Another small patch, this brings the game to v1.02a. This should make finding and joining multiplayer lobbies much easier (more detail below), and crashes related to the cheat cars have also been fixed. Full details: Previously, when a lobby went into a race, the lobby was marked as unjoinable. This meant that if you checked multiplayer, you would often see no lobbies even though people were playing (they were just in a race). Now, even when mid-race, the lobby remains open and new players can join and wait in the lobby for the next race. When you are waiting in the lobby you will see some updates in the chat log as players finish the current race. I hope this helps people find matches more easily! There was also a nasty crash bug related to a certain cheat code car, its ghost was too powerful, and whenever the ghost was loaded it crashed the game. This has been fixed, and the cheat cars and leaderboard ghosts should work properly without crashing now! If you find any bugs or have other feedback for the game, please let me know about it, either in the discussions here on Steam, or better yet in my discord, where I have a channel specifically for bugs and feedback, which makes things easier for me to track!
[ 2024-09-24 17:25:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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You said "Parking Garage"?
The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.Players will use a map of North America + UK to chart their course from track to track across the globe.
Rally... Circuit?!?
This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format.However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.
Retro Style
Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
- OS: Linux distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support or better
- Storage: 300 MB available space
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