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Achievement fixes and race ghost caching

I have just released version 1.03 which patches several bugs:

  • When you quick-restart a race, or restart from the pause menu, or restart from results but without setting a new best time, ghosts are simply re-used instead of re-downloaded! This should generally make the game way less over-enthusiastic about constantly re-downloading the same ghosts over and over.
  • many achievements are re-checked on the progress overview screen now
  • the long-standing "bronze trophies seem to follow silver trophies" bug has been fixed!
  • quick restart during the attract mode "exploit" (which was kinda cute but buggy) has been properly disabled now :)
As usual please let me know if you have issues with the game and I will do my best to address them! The best place to do this is on my discord


[ 2024-09-28 00:07:15 CET ] [ Original post ]



Parking Garage Rally Circuit
Walaber Entertainment LLC
  • Developer

  • Walaber Entertainment LLC
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 15  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (554 reviews)


  • Review Score

  • https://walaber.com/parking-garage-rally-circuit
  • Website

  • https://store.steampowered.com/app/2737300 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Retro Arcade-style Rally Racing in repurposed Parking Garages in big cities across North America + UK

    You said "Parking Garage"?

    The “Parking Garage Rally Circuit” tour comes into a city, selects a parking garage, and temporarily turns it into an exciting rally course for a week-long competition. Each track in the game is styled as a unique parking garage that has been turned into a race course.
    Players will use a map of North America + UK to chart their course from track to track across the globe.

    Rally... Circuit?!?

    This is a hybrid of Rally and circuit racing. From rally it draws the jumps and “one racer at a time against the clock” time-trial format.
    However, the tracks are similar to circuit racing, with each race consisting of multiple laps around the same track (the track may change slightly from lap to lap, however)
    Controls are very tight, simple and arcadey, similar to Mario Kart (accelerate, reverse, steer, drift), but with a bit more dynamic “smash into things” physics.

    Retro Style


    Designed to look and feel like a long lost Sega Saturn game that could have been released in ~1998.
    This includes low-resolution, low-poly, chunky textures of course, but also extends to the audio, simple interface, and streamlined game scope.
    MINIMAL SETUP
    • OS: Linux distribution released after 2016
    • Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support or better
    • Storage: 300 MB available space
    GAMEBILLET

    [ 5951 ]

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    10.78$ (17%)
    15.97$ (20%)
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    GAMERSGATE

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    10.5$ (70%)
    0.85$ (83%)
    0.18$ (91%)
    1.69$ (81%)
    5.0$ (50%)
    2.4$ (85%)
    0.9$ (77%)
    44.99$ (10%)
    3.0$ (85%)
    5.59$ (20%)
    11.24$ (55%)
    3.75$ (62%)
    2.0$ (75%)
    8.24$ (59%)
    0.68$ (89%)
    0.56$ (81%)
    6.25$ (75%)
    1.5$ (92%)
    6.0$ (85%)
    5.63$ (62%)

    FANATICAL BUNDLES

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