▶





Early Access Release 1.4.0
The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
[ 2025-02-07 16:37:11 CET ] [ Original post ]
re:ROUTE - vivid/stasis Collaboration
The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
- Cosmogyral - Darren & Altermis
- UTF-8000000000 - Attoclef
- valor/starcross - Lundy vs. Wyvren
Changes
Game Changes
- The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example
- Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc
- Added a proper loading screen on boot and reload
- Added an experimental change that should help sync audio consistently during gameplay
- Feedback on this change is appreciated! You might not notice a difference at all, but if you do, let us know!
- Holding down a key when changing options now increases in speed over time
- Major optimizations for most of the game
- Note spawning should no longer cause lag spikes when in large groups of notes in the same timeframe
- Fakes no longer cause long loading times
- Jackets no longer get unnecessarily loaded
- Charts take significantly less time to load
- Save backups are now created on profile load
- Drift sensitivity now affects the 'Digital Input' drift speed
- Updated the Custom chart icon
- Updated every single radar value calculation, Gimmick radar values have received a major rework
- Updated EX percentage on leaderboards to now show EX difference above 99%
- Updated credits
- Added subfolders for songs
- Added folder metadata
Chart Changes
- Fixed invalid event warnings in Futari no Sekai, and IGNITED
- Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai
- Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event
Bugfixes
- Fixed song info slide snapping
- Fixed audio calibration option description
- Fixed song preview volume option description
- Fixed hold ticks giving credit for misses
- Fixed a bug with difficulties that don't exist
- Fixed fakes preventing radar values from loading properly
- Fixed hold notes with negative speedmods displaying incorrectly
- Fixed radar values taking BPMs above 10000 into account
- Fixed radar values calculating song duration incorrectly
- Fixed EX stage overlay on song cards not working
- Fixed checkpoints with a numeric name throwing an error
- Fixed jackets and banners automatically generating mipmaps
- Fixed charts not loading properly if they have extra content on note rows
- Fixed inconsistent song wheel sorting
- Fixed a lua error when generating radar values due to randomly generated integers
- Trimmed lua events with null arguments at the end
Chart Developer Changes
- Added new stage background 'BackgroundVivid' and its documentation
- Chart documentation now properly lists background names
- Added more song group related functions for unlocks
- Added optional subfolder arguments for chart count functions to unlocks
- Added functions to get best score, EX score, and time to unlocks
- Added functions to get if a player has full comboed a song or chart
- Chart redirects now select the chart that redirected the player if available when returning to the song wheel
- Added new argument to EnableBloomBeat that starts at the current beat
- Added global events to change camera type to orthographic and perspective
- Printing in lua now adds it to the log file
[ 2025-02-07 16:37:11 CET ] [ Original post ]
EX-XDRiVER
Team XDRV
Developer
Team XDRV
Publisher
Coming soon
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(127 reviews)
Public Linux Depots:
- [0 B]
In the distant future, the CYBERACE cybernetic research enterprise is holding their very first "EX-XDRiVER Championship," a racing championship with a priceless reward—any cybernetic enhancement that the winner desires. With such an enticing reward, contestants have traveled from around the world to compete in a high stakes, winner-take-all tournament in hopes to make their deepest desires come true.
![]()
RIDE THE NEON CIRCUIT
Immerse yourself in a futuristic landscape of neon, sleek raceways and an addicting high-energy soundtrack. Enjoy a track list with over 15 artists providing a wide variety of original music & licensed songs!PUSH THE LIMITS OF RACING
Traditional rhythm game gameplay will be easy to learn but require mastery and practice as you tackle technical high-level tracks. Obtain "LIMITs" from hitting notes and drifts as accurately as you can—go for perfect scores, faster finish times, and world records!HONE YOUR SKILLS, COMPETE FOR GLORY
Play solo in an arcade-style credits mode to unlock songs for Free Play—or if you're feeling competitive, connect online and race against others to see who deserves the title of XDRV Champion!MINIMAL SETUP
- OS: Any 64-bit Linux distribution or SteamOS 3.0
- Processor: 64-bit ProcessorMemory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
GAMEBILLET
[ 6054 ]
GAMERSGATE
[ 911 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB