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Early Access Release 1.3.0

New Song


  • IGNITED by VIVID
    • BG5, NM10, HY13, EX14

Game Changes


  • Added a new background for IGNITED
  • Added a 0.2 second held delay to gyroscope resets
  • Added Arcade Mode onboarding dialogue
  • Reworked Options UI
  • Reworked Gamemode Select
  • Adjusted unlock conditions for [spoiler]FRONTLINERS[/spoiler], [spoiler]Fly Wit Me[/spoiler], And So You Felt, and WE OUT HERE
  • Removed redundant energy converter text

Chart Developer Changes


  • Added "#CHART_AUTHORS" chart metadata field
    • Charts now support multiple chart authors, separated by comma
  • Added experimental warping between checkpoints with -chartdev mode enabled
    • Left Arrow Key to warp back a checkpoint, Right Arrow Key to warp forward a checkpoint, Down Arrow Key to warp to the checkpoint you last warped to
  • Added new mods
  • Added RedirectChart, BlockRedirects, and GetSongGroup to unlock lua
  • Added improved #EVENT / RunEvent argument type mismatch error handling

Bugfixes


  • Fixed Gyroscope rotation not resetting to neutral properly (Thanks wijo!)
  • Fixed HasSeenChart not checking HasPlayedChart
  • Fixed "#MUSIC_CREDIT" field not displaying
  • Fixed Break judgments taking too much life off the life gauge
  • Fixed custom chart jackets being filtered twice
  • Fixed various held input issues on some menus
  • Fixed song folder order


[ 2024-10-04 16:14:58 CET ] [ Original post ]


Early Access Release 1.2.0

New Songs


  • Futari no Sekai by log()
  • Wonderblossom by Attoclef
  • Rave Protocol by Pseudotone
  • Waiting by Aiyru
  • ??? by ??? (Can be unlocked through a bonus stage, similar to [spoiler]FRONTLINERS[/spoiler])

New Profile Customization Options


Added icons for:
  • Futari no Sekai
  • Waiting
  • Wonderblossom

Changes


  • Added the "Instant Controller Pause" option, which allows pausing the game instantly on controller instead of having to hold the pause button down
  • Added mipmap textures to input glyphs
  • Added new names to the credits
  • Chart unlocks have been reworked!
    • Some songs no longer need to be unlocked
    • Songs that have to be unlocked via Arcade Mode now unlock every difficulty on a clear on any difficulty
  • Replaced loading screens
  • Removed full file paths from system messages, to not show system usernames
  • All radar values have gotten adjustments

Custom Charts


  • Added chart events to lua using RunEvent
  • Added Note Opacity to mods lua
  • Added GetPlayerNoteColor functions to mods lua
  • Added HasSeenChart, HasPlayedChart and related functions to unlock lua
  • Added Chart Omittance functions, which hide or replace specific elements of a song in the song wheel
  • All of these changes are further documented on GitHub

Bugfixes


  • Fixed how drifting calculates camera movement
  • Fixed z-fighting issues on the track underglow sprites
  • Fixed notes "snapping back" a frame when pausing
  • Fixed results screen life bar issues
  • Experimental fixes for non-16:9 issues, new menus in the next major update
  • Reworked how Steam is initialized


[ 2024-09-08 16:39:46 CET ] [ Original post ]


Early Access Hotfix 1.1.2.4

  • Added new player icons (and added new display names for every icon)
    • CANDYLAND
    • Sigrn
    • WE OUT HERE
  • Added an option under the 'APPLICATION' category for pausing automatically when the game is out of focus
  • Fixed multiple bugs with stops, warps and various timing segments
  • Fixed background element wrapping errors & adjusted background speed
  • Fixed Alt+Enter fullscreening the game incorrectly
  • Fixed a memory leak with the song wheel
  • Fixed a bug with best possible time calculation (fixed in prior hotfix)
  • Fixed empty charts throwing errors (fixed in prior hotfix)
  • Added more robust error handling for charts on reload & boot (fixed in prior hotfix)


[ 2024-08-07 13:59:34 CET ] [ Original post ]


Early Access Release 1.1.2

  • Replaced the jacket art & player icon for 'Resurrection'
  • Updated 'City in the Clouds' to use the City background
  • Updated visual effects for Gear Shift notes
    • All of these effects can be adjusted to your liking under the 'ADV. INTERFACE' options category.
  • Updated the life and momentum gauges
    • Life gain increased by 33% and life loss reduced by 33% on Beginner difficulty charts
    • Life gain increased by 16% and life loss reduced by 16% on Normal difficulty charts
    • Momentum loss reduced by 50% on Beginner difficulty charts
    • Momentum loss reduced by 25% on Normal difficulty charts
  • Added experimental code that temporarily disables Sticky Keys popups on Windows
    • If you encounter any issues (i.e. antivirus or issues with the game launching), please file a bug report
  • Added global events "SetCheckpointLabel" and "ResetCheckpointLabel"
  • Added a limit of 64 checkpoints per chart
  • Added new mods (more details in custom chart documentation)
  • Updated credits names with new team members and more!
  • Removed unused models
  • Whitelisted the 'Enter' key on Keyboard for rebinding controls
  • Updated Discord RPC
  • Fixed a bug where final times would be faster than normally possible
  • Fixed a bug with empty charts crashing during checkpoint generation
  • Fixed a bug with beat based mods starting at negative beats
  • Fixed unintended behavior with BPM changes modifying spacing between notes
  • Fixed a bug with overlapping notes & opacity
  • Fixed a bug where some songs would linger after finishing a song
    • This also fixes the bug where the playback icon on the progress bar would be behind in some cases
  • Fixed a bug where the color scheme folder wouldn't open


[ 2024-07-26 04:27:08 CET ] [ Original post ]


Early Access Hotfix 1.1.1

  • Fixed an incorrect drift in WE OUT HERE BG5
  • Fixed certain fonts' sharpness values (gray boxes around characters)
  • Fixed a bug where scores with pauses would still upload


[ 2024-07-02 11:05:25 CET ] [ Original post ]


Early Access Release 1.1.0

New songs and chart updates!


SPEED LIMIT by jeko


  • BG1 by tari (The tutorial has been reworked! You'll be notified when opening your profile.)

Knights of Khronelia by JinoBeats


  • [spoiler]BG3 by Ky_Dash[/spoiler]
  • [spoiler]NM10 by Ky_Dash[/spoiler]
  • [spoiler]HY12 by Ky_Dash[/spoiler]
  • [spoiler]EX15 by Ky_Dash & RILEY[/spoiler]

Mahika by The Musical Ghost


  • [spoiler]BG3 by Exschwasion[/spoiler]
  • [spoiler]NM9 by Exschwasion[/spoiler]
  • [spoiler]HY13 by Exschwasion[/spoiler]

Sigrn by Kara & UNHAPPYCORE


  • [spoiler]BG4 by nb1rs[/spoiler]
  • [spoiler]NM9 by nb1rs[/spoiler]
  • [spoiler]HY11 by nb1rs[/spoiler]

CANDYLAND (XDRV Cut) by Seo


  • [spoiler]BG2 by RILEY[/spoiler]
  • [spoiler]NM8 by RILEY[/spoiler]
  • [spoiler]HY12 by RILEY[/spoiler]
  • [spoiler]EX14 by RILEY[/spoiler]

WE OUT HERE by A-Saph


  • [spoiler]BG5 by tari[/spoiler]
  • [spoiler]NM7 by tari[/spoiler]
  • [spoiler]HY12 by RILEY[/spoiler]
  • [spoiler]EX15 by Chart Team XDRV[/spoiler]

Known Issues


Gyroscope


In a large amount of cases, gyroscopes of controllers will frequently drift in some direction over time, there are some ways to mitigate this:
  • Calibrate your controller via Steam Controller Settings: Steam -> Settings -> Controller -> Calibration & Advanced Settings -> Gyro Calibration
  • Quickly setting your gyroscope to neutral in-game by pressing the Left Stick on your controller (might not be available in certain menus)
  • Resetting your gyroscope by unplugging your controller and plugging it back in
We are working on a more robust gyroscope implementation!

Changes


Tutorial overhaul!


  • The tutorial has been completely reworked, now making full use of every option and mechanic in the game.
  • Leaderboard scores for SPEED LIMIT BG1 have been reset as a result.

Added Drift inputs to other input devices!


  • Swap between input methods in Options, under Gyroscope, and rebind your controls under Rebind Controls to make full use of this change.

Added Momentum & Checkpoints!


  • The better you do, the faster your final time will be.
  • The momentum value is affected negatively by anything under an X-Limit.
  • The "Finished" medal previously awarded for getting enough EX Score, now is awarded by having a final time that is faster than the song length.
  • Checkpoints will display splits based on how ahead or behind you are compared to your progress bar targets.

Added Pausing!


  • Scores with pauses will NOT be uploaded to leaderboards.
  • In addition, your pause count will be displayed on the results screen.
  • In Multiplayer, hosts can enter the pause menu & return all players to lobby, and restarts are disabled.
  • In Arcade Mode, quitting will fail out and advance you to the next stage, and restarts are now allowed in the first 10 seconds of gameplay.

Gameplay UI overhaul!


  • Completely reworked the gameplay UI, now less cluttered and more focused on time
  • Radial momentum and life bars
  • Horizontal progress bar displays checkpoints, player location, finish line
  • Subtractive scoring now available on the usual score display, and legacy subtractive scoring available in the old location

New Mods and Events for custom charts!


  • Added "camera_fov" mod
  • Added note size/scale mods
  • Added track size/scale mods
  • Added "track_color" aliases for lane color mods
  • Added the [spoiler]City background, events are posted on GitHub[/spoiler]
  • Added optional eases and optional 'time based' options for ease events to Tunnel background
  • Added 'EaseBloomIntensity' and 'EaseBloomDiffusion' events to Tunnel background

Misc. Changes


  • Added EX Percentage to leaderboards
  • Added local leaderboards, shows your profile's top 5
  • Added outlines to notes that overlap gears
  • Added a public lobby count to the Multiplayer gamemode button
  • Added "-devsongfolders" command line argument, which adds specific custom song folders only when this command line argument is enabled
  • Shortened Multiplayer lobby codes to a maximum of 7 characters
  • Times on leaderboards are now shown with a darker version if they were achieved before this update
  • Modfile errors and prints no longer print until you enter gameplay
  • Legacy Subtractive Scoring color now changes based on if you're ahead of or behind your best score
  • Moved drift indicators to be over the black bars/letterboxing
  • Options names and order updated to be more concise and less cluttered
  • Fonts on song wheel & results changed
  • Gyroscope reset button appears in tutorial & options
  • Certain options that didn't "wrap around" (i.e. Offset, Judgments) now do so
  • Adjusted the Chord radar value calculation
  • Credits updated with new names
  • "Show Input Glyphs" option is now enabled by default regardless of tutorial selection
  • "Autodrift" option is no longer enabled by default when there is no controller with a gyroscope when creating a profile
  • Updated font for the chart developer mode on-screen text
  • Disabled certain chart metadata tags in custom charts
  • Fixed a bug where the color config preset list would maintain control for too long
  • Fixed a bug where warps could go out of chart bounds during radar value calculation
  • Fixed Discord RPC log file spam
  • Fixed input glyphs lighting up when autoplay was enabled
  • Fixed a bug where you could change leaderboards and sort while having quick options opened
  • Fixed a bug with the Gimmick radar calculation
  • Fixed a bug with time-based mods not sorting correctly in specific scenarios
  • Fixed randomness with radar value calculation
  • Fixed a bug with hold lengths


[ 2024-06-30 17:01:40 CET ] [ Original post ]


Early Access Release 1.0.3

- Reworked the hashing algorithm for modfiles - This means, play data automatically migrate to a new hash -- if you lose any play data on any chart in the base game, please let us know with a bug report and we can potentially recover your save data. - Updated Station HY10 to fix a missing lighting event (scores are not lost) - Added an acknowledgement when attempting to add custom charts for the first time - Added more lua friendly aliases for modfiles - xdrv.mod as an alias for xdrv.Mod - xdrv.set as an alias for xdrv.Set - xdrv.ease as an alias for xdrv.Ease - xdrv.get_player_scroll_speed as an alias for xdrv.GetPlayerScrollSpeed - Reworked the controller system - Gyroscope is still untouched in its current state while we look for solutions. - Currently, to improve your gyroscope, calibrate it via Steam controller settings, press Left Stick down to reset your gyroscope to neutral, and unplug and plug your controller back in while keeping it still to fully reset it. - Clarified the unlock condition for [spoiler]FRONTLINERS[/spoiler] - Updated credits to add a name and update a name - Fixed a bug with duplicate song lookup keys - Fixed a bug with duplicate song lookups and empty song data - Fixed a bug with audio not being able to be loaded - Fixed Discord RPC on results screen not showing difficulty - Fixed xdrv.GetPlayerScrollSpeed in modfiles - Previously, this would fail until this update due to a dynamic hash change. With the hashing algorithm rework, this is fixed. - Fixed a bug where radar values could be NaN


[ 2024-05-01 02:15:29 CET ] [ Original post ]


Early Access Release 1.0.2 - Hotfix 3

  • Added GetPlayerScrollSpeed as a lua function call
  • Added Mute Unfocused option to Volume Options
  • Fixed a bug with note rotate mods
  • Fixed a bug with ignored/fake drift notes
  • Volume Settings when no profile is loaded will now be based on your last loaded profile
  • Set default Sound Effects Volume to 25%
  • Updated lua error handling for modfiles


[ 2024-04-28 04:09:36 CET ] [ Original post ]


Early Access Release 1.0.2 - Hotfix 2

  • Added a new options category for accessibility
  • Added background flashing lights multiplier to accessibility options
  • Added background brightness to accessibility options
  • Added an option to enter a hex color code for note color settings
  • Clamped the minimum and maximum chart level between -99 and 99
  • Saved Leaderboard Sort Types to settings
  • Add Additional Song Folder, Clear Song Folders, Reload Songs options now work from Free Play
  • Set default screen size to 1280x720 on first boot instead of 1600x900
  • Fixed the player not appearing in leaderboards
  • Fixed hold notes and gear notes not rendering properly with track rotate mods
  • Fixed difficulty number text wrapping
  • Fixed cloud saves not transferring from Proton builds


[ 2024-04-27 09:17:09 CET ] [ Original post ]


Early Access Release 1.0.2 - Hotfix 1

  • Fixed note position applying horizontal offset incorrectly
  • Fixed drift related mods not being able to be applied


[ 2024-04-26 05:24:07 CET ] [ Original post ]


Early Access Release 1.0.2

  • Added a line at 75% on the lifebar
  • Added a button to Gamemode Select that brings up the website for the game
  • Added a button to Gamemode Select to replay the tutorial
  • Added judgments for the Show Offset option
  • Added Song Preview Volume to options
  • Added the color of the difficulty to the difficulty text in multiplayer
  • Added a button to toggle Global and Friend leaderboards to the Song Wheel
  • Added a button to toggle Autodrift Off Only leaderboards on or off to the Song Wheel
  • Currently limited to top 300 and friends
  • Added Korean to the default fonts
  • Added aliases for camera position and rotation mods
  • Added Left Lane and Right Lane specific color mods
  • Added Drift Note movement and rotation mods
  • Added an on-screen warning if -chartdev is enabled
  • Fixed a bug where Stop segments wouldn't work properly
  • Fixed a bug where invalid color schemes would prevent the color scheme menu from opening
  • Fixed a bug where controllers rebinding inputs would back out to the menu if rebinding to the escape button
  • Fixed a bug with track rotation mods where notes wouldn't be transformed onto the track correctly
  • Changed Title Screen volume from 75% to 25%
  • Made lifebar loss cap at 5% loss
  • Made the unlock hint for [spoiler]FRONTLINERS[/spoiler] appear at 50% of the difficulty cleared from 80%
  • Note Colors and Rebind Controls options have been moved to the Gameplay category
  • Volume related options now immediately update when changed
  • Reworked the progress bar to avoid text wrapping and add a custom chart icon
  • Adjusted the default color scheme to better suit colorblind users


[ 2024-04-26 04:44:44 CET ] [ Original post ]


Release 1.0.1 - Hotfix 1

  • Fixed Arcade Mode Bonus Stages not appearing


[ 2024-04-23 07:13:48 CET ] [ Original post ]


Release 1.0.1 - The Day 1 Patch

  • Fixed the energy converter softlocking Arcade Mode if you had less than 50% EX Meter when used
  • Fixed a visual bug where a personal best's grade would still be grayed out if the personal best was a fail, but the player has cleared the chart before
  • Added failing out for quitting out of a chart in Arcade Mode
  • Added icons on the EX sidebar for other players in Multiplayer
  • Tournament Flairs are now hidden
  • Judge Tilt limit increased to 60
  • Prevent Virtual Keyboard from opening if the last input was from a keyboard


[ 2024-04-23 05:25:33 CET ] [ Original post ]



EX-XDRiVER
Team XDRV
  • Developer

  • Team XDRV
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 13  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (122 reviews)


  • Review Score

  • https://xdrv.team
  • Website

  • https://store.steampowered.com/app/2636020 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • In the distant future, the CYBERACE cybernetic research enterprise is holding their very first "EX-XDRiVER Championship," a racing championship with a priceless reward—any cybernetic enhancement that the winner desires. With such an enticing reward, contestants have traveled from around the world to compete in a high stakes, winner-take-all tournament in hopes to make their deepest desires come true.

    RIDE THE NEON CIRCUIT

    Immerse yourself in a futuristic landscape of neon, sleek raceways and an addicting high-energy soundtrack. Enjoy a track list with over 15 artists providing a wide variety of original music & licensed songs!

    PUSH THE LIMITS OF RACING

    Traditional rhythm game gameplay will be easy to learn but require mastery and practice as you tackle technical high-level tracks. Obtain "LIMITs" from hitting notes and drifts as accurately as you can—go for perfect scores, faster finish times, and world records!

    HONE YOUR SKILLS, COMPETE FOR GLORY

    Play solo in an arcade-style credits mode to unlock songs for Free Play—or if you're feeling competitive, connect online and race against others to see who deserves the title of XDRV Champion!
    MINIMAL SETUP
    • OS: Any 64-bit Linux distribution or SteamOS 3.0
    • Processor: 64-bit ProcessorMemory: 4 GB RAMStorage: 2 GB available space
    • Memory: 4 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5901 ]

    9.95$ (17%)
    16.59$ (17%)
    5.00$ (75%)
    4.24$ (-42%)
    6.79$ (15%)
    8.00$ (60%)
    12.27$ (18%)
    33.19$ (17%)
    16.52$ (17%)
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    4.22$ (15%)
    20.49$ (18%)
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    0.91$ (8%)
    20.62$ (17%)
    3.00$ (80%)
    2.45$ (18%)
    8.69$ (13%)
    4.22$ (15%)
    0.77$ (89%)
    16.52$ (17%)
    16.97$ (15%)
    15.00$ (50%)
    3.75$ (75%)
    16.79$ (16%)
    16.59$ (17%)
    3.00$ (80%)
    16.97$ (15%)
    24.89$ (17%)
    GAMERSGATE

    [ 1903 ]

    0.6$ (92%)
    6.18$ (59%)
    0.56$ (81%)
    2.25$ (89%)
    0.85$ (83%)
    4.5$ (85%)
    6.0$ (70%)
    3.75$ (62%)
    1.28$ (87%)
    0.51$ (83%)
    9.37$ (63%)
    9.4$ (53%)
    0.6$ (92%)
    0.75$ (81%)
    0.85$ (83%)
    7.34$ (48%)
    0.85$ (83%)
    0.75$ (92%)
    3.52$ (65%)
    0.53$ (92%)
    1.76$ (91%)
    3.26$ (78%)
    3.38$ (62%)
    0.6$ (92%)
    1.31$ (81%)
    7.49$ (63%)
    2.63$ (62%)
    7.92$ (74%)
    0.51$ (83%)
    1.31$ (81%)

    FANATICAL BUNDLES

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