





RIDE THE NEON CIRCUIT
Immerse yourself in a futuristic landscape of neon, sleek raceways and an addicting high-energy soundtrack. Enjoy a track list with over 15 artists providing a wide variety of original music & licensed songs!PUSH THE LIMITS OF RACING
Traditional rhythm game gameplay will be easy to learn but require mastery and practice as you tackle technical high-level tracks. Obtain "LIMITs" from hitting notes and drifts as accurately as you can—go for perfect scores, faster finish times, and world records!HONE YOUR SKILLS, COMPETE FOR GLORY
Play solo in an arcade-style credits mode to unlock songs for Free Play—or if you're feeling competitive, connect online and race against others to see who deserves the title of XDRV Champion!Early Access Release 1.4.22
New Charts
- Added 4 new EXTREME difficulty charts
[list] - DELTA ASCENDER
- HYPRWARP
- Rainbow Raceway
- [spoiler]FRONTLINERS[/spoiler]
Changes
- Added the "Invert Colors" option to the ADV. INTERFACE category, which inverts the Early/Late offset colors
- Added the "Sticky Keys" option to the APPLICATION category, which enables/disables the functionality for Sticky Keys being temporarily disabled while the game is open
- Improved Hitsounds
[list] - Hitsounds will now play the same sound regardless of judgment, but at the correct time
Chart Developer Changes
- Added the [u]-showmods[/u] command line argument, which now displays debug information in gameplay while Chart Developer Mode ([u]-chartdev[/u]) is enabled
- Added column-specific [u]#FAKE[/u] timing segments -- simply give a [u]#FAKE[/u] segment an optional integer, starting at 0 for the left-most column
[list] - [u]#FAKE,16,0[/u] will mark the first column's notes as fakes for 16 beats
Early Access Release 1.[u]4.1[/u]
????
- Added ????
Changes
Game Changes
- Life & Momentum Gauge are now part of a much larger system which will be expanded upon in the future
- Momentum Gauge now ranges from 0.5x to 1.5x, and now acts as a multiplier to your Life Gauge gain
- Life Gauge rates adjusted accordingly
- Added an option to change experimental sync type
[list] - Currently this only supports the old sync method and the new one, but you can now choose between them
Chart Developer Changes
- Too many spoilers to mention here! Check the documentation for spoiler-related changes.
- Added a Print event to display text
- Added lua file loading from within modfiles
re:ROUTE - vivid/stasis Collaboration
The first collaboration as part of re:ROUTE, the EX-XDRiVER Collaboration Series, brings 3 songs from vivid/stasis, a player icon, and a new stage background!
- Cosmogyral - Darren & Altermis
- UTF-8000000000 - Attoclef
- valor/starcross - Lundy vs. Wyvren
Changes
Game Changes
-
[list]Added subfolders for songs
- The 'Story Mode' folder now has a subfolder for the 'Ignia' song list, for example
- Added folder metadata
- Folder metadata can be applied to folders and subfolders, which can change folder banners, logos, display names, hide certain details, etc
- Added an experimental change that should help sync audio consistently during gameplay
- Major optimizations for most of the game
Chart Changes
- Fixed invalid event warnings in Futari no Sekai, and IGNITED
- Fixed checkpoint inconsistencies with HYPRWARP, and Futari no Sekai
- Fixed HYPRWARP HY13 having an offbeat 'BloomBeat' event
Bugfixes
- Fixed song info slide snapping
- Fixed audio calibration option description
- Fixed song preview volume option description
- Fixed hold ticks giving credit for misses
- Fixed a bug with difficulties that don't exist
- Fixed fakes preventing radar values from loading properly
- Fixed hold notes with negative speedmods displaying incorrectly
- Fixed radar values taking BPMs above 10000 into account
- Fixed radar values calculating song duration incorrectly
- Fixed EX stage overlay on song cards not working
- Fixed checkpoints with a numeric name throwing an error
- Fixed jackets and banners automatically generating mipmaps
- Fixed charts not loading properly if they have extra content on note rows
- Fixed inconsistent song wheel sorting
- Fixed a lua error when generating radar values due to randomly generated integers
- Trimmed lua events with null arguments at the end
Chart Developer Changes
- Added new stage background 'BackgroundVivid' and its documentation
- Chart documentation now properly lists background names
- Added more song group related functions for unlocks
- Added optional subfolder arguments for chart count functions to unlocks
- Added functions to get best score, EX score, and time to unlocks
- Added functions to get if a player has full comboed a song or chart
- Chart redirects now select the chart that redirected the player if available when returning to the song wheel
- Added new argument to EnableBloomBeat that starts at the current beat
- Added global events to change camera type to orthographic and perspective
- Printing in lua now adds it to the log file
New Song
- IGNITED by VIVID
[list] - BG5, NM10, HY13, EX14
Game Changes
- Added a new background for IGNITED
- Added a 0.2 second held delay to gyroscope resets
- Added Arcade Mode onboarding dialogue
- Reworked Options UI
- Reworked Gamemode Select
- Adjusted unlock conditions for [spoiler]FRONTLINERS[/spoiler], [spoiler]Fly Wit Me[/spoiler], And So You Felt, and WE OUT HERE
- Removed redundant energy converter text
Chart Developer Changes
- Added "#CHART_AUTHORS" chart metadata field
[list] - Charts now support multiple chart authors, separated by comma
Bugfixes
- Fixed Gyroscope rotation not resetting to neutral properly (Thanks wijo!)
- Fixed HasSeenChart not checking HasPlayedChart
- Fixed "#MUSIC_CREDIT" field not displaying
- Fixed Break judgments taking too much life off the life gauge
- Fixed custom chart jackets being filtered twice
- Fixed various held input issues on some menus
- Fixed song folder order
New Songs
- Futari no Sekai by log()
- Wonderblossom by Attoclef
- Rave Protocol by Pseudotone
- Waiting by Aiyru
- ??? by ??? (Can be unlocked through a bonus stage, similar to [spoiler]FRONTLINERS[/spoiler])
New Profile Customization Options
Added icons for:
- Futari no Sekai
- Waiting
- Wonderblossom
Changes
- Added the "Instant Controller Pause" option, which allows pausing the game instantly on controller instead of having to hold the pause button down
- Added mipmap textures to input glyphs
- Added new names to the credits
- Chart unlocks have been reworked!
[list] - Some songs no longer need to be unlocked
- Songs that have to be unlocked via Arcade Mode now unlock every difficulty on a clear on any difficulty
Custom Charts
- Added chart events to lua using RunEvent
- Added Note Opacity to mods lua
- Added GetPlayerNoteColor functions to mods lua
- Added HasSeenChart, HasPlayedChart and related functions to unlock lua
- Added Chart Omittance functions, which hide or replace specific elements of a song in the song wheel
- All of these changes are further documented on GitHub
Bugfixes
- Fixed how drifting calculates camera movement
- Fixed z-fighting issues on the track underglow sprites
- Fixed notes "snapping back" a frame when pausing
- Fixed results screen life bar issues
- Experimental fixes for non-16:9 issues, new menus in the next major update
- Reworked how Steam is initialized
- Added new player icons (and added new display names for every icon)
[list] - CANDYLAND
- Sigrn
- WE OUT HERE
- Replaced the jacket art & player icon for 'Resurrection'
- Updated 'City in the Clouds' to use the City background
- Updated visual effects for Gear Shift notes
[list] - All of these effects can be adjusted to your liking under the 'ADV. INTERFACE' options category.
- Fixed an incorrect drift in WE OUT HERE BG5
- Fixed certain fonts' sharpness values (gray boxes around characters)
- Fixed a bug where scores with pauses would still upload
New songs and chart updates!
SPEED LIMIT by jeko
- BG1 by tari (The tutorial has been reworked! You'll be notified when opening your profile.)
Knights of Khronelia by JinoBeats
- [spoiler]BG3 by Ky_Dash[/spoiler]
- [spoiler]NM10 by Ky_Dash[/spoiler]
- [spoiler]HY12 by Ky_Dash[/spoiler]
- [spoiler]EX15 by Ky_Dash & RILEY[/spoiler]
Mahika by The Musical Ghost
- [spoiler]BG3 by Exschwasion[/spoiler]
- [spoiler]NM9 by Exschwasion[/spoiler]
- [spoiler]HY13 by Exschwasion[/spoiler]
Sigrn by Kara & UNHAPPYCORE
- [spoiler]BG4 by nb1rs[/spoiler]
- [spoiler]NM9 by nb1rs[/spoiler]
- [spoiler]HY11 by nb1rs[/spoiler]
CANDYLAND (XDRV Cut) by Seo
- [spoiler]BG2 by RILEY[/spoiler]
- [spoiler]NM8 by RILEY[/spoiler]
- [spoiler]HY12 by RILEY[/spoiler]
- [spoiler]EX14 by RILEY[/spoiler]
WE OUT HERE by A-Saph
- [spoiler]BG5 by tari[/spoiler]
- [spoiler]NM7 by tari[/spoiler]
- [spoiler]HY12 by RILEY[/spoiler]
- [spoiler]EX15 by Chart Team XDRV[/spoiler]
Known Issues
Gyroscope
In a large amount of cases, gyroscopes of controllers will frequently drift in some direction over time, there are some ways to mitigate this:- Calibrate your controller via Steam Controller Settings: Steam -> Settings -> Controller -> Calibration & Advanced Settings -> Gyro Calibration
- Quickly setting your gyroscope to neutral in-game by pressing the Left Stick on your controller (might not be available in certain menus)
- Resetting your gyroscope by unplugging your controller and plugging it back in
Changes
Tutorial overhaul!
- The tutorial has been completely reworked, now making full use of every option and mechanic in the game.
- Leaderboard scores for SPEED LIMIT BG1 have been reset as a result.
Added Drift inputs to other input devices!
- Swap between input methods in Options, under Gyroscope, and rebind your controls under Rebind Controls to make full use of this change.
Added Momentum & Checkpoints!
- The better you do, the faster your final time will be.
- The momentum value is affected negatively by anything under an X-Limit.
- The "Finished" medal previously awarded for getting enough EX Score, now is awarded by having a final time that is faster than the song length.
- Checkpoints will display splits based on how ahead or behind you are compared to your progress bar targets.
Added Pausing!
- Scores with pauses will NOT be uploaded to leaderboards.
- In addition, your pause count will be displayed on the results screen.
- In Multiplayer, hosts can enter the pause menu & return all players to lobby, and restarts are disabled.
- In Arcade Mode, quitting will fail out and advance you to the next stage, and restarts are now allowed in the first 10 seconds of gameplay.
Gameplay UI overhaul!
- Completely reworked the gameplay UI, now less cluttered and more focused on time
- Radial momentum and life bars
- Horizontal progress bar displays checkpoints, player location, finish line
- Subtractive scoring now available on the usual score display, and legacy subtractive scoring available in the old location
New Mods and Events for custom charts!
- Added "camera_fov" mod
- Added note size/scale mods
- Added track size/scale mods
- Added "track_color" aliases for lane color mods
- Added the [spoiler]City background, events are posted on GitHub[/spoiler]
- Added optional eases and optional 'time based' options for ease events to Tunnel background
- Added 'EaseBloomIntensity' and 'EaseBloomDiffusion' events to Tunnel background
Misc. Changes
- Added EX Percentage to leaderboards
- Added local leaderboards, shows your profile's top 5
- Added outlines to notes that overlap gears
- Added a public lobby count to the Multiplayer gamemode button
- Added "-devsongfolders" command line argument, which adds specific custom song folders only when this command line argument is enabled
- Shortened Multiplayer lobby codes to a maximum of 7 characters
- Times on leaderboards are now shown with a darker version if they were achieved before this update
- Modfile errors and prints no longer print until you enter gameplay
- Legacy Subtractive Scoring color now changes based on if you're ahead of or behind your best score
- Moved drift indicators to be over the black bars/letterboxing
- Options names and order updated to be more concise and less cluttered
- Fonts on song wheel & results changed
- Gyroscope reset button appears in tutorial & options
- Certain options that didn't "wrap around" (i.e. Offset, Judgments) now do so
- Adjusted the Chord radar value calculation
- Credits updated with new names
- "Show Input Glyphs" option is now enabled by default regardless of tutorial selection
- "Autodrift" option is no longer enabled by default when there is no controller with a gyroscope when creating a profile
- Updated font for the chart developer mode on-screen text
- Disabled certain chart metadata tags in custom charts
- Fixed a bug where the color config preset list would maintain control for too long
- Fixed a bug where warps could go out of chart bounds during radar value calculation
- Fixed Discord RPC log file spam
- Fixed input glyphs lighting up when autoplay was enabled
- Fixed a bug where you could change leaderboards and sort while having quick options opened
- Fixed a bug with the Gimmick radar calculation
- Fixed a bug with time-based mods not sorting correctly in specific scenarios
- Fixed randomness with radar value calculation
- Fixed a bug with hold lengths
- Reworked the hashing algorithm for modfiles
- This means, play data automatically migrate to a new hash -- if you lose any play data on any chart in the base game, please let us know with a bug report and we can potentially recover your save data.
- Updated Station HY10 to fix a missing lighting event (scores are not lost)
- Added an acknowledgement when attempting to add custom charts for the first time
- Added more lua friendly aliases for modfiles
- xdrv.mod as an alias for xdrv.Mod
- xdrv.set as an alias for xdrv.Set
- xdrv.ease as an alias for xdrv.Ease
- xdrv.get_player_scroll_speed as an alias for xdrv.GetPlayerScrollSpeed
- Reworked the controller system
- Gyroscope is still untouched in its current state while we look for solutions.
- Currently, to improve your gyroscope, calibrate it via Steam controller settings, press Left Stick down to reset your gyroscope to neutral, and unplug and plug your controller back in while keeping it still to fully reset it.
- Clarified the unlock condition for [spoiler]FRONTLINERS[/spoiler]
- Updated credits to add a name and update a name
- Fixed a bug with duplicate song lookup keys
- Fixed a bug with duplicate song lookups and empty song data
- Fixed a bug with audio not being able to be loaded
- Fixed Discord RPC on results screen not showing difficulty
- Fixed xdrv.GetPlayerScrollSpeed in modfiles
- Previously, this would fail until this update due to a dynamic hash change. With the hashing algorithm rework, this is fixed.
- Fixed a bug where radar values could be NaN
- Added GetPlayerScrollSpeed as a lua function call
- Added Mute Unfocused option to Volume Options
- Fixed a bug with note rotate mods
- Fixed a bug with ignored/fake drift notes
- Volume Settings when no profile is loaded will now be based on your last loaded profile
- Set default Sound Effects Volume to 25%
- Updated lua error handling for modfiles
- Added a new options category for accessibility
- Added background flashing lights multiplier to accessibility options
- Added background brightness to accessibility options
- Added an option to enter a hex color code for note color settings
- Clamped the minimum and maximum chart level between -99 and 99
- Saved Leaderboard Sort Types to settings
- Add Additional Song Folder, Clear Song Folders, Reload Songs options now work from Free Play
- Set default screen size to 1280x720 on first boot instead of 1600x900
- Fixed the player not appearing in leaderboards
- Fixed hold notes and gear notes not rendering properly with track rotate mods
- Fixed difficulty number text wrapping
- Fixed cloud saves not transferring from Proton builds
- Fixed note position applying horizontal offset incorrectly
- Fixed drift related mods not being able to be applied
- Added a line at 75% on the lifebar
- Added a button to Gamemode Select that brings up the website for the game
- Added a button to Gamemode Select to replay the tutorial
- Added judgments for the Show Offset option
- Added Song Preview Volume to options
- Added the color of the difficulty to the difficulty text in multiplayer
- Added a button to toggle Global and Friend leaderboards to the Song Wheel
- Added a button to toggle Autodrift Off Only leaderboards on or off to the Song Wheel
- Currently limited to top 300 and friends
- Added Korean to the default fonts
- Added aliases for camera position and rotation mods
- Added Left Lane and Right Lane specific color mods
- Added Drift Note movement and rotation mods
- Added an on-screen warning if -chartdev is enabled
- Fixed a bug where Stop segments wouldn't work properly
- Fixed a bug where invalid color schemes would prevent the color scheme menu from opening
- Fixed a bug where controllers rebinding inputs would back out to the menu if rebinding to the escape button
- Fixed a bug with track rotation mods where notes wouldn't be transformed onto the track correctly
- Changed Title Screen volume from 75% to 25%
- Made lifebar loss cap at 5% loss
- Made the unlock hint for [spoiler]FRONTLINERS[/spoiler] appear at 50% of the difficulty cleared from 80%
- Note Colors and Rebind Controls options have been moved to the Gameplay category
- Volume related options now immediately update when changed
- Reworked the progress bar to avoid text wrapping and add a custom chart icon
- Adjusted the default color scheme to better suit colorblind users
- Fixed Arcade Mode Bonus Stages not appearing
- Fixed the energy converter softlocking Arcade Mode if you had less than 50% EX Meter when used
- Fixed a visual bug where a personal best's grade would still be grayed out if the personal best was a fail, but the player has cleared the chart before
- Added failing out for quitting out of a chart in Arcade Mode
- Added icons on the EX sidebar for other players in Multiplayer
- Tournament Flairs are now hidden
- Judge Tilt limit increased to 60
- Prevent Virtual Keyboard from opening if the last input was from a keyboard
Minimum Setup
- OS: Any 64-bit Linux distribution or SteamOS 3.0
- Processor: 64-bit ProcessorMemory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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