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In the distant future, the CYBERACE cybernetic research enterprise is holding their very first "EX-XDRiVER Championship," a racing championship with a priceless reward—any cybernetic enhancement that the winner desires. With such an enticing reward, contestants have traveled from around the world to compete in a high stakes, winner-take-all tournament in hopes to make their deepest desires come true.

RIDE THE NEON CIRCUIT

Immerse yourself in a futuristic landscape of neon, sleek raceways and an addicting high-energy soundtrack. Enjoy a track list with over 15 artists providing a wide variety of original music & licensed songs!

PUSH THE LIMITS OF RACING

Traditional rhythm game gameplay will be easy to learn but require mastery and practice as you tackle technical high-level tracks. Obtain "LIMITs" from hitting notes and drifts as accurately as you can—go for perfect scores, faster finish times, and world records!

HONE YOUR SKILLS, COMPETE FOR GLORY

Play solo in an arcade-style credits mode to unlock songs for Free Play—or if you're feeling competitive, connect online and race against others to see who deserves the title of XDRV Champion!
EX-XDRiVER
Team XDRVDeveloper
Team XDRVPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (133 reviews)
Public Linux Depots:
  • [0 B]
Early Access Release 1.4.22

Early Access Release 1.4.22

New Charts

  • Added 4 new EXTREME difficulty charts
    [list]
  • DELTA ASCENDER
  • HYPRWARP
  • Rainbow Raceway
  • [spoiler]FRONTLINERS[/spoiler]
[/list]

Changes

  • Added the "Invert Colors" option to the ADV. INTERFACE category, which inverts the Early/Late offset colors
  • Added the "Sticky Keys" option to the APPLICATION category, which enables/disables the functionality for Sticky Keys being temporarily disabled while the game is open
  • Improved Hitsounds
    [list]
  • Hitsounds will now play the same sound regardless of judgment, but at the correct time
  • Added "Hitsound Offset" option to the GAMEPLAY category
    • Also supported by Saved Offsets
  • Added "Hitsound Volume" option to the VOLUME category
    • Sound Effect volume will no longer affect Hitsound volume
  • Added "EX Percentage" option to ADV. INTERFACE, which displays your current EX % in the score info section
    • Works with Subtractive Scoring, and EX Difference
  • Removed Audio Calibration
    • The Audio Calibration system wasn't used often, it's more often than not that other people will tell players to just play the game and adjust sync as necessary
  • Adjusted default volume profile / unloaded settings
  • Swapped the Start/Select (Pause/Restart) keybinds on controllers to be more uniform
  • Added unlock messages for Flairs and Player Icons
  • Fixed certain options not updating until selected when affected by other options
  • Fixed Multiplayer chart validation not showing the correct player name colors
  • Fixed Gauges not showing in the Multiplayer Results screen
  • Fixed Checkpoints (at the top of the screen) not showing up during spectator mode in Multiplayer
  • Fixed Hold Note bodies scaling incorrectly with [u]track_scale_z[/u] mods
  • Fixed Medal Target EX rounding down instead of rounding properly
    • Existing play data will not be affected
  • [/list]

    Chart Developer Changes

    • Added the [u]-showmods[/u] command line argument, which now displays debug information in gameplay while Chart Developer Mode ([u]-chartdev[/u]) is enabled
    • Added column-specific [u]#FAKE[/u] timing segments -- simply give a [u]#FAKE[/u] segment an optional integer, starting at 0 for the left-most column
      [list]
    • [u]#FAKE,16,0[/u] will mark the first column's notes as fakes for 16 beats
  • Added [u]#MEASURE_LINE[/u] timing segments, which optionally take a [u]left[/u] or [u]right[/u] argument for track-specific variants
    • Added [u]xdrv.AddMeasureLine[/u] to modfile lua, which takes a timing value, timing type ([u]"beat"[/u] or [u]"time"[/u]), and optionally [u]"left"[/u] or [u]"right"[/u] for track-specific variants
    • Examples: [u]#MEASURE_LINE,left[/u], [u]xdrv.AddMeasureLine("beat", 0, "right")[/u], [u]#MEASURE_LINE[/u], [u]xdrv.AddMeasureLine("beat", 0)[/u]
    • This change also optimizes measure line spawning, which should result in less frame drops where they're activated in large chunks
  • [u]xdrv.RunEvent[/u] and [u]xdrv.AddMeasureLine[/u] now can have their first timing value and timing type arguments swapped without issue ([u]xdrv.AddMeasureLine(0, "beat")[/u], and [u]xdrv.AddMeasureLine("beat", 0)[/u] will both be allowed syntax)
  • Timing Segments without an [u]=[/u] will now act as an empty Timing Segment of that type with no arguments
  • Fixed Timing Segments with no arguments counting as 1 empty argument
  • Fixed the "SetCheckpointLabel" event throwing errors when given values that can be expressed as a different type, such as an integer
  • Fixed EnableBloomBeat events not working properly depending on the beat it started at
  • [/list]

    [ 2025-04-23 03:10:57 CET ] [Original Post]

    Minimum Setup

    • OS: Any 64-bit Linux distribution or SteamOS 3.0
    • Processor: 64-bit ProcessorMemory: 4 GB RAMStorage: 2 GB available space
    • Memory: 4 GB RAMStorage: 2 GB available space
    • Storage: 2 GB available space
    GAMEBILLET

    [ 6140 ]

    24.59$ (18%)
    24.87$ (17%)
    26.65$ (11%)
    20.72$ (17%)
    4.95$ (17%)
    41.47$ (17%)
    8.27$ (17%)
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    24.87$ (17%)
    5.03$ (16%)
    8.27$ (17%)
    8.27$ (17%)
    24.87$ (17%)
    24.87$ (17%)
    24.87$ (17%)
    5.03$ (16%)
    17.75$ (11%)
    16.79$ (16%)
    12.42$ (17%)
    16.59$ (17%)
    16.97$ (15%)
    6.61$ (17%)
    16.57$ (17%)
    16.57$ (17%)
    17.75$ (11%)
    16.57$ (17%)
    5.03$ (16%)
    8.39$ (16%)
    16.79$ (16%)
    3.93$ (21%)
    GAMERSGATE

    [ 1891 ]

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    1.91$ (87%)
    0.43$ (91%)
    6.0$ (80%)
    1.0$ (80%)
    7.2$ (64%)
    14.88$ (70%)
    12.0$ (60%)
    7.2$ (64%)
    16.0$ (60%)
    2.25$ (89%)
    0.85$ (91%)
    9.0$ (77%)
    3.0$ (70%)
    2.03$ (86%)
    12.74$ (58%)
    3.19$ (87%)
    14.4$ (64%)
    5.09$ (49%)
    3.0$ (50%)
    2.7$ (86%)
    16.0$ (60%)
    0.69$ (86%)
    0.85$ (91%)
    1.28$ (91%)
    0.64$ (87%)
    0.9$ (91%)
    2.7$ (91%)
    2.55$ (91%)
    4.46$ (70%)
    MacGamestore

    [ 4309 ]

    1.99$ (87%)
    1.99$ (80%)
    2.98$ (85%)
    13.99$ (22%)
    1.09$ (82%)
    4.99$ (83%)
    9.49$ (5%)
    0.99$ (75%)
    4.98$ (88%)
    3.99$ (73%)
    18.99$ (24%)
    2.49$ (88%)
    1.19$ (76%)
    9.49$ (5%)
    1.49$ (94%)
    1.99$ (89%)
    1.19$ (88%)
    1.19$ (88%)
    15.89$ (21%)
    1.42$ (93%)
    2.49$ (75%)
    2.09$ (70%)
    1.19$ (60%)
    1.49$ (85%)
    0.99$ (93%)
    1.99$ (80%)
    9.49$ (5%)
    1.24$ (75%)
    3.99$ (90%)
    8.49$ (83%)

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