Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Gameplay
- 3D dice physics, choose which dice to reroll
- Simple turn-based combat
- Level up a hero or gain an item after each fight
- Randomly-generated encounters
- Ridiculous combos
- Undo actions as much as you like
- Each turn is like a mini-puzzle
Features
- 128 hero classes (+99999?)
- 73 monsters
- 473 items
- Too many modes
- ∞ curses
- Weird modding
- Online leaderboards
Credits
- Created by tann (it took ~7 years)
- Pixel art by a3um
- Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.
3.0.16: Very minor patch for steam only.
- Fixed Mac unable to launch. Thanks to those who spotted it and solved it for others!
- Fixed resurrecting heroes not working under some circumstances
- Can under/over-pick modifiers by a little more
- New monster- golem! Sort of, they were in the game but not tagged for any zones by mistake. "steam-exclusive" until the other platforms update.
- Changed Bag of Holding because it's too much for the game to handle combined with other meta-items
- Swap one fighter for lazy in tutorial run
- Bell passive now works with rmon
- Pilgrim locked behind an early achievement.
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: Ubuntu 14.04 LTSMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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