Just small bugfix patch for 3.1. Hopefully this fixes achievement issues. No leaderboards are reset, but it will fix submission issues. (it may let you attempt to submit when you already have a better score also) BALANCE - graph changes heroes changed: prodigy modifiers changed: strained top, double monster hp, skip rewards 4, death shield, mortal, *stone*, barrel time ritem slight nerf level up bless nerf bench the idols BUGS - better achievement migration fix for error rerolling curses fix monster fluctuate custom mode scrolling stats MISC - replica now keeps names more community art togorf & togunt removed blessing and hero random rewards richtext facade, .img.facade 20 heroes max failsafe negative item ban heavy dice from cursed show passives and spells in sides view [nokeywords] doesn't affect later keywords no tweaks in speedruns (except skip)
[ 2024-11-23 16:24:05 CET ] [ Original post ]
3.1 patch notes FEATURES - better performance steam achievements hd Fonts blyptra mode roll speed landscape lock --modding stuff-- custom tactics, custom-er side effects, summon heroes lots more, textmod v1.1 I guess broke half the 3.0 mods, sorry BALANCE - adjustments to the graph nerfed 'myriad options' tinkered with generated heroes heroes changed: lazy whirl scrapper barbarian eccentric wanderer scoundrel clumsy dabbler gambler ludus agent alloy knight bard prince poet valkyrie fey surgeon fate prodigy cultist evoker jester seer warlock ace primrose spade presence statue sphere coffin alien tainted vessel jumble pilgrim doctor monsters changed: the hand, sudul modifiers changed: hero immunity, reduced defence, 4hp, 3 pip pain, barricade, expensive spells, immune monsters, lowest exert, heavy weapons, static blanks, back to basics, double monster hp, stone first, dooms, monster rows, mortals, caltrops, heavy dice, tough hp, big hitter, death shield, sickly, mana debt, tower, monster shields, monster hp, spiky monsters, wurst, nth death, manymore items changed: color-restricted items, tracked, cursed bolt, wand of wand, anchor, infused herbs, coin, trowel, foil, kilt, polearm, flickering blade, buckler, autumn leaf, clumsy hammer, tower shields, fletching, clef, pillow, terrarium, shortsword, wristblade, enchanted shield, pocket phylactery, clover, syringe, duvet, harpoon, wild seeds, relic, cracked plate, magic staff, obol, idol of aiiu, antivenom, soup, tiara, natural, powerstone, full moon, dragonhide gloves, eggshell, fangs, dynamo, cocoon, pauldron, sponge, gizmo, determination, jewel loupe, eucalyptus, candle, water, sparks, hourglass, cauldron, enhance wand, ornate hilt, troll blood, demon claw, boots of speed, burning halo, poison dip, katar, serration, brimstone, wax seal, spike stone, egg basket BUGS - fixed some exploits double permadeath crash added some new bugs to balance out the ones I fixed MISC - more party layouts for cursed modes removed rise, grave spam, poison immunity from cursed modes messed with achievements changed some names messed with command limit renamed heroes keep their new name when levelling up
[ 2024-11-19 08:17:20 CET ] [ Original post ]
FEATURES - Dice scale Now submits current save when using 'report bug' from Titlescreen Added missing nightmare transition tile Smarter warnings for max mana Experimental textmod custom spell support (.abilitydata.) BUGS - Fixed some system languages not working (Turkish +more?) Fixed textmod savebricking bug Stop greens generating with modifier passives Stop green hats from being offered Improved levelling up interactions with custom hero pools, still some bugs I think though... Fixed a bug that could cause enemies to skip a turn Remove broken 'custom party masochist' achievement Sarcophagus cannot flee (also 'no flee' modifier) Allow jinx.sandstorm^1 Fixed some scrollwheel stuff Improved v2-v3 save migration (too late for most!) Bell/baron passive now work better with generated monsters Fixed selfheal breaking keywords like underdog Minimap fixed Iphone notch tutorial issue fixed Some more too boring to mention
[ 2024-03-28 14:11:35 CET ] [ Original post ]
3.0.16: Very minor patch for steam only. - Fixed Mac unable to launch. Thanks to those who spotted it and solved it for others! - Fixed resurrecting heroes not working under some circumstances - Can under/over-pick modifiers by a little more - New monster- golem! Sort of, they were in the game but not tagged for any zones by mistake. "steam-exclusive" until the other platforms update. - Changed Bag of Holding because it's too much for the game to handle combined with other meta-items - Swap one fighter for lazy in tutorial run - Bell passive now works with rmon - Pilgrim locked behind an early achievement.
[ 2024-03-22 16:58:58 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Gameplay
- 3D dice physics, choose which dice to reroll
- Simple turn-based combat
- Level up a hero or gain an item after each fight
- Randomly-generated encounters
- Ridiculous combos
- Undo actions as much as you like
- Each turn is like a mini-puzzle
Features
- 128 hero classes (+99999?)
- 73 monsters
- 473 items
- Too many modes
- ∞ curses
- Weird modding
- Online leaderboards
Credits
- Created by tann (it took ~7 years)
- Pixel art by a3um
- Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.
- OS: Ubuntu 14.04 LTS
- Processor: Ubuntu 14.04 LTSMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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