




Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Gameplay
- 3D dice physics, choose which dice to reroll
- Simple turn-based combat
- Level up a hero or gain an item after each fight
- Randomly-generated encounters
- Ridiculous combos
- Undo actions as much as you like
- Each turn is like a mini-puzzle
Features
- 128 hero classes (+99999?)
- 73 monsters
- 473 items
- Too many modes
- ∞ curses
- Weird modding
- Online leaderboards
Credits
- Created by tann (it took ~7 years)
- Pixel art by a3um
- Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.
FEATURES -
Dice scale
Now submits current save when using 'report bug' from Titlescreen
Added missing nightmare transition tile
Smarter warnings for max mana
Experimental textmod custom spell support (.abilitydata.)
BUGS -
Fixed some system languages not working (Turkish +more?)
Fixed textmod savebricking bug
Stop greens generating with modifier passives
Stop green hats from being offered
Improved levelling up interactions with custom hero pools, still some bugs I think though...
Fixed a bug that could cause enemies to skip a turn
Remove broken 'custom party masochist' achievement
Sarcophagus cannot flee (also 'no flee' modifier)
Allow jinx.sandstorm^1
Fixed some scrollwheel stuff
Improved v2-v3 save migration (too late for most!)
Bell/baron passive now work better with generated monsters
Fixed selfheal breaking keywords like underdog
Minimap fixed
Iphone notch tutorial issue fixed
Some more too boring to mention
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: Ubuntu 14.04 LTSMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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