Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Gameplay
- 3D dice physics, choose which dice to reroll
- Simple turn-based combat
- Level up a hero or gain an item after each fight
- Randomly-generated encounters
- Ridiculous combos
- Undo actions as much as you like
- Each turn is like a mini-puzzle
Features
- 128 hero classes (+99999?)
- 73 monsters
- 473 items
- Too many modes
- ∞ curses
- Weird modding
- Online leaderboards
Credits
- Created by tann (it took ~7 years)
- Pixel art by a3um
- Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.
3.1 patch notes
FEATURES -
better performance
steam achievements
hd Fonts
blyptra mode
roll speed
landscape lock
--modding stuff--
custom tactics, custom-er side effects, summon heroes
lots more, textmod v1.1 I guess
broke half the 3.0 mods, sorry
BALANCE -
adjustments to the graph
nerfed 'myriad options'
tinkered with generated heroes
heroes changed: lazy whirl scrapper barbarian eccentric wanderer scoundrel clumsy dabbler gambler ludus agent alloy knight bard prince poet valkyrie fey surgeon fate prodigy cultist evoker jester seer warlock ace primrose spade presence statue sphere coffin alien tainted vessel jumble pilgrim doctor
monsters changed: the hand, sudul
modifiers changed: hero immunity, reduced defence, 4hp, 3 pip pain, barricade, expensive spells, immune monsters, lowest exert, heavy weapons, static blanks, back to basics, double monster hp, stone first, dooms, monster rows, mortals, caltrops, heavy dice, tough hp, big hitter, death shield, sickly, mana debt, tower, monster shields, monster hp, spiky monsters, wurst, nth death, manymore
items changed: color-restricted items, tracked, cursed bolt, wand of wand, anchor, infused herbs, coin, trowel, foil, kilt, polearm, flickering blade, buckler, autumn leaf, clumsy hammer, tower shields, fletching, clef, pillow, terrarium, shortsword, wristblade, enchanted shield, pocket phylactery, clover, syringe, duvet, harpoon, wild seeds, relic, cracked plate, magic staff, obol, idol of aiiu, antivenom, soup, tiara, natural, powerstone, full moon, dragonhide gloves, eggshell, fangs, dynamo, cocoon, pauldron, sponge, gizmo, determination, jewel loupe, eucalyptus, candle, water, sparks, hourglass, cauldron, enhance wand, ornate hilt, troll blood, demon claw, boots of speed, burning halo, poison dip, katar, serration, brimstone, wax seal, spike stone, egg basket
BUGS -
fixed some exploits
double permadeath crash
added some new bugs to balance out the ones I fixed
MISC -
more party layouts for cursed modes
removed rise, grave spam, poison immunity from cursed modes
messed with achievements
changed some names
messed with command limit
renamed heroes keep their new name when levelling up
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: Ubuntu 14.04 LTSMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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