Just small bugfix patch for 3.1. Hopefully this fixes achievement issues. No leaderboards are reset, but it will fix submission issues. (it may let you attempt to submit when you already have a better score also)
BALANCE -
graph changes
heroes changed: prodigy
modifiers changed: strained top, double monster hp, skip rewards 4, death shield, mortal, *stone*, barrel time
ritem slight nerf
level up bless nerf
bench the idols
BUGS -
better achievement migration
fix for error rerolling curses
fix monster fluctuate
custom mode scrolling stats
MISC -
replica now keeps names
more community art
togorf & togunt
removed blessing and hero random rewards
richtext facade, .img.facade
20 heroes max
failsafe negative item
ban heavy dice from cursed
show passives and spells in sides view
[nokeywords] doesn't affect later keywords
no tweaks in speedruns (except skip)
Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful/lucky!
Gameplay - 3D dice physics, choose which dice to reroll - Simple turn-based combat - Level up a hero or gain an item after each fight - Randomly-generated encounters - Ridiculous combos - Undo actions as much as you like - Each turn is like a mini-puzzle
Features - 128 hero classes (+99999?) - 73 monsters - 473 items - Too many modes - ∞ curses - Weird modding - Online leaderboards
Credits - Created by tann (it took ~7 years) - Pixel art by a3um - Music by Ziggurath, Aleksander Zabłocki, Louigi Verona, Cold Sanctum, Ro'sø, Andrew Goodwin
I plan to not participate in any sales/deals/bundles. No AI was used to make this game.
MINIMAL SETUP
OS: Ubuntu 14.04 LTS
Processor: Ubuntu 14.04 LTSMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)