Patch Notes - v1.0.13 : Difficulty Adjustments and Improvements
[ 2024-07-09 16:01:38 CET ] [ Original post ]
Features / Improvements
- Adjusted the wave groups in Missions 23, 24 and 25 to make the difficulty curve at the later levels more linear. The difficulty was increasing too much starting from Mission 23 previously
- Added Trap Cost Reduction skills in Sniper's skilltree. Removed Skills: Command Center HP (Tree A, Tier 2), Add Melee Damage (Tree B, Tier 2), Increase Critical Chance 25% (Tree C, Tier 2)
- Reduced the Trap Cost reduction skill of Engineer (Tree C, Tier 3) from 10% -> 5%
- Increased the Laser Turret's Damage output and Fire Rate. Adjusted Laser Turret's upgrades: Changed rate-of-fire upgrade on Level 3 to Penetration. Increased Damage in the Damage upgrades
- Adjusted the Pyro Cleaver's Level 1 Radius Upgrade: Increased radius from 10 -> 16
- Adjusted the Pyro Cleaver's Level 3 Upgrade: Armor Bypass Chance increased from 30% -> 50%
- Adjusted Nightstalker's stats and movement speed: Normal resist reduced from 70% -> 60%, HP 560 -> 460, Armor 520 -> 420, movement speed slowed 15%
Bug Fixes
- Fixed the Engineer's Trap Fire Rate skill - The skill's effect was accidentally slowing the fire rate down instead of increasing
- Fixed some wall hitboxes in Mission 24 to prevent turrets from shooting through walls
- A small fix to the logic for turrets on checking whether shooting is blocked by e.g. a wall
- Minor adjustments to turrets' attack range calculations. This change adds some range on e.g. melee / AoE turrets on one side - the range calculation was asymmetrical previously. (Please note that the attack range visualization feature is still in progress - it is coming as soon as possible)
- Fixed an issue where the trap upgrade interface was not always centered on the screen
- Fixed lighting shaders and hit effects on MacOS build
Known Issues
- The Engineer Trap Fire Rate skill issue seems to be still affecting Floor Traps. This will be fixed in the next update.
Neural Shock
Hardwired Studios
Hardwired Studios
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(31 reviews)
https://store.steampowered.com/app/2862970 
Build, Fight, Improve, Obliterate. Create bloody mayhem by building turrets and traps in strategic positions and fighting waves after waves of ferocious clones and creations of immoral research. As you gain experience in the battlefield, improve and develop your characters and weapons to get more and more powerful and decimate your enemies.
Combining the classic Tower Defense gameplay, graphic pixel-art violence and elements of character and team building action RPGs set within a dark, futuristic sci-fi world, Neural Shock brings an engaging experience which caters both to short and long play sessions to experience at your own pace.
Engaging Tower Defense Puzzles
Unique tower defense missions in an engaging, dark and futuristic world, complemented with captivating side objectives that require razor-sharp senses and wits to complete in the most optimal ways.
Visceral Pixel-Art Violence
Tens of different ways for each monster to meet their maker, ranging from getting shredded, electrocuted, burnt to a crisp, melted to a pile of goo, and many others, visualized and animated with crunchy pixel art graphics that don't hide any ounce of blood or drop of gore. Let your creativity run wild as you discover new ways to eradicate the murderous cretins that run amok in this vicious world.
Class-based Character and Team Building
Pick your favorite class, delve into the monster-filled world and exterminate the horrid creatures to level up and create your optimal build by specializing in different weapon, turret and trap masteries and selecting the best supporting abilities for your playstyle. As you progress further, you'll gain access to new team members to aid you in the fight in the battlefield, whom you can also level up and improve as you best see fit.
Combining the classic Tower Defense gameplay, graphic pixel-art violence and elements of character and team building action RPGs set within a dark, futuristic sci-fi world, Neural Shock brings an engaging experience which caters both to short and long play sessions to experience at your own pace.
Engaging Tower Defense Puzzles
Unique tower defense missions in an engaging, dark and futuristic world, complemented with captivating side objectives that require razor-sharp senses and wits to complete in the most optimal ways.
Visceral Pixel-Art Violence
Tens of different ways for each monster to meet their maker, ranging from getting shredded, electrocuted, burnt to a crisp, melted to a pile of goo, and many others, visualized and animated with crunchy pixel art graphics that don't hide any ounce of blood or drop of gore. Let your creativity run wild as you discover new ways to eradicate the murderous cretins that run amok in this vicious world.
Class-based Character and Team Building
Pick your favorite class, delve into the monster-filled world and exterminate the horrid creatures to level up and create your optimal build by specializing in different weapon, turret and trap masteries and selecting the best supporting abilities for your playstyle. As you progress further, you'll gain access to new team members to aid you in the fight in the battlefield, whom you can also level up and improve as you best see fit.
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: Dual Core CPU. Intel i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM. OpenGL 3.0 support
- Storage: 1 GB available space
- OS: Ubuntu 22.04
- Processor: Dual Core CPU. Intel i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1024MB VRAM. OpenGL 3.0 support
- Storage: 2 GB available space
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