Bug Fixes
- Fixed an issue where clicking a turret upgrade button may have caused the underlying tile to be selected after confirming the upgrade
- Fixed an issue where succesfully defending side doors was not rewarding experience correctly at the end of the mission
- Fixed issues with the enemy spawn timer and player respawn timer
- Disallowed pressing restart/quit/menu while the mission completion screen is pending
[ 2024-11-30 09:27:22 CET ] [ Original post ]
True Indies Bundle Released Today Oct 4, 2024
Happy to announce that weve made a bundle with Neural Shock + 1BIT CASTLE REMAKE by Kantal Collective and published by Indie Kraken! The bundle provides you with a -20% discount on the other game if you already own one of them - or if you buy both of them together. 1BIT CASTLE REMAKE is a charming minimalist fantasy Tower Defense game with innovative gameplay that youve likely not experienced outside of the 1BIT CASTLE franchise. In it, you get to choose from various heroes, strategize your defense and protect your treasures. I have been following the 1Bit Castle for a long time now and as the remake turned out great on release, I was stoked to finally get to collaborate with the team and create a bundle together. If youve liked Neural Shock, Im sure youll love 1BIT CASTLE REMAKE. Please find the True Indies Bundle below: https://store.steampowered.com/bundle/45838/True_Indies/
[ 2024-10-04 11:01:13 CET ] [ Original post ]
Features / Improvements
- Adjusted some weapon attack sound volumes
Bug Fixes
- Fixed font loading on MacOS
- Fixed an issue where character and turret/trap attacks & animations were repeated back-to-back without cooldowns on some machines
[ 2024-08-15 20:18:28 CET ] [ Original post ]
Features / Improvements
- Adjusted upgrades and fire rate of Pyro-Cleaver to rebalance it after the latest bug fixes: Add Bleed Chance 40% -> 30%, Add Cripple Chance 100% -> 20% and cost 1800 -> 1300, Increase Bleed Duration cost 1500 -> 1200, Add armor bypass chance cost 1800 -> 1500, Add Freeze Chance 80% -> 30% and cost 2000 -> 1600. Pyro Cleaver's base Fire Rate slowed down.
- Changed High-Value Target II skill from 15% -> 10% increased Critical Chance.
- Graphics improvement: Added anti-aliasing filtering to smooth out pixel distortions and make texts more readable
- Added an options setting for changing the font. Changed the default font to a more readable one
- Adjusted sound volumes so that click sounds and weapon sound volumes should be better balanced now
- View scrolling is now slightly smoother
- Added an explosion effect when the base gets destroyed
Bug Fixes
- Fixed a recently introduced bug where the Weapon Stats Display was not updating after picking new turret/trap skills
- Fixed an issue where some stats were overlapping the Resistances in the Enemy Stats display
- Fixed an issue where the Engineer skills Trap Critical Chance and Trap Bleed Chance were not displayed in the Stats view
- Fixed High-Value Target II skill
- Adjusted shotgun's muzzle point lower since it could not shoot through narrow doorways properly
- Fix mission failed text position
[ 2024-07-25 08:02:40 CET ] [ Original post ]
Features / Improvements
- Improved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces
- Minor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds)
Bug Fixes
- Fixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret)
- Fixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled
- Attempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually
Known Issues
- At some angles, the player character does not shoot exactly in the direction of the crosshair in Click-to-Shoot mode
[ 2024-07-18 07:22:05 CET ] [ Original post ]
Features / Improvements
- Added Turret / Trap Range visualization. The range is visualized as a circle around the weapon when it is selected. For weapons which shoot in a line, the line is also visualized. The range visualizer is updated when a range or radius increase upgrade is selected in the upgrade interface.
- Added a Character Stats display on the Character Skill selection screen. The Stats are updated when the player picks new skills, so it is now easier to see the effects of different skills.
- Added an Options setting for Player Character's Shoot Modes. Auto-Shoot (default) is the automatic shooting mode, Click-to-Shoot mode is a new mode in which you can use Left Mouse Button to shoot. When Click-to-Shoot mode is active, the build menu and the upgrade menu are opened with Right Mouse Button.
- Added Move Speed on the Monster stats display interface
- Adjusted Sniper's Trap Cost Reduction skills: Tree A: 3.5% -> 3.0%, Tree B: 3.5% -> 3.0%, Tree C: 3.5% -> 2.5%.
- Adjusted Sniper's Hawk-Eye skills: Special Critical Chance 10% -> 25%, Add Bleed Chance 5% -> 3.5%, Increase Bleed Chance 10% -> 60%, Special DMG 20% -> 50%
- Adjusted Engineer's Trap Cost Penalty Reduction skills: 15% -> 10% and 10% -> 5%
- Always show Crit DMG for weapons which have Critical Chance
- Minor adjustments to some bullet animations
Bug Fixes
- Fixed the Support Aura Effect skill (Engineer skill selectable on the skill tree) - the skill did not produce the correct buff previously.
- Fixed some bullet spawn points (muzzle points) for turrets and characters
[ 2024-07-13 07:26:10 CET ] [ Original post ]
Hotfix v1.0.14
- Fixed the Engineer Trap Fire Rate skill for Floor Traps as well - this was missed out from the last patch (v1.0.13)
[ 2024-07-09 18:47:01 CET ] [ Original post ]
Features / Improvements
- Adjusted the wave groups in Missions 23, 24 and 25 to make the difficulty curve at the later levels more linear. The difficulty was increasing too much starting from Mission 23 previously
- Added Trap Cost Reduction skills in Sniper's skilltree. Removed Skills: Command Center HP (Tree A, Tier 2), Add Melee Damage (Tree B, Tier 2), Increase Critical Chance 25% (Tree C, Tier 2)
- Reduced the Trap Cost reduction skill of Engineer (Tree C, Tier 3) from 10% -> 5%
- Increased the Laser Turret's Damage output and Fire Rate. Adjusted Laser Turret's upgrades: Changed rate-of-fire upgrade on Level 3 to Penetration. Increased Damage in the Damage upgrades
- Adjusted the Pyro Cleaver's Level 1 Radius Upgrade: Increased radius from 10 -> 16
- Adjusted the Pyro Cleaver's Level 3 Upgrade: Armor Bypass Chance increased from 30% -> 50%
- Adjusted Nightstalker's stats and movement speed: Normal resist reduced from 70% -> 60%, HP 560 -> 460, Armor 520 -> 420, movement speed slowed 15%
Bug Fixes
- Fixed the Engineer's Trap Fire Rate skill - The skill's effect was accidentally slowing the fire rate down instead of increasing
- Fixed some wall hitboxes in Mission 24 to prevent turrets from shooting through walls
- A small fix to the logic for turrets on checking whether shooting is blocked by e.g. a wall
- Minor adjustments to turrets' attack range calculations. This change adds some range on e.g. melee / AoE turrets on one side - the range calculation was asymmetrical previously. (Please note that the attack range visualization feature is still in progress - it is coming as soon as possible)
- Fixed an issue where the trap upgrade interface was not always centered on the screen
- Fixed lighting shaders and hit effects on MacOS build
Known Issues
- The Engineer Trap Fire Rate skill issue seems to be still affecting Floor Traps. This will be fixed in the next update.
[ 2024-07-09 16:01:38 CET ] [ Original post ]
- Added a 10% Cripple Chance on Proximity Charge
- Adjusted the Level 3 upgrades for Scorcher Trap - Decreased the Radius upgrade from 60 -> 30 - Damage upgrade increased from 80% -> 90% - Burn Duration upgrade cost decreased from 2000 -> 1600
- Turrets with Auto-Aim or 360-degree AoE do not require setting the direction anymore since the direction does not matter for them
Bug Fixes
- Fixed a bug where Floor Traps were activating only once after they were placed
- Fixed the Pyro Cleaver turret/trap skill - the Fire Rate was not updating properly previously
- Fixed the flat Cripple Chance of Explosives II to 2.5% - previous % was below 1% in actuality
- Fixed Scorcher Trap's Burn Duration upgrade from 700% to 70% as intended
- Fixed an issue where the Engineer's Turret/Trap Fire Rate skill was not correctly applied
- Fixed a visual issue where the experience bonus for completing a mission was not displayed correctly - the mission modifiers were not taken account in the text, although for the actual reward the modifiers were accounted correctly
- Fixed the text of Semi-Automatic I skill to indicate it only affects Traps and Turrets
Features / Improvements
[ 2024-07-08 18:15:16 CET ] [ Original post ]
- Added hotkeys for setting the Game Speed Down / Up (Q and E)
- Added an image to show the keybinding for the Pause button (Spacebar)
Improvements / Fixes
- Recompiled the Linux build with Ubuntu 22.04 to support distributions with older versions of GLIBC (2.35 or newer) and GLIBCXX (3.4.30 or newer)
- Fixed blood splatter amount setting not being saved/loaded properly
- Fixed the experience bar's visual scaling. Previously the size of the bar did not visually correspond to the actual percentage
New Features
[ 2024-07-01 07:50:35 CET ] [ Original post ]
- Increased the base movement speed, Max HP increased from 50 to 66, average Base Damage increased from 9 to 13
- Adjusted the Sniper's early skills to increase the damage output earlier
Quality of Life improvements:
- Allow cancelling turret/trap placement in case of errors: - Turrets & traps can now be destroyed without any penalties to the refund cost if it has not yet attacked. The upgrade costs are not refunded, as it was before
- Added hotkeys for selecting uprades: Use Numbers 1-3 to select the upgrades and Backspace to Destroy the Turret/Trap
- Added options for disabling the requirement for an extra click to confirm selecting a trap's direction or upgrades.
- Added an option for keeping the upgrade interface open after selecting an upgrade if there are more upgrades availablle
- Added an option to allow using WASD for selecting a turret's direction when the direction selection interface is active
- Allow selecting the turret/trap to place with hotkeys: Use Numbers 1-6 to select the Turret/Trap when the selection interface is active
Balanced the Sniper's early level skills and base stats
[ 2024-06-27 15:59:16 CET ] [ Original post ]
- Re-applied the fix for Explosives I and Explosives II - the last fix was not properly set
- Fixed a crash in the Linux build when trying to open the Turrets and Traps screen
[ 2024-06-26 14:00:24 CET ] [ Original post ]
We are happy to announce that we have added Linux and MacOS support for Neural Shock today on June 26th, 2024. Linux support is 64-bit only, MacOS support adds support for both Intel and ARM64.
Get shooting, soldier!
[ 2024-06-26 07:02:45 CET ] [ Original post ]
- Added Linux and MacOS Support
- Fixed Explosives I, Explosives II and Energy Weapons I Skills display values
[ 2024-06-26 06:57:01 CET ] [ Original post ]
- Performance optimizations related to pathfinding and NPC processing - improvements should be observable when there are a large number of NPCs simultaneously in a mission (> 100-200)
- Added an option to control the amount of blood splatter generated
- Fixed a crash when user was switching playback devices while the game was launched
[ 2024-06-25 09:16:52 CET ] [ Original post ]
- Fixed the handling of Semi Automatic II skill - range increase was not being updated properly after setting the skill
- Fixed an issue where in some rare cases the turrets stop could shooting at their targets for a while and then restart
- Fixed an issue where enemies could be knocked back inside walls
- Minor balance changes to the Small Arms tree: - Reduced the damage bonus of High-Value Target I skill from 10% to 8.0%. - Reduced the flat knockback and stun chance increases of Handcannon's second level upgrades from 100% -> 70% and 100% -> 80%, and reduced the upgrade costs in similar manner. - Increased the Penetration and Stun Duration skill upgrade costs of Handcannon from 2000 -> 2500 and 1200 -> 1500.
- Minor fixes to maps
[ 2024-06-24 16:32:50 CET ] [ Original post ]
- Minor changes to fullscreen and alt-tabbing behaviour
- Adjusted the Initialization text position on different resolutions
[ 2024-06-20 10:48:11 CET ] [ Original post ]
- Added a text indicating the game is initializing while loading assets when launching the game
- Fixed an issue where a command prompt was opened when launching the game
- Fixed issues where monsters could sometimes attack slightly out of their actual attack range
- Fixed loading an icon for the game
- Fixed an issue where music would not continue playing if master volume was set to 0 before entering a mission and then adjusting master volume while in the mission
[ 2024-06-20 07:47:33 CET ] [ Original post ]
Neural Shock released today, Wednesday June 19, 2024, on Windows PC - start blasting mutated specimens now with the full arsenal of weapons and traps at your disposal.
The full release introduces two playable characters: The Sniper and the Engineer. The Sniper class is aimed towards players seeking more action and maneuvering, while the Engineer's talent tree serves a more traditional Tower Defense type of gameplay with boosts and discounts to the traps and turrets.
There are a total of 27 missions available in the full release, loaded with devious challenges and exciting side objectives. Each of the four turret & trap skill trees has more than 5 different weapons to unlock, bringing the total number of weapons available to over 20.
For players seeking extra challenge for bonus experience, we have added exciting but challenging difficulty modifiers which can be activated for each mission as desired. The full release also contains a time speedup feature that now lets you slaughter the mutants at 2x or 3x speeds! What could be more exhilarating?
Lock and load, soldiers.
[ 2024-06-18 09:06:14 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Combining the classic Tower Defense gameplay, graphic pixel-art violence and elements of character and team building action RPGs set within a dark, futuristic sci-fi world, Neural Shock brings an engaging experience which caters both to short and long play sessions to experience at your own pace.
Engaging Tower Defense Puzzles
Unique tower defense missions in an engaging, dark and futuristic world, complemented with captivating side objectives that require razor-sharp senses and wits to complete in the most optimal ways.
Visceral Pixel-Art Violence
Tens of different ways for each monster to meet their maker, ranging from getting shredded, electrocuted, burnt to a crisp, melted to a pile of goo, and many others, visualized and animated with crunchy pixel art graphics that don't hide any ounce of blood or drop of gore. Let your creativity run wild as you discover new ways to eradicate the murderous cretins that run amok in this vicious world.
Class-based Character and Team Building
Pick your favorite class, delve into the monster-filled world and exterminate the horrid creatures to level up and create your optimal build by specializing in different weapon, turret and trap masteries and selecting the best supporting abilities for your playstyle. As you progress further, you'll gain access to new team members to aid you in the fight in the battlefield, whom you can also level up and improve as you best see fit.
- OS: Ubuntu 20.04
- Processor: Dual Core CPU. Intel i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB VRAM. OpenGL 3.0 support
- Storage: 1 GB available space
- OS: Ubuntu 22.04
- Processor: Dual Core CPU. Intel i5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1024MB VRAM. OpenGL 3.0 support
- Storage: 2 GB available space
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