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Whilst working on the co-op sequel (KiR: Together) I found a sneaky little bug ('=-' instead of '-=' ah how glorious) which caused an awakened Doll to instantly remove all heat from the Boiler when sabotaging it. With the fix it's now as it should be: when a Doll sabotages the Boiler it takes one coal out of the Boiler, removing slightly more than the amount of heat one coal would give. By the way: the Keep It Running: Together Steam store page is awaiting approval by Valve, so it will be online one of these days!
Hello my lovely workers, It's about high time I started talking more about Keep It Running: Together, the multiplayer/co-op sequel to KiR.
A small update that fixes some essential things (for non-VR players mainly):
Hello my factory workers, This is the final big update for Keep It Running, but don't pack your toy boxes just yet because I've started work on the multiplayer sequel to KiR. It is called "Keep It Running: Together" and will feature a bigger (and highly detailed) factory with more things to do and fear, allowing for up to 4 players (or more if applicable). A more detailed announcement will follow once I got some finished things to show off, in the meantime you can check out my Twitter/X for preview screenshots and other goodness :) I will still release some minor patches for KiR, as the VR implementation still needs some polishing. However I wanted to get this update out now, since it features some general quality-of-life improvements to the game and I won't have much time to work on it the coming two weeks which would delay the update. Anyways, here's what is in this update:
Since I need to get to grips with implementing VR for Disinfection I figured I should get some practice in and port Keep It Running to VR. Lo-and-behold Godot has some real good VR support and I've already made great progress. The game will automatically switch to VR-mode when launched through SteamVR, with the menus and gameplay all fully supported. What remains is to implement the remaining gameplay elements and give various things a good polishing so the experience is comfortable and smooth. Here's a quick demonstration of what I got working so far: [previewyoutube=zCGmjaPGtXU;leftthumb][/previewyoutube] The public Beta will get an update very soon with the VR implementation, so you can try it out if you're opted in (you can freely do this via Steam).
I've worked on the game some more, here's what is updated.
I got my versioning all wrong in last update post, the game is now at 1.1.4 as I'm working towards the new stuff. Full patch update post will happen once I've implemented all the new events stuff, which will take much longer due to work on Disinfection :) For now this is another small QoL patch:
More extensive patch coming later when I'm done with the new Disinfection patch. I got some cool ideas for some non-lethal events during the earlier days/first delivery, to add a little variety and spookiness. For now here's some minor tweaks:
After having had some great fun watching y'all panic in the Factory and Lorry I've gotten the feedback needed to fix and polish a bunch of things. Lets take a look:
Keep It Running will release tomorrow the 22th of April. There will be a week long discount to celebrate, so tell all your friends, family and enemies! :) Deliveries has gotten a lot of updates this week and during this I was able to get a lot feedback and testing (thanks go out to RandomBritishDude and LupaSpirit on Twitch) to get things right. Some tweaking on the Factory sections has been done too, especially on Day 6 as that day was a little too difficult still. The game should have a very nice difficulty curve over the Days and Deliveries now, providing fun and challenge. A bunch of new Steam Achievements have been added, but I will add more in the future once I get more ideas. If you have suggestions, let me know!
The new version of Keep It Running for Steam, which includes the new Deliveries update, is almost finished. I'm currently focusing on accessibility, testing, fixing & polishing. The new gameplay is becoming great fun and offers a nice break from toiling away on the Factory floor. Though... It isn't any less stressful with the kind of boss you are working for!
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