Thank-you so much for helping make the Captain Contraptions Chocolate Factory playtest such a success. We had some amazing feedback which has really helped us improve the game and now the demo is available to download! The demo has the games second floor with a bunch of new levels for you to check out. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ For those of you new to the Pill Bug family - first welcome - we are two university lecturers from Wales, UK and have been making games together in our spare time for over 5 years. We've always involved our players in the development process and with Captain's we want to take that even further with this early demo release. I figured there would be some common questions about the playtest and wanted to answer some here, if you have any more questions please ask.
How do I play the demo?
Just hit download on the steam store page.
What's in the demo?
The playtest includes the first two major areas in the game including level modifiers which you'll unlock when you complete each area. It also has the level editor which we use to create levels, which means you can have a play with some of the later game items and share ideas with us and other players. Unfortunately it is not possible to enable the steam workshop for demos, but you can always export your levels and share the files with friends and on our discord.
Will things change much from the demo?
Possibly. The build is quite early which means we will be able to change things based on your feedback. Be sure to join our discord to let us know what you think, report bugs and just generally give us feedback.
How long will the demo last?
We won't be taking the demo down ever, but we might consider removing the second floor and level editor when we launch the full game. When we launch the game will depend on a number of things, but our aim is to use the demo to make sure the game is something people will want to buy and get good value out of when we launch. If enough people wish list the game then we might decide to launch the game before all the content is complete in Early Access, otherwise we will likely launch the game when it is finished. (of course we always add content to our games post release anyway)
Will you be patching the demo build and if so how often?
Yes, absolutely. The frequency will vary, the way we work is to work on the build based on your feedback. When we feel there is enough stuff to write an healthy patch notes post we will ship the update. We are going to spend a bit of time polishing the game as it is before we start adding new content and all those changes will come to the demo.
How can I support you?
There are lots of ways, from giving feedback, reporting bugs and just playing the game. The most direct way you can support us is through wishlisting the game and sharing it with your friends. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ You can also support us by checking out some of our other games https://store.steampowered.com/app/1098220/Making_it_Home/ https://store.steampowered.com/app/749560/Cycle_28/
[ 2023-04-21 15:09:52 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Design and build machines to solve automation puzzles.
Using a simple set of tools, create machines to automate the production of Captain Contraption’s chocolates. Launch some nuts into melted chocolate to make your favourite snack, smash caramel against a wall to make bite size bits, and crank-up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.
Watch, and then optimise your oddly satisfying contraptions.
Since every process in the game is simulated using physics, it is easy to understand how your machine is working – but almost impossible to stop watching it. When you can finally tear yourself away from your monitor, you’ll want to share your contraption with friends… and then optimise it together!
Create your own challenges and share them with your friends and the community
We’ll give you the same, easy-to-use, level editor we use to build the game to create your own automation challenges. With Steam Workshop support included at launch it will be easy to share your puzzles with friends and the community. Compare the efficiency and complexity of your contraptions and solutions to other players with a leaderboard for every level.
If this sounds like your kind of fun, support us by adding Captain Contraption’s Chocolate Factory to your wishlist and following the store page. This shows us that you are interested in the game and gets us closer to launching the full game. After you have done that, try the demo, have a play and let us know what you think!
https://store.steampowered.com/app/2166920
- OS: Ubuntu 12.04 LTS or newer
- Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520
- Storage: 2 GB available space
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