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We're super excited to announce that we have added a Welsh translation to the game! Massive thanks goes out to our composer Jordan for organising this. As a Welsh development studio it is something we have been wanted to do for a while so are glad that we've managed to do it with Captain Contraptions!
We just pushed the latest free content update for Captain Contraption's Chocolate Factory. It includes a new component, the gravity controller, new gravity changing zones as part of a level, a set of bonus levels showing all those off plus some new tracks in the soundtrack.
The gravity controller and gravity changing zones switch the direction of gravity for all objects within their area. This means it's possible to create levels like the one below where some of the entrances and exits are upside down. I've included 5 bonus levels which show off these new components - they are some of the wilder levels I've designed - hope you enjoy them!
As well as a bunch of bug fixes and quality of life improvements we are also super excited to add 4 new tracks to the original soundtrack! These are both in the game and available as part of the OST which you can buy on Steam.
As always thanks for all your continued support, please help us by letting your friends know about our games (we are a two person team so any word of mouth really helps us)!
Fixed a potential memory leak related to the replay recording.
Improved performance and resolution of replay capture for gallery.
It's content update time! I'm going to keep this short and sweet because I just spent all day getting a much requested feature sort of working... but before I get into the details I wanted to say thanks for the support - we can spend time adding useless boxes to our games only with your support.
Howdy Chocolatiers! Captain Contraptions Chocolate Factory may be our fourth game but its the first one we have tried to localise. We want as many people as possible to enjoy our game and since we do not have the budget for human translation we thought a Google Translation would be better than nothing. Unfortunately, many of you have fed back that the translations in the game at the moment are less than ideal - frankly a machine will never do as good a job as a human. Our plan was (and still is) to use the income we generate from the game to pay for professionals to complete the translations. Unfortunately the reality of being a small game on Steam is that it will take us a long time to generate the funds we need to do this effectively. This has led us to consider alternative strategies for completing the localisation. To our surprise weve had a number of you offering to translate the game for us - which is incredible - but until today we havent had any tools to allow this or a reasonable way to compensate volunteers for their work. Today we are announcing that we are teaming with Localizor, an online crowd translation tool where players can help translate text in games in exchange for coins that can be redeemed into Steam keys. We are really excited to try Localizor out with you all. This is how it works:
Steam cloud now works as designed. Fixed a bug in cross platform syncing and now all your saved machines and levels will be uploaded alongside your campaign progress.
A big thanks to everyone who has bought a copy of Captain Contraption's Chocolate Factory making this one of our biggest launches ever! I thought it was a good time to introduce ourselves to Pill Bug newcomers and give you some rough details of our future plans with Captain Contraption.
Three exciting bits of news today.
Firstly, yesterday I pushed some sneaky hot fixes to the native Linux build which fixed a nasty bug which meant some people were losing their progress - apologies to anyone who was effected by that. I've also added a launch option which forces Vulkan which should help with a graphic glitch a few people were getting on Steam Deck and Linux.
Secondly, we earnt enough Steam reviews to get a Positive score! Thanks so much to everyone for helping us achieve that, I'm going to keep saying this but I'm blown away by how much people are gelling with our game and enjoying it. In the launch stream I said that we make games to give people 30 minute slices of happiness in their day - and I really meant that.
Thirdly, and most excitingly, Real Civil Engineer posted a video about our game! I know it's probably not cool to get excited about this, but I am. It's not often that people WhatsApp me saying "Hey, isn't this your game on my YouTube feed?" but that happened today.
A quick message to any RCE fans who have come here from that video. We fixed the leaderboards ;)
[previewyoutube=g-JD7v3Ng1E;full][/previewyoutube]
The Captain Contraption's Chocolate Factory launch discount will run out around 24 hours after I post this, so if you are planning to pick up a copy of the game make sure to do it before the discount ends. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ Thanks so much to everyone who has already picked up a copy, we are a super small team on a tiny budget and every sale makes a huge difference to us. And double thanks to everyone who has been leaving reviews, chatting on our discord and posting levels on the workshop. It is fantastic seeing a new community grow around our little indie game. If you are still unsure if the game is for you, then check out the let's play by Glidercat below. If you prefer reading check out the Steam reviews or this article by PCGamesN. [previewyoutube=jfhenZLLJNQ;full][/previewyoutube]
So we did it, we launched the game! It's been an exhausting and amazing week. Thank-you so much to everyone who has picked up a copy of the game, and a double thank-you to everyone who has taken the time to leave an honest Steam review - reviews are super important to small teams like ours. Some stuff has happened in the week and I wanted to highlight a few things here... I've pushed two small patches which fixed some bugs people were spotting in the early days. Thanks for everyone who is reporting issues, and if you come across any problems please share them with us and I can try to fix them. The Steam Workshop is starting to come alive and I've spotted some neat player created levels which I'm looking forward to playing once things settle down a bit post launch. Every workshop level also has a leaderboard by the way - and if you like optimising designs for the leaderboard you should join our discord! Finally we've had some people cover the game in one way or another and I wanted to share some of those with you. PCGamesN wrote an article describing the game as a cross between Factorio, Opus Magnum, and World of Goo. Do you agree with that assessment? And here are some lets plays! [previewyoutube=h_IJQgCds1s;full][/previewyoutube] [previewyoutube=jfhenZLLJNQ;full][/previewyoutube] [previewyoutube=IXVR7fK0N9s;full][/previewyoutube]
Fixed issues with leaderboards in game not hiding correctly.
Captain Contraptions Chocolate Factory launches today! Its a big day for robot chocolatiers around the world. The whole of Captain Contraptions factory is now available to explore, as you experiment with fresh ingredients and automate ever more complex machines. With 40+ levels to unlock, as well as brand new achievements and fiendish modifiers, we cant wait for players to show off their creative solutions to all these puzzles. Its been so much fun developing this game, and weve been so lucky to have the enthusiastic Steam community with us every step of the way. Thank you all.
Join us for some chocolaty contraption building to celebrate the steam next fest! https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
Two big announcements today. The first is that we've got the final masters of the full soundtrack for Captain Contraption's Chocolate Factory. I have updated the demo with the new tracks and also made a new trailer which you can watch below and share with your friends. We are super happy with the soundtrack, it's a low-fi beats style with some jazz vibes to pull you back to the 90s midi soundtracks of games which inspired us.
[previewyoutube=1fFNf78dX04;full][/previewyoutube]
The second announcement is that the release date is now going to be a day earlier on 17th July... ...there were some big releases on the 18th we wanted to avoid and we are getting ahead of ourselves with development.
Also, we've started to see some YouTubers cover our demo - please show them some love - in particular check out this video from Angory Tom. If you can think of any YouTubers to contact about the game let us, or them, know!
[previewyoutube=h_IJQgCds1s;full][/previewyoutube]
In the rush of development work and life stuff we forgot to officially make a fuss that we announced the release date! We will be launching Captain Contraption's Chocolate Factory on 18th July 2024 for Windows and Linux.
The game will come with 50 puzzles, the full level editor, steam workshop support, steam deck support, steam achievements and whimsy.
It's been an incredible journey with this game so far, we have shot past our wishlist target and had so much great feedback from all of you. The next two months we'll be working on some polish whilst also trying to increase our wishlist numbers. So, if you have any friends who you think would enjoy the game we'd appreciate you sharing this with them. We literally would not exist without your support so thank-you!
[previewyoutube=sYRrXKvwddc;full][/previewyoutube]
https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
Join us for some chocolaty contraption building to celebrate the steam next fest! https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
Join us for some chocolaty contraption building to celebrate the steam next fest! https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
Good day chocolate fans We are rapidly approaching the finish line with development on Captain Contraption's. We've recently released a bunch of updates to the demo based on your feedback - so do check it out if you haven't recently. A few weeks ago I started working on the final set of levels for the game which I've found super challenging - I really want them to be a culmination of everything that has come before. To avoid doing that I've been spending a lot of time working on the trailer for the game - which is just as difficult and just as important. Here is my latest version... what do you think? I've love to get your feedback! [previewyoutube=sYRrXKvwddc;full][/previewyoutube]
Howdy chocolate fans! Its time for another development update for Captain Contraptions Chocolate Factory...
https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
The past few months have been as busy as ever, we've added some more components including a sorter which allows you to catch and sort ingredients and a pipe which allows you to move ingredients through each other. These components move the game a little towards a traditional factory conveyor belt style game - but still with the physics driven madness we want to be at the core. Remember you can watch videos of all these new mechanics in action over on our TikTok.
We have also started work on localising the game, currently the demo is available in Korean, Japanese, Traditional and Simplified Chinese. If you would like us to include your language let us know in the comments.
Perhaps the most exciting news to share is that we have just met our target of 7,000 wishlists so are on track for launching the game in July 2024. Thank-you so much to all of you who have added the game to your wishlist and shared it with friends. We are at the stage now where our focus is on polish and level design, it is going to be an exciting few months!
Howdy chocolate fans! Its time for another development update for Captain Contraptions Chocolate Factory... https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ The biggest development since my last update is that we have completely reworked the meta-game and general progression. Originally we had planned to make an actual factory for you to explore and discover secrets, and although that sounds interesting we decided to cut it because we think our time is better spent designing more levels - which means more content in the final game. Instead of exploring a factory we have opted for a simpler menu system which you can try now in the demo. [previewyoutube=ypZbxNs5KaI;full][/previewyoutube] Speaking of the demo, I've been adding new levels to the first three areas (which is what you get in the demo) which you can download and try now. We are aiming to launch the game after the next Steam Next Fest in June/July and so are going to be working on getting the demo a tight and rewarding experience - so please let us know what you think. We've added a bunch more mechanics and experimented with things which just didn't feel great so we won't be including. The most game changing addition is the lift, which you can try in the sandbox levels in the demo! Thanks again for all the support - please continue to share the game with friends and ask them to wishlist! Remember you can watch all these new mechanics in action over on our TikTok.
Howdy chocolate fans! Its time for another development update for Captain Contraptions Chocolate Factory. September and October is always a tricky month for me since my day job, university lecturer, is at its busiest. But there have been some new additions and some exciting developments with our wishlist numbers - let's start with that! https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/
Hello Chocolate Lovers! Here are some updates on the new features weve been working on from inside the development factory Remember you can watch all these new mechanics in action over on our TikTok.
Hello Chocolate Lovers! Here are some updates on the new features weve been working on from inside the development factory
Thanks to everyone who has given us feedback on the Captain Contraption's Chocolate Factory demo. It has been fantastic watching you all have fun with the game and we are starting to work on some changes based on your feedback. Have a play with the new version and let us know what you think in the forums or on discord. The main changes we have made, and the reasons behind them, are explained in this video.
Thank-you so much for helping make the Captain Contraptions Chocolate Factory playtest such a success. We had some amazing feedback which has really helped us improve the game and now the demo is available to download! The demo has the games second floor with a bunch of new levels for you to check out. https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ For those of you new to the Pill Bug family - first welcome - we are two university lecturers from Wales, UK and have been making games together in our spare time for over 5 years. We've always involved our players in the development process and with Captain's we want to take that even further with this early demo release. I figured there would be some common questions about the playtest and wanted to answer some here, if you have any more questions please ask.
It's happening! The playtest for Captain Contraption's Chocolate Factory is here. For those of you new to the Pill Bug family - first welcome - we are two university lecturers from Wales, UK and have been making games together in our spare time for over 5 years. We've always involved our players in the development process and with Captain's we want to take that even further with this playtest. I figured there would be some common questions about the playtest and wanted to answer some here, if you have any more questions please ask.
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