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Update from the Dev Factory Floor
A problem (and also a feature) we have been running up against when designing levels for Captain Contraptions is how do you cross production lines? In a game like Factorio or Satisfactory this is a simple problem, you cross lines in the third dimension - either build a tunnel or a bridge. In our game this isnt possible. One one hand this crossing of production lines is a key challenge we can play with when designing puzzles. It is quite satisfying to get all the timings just right and have your two lines narrowly miss each other. However, without some sort of crossing mechanic the design space for puzzles might become rather limited. Enter minecarts - the main thing we spent the last month working on. Minecarts are self propelled and will exist within levels moving across a fixed path. Youll then need to use these as part of your contraption design. Tunnels will then transport the carts and ingredients they carry behind the play area allowing you to cross production lines. There are also probably going to be some neat physics based puzzles we can create just with the carts themselves.
Watch it in Action
We have also been working on the backgrounds for the game and washed them out a little, to make the quite busy foreground a bit easier to pick out. Also to add a little bit of texture and variety we have added some decals to the containers, you can see the new background and decals in the TikTok video below.
Watch it in action
Currently we have 1,508 wishlists and our target for launch is 10,000. Thank-you to everyone who has already added the game to their wishlist. It really helps. Following the initial bump we received from the demo launch and the puzzle fest things have slowed down a fair bit, so if you have any friends you think might like the game please send them a link. Also if you know any streamers who you think might like the game - let me know in the comments.
[ 2023-08-08 14:32:51 CET ] [ Original post ]
Hello Chocolate Lovers! Here are some updates on the new features weve been working on from inside the development factory
New Mechanic - Minecarts
A problem (and also a feature) we have been running up against when designing levels for Captain Contraptions is how do you cross production lines? In a game like Factorio or Satisfactory this is a simple problem, you cross lines in the third dimension - either build a tunnel or a bridge. In our game this isnt possible. One one hand this crossing of production lines is a key challenge we can play with when designing puzzles. It is quite satisfying to get all the timings just right and have your two lines narrowly miss each other. However, without some sort of crossing mechanic the design space for puzzles might become rather limited. Enter minecarts - the main thing we spent the last month working on. Minecarts are self propelled and will exist within levels moving across a fixed path. Youll then need to use these as part of your contraption design. Tunnels will then transport the carts and ingredients they carry behind the play area allowing you to cross production lines. There are also probably going to be some neat physics based puzzles we can create just with the carts themselves.
Watch it in Action
New Look - Backgrounds and Decals
We have also been working on the backgrounds for the game and washed them out a little, to make the quite busy foreground a bit easier to pick out. Also to add a little bit of texture and variety we have added some decals to the containers, you can see the new background and decals in the TikTok video below.
Watch it in action
Wishlist Progress
Currently we have 1,508 wishlists and our target for launch is 10,000. Thank-you to everyone who has already added the game to their wishlist. It really helps. Following the initial bump we received from the demo launch and the puzzle fest things have slowed down a fair bit, so if you have any friends you think might like the game please send them a link. Also if you know any streamers who you think might like the game - let me know in the comments.
[ 2023-08-08 14:32:51 CET ] [ Original post ]
Captain Contraption's Chocolate Factory
Pill Bug Interactive
Developer
Pill Bug Interactive
Publisher
July 2024
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(18 reviews)
Public Linux Depots:
- [0 B]
https://store.steampowered.com/app/2166920
Using a simple set of tools, create machines to automate the production of Captain Contraption’s chocolates. Launch some nuts into melted chocolate to make your favourite snack, smash caramel against a wall to make bite size bits, and crank-up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.
Since every process in the game is simulated using physics, it is easy to understand how your machine is working – but almost impossible to stop watching it. When you can finally tear yourself away from your monitor, you’ll want to share your contraption with friends… and then optimise it together!
We’ll give you the same, easy-to-use, level editor we use to build the game to create your own automation challenges. With Steam Workshop support included at launch it will be easy to share your puzzles with friends and the community. Compare the efficiency and complexity of your contraptions and solutions to other players with a leaderboard for every level.
If this sounds like your kind of fun, support us by adding Captain Contraption’s Chocolate Factory to your wishlist and following the store page. This shows us that you are interested in the game and gets us closer to launching the full game. After you have done that, try the demo, have a play and let us know what you think!
https://store.steampowered.com/app/2166920
Design and build machines to solve automation puzzles.
Using a simple set of tools, create machines to automate the production of Captain Contraption’s chocolates. Launch some nuts into melted chocolate to make your favourite snack, smash caramel against a wall to make bite size bits, and crank-up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.
Watch, and then optimise your oddly satisfying contraptions.
Since every process in the game is simulated using physics, it is easy to understand how your machine is working – but almost impossible to stop watching it. When you can finally tear yourself away from your monitor, you’ll want to share your contraption with friends… and then optimise it together!
Create your own challenges and share them with your friends and the community
We’ll give you the same, easy-to-use, level editor we use to build the game to create your own automation challenges. With Steam Workshop support included at launch it will be easy to share your puzzles with friends and the community. Compare the efficiency and complexity of your contraptions and solutions to other players with a leaderboard for every level.
If this sounds like your kind of fun, support us by adding Captain Contraption’s Chocolate Factory to your wishlist and following the store page. This shows us that you are interested in the game and gets us closer to launching the full game. After you have done that, try the demo, have a play and let us know what you think!
https://store.steampowered.com/app/2166920
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or newer
- Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520
- Storage: 2 GB available space
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