The Useless Box Update!
A certain not to be named real YouTuber (one of the more civil content creators I've had the pleasure to interact with) ended their video with a request to add a gallery. You asked, we listened, and there is now a gallery in game to share pictures and videos of your solutions. The feature is very much in beta and something I rushed a bit to get it into the update for today. When you succeed with a solution you have the option to view a replay then upload a small gif to the steam workshop. From the main menu you can browse other replays and look for the tag "Gallery" on the Steam Workshop. Let me know what you think and what else you would want from this feature! I will try to improve it in some hot fixes between now and the next content update.
This is an obvious mode we didn't think to add at launch for some reason, but now when you have 100% completed an area you will be able to replay each level in that area with all components unlocked. Playing in this mode has different leaderboards than the normal mode since it behaves like a modifier - I'm looking forward to people using this to go crazy with optimisation!
One person asked for it and here it is. A 1x1 box which costs 2 bucks. Those new to the game might not see much potential here, but those of you who are experienced chocolate engineers will be excited by the prospect of shaving those costs down!
I've added a new area which showcases the box and how you might use it. These levels are some of the most challenging I've designed so I look forward to seeing what you think of them. I've also added a level in Area 2 to help teach how button entrances work.
- Upgraded to Unity 2022.3.42f - Delete hotkey now happens on button down - Bumper now rotates 45 degrees when using hotkeys - Less likely for objects to rotate at the end of a drag - Fixed bug where the in game objective indicator for objective 2 was not updating correctly - Added link to Localizor - Updated some of the localisations based on user submitted translations Now stop reading and go play :)
[ 2024-08-26 16:28:58 CET ] [ Original post ]
It's content update time! I'm going to keep this short and sweet because I just spent all day getting a much requested feature sort of working... but before I get into the details I wanted to say thanks for the support - we can spend time adding useless boxes to our games only with your support.
New Stuff
A Gallery
A certain not to be named real YouTuber (one of the more civil content creators I've had the pleasure to interact with) ended their video with a request to add a gallery. You asked, we listened, and there is now a gallery in game to share pictures and videos of your solutions. The feature is very much in beta and something I rushed a bit to get it into the update for today. When you succeed with a solution you have the option to view a replay then upload a small gif to the steam workshop. From the main menu you can browse other replays and look for the tag "Gallery" on the Steam Workshop. Let me know what you think and what else you would want from this feature! I will try to improve it in some hot fixes between now and the next content update.
Replay All the Levels with Everything Unlocked
This is an obvious mode we didn't think to add at launch for some reason, but now when you have 100% completed an area you will be able to replay each level in that area with all components unlocked. Playing in this mode has different leaderboards than the normal mode since it behaves like a modifier - I'm looking forward to people using this to go crazy with optimisation!
A box!
One person asked for it and here it is. A 1x1 box which costs 2 bucks. Those new to the game might not see much potential here, but those of you who are experienced chocolate engineers will be excited by the prospect of shaving those costs down!
New Levels
I've added a new area which showcases the box and how you might use it. These levels are some of the most challenging I've designed so I look forward to seeing what you think of them. I've also added a level in Area 2 to help teach how button entrances work.
Changes and Bug Fixes
- Upgraded to Unity 2022.3.42f - Delete hotkey now happens on button down - Bumper now rotates 45 degrees when using hotkeys - Less likely for objects to rotate at the end of a drag - Fixed bug where the in game objective indicator for objective 2 was not updating correctly - Added link to Localizor - Updated some of the localisations based on user submitted translations Now stop reading and go play :)
Captain Contraption's Chocolate Factory
Pill Bug Interactive
Pill Bug Interactive
July 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(18 reviews)
https://www.pillbug.zone/captain-contraption-s-chocolate-factory/
https://store.steampowered.com/app/2166920 
[0 B]
https://store.steampowered.com/app/2166920
Using a simple set of tools, create machines to automate the production of Captain Contraption’s chocolates. Launch some nuts into melted chocolate to make your favourite snack, smash caramel against a wall to make bite size bits, and crank-up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.
Since every process in the game is simulated using physics, it is easy to understand how your machine is working – but almost impossible to stop watching it. When you can finally tear yourself away from your monitor, you’ll want to share your contraption with friends… and then optimise it together!
We’ll give you the same, easy-to-use, level editor we use to build the game to create your own automation challenges. With Steam Workshop support included at launch it will be easy to share your puzzles with friends and the community. Compare the efficiency and complexity of your contraptions and solutions to other players with a leaderboard for every level.
If this sounds like your kind of fun, support us by adding Captain Contraption’s Chocolate Factory to your wishlist and following the store page. This shows us that you are interested in the game and gets us closer to launching the full game. After you have done that, try the demo, have a play and let us know what you think!
https://store.steampowered.com/app/2166920
Design and build machines to solve automation puzzles.
Using a simple set of tools, create machines to automate the production of Captain Contraption’s chocolates. Launch some nuts into melted chocolate to make your favourite snack, smash caramel against a wall to make bite size bits, and crank-up the E numbers by adding food colouring to everything. Each puzzle has as many solutions as you have ideas.
Watch, and then optimise your oddly satisfying contraptions.
Since every process in the game is simulated using physics, it is easy to understand how your machine is working – but almost impossible to stop watching it. When you can finally tear yourself away from your monitor, you’ll want to share your contraption with friends… and then optimise it together!
Create your own challenges and share them with your friends and the community
We’ll give you the same, easy-to-use, level editor we use to build the game to create your own automation challenges. With Steam Workshop support included at launch it will be easy to share your puzzles with friends and the community. Compare the efficiency and complexity of your contraptions and solutions to other players with a leaderboard for every level.
If this sounds like your kind of fun, support us by adding Captain Contraption’s Chocolate Factory to your wishlist and following the store page. This shows us that you are interested in the game and gets us closer to launching the full game. After you have done that, try the demo, have a play and let us know what you think!
https://store.steampowered.com/app/2166920
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or newer
- Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel(R) HD Graphics 520
- Storage: 2 GB available space
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