Leaderboard Reset, Looking at Launch, and What's Next
Almost 150 players completed 1,600 runs during the first week! We're thrilled with these numbers and really look forward to expanding and continuing to work on the game. Here's a breakdown of the player's class choice for all runs in the game:
Wizard is the most popular, while Shaman is the least picked. This could be due to Shaman being the last class unlocked or just Wizard being too strong. Our goal is to try and have equal pick rates for all classes across the game. Level Breakdown:
Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We may modify the balance of Arctic and Garden to increase their difficulty as well. When we make balance adjustments leaderboards will be reset to keep the competition fair.
Halfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as reactionary, and we will be using the weekly challenge as a playground to experiment with new ideas and mechanics. The goal is to deliver a patch every 1-2 weeks timed around the weekly reset (like this patch) Checkout this weekly reset for a our first experiment
We have a lot planned for the future. These may never make it into the game but here are some of the things we are currently planning:
[ 2024-07-28 22:26:45 CET ] [ Original post ]
Hello Survivors! First off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next.
What went right:
Almost 150 players completed 1,600 runs during the first week! We're thrilled with these numbers and really look forward to expanding and continuing to work on the game. Here's a breakdown of the player's class choice for all runs in the game:
Wizard is the most popular, while Shaman is the least picked. This could be due to Shaman being the last class unlocked or just Wizard being too strong. Our goal is to try and have equal pick rates for all classes across the game. Level Breakdown:
Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We may modify the balance of Arctic and Garden to increase their difficulty as well. When we make balance adjustments leaderboards will be reset to keep the competition fair.
What went wrong:
Halfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as reactionary, and we will be using the weekly challenge as a playground to experiment with new ideas and mechanics. The goal is to deliver a patch every 1-2 weeks timed around the weekly reset (like this patch) Checkout this weekly reset for a our first experiment
What's Next:
We have a lot planned for the future. These may never make it into the game but here are some of the things we are currently planning:
- An "abilities update" adding new abilities to all classes in the game
- An "Endless" mode
- Weekly Modifiers for the weekly challenge
- A UI Expansion / Overhaul
- Map obstacles / props
- Elite enemies / new enemy AI
- New Classes
- New Maps
SurvivalScape
Mark Arneman
Mark Arneman
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(30 reviews)
https://store.steampowered.com/app/2862660 
[0 B]
SurvivalScape is a survival based auto shooter. Last as long as you can to score the most points in order to top the global and friendly leaderboards.
Kill enemies, collect crystals, and level up to become the ultimate hero.
Capture and hold Obelisks of Power for ten seconds to immediately level up your hero
Kill enemies, collect crystals, and level up to become the ultimate hero.
Easy to Learn, Difficult to Master
Features
- Obelisk of Power Objective
- Unlockable Classes and Levels
- Weekly Challenge Mode
- Unique Bosses
- Controller Support
- Ultra-wide Support
Obelisks of Power
Capture and hold Obelisks of Power for ten seconds to immediately level up your hero
Weekly Challenge
The weekly challenge selects a map at random and seeds the random number generator so each player has the same enemy spawn locations, level up choices, and health potion drop rates. Leaderboards become class specific and rotate each week.MINIMAL SETUP
- OS: Ubuntu LTS
- Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300. Raspberry Pi 4
- Graphics: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri)
- Storage: 200 MB available spaceAdditional Notes: Minimum resolution: 720p
- OS: Ubuntu LTS or Steam OS
- Processor: Intel Core i5-6600K. AMD Ryzen 5 1600. Raspberry Pi 5 with overclocking
- Graphics: NVIDIA GeForce GTX 1050 (Pascal). AMD Radeon RX 460 (GCN 4.0)
- Storage: 200 MB available spaceAdditional Notes: Minimum resolution: 720p
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