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New Abilities Update

Hello Survivors!


We are very excited to launch this new "abilities" update to SurvivalScape. Leaderboards will not be reset for this update while we collect data on how these new abilities change scoring.

Patch Notes:


Omniscient class has been added to the main game New hidden achievement Players now have a range indicator circle showing their lock-on range VSync option should no longer reset when opening the options menu Translations can now be overridden from the options menu Fixed an issue with some classes (Archer, Wizard, Druid) having higher default range than intended Fixed an issue with projectiles not firing in the weekly challenge Fixed a bug where Shuriken would crash the game Twitch integration now waits for streamer to choose level up

New Abilities:


There is a new targeting system, "close range/radius targeting." These abilities won't fire off until an enemy gets close within the radius (Banish, Quake, Smoke Bomb, Vine Whip) Global Abilities: New "global abilities" system, where all classes can use the ability. Bubble Shield is now a global ability available to all classes. Archer: Cluster Shot - An arrow fires into a cluster Knight: Shield Slam - A shield slams down stunning enemies Mace - Maces spin around the knight Wizard: Banish - Banish an enemy before it hurts you Druid: Vine Whip - A vine whips nearby enemies Rogue: Smoke Bomb - A smoke cloud stuns nearby enemies Beast Master: Bee Army - Bees fight along side you Shaman: Quake - Stun enemies near you

Ability Changes


Druid: Wildfire - No longer ends prematurely cutting the sound out Rogue: Splinter - Now has a 50% chance to rotate at 45* or 0*

Known Issues:


Bee Army's bees can sometimes occupy the same "bee slot" Please report any issues or feedback on the Discord or the Steam forums! Thanks, - Carina & Mark


[ 2024-08-04 20:16:52 CET ] [ Original post ]

Leaderboard Reset, Looking at Launch, and What's Next

Hello Survivors! First off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next.

What went right:


Almost 150 players completed 1,600 runs during the first week! We're thrilled with these numbers and really look forward to expanding and continuing to work on the game. Here's a breakdown of the player's class choice for all runs in the game:
Wizard is the most popular, while Shaman is the least picked. This could be due to Shaman being the last class unlocked or just Wizard being too strong. Our goal is to try and have equal pick rates for all classes across the game. Level Breakdown:
Desert seems too tough at a 42% win rate, balance adjustments are planned for an upcoming patch. We may modify the balance of Arctic and Garden to increase their difficulty as well. When we make balance adjustments leaderboards will be reset to keep the competition fair.

What went wrong:


Halfway during the week we pushed an experimental change to the main branch to randomize upgrade tiers. This was in direct response to a negative review on Steam, and while I think the game is a lot more fun, the balance is now all over the place. Going forward I will not be as reactionary, and we will be using the weekly challenge as a playground to experiment with new ideas and mechanics. The goal is to deliver a patch every 1-2 weeks timed around the weekly reset (like this patch) Checkout this weekly reset for a our first experiment

What's Next:


We have a lot planned for the future. These may never make it into the game but here are some of the things we are currently planning:
  • An "abilities update" adding new abilities to all classes in the game
  • An "Endless" mode
  • Weekly Modifiers for the weekly challenge
  • A UI Expansion / Overhaul
  • Map obstacles / props
  • Elite enemies / new enemy AI
  • New Classes
  • New Maps
Thank you all for taking the time to play our game - Carina & Mark


[ 2024-07-28 22:26:45 CET ] [ Original post ]

Patch Notes v1.0.955 - Leveling Rework

Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring. Again, the weekly challenge mode has all RNG removed so each player has the same exact run.

Patch Notes:


Enemy projectile size increased Enemy projectiles now have variable speed Leveling Rework: 10% white upgrades removed Leveling tiers are now randomized and are no longer linear Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is additive and does not replace or lower your power. Fire Rate now shows as per second: Example: 0.67 -> 1.3/s Abilities now shows as seconds on cooldown: Example: 3->2.67s Scale now shows as size increase Example: 1.0 -> 1.35x Tier's renamed: Tier-2 (green) is now Uncommon Tier-3 (blue) is now Rare Tier-4 (purple) is now Epic Tier-5 (gold) is now Legendary Bubble Shield rework: Bubble Shield cooldown from 20->15s Breaking bubble shield no longer removes Flawless Bubble Shield now creates an iframe when breaking Rewrote ability cooldown timer for Bubble Shield to now be accurate Controller / UI Weekly reset timer now properly displays "Resets in 1 day" You can now exit the pause screen with B/Circle on controller Stats screen button has been changed to X/Square on controller Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place Bug fixes: Bosses not having cooldowns fixed (thanks for the report @Gonk) Fixed an issue with picking up Health Pots occasionally crashing the game Fixed an issue with damage numbers only showing on first instance of damage


[ 2024-07-27 10:37:59 CET ] [ Original post ]

Patch Notes v1.0.933

Patch Notes v1.0.933


Hello Survivors,


Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them! Obelisks: Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them. Enemy telegraphs Enemies will now flash yellow before firing attacks Overhauled Enemy Projectile attacks: Enemy cooldown is now based on a psuedo random range to avoid projectiles firing all at once Enemy cooldown is now tied to framerate Enemies will wait to start cooldown until game begins, this will prevent mass firing at the start of boss rush Player Default Range: 300 -> 400 Increased Twitch Level up timer to 15s Added new Twitch chat commands to avoid 30s timeout:
  • !1st, !first, !2nd, !second, !3rd, !third
Fixed boss projectiles being behind enemies on Desert Closing options with a button will no longer prompt to exit the game Fixed being unable to select Class Only / Friends Only leaderboard options Fixed multiple crash issues with leaderboard failing to retrieve results or Steam avatars. Wizard: Starfall cooldown nerf: 3s->4s Volcano: Lava font was dealing double damage, this has been fixed Lava font lifetime is no longer random Players will no longer target the lava font like an enemy Garden: Background contrast darkened to see projectiles easier Fixed weekly challenge crystal trail crash Various logging cleanup Optimized performance of enemy damage number popups to avoid framerate drops when a large group is hit Camera zoom-in scale changed from 2.0 -> 1.5 Steam detection rewritten You will now see a "Steam Not Enabled!" message on the main menu when we fail to connect to Steam


[ 2024-07-23 23:03:58 CET ] [ Original post ]

SurvivalScape Boss Rush Contest


SurvivalScape Boss Rush Contest


Attention, Survivors! Do you have what it takes to conquer the leaderboard of SurvivalScape? Were thrilled to announce our Boss Rush Contest where you can showcase your skills and win free keys to the full game! Start Date: Friday, July 19th 2024 End Date: Monday, July 22nd 2024 9am EST

How to Participate:


1. Download and launch the SurvivalScape demo from Steam 2, Clear the dungeon level to unlock Boss Rush 3. Complete Boss Rush for your chance to win! Scores will be verified after 9am EST, winners will be contacted via Steam. Top three players on the Boss Rush Leaderboard will receive keys to the full game. Have fun, and good luck! - Carina & Mark


[ 2024-07-19 02:55:21 CET ] [ Original post ]

Mac Support and Multiple Languages

Hello, . , ,

Multi-language:


We have now expanded SurvivalScape to be accessible to more players around the globe! The game has now been fully translated into:
  • Simplified Chinese ()
  • Korean ()
  • Russian ()
The game detects your Operating System's configured locale and will automatically set itself to the correct one. This process may have mistranslations and mistakes, please use this forum thread to help us fix any translation issues.

Mac Support:


SurvivalScape is also now officially available on Mac OS X! Mac users can now dive into SurvivalScape and enjoy the full experience on their platform. Thank you for your support and we are greatly looking forward to launch Monday the 22nd! Thank you, Carina & Mark


[ 2024-07-16 01:49:31 CET ] [ Original post ]

Patch Notes v0.653

v0.654 -- Druid's Entangle cooldown changed from 3->5s

Scoring reworked:


Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at 1 minute, compared to others who died at 5 minutes. We now have "survival points" which accrue with each second survived. HP scoring has also changed from a flat rate to a percentage. Level completion speed, boss damage, and boss kill speed still apply. * All leaderboards have been reset due to this change

Changes:


  • Daily Challenge difficulty rebalanced
  • Flawless bonus reduced from 150->69
  • Boss rush now has piercing enabled by default
  • Challenge mode now has magnet enabled by default
  • Damage Reduction has been removed as an upgrade
  • Enemy projectile attack rate changed from float->int, and randomized to +0-7s
  • Damage rate reduced from 45->33
  • Font changed on Stats screen
* Please understand I do not wish to reset the leaderboards unless necessary. I appreciate all of you playing the game during this testing phase before NextFest. The data has been invaluable and I hope to not reset at all during the event. Thank you, Mark


[ 2024-05-27 20:37:27 CET ] [ Original post ]

Patch Notes - v0.642

v0.642


Boss rush leaderboards have reset due to the following changes

Class balance


Taking a look at classes' win rate for the last day, it shows Rogue is an overperformer. It's the top selected class with the highest win rate, so I've adjusted some of the cooldowns to hopefully bring it inline with everything else. Additionally Wizard has been underperforming since the last round of nerfs, while both Druid and Shaman have low win rates.

Druid


  • Sprit wisp speed increased from 169->250
  • Wildfire base scale increased from 1.0->1.2
  • Wildfire area increased from 20->30px

Rogue


  • Splinter cooldown increased from 3->4s
  • Poison cooldown increased from 3->5s

Shaman


  • Fire totem cooldown decreased from 13->12s
  • Fear totem cooldown decreased from 12->11s
  • Earth totem cooldown decreased from 11->10s

Wizard


  • Splash now targets enemies at the center of the sprite instead of the bottom tip
  • Splash area increased from 40x69->64x82px
  • Lightning area increased from 40->50px
  • Starfall cooldown decreased from 4s->3s
  • Starfall area increased from 25->35px

Bosses


Fixed an issue in "normal mode" where waves would stop spawning during boss phase. Waves should spawn every 15 seconds again.

Sewer Boss:


There is an issue with the [spoiler]Rat Ball[/spoiler] where killing him on the frame [spoiler]he gets promoted to Rat King[/spoiler] makes it so you cannot complete the run. While it will take some refactoring to fix the issue there is a temporary fix to end the run if this occurs. **Your score will be less** because we now take boss damage into account, but at least the run will still be scored.

UI


Boss rush can now be toggled on/off from class select screen and on restart level if unlocked.


[ 2024-05-25 20:10:19 CET ] [ Original post ]

Patch Notes v0.638

Scoring Change: Increased level time penalty for not reaching boss from 1000 -> 2500. Sewer's top score has been removed due to this issue Daily challenge update: We now select the "last" class in the random list, instead of first. This hopefully stops Knight being the class everyday. Challenge mode level range now -10/+5 (from -5/+5) How to play updated to say "Daily Challenge" instead of "Weekly Challenge"


[ 2024-05-25 13:07:10 CET ] [ Original post ]

Patch Notes v0.627

v0.632 -- Health is now displayed on Game Over screen Added Discord button v0.629 -- Fixed an issue with Boss Rush not showing it's selected, and allowing you to Boss Rush levels you had not yet cleared. v0.627 -- Adjusted transparency for Knight's Shield Spin and Druid's Spirit Wisps to try and create less visual noise. Flawless score bonus has been lowered from 250->150 Flawless scores have been reset Wave timer now 15s in all modes once boss spawns

Map Changes


Dungeon Skeleton Warrior's HP Increased


[ 2024-05-24 17:10:37 CET ] [ Original post ]

Patch Notes v0.612

v0.621 changes: -- Druid's Entangle is now a targeted ability v0.618 changes: -- Mini Rats now play their death animations Rat Ball should stop attacking at game over Dagger sprite fixed Fan sprites fix Obelisk leaving area causing the obelisk to area to grow fixed v0.612 changes: -- The weekly challenge has been changed to a daily challenge. Time Played is now counted when restarting / returning to menu and not just at the game over screen Melee attacks now deal 1 base damage instead of 2 Added descriptions to levels: Dungeon - Normal Sewer - Infested Fixed fetching leaderboards when there are more than 25 players After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes. Map Changes: Sewer: Sewer enemies now increase every 4 levels instead of 5 Rat Rogues now have a knife and can stab you Boss Fights: Bosses will now spawn extra waves on summon Leaderboards have reset due to balancing changes Obelisks now have y-sort and collision on their base.


[ 2024-05-23 18:26:43 CET ] [ Original post ]

Patch Notes - Build v0.593-demo

My first patch notes!


Looking at the run statistics Sewer only has a 20% clear rate, which feels too difficult, I have rebalanced the level:

Sewer Rebalance:


  • Enemies now increase every 5 levels instead of every 3 Rat Mages to start spawning at level 20, instead of level 12
  • Poison balls have been recolored purple/blue for better visibility
  • Poison ball speed reduced from 250 -> 200
Leaderboards for Sewer have been reset due to these changes.

Class Changes


Shaman:
  • Earth totem stun from 3.0 -> 1.5
Druid:
  • Entangle stun from 3.0 -> 1.5

Bug Fixes / QoL


Updated Main Manu font, level select, and redesigned boss rush option button. Pausing/Resuming the game on the class select screen will no longer start the game without a class and now shows the mouse. Score Timer now shows level goal


[ 2024-05-22 19:25:25 CET ] [ Original post ]

SurvivalScape
Mark Arneman Developer
Mark Arneman Publisher
2024 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (30 reviews)
Public Linux Depots:
  • [0 B]
SurvivalScape is a survival based auto shooter. Last as long as you can to score the most points in order to top the global and friendly leaderboards.
Kill enemies, collect crystals, and level up to become the ultimate hero.

Easy to Learn, Difficult to Master

Features

  • Obelisk of Power Objective
  • Unlockable Classes and Levels
  • Weekly Challenge Mode
  • Unique Bosses
  • Controller Support
  • Ultra-wide Support

Obelisks of Power


Capture and hold Obelisks of Power for ten seconds to immediately level up your hero

Weekly Challenge

The weekly challenge selects a map at random and seeds the random number generator so each player has the same enemy spawn locations, level up choices, and health potion drop rates. Leaderboards become class specific and rotate each week.

MINIMAL SETUP
  • OS: Ubuntu LTS
  • Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300. Raspberry Pi 4
  • Graphics: Intel HD Graphics 2500 (Ivy Bridge). AMD Radeon R5 Graphics (Kaveri)
  • Storage: 200 MB available spaceAdditional Notes: Minimum resolution: 720p
RECOMMENDED SETUP
  • OS: Ubuntu LTS or Steam OS
  • Processor: Intel Core i5-6600K. AMD Ryzen 5 1600. Raspberry Pi 5 with overclocking
  • Graphics: NVIDIA GeForce GTX 1050 (Pascal). AMD Radeon RX 460 (GCN 4.0)
  • Storage: 200 MB available spaceAdditional Notes: Minimum resolution: 720p
GAMEBILLET

[ 6132 ]

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3.37$ (78%)
11.30$ (13%)
16.79$ (16%)
12.74$ (15%)
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17.59$ (12%)
5.00$ (80%)
0.79$ (92%)
1.76$ (75%)
14.44$ (15%)
4.19$ (16%)
1.35$ (91%)
2.50$ (75%)
12.27$ (18%)
5.94$ (15%)
9.19$ (8%)
5.70$ (70%)
12.29$ (18%)
17.39$ (13%)
GAMERSGATE

[ 2625 ]

1.0$ (80%)
38.99$ (35%)
12.99$ (35%)
0.9$ (92%)
9.59$ (36%)
5.0$ (80%)
2.32$ (85%)
1.29$ (82%)
0.45$ (85%)
28.0$ (60%)
1.69$ (79%)
5.0$ (75%)
4.35$ (78%)
3.0$ (85%)
10.03$ (67%)
5.63$ (62%)
14.99$ (25%)
12.5$ (75%)
18.89$ (46%)
5.0$ (80%)
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1.0$ (80%)
0.45$ (85%)
2.55$ (83%)
0.88$ (82%)
0.37$ (63%)
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3.75$ (75%)
1.06$ (82%)
1.19$ (83%)

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