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Hello, Survivors! Weve got some exciting news to share with you all today! First off, weve just released an engine update for SurvivalScape, bringing the game to Godot version 4.3! We are also officially announcing our next game, SurfsUp! SurfsUp is a high-speed, acrobatic platformer where you master surfing mechanics to glide through unique environments. Wishlist SurfsUp and register for the playtest today! https://store.steampowered.com/app/3454830/SurfsUp/ To celebrate the announcement of SurfsUp, SurvivalScape is 25% off for one week! For more information on SurfsUp as well as playtest invites please join the Discord!
Hello Survivors! First off, we have reset the leaderboards due to changes with the new random leveling affecting scores. Secondly, abilities are now capped at 3 per run With launch week coming to a close, we wanted to talk about what went right, what went wrong, and what we're doing next.
Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an experimental change while we further investigate how this affects scoring. Again, the weekly challenge mode has all RNG removed so each player has the same exact run.
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v0.654 -- Druid's Entangle cooldown changed from 3->5s
Scoring Change: Increased level time penalty for not reaching boss from 1000 -> 2500. Sewer's top score has been removed due to this issue Daily challenge update: We now select the "last" class in the random list, instead of first. This hopefully stops Knight being the class everyday. Challenge mode level range now -10/+5 (from -5/+5) How to play updated to say "Daily Challenge" instead of "Weekly Challenge"
v0.632 -- Health is now displayed on Game Over screen Added Discord button v0.629 -- Fixed an issue with Boss Rush not showing it's selected, and allowing you to Boss Rush levels you had not yet cleared. v0.627 -- Adjusted transparency for Knight's Shield Spin and Druid's Spirit Wisps to try and create less visual noise. Flawless score bonus has been lowered from 250->150 Flawless scores have been reset Wave timer now 15s in all modes once boss spawns
v0.621 changes: -- Druid's Entangle is now a targeted ability v0.618 changes: -- Mini Rats now play their death animations Rat Ball should stop attacking at game over Dagger sprite fixed Fan sprites fix Obelisk leaving area causing the obelisk to area to grow fixed v0.612 changes: -- The weekly challenge has been changed to a daily challenge. Time Played is now counted when restarting / returning to menu and not just at the game over screen Melee attacks now deal 1 base damage instead of 2 Added descriptions to levels: Dungeon - Normal Sewer - Infested Fixed fetching leaderboards when there are more than 25 players After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes. Map Changes: Sewer: Sewer enemies now increase every 4 levels instead of 5 Rat Rogues now have a knife and can stab you Boss Fights: Bosses will now spawn extra waves on summon Leaderboards have reset due to balancing changes Obelisks now have y-sort and collision on their base.
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