TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
KILLMAGE 1.2.0 Update

Today we've put out an update for KILLMAGE that allows custom colors, something of an "proper" ending, and minor changes/fixes galore!
Additions

  • added new lines of text after killing the Immortal
  • added the ability to use custom colors
  • added two new color options
  • added slightly more system stats
  • added an option to mute the game when out of focus
  • added a new secret weapon

Changes
  • updated Unity version
  • changed description of hyper mode to better clarify the effects
  • changed the controls menu to individually list movement rebinds
  • changed several minor UI components
  • changed an easter egg a bit
  • slightly improved color switching time

Fixes
  • fixed a null reference error if starting game without a controller
  • multiple fixes with the opening scene when booting game for the first time
  • finally ACTUALLY fixed staff projectiles not correctly aligning with FOV

Just like always we thank everyone for the support. Also we lied in the past update, this time we actually won't be putting out more updates for KILLMAGE, unless something horribly game-breaking is found. Have a great day.


[ 2024-10-17 18:46:50 CET ] [ Original post ]

KILLMAGE 1.1.0 Update

Today we've put out a major update for KILLMAGE that re-balances a few enemies and staffs, adds a new mini-boss, and adds a leaderboard to the Steam version!
Additions:

  • added Steam leaderboard support
  • added a changelog
  • added guaranteed Mass of Souls to spawn at the start of the second loop
  • added a new Twisted variant for the duration of the third loop
  • added a rare dog secret
  • added a few sound effects
  • added a few smaller graphical assets
Changes:
  • changed "highscores" in the compendium to "highscores - local"
  • changed the interaction prompt in the compendium to be more clear
  • changed jumping height and responsiveness to be more consistent
  • changed the Twisted to no longer move towards the player
  • changed the Immortal's projectile attack to start with a small delay
  • changed staff projectiles to correctly align with FOV
  • changed the Mass of Souls to be bouncier
  • changed the Hidden to now possibly hover above the player
  • changed the blood staff to do extra damage after projectile bounce
  • changed some UI layouts
  • slightly reduced possible extra spawns in subsequent loops for Accursed
  • adjusted a the aggression of enemies in subsequent loops
  • adjusted a few smaller visual effects
Fixes:
  • fixed time based stats & events scaling with hyper mode
  • fixed the Immortal's death animation looping with hyper mode
  • fixed possibly not being able to skip intro scene with controller

Thank you everyone for the support, we probably won't be putting out more updates for KILLMAGE as its a pretty simple game as is and we are busy working on our next game, have a great day!


[ 2024-05-18 21:39:46 CET ] [ Original post ]

KILLMAGE Is Out Now!

Today we have released our next game, a short arena shooter and wanted to cover the release, some features, and the enemies.




A Few Features In our announcement we went over some of the core features of the game and here we wanted to talk about some of the smaller things. To start we have the additional game modes, which once unlocked modify the game in a variety of ways, including: random enemies, pacifism, exploding enemies, and more! The game's visuals are also pretty simple and it can be hard to clearly see where enemies are when things get hectic, to help remedy this a bit there is an optional radar than can be enabled that gives a vague idea of when enemies are close or behind you.
The Enemies We wanted to go over the enemies you'll face while fighting in the Vault, the souls trapped by the Immortal surround you. To start we have the most common enemy, the Accursed, a low health and somewhat quick enemy that swarms in hordes. The next most common is the Hidden, an enemy with moderate health and slow speed that blends into the background to sneak up on the player. A recurring enemy, the Heretic is fast and charges at the player directly being relentless and acting as an occasional surprise. Appearing late as a last resort of the Immortal, the Twisted are large with high amounts of health that act as obstacles, preventing the player from full movement around the Vault. A soul only appearing after certain events, the Mass of Souls aptly named for being a mass of Accursed, just as fast but with higher health and taking up more space. Lastly we have the Immortal themselves, but you'll have to come across them to learn more.
Beyond The Sound With the full game release we have also included a PDF detailing the lore and world we have wrote for KILLMAGE. This is a completely optional piece of extra content and the game is straight forward enough to not need to know anything more, but it is there for anyone who wants a bit of reading to go along with the game.
We hope what we've made interests some of you, we are big fans of games like Devil Daggers and CROSSBOW: Bloodnight, we even wrote the first guide on Steam for the former. So odds are if you like those types of horde survival games you'll probably like this too. Just as always we want to thank everyone for their support and hope you enjoy our latest game, we hope you all have a great day!


[ 2024-04-05 07:17:55 CET ] [ Original post ]

KILLMAGE
Rising Sun Interactive Developer
Rising Sun Interactive Publisher
2024-04-04 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
KILLMAGE is a fast-paced arena shooter with the hordes of the Immortal closing in on you. Master movement, power of your staff, and the enemies to reach the highest time possible. Do not go gentle into that good night, kill them all.

FEATURES
  • Tight Gameplay
    With simple controls and direct approach, master the gameplay while fighting in the Vault.
  • Unique Visuals
    Take in the breathtaking minimal color palette with stark contrast and hard edges galore. You may adjust the colors in the options.
  • The Compendium
    Unlock additional staffs, game modes, view stats and high scores in the unique area of the Compendium.

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: X64 architecture w/ SSE2 supportMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 100 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04+
  • Processor: X64 architecture w/ SSE2 supportMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 100 MB available space
GAMEBILLET

[ 6108 ]

16.79$ (16%)
2.47$ (17%)
6.17$ (75%)
35.14$ (12%)
9.89$ (1%)
25.19$ (16%)
7.99$ (20%)
31.14$ (11%)
33.99$ (15%)
16.52$ (17%)
13.14$ (12%)
16.52$ (17%)
4.19$ (16%)
31.89$ (20%)
16.96$ (15%)
17.54$ (12%)
24.87$ (17%)
17.19$ (14%)
12.29$ (51%)
25.46$ (15%)
25.46$ (15%)
15.26$ (15%)
11.04$ (15%)
22.24$ (11%)
13.47$ (66%)
8.79$ (12%)
1.67$ (16%)
8.69$ (13%)
16.79$ (16%)
16.97$ (15%)
GAMERSGATE

[ 595 ]

4.88$ (62%)
1.58$ (77%)
0.68$ (83%)
0.64$ (87%)
2.99$ (25%)
0.26$ (91%)
5.2$ (71%)
12.15$ (59%)
8.0$ (60%)
0.85$ (83%)
10.19$ (49%)
2.0$ (80%)
0.9$ (92%)
3.38$ (77%)
2.1$ (79%)
1.05$ (85%)
6.79$ (32%)
11.69$ (42%)
0.68$ (83%)
2.0$ (80%)
0.85$ (83%)
14.62$ (41%)
3.19$ (87%)
4.75$ (75%)
0.37$ (63%)
2.03$ (86%)
0.51$ (74%)
7.5$ (75%)
9.0$ (70%)
2.55$ (87%)

FANATICAL BUNDLES

Time left:

7 days, 17 hours, 22 minutes


Time left:

14 days, 17 hours, 22 minutes


Time left:

3 days, 17 hours, 22 minutes


Time left:

0 days, 17 hours, 22 minutes


Time left:

8 days, 17 hours, 22 minutes


Time left:

10 days, 17 hours, 22 minutes


Time left:

31 days, 17 hours, 22 minutes


Time left:

356456 days, 9 hours, 22 minutes


Time left:

13 days, 17 hours, 22 minutes


Time left:

42 days, 17 hours, 22 minutes


Time left:

28 days, 17 hours, 22 minutes


Time left:

38 days, 17 hours, 22 minutes


HUMBLE BUNDLES

Time left:

2 days, 11 hours, 22 minutes


Time left:

4 days, 11 hours, 22 minutes


Time left:

9 days, 11 hours, 22 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE