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Around a week ago I released the 1.0.1 update, and upon doing so many of you were probably disappointed by how little the update actually added in comparison to how long it took, so I thought I'd shed a little light on why it took so long, the rough history of the game, the development issues and what you can expect for future updates.
Hello! I've been working on RNPS a lot over the last few weeks, and I'm looking for some testers to help me test some things here and there, however I should make it very clear that being a tester doesn't mean you just get early access. You'll be preforming some somewhat structured tests in the game in which I explain the basic direction I want you to go, and then you do it, explaining everything you do along the way and reporting any issues you find, along with providing feedback on things such as preformance, gameplay and overall changes. You can apply to be a tester on this google forms page here https://forms.gle/SGbU8aKb4VBSqyhv8
I'm sorry for all the issues that are happening with Rasvyat at the moment, such as the "Spawning Player" bug, or the horrible optimization and the numerous other bugs. I'm genuinely doing my best to fix them as I care about this game and about all of you, but every fix I do just causes another bug, and so on so on, meaning 1.0.0a may take a while, even other random bugs are popping up out of nowhere as I develop this update with no logical explanation or fix in sight, such as all inputs completely breaking after closing the settings menu in-game. I'm trying my utter best, please don't think that I've given up, I really haven't, it just may be a little while until I can get this update out.
Rasvyat has released 3 days late, sorry for that, however it is now out, there's currently no in game tutorial, sorry, however the game is now available. There are currently a lot of bugs however they will be resolved in the coming weeks, there is a multiplayer issue where the player may get stuck on the "Spawning Player" screen on some lobbies, the only real solution currently is to press ALT - F4 to force exit the game and host your own lobby, sorry for any inconvenience.
[previewyoutube=e3QTsIbdNjc;rightthumb][/previewyoutube]
As previously announced, the release date was delayed to June 30th, however this unfortunately clashes with a Steam sale which would affect the games visibility on release day, which would mean less players and a worse experience overall. As a result the final date is July 15th, 15 days more than the original voted time.
Hello everyone, as the title states, Rasvyats release date has been delayed. Previously I made announcements on Steam, Discord and YouTube asking if you wanted to delay the initial release due to development being behind schedule, and the majority of you HAVE voted for a delay, meaning the game is now going to release on June 30th to allow me more time to finish the game and implement more features. [previewyoutube=QPKYMxH2VgU;full][/previewyoutube]
The game is currently in a buggier state than expected around the general time of release, I could release it now in its current state, however this would lead to the game having many unfinished features and completely broken things as is, I'm currently running very low on time to actually get the game ready for release and do not think I'll be able to. However as I've already promised a release date (April 26th) I'll leave it up to you all to vote on if you want the games first build delayed or released on the expected date. I'm very sorry for all of this, I just want the game to be as good as possible for you all upon release, rather than giving a completely broken build. To make your opinion count, you can vote on this poll https://forms.gle/C4KdDtCn3yRae3QSA
This is a pretty small update for the game its self, there are very few things of note, however these are the changes: Updated the login screen with a nice new animation and the actual game logo Made some changes to multiplayer to improve the server list Removed debug buttons from the control room Fixed player nametags Important information: The game isn't going to be receiving any updates on the main branch for a while, from now on smaller updates purely for testing that may break things will be posted to the private test branch, instructions on how to access this will be posted in the testers channel on my Discord server, if you are not in the Discord server, please DM me, my tag is thxtnt
Multiplayer has been fixed, I've also added voice chat, however I haven't tested it yet, please let me know in the Discord if it works.
The game is broken as hell right now, I've got the game set to debug so I can have logs to figure out what the hell is going on with the multiplayer -_-
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