Update 1.1.2
First of all, unfortunately, Update 1.1.2 does not include New Game+, but it is my next priority and will be released soon. Update 1.1.2 took way longer than I expected, but it brings many fixes and improvements:
You can now change the difficulty settings any time. The respective option has been added to the Settings menu. NOTE: Changing difficulty settings will automatically load the last save.
Thanks to the Steam curator Steel Cathedral from Steel Cathedral's Cuppa Tea Reviews whovolunteeredtohelp, the Englishtranslationof the game has beensignificantlyimproved.
A new late-game special upgrade has been added. FINAL LEVEL SPOILER WARNING: [spoiler]Not only does it protect your mech from gravity inversion in the final level of the game, but[/spoiler] it allows you to subjugate the power of gravity for your mining profits. With it, you can invert the gravity when you want and where you want. However, this upgrade can only beobtainedif you start a new game afteranupdate.
[olist] The threshold forcrystalbreakdown in level 3 has beenreducedby 50%.Now itismore difficultto mine them withouta vibrationsuppressor oran advanceddrill;
The threshold for sea mineexplosionshas been increased by 30%.Additionally, their "charge" decays muchmore quicklynow,makingthemeasier to deal with;
Elevator platforms are nowvisibleon the minimap atalllevelsoftheScanningTower;
Charging stationsonlevel 7 (the"bunker" level) now display their current charge(thanks to userPreston for thesuggestion);
The ThreatAnalyzerspecial upgrade has beenenhanced.Itnowalsoallows you to remove thedarkness in level 4;
The hit collider the mech has beenimproved toreducethe chances ofbeinghit byaprojectile when youthink youhave avoided it,or notbeinghit whenyou thinkthat youwere hit
Theamortizationability ofmechanicallegs has been improved,allowingyoutofall from greater heights withouttaking damage;
FINAL LEVEL SPOILER WARNING:[spoiler]In the final level,thetiming ofthegravity inversion effect has beensynchronizedwiththeAntigravityEngine.Now,normal gravity persists for 25 seconds (correspondingtothe charging time of the engine),whileinverted gravity lastsfor10 seconds (correspondingtotheantigravitationaleffect of the engine);[/spoiler]
FINAL LEVEL SPOILER WARNING: [spoiler]Destroyingsharpmetaltiles in the final level nowproducesseveralmetalspikesthatfly upward and downward.[/spoiler]
[/olist]
[olist] A button to load the latest save has been added to themainmenu. Pressing "Continue" willallowyoutocontinue your lastgamesession. To loadaspecific save file, press "LoadGame" (thanks to user Dystopia Dweller for thesuggestion);
Radar sound can now be easily turned onandoff. Thecorrespondingbutton has been added tothe minimap.Additionally, radar sound will play even with themax level minimap;
The graphics ofthe"Specialupgrades" button in themechworkshop menu have beenreworked.Thebutton should bemorevisible now;
A message about theSeismic Chargecooldownwill now appearif the playerattemptsto use itwhenthe charge is unavailable;
An animation of Oscar picking up his father's letter in the intro cutscene has been expanded with new frames;
Concrete walls can now be destroyed fromtheoutside if the player hasmetthenecessaryconditionsfor doingso. Additionally, the explosion effects will no longerappearon the wall tilesif the conditions are not met. After all, Oscarknows how to direct the blasts;
A warning soundhas been addedwhen the playerattemptsto leavetheMech workshop withthechassisoverweight (thanks to user Dystopia Dweller for the idea).I also added a special effect when the player is trying to ignore the overweight, but I will keep this effect in secret :)
[/olist]
[olist] Fixed issues with sea mines sometimes disappearingin level 4;
The system for displaying messages about getting or spending money has beenreworked to fix issues withmessagesbeing stuck orshowingincorrectvalues (thanks to user Gnafu forpointingthisout);
Tooltips for hidden items in the inventory menu will no longerappear;
TheImprovedtemperature control system special upgrade in level4has been replacedwithasecond instance ofVibrationsuppressor2.0;
Fixed an issuewhereswitchesdidnotupdatecorrectly in NewGamesettings (thanks to Dystopia Dweller for the report);
Fixed issueswhereinvisible blocksremainedafter destroying one-way gatesonlevel 7 (the"bunker" level) or walls of vaults. Also fixed an issuewhereone-way gate sometimesgotstuck in the middle ofitsopening animation (againthanks toDystopiaDwellerfor thereport);
Navigation with gamepad in the exit window and control settings now work properly;
Fixed an exploit where the player could reset the cooldown oftheSeismicChargeby reloading the game (thanks to user TW for bringing this tomy attention);
Fixed an issue where exit gates in level 7 couldnotbe destroyed (thanks to user raven128.gaming.hq forthe report);
Fixed a bug whereplayerscouldn't enterbuildingsif theywere standingintheirarea during an earthquake (thanks toDystopiaDwellerfor thereport);
FINAL LEVELSPOILER WARNING: [spoiler]Fixedissueswith air flow appearing underthe playerwhen usingthrustersto accelerate downward with inverted gravity. Also,Automatedair deceleration system now works properly with invertedgravity(thanks to user KellyF. for thereport);[/spoiler]
ENDGAME SPOILER WARNING: [spoiler]Earthquakes can no longerstart during the boss fight.Additionally, the playercan no longer to entertheboss area during an earthquake.[/spoiler]
[/olist]
[ 2024-08-19 01:37:51 CET ] [ Original post ]
Hey dieselminers!
First of all, unfortunately, Update 1.1.2 does not include New Game+, but it is my next priority and will be released soon. Update 1.1.2 took way longer than I expected, but it brings many fixes and improvements:
Changing difficulty after the game has started
You can now change the difficulty settings any time. The respective option has been added to the Settings menu. NOTE: Changing difficulty settings will automatically load the last save.
The English text of the game has been improved
Thanks to the Steam curator Steel Cathedral from Steel Cathedral's Cuppa Tea Reviews whovolunteeredtohelp, the Englishtranslationof the game has beensignificantlyimproved.
New special upgrade - Magnetic field inverter
A new late-game special upgrade has been added. FINAL LEVEL SPOILER WARNING: [spoiler]Not only does it protect your mech from gravity inversion in the final level of the game, but[/spoiler] it allows you to subjugate the power of gravity for your mining profits. With it, you can invert the gravity when you want and where you want. However, this upgrade can only beobtainedif you start a new game afteranupdate.
Balance changes:
[olist]
Other changes:
[olist]
Bug fixes:
[olist]
Ad Fundum
Oldbut Gold
Oldbut Gold
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(232 reviews)
https://store.steampowered.com/app/2647820 
[0 B]
The Great War is over, and the Age of Diesel has come. While many believe this is an era of harmony and prosperity, you know that peace is more fragile than ever. You embark on a journey into the depths of Earth to find the means to avert future conflict. But what awaits you in the darkness below? Is it a boon or doom for humanity?
Take control of a colossal mech, capable of drilling through hundreds of meters of rock in a matter of seconds. Collect valuable resources, then fly back to your base to sell minerals for immense profit. Keep a close eye on your control panel: in a dangerous environment, your mech may overheat or overcool, and, most importantly, it doesn’t run on air – it needs fuel to operate. And beware of falling stones - your machine's hull won't withstand too much damage.
Take control of a colossal mech, capable of drilling through hundreds of meters of rock in a matter of seconds. Collect valuable resources, then fly back to your base to sell minerals for immense profit. Keep a close eye on your control panel: in a dangerous environment, your mech may overheat or overcool, and, most importantly, it doesn’t run on air – it needs fuel to operate. And beware of falling stones - your machine's hull won't withstand too much damage.
Rebuild your base
Your base has seen better days, but with enough amount of money you will restore it to its former glory and beyond to enhance your mining performance and unlock special abilities.Upgrade your gear
Upgrade every part of your mech individually to transform an outdated prototype into a technological marvel. Experiment with different builds to create the ultimate mining machine best suited for your playstyle.Find hidden secrets
Discover artifacts to unravel the history of the first human civilization on Earth, or search for the remnants of the previous underground expedition to unlock special upgrades with unique effects for your mech.Explore 8 diverse locations
The deeper you go, the more locations you will discover. Each has its own visual style, atmosphere, gameplay mechanics, and threats to deal with.Survive earthquakes
The ground you dig does not stand still – it shifts, changing its terrain. An earthquake is a dangerous time to collect resources, but when it’s raining minerals, how can you resist not grabbing some ore?Other features
- Procedurally generated world: each run will be unique!
- Original soundtrack: every location in the game has its own music and atmosphere.
- Several difficulty levels: whether you seek a challenge, want to relax, or aim for a balanced experience, you'll find a suitable difficulty.
- Several story endings: can you unlock them all?
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i3-3225 or AMD A8-7650KMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 740 or ATI Radeon HD 4890
- Storage: 400 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB