V1.2 - Patch Notes
Fires in three-round bursts. Kinda looks like a kitten. Well-rounded rifle. Missed shots stick to the ground, and can be picked back up.
AWESOME SKULL THAT BREATHES FROST LIKE A FLAMETHROWER Close-range annihilator. Chews through ammo, but deals massive damage up-close.
Full-auto hitscan eviscerator. Shoots bolts of electricity, like most guns do. Far-range point-and-shoot. Deals more damage the farther away you are from your target.
You'll never guess what he does.
Strolls around the arena, barraging you with slow-moving projectiles. Can easily fill the air with bullets if ignored, making in-air navigation harder.
Launches explosive grenades. Keep an ear out for warning flares.
Uses its energy blades to slash through the air, creating waves of energy that turn the ground into a maze. Weave through projectiles to hit its weak point, but be careful of its back-mounted turret.
[REDACTED]
As always, join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game, Updates for SGRAW will soon slow down, so get your suggestions in while you can!
~ Gurj
[ 2024-09-26 01:45:29 CET ] [ Original post ]
A major content update for SGRAW is here! Three new weapons added to your arsenal, with new enemies to use them on and more shop items to buy with your hard-earned tokens. [previewyoutube=6th6qkr5HsI;full][/previewyoutube]
NEW WEAPONS:
BURST
Fires in three-round bursts. Kinda looks like a kitten. Well-rounded rifle. Missed shots stick to the ground, and can be picked back up.
COOLER
AWESOME SKULL THAT BREATHES FROST LIKE A FLAMETHROWER Close-range annihilator. Chews through ammo, but deals massive damage up-close.
CONDUCTOR
Full-auto hitscan eviscerator. Shoots bolts of electricity, like most guns do. Far-range point-and-shoot. Deals more damage the farther away you are from your target.
NEW ENEMIES:
The SHOTGUNNER
You'll never guess what he does.
The INSECT
Strolls around the arena, barraging you with slow-moving projectiles. Can easily fill the air with bullets if ignored, making in-air navigation harder.
The MORTAR
Launches explosive grenades. Keep an ear out for warning flares.
The JAWBREAKER
Uses its energy blades to slash through the air, creating waves of energy that turn the ground into a maze. Weave through projectiles to hit its weak point, but be careful of its back-mounted turret.
NEW MODIFIERS:
[REDACTED]
OTHER CHANGES:
- Control rebinding is now available in the options menu
- The shop now lets you reroll items, once per run
- Completely rework "Cyber Hook" buff - it now controls more like an actual grapple hook
- The player now properly walks down slopes
- Launcher grenades should no longer clip through floors
- Fix CRT filter not scaling with window size
- Improve aiming on controller
- Add "Viewmodel FOV" slider to settings menu
- Add "Gamepad Vibration Intensity" slider to settings menu
- Movement should feel a bit less floaty while in mid-air now
- Optimize hit detection for player's bullets; no more finicky shield collisions
- Rearrange the entire in-game HUD
- Only rumble controller if it's the most recent input type
- Show descriptions for each weapon while in the hub area
- Improve performance even more
REMINDER:
As always, join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game, Updates for SGRAW will soon slow down, so get your suggestions in while you can!
See you in the arena.
~ Gurj
v1.1 - Patch Notes
After a long period in disuse, the local sewers have been refurbished and repurposed as a combat arena.
The focus of this map is to encourage combatants to use all of their movement tech. Wall-running alone isn't gonna cut it here.
He looks friendly. Turrets remain in a single fixed location, constantly firing bullets to maintain pressure. However, they're slow to turn; when low on resources, it's not a bad idea to approach a turret from behind to farm ammo/health.
Hopefully he won't mind if I borrow some ammo.
(Richard)
Going for a jog. Exercise is important. Scythes tend to idly stroll throughout the arena. They'll wait until a combatant's back is turned before switching into attack mode, relentlessly pursuing their target for a devastating strike.
Shouldn't have interrupted the jog.
Cyclones are protected by their iconic blue shield. The shield can be bypassed through explosions, plasma, or the big gap in the front. However, doing so causes the Cyclone to attack, which can either be inconvenient or straight-up deadly.
Lasers do, oddly enough, tend to hurt.
Plenty of new modifiers have been added to the shop. Are you a fan of movement? Because we've got plenty of movement in this update.
Enough modifiers have been added, in fact, that the shop's capacity has been upgraded.
More items up for sale per run, but watch what you purchase - prices go up after every purchase.
Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,
~ Gurj
[ 2024-06-27 23:08:40 CET ] [ Original post ]
A major content update for SGRAW has arrived! A new arena, new enemies, and new modifiers are here to spice up combat. [previewyoutube=HQhFcfoT_Kw;full][/previewyoutube]
NEW ARENA:
THE SEWERS
After a long period in disuse, the local sewers have been refurbished and repurposed as a combat arena.
The focus of this map is to encourage combatants to use all of their movement tech. Wall-running alone isn't gonna cut it here.
NEW ENEMIES:
The TURRET
He looks friendly. Turrets remain in a single fixed location, constantly firing bullets to maintain pressure. However, they're slow to turn; when low on resources, it's not a bad idea to approach a turret from behind to farm ammo/health.
Hopefully he won't mind if I borrow some ammo.
The SCYTHE
(Richard)
Going for a jog. Exercise is important. Scythes tend to idly stroll throughout the arena. They'll wait until a combatant's back is turned before switching into attack mode, relentlessly pursuing their target for a devastating strike.
Shouldn't have interrupted the jog.
The CYCLONE
Cyclones are protected by their iconic blue shield. The shield can be bypassed through explosions, plasma, or the big gap in the front. However, doing so causes the Cyclone to attack, which can either be inconvenient or straight-up deadly.
Lasers do, oddly enough, tend to hurt.
NEW MODIFIERS:
Plenty of new modifiers have been added to the shop. Are you a fan of movement? Because we've got plenty of movement in this update.
Enough modifiers have been added, in fact, that the shop's capacity has been upgraded.
More items up for sale per run, but watch what you purchase - prices go up after every purchase.
OTHER CHANGES:
- Fix controller rumbling when it's not in use
- Stronger enemies now drop more health than regular ones
- Always compile shaders on startup to mitigate framedrops
- Fix viewmodel not being affected by Render Scale setting
- Advertisement billboards now properly emit light
- Redo CRT filter effect to maintain screen legibility
- The camera now properly tilts when wallrunning
- Change the crosshair for the Crossbow to better indicate which fire mode it's in
- Fix framerate drops tied to constant audio file decoding
- Optimize hit detection - bullets should now hit enemies from farther away
- Enemies now return to their original spawn points when falling out of arenas
- Fix being able to spawn inside walls when falling out of arenas
- Enemy melee attacks are no longer deafeningly loud
- The shotgun's alt-fire now reloads even when the gun's not equipped
- Add shadow quality option to settings menu
- Fix waves not properly registering as being finished
- Add an option in the console to replay the tutorial
- Add a bunch of easter eggs
- Fix z-fighting on objects far away from the camera
- Tweak the wave randomizer to give the player more chances to refill resources
- Fix several bugs that are too insignificant to properly document
REMINDER:
Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,
See you in the arena.
~ Gurj
v1.0.1 - Patch Notes
Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,
~ Gurj
[ 2024-04-13 23:47:38 CET ] [ Original post ]
The very first update for SGRAW mainly seeks to fix bugs and improve performance.
CHANGES:
- Fix high GPU usage due to high internal framerate
- Add options for framerate caps, including VSync and unlimited framerate
- Move game credits to pause menu
- Add link to Discord server in pause menu
- Fix mouse input not working while title text is on screen
- Increase reflection quality slightly
- Fix bug with crossbow's fireball mode not colliding with walls
REMINDER:
Join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game,
See you in the arena.
~ Gurj
Welcome to SGRAW
SGRAW is a game I made over the course of 7 months. It's a fast-paced, movement-heavy, action-packed shooter where the goal is simply to last as long as possible. If you're familiar with any movement shooter released in the past few years, you probably get the idea.
[previewyoutube=rRmYAeUIFvY;full][/previewyoutube]
It's simple. You get in the elevator, enter the arena, and mow down hordes of robots. You have your trusty gunstaff at your side, and 5 weapon attachments to choose from at any time.
5 weapons at launch, each with unique alt-fires. Oh yeah, and the staff just so happens to have a sawblade on the other end.
They won't mind being cut up. Probably. Shoot enemies to get health back. Saw them to recover ammo. Pick your weapon and your tactic to fit the situation. Keep pushing forward.
Every few waves, you have the option of buying upgrades to help you out. They last until the end of the run, so buy them often.
Lots of stuff to choose from, and items are shuffled every run. However, there's a catch - if you wanna buy an upgrade, you gotta buy a few downgrades first. Some purchases are inconsequential. Others change the game entirely in drastic, and often stupid, ways.
Wanna flex? There's friend-only leaderboards. Show off your high score to your pals!
I swear, I've gotten better scores offline.
If you report a bug, talk about the game, or just say hi, I have a Discord server up and running: discord.gg/8g7yMStZVY I also have a BlueSky account, I guess.
This is the first game I've ever made. It took a lot of effort and a lot of struggle, so I hope you have fun!
~Gurj
[ 2024-04-08 23:34:12 CET ] [ Original post ]
Welcome to Shoot Giant Robots and Wallrun.
The objective is in the title.
SGRAW is a game I made over the course of 7 months. It's a fast-paced, movement-heavy, action-packed shooter where the goal is simply to last as long as possible. If you're familiar with any movement shooter released in the past few years, you probably get the idea.
The story does not matter. There is no campaign. There is only violence.
[previewyoutube=rRmYAeUIFvY;full][/previewyoutube]
An Adrenaline Rush Right From The Start
It's simple. You get in the elevator, enter the arena, and mow down hordes of robots. You have your trusty gunstaff at your side, and 5 weapon attachments to choose from at any time.
5 weapons at launch, each with unique alt-fires. Oh yeah, and the staff just so happens to have a sawblade on the other end.
They won't mind being cut up. Probably. Shoot enemies to get health back. Saw them to recover ammo. Pick your weapon and your tactic to fit the situation. Keep pushing forward.
Make A Purchase Or Two
Every few waves, you have the option of buying upgrades to help you out. They last until the end of the run, so buy them often.
Lots of stuff to choose from, and items are shuffled every run. However, there's a catch - if you wanna buy an upgrade, you gotta buy a few downgrades first. Some purchases are inconsequential. Others change the game entirely in drastic, and often stupid, ways.
Earn Bragging Rights
Wanna flex? There's friend-only leaderboards. Show off your high score to your pals!
I swear, I've gotten better scores offline.
Get In Touch
If you report a bug, talk about the game, or just say hi, I have a Discord server up and running: discord.gg/8g7yMStZVY I also have a BlueSky account, I guess.
Enjoy!
This is the first game I've ever made. It took a lot of effort and a lot of struggle, so I hope you have fun!
See you in the arena.
~Gurj
Shoot Giant Robots and Wallrun
Gurj
Gurj
April 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews
(5 reviews)
https://store.steampowered.com/app/2862400 
[0 B]
Shoot Giant Robots and Wallrun is a fast-paced, movement-heavy, arcade-style arena shooter.
Fight endless hordes of robots in hand-crafted arenas, all while running around at breakneck speeds. There is no lore; the story does not matter. There is no long-winded campaign. The moment you enter the arena, it is ON.
Fight endless hordes of robots in hand-crafted arenas, all while running around at breakneck speeds. There is no lore; the story does not matter. There is no long-winded campaign. The moment you enter the arena, it is ON.
- Aggressive combat design where you take what you need from your enemies. Shoot a robot to get health, or melee it with your buzzsaw to recover ammo.
- Movement, movement, and more movement. Run along walls, swing from monkey bars, grapple through the air, launch from jump-pads, and more.
- 5 weapons to wield, each with special alt-fires. Discharge your shotgun backwards to fly into the air, fill your assault rifle with more juice to give it more power, or create devastating waves of energy that slice through opponents.
- Online leaderboards. Compete with your friends to see who can get the highest score.
- Modify each run using a unique pick-your-poison shop system, where every purchase changes the rules in absurd ways. Want to upgrade yourself? Gotta buy a few downgrades first.
- An original soundtrack created by the developer himself that floods the soundscape with distorted synthesizers and low-tuned guitars.
MINIMAL SETUP
- OS: Ubuntu
- Processor: 2.4 GHz Quad-Core or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2+ GB VRAM. Vulkan 1.2 support
- Storage: 350 MB available space
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