Bug Fixes
- Leaderboard should now show the scores correctly
- Fixed a bug that caused the game to use multiple weekly leaderboards
- Fixed a bug where player would not be able to close the book in the tutorial when using a controller
- Fixed a bug where some buttons did not deactivate when hide controls toggle was active
- Fixed a visual bug that caused (click for more info) text to render incorrectly
- You will now be able to get Weekly Champion achievement upon opening a leaderboard and not only at the end of weekly run
Hey all, If you see any bugs please report them in the forum or on the discord as that helps us immensely! We have brand new rooms, features, a few fixes and Spanish localization. Please leave a review, these help with visibility! Here's what we got.
Additions
- Spanish translation is now available
- New Weekly Runs and global leaderboards
- New items: Broken Wand & Gumboots
- New Rooms:Boulder Room & Mirror Room
- Puzzle mode: less random, all rooms present, smaller levels
- Changes to Normal and Hard campaigns
- Controller Support
- Setting to remove input buttons/text in game.
Bug Fixes
- Fixed 2 bugs that caused abyss to fail generating
- Smaller bugfixes and translation fixes
Hey all, If you see any bugs please report them in the forum or on the discord as that helps us immensely! We have a few fixes and Portuguese localization. Please leave a review, these help with visibility! Here's what we got.
Additions
- Portuguese translation is now available
Bug Fixes
- Fixed a bug where some achievements would be unavailable in some modes
- Further improvements to level generation stability
Hey all, If you see any bugs please report them in the forum or on the discord as that helps us immensely! We have a few fixes, some new additions, and German localization. Please leave a review, these help with visibility! Here's what we got.
Additions
- German translation is now available
- New page in the tutorial manual that explains the secret rooms spawn order
- Some of the finisher items will now only appear at the shops
Bug Fixes
- Multiple fixes for Russian, Japanese and Chinese localizations
- Fixed a bug where game would set the wrong resolution in the fullscreen for some displays
- Fixed a bug where systems that react to players action (error rooms and Abyss level) would not work correctly in some situations
- Fixed a bug where error room would not render correctly when unlocked by some item effects
- Fixed a bug where HP, gold and combo UI elements prevented you from clicking in the level
- Fixed a bug where crystal ball would not render rooms in abyss level
- Fixed a bug where crystal ball would not activate On room unlock items
Hey all, If you see any bugs please report them in the forum or on the discord as that helps us immensely! We have a few fixes and Simplified Chinese localization, more localizations are on the way so we'll have an update each time we add them. Please leave a review, these help with visibility! Here's what we got.
Additions
- Simplified Chinese translation is now available
Bug Fixes
- Fixed a bug where one of the Abyss levels would incorrectly spawn rooms
- Fixed a bug where you could get one armor in one life mode (but you would still die in one hit)
- Fixed a bug where you could get armor in 11th slot
Bug Fixes
- Fixed a bug where player would be stuck in Abyss if he cleared the level instantly
- Fixed a bug where in multi-level floor error rooms would sometimes spawn incorrectly
- Fixed a bug where Crown item would unlock rooms but they would not appear in the level
- One life no longer starts you with a talisman item (that you couldn't use)
Bug Fixes
Fixed a bug where Abyss level would crash if you place a mark in a specific spot.
Hey all, We're absolutely thrilled at all the fun everyone is having and we're hard at work getting those bugs squashed and implementing some of the changes you're requesting. Please leave a review as that really helps us out! Here's what we got.
Additions
- Great improvements for predictable level generation (and improved bad cases in normal generation)
- Predictable level generation toggle and Stop timers toggle no longer disables the achievements in turned on
- Added completion time for Game Over and Victory screens
- Added a Win Streak Counter in Progression tab
- New types of room layouts
- You can now move the camera when showing the level in game over screen
Bug Fixes
- Fixes for level generation:
- Fixed a bug where generation was breaking if a barricade room tried to spawn near a single wall
- Fixed a bug where a special room would spawn on top of entrance
- Improved stability for generation
- Improved generation for predictable mode (now even more predictable and stable)
- Fixes for Abyss:
- Fixed a bug where error room would incorrectly spawn in abyss level in confusion challenge
- Fixed a bug where last level on Abyss would jump after every action
- Fixed a bug where Abyss would incorrectly restore player marks upon returning to the level
- Fixed a bug where player would need to take damage to progress the level if he instantly completed it
- Passive items should now correctly work in Abyss
Hey all, We're absolutely thrilled at all the fun everyone is having and we're hard at work getting those bugs squashed and implementing some of the changes you're requesting. Please leave a review as that really helps us out! Here's what we got.
Additions
- Added following accessibility toggles
- Toggle to reduce visual effects
- Toggle to disable all timers for levels
Bug Fixes
- Fixed a bug when trying to rebind keys
- Fixed a bug when right clicking in Pay To Play challenge would use special item
- Fixed a bug where error rooms would spawn incorrectly
- Multiple fixes for level generation stability
Bug Fixes
Challenges: Fixed small issue with challenges and modes not enabling unlocks.
Hey everyone, Dungeon Divers is now live! Please enjoy the game, if you have any bugs go ahead and post them in the forums and let us know. If you have a moment please leave us a review! It really helps people find the game. Thanks again for all your support and happy diving!
Hey everyone, Just wanted to make a quick announcement that Dungeon Divers releases August 29th at 9AM PST. We're really thrilled at the amount of fun everyone has had with the game and we can't wait to share what we have in store for post-launch. If you haven't already please wishlist the game below and if you can't wait to play we have a prologue available right now. https://store.steampowered.com/app/3108900/Dungeon_Divers_Prologue/ Thanks again for all your support and we can't wait to get it into your hands. Onward to release!
Hey everyone, We're pleased to announce that Dungeon Divers Prologue is now live. As a reminder all progress from the prologue will carry over to the full game! Please be sure to leave a review on the prologue when you can and wishlist the full game as that really helps us get discovered by new gamers! We'll be talking about the release date really soon! Happy Diving! https://store.steampowered.com/app/3108900/Dungeon_Divers_Prologue/
Hey all, We're excited to share that the Dungeon Divers Prologue will be coming out August 13th. Here are some of the important difference between the demo and prologue. Please wishlist the main game and prologue as that helps with visibility helping other people find us!
- Progress between prologue and main game will transfer!
- Updated graphics such as room icons
- Updated graphical tilesets and room decor
- Bug-fixing and optimizations under the hood
Hey all, Here's the patch notes for Demo Update #4, if you have any issues please make sure to post in the forums so we can address them quickly. Thanks for all your wonderful feedback thus far. Please wishlist as that helps out immensely!
Main Changes:
- You will now get a short description of its rules for the room when you hover over its icon in the top right
- Items now are being pooled contextually (for example you can't get charge items without active items)
- Added key remapping for keyboard/mouse
- Add try tutorial popup for new players upon starting new game
Shop:
- Prices in later shops were increased slightly
- Fix shop price color for items on sale (it's now golden and has a little sale text)
Item changes:
- Buff to Piggy Bank (now gives 2-3 coins per damage taken)
- Nerf to bandages (now only gives armor if you don't have any armor)
Other Fixes:
- Fixes for black market and outsider rooms (made them more consistent to find)
- Fixed some errors in tutorial dialog
- Added additional explanation for distance in black market and outsider rooms pages
- Changed normal campaign (black market rooms removed from normal)
Bug fixes:
- Fixed a bug where upon reloading a save shop prices for later shops would reset
- Fixed a bug where ultra-wide resolutions would break the camera
- Fixed a bug where game mode text above continue button would not show correctly
Join us for a quick look at Dungeon Divers during Steam Next Fest! Be sure to try out the demo and let us know what you think! Till next time, happy diving!
Hey all, Here's the patch notes for Demo Update #3, if you have any issues please make sure to post in the forums so we can address them quickly. Thanks for all your wonderful feedback thus far. -Made written rules more consistent across the game -Updated art for some Secret Manual pages -Updated tutorial dialog -Updated dialog on reaching final level of normal mode -Updated last 2 levels of normal campaign -Fixed a bug when some levels were not generating correctly -Fixed a bug where some seeds could not generate a level and would crash the game Till next time, happy diving!
Hey all, We're excited to share we'll part of the Cerebral Puzzle Showcase on May 23rd, be sure to join us during the event as livestreamers play the game and we celebrate all the excellent puzzle games that will be going on! Here's the patch notes for Demo Update #2 -Fixed some minor bugs on the backend -Enabled Normal Campaign mode -Adjusted some UI elements to ensure functionality -Added more bugs to fix later Till next time, happy diving!
Hey everyone, We love all the feedback you've given so far about the game and we're working hard to update the demo all the fixes you've mentioned! Here's the first patch for the demo and we're working hard on more fixes so keep those bug reports and feedback coming in! We're also part of the Endless Replayability Festival! FIXES - Updated tutorial - Multiple bugfixes -Added more bugs to fix later ADDITIONS - Dynamic tips for various secret rooms - Added new dialog - Demo now includes challenge "The Tank" - Russian Language Added! Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.
Dungeon Divers
Wilson The Ball
Wilson The Ball
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(51 reviews)
https://store.steampowered.com/app/1844790 
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Test Your Wits
With nearly a dozen different types of rooms to disarm each with their own conditions, quirks, and logic to solve what starts off as a simple task will become increasingly complex and difficult to decipher. Choose carefully as you only have a finite number of tries before your mission is deemed a failure.
An Arsenal At Your Disposal
As you progress through the dungeon you're clearing, objects of power may be uncovered to assist in your journey. Some simply help you survive mistakes, other may grant you the ability to uncover vital clues for your efforts, and some grant you extra riches. Choose wisely as you can only carry so many artifacts at once.
Every Dungeon Is Different
No two dungeons share the same layout. Procedural generation means that every delve is different providing countless hours of entertainment as you clear level after level.
- OS: Debian-based Distro
- Processor: Intel i5/AMD Ryzen
- Graphics: Integrated GraphicsVR Support: None
- OS: Debian-based Distro
- Processor: Intel i7/AMD Ryzen
- Graphics: Dedicated GraphicsVR Support: None
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