Fixed a bug where music caused a memory leak due to incorrect loading methods. It must now perform as well as the initial version! (It absolutely has to!)
Class Adjustments:
- Trickster can now only gain the Free Reroll bonus from Mark rewards at the shop once per shop. (While using abilities repeatedly through synergy is a fun combo, we found that infinite combinations could be achieved with just one or two items. The ability remains powerful when properly combined, but infinite combos will no longer be possible. We plan to add more effects to Trickster's ability that triggers when Marks are collected in future updates.)
Quest and Reward Adjustments:
- Target of Fate now removes the Freeze status from a slot if it is frozen.
Bug Fixes:
- Fixed a bug where Warped Chips did not work when passing through only one pocket. - Fixed a bug where Savings Account did not interact with Bard correctly. - Fixed a bug where Discard Loan did not work properly with Bard. - Fixed a bug where gold obtained through Street Performance was not correctly reflected in the shop. - Fixed an issue where shop prices did not increase as expected when many badges were equipped. - Fixed a bug where Target of Fate caused a crash under certain conditions. - Fixed a bug where the final round would not conclude when the target score was increased.
Text Adjustments:
- Fixed a bug where "encore" was displayed as a different item. - Adjusted "encore" and "inspiration" so they start disabled by default, making their current states more intuitive.
[ 2024-12-15 11:25:56 CET ] [ Original post ]
Emergency Update for Lag Issues
The primary cause of the issue stems from loading a variety of assets and keeping most of them loaded in memory simultaneously. This approach not only uses excessive memory but also leads to gradual increases in memory consumption during gameplay, particularly when memory-intensive actions occur. This accumulation results in significant lag as users continue to play. In the current version, some scenarios require up to 4GB of memory. While it is challenging to completely overhaul the asset loading structure in a short time frame, we have made interim adjustments by changing the way critical assetsthose contributing most to memory wasteare loaded. These assets will now be loaded on-demand. In the next patch, we plan to fully optimize the asset loading system, ensuring smooth gameplay even on devices with less than 1GB of RAM. +The issue has been identified as ongoing, and we are currently investigating the root cause. A hotfix will be deployed once more.
Bug Fixes:
Fixed a bug where Joker Pockets were not correctly calculated as all colors when determining Monochrome bonuses. Fixed an issue where selecting a Portal Pocket with a Pocket Ball and clearing the round made it impossible to designate the portal again.
[ 2024-12-12 12:17:20 CET ] [ Original post ]
New Class: Hunter
In this patch, a new class called Hunter has been added. Depending on the actions you use most frequently during gameplay, you will gain different abilities. Utilize abilities that suit the current situation to clear the game!
Unique Class Badges
Additionally, this patch introduces unique badges for each class. These items appear as rewards after defeating bosses and either enhance or modify the abilities of each class. Currently, five items have been added for each character except the Hunter. More items will be added in future patches, and badges for the Hunter will be included once the class has been confirmed to be functioning as intended.
Archer Rework
Finally, adjustments have been made to the Archer class. Due to feedback that its abilities were unintuitive and difficult to use, the ability will now activate after every three uses of the ball, rather than only at the end. This change should allow for more varied and strategic use of the Archer's abilities.
Quest and Reward Adjustments:
- Changed the behavior of Target of Fate so that it now always grants a chip, even if the ball does not actually land in the target pocket. Additionally, clarified in the text that the ball will generally always land in the target pocket.
Bug Fixes:
- Fixed a bug where attempting to view the details of an item without a description in the shop would display placeholder text. - Fixed an issue where All Joker would always activate whenever a pocket ability changed. - Fixed a bug where the Archer was not unlocked after completing the tutorial. - Fixed an issue where the Tricksters pocket expansion occurred excessively often. - Fixed a bug where token duplication was guaranteed to appear in boss rewards. - Fixed a bug where the class descriptions displayed incorrectly. - Updated the text for Target of Fate. - Adjusted the No More Gambling text to indicate failure occurs when a "bet" is unsuccessful, not a "chip." - Made several minor text corrections.
[ 2024-12-11 17:23:14 CET ] [ Original post ]
Introducing the Bingle Bingle + Rack and Slay bundle!
Thanks to Fabian Fischer's great suggestion, we've created this bundle. If you're someone who doesnt want to stop rolling the ball, this is a bundle worth checking out. Rack and Slay is a billiards roguelike dungeon crawler with dynamic, unpredictable gameplay, as the ball can go in any direction! https://store.steampowered.com/bundle/45957/Bingle_Bingle__Rack_and_Slay/ Development on Bingle Bingle is also ongoing! Were working hard towards a UI patch, and we sincerely appreciate all the feedback you've provided. Enjoy the game and look forward to more exciting updates for Bingle Bingle!
[ 2024-10-18 11:14:00 CET ] [ Original post ]
In this patch, over 80 new items have been added. These include various new badges, quests, and reward badges, as well as reworks to classes and house edge, changes to the shop system and functions, and overall balance adjustments. Previously, the limited range of choices made the gameplay feel repetitive. In version 0.5.0, we have focused on addressing this issue. This patch is not the last, and more options will be added in future updates.
Various badges, starting badges, reward badges, quests, and house edges:
+The balance of existing balls and special pockets has been adjusted, and some mechanics have been modified.
Changes to the shop structure and functions:
Players can now more actively search for items in the desired category. This increases the strategic options available in the shop while eliminating the frustration of waiting for the right shop to appear, as was felt in previous patches. -You can now change the type of shop you will visit next, at the cost of 1 coin. -The full shop lock feature has been removed. Instead, you can now right-click on individual items to lock them at the cost of 1 coin. -Locked slots will bring up items from the next shop category, rather than the locked item, during the next shop reroll. -Puck has been moved from the badge shop to the pocket shop.
Class abilities adjustment:
- The coin bonus ability for all classes has been unified to gain extra coins based on the number of tokens left in the round. The coin abilities were tied to vastly different elements, causing balance issues when adding new features. Some classes became overly powerful, while others couldn't use them at all. This patch reduced class diversity, so we plan to add class-specific badges in future patches. - The number of tokens in each class's basic deck has been reduced, and different betting types have been included in the first deck. This aims to make other betting types more accessible from the start. Previously, even after adjusting pockets, finding and using the desired betting type was too restrictive. You can find more details in the beta version patch notes below. 0.5.0 beta hotfix 1, hotfix 2, hotfix 3
[ 2024-09-28 16:32:18 CET ] [ Original post ]
Patch Note 0.5.0 hotfix3 (beta)
- You can now lock individual items in the shop by right-clicking on them. - Locking an item will cost 1 coin. You can spin the shop with the locked item remaining in place. - Language files have been added. However, since this is a temporary version, some text may be missing.
Feature Adjustments:
- Pucks now appear in the Pocket Shop, and one Pocket will appear in the Badge Shop. - Betting upgrades will no longer appear in the Betting Shop until Special Bets are unlocked.
Bug Fixes:
- Fixed a bug where Overeating triggered on normal balls. - Pioneer now interacts correctly with other functions. - Cycle now interacts correctly with other functions. - Fixed a bug where Duality was not working at all. - Fixed a bug where the tutorial did not work properly in the beta version.
[ 2024-09-26 17:18:29 CET ] [ Original post ]
Badge Adjustments:
- Star Pocket will now apply cumulatively when affected by multiple Star Pockets simultaneously. - The reduction effect of Joker Pocket will now only apply once, even when influenced by multiple pockets simultaneously. - The way Joker Pocket interacts with various badges has been changed. In most cases, this will be a buff, but if any negative effects arise for the user, please report them. (However, when counting the number of pockets, a single Joker Pocket will not be treated as multiple pockets.) - Chain Pocket can no longer receive chips from multiple pockets simultaneously. (In a future UI patch, this will be adjusted to increase the chips from the pocket itself to improve intuitiveness.) - Nine new badges related to pockets have been added. - Ascending Order has been reworked: "Now increases the value of the token by 80% for each lower-value token used in that round.
Quest and Reward Adjustments:
- Two new quests have been added.
Feature Adjustments:
- The Bet layout has been updated to interact with Joker Pocket for display.
Bug Fixes:
- Fixed a bug where Large Ball occasionally ignored the 0x multiplier of Equality. - Fixed a bug where Large Ball occasionally didnt apply the Monochrome effect. - Dwindling Rose now properly reduces by 30%, instead of 50%. - Fixed a bug where pocket-related items didnt work with Joker Pocket. - Fixed a bug where Gluttony Pocket would calculate points even though the ball was consumed. - Fixed a crash that occurred when Portal Pocket moved multiple times. - Fixed an issue where Portal Pocket didnt apply when moving multiple times. - Fixed a bug where Draw Haters description text was not properly updated. - Fixed a bug where the final score exceeded 999,999,999. - The Double Apply starting badge now interacts properly with Bard. - Fixed a bug where Matryoshka copied tokens. - Fixed a bug where Matryoshka could draw tokens that had been destroyed. - Fixed a bug where Defiant was not functioning. - Bards abilities have undergone significant adjustments (if you experience any unexpected interactions, please report them). - Fixed a bug where High Chair would trigger Bards ability even when conditions werent met. - Fixed a bug where the continue item button would not work if spread across two pages. - Fixed a bug where House Edges gold increase/decrease was not applied to Gold Mace's coin calculations.
Text Adjustments:
- Fixed a text error in Round Robin. - The current text for Duality has been updated to specify that it only works on pockets where Duality is applied. - Frozen Sandwichs description has been updated to state that it gives based on the number of frozen slots within its range. - Chaos Bets description has been updated to clarify that if it doesnt meet the conditions, it becomes a normal bet. - Ice Balls missing detailed description has been added. - The description for Betting Payback has been corrected to mention chips instead of points. - Fixed a bug where Growth Support would incorrectly display other item descriptions.
Known Issues Being Addressed:
- There is a minor lag issue when starting the game or transitioning to the store due to store logic. - The cause of a bug where the store occasionally provides double coins has not yet been identified. Please report any further details.
[ 2024-09-22 17:03:02 CET ] [ Original post ]
Notice
Now, you can play version 0.5.0 Beta on Linux as well.
Balance Adjustments:
- The shop type now always cycles in the following order: pocket > bet > ball > badge. However, the current shop type is excluded from the cycle. - The shop's loan risk has been changed from 2 gold to 1 gold. Dart Adjustments: - Reduced the number of darts discarded by the discard dart from 2 to 1. - The ability of the Frozen Pocket Dart has been reduced from freezing 33% of slots to 20%, and the number of frozen slots is now rounded down instead of up. - The ability of the Discard Reduction Dart has been changed from reducing 2 discards to 1. - The spawn rate of the Discard Reduction Dart has been reduced.
Bug Fixes:
- Fixed a bug where the basic house edge score increase was not being applied. - Fixed a bug where the text for Alpha discard was not displayed correctly. - Fixed a bug where the ball title was incorrectly displayed as pocket in the shop. - Fixed a bug where the Joker pocket only provided a 0.2x multiplier. - Fixed a bug where tokens appeared white, even though they couldnt be upgraded due to the Sealing Hipflask effect. - Fixed a bug where Late Bloom was not functioning. - Fixed a bug where Tricksters pocket duplication ability wasnt working. - Fixed a bug where Tricksters mark wasn't set correctly when continuing a game. - Fixed a bug where Red-Eyed Penguin wasnt freezing green slots. - You can now complete the Snowdrop quest with the Red-Eyed Penguin. - Fixed an issue where the shop refresh tooltip wouldnt appear in the shop if you didnt have enough coins.
Text Adjustments:
- Fixed issues in Skull Daiquiri's description. - Added text to various items that were missing their current stats. You can check them in the shop by pressing shift! - Improved the description for Perk Crusher. - Improved the description for Keep the Change. - Fixed an issue where the description for Color Play was displayed in reverse. - Indicated that Betting Purge is permanently applied.
[ 2024-09-09 16:01:12 CET ] [ Original post ]
Notice
While the save data bug has been resolved, we recommend backing up your save data just in case. The save data file path can be found in the Save Data Backup Notice below. Additionally, this beta includes a variety of new items, rewards, and initial bonus badges. The newly revamped shop system, ongoing class and item balancing, and house edge adjustments are also part of this update. Please note that this beta is only available for Windows users and is only supported in English.
Save Data Backup Notice:
The save data location is as follows: `user/appdata/roaming/knittinggames/binglebingle/Save.json` (You can easily access the path by typing `%appdata%/knittinggames/binglebingle` into the Run command (Win+R)). For save data that hasn't completed the tutorial in the previous version, conflicts may occur. We recommend testing for users who have completed the tutorial. Please refer to this link on how to join the beta branch.
Shop Adjustments:
- The shop structure has been changed. - The reroll price increase, which was previously a house edge feature, is now applied to the base game. - The shop lock feature has been removed. - A new feature has been added that allows you to choose the type of the next shop.
Balance Adjustments:
- All classes now start with one fewer default token (5 tokens). - One of the default tokens has a different bet applied compared to the others. - Special pockets now appear in the special discount shop. - Pocket packs are now available in the special discount shop.
Ball or Bets Adjustments:
- Mirror Bet has been replaced with Chaos Bet. - Chaos Bet randomly selects one of the available bet areas and applies the bet. - Chaos Bet has a value multiplier of 1.5/2/2.5/3x. - Multi Ball price increased by 1 coin (6 > 7). - Super Ball price decreased by 1 coin (6 > 5). - Ice Ball price decreased by 1 coin (5 > 4). - Heart Ball price increased by 1 coin (6 > 7). - Large Ball price increased by 1 coin (6 > 7), and Large Ball now has the same 0.5x multiplier as Multi Ball. - Pocket Ball price decreased by 1 coin (6 > 5). - Pocket Ball's base points increased from {5,7,9,11,15,19,25} to {10,15,20,25,35,45,60}. - Wave Ball price decreased by 1 coin (6 > 5). - Wave Ball's base points increased from {1,4,7,10,16,22,31} to {7,12,17,22,29,36,45}.
Badge Adjustments:
- Various new badges have been added!
Pocket Adjustments:
- The Joker Pocket's multiplier reduction has been changed from 50% to 20%.
Class Adjustments:
- Classes no longer have unique gold abilities, and as a result, the Trickster's ability to store round tokens has been removed. All classes now earn extra gold based on the number of leftover round tokens. - While this patch reduces the distinctiveness of each class, we found that having different gold abilities was a major obstacle to adding new badges with diverse abilities. In the future, we plan to address this issue by adding badges that make class abilities more interesting.
Quest and Reward Adjustments:
- Rainbow Token no longer changes the bet type, but only changes the Bet Ability. - Pocket Fixer has been divided into five versions: straight, split, street, corner, and line. Each version is provided with the corresponding bet. - Two new starting items have been added. - The Stake Raise has been removed from the game and replaced with around 10 new badges that increase round tokens while imposing various penalties.
House Edge Adjustments:
- The default house edge (Pizza) now starts with 0 points. The previous selection method was confusing, and adjustments have been made to fit with recent value changes. The increasing reroll price is no longer a house edge function but a base feature. - In the default house edge (Pizza), the price of items increases gradually after purchasing 10 or more items. - Zero Verde no longer starts with a 0 pocket in round 1-1. Although intended, it was simplified for clarity. - Dwindling Rose no longer permanently weakens a token. Instead, one token is randomly selected at the start of the shop, and its value is reduced to 0.5x for the next round. - Sealing Hipflask was highly frustrating when it didn't align with a player's strategy. With the removal of the shop lock, it had the potential to become even more frustrating, so its function has been changed to lock a token after it has interacted once. - The three house edges related to RunStreak, previously at the bottom, have been removed. They didn't add gameplay interest and caused confusion. The WinStreak system will return in a different form later. - Three new house edges have been added. - Unlucky Martinis value has been changed from 30 to 20.
Bug Fixes:
- Fixed a bug where the Wood Puck could gain points when rolling the ball. - Fixed a bug where Super Hero could trigger twice simultaneously. - Fixed a bug where the game would freeze if the betting layout was closed while using a Pocket Pack. Try out the new items and share your feedback in our Discord community!
[ 2024-09-07 17:01:07 CET ] [ Original post ]
Bug Fixes:
- Fixed a bug where the upgrade count would disappear when changing bet types.
Text Adjustments:
- Fixed an issue where quest descriptions were not appearing in certain languages. - Fixed an issue where item active descriptions were missing in certain languages. - Fixed an issue where shop gold calculations were displayed on two lines in certain languages.
Custom Translator Fixes:
- Added the **forceWrap: true** feature for languages where line breaks are not working well due to lack of spaces. https://discord.com/channels/1218391571154600006/1267427225511268404/1267427225511268404 - Modified the GameText.json content for languages causing text issues. (The files uploaded to the Discord channel have also been updated) 1. For Japanese and Chinese, separated the Reward.Quest code and Quest. code and included the activeDescription only in the Quest section. (Corrected codes: Quest_INVESTMENT, FRAGILE_LEGACY, TWO_MARSHMALLOW, SNOWDROP, ROUND_ROBIN) 2. Fixed the missing activeDescription error for French, Spanish, Russian, Japanese, and Chinese. (Corrected code: Item.BALL_DIVERSITY) 3. Deleted data for some unused items in the English files. (Deleted codes: STRAIGHT_UP_SOLO, SPLIT_COUNT, STREET_CONNECTED, CORNER_DISTANCE, LINE_OVERLAP, DOZEN_DOZEN, COLUMN_LINKED, EVENODD_EVENODD, HIGHLOW_DIFFERENCE, COLOR_SINGLE)
[ 2024-07-31 05:26:42 CET ] [ Original post ]
Patch Note 0.4.1
Hello Bingle Bingle players, Today, we're releasing a patch that includes an update for the language customization feature and some minor bug fixes.
Language Customization Patch
First, we've added French, Russian, Spanish, Korean, Japanese, and Simplified Chinese to Bingle Bingle. We've also refined the existing English translations for clearer expressions! The added languages were prioritized based on popular demand. However, the current translations are in beta and provided as examples. Since machine translation was used, please understand if the quality is not perfect. Report any problematic text to us, and we'll strive to improve the translations.
How to Add Translation Files for Unsupported Languages
0. Before starting, note the path for the KnittingGames folder as follows: 1) For Windows: "user/appdata/roaming" 2) For Linux: "home - *show hidden files* - .local/share" 1. Create a folder named after the language you want to add (let's call this language "Binglian") in the knittinggames/binglebingle/language directory. 2. Inside knittinggames/binglebingle/language/Binglian, create GameText.json and language.json files, and add a font file [e.g., ttf, otf]. 3. Populate the language.json file with character data. (Be sure to refer to the provided link.)
How to Modify Already Supported Languages
Modifying a supported language follows a similar process to adding a new translation file, but you can easily make changes by applying already translated data from the provided link. Since the font data is embedded in the game, you dont need to add font files separately for modifications. In the language.json file, you only need to enter the language code and name. Use the translated data from the link for the GameText.json file. *Important Notes* *Make sure the folder name in the new path matches the language name in the language.json file* *Ensure the version data in the GameText file matches the latest version (0.4.1 as of writing)* *If you want to use a different font from the ones already in use, follow the method for adding a new language.* We will provide examples of the GameText and language json files separately on the Bingle Bingle Discord channel below. Please check the link for detailed information! https://discord.gg/XTFVWhUKGk
Bug Fixes:
- Fixed a bug where the Trickster ability would crash when activated in the Portal Pocket. - Fixed a bug where the Dwindling Rose Drink would not change the bet type even after being modified. - Fixed a bug where the game would crash upon death in the tutorial. Due to spending more time than anticipated on the language patch, the update originally scheduled for early August will need to be postponed to the late August. We kindly ask for your patience a little longer.
[ 2024-07-26 23:14:47 CET ] [ Original post ]
Patch Note 0.4.0 hotfix
Feature Adjustments:
- Add safeguard to prevent duplicate selections when choosing special pockets. - Some unnatural sounds have been fixed.
Bug Fixes:
- Fixed the issue where special pocket tooltips were visible while the roulette was spinning. - Fixed the issue where special pocket tooltips were visible when using the target ball. - Fixed the bug where pressing Enter would make the mouse disappear. - Fixed the bug where incorrect music would play when toggling options in the menu. - Fixed the bug where the Cycle badge did not consume the bard's abilities. - Fixed the bug where the Cycle badge would activate at the end of the shop. - Fixed the bug where the maximum limit would decrease when restarting with a house edge above 270. - Fixed the bug where the maximum limit would not decrease when exiting and retrying with a house edge above 270. - Fixed the bug where the maximum limit was incorrectly displayed when attempting a house edge above 270. - Fixed the bug where the harbinger ball did not interact with special pockets. - Fixed the bug where the pocket ball did not correctly copy certain special pockets. - Fixed the bug where the gluttony pocket did not consume the ball in specific situations. - Fixed the bug where the previous exit would not disappear when equipping a portal pocket to another portal pocket. - Fixed a bug where 00 pockets were displayed as 0 when highlighted. - Fixed a bug where items activated upon acquisition would also activate upon restart. - Fixed a bug where the Pocket Fixer caused a crash when moving to the next round. - Fixed a bug where Investment showed incorrect effects when scoring.
[ 2024-07-14 18:23:55 CET ] [ Original post ]
Join our Discord community to share your high scores and builds! Heres the link: https://discord.gg/8JDFsrwWFB In our Discord community, we are planning surveys and teasers for upcoming updates. Additionally, you can quickly provide feedback to the Bingle Bingle development team, including bug reports and any other feedback you have! Feel free to join and participate!
[ 2024-07-04 14:39:28 CET ] [ Original post ]
In this patch, Special Pockets, Darts, and Pocket Packs have been added.
Special Pockets are abilities that add various effects to the roulette. They can be purchased from the shop, added to the roulette, and provide various abilities based on different concepts.
- Star Pocket: Balls that enter this slot gain 50% more points. Price - 7 Coins.
- Gold Pocket: When a ball enters this slot, you gain 1 Gold. It can be activated once per round. Price - 4 Coins.
- Forge Pocket: Tokens from balls that enter this slot are leveled up. Price - 9 Coins
- Frozen Pocket: This slot is frozen at the start of the round. Price - 2 Coins
- Joker Pocket: This slot is treated as any number and color. Price - 7 Coins
- Portal Pocket: Balls that enter this slot are moved to another designated Pocket. Price - 6 Coins
- Chain Pocket: Select three Pockets at once. When a ball enters this slot, you gain 10% of the bet from all other Chain Pocket slots. Price - 6 Coins
- Gluttony Pocket: Consumes balls that enter this slot. Each consumed ball grants 15 points. Price - 5 Coins
Darts are unlocked after clearing Stage 3 once and become available in the next game. They start appearing from Stage 2 and modify the roulette.
Darts add various positive or negative effects to the round, providing diversity to regular rounds. The number of Darts increases as you progress through the stages, with 0 to 3 Darts appearing per round.
- Gold Pocket Dart: Adds 6 Gold Pockets during this round.
- Forge Pocket Dart: Adds 2 Forge Pockets during this round.
- Token Upgrade Dart: Upgrades the last used token.
- Token Downgrade Dart: Lowers the level of the first used token by 1.
- More Token Dart: Adds one more token for the round.
- More Target Score Dart: Increases the score required to clear the round by 20%.
- Color Pocket Dart: Changes the roulette's color to the specified color during this round.
- 0 Pocket Dart: The first slot where a ball lands becomes 0.
- Discard Reduce Dart: Reduces the number of discards by 2.
- Bet Freeze Dart: Freezes 33% of the Pockets in the first bet.
-
Additionally, Pocket Packs have been introduced, allowing a new way to adjust the numbers on the roulette. After selecting the corresponding bet, Pocket Packs provide multiple numbers related to that bet. They appear with low probability in the shops Pocket slots. With Pocket Packs, players can more actively modify the roulette to their desired form.
The overall system has been balanced accordingly due to the addition of these elements.
Balance Adjustments:
Until now, the game design allowed players to automatically get stronger as they progressed, with increases in round tokens, discards, and reward coins. This excess in later rounds overshadowed the sense of achievement from active strategies like using items or quests. To address this, we're standardizing resource amounts in the later game stages. This patch will introduce new features to help players grow stronger in a more balanced way. - Starting from Stage 2, round tokens and discards per round will be consistently 6 and 5, regardless of the stage - Starting from Stage 2, each round will give 8 gold coins. - Starting from Stage 2, boss rounds will provide 12 gold coins.
Ball or Bet Adjustments:
Balls The multi-ball was already the most valuable in earlier versions. With new special pockets, its value rose further, leading to adjustments. Now, while the multi-ball's base value is higher, its enhancement from scoring points has been moderated. - Corrected the issue where balls had lower point values at higher token levels. - Super Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80 - Repeat Ball Points: 10/15/15/20/25/25 > 10/15/20/25/35/45/60 - Ice Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80 - Heart Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80 - Large Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80 - Target Ball Points: 15/20/25/30/35/40/45 > 15/20/25/30/45/60/80 - Wave Ball Points: 1/1/1/1/1/1/1 > 1/4/7/10/16/22/31 - Multi Ball Points: 5/7/9/11/15/19/25 > 10/15/20/25/35/45/60 - Multi Ball: now only score x0.5 - Multi Ball: number of balls 2/3/4/5 > 3/4/5/6 depending on the level. Although Mirror Bet was intended to be used with balls like the Target Ball or Large Ball, its power level was too weak, making it often better not to use it. This ambiguity in its usefulness led to it feeling like a poor choice and thus, it was rarely used. By enhancing its strength, it is intended to be used in a variety of ways. - Mirror Bet: x1.5/x2/x2.5/x3.5 > x2/x3/x4/x5 - New: Crown Bet - Crown Bet: Provides additional chips when there are no other affecting bets in the same pocket. Chips x1.5/x2/x2.5/x3.5 depending on the level. - Crown Bet Price: 8coins - Flash Bet Price: 3coins > 7coins - Echo Bet Price: 3coins > 6coins - Ice Bet Price: 3coins > 6coins - Color/ Even odd/ High low Bet Chips: 20/30/40/70/100/130/180 > 20/30/40/50/70/90/120 - Column/ Dozen Bet Chips: 30/45/60/100/140/180/240 > 30 50 70 90 130 170 230 - Line Bet Chips: 50/75/100/150/200/250/320 > 50/80/110/140/200/260/350 - Corner Bet Chips: 60/90/120/180/240/300/400 > 60/95/130/165/235/305/410 - Street Bet Chips: 70/105/140/210/280/350/460 > 70 110 150 190 270 350 470 - Split Bet Chips: 80/120/160/240/320/400/540 > 80/125/170/215/305/395/ 530 - Straight Bet Chips: 100/150/200/300/400/500/700 > 100/160/ 220/ 280/ 400/ 520/ 700
Badge Adjustments:
The value of the Target Ball has been adjusted to match that of other balls, and the values of the following items have been accordingly modified. - Too many targets: points 80 > 40 - Bulls eye: points x3 > x2.5
Boss Adjustments:
- Rapid cooling now applies by rounding up the number of frozen slots.
Quest and Reward Adjustments:
- Monochrome: Chips x3 > x4
House Edge or Challenge Mode Adjustments:
- The basic house edge no longer increases prices based on the number of the pocket. - The basic house edge increases the price of rerolls by 1 coin every three rerolls. - Reroll bellini: now increases the price of rerolls by 1 coin every two rerolls.
Bug Fixes:
- Fixed a bug where the game would crash if the Trickster started and then continued after an immediate exit. - Fixed a bug where the "Repeat repeat" only worked when certain specific items were present. - Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions. - Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions. - Fixed a bug where the number of pockets was not displayed correctly when Monochrome was first acquired. - Fixed a bug where a specific recently saved run file was preventing the game from progressing.
[ 2024-06-27 17:43:22 CET ] [ Original post ]
Patch Note 0.3.0d
Balance Adjustments:
- Ball & Bet Upgrade categories in the shop are now merged into the ball category and bet category. - Therefore, from now on, ball upgrades will appear in the ball section, and betting upgrades will appear in the betting section in the shop. - The probability of upgrades appearing will increase as the stages progress. By the time you reach stage 3, the desired upgrades will appear at the same probability as before, and the probability will increase further as you advance.
Ball or Bets Adjustments:
- The Pocket Ball has been reworked. - The Pocket Ball now allows you to select 4/3/2/1 number of pockets based on its ability level before rolling the ball. The pocket where the Pocket Ball lands will be one of the selected pockets. - The Pocket Ball is no longer fragile. - The Repeat Ball has been updated. The Repeat Ball now interacts with Multi Balls according to the remaining counts. If there are 3 uses left but 5 Multi Balls are rolled, 3 balls will occupy the Repeat Ball slot (the display of remaining uses will be added later).
Badge Adjustments:
- Duality now provides 50 chips instead of 20 chips per two-colored pocket. - Duality now only provides chips for pockets with two colors. - Prime Number has been buffed, providing 90 chips instead of 75 chips. - Indecisive Pocket now provides 4% extra score per pocket change instead of chips. - The price of Indecisive Pocket has increased from 9 coins to 11 coins. - Betsudo has been reworked: instead of reducing chips by the number of empty pockets, it now provides chips based on the length of the streak of the same color adjacent to the pocket where the ball lands, giving 15 chips per connected same-color pocket. - Do a Barrel Reroll has been reworked: now, rerolling earns stacks, which are randomly distributed into ball points/chips/score upon each reroll. Do a Barrel Reroll starts with 30 stacks when purchased. - The price of Do a Barrel Reroll has increased from 7 coins to 9 coins.
Quest and Reward Adjustments:
- Natural Selection has been updated: its basic functionality remains, but the description has been made more intuitive. - Natural Selection now provides 4 discard attempts / 1 attempts for House Edge(Quest Varoni) when chosen. - The clear condition for Natural Selection in House Edge mode (Quest Varoni) has been changed from requiring success in two rounds to only one round. - Investment now provides 4% extra score per gold instead of chips. - Monochrome now changes the first 3 bet types to color bets when selected.
Bug Fixes:
- Fixed a bug where the game couldn't restart after exiting the perk shop. - Fixed the issue where repulsion caused a crash when all pockets on the wheel had the same number. - Fixed a bug where bet abilities appeared in the tutorial. - Fixed a bug where Snowdrop's multiplier was not being applied.
Text Adjustments:
- Updated the description of the Reroll Bellini to match the changed shop.
[ 2024-05-29 17:17:47 CET ] [ Original post ]
Patch Note 0.3.0c
Feature Adjustments:
- Added a feature to display the number of items when there are two or more of the same item.
Bug Fixes:
- Fixed a bug where duplicated items disappeared when restarting the game. - Fixed the bug where the Frozen Sandwich was not activating. - Fixed a bug where the Indecisive Pocket effect appeared when it should not. - Fixed a bug where the Bet Diversity effect appeared when it should not. - Fixed a bug where Ascending Order did not trigger the Bards abilities. - Fixed a bug where the multiplication symbol for Ascending Order was incorrectly displayed. - Fixed a bug where the Bard's ability sound played multiple times. - Fixed a bug where the Bards ability was calculated multiple times in situations where it should not be (e.g., Multi-Ball or when a single item triggers simultaneously). - Fixed a bug where the Bard's ability, when recalculated in the shop, caused the item count to become negative. - Fixed a bug where items were permanently used up if the game was restarted after using the Bard's ability in the shop. - Fixed a bug where the Pocket's highlight remained continuously. - Fixed a bug where the previous page button did not appear when there were many items after restarting the game. - Fixed a bug where the value of the Super Ball was not applied correctly. - Fixed a bug where the value of the Flash Bat was not applied correctly. - Fixed a bug where the value of the Mirror Bat was not applied correctly. - Fixed a bug where the value of the Normal Bat upgrade was not applied correctly. - Fixed a bug where the value of the Normal Ball upgrade was not applied correctly. - Fixed a bug where the Trickster's ability erased marks from slots that had not been used. - Fixed a bug where restarting was impossible after starting via the continue option. - Fixed a bug where restarting was possible during the tutorial.
Text Adjustments:
- Improved the clarity of some descriptions.
[ 2024-05-22 17:10:58 CET ] [ Original post ]
Patch Note 0.3.0
The shop has been reworked!
We have decided to apply the new shop configuration to the live version as well. You can check out the detailed description of the new shop in the 0.3.0(beta) patch notes. We also want to extend our gratitude to everyone who participated in the beta test and provided feedback.
New Class
A new class, Bard, has joined the casino! Clear stages with the Bards mystical ability to activate badge effects twice!
Bug Fixes:
-Fixed a bug where the mirror bet was not working correctly -Fixed a bug where tokens could be selected in situations where they shouldn't be -Fixed a bug where the 8-ball kept multiplying indefinitely / improved clarity of the description -Fixed a bug where the loan amount persisted even after restarting We were unable to include some features that should have been patched in version 0.3.0. The features that were not added will be included in a follow-up patch scheduled for a few days later.
[ 2024-05-20 17:17:15 CET ] [ Original post ]
Patch Note 0.3.0 (beta)
You can now test the reworked shop in this patch. Since it's a beta version, there may be many bugs or placeholder texts included. (How to Participate in the Beta Branch) For save data that hasn't completed the tutorial in the previous version, conflicts may occur, so we recommend testing for users who have completed the tutorial. This test version intentionally excludes all other update elements except those directly related to the shop. Therefore, some items that may confuse you are temporarily disabled.
Why is shop rework necessary?
Basically, the existing shop overwhelmed new players with too many choices, leading to confusion. Also, there was an inherent problem where the game's depth decreased despite the increased burden on the player, because there were actually fewer meaningful choices in the existing shop. Therefore, the structure of the shop was completely redesigned.
How was it reworked?
1. The goals of the revamped shop are primarily threefold:
First, we aim for new players not to be overwhelmed by too many choices offered in the game and to naturally concentrate on the game. Second, compared to the previous version's shop, we hope to be able to choose where to focus. For example, in versions prior to 0.2.0, you could always get the necessary elements, but in version 0.3.0, when the shop configuration that suits me appears, you can choose whether to lock the shop, allowing you focus on the necessary elements. Also, with the reduction in reroll prices, it will be much easier to focus on obtaining desired badges, balls, bets, etc., compared to before. In other words, I hope that players will have more control over their strategies. Third, we hope to address the issue of the previous version's shop, where players could attempt desired builds every match. The shop in version 0.3.0 opens up the possibility of trying out new builds by offering discounted items, while at the higher HE, players won't just clear using the preferred build, but rather, balance the initial build based on discounted items, and strategically find supporting items. This direction is aimed at balancing to encourage players to compose their early builds based on discounted items and strategically find supporting items for later stage of the game.
2. Separated the upgrade elements.
By separating the way tokens are strengthened, we've resolved the problem of balancing balls and bets properly, which was difficult in the existing method. (The current state doesn't mean good balance, but it means that it is now structurally possible to adjust the values for each element separately. Compared to the previous version where multiple elements were tied to one upgrade.)
3. Created item tags.
We've adjusted the appearance probability of each item based on the tags attached to the items. For example, items that can only be used in specific situations (e.g., items that give additional scores in pockets 6 and 28) have been modified to have slightly lower appearance probabilities when there is not many pockets 6 and 28. This reduces the probability of items that are overly suitable for specific situations from filling up the shop. But, unless specifically stated otherwise, there won't be an increase in item appearance probability over base value. (Currently, there is an issue where the variety of items feels less than before due to this change, and we plan to address this by quickly adding more items.)
****Added detailed descriptions for upgrades****
Added a feature where you can view detailed descriptions of certain items or token upgrades by pressing the left Shift key. In-game explanations and UI for detailed descriptions, and controller support will be added at official release.
Balance Adjustments:
- Now the shop displays 6 items, and among them, 2 are non-rerollable discounted items that can be purchased at a lower price than the original price. - The reroll price has been reduced to 1 gold. - A loan feature has been added to the shop. When used, you receive 1 gold in that turn, and you must repay 2 gold in the next round. It can be used up to 3 times in one shop turn. - The shop now has predefined layout types, and when rerolling, it will only provide items from the same category. - Each layout can be maintained for the next shop through locking. - Now, the scoring upgrades for tokens and the special abilities upgrades for balls/betting are separated. Typically, the cost for token upgrades, which could previously be 3, 5, 7, 9, 11, 13, has been changed to 3, 4, 5, 6, 7, 8. However, token upgrades no longer enhance the abilities of balls or betting. The abilities of balls or betting can now be strengthened by purchasing ball ability upgrade or betting ability upgrade from the shop. Through these enhancements, special abilities can be upgraded up to +3 levels(when not upgraded, it will have a +1 level). - The way of equipping bets to tokens has been reworked, now choosing bets no longer overwrites the existing bets. Now bets are divided into betting types and betting abilities. Betting type determines where to place the bet, (such as color, odd/even, corner, etc), while betting ability refers to enhancing the bet (such as Ice Bet, Gold Bet, Echo Bet, etc). Now, instead of purchasing a single bet combining both type and ability, you can purchase betting types and betting abilities separately. - Each badge now has a tier. Purchasing Unique badges will decrease the probability of other unique badges appearing. Additionally, the starting bonus, the rare item box, has been changed to provide unique badges. Furthermore, each badge is tagged to have different appearance probabilities depending on the situation. Specific tag will be shown in UI with the official update. - The chip gift / point gift / score gift has been added to the shop. Instead of selecting one out of three like a random item box, these gifts immediately provide a randomly selected badge from the corresponding category. These items will no longer appear if you already own at least one item with the corresponding tag.
Ball or Bets Adjustments:
- Multi Balls base point increases from 5,7,10,10,12,15,15 to 5,7,9,11,15,19,25 - Multi Ball rolls 3/4/5 balls at each ability level. - Super Balls base point decreased from 25,40,60,85,115,150,190 to 15,20,25,35,45,55,75 - Super Ball grants 2x/2.5x/3x base point at each ability level. - Repeat Ball ability grants 1/2/3 times repeat at each ability level. - Frozen Ball freeze 9/13/19 pockets at each ability level. - Heart Ball is fragile after 1/3/5 uses at each ability level. - Large Ball has 3/5/7 times the size at each ability level. - Large Ball can now interact with pocket related badges multiple times with one roll. - Pocket Balls base point increases from 5,7,10,10,12,15,15 to 5,7,9,11,15,19,25 - Pocket Ball is fragile after 1/2/3 uses at each ability level. (Will be adjusted later) - Target Ball target 7/5/3 pockets at each ability level. - Wave Balls base point increases 3/6/10 points per roll at each ability level - Gold Bet now retains 1/2/3 times before turning into normal bet at each ability level. - Ice Bet now freeze 6/8/12 nearest pockets at each ability level. - Echo Bet now grants 0.5x/1x/1.5x chips at each ability level. - Flash Bet now grants 2x/2.5x/3x chips at each ability level. - Mirror Bet now grants 1.5x/2x/2.5x chips at each ability level. - Straight Up Bet is now called Straight Bet
Badge Adjustments:
- Badge Rarity is properly added to all badges. (It will be shown in badge description at official patch) - The price of Bailout is adjusted from 9 coins to 11 coins. - The price of The Cavalry is adjusted from 9 coins to 8 coins. Token multiplier changed from 1.5x to 2x. - The threshold for Scrooge decrease has been reduced from 5 gold to 3 gold. - Betsudo provides 90 chips instead of 100. Reduced chip for empty pocket has been reduced from 20 to 15 - Prime Number provides 75 chips instead of 60. - Slot four Discard provides 1 discard instead of 2 discards. - The price of Flash Duration is adjusted from 11 coins to 9 coins. - The price of Longer Echo is adjusted from 10 coins to 9 coins. - The price of Repulsion is adjusted from 5 coins to 7 coins. - The price of Harbinger Ball is adjusted from 5 coins to 9 coins. - The price of SubZero is adjusted from 11 coins to 9 coins. - The price of Wave bet is adjusted from 9 coins to 11 coins. - The price of Aftershock is adjusted from 9 coins to 11 coins. - The price of Ascending Order is adjusted from 9 coins to 11 coins. Token multiplier changed from 0.4x to 0.5x. - The price of Splendor is adjusted from 7 coins to 11 coins. Multiplier changed from 2x to 2.5x. - The price of Growing love is adjusted from 7 coins to 11 coins. Provides 40 points instead of 20. - Get Over Here provides 60 base chips instead of 40. - The price of Prince and The pauper is adjusted from 7 coins to 11 coins. Multiplier changed from 4x to 5x. - Indecisive pocket now records slot changed before buying the badge. - Keep the change now records spending money before buying the badge.
Class Adjustments:
- Tricksters ability now more likely to give special ability of each behavior. (ex) If last bought item is pocket, Pocket Changing ability will be more likely to happen than before. - Now ability granting random badge only proc when last bought item is Badge. You can now control whether you want to gain random badge or not. - Increased overall chance of mark appearing - Free reroll ability grants one more free reroll - Now locking shop also locks mark of trickster
House Edge or Challenge Mode Adjustments:
- Sealing Hipflask now lock only 1 token instead of half of tokens. - Reroll Bellini now increase reroll price 1 coin per reroll at the shop
Feature Addition:
- When at the betting table, the exception of appearance of the highest number of bets only applies to straight to line betting. Now, for all other bets, whenever the number of bets is not equal, the highest number of bets will always be displayed.
Bug Fixes:
- Fixed a bug where Indecisive Pocket crashes the game. - Fixed a bug where badges related to the Target ball do not work under certain conditions. - Fixed a bug where the Ice related boss turns a frozen pocket into an unfrozen pocket. - Fixed a bug where the edges were cut off in the shop display.
Known Issues Being Addressed:
- It has been pointed out that changing pockets feels excessively difficult compared to before. We acknowledge that this is a real issue and adjustments are planned - Super Ball and Flash Bets base values do not appear correctly in the UI - Some Bet Ability shows placeholder description. - Certain item shows text out of bound when pressing Shift
[ 2024-05-06 20:53:47 CET ] [ Original post ]
Hello,
Some of the content we're developing is still in progress and not ready for the official release yet.
If you're willing to participate in the beta testing, it would greatly assist us in refining our updates and implementing new features.
To participate, open Bingle Bingle's properties and go to the "betas" tab. There will be an option to opt into the beta branch.
Please note that the beta version is incomplete, so you may encounter frequent new builds, overpowered items, overly easy bosses, and other unfinished elements. If you wish to discuss anything about the beta version, please do so in the beta discussion channel within Bingle Bingle's official Discord server.
Unlike official game patches, we may not always provide notifications or patch notes for every new build we push.
We sincerely thank those who participate in testing, and we'll see you on the Discord channel!
[ 2024-05-06 20:42:54 CET ] [ Original post ]
Patch Note 0.2.1 B
Fixed a bug where no keys were being inputted anymore when the betting layout opened via token was closed by pressing the "View Betting Table" button at the top. Added the ability to toggle fullscreen mode by pressing the [ F ] key. This feature is prioritized for users experiencing issues with certain screen configurations, with additional options to address these problems such as monitor settings to be added later.
[ 2024-04-16 11:30:23 CET ] [ Original post ]
Patch Note 0.2.1A Bug Fixes: The issue where Hold My Ball crashing game has been fixed. The issue where Simplist and Prince and the Pauper interact in unintended way , now Simplist will no longer count 0 score ball as least score so next least ball will be scored. The issue where First Boss round discard is 1 less than intended has been fixed.
[ 2024-04-13 10:28:48 CET ] [ Original post ]
Patch Note 0.2.1
In this patch, it includes the addition of 16 new items that were not included in the previous patch, as well as balance adjustments and bug fixes.
New Items:
Adding 16 new items, 12 of which are related to balls, along with 4 universally usable items. Repeat Repeat: Repeat Ball repeated by Repeat Ball effect gain 40 ball Points. Get Over here!: Bets placed while Repeat Ball effect is active gain 40 base Chips. Super Hero: Super Ball used at 0 discard and 1 round Token earn 300% Score. Splendor: Super Ball used while no bet is placed earn 200% Score. Prince and the Pauper: When Multi Ball is rolled, balls with most score earn no score and balls with least score earn 400% Score. Hold My Ball: When Multi Ball is rolled, If there is another multi ball landed in same pocket it earns 300% Score. Bullseye: When Target Ball land in center of selected range, Gain x3 ball points. Too Many Targets: If there is no duplicate number in selected range of Target Ball, Gain 80 ball points. Betting Fraud: Large ball can earn chips from same bet in different pocket as 50% betting value. Too Big to be Called: If Large Ball earn chips from at least two bets that does not affect same pocket at all, Gain 80 ball points. Frozen Sandwich: When Frozen Ball lands, Gain 8 ball points for each pocket already frozen. Subzero: When Frozen Ball activates, extend freeze area for each pockets already frozen or pockets with bet. Indecisive Pocket: Gain 6 chips permanently when changing pockets at the shop. Ascending Order: Gain Score(40% x Token Level) more score when next sequential level token is used, starts at 0. Bag of Balls: Gain 8 ball points for each different balls in the deck. Do a Barrel Reroll!: Gain 1 ball point permanently when rerolling at the shop. The future plan for adding items: Items necessary for basic builds and designs will be added first, followed by universally usable items sequentially.
Fragile:
Making all balls fragile was not a good design choice for gameplay. This excessively restricts the perks available to users and turns the act of rolling balls multiple times into an undesirable playstyle. In reality, the addition of fragility to balls was not primarily due to a need for fragility in design but rather as a temporary measure to balance the game to solve other issues. However, it was found through various feedback channels that this tied interesting balls to fragility, preventing them from being properly utilized. Through playtesting, it was confirmed that the initial change was a mistake. Therefore, the fragility of both balls is being removed. Although there is concern that this decision may excessively increase the power level of the two balls, adjustments can be made through means other than fragility in the future if necessary. Wave ball is not fragile anymore. Multi ball is not fragile anymore.
Heart Ball:
Heart ball was designed as a "scoring ball" but practically has been used only for synergy purposes. While creating various synergies is important, the magnitude of such synergy in the case of heart ball was often 20-30 times higher than other items, and this problem seemed likely to worsen as more items are added in the future. Therefore, instead of increasing the base value of heart ball at higher levels, the number of times heart ball can be reused at higher levels has been reduced. The base score of Heart Ball is nerfed. 15, 20, 25, 30, 35, 40, 45 -> 15, 20, 25, 35, 45, 55, 75 Number of times Heart Ball can be resued is nerfed. 2, 2, 3, 3, 4, 4, 5 -> 2, 2, 2, 3, 3, 3, 4.
Frozen Ball:
Ice bet became a powerful betting as one of the special bets due to the previous patch, but ironically, ice ball lost some of its usable areas. Therefore, Frozen ball has been slightly strengthened at lower levels, and a function to not freeze the betted pocket early has been added. Additionally, ice ball now freezes the pocket it lands in. Freezing area of Frozen Ball is . 10, 12, 14, 16, 18, 20, 22 -> 15, 15, 17, 17, 19, 19, 21
Mirror Bet:
The previous mirror betting was too unintuitive and difficult to use, so it has been patched to allow for combinations with specific items. Now, Mirror Bet select two areas, and one of them randomly receives a +, while the other receives a -.
Boss Adjustments:
Depredation: Instead of applying to all items, it applies to items in active status. *So, the actual number of locked items has decreased*
Gold Adjustments:
Gold decreased by 1 gold in the first round. Gold increased by 1 gold for all boss rounds.
House Edge:
Clarified some ambiguous descriptions in certain House Edge features. Instead of strengthening Pizza House Edge by 50, it has been changed to be strengthened by 100.
Quest Adjustments:
Investment was nerfed because its clear difficulty was too low and it was too easy to use and it will be modified later to interact more with the user's choices. Requirements for completion: 25 -> 35 Additional betting points per coin: 10 ->7
Feature:
Fixed a bug where the new version of the Betting Table was working unintuitively. It now shows each bet with a maximum count.
Bug Fixes:
The issue where the House Edge's Quest Varoni did not work when the game was restarted, has been fixed. The issue where the Quest count number text was obscured by token UI has been fixed. The issue where the Fragile Legacy value was not reset in the next round has been fixed. The issue where the Snow Drop value was not reset in the next round has been fixed. Now, the description of Snow Drop explicitly states that it changes only from Normal Bet to Ice Bet. The issue where items such as Betsudo and Elite Number were not applied immediately after purchasing from the shop has been fixed. The issue where Large Ball did not interact with various slot items has been fixed. The issue where Trickster did not receive effect of Investment under certain circumstances has been fixed. The issue where the Wood Token effect applied to the next perk when Wood Token was discarded has been fixed. The issue where Permafrost was considered as activated items has been fixed. The issue where Love and Hate triggered when the next ball was Heart Ball instead of triggering when the next-next ball was Heart Ball has been fixed. The issue where items modifying the shop were still applied in the next game when restarted via options has been fixed. The issue where Bet Diversity worked even when locked has been fixed. The issue where the House Edge did not increase from 290 to 300 has been fixed.
Known Issues Being Adressed:
The feature indicating the pocket number with the most holdings in The Favorite Pocket item description. (It couldn't be implemented due to issues with the current item display method, but will be added later with UI updates). We will announce the next patch schedule tomorrow.
[ 2024-04-12 17:11:48 CET ] [ Original post ]
Patch Note 0.2.0
In this patch, we've introduced the new difficulty level House Edge as mentioned, along with several new items, as well as minor UI improvements. It includes a significant balance adjustment to accommodate various builds and tweaks to the abilities of bosses to address excessive helplessness in certain builds. Additionally, several bug fixes are included.
Balance Adjustments:
In previous versions, gameplay centered excessively around gold acquisition. While managing the economy through features like Gold Bet or Golden Token to increase gold and purchase more items is a desirable playstyle, focusing solely on gold detracts from the overall enjoyment of the game. Therefore, we have reduced the maximum amount of gold obtainable when heavily investing in gold acquisition, while maintaining the overall amount of gold obtainable from items themselves. Now, achieving near-infinite gold will only be possible very occasionally through synergies with more items. Base Coin & Discard Adjustments: The number of coins provided in each round is decreased by 1. The number of coins provided in the first round of each stage increases by 2. The Discard increases by 1 across all rounds. The gold given in Challenge Rounds increases by 4. Gold Bet The method of gaining gold upon successful gold betting will be changed from being based on probability to being always applicable. Gold bet that has finished its coin collection will be changed to normal bet. Successful gold betting at all levels will now reward 1 coin instead of gold. However, the number of times it can be used before becoming fragile will increase according to the level. Coin Token Originally, Coin Token was designed to generate money instead of having an opportunity cost. However, in previous versions, Coin Token could be exchanged after accumulating enough gold, eliminating any opportunity cost. Additionally, adding more coin token became easier once enough coins were earned. Now, players must decide whether to use coin token to earn money or to use it for emergency situations. The gold supply function of Coin Token becomes fragile, so it will be destroyed when discarded. Coin Token no longer provide coins corresponding to levels but instead provide 1 coin per 2 levels. The price of Coin Token decreases from the previous 8 gold to 6 gold. Midas: The effect of the Midas item will be changed from adding Coin +1 to gold betting to converting all owned bets into gold betting. Ice Build We have noticed that Ice Bet and Ball are significantly less used compared to other builds. Therefore, adjustments have been made to items related to the ice. The freezing area of Ice Bet and Frozen Ball increases at all stages, and they no longer freeze the selected (arrived) pocket. The freezing area of Ice Straight up~Street increases from 6,6,8,8,10,10,12 to 10,10,12,12,14,14,16. The freezing area of Ice Corner~Line increases from 4,4,6,6,8,8,10 to 8,8,10,10,12,12,14. The freezing area of Ice Column~Color increases from 2,2,4,4,6,6,8 to 6,6,8,8,10,10,12. The price of all types of Ice Bet decreases by 1 coin. Ice Bet no longer freezes the betted pocket. The name of Ice Ball has been changed to Frozen Ball for clarity in keyword explanation. The freezing area of Frozen Ball significantly increases at all stages, from 4,4,6,6,8,8,10 to 10,12,14,16,18,20,22. Frozen Ball no longer freezes the betted pocket. (Now, It will function to adjust the desired pocket in correspondence with other balls.) The base score of Frozen Ball is buffed from 15,20,25,30,35,40,45 to 15,20,25,35,45,55,75 The price of Frozen Ball is decreased from 6 to 5 We acknowledge the current lack of visual clarity in some aspects. We plan to clearly indicate where the freezing occurs through future patches. Flash Flash betting has been adjusted as it was efficient even in builds that roll the ball multiple times. The multiplier for Flash bet compared to Normal bet changes from 3/3/3/4/4/4/5 to 2/2/2/2.5/2.5/2.5/3 Flash betting is no longer fragile and its price decreases from 7 gold to 6 gold. Wooden Token The previous Wooden Token was completely useless, so it has been redesigned to interact with other items. Wooden Token no longer consume round token. The price of Wooden Token changes from the previous 6 coins to 5 coins. Metal Token It was observed that Metal Token was forming builds that could easily score infinitely, so its function has been adjusted. Infinite builds will now be occasional occurrences due to interactions with more items. Now, Metal Token become fragile after one use. The price of Metal Token changes from the previous 6 coins to 5 coins. Pocket Ball The function of Pocket Ball was difficult and counterintuitive, and the play that converted all pockets into one number was too powerful, so the function is adjusted. It is still possible to convert all pockets into one number, but it will not be possible just by picking up Pocket Balls as before. Pocket Balls become fragile. The function of increasing the number of balls according to the level up of Pocket Ball has been removed and replaced with increasing the number of usable times according to the level. The price of Pocket Ball increases from the previous 6 coins to 7 coins. Others The price of Alpha Token is adjusted from 7 coins to 6 coins. The price of Omega Token is adjusted from 7 coins to 8 coins. The usage available per round for Heart Ball is adjusted from 2,2,2,4,4,4,6 to 2,2,3,3,4,4,5 The price of Heart Ball is adjusted from 5 coins to 6 coins. The base score of Wave Ball changes from 5,10,10,15,15,20,20 to 1,1,1,1,1,1,1 The growth score of Wave Ball changes from 5,5,8,8,11,11,15 to 2,3,4,6,8,10,14 Now, Wave Ball accumulates growth scores according to various ball addition mechanisms including Double Token. Fragility is added to Wave Ball. (Due to proper interaction with Double Perks, the high scores are similar to or higher than before, but it will not be a good option unless invested properly.) The base score of Repeat Ball is nerfed in the upper level range from 5,10,15,20,25,30,35 to 5,10,15,15,20,25,25. The base score of Large Ball is buffed from 15,20,25,30,35,40,45 to 15,20,25,35,45,55,75 The base scoreof Target Ball is buffed from 10, 15, 20, 25, 30, 35, 40 to 15, 20, 25, 30, 35, 40,45 The base score of Super Ball is buffed from 25,30,40,55,75,100,130 to 25,40,60,85,115,150,190 Basic Bets Adjustments Straight up: Nerfed from 140, 200, 260, 380, 500, 620, 760 to 100, 150, 200, 300, 400, 500, 700 Split: Nerfed from 100, 150, 200, 300, 400, 500, 620 to 80, 120, 160, 240, 320, 400, 540 Street: Nerfed from 80, 120, 160, 240, 320, 400, 500 to 70, 105, 140, 210, 280, 350, 460
Boss Adjustments
Some bosses are perceived to lack adequate counterplay or possess stronger abilities than intended, hence they are being nerfed. Bosses should still present a challenge that requires thoughtful consideration in how to approach them, but encountering them should not feel like death. Tyranny Remake: 50% of the pockets with the same number as the pocket where the ball stops become green 0 pockets. (The previous boss is being remade as it didn't effectively fulfill its role as the final stage boss. While maintaining its role of disrupting multi-roll plays, the debuffs it applies are being made more intuitive.) Depredation Remake: Deactivates 1 item for every 3 items. Deactivated items change each time a token is used. (The previous version of Depredation was unclear in how to counter it and its power was excessively strong. Now, the boss's debuffs are made more intuitive, while making it possible for players to respond simultaneously.) Roots around Adjustment: Now adds 2 "Decayed Wood Tokens" instead of additional basic tokens. (Decayed Wood Tokens are fragile level 1 basic tokens.) (Practically, every build suffered excessive impact when accommodating this. Since we only wanted to target builds that focus on using the same token repeatedly, adjustments are made.) Keen Eye Adjustment: Repeating bets multiplier changed from 0.1x to 0.3x. Strong Claw Adjustment: Second bet multiplier changed from 0.2x to 0.5x. Sharp Beak Adjustment: Changed from converting all special bets to normal bets to converting 3 special bets to normal bets. Distracted Adjustment: Second ball multiplier changed from 0.7x to 0.75x. Simplify Adjustment: Only the ball with the highest score will be applied to the total score
Class Adjustments
Trickster's base discard is increased by 2. (Trickster was adjusted as it was perceived to be too underwhelming compared to Archer at higher levels of house edge.)
Item Adjustments
Struere Two: Now it only operates if the bet on the pocket containing the number 2 is successful, but the values are slightly buffed. This change aims to address clarity issues and prevent it from being a universally beneficial item when simply picked up without much thought, making it more rewarding for builds with a higher presence of 2s. Growing Love: Now permanently grants 4% score boost and provides 20 points to other Heart Balls per Heart Ball activated during the round (stackable). Midas: The effect of the Midas item will be changed from adding Coin +1 to gold betting to converting all owned bets into gold betting. Betsudo: The amount of points deducted per empty slot increases from 10 to 20. Precious Token: Provides 30 points instead of 16, and decreases by 6 points per turn if tokens remain. Scrooge: Provides 30 points instead of 20, and decreases by 6 points if you have less than 5 gold at the end of the shop phase. The Commons: Provides 40 points instead of 20, and the decrease amount has increased from 4 points to 10 points. (However, the decrease calculation applies from the second number onwards.) No Turning Back: Provides 20 points instead of 10. Elite Number: Changes from providing 1 point per empty slot to providing 10 points per 6 empty slots. Cycle Point/Chip: Buffed from 5/20 to 10/30. Duality: Nerfed from 30 to 20 points. Slot Prime Number: Buffed from 40 to 60 points. Keep the change has been nerfed. Now, the stack is reset if you bought or upgraded more than once in the shop
Quest and Reward Adjustments
Runshed Upgrade adjustment - now upgrades 1 token by 2 levels instead of 3 tokens by 1 level. (This change is expected to significantly increase the value of early game breakthroughs.) Now players choose quests after receiving rewards for clearing the first boss.( This is to provide a bit more freedom in choosing quests, and it will alleviate some of the issues where certain quests were excessively difficult to clear. By receiving an additional reward, the introductory difficulty will become easier, but this will be offset by the House Edge difficulty. We hope to lower the difficulty for beginners instead of increasing it, allowing players to access more challenging levels as they play more.) Monochrome's base requirement is relaxed from 36 to 32. Natural Selection's copied tokens now provide 2x value instead of 1.5x. Round Robin now upgrades 2 tokens instead of 1 if the player doesn't use discards after clearing. Permafrost's freezing range is buffed from 4 spaces to 6 spaces. With the changes in fragile items, the value of the Fragile Legacy quest is increased to 50% from the previous 25%. (Now, players must use synergy with items like Wood Tokens rather than simply using any special bets.) Snow Drop no longer prevents the betted pockets from freezing. Choosing Snow Drop now converted the top 3 bets to Ice bets based on the token list. The clear condition for Snow Drop is changed from freezing a certain number of pockets to clearing 3 rounds with 24 or more frozen pockets. Relay Race's base ratio is nerfed from 50% to 40%.
Challenge Mode Adjustments
The scoring rate in Challenge Mode is being adjusted to increase more gradually. We don't want the Challenge Mode to feel like a chore by being too lengthy. In previous versions, the score increase was too abrupt in the early stages and decreased in the later stages, failing to provide an ideal gameplay experience. We've slightly reduced the rate of score increase in the early stages and increased it in the later stages to mitigate extreme gameplay outcomes where players either clear until the end or die early in the game, aiming to reach an appropriate max round based on the deck's power.
Feature Addition
Now displays the number of free rerolls available. Option has been added to adjust spin speed and score speed separately in the settings. (In the future, a feature will be added to skip score speed even faster.)
Bug Fixes
The issue where scaling-related items didn't function properly at 100% has been fixed. The issue where Pocket Fixer triggered again after round 2 restarts; overall issues related to restarts will be addressed in future versions has been fixed. The bug where Struere Two only calculated the first slot of the Large ball has been fixed. The issue where the effect of 8 Ball on the last ball of a round triggered in the following round has been fixed. The issue where Relay Race had a -50% multiplier has been fixed. The issue where the game crashed if Trickster encountered an item problem when no items remained has been fixed. The issue where Trickster's ability didn't apply to item boxes has been fixed. The issue where bosses didn't work when the game was restarted has been fixed. The issue where Snowdrop's counter text appeared even when there was no change between rounds has been fixed. The issue where additional values from the Wave Ball disappeared in the Sharp Beak boss round has been fixed. The issue of the same item appearing in the item box has been resolved. (only Pioneer appears when purchasing an item box with all items). The issue where the Pocket Ball text didn't appear in certain situations has been fixed. The issue where chips or points were calculated as multipliers when they were 0 has been fixed. The issue where the Repeat Ball mark didn't disappear when the tile it should go into was frozen has been fixed. Fixing a display error or crash when exceeding 999999999 points using multi-balls due to int overflow (while the patch will allow displaying scores over 999999999 in the future, the maximum score is temporarily set to 999999999 to resolve the crash). The issue where Round Robin crashed when all tokens were at maximum level has been fixed. The issue where Double tokens halved their value when restarted has been fixed. The issue where Unfortunate only added a value of 0 points in specific situations has been fixed. Text Adjustments: Specifying cycle base chip; further clarification of specific terms will be done through menus like glossary. Fixing an error where Snowdrop was incorrectly labeled as Round Robin when selected. Correcting a typo in the description of Fickle.
Known Issues Being Adressed
Fixing the issue where items in the shop don't show how much they would boost when purchased. Correcting the problem where activated bets aren't displayed properly. An additional patch containing the content that couldn't be added due to some serious bugs is scheduled to be released within few days. We will also release a specific roadmap along with the patch.
[ 2024-04-04 17:01:55 CET ] [ Original post ]
Enjoy 'Bingle Bingle' at a discounted price during the Deck Building Festa! The Deck Building Festa runs until April 1st at 10:00 AM (UTC-7).
[ 2024-03-25 18:47:27 CET ] [ Original post ]
1. To run Bingle Bingle on Linux:
-If you're downloading it for the first time, it should run normally without any additional steps required.
-If you've previously downloaded the game, delete it first. Then, in your library, right-click on Bingle Bingle, select "Properties," and uncheck "Force the use of a specific Steam Play compatibility tool" under the "Compatibility" tab. (If it's already unchecked, check it, then uncheck it again.) After that, reinstall the game, and it should run.
2. Fullscreen mode will appear on the monitor where the windowed mode is located.
3. Steam Cloud save is supported. Users who have previously played must first log in with the device where the save data exists before using Cloud Save to prevent the save data from being deleted.
The save file storage path for Windows: %appdata%/KnittingGames/BingleBingle
The save file storage path for Linux: $XDG_DATA_HOME/KnittingGames/BingleBingle
Since we don't have multiple devices, there might still be some issues. If you encounter errors, please report them to us. And there appears to be a bug where cross-platform saves between certain Linux devices and Windows systems are not functioning properly. If you encounter any related bugs, we would appreciate it if you could report them. We apologize for any inconvenience.
Knitting Games
[ 2024-03-24 01:26:28 CET ] [ Original post ]
Thank you for your tremendous support for Bingle Bingle. Initially, we had planned to release the first update two weeks later. However, upon seeing many of you enjoying the game, we realized the need to add immediate content for your enjoyment, even if it's rougher than we planned. Additionally, we identified certain items and bets as overly powerful, leading to a problem where only specific builds were being encouraged to play. Therefore, we will patch the following content: *Adjusted the value of several items and bets. *Fixed various bugs and text errors reported by players. *Fixed a bug where the luck-related mechanism that should only apply in the tutorial was triggering in regular stages under certain circumstances. *Added a rough version of Challenge Mode. Challenge Mode can be accessed after clearing all regular stages, where players will face bosses with rapidly increasing target scores each round. (This is different from the 'House Edge' difficulty we introduced in our roadmap.) Put your build to the challenge! *Your final reached round and high score will be displayed on the main menu.
[ 2024-03-20 00:03:51 CET ] [ Original post ]
Bingle Bingle's Steam Early Access has begun!!
You can now bingle your balls by visiting the Steam Page
Thank you to those who have shown interest to the game, and we would like to provide a brief update on the schedule!
[ 2024-03-18 17:02:56 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
About Bingle Bingle
Bingle Bingle is a "Roulette Building" game where you can build your own roulette, changing numbers and colors to fit your strategy. You will start with a Normal Roulette and just a simple ball and bet. But as you spin the ball and earn scores to clear rounds, you will have the opportunity to upgrade your roulette, ball, and bets while crafting your own strategy. The decisions you make after each round to enhance your deck can lead to adrenaline-pumping synergy, where you can earn thousands or even millions of points, or you might fail and have to start all over again. Are you smart enough to create a strategy that will guide you to victory, and more importantly, are you lucky enough to beat the casino?Features
- Build a unique roulette every run! you can change number, color or even freeze it!
- Upgrade or edit your tokens to make your betting and ball more interesting.
- Enhance your strategy by acquiring all sorts of unique effect items.
- Use 10+ unique balls to control your spin!
- 50+ betting options that will make your strategy more interesting.
- Choose a class and use interesting specialties! This allows you to build a variety of strategies
- If you fail, you have to start fresh, testing your skill and luck.
- Defeat the boss rounds to get more rewards and make your deck stronger!
- Unlock more bets, balls, and items!
- OS: Ubuntu
- Processor: Intel Core i3 or AMD Ryzen 3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
- Storage: 1 GB available space
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