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Due to changes in the save file storage method, versions prior to 0.6 are no longer compatible. If you want to keep your save data, you must first launch version 0.7 on the same device where you last played live version of Bingle Bingle .
The tutorial has not yet been added. Only players who have completed the tutorial in the Live version of Bingle Bingle can play the beta branch.
Were uploading version 0.7.0 of Bingle Bingle to the beta branch first, with features, balance, and art that are still being polished. There may be numerous errors, but this allows us to reduce the burden of uploads and share the development process a bit faster.
For how to download the beta branch, please refer to this link.
Make some Bingle with the sly dealer Mr. Bingle on a newly renovated casino!
[img src="https://clan.cloudflare.steamstatic.com/images/44848745/de0af83a0023f158c936a9e56530ddb274c80981.gif"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44848745/21c1fc937de5eaf5c82de6eac1dff5abdd247018.gif"][/img]
Detailed descriptions and tag description text for items will be added.
Some functions related to betting layout interactions are still missing.
A renewed tutorial will be added.
Collection feature is not yet available in 0.7.0 but will be added in future updates with priority.
Dart feature temporarily removed.
As gaming terms change, there are many texts that have not yet been organized. We will revise them soon.
The RoundToken keyword has been changed to Turn for clarity.
Instead of automatically increasing Turns and Discards as rounds progress, you must now actively acquire them to increase your count. The previous system made it hard to recognize Turns and Discards as resources, prompting this change.
Fading keyword added: When an ability with Fading is used, the token becomes Blank.
Blank tokens function as basic tokens with no abilities (only retaining token level).
Coin Perk, Echo Bet, Gold Bet, and Heart Ball now have Fading instead of Fragile.
Luck keyword added: A concept that existed before but is now visible in the UI. For each point of Luck, an additional simulation is run, and the Spin with the highest score is selected.
Terminology and calculation order changed to focus on Chips. Ball Point is now Mult, Score is now x (n) Chip, and calculations follow the order: Chip Mult x (n) Chip.
Dice added: Allows rerolling of quest, reward, or chest options.
Counted per run.
Challenge mode now progresses infinitely.
Challenge mode score requirements increase based on House Edge %.
Stage 5 boss no longer provides clear rewards.
You can now view the background Gameboard when selecting rewards or quests. However, once a Select Option is clicked, it cannot be canceled.
High scores and House Edge are now recorded separately per character.
Shop item lock function is now free. And UI has been added.
Free rerolls are now saved between shops.
0 Pocket now provides base Chips(10).
Shop theme order changed to Pocket > Bet > Badge > Ball.
The ability to view more details by holding Shift in the text box has been added.
Overly complex item abilities have been simplified into more user-friendly abilities.
Badge effects have been organized to provide either Chips, Ball Mult, or x-Chip.
Items that increased value ratios have mostly been changed to directly increase values.
Cycle: Chips provided decreased from 30 to 20, price reduced from 9 to 7.
No Turning Back: Changed from providing a fixed 20 points when no Discards to 5 points per Discard used in the round.
Icing on the Cake: Cost increased from 9 to 11; now provides chips based on bets with at least one frozen tile (70%) instead of per frozen pocket.
Misfortunate? Burning Fortress: Now provides a 20x multiplier per failed bet during the round.
Betting Expert: Now works with a single unique bet type.
Precious Token: Changed to reduce points per Discard used (50 base, -10 per Discard).
Scrooge Savings Plan: Points increased from 30 to 50 for saving coins, -10 if no coins saved.
Keep the Change Scrooge: Changed from reset to significant reduction, triggers on item purchase/upgrade instead of coin consumption (+20%, -60%).
The Commons One and Only: Changed from reducing by the count of the most common number pocket to reducing per duplicate number.
Elite Number Survivors: Changed from 10 points per 6 to 3 points per empty slot, price reduced from 9 to 7.
Perfect Numbers: Adds multiplier (1.5, 2.0, 3.0) if exactly 6 or 28 pockets, price increased from 7 to 11.
Prime Numbers: Price reduced from 9 to 7.
Abjicere Four: Permanently increases Discard count by 1 if a ball lands 4 times in numbers containing 4.
Felix Seven: Permanently increases Luck by 1 (max 7) if a ball lands 7 times in numbers containing 7.
8-Ball: Item removed.
Struere Two: Chips provided reduced from 8 to 6, price reduced from 11 to 9.
Tempus Nine: Added; permanently increases Turn by 1 (max 3) if a ball lands 9 times in numbers containing 9.
Lucari Five: Added; turns all pockets with 5 into Gold Pockets upon purchase.
Favorite Pocket: Now ensures the most common pocket appears twice in the discount shop, with 10x appearance rate in pocket slots; reactivation price reduced from 11 to 9.
Straight Points+ ~ Color Points+: Renamed to Straight Token ~ Color Token, changed from providing points to increasing ball value by 40 for tokens with corresponding bets, price increased from 5 to 7.
Order in Chaos: Now also increases bet value.
Double Flash Afterimage: Flash Bet leaves a normal bet instead of disappearing.
Midas: Price reduced from 10 to 9.
Betting Purge: Price increased from 9 to 11, now interacts normally with Monarch Bet.
Harbinger Ball: Price reduced from 9 to 7.
Growing Love: When regaining a turn, the next drawn tokens bet and ball value permanently increase.
Love and Hate: Discarding a Heart Ball grants Discards and turns it Blank.
Aftershock: Changed to increase bet value of used tokens, price reduced from 11 to 9.
Repeat Repeat: Points increased from 60 to 80, now activates for other balls during the round after meeting conditions.
Get Over Here: Increases bet value by 60 when Repeat Balls effect is active.
Super Hero: Adds +5 Luck effect.
Splendor: Changed to increase ball value, price reduced from 11 to 7.
Prince and Pauper: Highest value ball now scores 0.5x instead of 0x, price reduced from 11 to 9.
Hold My Ball: Price reduced from 9 to 7.
Target Diversity: Points increased from 40 to 60, price reduced from 9 to 7.
Bulls Eye: Changed from points to gaining 0.5x multiplier.
Betting Fraud Betting Amnesia: All bet values reduced by 60%, Large Ball can now gain chips from the same bet across different pockets.
Too Big to Be Called: Boss abilities no longer activate after using Large Ball.
Frozen Sandwich: Price reduced from 9 to 7, effect lasts entire round, value per frozen tile reduced from 8 to 5.
SubZero: If Ice Ball freezes at least one tile, it doesnt score but doesnt consume a turn.
Warped Chips: Provides fixed chip value (20) instead of percentage-based.
Overeating: Changed from points to chips, remains 4x.
All Joker Fools Carnival: Adds increased spawn rate for number-related badges.
Mount Everest Icy Peak: Purchasing in shop turns adjacent slots into Frozen Pockets.
VIP Coin VIP Token.
Alpha Discard: Changed from providing points to increasing ball value.
Woodmmisar: Makes shops Wood Tokens free, score multiplier reduced from 0.6x to 0.5x, price increased from 9 to 11.
Pocket Collector: Price reduced from 11 to 9, changed from multiplier to value-increasing item.
Ascending Order: Changed to final multiplier item, +0.4x per stack.
Bag of Ball: Price reduced from 9 to 7.
Do a Barrel Reroll: Now also provides Turn, Discard, Luck, or Coin gains.
Ability Extraction Normal Tribe: Gains multiplier, clearing a round with only Normal Balls increases multiplier.
Equality: Points reduced from 100 to 80, no chips from the pocket with the most chips.
Skilled Ball: Now provides points based on the total tier of balls in the deck, reduced from 10 to 6.
Draw Hater Deck of Tokens: Gains points based on tokens remaining in the draw pile (description clarified, function unchanged).
Perk Hater: Now only activates if level 1 or higher.
Perk Collection: Provides points per unique token perk.
Gather Discards Hoarder: Clearing a round without using Discards grants +4 coins.
Perk Crusher: Now activates at round start.
Third Strike: Changed to 1.5x multiplier for the third token.
Betting Payback Risk-Free: Gains points when using a ball without bets.
Feel the Weight: Changed from 500 points to 10% of total chips.
The Last Shot: Turn reduction removed, changed to 3.0x multiplier, reduces by 0.4x per activation.
Ten-Digit Pyramid: Multiplier reduction removed, adds -1 Turn.
Matryoshka: Changed to 0.9x for the round.
Latebloom: Per-ball increase reduced from 0.5x to 0.3x.
Bumper Crop: Changed from points to chips, provides 80 chips, decreases by 4.
New Challenger: Grants token with 1.5x chip multiplier on purchase, repeats on stage clear.
Fibonacci Sequences Fibonacci Numbers: Chip increase is now permanent, must land on the exact next number, gains current number. (infinite repeat)
Random Box price reduced from 13 to 10.
Wood Perks functionality adjusted to interact with Fragile Legacy and similar mechanics.
Cointoken Perk: 6C>3C
Normal Ball no longer provides points through ability upgrades.
Heart Ball is now single-use but provides Luck when its ability activates.
Ice Bet freeze tile count changed from 8/12/16/24 to 6/8/10/12.
Ice Bet freeze location is now determined by the pocket with the most tiles.
Flash Bet now has the Erasable keyword.
Gluttony Pocket: Changed from providing points to providing chips during score calculation.
Chain Pocket: Changed from increasing value based on affected bets to providing 10 chips per unique Chain Pocket state pocket when entered.
Frost Pocket: Now selects 2 pockets instead of 1, costs 4 coins.
Trickster now has a chance for marks to appear on items proportional to their base price; more expensive items have a higher chance, while cheaper items have a lower chance.
Roots Around: Changed from adding all at round start to adding per Discard used (max 3/5).
Outrage: Using a Discard reduces the next tokens value by 50/75%.
Fickle: Changed from score reduction to ball value reduction.
Simplist: After rolling more than 4 balls, only 20% of the score is gained.
Sharp Beak: Now gains less score based on the number of special bets.
Depredation: Changed to fixed values (3/5).
Search Party: Now also provides 1 additional Dice.
Double Apply Renamed Make it Two.
Rushed Upgrade: Changed to +2 tier increase, upgrade cost reduced instead of increased.
Random Box: Now reduces Dice by 2.
Discard Pack: Provides 4 Discards instead of 3.
Permafrost: Provides 8 Ice Pockets instead of 6.
Street Performance: Changed to gaining coins when Bards ability activates during a round, with increased coin gain.
Instrument Training: Changed to providing chips.
All quests now have a selection reward, and rewards are no longer obtained during the quest selection round.
Monochrome: On selection, turns 3 bets into Color Bets.
Monochrome: Now directly increases Color Bet value after clear instead of during chip calculation, multiplier unchanged.
Hole in One: On selection, increases Luck.
Natural Selection: On selection, grants 3 additional token discards per round.
Natural Selection: Quest condition: All tokens except the first used per round have 50% reduced value, clear 5 rounds.
Natural Selection: Reward: The first token used in the round provides 300% value and is duplicated 3 times in the deck.
Relay Race: On selection, grants a token with Heart Ball equipped.
Relay Race: Reward: Bet values reduced by 30%, but rolling a ball automatically bets on the pocket with the most slots.
Round Robin: On selection, reduces token upgrade cost by 2.
Round Robin: Reward: Grants 5 additional Discards, permanently increases all token values by 2% per remaining Discard at round end, using a Discard permanently reduces all token values by 10%.
Snowdrop: On selection, grants a new token with Ice Ball and Ice Bet.
Snowdrop: Condition: Freeze 65 tiles.
Snowdrop: Reward: Each Frozen Pocket grants Ice Ball 1 point and Ice Bet 2 chips permanently.
Investment: On selection, coins persist between shops, grants 2 tokens with Wood Perk and Gold Bet.
Investment: Condition: Hold 55 coins or more.
Investment: Reward: Grants 2 additional tokens with Wood Perk and Gold Bet, gains x0.03 chips per coin held.
Two Marshmallow: On selection, grants 1 additional Turn.
Two Marshmallow: Condition unchanged.
Two Marshmallow: Reward: Next shop becomes a special shop with items by category, grants 70 coins and 5 free rerolls.
Fragile Legacy: On selection, grants a level 3 token with Wood Perk.
Fragile Legacy: Condition: Achieve 15 Blank or destroyed tokens.
Fragile Legacy: Reward: Tokens are destroyed instead of becoming Blank, 50% of destroyed token value is added to all other tokens.
No More Gambling: On selection, reduces Turn by 1, fixes chips at 60.
No More Gambling: Condition: Achieve 300+ Mult in a single turn.
No More Gambling: Reward: Chips are fixed at 10% of the highest points earned in the game, using a bet increases one tokens value by 80 for the round.
Strike Street: On selection, turns 3 bets into Street Bets.
Strike Street: Condition: Fail Street Bets 8 times.
Strike Street: Reward: Next balls landing number is shown; after spinning, those number pockets become 0 Pockets and shift to the next number, increasing Street Bet value by 5%.
Sazerac Snipe Sazerac Score: Now adds 30% score in boss rounds.
Dart Whiskey Dice Liqueur: Reduces base Dice provided by 1.
Turn Whiskey: Reduces Turn provided starting from stage 1
Fixed a bug where music caused a memory leak due to incorrect loading methods. It must now perform as well as the initial version! (It absolutely has to!)
In this patch, over 80 new items have been added. These include various new badges, quests, and reward badges, as well as reworks to classes and house edge, changes to the shop system and functions, and overall balance adjustments. Previously, the limited range of choices made the gameplay feel repetitive. In version 0.5.0, we have focused on addressing this issue. This patch is not the last, and more options will be added in future updates.
Join our Discord community to share your high scores and builds! Heres the link: https://discord.gg/8JDFsrwWFB In our Discord community, we are planning surveys and teasers for upcoming updates. Additionally, you can quickly provide feedback to the Bingle Bingle development team, including bug reports and any other feedback you have! Feel free to join and participate!
In this patch, Special Pockets, Darts, and Pocket Packs have been added.
Special Pockets are abilities that add various effects to the roulette. They can be purchased from the shop, added to the roulette, and provide various abilities based on different concepts.
- Star Pocket: Balls that enter this slot gain 50% more points. Price - 7 Coins.
- Gold Pocket: When a ball enters this slot, you gain 1 Gold. It can be activated once per round. Price - 4 Coins.
- Forge Pocket: Tokens from balls that enter this slot are leveled up. Price - 9 Coins
- Frozen Pocket: This slot is frozen at the start of the round. Price - 2 Coins
- Joker Pocket: This slot is treated as any number and color. Price - 7 Coins
- Portal Pocket: Balls that enter this slot are moved to another designated Pocket. Price - 6 Coins
- Chain Pocket: Select three Pockets at once. When a ball enters this slot, you gain 10% of the bet from all other Chain Pocket slots. Price - 6 Coins
- Gluttony Pocket: Consumes balls that enter this slot. Each consumed ball grants 15 points. Price - 5 Coins
Darts are unlocked after clearing Stage 3 once and become available in the next game. They start appearing from Stage 2 and modify the roulette.
Darts add various positive or negative effects to the round, providing diversity to regular rounds. The number of Darts increases as you progress through the stages, with 0 to 3 Darts appearing per round.
- Gold Pocket Dart: Adds 6 Gold Pockets during this round.
- Forge Pocket Dart: Adds 2 Forge Pockets during this round.
- Token Upgrade Dart: Upgrades the last used token.
- Token Downgrade Dart: Lowers the level of the first used token by 1.
- More Token Dart: Adds one more token for the round.
- More Target Score Dart: Increases the score required to clear the round by 20%.
- Color Pocket Dart: Changes the roulette's color to the specified color during this round.
- 0 Pocket Dart: The first slot where a ball lands becomes 0.
- Discard Reduce Dart: Reduces the number of discards by 2.
- Bet Freeze Dart: Freezes 33% of the Pockets in the first bet.
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Additionally, Pocket Packs have been introduced, allowing a new way to adjust the numbers on the roulette. After selecting the corresponding bet, Pocket Packs provide multiple numbers related to that bet. They appear with low probability in the shops Pocket slots. With Pocket Packs, players can more actively modify the roulette to their desired form.
The overall system has been balanced accordingly due to the addition of these elements.
Hello,
Some of the content we're developing is still in progress and not ready for the official release yet.
If you're willing to participate in the beta testing, it would greatly assist us in refining our updates and implementing new features.
To participate, open Bingle Bingle's properties and go to the "betas" tab. There will be an option to opt into the beta branch.
Please note that the beta version is incomplete, so you may encounter frequent new builds, overpowered items, overly easy bosses, and other unfinished elements. If you wish to discuss anything about the beta version, please do so in the beta discussion channel within Bingle Bingle's official Discord server.
Unlike official game patches, we may not always provide notifications or patch notes for every new build we push.
We sincerely thank those who participate in testing, and we'll see you on the Discord channel!
Patch Note 0.2.1A Bug Fixes: The issue where Hold My Ball crashing game has been fixed. The issue where Simplist and Prince and the Pauper interact in unintended way , now Simplist will no longer count 0 score ball as least score so next least ball will be scored. The issue where First Boss round discard is 1 less than intended has been fixed.
Enjoy 'Bingle Bingle' at a discounted price during the Deck Building Festa! The Deck Building Festa runs until April 1st at 10:00 AM (UTC-7).
1. To run Bingle Bingle on Linux:
-If you're downloading it for the first time, it should run normally without any additional steps required.
-If you've previously downloaded the game, delete it first. Then, in your library, right-click on Bingle Bingle, select "Properties," and uncheck "Force the use of a specific Steam Play compatibility tool" under the "Compatibility" tab. (If it's already unchecked, check it, then uncheck it again.) After that, reinstall the game, and it should run.
2. Fullscreen mode will appear on the monitor where the windowed mode is located.
3. Steam Cloud save is supported. Users who have previously played must first log in with the device where the save data exists before using Cloud Save to prevent the save data from being deleted.
The save file storage path for Windows: %appdata%/KnittingGames/BingleBingle
The save file storage path for Linux: $XDG_DATA_HOME/KnittingGames/BingleBingle
Since we don't have multiple devices, there might still be some issues. If you encounter errors, please report them to us. And there appears to be a bug where cross-platform saves between certain Linux devices and Windows systems are not functioning properly. If you encounter any related bugs, we would appreciate it if you could report them. We apologize for any inconvenience.
Knitting Games
Thank you for your tremendous support for Bingle Bingle. Initially, we had planned to release the first update two weeks later. However, upon seeing many of you enjoying the game, we realized the need to add immediate content for your enjoyment, even if it's rougher than we planned. Additionally, we identified certain items and bets as overly powerful, leading to a problem where only specific builds were being encouraged to play. Therefore, we will patch the following content: *Adjusted the value of several items and bets. *Fixed various bugs and text errors reported by players. *Fixed a bug where the luck-related mechanism that should only apply in the tutorial was triggering in regular stages under certain circumstances. *Added a rough version of Challenge Mode. Challenge Mode can be accessed after clearing all regular stages, where players will face bosses with rapidly increasing target scores each round. (This is different from the 'House Edge' difficulty we introduced in our roadmap.) Put your build to the challenge! *Your final reached round and high score will be displayed on the main menu.
Bingle Bingle's Steam Early Access has begun!!
You can now bingle your balls by visiting the Steam Page
Thank you to those who have shown interest to the game, and we would like to provide a brief update on the schedule!
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