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Dimenshift is a strange game, and without playing it, you might not be sure if it's the kind of game you'd like. So, to give everyone a chance to play Dimenshift (without committing to buying it), there's now a free demo available! This demo plays exactly like the full game, but is limited to just a few levels. With that said, I still wanted to showcase the secrets and exploration in the demo (since these are really important to the full experience), so there's still a good amount of secrets and alternate paths to find. You can give it a try now!
- Dying on a bonus level no longer loses points - Adjusted level D)IV for clarity - Adjusted level 4)IV to make it less frustrating when revisiting it
If you use a Steam Deck or just Linux in general, you'll be happy to know that Linux support is a priority for Dimenshift. In fact, not only has Dimenshift had Linux support since the beginning, the majority of development for it was done on Linux! Therefore, Dimenshift has a native Linux build. Also, I've always felt that platformers are usually much more comfortable with gamepads than with keyboards. So controller support has been a priority throughout development, too. Between these two facts, it just makes sense to make sure that the game works on the Steam Deck. So, Dimenshift already supports the Steam Deck! In fact, much of the general playtesting was done on my personal Steam Deck, and I have to say that it's probably my favorite way to play the game. So, while Valve may take a bit to get around to testing Dimenshift on the Deck (Dimenshift isn't exactly a big and well-known game, so it's understandably not a priority), I've done everything I can to make sure it will be verified when they get around to it. And it's already a great experience on the Deck. I look forward to people enjoying the game on Linux and the Steam Deck! Thanks!
There is now an introductory "cutscene" to give a little more context to the story, and a proper ending! This means that the game is basically done other than minor improvements!
Fixed "This Again!?!?" and "Explorer" achievements. Turns out, if you don't call the function, it doesn't run.
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