Dimenshift: Direction is Meaningless
Lost Connection Developer
Lost Connection Publisher
2024 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Dimenshift Demo Edition Released!Dimenshift is a strange game, and without playing it, you might not be sure if it's the kind of game you'd like.
So, to give everyone a chance to play Dimenshift (without committing to buying it), there's now a free demo available!
This demo plays exactly like the full game, but is limited to just a few levels. With that said, I still wanted to showcase the secrets and exploration in the demo (since these are really important to the full experience), so there's still a good amount of secrets and alternate paths to find.
You can give it a try now!
[ 2024-06-19 19:57:34 CET ] [ Original post ] Update 1.0.II- Dying on a bonus level no longer loses points
- Adjusted level D)IV for clarity
- Adjusted level 4)IV to make it less frustrating when revisiting it
[ 2024-06-16 15:43:02 CET ] [ Original post ] Update 1.0.1
- Fixed section in level V)E where you could get soft-locked
- Adjusted level 2
Looking forward to release in a few days!
[ 2024-05-01 02:01:55 CET ] [ Original post ] Steam Deck/Linux CompatibilityIf you use a Steam Deck or just Linux in general, you'll be happy to know that Linux support is a priority for Dimenshift.
In fact, not only has Dimenshift had Linux support since the beginning, the majority of development for it was done on Linux! Therefore, Dimenshift has a native Linux build.
Also, I've always felt that platformers are usually much more comfortable with gamepads than with keyboards. So controller support has been a priority throughout development, too.
Between these two facts, it just makes sense to make sure that the game works on the Steam Deck. So, Dimenshift already supports the Steam Deck!
In fact, much of the general playtesting was done on my personal Steam Deck, and I have to say that it's probably my favorite way to play the game.
So, while Valve may take a bit to get around to testing Dimenshift on the Deck (Dimenshift isn't exactly a big and well-known game, so it's understandably not a priority), I've done everything I can to make sure it will be verified when they get around to it. And it's already a great experience on the Deck.
I look forward to people enjoying the game on Linux and the Steam Deck!
Thanks!
[ 2024-04-27 16:02:28 CET ] [ Original post ] Update 0.XVI.C
- Added log to level 9, so now you can actually get all of the logs, heh
- Fixed error with logs in levels G, V, and E)V not affecting the indicator on the level map. (Sorry!) If youre trying to find all of the logs and are stuck, try checking these levels.
- The % indicator on save files is now more accurate.
That takes care of all of the bugs/issues I am aware of. Hopefully this is the last update before launch, but who knows! Maybe some levels will still need to be tweaked.
[ 2024-04-04 01:12:08 CET ] [ Original post ] Update 0.XVI.B
- Adjusted Wait, what?!?! achievement
- Adjusted Explorer achievement so that you can actually get it lol
- Map actually centers on the current level now like its supposed to
- Fixed bug where map dialog wouldnt go away when the game is paused
[ 2024-04-03 04:13:48 CET ] [ Original post ] Update 0.XVI.1
- Adjusted level 9)IX
- Added full screen toggle
- Settings should no longer sync with cloud saves
[ 2024-04-02 01:45:16 CET ] [ Original post ] Update 0.XVI.0There is now an introductory "cutscene" to give a little more context to the story, and a proper ending!
This means that the game is basically done other than minor improvements!
[ 2024-04-01 15:52:54 CET ] [ Original post ] Update 0.XV.1Fixed "This Again!?!?" and "Explorer" achievements. Turns out, if you don't call the function, it doesn't run.
[ 2024-03-29 16:09:54 CET ] [ Original post ] Update 0.XV.0
- Adjusted A Void Dance achievement
- Adjusted Master of Direction achievement (hopefully it wont auto-grant it now)
- Added Explorer achievement. Unfortunately, if you have a save from a previous version of the game, youll have to re-visit any visited levels to get this achievement.
- Fixed collision issue on II
- Adjusted secret on VII
- Fixed visual glitch in X10
- Fixed visual glitch in J
- Adjusted map to make panning with the right stick better
- Updated log text (mostly just formatting)
Some of the achievements still need testing.
[ 2024-03-28 18:03:33 CET ] [ Original post ] While investigating strange occurrences on a now-desolate planet, you fall through a portal that takes you to a strange place.
Welcome to "The Disparate,"
a space outside of our Universe, where the physical laws don't quite seem to work right. A space where direction is meaningless.
As you try to escape this maze-like dimension, use the Dimenshift Device to "shift" through walls and evade the "Machines". Explore a strange place that doesn't quite make sense. Discover secrets, and maybe uncover the mysterious origins of this place.
What lies deeper in the Disparate?
Is it danger? Power? Fiction? Reality?...
...Hope?No, probably not that one.
Features:
- A maze of levels requiring exploration to successfully navigate. Enjoy going in circles and feeling lost and confused!
- Unique, challenging, and puzzling platforming mechanics. Shift through walls, re-orient yourself, and pay close attention...
- Lots of secrets, including logs left by a scientist working on a mysterious project. Might these reveal the origins of this strange place?
- 3D auto-runner bonus levels. Can you reach the end of each of them?
- Strange and original music emanating from this dimension, adding to the mysterious atmosphere...
MINIMAL SETUP- Processor: 1.0 GHzMemory: 1 GB RAMStorage: 100 MB available space
- Memory: 1 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
RECOMMENDED SETUP- Processor: 2.0 GHzMemory: 4 GB RAMStorage: 100 MB available space
- Memory: 4 GB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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