New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
LINUX STREAMERS (0)
Update 1.0.1 |
- Fixed section in level V)E where you could get soft-locked
- Adjusted level 2
Looking forward to release in a few days!
|
[ 2024-05-01 04:01:55 CET ] [ Original post ] |
Steam Deck/Linux Compatibility |
If you use a Steam Deck or just Linux in general, you'll be happy to know that Linux support is a priority for Dimenshift.
In fact, not only has Dimenshift had Linux support since the beginning, the majority of development for it was done on Linux! Therefore, Dimenshift has a native Linux build.
Also, I've always felt that platformers are usually much more comfortable with gamepads than with keyboards. So controller support has been a priority throughout development, too.
Between these two facts, it just makes sense to make sure that the game works on the Steam Deck. So, Dimenshift already supports the Steam Deck!
In fact, much of the general playtesting was done on my personal Steam Deck, and I have to say that it's probably my favorite way to play the game.
So, while Valve may take a bit to get around to testing Dimenshift on the Deck (Dimenshift isn't exactly a big and well-known game, so it's understandably not a priority), I've done everything I can to make sure it will be verified when they get around to it. And it's already a great experience on the Deck.
I look forward to people enjoying the game on Linux and the Steam Deck!
Thanks!
|
[ 2024-04-27 18:02:28 CET ] [ Original post ] |
Update 0.XVI.C |
- Added log to level 9, so now you can actually get all of the logs, heh
- Fixed error with logs in levels G, V, and E)V not affecting the indicator on the level map. (Sorry!) If youre trying to find all of the logs and are stuck, try checking these levels.
- The % indicator on save files is now more accurate.
That takes care of all of the bugs/issues I am aware of. Hopefully this is the last update before launch, but who knows! Maybe some levels will still need to be tweaked.
|
[ 2024-04-04 03:12:08 CET ] [ Original post ] |
Update 0.XVI.B |
- Adjusted Wait, what?!?! achievement
- Adjusted Explorer achievement so that you can actually get it lol
- Map actually centers on the current level now like its supposed to
- Fixed bug where map dialog wouldnt go away when the game is paused
|
[ 2024-04-03 06:13:48 CET ] [ Original post ] |
Update 0.XVI.1 |
- Adjusted level 9)IX
- Added full screen toggle
- Settings should no longer sync with cloud saves
|
[ 2024-04-02 03:45:16 CET ] [ Original post ] |
Update 0.XVI.0 |
There is now an introductory "cutscene" to give a little more context to the story, and a proper ending!
This means that the game is basically done other than minor improvements!
|
[ 2024-04-01 17:52:54 CET ] [ Original post ] |
Update 0.XV.1 |
Fixed "This Again!?!?" and "Explorer" achievements. Turns out, if you don't call the function, it doesn't run.
|
[ 2024-03-29 17:09:54 CET ] [ Original post ] |
Update 0.XV.0 |
- Adjusted A Void Dance achievement
- Adjusted Master of Direction achievement (hopefully it wont auto-grant it now)
- Added Explorer achievement. Unfortunately, if you have a save from a previous version of the game, youll have to re-visit any visited levels to get this achievement.
- Fixed collision issue on II
- Adjusted secret on VII
- Fixed visual glitch in X10
- Fixed visual glitch in J
- Adjusted map to make panning with the right stick better
- Updated log text (mostly just formatting)
Some of the achievements still need testing.
|
[ 2024-03-28 19:03:33 CET ] [ Original post ] |