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4/14 __General:__
- Defaults builds reconfigured.
- **Arc deficiency penalty made to be between the previous two updates.**
- **Generator Rework**
- **Generator values spread out with the best giving much greater GJ (see below)**
- Energy loss adjusted accordingly
__Chassis:__
Aquila:
- Arc Efficiency 1.4 -> 1.45
Bertha:
- Arc Efficiency 1.5 -> 1.4
Turtle:
- **Thrust Ratio Above .01 -> .3 (ie. flying turtle is now possible!)**
__Weapons:__
*Light*
**Flamethrower:**
- RoF 3 -> 45
- Delay Between Shots: 8 -> 5
- Number of Shots 1 -> 15
Gauss Gun:
- **Energy .0625 -> .1**
Ice Cannon:
- **RoF 40 -> 20**
Pulse Laser:
- **Damage curves removed.** (should buff)
*Heavy*
Blizzard Cannon:
- **RoF 40 -> 20**
Heavy Cannons:
- Resized (smaller).
Laser Beam:
- Energy .05 -> .043
- Damage 15 -> 15.5
Mortar:
- Damage 110 -> 120
- Radius .8 -> .5
Rail Repeater:
- **Energy 0.1875 -> 0.2125**
RSC:
- **Reverted to previous functionality.**
- No longer uses ammo.
- RoF 30 -> 34
- Damage -> 200 110
- Golden Bullet Damage 570 -> 150
**Solar Incinerator:**
- RoF 3 -> 47
- Delay Between Shots 8 -> 5
- Number of Shots 1 -> 15
*Ordnance:*
Absolute Zero:
- **RoF 40 -> 20**
Doomsday Cannon:
- Resized (smaller).
Howitzer:
- **Damage 155 -> 145**
- **Radius .8 -> .6**
*Rockets:*
Airburst Rocket:
- Velocity .15 -> .28
- Max Lifetime 18 -> 9
- Damage 80 -> 85
Piercer Rocket:
- Integrity 30 -> 15
*Peacemaker:*
World Crusher:
- Damage 240 -> 250
__Modules:__
Basic Generator:
- **Value 65 -> 50**
Standard Generator:
- **Value 67.5 -> 75**
Enhanced Generator:
- **Value 70 -> 100**
**Hydrogen Generator:**
- **Value 72.5 -> 125**
**Solar Generator:**
- **Value 75 -> 150**
**Atomic Generator:**
- ***Value 120 -> 300**
Blast Plating:
- Tech Value 1650 -> 1250
Kinetic Plating:
- Tech Value 1650 -> 1250
Charged Plating:
- Tech Value 1650 -> 1250
Nanite Repair Kit:
- Tech Value 1000 -> 1250
**Spectral Cloaking Device:**
- **Recloak Duration: 60 -> 15**
- **Recloak Duration (w/ Croc Head) 90 -> 30**
- **Remains cloaked with flag.**
__Equipment:__
Antenna:
- Description updated
[ 2024-04-14 21:16:04 CET ] [
Original post ]
Steel Symphony Steel Symphony Development Team Developer Steel Symphony Development Team Publisher Coming soon Release Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA Tags Game News Posts 27 🎹🖱️Keyboard + Mouse 🕹️ Partial Controller Support 🎮 Full Controller Support Controls Positive (10 reviews)
Review Score https://store.steampowered.com/app/2907220  Steam Store [0 B]Public Linux depots Inspired by JaGeX's Steel Sentinels , Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
MINIMAL SETUP OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7 Processor: x64 architecture with SSE2 instruction set support. Graphics: OpenGL 3.2+. Vulkan capable. Storage: 1 GB available space
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