v1.0193
__Bug Fixes:__
- Lance/Reaver queuing bug fixes.
__General:__
- Global Damage 0.87 -> 0.94
- Ability to shuffle players.
- AI Invaders completely disabled while energy lossed.
- Top human player in Ba'al hosted match can change settings as if they are the host.
__Chassis:__
- Crusher Integrity: 1800 -> 1500
- Babel jumpRatioAbove: 1.9 -> 1.6
__Weapons:__
- Fire Bomb Launcher splitAmount: 4 -> 3
- Fire Bomb Launcher missileHealth: 50 -> 4
- Cluster Bomb Launcher Damage: 1.0 -> 0.98
- Cluster Bomb Launcher splitAmount: 4 -> 3
- Cluster Bomb Launcher missileHealth: 60 -> 6
- Ice Cannon Damage to Shields: 40 -> 20
- Ice Cannon splitAmount 7 -> 6
- Blizzard Cannon Damage to Shields: 90 -> 35
- Blizzard Cannon splitAmount 7 -> 6
- The Absolute Zero Damage to Shields: 160 -> 65
- The Absolute Zero splitAmount 7 -> 6
- Fusion Reaver Damage: 4,000 -> 8,000
- Fusion Reaver Shield Damage: 4,000 -> 8,000
- Fusion Reaver Reload Time: 1,200 -> 600
- Nuke Damage: 9001 -> 12345
- Nuke Damage to Shields: 9001 -> 12345
- Turbo Nuke Damage: 12345 -> 1.303443E+07
__Modules:__
- The Plague energyDrain: dmg.Divide(80) -> dmg.Divide(40)
- The Plague empTime: distDmg * 0.002f -> distDmg * 0.02f
- Explosive Plating Explosive Resistance: 15% -> 10%
- Kinetic Plating Kinetic Resistance 15% -> 10%
- Kinetic Plating Thermal Resistance 15% -> 5%
- Kinetic Plating Melee Resistance 15% -> 5%
v1.0192
__General:__
- Global Damage .88 -> .87
- FireBombSplinterSpeed: 0.28 -> 0.38
- Random Maps pool updates.
- Default Babel updated.
__Chassis:__
- Crusher Integrity: 2000 -> 1800
- Crusher Jump: 140 -> 150
- Crusher Thrust: 140 -> 130
- **Babel Ordnance Slot added.**
- Babel Integrity: 3650 -> 4000
- Babel Energy: 5 -> 8
- Babel EnergyRate: 33 -> 66
- Babel Explosive Resistance: 18% -> 20%
- Babel Kinetic Resistance: 18% -> 20%
- Babel EMP Resistance: 61% -> 100%
__Weapons:__
- Ice Cannon Damage: 25 -> 15
- Blizzard Cannon Damage: 50 -> 35
- The Absolute Zero Damage: 90 -> 65
- Fire Bomb Launcher Velocity: 0.11 -> 0.12
- Fire Bomb Launcher Split Amount: 3 -> 4
- Cluster Bomb Launcher Velocity: 0.11 -> 0.12
- Cluster Bomb Launcher Split Amount: 3 -> 4
- Cluster Bomb MaxLifeTime: 28 -> 27
- Heavy Cannon Gravity: 0.0082 -> 0.0022
- Heavy Cannon Velocity: 0.22 -> 0.115
- **Heavy Cannon Damage: 110 -> 150**
- Doomsday Cannon Gravity: 0.0082 -> 0.0022
- Doomsday Cannon Velocity: 0.22 -> 0.115
- **Doomsday Cannon Damage: 160 -> 280**
- Thunderblade Damage: 375 -> 400
- Thunderblade Damage Type: Kinetic -> Melee
- Storm Hammer Damage: 675 -> 700
- Storm Hammer Energy Use: 2 -> 0.5
- Storm Hammer Damage Type: Kinetic -> Melee
- Fusion Lance Reload Time: 105 -> 55
- Fusion Lance RoF Time: 105 -> 0
- Smash EnergyUse: 0 -> 0.25
- EMP Rocket Damage to Shields: 650 -> 1300
- Super EMP Rocket Damage to Shields: 1000 -> 2000
__Modules:__
Kinetic Plating Explosive Resistance: +15% -> 0%
Kinetic Plating Melee Resistance: -5% -> +10%
Blast Plating Explosive Resistance: -10% -> +15%
Blast Plating Melee Resistance: +10% -> -5%
__Equipment:__
- Friendly Fire reduces self-inflicted damage.
v1.0191
__Bug Fixes:__
- Moving players inserts instead of swaps.
- AI pathfinding fixed.
__General:__
- **Map optimizations and other updates!**
__Weapons:__
- Flak Repeater Damage: 20 -> 13
- Flak Cannon Damage: 38 -> 20
- Electron Cannon Damage: 5 -> 1
- Electron Cannon EMP: 0.1 -> 0.5
- Lightning Cannon Damage: 10 -> 4
- Lightning Cannon EMP: 0.4 -> 1.0
- **Piercer Rocket Missile Health: 54 -> 400**
- Large Rocket Missile Health: 108 -> 180
- Destructor Rocket Missile Health: 81 -> 110
v1.019
__Bug Fixes:__
- Ship Capture Zone optimized for AI
__General:__
- AI Ignore sentinels that are invisible (If the AI doesn't have SMART Perimeter.
- Ba'al given SMART Perimeter.
- AI games will only stay active while an active player is connected to the server.
__Maps:__
- Huaca Del Sol removed from CTF Ships random map pool.
- Zone Arena removed from CTF Ships random map pool.
- God Complex removed from CTF Flags & Ships random map pool.
__Chassis:__
- Turtle Mass: 30 -> 40
- Scorpion:
- - 2x Light/Rocket/Large Rocket -> 1x Heavy/Large Rocket (Tail Slot)
- - 1x Ord -> 1x Ord/Heavy
- - Thrust Ratio Above: 0.8 -> 1.2
- - Jump: 0 -> 100
- - Jump Delay: 0 -> 15
- Crusher Mass: 40 -> 45
__Components:__
- Visor Head Tech Value: 1500 -> 1250
- Scout Head Thrust: 30 -> 45
- Scout Head Tech Value: 1750 -> 1000
- Reticulan Head Tech Value: 1000 -> 1600
- Arm of Giglamesh Jump: -100 -> -70
- Arm of Giglamesh Thrust: -230 -> -200
- Arm of Giglamesh 2: Jump: -100 -> -60
- Arm of Giglamesh 2: Thrust: -220 -> -180
__Weapons:__
- Flak Repeater Damage: 8 -> 20
- Flak Cannon Damage: 14 -> 38
v1.0181
__Bug Fixes:__
Flag capture zone on Ships corrected.
v1.018
__Bug Fixes:__
- Default Sentry actually given Heavy Rocket as per previous update.
- Ba'al CTF games no longer activate Sudden Death at 2000 points.
__General:__
- **Flag capture zone size of Ships (once again) matches shield size.**
- Move to Top & Move to Bottom player sorting options added.
__Maps:__
- Clean Cut minor revisions.
- Urban Assault Small minor revisions.
__Components:__
- Tactical Maw EMP Drain buffed 100x.
- Tactical Maw EMP State nerfed 1000x.
__Weapons:__
- Pulse Laser Damage: 50 -> 52
- Pulse Laser Damage to Shields: 30 -> 32
- Laserbeam Damage: 15.5 -> 17.5
- Laserbeam Damage to Shields: 1.55 -> 1.75
- Ice Cannon Damage: 15 -> 25
- Ice Cannon Damage to Shields: 150 -> 45
- Blizzard Cannon Damage: 35 -> 50
- Blizzard Cannon Damage to Shields: 350 -> 90
- The Absolute Zero Damage: 60 -> 90
- The Absolute Zero Damage to Shields: 600 -> 160
- EMP Cannon EMP Duration: 3 -> .3
- EMP Rocket EMP Duration: 5 -> .05
- EMP Rocket Damage to Shields: 3000 -> 650
- Super EMP Rocket EMP: 15 -> 8.5
- Super EMP Rocket EMP Duration: 50 -> .5
- Super EMP Rocket Damage to Shields: 9000 -> 1000
v1.0176
__Bug Fixes:__
- Tech value in Configuration fixed.
__General:__
- Ba'al host waits one second before adding other AI.
- Ba'al is golden on the end game screen.
- Default Sentry 1x Turbo Nuke -> 1x Heavy Rocket
__Maps:__
- Hiroshima removed from random map pool.
- Hiroshima 2 removed from random map pool.
__Chassis:__
- Sentry 1x Nuke Slot -> 1x Nuke/Large Rocket Slot
- Orbital Energy: 4 -> 5
- Bertha Energy: 6 -> 5
- Valhalla Energy: 6 -> 5
- Babel Energy: 6 -> 5
- Babel Explosive Resistance: 15% -> 18%
- Babel Kinetic Resistance: 15% -> 18%
__Modules:__
- Adaptive Plating Kinetic Resistance modifier fixed.
__Weapons:__
- Doomsday Cannon Gravity: 0.005 -> 0.0082
- Doomsday Cannon Velocity: 0.1705 -> 0.22
- Blizzard Cannon Damage: 24 -> 35
- Blizzard Cannon Damage to Shields: 240 -> 350
- The Absolute Zero Damage: 36 -> 60
- The Absolute Zero Damage to Shields: 360 -> 600
- Super EMP Rocket Velocity: 0.1688 -> 0.2532
v1.0175
__Bug Fixes:__
- Ba'al lobby messages corrected.
__General:__
- Ba'al balance updates.
v1.0174
__General:__
- Ba'al updates!
__Weapons:__
-Electron Cannon
- - RoF: 85 -> 15
- - EMP Duration: 1 -> 0
- Lightning Cannon
- - RoF: 85 -> 15
- - EMP Duration: 1.5 -> 0
-Emp Canon Energy Use: 2 -> 1
v1.0173
__General:__
- AI hosted games.
- Minor map revisions.
v1.0172
__Bug Fixes:__
- Map selection icon invisibility fixed.
- Various maps collision issues with CTF fixed.
__General:__
- Additional map revisions.
v1.0171
__General:__
- Additional map revisions.
- Melee weapons removed from Default Sentry & Aquila.
__Weapons:__
- Electron Cannon RoF: 15 -> 85
- Lightning Cannon RoF: 15 -> 85
- EMP Cannon Energy Use: 0.5 -> 2.0
v1.017
__Bug Fixes:__
- Raptor Head Atomic Generator degrade bug fixed.
__General:__
- Team Damage On by Default.
- Environment On by Default.
- Global Damage: 0.9 -> 0.88
- **Almost every map updated (removed annoying hazards & shields, adjusted width & height, etc...).**
- Default Builds Updated.
- - Removed annoying components such as Melee weapons and Tactical Maw.
- - Added Friendly Fire Equipment.
__Chassis:__
- Sentry Integrity: 400 -> 500
- Aquila Integrity: 300 -> 400
- Aquila Module Slots: 2 -> 3
- Aquila EMP Resistance: 0% -> 29%
- Turtle Explosive Resistance: 0% -> 15%
- Turtle Kinetic Resistance: 0% -> 15%
- Orbital Integrity: 600 -> 675
- Orbital Thrust Deficiency: .8 -> .6 (Buff)
- Babel Explosive Resistance: 0% -> 15%
- Babel Kinetic Resistance: 0% -> 15%
__Weapons__
- EKW weapons RoF: 29 -> 30
- All Artillery weapons RoF: 34 -> 35
- Rifled Sniper Cannon RoF: 33 -> 34
- EMP Cannon Damage: 5.2 -> 6.96
- EMP Cannon EMP: 0.08 -> 0.6
- EMP Cannon Damage to Shields: 75 -> 225
- EMP Cannon EMP Duration: 2 -> 3
- Rapier Missile Max Lifetime: 300 -> 100
- Air Death Missile Max Lifetime: 400 -> 125
- Super EMP Rocket Gravity: 0.0058 -> 0.0087 (same as EMP Rocket)
- Super EMP Rocket Velocity: 0.1688 -> 0.2532 (same as EMP Rocket)
- Ammobliterator Damage: 95 -> 90
- Thunderblade Damage to Shields: 100 -> 850
- Thunderblade EMP: 0.5 -> 0
- Thunderblade EMP Duration: 1 -> 50
- Storm Hammer Damage: 500 -> 675
- Storm Hammer RoF: 18 -> 16
- Storm Hammer Radius: 0.35 -> .037
- Fusion Lance Reload Time: 225 -> 105
- Fusion Lance (Minimum) Energy Required to Shoot: 5 -> 1
- Fusion Reaver Reload Time: 4500 -> 450
- Smash Energy Use: 0.5 -> 0
__Components:__
- Bullet Storm Integrated Module: ETA -> Targeter
- Rapier Missile Damage Type: EMP -> Explosive
- Rapier Missile Velocity: 0.084 -. 0.064
- Ammobliterator Damage: 120 -> 95
v1.016
- Armor descriptions updated
- Pulse Laser kill missiles disabled
- Laser beam kill missiles enabled
- Airburst Rocket Damage: 85 -> 80
- Airburst Rocket RoF: 6 -> 8
v1.016
__General:__
- Global Damage: 1 -> .9
- Tech Respawn Modifier: 1.15 -> 1.5 (longer spawn delay)
- 50% fall off damage across Space for all weapon classes except Artillery and Rockets/Missiles.
__Chassis:__
- Commando Explosive Resistance: 10% -> 0%
- Commando Kinetic Resistance: 10% -> 0%
- Crusher Explosive Resistance: 15% -> 0%
- Crusher Kinetic Resistance: 15% -> 0%
- Bertha Explosive Resistance: 20% -> 0%
- Bertha Kinetic Resistance: 20% -> 0%
- Valhalla Explosive Resistance: 20% -> 0%
- Valhalla Kinetic Resistance: 20% -> 0%
- Babel Explosive Resistance: 25% -> 0%
- Babel Kinetic Resistance: 25% -> 0%
- Babel Max Jump: 450 -> 400
__Weapons:__
- Gauss Gun RoF: 28 -> 29
- Rail Repeater RoF: 28 -> 29
- Rail Cannon RoF: 28 -> 29
- Stormhammer RoF: 18 -> 19
- Stormhammer Energy Use: 1.5 -> 2
- Fusion Lance RoF: 85 -> 0
- Fusion Lance Reload Time: 0 -> 225
- Fusion Reaver Reload Time: 0 -> 4500
- Ammobliterator Damage: 140 -> 120
- Black Sun Damage: 106.25 -> 185
__Modules:__
- Light Energy Shield: 600 -> 1000
- Phase Energy Shield: 667 -> 1125
- Radiant Energy Shield: 733 -> 1250
- Hyper Energy Shield: 800 -> 1375
- Interlaced Energy Shields: 1000 -> 1500
- Kinetic Plating Kinetic Resistance: 25% -> 15%
- Kinetic Plating Explosive Resistance: 25% -> 10%
__Equipment:__
- Emergency Shield: 2000 -> 1650
v1.015
__General:__
Default Delay Spawn: 10 -> 8
**Tech Value affects spawn delay ((tech value / 10,000) = additional seconds in respawn delay).**
**AI divert attention to nearby flag runners**
**AI will attempt to score in CTF**
__Weapons:__
Firebomb Damage: 0.3 -> 0.6
Clusterbomb Damage: 0.6 -> 1.0
Fusion Lance RoF: 54 -> 85
**Ammobliterator Damage: 70 -> 140**
Crusher Equipment Slots: 1 -> 2
__Modules:__
Photonic Overdriver & Intensification Array nerfed to do 50% when combined
- Blacksun no longer uses BLK
- Superior Scanner x2 only applies 1.5x instead of slightly over 2x
- Aquila Max Jump: 300 -> 315
- Aquila Max Thrust: 400 -> 430
- Orbital Max Thrust: 300 -> 330
- Babel Max Jump: 400 -> 450
v1.0141
__Bug Fixes:__
- Fire Bomb & Cluster Bomb Split Amounts: 11 -> 3
- 100% EMP Resistance no longer makes Shields resistant to EMP damage.
__Chassis:__
- Babel: 1x Ord/Heavy -> 1x Ord
__Weapons:__
- Fire Bomb & Cluster Bomb Split Amounts: 11 -> 3
- Black Sun's weapons can be fired simultaneously (aka BLK).
__Modules:__
- The Plague will not longer coat its EMP on EMP weapon projectiles.
v1.014
__General:__
- **Global Damage: .82 -> 1**
- **Spawn Delay: 8 -> 10**
__Chassis:__
- Babel Explosive Resistance: 15% -> 25%
- Babel Kinetic Resistance: 15% -> 25%
- Valhalla Explosive Resistance: 0% -> 20%
- Valhalla Kinetic Resistance: 0% -> 20%
- Bertha Explosive Resistance: 0% -> 20%
- Bertha Kinetic Resistance: 0% -> 20%
- Crusher Explosive Resistance: 0% -> 15%
- Crusher Kinetic Resistance: 0% -> 15%
- Commando Explosive Resistance: 0% -> 10%
- Commando Kinetic Resistance: 0% -> 10%
- Orbital Thrust Ratio Below: 1 -> .8
__Weapons:__
- Plasma Projectile Size: 2x -> 1.5x
- Ice Cannon Damage: 12 -> 15
- Ice Cannon Damage to Shields: 120 -> 150
- Ice Cannon Split Lifetime: 75 -> 50
- Blizzard Cannon Split Lifetime: 80 -> 50
- The Absolute Zero Split Lifetime: 85 -> 50
- **Cold Blue Split Lifetime: 170 -> 50**
- Pulse Laser Damage to Shields: 27.5 -> 25
- Laser Beam Damage to Shields: 0 -> 1.55
- Laser Beam Energy Use: .043 -> .02
- Solaris Laser Damage to Shields: 80 -> 0
- Fusion Cannon Energy Use: .5 -> .45
- Rail Cannon Energy Use: .35 -> .3
- Electron Cannon Damage: 6 -> 5
- Electron Cannon EMP: .08 -> .1
- Electron Canon EMP Duration: 0 -> 1
- Lightning Cannon Damage: 5 -> 10
- EMP Cannon EMP: .3 -> .08
- EMP Cannon Sun Spot EMP: .08 -> .6
- EMP Cannon Damage to Shields: 1500 -> 75
- EMP Cannon Sun Spot Damage to Shields: 32 -> 225
- EMP Cannon EMP Duration: 5 -> 2
- EMP Cannon EMP Duration Sun Spot: 5 -> 3
__Modules:__
- **Blast Plating Thrust: -60 -> -30**
- Kinetic Plating Thrust: -30 -> -20
- Charged Plating Thrust: -15 -> -10
v1.013
__Bug Fixes:__
- PIN doesn't shoot down allied rockets/missiles.
- Scanner line is not obfuscated by projectiles (Cryogenics).
- AI behavior updated regarding completely cloaked enemies.
- Worse accuracy.
- Spam fire significantly reduced.
__General:__
- **Global Damage: .95 -> .82** (the fun returns)
- **Thermal intercepted by map shields.**
- Default Spawn Delay 6 -> 8
- Plasma hitbox size increased by 2x.
__Chassis:__
- Sentry 1x Nuke/Large Rocket -> 1x Nuke
- **Orbital Arc Efficiency: 1.0 -> 1.35**
- Turtle Arc Efficiency: 1.0 -> 1.15
- Valhalla Jump Delay: 9 -> 18
- **Babel 1x Ordnance -> 1x Ordnance/Heavy**
- **Crusher:**
- Integrity: 1,750 -> 2,000
- Thrust Ratio Above: 0.47 -> 0.59
- Ordnance Slot
- Angle Min 15 -> 0 (better high arc)
- Angle Max 75 -> 85 (better low arc)
- Equipment Slots: 2 -> 1
__Weapons:__
- **Cold Blue Reload Time: 55 -> 85**
- Cold Blue RoF: 11-> 12
- Cold Blue Damage: 60 -> 55
- Cold Blue Shield Damage: 600 -> 550
- Flamethrower Damage: .5 -> .52
- Flamethrower Damage To Shields: 5 -> 5.2
- Solar Incinerator Damage: 0.95 -> 1.00
- Solar Incinerator Damage To Shields: 12.5 -> 13
- **Firebombs Reload Time: 400 -> 0**
- **Firebombs Damage: 0.5975 -> 0.3**
- Firebombs Damage To Shields: 0 -> 3
- Firebombs Missile Health: 1 -> 50
- Clusterbombs Max Lifetime: 22 -> 28
- **Clusterbombs Reload Time: 400 -> 0**
- **Clusterbombs Damage: 0.5975 -> 0.6**
- Clusterbombs Damage To Shields: 0 -> 6
- Clusterbombs Radius: .2 -> 0.25
- Clusterbombs Missile Health: 0 -> 60
- Solaris Laser Damage: 18 -> 35
- **Solaris Laser Sun Spot Damage: 74 -> 100**
- Nuke EMP: 5 -> 1,337
- Nuke EMP Duration: 10 -> 9,001
- Turbo Nuke EMP: 20 -> 13,034,431
- Turbo Nuke EMP Duration: 40 -> 200,000,000
__Modules:__
- **PIN RoF: 15 -> 35**
- Targeter Rotation Guns: 37 -> 45 (same as Lasers)
- QDMD recloak delay speed halved.
- Blast Plating
- **Thrust: 0 -> -60**
- Walk Speed: 0 -> -5%
- Kinetic Plating
- Thrust: 0 -> -30
- Walk Speed: 0 -> -15%
- Charged Plating:
- Thrust: 0 -> -15
- Walk Speed: 0 -> -10%
- **EMP Plating:**
- Explosive Resistance: 0 -> +5%
- Kinetic Resistance: 0 -> +5%
- Melee Resistance: 0 -> +5%
- Thermal Resistance: 0 -> +5%
- Thrust: 0 -> -10
v1.012
__Chassis:__
- Orbital Equipment Slots: 1 -> 2
- Crusher Equipment Slots: 1 -> 2
__Weapons:__
- Ice Cannon Damage: 20 -> 12
- Blizzard Cannon Knockback: .01 -> 0.005
- Blizzard Cannon Damage: 40 -> 24
- The Absolute Zero Knockback: .015 -> 0.005
- The Absolute Zero Damage: 60 -> 36
- Cold Blue Knockback: .02 -> 0.005
- Cold Blue Damage: 100 -> 60
__Modules:__
- Targeter rotation speed increase by ~2x.
v1.011
__Bug Fixes:__
- **Biden Bug has been squashed!!!**
- Scout Head integrated module typo corrected.
__Components:__
- Oracle Head Thrust: -30 -> -15
- Sinistar Head +1 Module Slots.
- Samurai Head +1 Integrated Modules: Rapid Loader
__Weapons:__
- Flame Thrower Energy Use: 0.01 -> .008
- Flame Thrower Weapon Path: Flame -> Flak
- Solar Incinerator Energy Use: 0.02 -> .0016
- Solar Incinerator Weapon Path: Flame -> Flak
- Flame Thrower Damage To Shields: 10 -> 5
- Solar Incinerator Damage To Shields: 25 -> 12.5
- Electron Cannon Damage To Shields: 400 -> 200
- Lightning Cannon Damage To Shields: 400 -> 200
- EMP Cannon Damage To Shields: 3000 -> 1500
- Ice Cannon Damage To Shields: 240 -> 120
- Blizzard Cannon Damage To Shields: 480 -> 240
- Cold Blue Damage To Shields: 1200 -> 600
- Cold Blue Split Lifetime: 900 -> 170
- Thunderblade Damage To Shields: 500 -> 1000
- Storm Hammer RoF: 19 -> 18
__Modules:__
- Kinetic plating mobility penalties removed.
- Explosive plating mobility penalties removed.
- Charged plating mobility penalties removed.
- EMP Plating resistance penalties removed.
v1.010
__Bug Fixes:__
- UIViewBuild formatting fixed.
- Destructor Rocket Gravity: 0.0015 -> 0.0065
__General:__
- Cryo explosion volume lowered 100% -> 50%
__Chassis:__
- **Babel: 7x Rocket -> 7x Light/Rocket**
__Components:__
- **Expanded Pack Light Rocket Slot: 12x -> 6x**
__Weapons:__
- Plasma Spray Damage: 76.5 -> 87.5
- Plasma Cannon Energy Use: 0.425 -> 0.325
- Plasma Cannon Damage: 153 -> 162.5
- **Plasma Cannon Damage To Shields: 0 -> 50**
- Fusion Cannon Energy Use: 0.85 -> 0.5
- **Fusion Cannon Damage To Shields: 0 -> 200**
- **Death Lotus Energy Use: 2.75 -> 1**
- **Death Lotus Damage To Shields: 0 -> 500**
- **EMP Cannon Damage to Shields: 600 -> 3000**
- **EMP Cannon Energy Use: 1 -> .5**
- Solaris Laser Energy Use: 1 -> .65
- Worldcrusher RoF: 40 -> 28
- Atomic Equalizer Damage Type: Melee -> Explosive
- Destructor Rocket Damage Type: Melee -> Explosive
- **Nuke Damage: 4000 -> 9001**
- Nuke Damage to Shields: 6000 -> 9001
- Turbo Nuke Damage: 16000 -> 12345
- Turbo Nuke Damage to Shields: 24000 -> 314159
- Ice Cannon Knockback: 0 -> 0.005
- Blizzard Cannon Knockback: 0 -> 0.01
- The Absolute Zero Knockback: 0 -> 0.015
- **Ice Cannon Damage to Shields: 75 -> 240**
- **Blizzard Cannon Damage to Shields: 480**
- **The Absolute Zero Damage to Shields: 225 -> 720**
- Ice Cannon EMP Duration: 2 -> 0
- Blizzard Cannon EMP Duration: 3 -> 0
- The Absolute Zero EMP Duration: 4 -> 0
- **Cold Blue**
- Gravity: 0 -> .001
- Velocity. .29 -> .16
- Max Lifetime: 12 -> 1
- Knockback: -0.001 -> 0.02
- Reload Time: 9000 -> 55
- RoF: 20 -> 11
- Damage: 240 -> 100
- Damage To Shields: 430 -> 1200
- EMP: 3 -> 0
- EMP Duration: 5 -> 0
- Duration: 110 -> 35
- Energy Use: .375 -> .45
- Delay Between Shots: 6 -> 0
- Number Of Shots: 30 -> 1
- Ammo Count: 12 -> 4
- Weapon Path: Flak -> Multi Rocket
- 1x Charged Plating -> 1x Interlaced Energy Shield
- **Electron Cannon**
- Gravity: 0 -> 0.03
- Velocity: 0.42 -> 0.5
- Max Lifetime: 10 -> 120
- RoF: 15 -> 30
- Damage: 4 -> 6
- Damage To Shields: 100 -> 400
- EMP Duration: 2 -> 0
- Energy Use: 0.25 -> 0.065
- **Lightning Cannon**
- Velocity: 0.35 -> 0.5
- RoF: 30 -> 15
- Damage: 15-> 3
- Damage To Shields: 120 -> 400
- EMP: 0.4 -> 0.48
- EMP Duration: 5 -> 1.5
- Energy Use: .4 -> .2
- Follow Mouse: Enabled -> Disabled
- Flame Thrower
- Max Lifetime 10 -> 12
- RoF 4 -> 3
- Damage .405 -> .5
- **Damage to Shields: 2 -> 10**
- EMP 0 -> 0.007
- **Weapon Path: Flak -> Flame**
- Kills Missiles: Enabled
- Solar Incinerator
- Max Lifetime 11 -> 13
- RoF 4 -> 3
- Damage .805 -> .95
- **Damage to Shields: 5 -> 25**
- EMP 0 -> 0.02
- **Weapon Path: Flak -> Flame**
- Kills Missiles: Enabled
v1.0091
__Bug Fixes:__
- Adaptive Plating Explosive & Kinetic bonuses corrected.
__General:__
- Integrated Modules graphic removed.
__**Chassis:**__
- Sentry Jump: 0 -> 140
- Sentry Jump Ratio Above: 3.6 -> 1.6
- **Turtle Jump Ratio Above: 0.32 -> 1.32**
- **Hurricane Jump Ratio Above: 0.1 -> 1.6**
- Babel Explosive Resistance: 25% -> 15%
- Babel Kinetic Resistance: 25% -> 15%
__Components:__
- Tactical Maw Jump: 5 -> 20
- Reticulan Head Thrust: 10 -> 25
- Reticulan Head Jump: 10 -> 25
- Croc Head Jump 5 -> 15
- **Storm Hammer Arm 2 Jump: -5 -> 35**
- Light Shoulder Pack Tech Value: 100 -> 300
- Shoulder Pack Jump: 30 -> 60
- **Shoulder Pack Light Slot: 0x -> 1x**
- Shoulder Pack Light Rocket/Large Rocket Slot: 2x -> 4x
- **Turret Mounting Jump: -5 -> 25**
- **Heavy Shoulder Pack Large Rocket Slot: 4x -> 8x**
- **Expanded Pack Light Rocket Slot: 6x -> 12x**
- **Expanded Pack Large Rocket Slot: 3x -> 6x**
__Weapons:__
- **Storm Hammer RoF: 20 -> 19**
- **Storm Hammer Energy Use: 2 -> 1.5**
- **MultiRocket Reload Time: 4500 -> 1800**
- MultiRocket Velocity: .25 -> .1688
- MultiRocket Max Lifetime: 11 -> 15
- **Heavy Rocket Reload Time: 2700 -> 1800**
- **Destructor Rocket Reload Time: 3600 -> 2700**
- Destructor Rocket Max Lifetime: 26 -> 300
__Modules:__
- Kinetic Plating Explosive Resistance: 35% -> 25%
- Kinetic Plating Kinetic Resistance: 35% -> 25%
- **Adaptive Plating Thrust penalty: 0 -> -90**
- Adaptive Plating Jump penalty: 0 -> -20
- **Charged Plating Shields regeneration perk removed (temporarily).**
v1.009
__Bug Fixes:__
- Biden Bug potentially fixed.
__General:__
- **Global Damage: 1.0 -> 0.95**
- Integrated Module Graphic added.
- **Resistances floor set to 0 (see Armor Rework below).**
- Default Bertha updated.
- Default Valhalla updated.
__**Chassis:**__
- Sentry EMP Resistance: 0% -> 15%
- Precursor EMP Resistance: 0% -> 15%
- Scorpion EMP Resistance: 0% -> 15%
- **Integrity: 1150 -> 750**
- Thrust: 120 -> 100
- **Thrust Ratio Above: 1.3 -> 0.8**
- Thrust Ratio Below: 1.3 -> 1.2
- Turtle EMP Resistance: 0% -> 25%
- Commando EMP Resistance: 0% -> 25%
- Hurricane EMP Resistance: 0% -> 25%
- Crusher EMP Resistance: 0% -> 25%
- Integrity: 1800 -> 1750
- Jump Ratio Above: 0.96 -> 1.20
- Bertha EMP Resistance: 0% -> 25%
- **Integrity: 2430 -> 2100**
- Valhalla EMP Resistance: 0% -> 25%
- **Jump Ratio Above: 0.47 -> 1.30**
- Jump Ratio Below: 0.11 -> 0.10
- Aquila EMP Resistance: 0% -> 35%
- Jump: 110 -> 145
- Orbital EMP Resistance: 0% -> 35%
- **Integrity: 500 -> 600**
- Thrust: 90 -> 150
- Min Thrust: 135 -> 150
- Babel EMP Resistance: 0% -> 35%
- Explosive Resistance: 0% -> 25%
- Kinetic Resistance: 0% -> 25%
__Components:__
- Visor Head Thrust: -45 -> -40
- Visor Head Jump: -18 -> -20
- Shield Head Thrust: -48 -> -60
- Shield Head Jump: -48 -> -30
- Shield Head Adaptive Plating reworked (see Armor Rework below).
- Sinistar Head Thrust: -45 -> -30
- Sinistar Head Jump: -8 -> -15
- Doom's Visage Jump: -75 -> -45
- Orion Arm Same arcs as Orion Arm 2.
- Orion Arm Thrust: -60 -> -35
__Weapons:__
- Pulse Laser Kills Missiles Enabled.
- Laserbeam Kills Missiles Disabled.
- **Rail Cannon Energy Use: .75 -> .35**
- Ice Cannon
- **Damage Curve Removed.**
- Damage 20
- Damage to Shields: 130 -> 75
- EMP Duration: 0 -> 2
- Blizzard Cannon
- **Damage Curve Removed.**
- Damage 40
- Damage to Shields: 160 -> 150
- EMP Duration: 0 -> 3
- The Absolute Zero
- **Damage Curve Removed.**
- Damage 60
- Damage to Shields: 800 -> 225
- Energy Use: 0.6125 -> .33
- EMP Duration: 0 -> 4
- Flamethrower
- **Energy Use: 0 -> 0.01**
- Kills Missiles: On -> Off
- Solar Incinerator
- Damage: 0.79 -> 0.805
- **Energy Use: 0 -> 0.01**
- Damage To Shields: 4 -> 5
- Kills Missiles: On -> Off
- Piercer Rocket
- Damage: 170 -> 185
- Rapier Rocket
- Damage: 70 -> 85
- EMP Rocket
- EMP: 0.5 -> 5
- Damage To Shields: 300 -> 3000
- MultiRocket
- Velocity: 1688 -> 2.5
- Maxlifetime: 15 -> 11
- Super EMP Rocket
- EMP: 1 -> 15
- Damage To Shields: 900 -> 9000
- EMP Duration: 5 -> 50
- Weapon Path: Nuke -> Rocket
- Nuke Duration: 200 -> 250
- Turbo Nuke Duration: 200 -> 250
- Turbo Nuke Radius: 6 -> 5
- **Bulletstorm**
- 1x Integrated PIN added.
- 1x Integrated ETA added.
- Death Lotus
- 1x Integrated Enhanced Generator added.
- 1x Integrated Large Capacitor added.
- Default energy regeneration removed.
- Default energy capacity removed.
- Worldcrusher
- 1x Integrated Scanner added.
- 1x Integrated Sun Capacitor added.
- **Ammobliterator**
- 1x Integrated Nanite Repair Kit added.
- 1x Integrated Gravity Pods added.
- Red Eyes
- Module Slot: 1x -> 0x
- **Cold Blue**
- 1x Integrated Interlaced Energy Shield added.
- 1x Integrated Charged Plating added.
- **Black Sun**
- 1x Targeter
- 1x Ordnance Stabilizers
- Damage 30 -> 106.25
- Missile Health 3 -> 14
- **Atomic Equalizer**
- 2x Integrated Atomic Generator added.
- Damage Curve Revised.
- Damage: 1 -> 1.5
__Modules:__
- **Armor Rework**
- **Resistances floor set to 0** (This is to make armor stacking not OP).
- Blast Plating
- +400 integrity
- +10% Melee Resistance
- -10% Kinetic Resistance
- -10% Explosive Resistance
- -10% EMP Resistance
- -5% Thermal Resistance
- -20 Thrust
- -10 Jump
- Kinetic Plating
- +35% Explosive Resistance
- +35% Kinetic Resistance
- +10% Thermal Resistance
- -10% EMP Resistance
- -5% Melee Resistance
- -20 Thrust
- -10 Jump
- Charged Plating
- +1.5% hp per TJ (what it is currently)
- Shields regenerate upon damage restored.
- Append to description, "Damage restores Shields by (x%)."
- -10% Explosive Resistance
- -10% Kinetic Resistance
- -10% EMP Resistance
- -5% Melee Resistance
- -5% Thermal Resistance
- -20 Thrust
- -10 Jump
- EMP Plating
- +50% EMP Resistance
- increased per GJ
- -5% Explosive Resistance
- -5% Kinetic Resistance
- -5% Melee Resistance
- -5% Thermal Resistance
- Adaptive Plating (Shield Head Integrated Module)
- Armor Resistance penalties are not counted.
v1.0081
__Bug Fixes:__
- Server fixes.
- Solar Incinerator Damage To Shields corrected.
- Death Lotus Radius & Damage fixed.
__Weapons:__
- Electron Cannon: 0.04 -> 0.08
- Ultragun Damage: 10 -> 11
- **Fire Bomb Launcher**:
- Damage Curve Revamped.
- Damage: 68 -> 0.5975
- Potential Damage: 68 -> 0
- Damage To Shields: 1 -> 0
- Duration: 38 -> 28
- Split Amount: 6 -> 11
- Ammo Count: 0 -> 3
- Reload Time: 0 -> 400
- **Cluster Bomb Launcher**:
- Damage Curve Revamped.
- Damage: 132 -> 0.5975
- Potential Damage: 132 -> 0
- Damage To Shields: 2 -> 0
- Radius: .16 -> .2
- Duration: 38 -> 28
- Split Amount: 6 -> 11
- Ammo Count: 0 -> 6
- Reload Time: 0 -> 400
__General:__
- Various AI optimizations.
- **Global Damage: .9 -> 1**
- Aquila default bot updated.
- Commando default bot updated.
- Orbital default bot updated.
- Enemy movement dots moved to higher layer.
- ie. Flame Weapons no longer obscure movement dots.
- Exiting config in a host auto-checks you.
- Configuration wrench visible as host in View Lobby pane.
- **AI Teams manually sortable in player list.**
- AI builds changeable by host.
__Bug Fixes:__
- Additional Redeyes bugs fixed.
- Inability to double left or right click to equip big arms fixed.
__Chassis:__
- Sentry Jump Ratio Above: 0 -> 3.6
- Sentry Jump Ratio Below: 2.4 -> .6
- Precursor Min Thrust: 100 -> 60
- **Aquila retains walking momentum when shooting behind.**
- **Babel retains walking momentum when shooting behind.**
- Babel Integrity: 3450 -> 3650
- Babel Speed: .008 -> 0.01
__Components:__
- Predator head description updated.
- Thunderblade Arm Jump: 50 -> 45
- Thunderblade Arm 2 Jump: 50 -> 65
__Weapons:__
- Fire Bomb Launcher Max Lifetime: 44 -> 22
- Cluster Bomb Launcher Max Lifetime: 44 -> 22
- Storm Hammer Damage: 490 -> 500
- **Ultra Gun Damage: 10 -> 11**
- **EMP Cannon Damage to Shield: 300 -> 600**
- Piercer Rocket Damage: 162.5 -> 170
- Heavy Rocket Damage: 375 -> 395
- **Flame Thrower**
- RoF: 2 -> 4
- Gravity: -0.001 -> -0.004
- Damage to Shields: 2.8 -> 2
- Max Lifetime 11 -> 10
- Weapon Path: Flame -> Flak
- **Solar Incinerator**
- RoF: 2 -> 4
- Gravity: -0.001 -> -0.004
- Max Lifetime 12 -> 11
- Weapon Path: Flame -> Flak
- **Ice Cannon**
- Damage curve applied.
- Damage to Shields: 350 -> 130
- EMP 3 -> 0
- Split Lifetime: 900 -> 75
- **Blizzard Cannon**
- Knockback: .01 -> 0
- Damage curve applied.
- Damage to Shields: 650 -> 260
- EMP Duration: 4 -> 0
- Split Lifetime: 900 -> 80
- **The Absolute Zero**
- Knockback: .01 -> 0
- Damage curve applied.
- Damage to Shields: 800 -> 390
- EMP Duration: 8 -> 0
- Split Lifetime: 900 -> 85
__Modules:__
- Spectral Cloaking Device renamed to Quantum Distortion Maelstrom Device (QDMD)
- Spectral Cloaking Device secondary name added to tooltip (Wavefunction Mirage Device)
v1.0073
__General:__
- Default Builds cloaking swapped with shields.
__Bug Fixes:__
- Redeyes Bug fixed.
__Weapons:__
- Firebombs Damage: 55 -> 68
- Firebombs Potential Damage: 55 -> 68
- Clusterbombs Damage: 105 -> 132
- Clusterbombs Potential Damage: 105 -> 132
- Minigun Damage: 7 -> 12
- Heavy Gun Damage: 9 -> 22
- Ultra Gun Damage: 10 -> 11
- Flamethrower Max Lifetime: 12 -> 10
- Flamethrower Damage: .75 -> .405
- Flamethrower EMP: 0.008 -> 0
- Flamethrower Damage to Shields: 5 -> 2.8
- Solar Incinerator Max Lifetime: 12 -> 11
- Solar Incinerator Damage: 1.4 -> .79
- Solar Incinerator EMP: 0.00925 -> 0
- Solar Incinerator Damage to Shields: 9 -> 6
- Rapier Missile Damage: 85 -> 106.25
- Rapier Missile Missile Health: 6 -> 28
- Piercer Rocket Damage: 130 -> 162.5
- Piercer Rocket Missile Health: 36 -> 54
- EMP Rocket Missile Health: 6 -> 36
- MultiRocket Potential Damage: 500 -> 625
- MultiRocket Missile Health: 18 -> 54
- Heavy Rocket Damage: 300 -> 375
- Heavy Rocket Missile Health: 54 -> 108
- Air Death Missile Damage: 180 -> 225
- Air Death Missile Potential Damage: 180 -> 225
- Air Death Missile Missile Health: 12 -> 36
- Destructor Rocket Damage: 350 -> 437.5
- Destructor Rocket Missile Health: 18 -> 81
- Super EMP Rocket Missile Health: 18 -> 54
__Modules:__
The Plague: 0.8 -> 0.6
v1.0072
__Chassis:__
- Babel Integrity: 3250 -> 3450
__Weapons:__
- EKW class normalized to 28 RoF. (excluding Peacemakers)
- Plasma class normalized to 20. RoF (excluding Peacemakers)
- Explosive cannons class normalized to 22 RoF. (excluding Peacemakers)
- Red Eyes Weapon Class: Laser_Weapons -> Super_Laser_Weapons
- Ice cannon
- Gravity: -0.001 -> 0.001
- Max Lifetime: 6 -> 1 (this is the activation line length)
- RoF: 30 -> 32
- Damage: 12.5 -> 20
- Damage to Shields: 250 -> 350
- Energy Use: .075 -> .1
- Blizzard Cannon
- Gravity: -0.001 -> 0.001
- Max Lifetime: 6 -> 1
- RoF: 30 -> 32
- Damage: 25 -> 35
- Damage to Shields: 500 -> 650
- Energy Use: 0.172 -> 0.2125
- The Absolute Zero
- Gravity: -0.001 -> 0.001
- Max Lifetime: 6 -> 1
- RoF: 30 -> 32
- Damage: 75 -> 48
- Damage to Shields: 1000 -> 800
- Energy Use: 0.5625 -> .6125
__General:__
- Max AI Invader count 4 -> 8
- Default builds minor updates.
__Bug Fixes:__
- **AI Desync Issues fixed.**
- AI in replays fixed.
- AI naming revised (starts at 1 instead of 0).
- AI Players button tooltip fixed.
- AI Players button highlighted if set to > 0.
- AI Players button renamed to AI Invaders.
- **RoF exploit eliminated.**
- Artillery class normalized to 34 RoF
- EKW class normalized to 32 RoF (excluding Peacemakers)
- Cryogenic class normalized to 30 RoF (excluding Peacemakers)
- Plasma class normalized to 22 RoF (excluding Peacemakers)
- Explosive cannons class normalized to 24 RoF (excluding Peacemakers)
__Chassis:__
- Aquila Energy: 3 -> 4
- **Bertha Energy: 15 -> 6**
__Weapons:__
- Mortar Damage: 120 -> 125
- RSC Damage: 150 -> 145
- RSC RoF: 34 -> 33
- **Pulse Laser Energy Usage: .125 -> .05**
- Pulse Laser Damage: 58 -> 50
- **Flame Thrower**
- Gravity: 0.0375 -> -0.001
- Max Lifetime: 175 -> 12
- RoF: 45 -> 2
- EMP 0 -> .008
- Damage .725 -> .75
- Damage to Shields: 0.0375 -> 5
- Effectively .00375 -> .5
- Radius: .375 -> .5
- Number of Shots 15 -> 1
- **Solar Incinerator**
- Gravity: 0.0375 -> -0.001
- Max Lifetime: 1000 -> 12
- RoF: 47 -> 2
- EMP 0 -> .00925
- Damage to Shields: 0.07 -> 9.5
- Effectively .007 -> .95
- Radius: .375 -> .65
- Number of Shots 15 -> 1
- **Ice Cannon**
- Gravity: -0.034 -> -0.001
- Velocity: 0.31 -> 0.16
- Max Lifetime: 12 -> 6
- Knockback: -0.0001 -> 0
- Damage: 50 -> 12.5
- Damage to Shields: 430 -> 250
- Effectively 43 -> 25
- Duration: 45 -> 10
- Weapon Path: Flak -> Multi Rocket
- **Blizzard Cannon**
- Gravity: -0.034 -> -0.001
- Velocity: 0.31 -> 0.16
- Max Lifetime: 12 -> 6
- Knockback: 0 -> 0.005
- Damage: 50 -> 25
- EMP: 3 -> 0
- Damage to Shields: 430 -> 500
- Effectively 43 -> 50 Damage
- EMP Duration: 1 -> 4
- Effectively ~1s of EMP state.
- Duration: 75 -> 15
- Energy Use 0.159375 -> .172
- Number of Shots: 2 -> 1
- Weapon Path: Flak -> Multi Rocket
- **The Absolute Zero**
- Gravity: -0.034 -> -0.001
- Velocity: 0.31 -> 0.16
- Max Lifetime: 12 -> 6
- Knockback: 0 -> 0.01
- Damage: 50 -> 75
- EMP: 3 -> 0
- Damage to Shields: 430 -> 1000
- Effectively 43 -> 100
- EMP Duration: 1 -> 8
- Effectively ~2 seconds.
- Duration: 115 -> 30
- Number of Shots: 4 -> 1
- Weapon Path: Flak -> Multi Rocket
- Cold Blue Weapon Path: Flak -> Cryogenics
__General:__
- **Preliminary AI.**
- Drones' weapons updated.
- MP name filter added.
- **Spawn logic revised for teams.**
- Quad armor power-up replaced with Impervious.
- Max of 1 spawn per 10 minutes.
- Graphic for equipment count updated.
__Chassis:__
- **Turtle: 1x Ordnance/Heavy -> 1x Heavy/Large**
- Turtle default chassis updated.
- **Turtle Thrust Ratio Above: .3 -> .19**
- Aquila Min Thrust: 60 -> 135
- **Sentry retains walking momentum when shooting behind.**
- Sentry Min Thrust: 130 -> 120
- Commando Thrust: 65 -> 120
- Commando Jump: 100 -> 120
- Commando Min Thrust: 180 -> 130
- **Scorpion retains walking momentum when shooting behind.**
- Scorpion wing mount placements adjustested.
- Scorpion tail slot: 1x Heavy/Large Rocket -> 2x Light/Rocket/Large Rocket
- Scoprion main slot: 1x Heavy/Ord -> 1x Ord
- Orbital Min Thrust: 55 -> 135
- **Bertha retains walking momentum when shooting behind.**
__Components:__
- Arm of Giglamesh 2 Integrity: 350 -> 325
__Weapons:__
- Minigun Shift aim enabled
- Heavy Gun Shift aim enabled.
- Ultra Gun Shift aim enabled.
- **Ultragun Damage 7 -> 10**
- Bullet Storm Shift enabled.
- Flame Thrower Max Lifetime: 15 -> 75
- Solar Incinerator Max Lifetime: 25-> 100
- Pulse Laser Damage: 55 -> 58
- Fire Bomb Launcher (AoE) Duration: 28 -> 38
- Fire Bombs now intercepted by flak, guns, and lasers.
- Cluster Bomb Launcher (AoE) Duration: 23 -> 38
- Cluster Bombs now intercepted by flak, guns, and lasers.
- Doomsday Cannon (AoE) Duration: 40 -> 45
- Doomsday Cannon Damage: 165 -> 160
- Plasma Spray (AoE) Duration: 0 -> 50
- Plasma Cannon (AoE) Duration: 0 -> 51
- Fusion Cannon (AoE) Duration: 51 -> 52
- Death Lotus Energy Use: 3 -> 2.75
- EMP Cannon EMP: 0.4 -> 0.3
- **Ice Cannon:**
- Gravity -.07215 -> -0.034
- Velocity: .24 -> .31
- Max Lifetime: 16 -> 12
- RoF: 20 -> 28
- EMP: 0.5 -> 3
- Damage to Shields equivalent to damage not on shields.
- EMP Duration: 0 -> 1
- Duration: 15 -> 45
- Weapon Path: Cryogenics -> Flak
- **Blizzard Cannon:**
- Gravity -.07215 -> -0.034
- Velocity: .24 -> .31
- Max Lifetime: 16 -> 12
- RoF: 20 -> 30
- EMP: 25 -> 3
- Damage to Shields equivalent to damage not on shields.
- EMP Duration: 1 -> 2
- Duration: 15 -> 75
- Energy Use: 0 -> .159375
- Weapon Path: Cryogenics -> Flak
- **The Absolute Zero:**
- Gravity -.07215 -> -0.034
- Velocity: .24 -> .31
- Max Lifetime: 16 -> 12
- RoF: 20 -> 32
- EMP Duration: 0 -> 3
- Duration: 30 -> 115
- Energy Use: 0 -> .5625
- Weapon Path: Cryogenics -> Flak
- Cold Blue:
- Gravity: 0.0001 -> 0
- **RoF: 210 -> 20**
- EMP: .5 -> 3
- Damage to Shields equivalent to damage not on shields.
- EMP Duration: 0 -> 5
- Duration: 30 -> 110
- Energy Use: 0 -> .375
- Ammo Count: 5 -> 12
- **Weapon Path: Cryogenics -> Flak**
- Piercer Rocket Damage: 125 -> 130
- Rapier Missile Velocity: .06 -> .084
- MultiRocket Velocity: 0.1688 -> .2
- Destructor Rocket Velocity: 0.15 -> .2
- Air Death Missile Velocity: .065 -> .085
- Blacksun Rapiers can be fired *without* Ord Stabilizers.
__Modules:__
- Blast Plating +5 resistance.
- Kinetic Plating +5 resistance.
- Charged Plating +5 resistance.
- Target Lock Cost: 1 -> .5 TJ
- PIN significantly buffed.
- Spectral Cloaking Device distortion affect added when cloaking.
- **Spectral Cloaking Device changes reverted from previous update.**
__Equipment:__
Second Gear Max Speed: 0.42 -> .044
__Bugs Fixes:___
- Accuracy tag bug fixed for Airbursts & MultiRockets.
- Name box graphically aligned in both lobby and hosts.
- Laser weapons (Pule & Laserbeam) have dmg vfx restored.
- Laserbeam + Pulse Laser combo damage bug fixed.
- Entering Configuration from MP host unchecks one's ready-up.
- EMP Absorber/Plating resistance ceiling bug corrected.
- Bulletstorm can no longer be fired in the air without Ord Stabilizers.
[u]General:[/u]
- Icon graphic in lobby/host that indicates is a player is in configuration added.
- Icon graphic for equipment slots available (like module slots) added.
- Host's Start button flashes once all players have Readied Up.
- Player's Ready Up button flashes intermittently until pressed.
- Laserbeam sfx volume leveled.
- 1x quad damage power-up spawn maximum within 10 minutes.
- 1x infinite energy power-up spawn maximum within 10 minutes.
- Camera auto-centers on respawn.
- Rapid loader description updated to include RoF penalty.
[u]Bug Fixes:[/u]
- EMP scan perma-decloaking bug fixed.
- Scorpion shoulder cloak issues fixed.
- Energy weapons still able to fire after energy loss fixed.
- Absolute Zero damage bugs fixed.
- Naming a saved bot whilst in lobby or game host no longer types name in the chat box.
- Lance hitbox not connecting consistently issue potentially fixed.
- Fusion Blade Arm able to fire its melee attacks w/o enough energy (does no damage, but - consumes the energy nonetheless) fixed.
- Powerups creating layer mask on wrong layer bug fixed.
- Precursor equipment display inconsistency fixed.
- Bug fix issue when firing both pulse laser and laserbeam prevents either from being fired correctly fixed.
- Light & Heavy Cryo Fixed
- Airburst RoF fixed
__General:__
- Defaults builds reconfigured.
- **Arc deficiency penalty made to be between the previous two updates.**
- **Generator Rework**
- **Generator values spread out with the best giving much greater GJ (see below)**
- Energy loss adjusted accordingly
__Chassis:__
Aquila:
- Arc Efficiency 1.4 -> 1.45
Bertha:
- Arc Efficiency 1.5 -> 1.4
Turtle:
- **Thrust Ratio Above .01 -> .3 (ie. flying turtle is now possible!)**
__Weapons:__
*Light*
**Flamethrower:**
- RoF 3 -> 45
- Delay Between Shots: 8 -> 5
- Number of Shots 1 -> 15
Gauss Gun:
- **Energy .0625 -> .1**
Ice Cannon:
- **RoF 40 -> 20**
Pulse Laser:
- **Damage curves removed.** (should buff)
*Heavy*
Blizzard Cannon:
- **RoF 40 -> 20**
Heavy Cannons:
- Resized (smaller).
Laser Beam:
- Energy .05 -> .043
- Damage 15 -> 15.5
Mortar:
- Damage 110 -> 120
- Radius .8 -> .5
Rail Repeater:
- **Energy 0.1875 -> 0.2125**
RSC:
- **Reverted to previous functionality.**
- No longer uses ammo.
- RoF 30 -> 34
- Damage -> 200 110
- Golden Bullet Damage 570 -> 150
**Solar Incinerator:**
- RoF 3 -> 47
- Delay Between Shots 8 -> 5
- Number of Shots 1 -> 15
*Ordnance:*
Absolute Zero:
- **RoF 40 -> 20**
Doomsday Cannon:
- Resized (smaller).
Howitzer:
- **Damage 155 -> 145**
- **Radius .8 -> .6**
*Rockets:*
Airburst Rocket:
- Velocity .15 -> .28
- Max Lifetime 18 -> 9
- Damage 80 -> 85
Piercer Rocket:
- Integrity 30 -> 15
*Peacemaker:*
World Crusher:
- Damage 240 -> 250
__Modules:__
Basic Generator:
- **Value 65 -> 50**
Standard Generator:
- **Value 67.5 -> 75**
Enhanced Generator:
- **Value 70 -> 100**
**Hydrogen Generator:**
- **Value 72.5 -> 125**
**Solar Generator:**
- **Value 75 -> 150**
**Atomic Generator:**
- ***Value 120 -> 300**
Blast Plating:
- Tech Value 1650 -> 1250
Kinetic Plating:
- Tech Value 1650 -> 1250
Charged Plating:
- Tech Value 1650 -> 1250
Nanite Repair Kit:
- Tech Value 1000 -> 1250
**Spectral Cloaking Device:**
- **Recloak Duration: 60 -> 15**
- **Recloak Duration (w/ Croc Head) 90 -> 30**
- **Remains cloaked with flag.**
__Equipment:__
Antenna:
- Description updated
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1 GB available space
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