TUXDB - LINUX GAMING AGGREGATE
by NuSuey
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v1.0174

v1.0174 __General:__ - Ba'al updates! __Weapons:__ -Electron Cannon - - RoF: 85 -> 15 - - EMP Duration: 1 -> 0 - Lightning Cannon - - RoF: 85 -> 15 - - EMP Duration: 1.5 -> 0 -Emp Canon Energy Use: 2 -> 1


[ 2024-11-17 22:31:20 CET ] [ Original post ]


v1.073

v1.0173 __General:__ - AI hosted games. - Minor map revisions.


[ 2024-11-16 15:58:32 CET ] [ Original post ]


v1.0172

v1.0172 __Bug Fixes:__ - Map selection icon invisibility fixed. - Various maps collision issues with CTF fixed. __General:__ - Additional map revisions.


[ 2024-11-10 21:38:09 CET ] [ Original post ]


v1.0171

v1.0171 __General:__ - Additional map revisions. - Melee weapons removed from Default Sentry & Aquila. __Weapons:__ - Electron Cannon RoF: 15 -> 85 - Lightning Cannon RoF: 15 -> 85 - EMP Cannon Energy Use: 0.5 -> 2.0


[ 2024-11-10 02:22:12 CET ] [ Original post ]


v1.017

v1.017 __Bug Fixes:__ - Raptor Head Atomic Generator degrade bug fixed. __General:__ - Team Damage On by Default. - Environment On by Default. - Global Damage: 0.9 -> 0.88 - **Almost every map updated (removed annoying hazards & shields, adjusted width & height, etc...).** - Default Builds Updated. - - Removed annoying components such as Melee weapons and Tactical Maw. - - Added Friendly Fire Equipment. __Chassis:__ - Sentry Integrity: 400 -> 500 - Aquila Integrity: 300 -> 400 - Aquila Module Slots: 2 -> 3 - Aquila EMP Resistance: 0% -> 29% - Turtle Explosive Resistance: 0% -> 15% - Turtle Kinetic Resistance: 0% -> 15% - Orbital Integrity: 600 -> 675 - Orbital Thrust Deficiency: .8 -> .6 (Buff) - Babel Explosive Resistance: 0% -> 15% - Babel Kinetic Resistance: 0% -> 15% __Weapons__ - EKW weapons RoF: 29 -> 30 - All Artillery weapons RoF: 34 -> 35 - Rifled Sniper Cannon RoF: 33 -> 34 - EMP Cannon Damage: 5.2 -> 6.96 - EMP Cannon EMP: 0.08 -> 0.6 - EMP Cannon Damage to Shields: 75 -> 225 - EMP Cannon EMP Duration: 2 -> 3 - Rapier Missile Max Lifetime: 300 -> 100 - Air Death Missile Max Lifetime: 400 -> 125 - Super EMP Rocket Gravity: 0.0058 -> 0.0087 (same as EMP Rocket) - Super EMP Rocket Velocity: 0.1688 -> 0.2532 (same as EMP Rocket) - Ammobliterator Damage: 95 -> 90 - Thunderblade Damage to Shields: 100 -> 850 - Thunderblade EMP: 0.5 -> 0 - Thunderblade EMP Duration: 1 -> 50 - Storm Hammer Damage: 500 -> 675 - Storm Hammer RoF: 18 -> 16 - Storm Hammer Radius: 0.35 -> .037 - Fusion Lance Reload Time: 225 -> 105 - Fusion Lance (Minimum) Energy Required to Shoot: 5 -> 1 - Fusion Reaver Reload Time: 4500 -> 450 - Smash Energy Use: 0.5 -> 0 __Components:__ - Bullet Storm Integrated Module: ETA -> Targeter


[ 2024-10-31 16:01:52 CET ] [ Original post ]


v1.0162

- Rapier Missile Damage Type: EMP -> Explosive - Rapier Missile Velocity: 0.084 -. 0.064 - Ammobliterator Damage: 120 -> 95


[ 2024-08-18 14:37:44 CET ] [ Original post ]


v1.0161

v1.016 - Armor descriptions updated - Pulse Laser kill missiles disabled - Laser beam kill missiles enabled - Airburst Rocket Damage: 85 -> 80 - Airburst Rocket RoF: 6 -> 8


[ 2024-08-04 01:12:10 CET ] [ Original post ]


v1.016

v1.016 __General:__ - Global Damage: 1 -> .9 - Tech Respawn Modifier: 1.15 -> 1.5 (longer spawn delay) - 50% fall off damage across Space for all weapon classes except Artillery and Rockets/Missiles. __Chassis:__ - Commando Explosive Resistance: 10% -> 0% - Commando Kinetic Resistance: 10% -> 0% - Crusher Explosive Resistance: 15% -> 0% - Crusher Kinetic Resistance: 15% -> 0% - Bertha Explosive Resistance: 20% -> 0% - Bertha Kinetic Resistance: 20% -> 0% - Valhalla Explosive Resistance: 20% -> 0% - Valhalla Kinetic Resistance: 20% -> 0% - Babel Explosive Resistance: 25% -> 0% - Babel Kinetic Resistance: 25% -> 0% - Babel Max Jump: 450 -> 400 __Weapons:__ - Gauss Gun RoF: 28 -> 29 - Rail Repeater RoF: 28 -> 29 - Rail Cannon RoF: 28 -> 29 - Stormhammer RoF: 18 -> 19 - Stormhammer Energy Use: 1.5 -> 2 - Fusion Lance RoF: 85 -> 0 - Fusion Lance Reload Time: 0 -> 225 - Fusion Reaver Reload Time: 0 -> 4500 - Ammobliterator Damage: 140 -> 120 - Black Sun Damage: 106.25 -> 185 __Modules:__ - Light Energy Shield: 600 -> 1000 - Phase Energy Shield: 667 -> 1125 - Radiant Energy Shield: 733 -> 1250 - Hyper Energy Shield: 800 -> 1375 - Interlaced Energy Shields: 1000 -> 1500 - Kinetic Plating Kinetic Resistance: 25% -> 15% - Kinetic Plating Explosive Resistance: 25% -> 10% __Equipment:__ - Emergency Shield: 2000 -> 1650


[ 2024-07-13 20:14:39 CET ] [ Original post ]


v1.015

v1.015 __General:__ Default Delay Spawn: 10 -> 8 **Tech Value affects spawn delay ((tech value / 10,000) = additional seconds in respawn delay).** **AI divert attention to nearby flag runners** **AI will attempt to score in CTF** __Weapons:__ Firebomb Damage: 0.3 -> 0.6 Clusterbomb Damage: 0.6 -> 1.0 Fusion Lance RoF: 54 -> 85 **Ammobliterator Damage: 70 -> 140** Crusher Equipment Slots: 1 -> 2 __Modules:__ Photonic Overdriver & Intensification Array nerfed to do 50% when combined


[ 2024-07-04 13:28:15 CET ] [ Original post ]


v1.0412

- Blacksun no longer uses BLK - Superior Scanner x2 only applies 1.5x instead of slightly over 2x - Aquila Max Jump: 300 -> 315 - Aquila Max Thrust: 400 -> 430 - Orbital Max Thrust: 300 -> 330 - Babel Max Jump: 400 -> 450


[ 2024-06-23 19:23:12 CET ] [ Original post ]


v1.014.1

v1.0141 __Bug Fixes:__ - Fire Bomb & Cluster Bomb Split Amounts: 11 -> 3 - 100% EMP Resistance no longer makes Shields resistant to EMP damage. __Chassis:__ - Babel: 1x Ord/Heavy -> 1x Ord __Weapons:__ - Fire Bomb & Cluster Bomb Split Amounts: 11 -> 3 - Black Sun's weapons can be fired simultaneously (aka BLK). __Modules:__ - The Plague will not longer coat its EMP on EMP weapon projectiles.


[ 2024-06-16 19:48:37 CET ] [ Original post ]


v1.014

v1.014 __General:__ - **Global Damage: .82 -> 1** - **Spawn Delay: 8 -> 10** __Chassis:__ - Babel Explosive Resistance: 15% -> 25% - Babel Kinetic Resistance: 15% -> 25% - Valhalla Explosive Resistance: 0% -> 20% - Valhalla Kinetic Resistance: 0% -> 20% - Bertha Explosive Resistance: 0% -> 20% - Bertha Kinetic Resistance: 0% -> 20% - Crusher Explosive Resistance: 0% -> 15% - Crusher Kinetic Resistance: 0% -> 15% - Commando Explosive Resistance: 0% -> 10% - Commando Kinetic Resistance: 0% -> 10% - Orbital Thrust Ratio Below: 1 -> .8 __Weapons:__ - Plasma Projectile Size: 2x -> 1.5x - Ice Cannon Damage: 12 -> 15 - Ice Cannon Damage to Shields: 120 -> 150 - Ice Cannon Split Lifetime: 75 -> 50 - Blizzard Cannon Split Lifetime: 80 -> 50 - The Absolute Zero Split Lifetime: 85 -> 50 - **Cold Blue Split Lifetime: 170 -> 50** - Pulse Laser Damage to Shields: 27.5 -> 25 - Laser Beam Damage to Shields: 0 -> 1.55 - Laser Beam Energy Use: .043 -> .02 - Solaris Laser Damage to Shields: 80 -> 0 - Fusion Cannon Energy Use: .5 -> .45 - Rail Cannon Energy Use: .35 -> .3 - Electron Cannon Damage: 6 -> 5 - Electron Cannon EMP: .08 -> .1 - Electron Canon EMP Duration: 0 -> 1 - Lightning Cannon Damage: 5 -> 10 - EMP Cannon EMP: .3 -> .08 - EMP Cannon Sun Spot EMP: .08 -> .6 - EMP Cannon Damage to Shields: 1500 -> 75 - EMP Cannon Sun Spot Damage to Shields: 32 -> 225 - EMP Cannon EMP Duration: 5 -> 2 - EMP Cannon EMP Duration Sun Spot: 5 -> 3 __Modules:__ - **Blast Plating Thrust: -60 -> -30** - Kinetic Plating Thrust: -30 -> -20 - Charged Plating Thrust: -15 -> -10


[ 2024-06-08 23:59:39 CET ] [ Original post ]


v1.013

v1.013 __Bug Fixes:__ - PIN doesn't shoot down allied rockets/missiles. - Scanner line is not obfuscated by projectiles (Cryogenics). - AI behavior updated regarding completely cloaked enemies. - Worse accuracy. - Spam fire significantly reduced. __General:__ - **Global Damage: .95 -> .82** (the fun returns) - **Thermal intercepted by map shields.** - Default Spawn Delay 6 -> 8 - Plasma hitbox size increased by 2x. __Chassis:__ - Sentry 1x Nuke/Large Rocket -> 1x Nuke - **Orbital Arc Efficiency: 1.0 -> 1.35** - Turtle Arc Efficiency: 1.0 -> 1.15 - Valhalla Jump Delay: 9 -> 18 - **Babel 1x Ordnance -> 1x Ordnance/Heavy** - **Crusher:** - Integrity: 1,750 -> 2,000 - Thrust Ratio Above: 0.47 -> 0.59 - Ordnance Slot - Angle Min 15 -> 0 (better high arc) - Angle Max 75 -> 85 (better low arc) - Equipment Slots: 2 -> 1 __Weapons:__ - **Cold Blue Reload Time: 55 -> 85** - Cold Blue RoF: 11-> 12 - Cold Blue Damage: 60 -> 55 - Cold Blue Shield Damage: 600 -> 550 - Flamethrower Damage: .5 -> .52 - Flamethrower Damage To Shields: 5 -> 5.2 - Solar Incinerator Damage: 0.95 -> 1.00 - Solar Incinerator Damage To Shields: 12.5 -> 13 - **Firebombs Reload Time: 400 -> 0** - **Firebombs Damage: 0.5975 -> 0.3** - Firebombs Damage To Shields: 0 -> 3 - Firebombs Missile Health: 1 -> 50 - Clusterbombs Max Lifetime: 22 -> 28 - **Clusterbombs Reload Time: 400 -> 0** - **Clusterbombs Damage: 0.5975 -> 0.6** - Clusterbombs Damage To Shields: 0 -> 6 - Clusterbombs Radius: .2 -> 0.25 - Clusterbombs Missile Health: 0 -> 60 - Solaris Laser Damage: 18 -> 35 - **Solaris Laser Sun Spot Damage: 74 -> 100** - Nuke EMP: 5 -> 1,337 - Nuke EMP Duration: 10 -> 9,001 - Turbo Nuke EMP: 20 -> 13,034,431 - Turbo Nuke EMP Duration: 40 -> 200,000,000 __Modules:__ - **PIN RoF: 15 -> 35** - Targeter Rotation Guns: 37 -> 45 (same as Lasers) - QDMD recloak delay speed halved. - Blast Plating - **Thrust: 0 -> -60** - Walk Speed: 0 -> -5% - Kinetic Plating - Thrust: 0 -> -30 - Walk Speed: 0 -> -15% - Charged Plating: - Thrust: 0 -> -15 - Walk Speed: 0 -> -10% - **EMP Plating:** - Explosive Resistance: 0 -> +5% - Kinetic Resistance: 0 -> +5% - Melee Resistance: 0 -> +5% - Thermal Resistance: 0 -> +5% - Thrust: 0 -> -10


[ 2024-05-28 14:24:50 CET ] [ Original post ]


v1.012

v1.012 __Chassis:__ - Orbital Equipment Slots: 1 -> 2 - Crusher Equipment Slots: 1 -> 2 __Weapons:__ - Ice Cannon Damage: 20 -> 12 - Blizzard Cannon Knockback: .01 -> 0.005 - Blizzard Cannon Damage: 40 -> 24 - The Absolute Zero Knockback: .015 -> 0.005 - The Absolute Zero Damage: 60 -> 36 - Cold Blue Knockback: .02 -> 0.005 - Cold Blue Damage: 100 -> 60 __Modules:__ - Targeter rotation speed increase by ~2x.


[ 2024-05-22 16:23:48 CET ] [ Original post ]


v1.011

v1.011 __Bug Fixes:__ - **Biden Bug has been squashed!!!** - Scout Head integrated module typo corrected. __Components:__ - Oracle Head Thrust: -30 -> -15 - Sinistar Head +1 Module Slots. - Samurai Head +1 Integrated Modules: Rapid Loader __Weapons:__ - Flame Thrower Energy Use: 0.01 -> .008 - Flame Thrower Weapon Path: Flame -> Flak - Solar Incinerator Energy Use: 0.02 -> .0016 - Solar Incinerator Weapon Path: Flame -> Flak - Flame Thrower Damage To Shields: 10 -> 5 - Solar Incinerator Damage To Shields: 25 -> 12.5 - Electron Cannon Damage To Shields: 400 -> 200 - Lightning Cannon Damage To Shields: 400 -> 200 - EMP Cannon Damage To Shields: 3000 -> 1500 - Ice Cannon Damage To Shields: 240 -> 120 - Blizzard Cannon Damage To Shields: 480 -> 240 - Cold Blue Damage To Shields: 1200 -> 600 - Cold Blue Split Lifetime: 900 -> 170 - Thunderblade Damage To Shields: 500 -> 1000 - Storm Hammer RoF: 19 -> 18 __Modules:__ - Kinetic plating mobility penalties removed. - Explosive plating mobility penalties removed. - Charged plating mobility penalties removed. - EMP Plating resistance penalties removed.


[ 2024-05-16 15:04:49 CET ] [ Original post ]


v1.010

v1.010 __Bug Fixes:__ - UIViewBuild formatting fixed. - Destructor Rocket Gravity: 0.0015 -> 0.0065 __General:__ - Cryo explosion volume lowered 100% -> 50% __Chassis:__ - **Babel: 7x Rocket -> 7x Light/Rocket** __Components:__ - **Expanded Pack Light Rocket Slot: 12x -> 6x** __Weapons:__ - Plasma Spray Damage: 76.5 -> 87.5 - Plasma Cannon Energy Use: 0.425 -> 0.325 - Plasma Cannon Damage: 153 -> 162.5 - **Plasma Cannon Damage To Shields: 0 -> 50** - Fusion Cannon Energy Use: 0.85 -> 0.5 - **Fusion Cannon Damage To Shields: 0 -> 200** - **Death Lotus Energy Use: 2.75 -> 1** - **Death Lotus Damage To Shields: 0 -> 500** - **EMP Cannon Damage to Shields: 600 -> 3000** - **EMP Cannon Energy Use: 1 -> .5** - Solaris Laser Energy Use: 1 -> .65 - Worldcrusher RoF: 40 -> 28 - Atomic Equalizer Damage Type: Melee -> Explosive - Destructor Rocket Damage Type: Melee -> Explosive - **Nuke Damage: 4000 -> 9001** - Nuke Damage to Shields: 6000 -> 9001 - Turbo Nuke Damage: 16000 -> 12345 - Turbo Nuke Damage to Shields: 24000 -> 314159 - Ice Cannon Knockback: 0 -> 0.005 - Blizzard Cannon Knockback: 0 -> 0.01 - The Absolute Zero Knockback: 0 -> 0.015 - **Ice Cannon Damage to Shields: 75 -> 240** - **Blizzard Cannon Damage to Shields: 480** - **The Absolute Zero Damage to Shields: 225 -> 720** - Ice Cannon EMP Duration: 2 -> 0 - Blizzard Cannon EMP Duration: 3 -> 0 - The Absolute Zero EMP Duration: 4 -> 0 - **Cold Blue** - Gravity: 0 -> .001 - Velocity. .29 -> .16 - Max Lifetime: 12 -> 1 - Knockback: -0.001 -> 0.02 - Reload Time: 9000 -> 55 - RoF: 20 -> 11 - Damage: 240 -> 100 - Damage To Shields: 430 -> 1200 - EMP: 3 -> 0 - EMP Duration: 5 -> 0 - Duration: 110 -> 35 - Energy Use: .375 -> .45 - Delay Between Shots: 6 -> 0 - Number Of Shots: 30 -> 1 - Ammo Count: 12 -> 4 - Weapon Path: Flak -> Multi Rocket - 1x Charged Plating -> 1x Interlaced Energy Shield - **Electron Cannon** - Gravity: 0 -> 0.03 - Velocity: 0.42 -> 0.5 - Max Lifetime: 10 -> 120 - RoF: 15 -> 30 - Damage: 4 -> 6 - Damage To Shields: 100 -> 400 - EMP Duration: 2 -> 0 - Energy Use: 0.25 -> 0.065 - **Lightning Cannon** - Velocity: 0.35 -> 0.5 - RoF: 30 -> 15 - Damage: 15-> 3 - Damage To Shields: 120 -> 400 - EMP: 0.4 -> 0.48 - EMP Duration: 5 -> 1.5 - Energy Use: .4 -> .2 - Follow Mouse: Enabled -> Disabled - Flame Thrower - Max Lifetime 10 -> 12 - RoF 4 -> 3 - Damage .405 -> .5 - **Damage to Shields: 2 -> 10** - EMP 0 -> 0.007 - **Weapon Path: Flak -> Flame** - Kills Missiles: Enabled - Solar Incinerator - Max Lifetime 11 -> 13 - RoF 4 -> 3 - Damage .805 -> .95 - **Damage to Shields: 5 -> 25** - EMP 0 -> 0.02 - **Weapon Path: Flak -> Flame** - Kills Missiles: Enabled


[ 2024-05-13 17:29:58 CET ] [ Original post ]


v1.0091

v1.0091 __Bug Fixes:__ - Adaptive Plating Explosive & Kinetic bonuses corrected. __General:__ - Integrated Modules graphic removed. __**Chassis:**__ - Sentry Jump: 0 -> 140 - Sentry Jump Ratio Above: 3.6 -> 1.6 - **Turtle Jump Ratio Above: 0.32 -> 1.32** - **Hurricane Jump Ratio Above: 0.1 -> 1.6** - Babel Explosive Resistance: 25% -> 15% - Babel Kinetic Resistance: 25% -> 15% __Components:__ - Tactical Maw Jump: 5 -> 20 - Reticulan Head Thrust: 10 -> 25 - Reticulan Head Jump: 10 -> 25 - Croc Head Jump 5 -> 15 - **Storm Hammer Arm 2 Jump: -5 -> 35** - Light Shoulder Pack Tech Value: 100 -> 300 - Shoulder Pack Jump: 30 -> 60 - **Shoulder Pack Light Slot: 0x -> 1x** - Shoulder Pack Light Rocket/Large Rocket Slot: 2x -> 4x - **Turret Mounting Jump: -5 -> 25** - **Heavy Shoulder Pack Large Rocket Slot: 4x -> 8x** - **Expanded Pack Light Rocket Slot: 6x -> 12x** - **Expanded Pack Large Rocket Slot: 3x -> 6x** __Weapons:__ - **Storm Hammer RoF: 20 -> 19** - **Storm Hammer Energy Use: 2 -> 1.5** - **MultiRocket Reload Time: 4500 -> 1800** - MultiRocket Velocity: .25 -> .1688 - MultiRocket Max Lifetime: 11 -> 15 - **Heavy Rocket Reload Time: 2700 -> 1800** - **Destructor Rocket Reload Time: 3600 -> 2700** - Destructor Rocket Max Lifetime: 26 -> 300 __Modules:__ - Kinetic Plating Explosive Resistance: 35% -> 25% - Kinetic Plating Kinetic Resistance: 35% -> 25% - **Adaptive Plating Thrust penalty: 0 -> -90** - Adaptive Plating Jump penalty: 0 -> -20 - **Charged Plating Shields regeneration perk removed (temporarily).**


[ 2024-05-09 14:38:14 CET ] [ Original post ]


v1.009

v1.009 __Bug Fixes:__ - Biden Bug potentially fixed. __General:__ - **Global Damage: 1.0 -> 0.95** - Integrated Module Graphic added. - **Resistances floor set to 0 (see Armor Rework below).** - Default Bertha updated. - Default Valhalla updated. __**Chassis:**__ - Sentry EMP Resistance: 0% -> 15% - Precursor EMP Resistance: 0% -> 15% - Scorpion EMP Resistance: 0% -> 15% - **Integrity: 1150 -> 750** - Thrust: 120 -> 100 - **Thrust Ratio Above: 1.3 -> 0.8** - Thrust Ratio Below: 1.3 -> 1.2 - Turtle EMP Resistance: 0% -> 25% - Commando EMP Resistance: 0% -> 25% - Hurricane EMP Resistance: 0% -> 25% - Crusher EMP Resistance: 0% -> 25% - Integrity: 1800 -> 1750 - Jump Ratio Above: 0.96 -> 1.20 - Bertha EMP Resistance: 0% -> 25% - **Integrity: 2430 -> 2100** - Valhalla EMP Resistance: 0% -> 25% - **Jump Ratio Above: 0.47 -> 1.30** - Jump Ratio Below: 0.11 -> 0.10 - Aquila EMP Resistance: 0% -> 35% - Jump: 110 -> 145 - Orbital EMP Resistance: 0% -> 35% - **Integrity: 500 -> 600** - Thrust: 90 -> 150 - Min Thrust: 135 -> 150 - Babel EMP Resistance: 0% -> 35% - Explosive Resistance: 0% -> 25% - Kinetic Resistance: 0% -> 25% __Components:__ - Visor Head Thrust: -45 -> -40 - Visor Head Jump: -18 -> -20 - Shield Head Thrust: -48 -> -60 - Shield Head Jump: -48 -> -30 - Shield Head Adaptive Plating reworked (see Armor Rework below). - Sinistar Head Thrust: -45 -> -30 - Sinistar Head Jump: -8 -> -15 - Doom's Visage Jump: -75 -> -45 - Orion Arm Same arcs as Orion Arm 2. - Orion Arm Thrust: -60 -> -35 __Weapons:__ - Pulse Laser Kills Missiles Enabled. - Laserbeam Kills Missiles Disabled. - **Rail Cannon Energy Use: .75 -> .35** - Ice Cannon - **Damage Curve Removed.** - Damage 20 - Damage to Shields: 130 -> 75 - EMP Duration: 0 -> 2 - Blizzard Cannon - **Damage Curve Removed.** - Damage 40 - Damage to Shields: 160 -> 150 - EMP Duration: 0 -> 3 - The Absolute Zero - **Damage Curve Removed.** - Damage 60 - Damage to Shields: 800 -> 225 - Energy Use: 0.6125 -> .33 - EMP Duration: 0 -> 4 - Flamethrower - **Energy Use: 0 -> 0.01** - Kills Missiles: On -> Off - Solar Incinerator - Damage: 0.79 -> 0.805 - **Energy Use: 0 -> 0.01** - Damage To Shields: 4 -> 5 - Kills Missiles: On -> Off - Piercer Rocket - Damage: 170 -> 185 - Rapier Rocket - Damage: 70 -> 85 - EMP Rocket - EMP: 0.5 -> 5 - Damage To Shields: 300 -> 3000 - MultiRocket - Velocity: 1688 -> 2.5 - Maxlifetime: 15 -> 11 - Super EMP Rocket - EMP: 1 -> 15 - Damage To Shields: 900 -> 9000 - EMP Duration: 5 -> 50 - Weapon Path: Nuke -> Rocket - Nuke Duration: 200 -> 250 - Turbo Nuke Duration: 200 -> 250 - Turbo Nuke Radius: 6 -> 5 - **Bulletstorm** - 1x Integrated PIN added. - 1x Integrated ETA added. - Death Lotus - 1x Integrated Enhanced Generator added. - 1x Integrated Large Capacitor added. - Default energy regeneration removed. - Default energy capacity removed. - Worldcrusher - 1x Integrated Scanner added. - 1x Integrated Sun Capacitor added. - **Ammobliterator** - 1x Integrated Nanite Repair Kit added. - 1x Integrated Gravity Pods added. - Red Eyes - Module Slot: 1x -> 0x - **Cold Blue** - 1x Integrated Interlaced Energy Shield added. - 1x Integrated Charged Plating added. - **Black Sun** - 1x Targeter - 1x Ordnance Stabilizers - Damage 30 -> 106.25 - Missile Health 3 -> 14 - **Atomic Equalizer** - 2x Integrated Atomic Generator added. - Damage Curve Revised. - Damage: 1 -> 1.5 __Modules:__ - **Armor Rework** - **Resistances floor set to 0** (This is to make armor stacking not OP). - Blast Plating - +400 integrity - +10% Melee Resistance - -10% Kinetic Resistance - -10% Explosive Resistance - -10% EMP Resistance - -5% Thermal Resistance - -20 Thrust - -10 Jump - Kinetic Plating - +35% Explosive Resistance - +35% Kinetic Resistance - +10% Thermal Resistance - -10% EMP Resistance - -5% Melee Resistance - -20 Thrust - -10 Jump - Charged Plating - +1.5% hp per TJ (what it is currently) - Shields regenerate upon damage restored. - Append to description, "Damage restores Shields by (x%)." - -10% Explosive Resistance - -10% Kinetic Resistance - -10% EMP Resistance - -5% Melee Resistance - -5% Thermal Resistance - -20 Thrust - -10 Jump - EMP Plating - +50% EMP Resistance - increased per GJ - -5% Explosive Resistance - -5% Kinetic Resistance - -5% Melee Resistance - -5% Thermal Resistance - Adaptive Plating (Shield Head Integrated Module) - Armor Resistance penalties are not counted.


[ 2024-05-09 00:38:32 CET ] [ Original post ]


v1.0082

- Server Bug fixes.


[ 2024-04-30 23:34:45 CET ] [ Original post ]


v1.0081

v1.0081 __Bug Fixes:__ - Server fixes. - Solar Incinerator Damage To Shields corrected. - Death Lotus Radius & Damage fixed. __Weapons:__ - Electron Cannon: 0.04 -> 0.08 - Ultragun Damage: 10 -> 11 - **Fire Bomb Launcher**: - Damage Curve Revamped. - Damage: 68 -> 0.5975 - Potential Damage: 68 -> 0 - Damage To Shields: 1 -> 0 - Duration: 38 -> 28 - Split Amount: 6 -> 11 - Ammo Count: 0 -> 3 - Reload Time: 0 -> 400 - **Cluster Bomb Launcher**: - Damage Curve Revamped. - Damage: 132 -> 0.5975 - Potential Damage: 132 -> 0 - Damage To Shields: 2 -> 0 - Radius: .16 -> .2 - Duration: 38 -> 28 - Split Amount: 6 -> 11 - Ammo Count: 0 -> 6 - Reload Time: 0 -> 400


[ 2024-04-30 15:55:14 CET ] [ Original post ]


v1.008

__General:__ - Various AI optimizations. - **Global Damage: .9 -> 1** - Aquila default bot updated. - Commando default bot updated. - Orbital default bot updated. - Enemy movement dots moved to higher layer. - ie. Flame Weapons no longer obscure movement dots. - Exiting config in a host auto-checks you. - Configuration wrench visible as host in View Lobby pane. - **AI Teams manually sortable in player list.** - AI builds changeable by host. __Bug Fixes:__ - Additional Redeyes bugs fixed. - Inability to double left or right click to equip big arms fixed. __Chassis:__ - Sentry Jump Ratio Above: 0 -> 3.6 - Sentry Jump Ratio Below: 2.4 -> .6 - Precursor Min Thrust: 100 -> 60 - **Aquila retains walking momentum when shooting behind.** - **Babel retains walking momentum when shooting behind.** - Babel Integrity: 3450 -> 3650 - Babel Speed: .008 -> 0.01 __Components:__ - Predator head description updated. - Thunderblade Arm Jump: 50 -> 45 - Thunderblade Arm 2 Jump: 50 -> 65 __Weapons:__ - Fire Bomb Launcher Max Lifetime: 44 -> 22 - Cluster Bomb Launcher Max Lifetime: 44 -> 22 - Storm Hammer Damage: 490 -> 500 - **Ultra Gun Damage: 10 -> 11** - **EMP Cannon Damage to Shield: 300 -> 600** - Piercer Rocket Damage: 162.5 -> 170 - Heavy Rocket Damage: 375 -> 395 - **Flame Thrower** - RoF: 2 -> 4 - Gravity: -0.001 -> -0.004 - Damage to Shields: 2.8 -> 2 - Max Lifetime 11 -> 10 - Weapon Path: Flame -> Flak - **Solar Incinerator** - RoF: 2 -> 4 - Gravity: -0.001 -> -0.004 - Max Lifetime 12 -> 11 - Weapon Path: Flame -> Flak - **Ice Cannon** - Damage curve applied. - Damage to Shields: 350 -> 130 - EMP 3 -> 0 - Split Lifetime: 900 -> 75 - **Blizzard Cannon** - Knockback: .01 -> 0 - Damage curve applied. - Damage to Shields: 650 -> 260 - EMP Duration: 4 -> 0 - Split Lifetime: 900 -> 80 - **The Absolute Zero** - Knockback: .01 -> 0 - Damage curve applied. - Damage to Shields: 800 -> 390 - EMP Duration: 8 -> 0 - Split Lifetime: 900 -> 85 __Modules:__ - Spectral Cloaking Device renamed to Quantum Distortion Maelstrom Device (QDMD) - Spectral Cloaking Device secondary name added to tooltip (Wavefunction Mirage Device)


[ 2024-04-29 13:21:41 CET ] [ Original post ]


v1.0073

v1.0073 __General:__ - Default Builds cloaking swapped with shields. __Bug Fixes:__ - Redeyes Bug fixed. __Weapons:__ - Firebombs Damage: 55 -> 68 - Firebombs Potential Damage: 55 -> 68 - Clusterbombs Damage: 105 -> 132 - Clusterbombs Potential Damage: 105 -> 132 - Minigun Damage: 7 -> 12 - Heavy Gun Damage: 9 -> 22 - Ultra Gun Damage: 10 -> 11 - Flamethrower Max Lifetime: 12 -> 10 - Flamethrower Damage: .75 -> .405 - Flamethrower EMP: 0.008 -> 0 - Flamethrower Damage to Shields: 5 -> 2.8 - Solar Incinerator Max Lifetime: 12 -> 11 - Solar Incinerator Damage: 1.4 -> .79 - Solar Incinerator EMP: 0.00925 -> 0 - Solar Incinerator Damage to Shields: 9 -> 6 - Rapier Missile Damage: 85 -> 106.25 - Rapier Missile Missile Health: 6 -> 28 - Piercer Rocket Damage: 130 -> 162.5 - Piercer Rocket Missile Health: 36 -> 54 - EMP Rocket Missile Health: 6 -> 36 - MultiRocket Potential Damage: 500 -> 625 - MultiRocket Missile Health: 18 -> 54 - Heavy Rocket Damage: 300 -> 375 - Heavy Rocket Missile Health: 54 -> 108 - Air Death Missile Damage: 180 -> 225 - Air Death Missile Potential Damage: 180 -> 225 - Air Death Missile Missile Health: 12 -> 36 - Destructor Rocket Damage: 350 -> 437.5 - Destructor Rocket Missile Health: 18 -> 81 - Super EMP Rocket Missile Health: 18 -> 54 __Modules:__ The Plague: 0.8 -> 0.6


[ 2024-04-25 21:48:07 CET ] [ Original post ]


V1.0072

v1.0072 __Chassis:__ - Babel Integrity: 3250 -> 3450 __Weapons:__ - EKW class normalized to 28 RoF. (excluding Peacemakers) - Plasma class normalized to 20. RoF (excluding Peacemakers) - Explosive cannons class normalized to 22 RoF. (excluding Peacemakers) - Red Eyes Weapon Class: Laser_Weapons -> Super_Laser_Weapons - Ice cannon - Gravity: -0.001 -> 0.001 - Max Lifetime: 6 -> 1 (this is the activation line length) - RoF: 30 -> 32 - Damage: 12.5 -> 20 - Damage to Shields: 250 -> 350 - Energy Use: .075 -> .1 - Blizzard Cannon - Gravity: -0.001 -> 0.001 - Max Lifetime: 6 -> 1 - RoF: 30 -> 32 - Damage: 25 -> 35 - Damage to Shields: 500 -> 650 - Energy Use: 0.172 -> 0.2125 - The Absolute Zero - Gravity: -0.001 -> 0.001 - Max Lifetime: 6 -> 1 - RoF: 30 -> 32 - Damage: 75 -> 48 - Damage to Shields: 1000 -> 800 - Energy Use: 0.5625 -> .6125


[ 2024-04-24 20:35:09 CET ] [ Original post ]


v1.0071

__General:__ - Max AI Invader count 4 -> 8 - Default builds minor updates. __Bug Fixes:__ - **AI Desync Issues fixed.** - AI in replays fixed. - AI naming revised (starts at 1 instead of 0). - AI Players button tooltip fixed. - AI Players button highlighted if set to > 0. - AI Players button renamed to AI Invaders. - **RoF exploit eliminated.** - Artillery class normalized to 34 RoF - EKW class normalized to 32 RoF (excluding Peacemakers) - Cryogenic class normalized to 30 RoF (excluding Peacemakers) - Plasma class normalized to 22 RoF (excluding Peacemakers) - Explosive cannons class normalized to 24 RoF (excluding Peacemakers) __Chassis:__ - Aquila Energy: 3 -> 4 - **Bertha Energy: 15 -> 6** __Weapons:__ - Mortar Damage: 120 -> 125 - RSC Damage: 150 -> 145 - RSC RoF: 34 -> 33 - **Pulse Laser Energy Usage: .125 -> .05** - Pulse Laser Damage: 58 -> 50 - **Flame Thrower** - Gravity: 0.0375 -> -0.001 - Max Lifetime: 175 -> 12 - RoF: 45 -> 2 - EMP 0 -> .008 - Damage .725 -> .75 - Damage to Shields: 0.0375 -> 5 - Effectively .00375 -> .5 - Radius: .375 -> .5 - Number of Shots 15 -> 1 - **Solar Incinerator** - Gravity: 0.0375 -> -0.001 - Max Lifetime: 1000 -> 12 - RoF: 47 -> 2 - EMP 0 -> .00925 - Damage to Shields: 0.07 -> 9.5 - Effectively .007 -> .95 - Radius: .375 -> .65 - Number of Shots 15 -> 1 - **Ice Cannon** - Gravity: -0.034 -> -0.001 - Velocity: 0.31 -> 0.16 - Max Lifetime: 12 -> 6 - Knockback: -0.0001 -> 0 - Damage: 50 -> 12.5 - Damage to Shields: 430 -> 250 - Effectively 43 -> 25 - Duration: 45 -> 10 - Weapon Path: Flak -> Multi Rocket - **Blizzard Cannon** - Gravity: -0.034 -> -0.001 - Velocity: 0.31 -> 0.16 - Max Lifetime: 12 -> 6 - Knockback: 0 -> 0.005 - Damage: 50 -> 25 - EMP: 3 -> 0 - Damage to Shields: 430 -> 500 - Effectively 43 -> 50 Damage - EMP Duration: 1 -> 4 - Effectively ~1s of EMP state. - Duration: 75 -> 15 - Energy Use 0.159375 -> .172 - Number of Shots: 2 -> 1 - Weapon Path: Flak -> Multi Rocket - **The Absolute Zero** - Gravity: -0.034 -> -0.001 - Velocity: 0.31 -> 0.16 - Max Lifetime: 12 -> 6 - Knockback: 0 -> 0.01 - Damage: 50 -> 75 - EMP: 3 -> 0 - Damage to Shields: 430 -> 1000 - Effectively 43 -> 100 - EMP Duration: 1 -> 8 - Effectively ~2 seconds. - Duration: 115 -> 30 - Number of Shots: 4 -> 1 - Weapon Path: Flak -> Multi Rocket - Cold Blue Weapon Path: Flak -> Cryogenics


[ 2024-04-24 18:05:59 CET ] [ Original post ]


v1.007

__General:__ - **Preliminary AI.** - Drones' weapons updated. - MP name filter added. - **Spawn logic revised for teams.** - Quad armor power-up replaced with Impervious. - Max of 1 spawn per 10 minutes. - Graphic for equipment count updated. __Chassis:__ - **Turtle: 1x Ordnance/Heavy -> 1x Heavy/Large** - Turtle default chassis updated. - **Turtle Thrust Ratio Above: .3 -> .19** - Aquila Min Thrust: 60 -> 135 - **Sentry retains walking momentum when shooting behind.** - Sentry Min Thrust: 130 -> 120 - Commando Thrust: 65 -> 120 - Commando Jump: 100 -> 120 - Commando Min Thrust: 180 -> 130 - **Scorpion retains walking momentum when shooting behind.** - Scorpion wing mount placements adjustested. - Scorpion tail slot: 1x Heavy/Large Rocket -> 2x Light/Rocket/Large Rocket - Scoprion main slot: 1x Heavy/Ord -> 1x Ord - Orbital Min Thrust: 55 -> 135 - **Bertha retains walking momentum when shooting behind.** __Components:__ - Arm of Giglamesh 2 Integrity: 350 -> 325 __Weapons:__ - Minigun Shift aim enabled - Heavy Gun Shift aim enabled. - Ultra Gun Shift aim enabled. - **Ultragun Damage 7 -> 10** - Bullet Storm Shift enabled. - Flame Thrower Max Lifetime: 15 -> 75 - Solar Incinerator Max Lifetime: 25-> 100 - Pulse Laser Damage: 55 -> 58 - Fire Bomb Launcher (AoE) Duration: 28 -> 38 - Fire Bombs now intercepted by flak, guns, and lasers. - Cluster Bomb Launcher (AoE) Duration: 23 -> 38 - Cluster Bombs now intercepted by flak, guns, and lasers. - Doomsday Cannon (AoE) Duration: 40 -> 45 - Doomsday Cannon Damage: 165 -> 160 - Plasma Spray (AoE) Duration: 0 -> 50 - Plasma Cannon (AoE) Duration: 0 -> 51 - Fusion Cannon (AoE) Duration: 51 -> 52 - Death Lotus Energy Use: 3 -> 2.75 - EMP Cannon EMP: 0.4 -> 0.3 - **Ice Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 28 - EMP: 0.5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 1 - Duration: 15 -> 45 - Weapon Path: Cryogenics -> Flak - **Blizzard Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 30 - EMP: 25 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 1 -> 2 - Duration: 15 -> 75 - Energy Use: 0 -> .159375 - Weapon Path: Cryogenics -> Flak - **The Absolute Zero:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 32 - EMP Duration: 0 -> 3 - Duration: 30 -> 115 - Energy Use: 0 -> .5625 - Weapon Path: Cryogenics -> Flak - Cold Blue: - Gravity: 0.0001 -> 0 - **RoF: 210 -> 20** - EMP: .5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 5 - Duration: 30 -> 110 - Energy Use: 0 -> .375 - Ammo Count: 5 -> 12 - **Weapon Path: Cryogenics -> Flak** - Piercer Rocket Damage: 125 -> 130 - Rapier Missile Velocity: .06 -> .084 - MultiRocket Velocity: 0.1688 -> .2 - Destructor Rocket Velocity: 0.15 -> .2 - Air Death Missile Velocity: .065 -> .085 - Blacksun Rapiers can be fired *without* Ord Stabilizers. __Modules:__ - Blast Plating +5 resistance. - Kinetic Plating +5 resistance. - Charged Plating +5 resistance. - Target Lock Cost: 1 -> .5 TJ - PIN significantly buffed. - Spectral Cloaking Device distortion affect added when cloaking. - **Spectral Cloaking Device changes reverted from previous update.** __Equipment:__ Second Gear Max Speed: 0.42 -> .044 __Bugs Fixes:___ - Accuracy tag bug fixed for Airbursts & MultiRockets. - Name box graphically aligned in both lobby and hosts. - Laser weapons (Pule & Laserbeam) have dmg vfx restored. - Laserbeam + Pulse Laser combo damage bug fixed. - Entering Configuration from MP host unchecks one's ready-up. - EMP Absorber/Plating resistance ceiling bug corrected. - Bulletstorm can no longer be fired in the air without Ord Stabilizers.


[ 2024-04-23 15:41:34 CET ] [ Original post ]


v1.0062

General: - Icon graphic in lobby/host that indicates is a player is in configuration added. - Icon graphic for equipment slots available (like module slots) added. - Host's Start button flashes once all players have Readied Up. - Player's Ready Up button flashes intermittently until pressed. - Laserbeam sfx volume leveled. - 1x quad damage power-up spawn maximum within 10 minutes. - 1x infinite energy power-up spawn maximum within 10 minutes. - Camera auto-centers on respawn. - Rapid loader description updated to include RoF penalty. Bug Fixes: - EMP scan perma-decloaking bug fixed. - Scorpion shoulder cloak issues fixed. - Energy weapons still able to fire after energy loss fixed. - Absolute Zero damage bugs fixed. - Naming a saved bot whilst in lobby or game host no longer types name in the chat box. - Lance hitbox not connecting consistently issue potentially fixed. - Fusion Blade Arm able to fire its melee attacks w/o enough energy (does no damage, but - consumes the energy nonetheless) fixed. - Powerups creating layer mask on wrong layer bug fixed. - Precursor equipment display inconsistency fixed. - Bug fix issue when firing both pulse laser and laserbeam prevents either from being fired correctly fixed. - Light & Heavy Cryo Fixed - Airburst RoF fixed


[ 2024-04-18 01:45:52 CET ] [ Original post ]


4/14

__General:__ - Defaults builds reconfigured. - **Arc deficiency penalty made to be between the previous two updates.** - **Generator Rework** - **Generator values spread out with the best giving much greater GJ (see below)** - Energy loss adjusted accordingly __Chassis:__ Aquila: - Arc Efficiency 1.4 -> 1.45 Bertha: - Arc Efficiency 1.5 -> 1.4 Turtle: - **Thrust Ratio Above .01 -> .3 (ie. flying turtle is now possible!)** __Weapons:__ *Light* **Flamethrower:** - RoF 3 -> 45 - Delay Between Shots: 8 -> 5 - Number of Shots 1 -> 15 Gauss Gun: - **Energy .0625 -> .1** Ice Cannon: - **RoF 40 -> 20** Pulse Laser: - **Damage curves removed.** (should buff) *Heavy* Blizzard Cannon: - **RoF 40 -> 20** Heavy Cannons: - Resized (smaller). Laser Beam: - Energy .05 -> .043 - Damage 15 -> 15.5 Mortar: - Damage 110 -> 120 - Radius .8 -> .5 Rail Repeater: - **Energy 0.1875 -> 0.2125** RSC: - **Reverted to previous functionality.** - No longer uses ammo. - RoF 30 -> 34 - Damage -> 200 110 - Golden Bullet Damage 570 -> 150 **Solar Incinerator:** - RoF 3 -> 47 - Delay Between Shots 8 -> 5 - Number of Shots 1 -> 15 *Ordnance:* Absolute Zero: - **RoF 40 -> 20** Doomsday Cannon: - Resized (smaller). Howitzer: - **Damage 155 -> 145** - **Radius .8 -> .6** *Rockets:* Airburst Rocket: - Velocity .15 -> .28 - Max Lifetime 18 -> 9 - Damage 80 -> 85 Piercer Rocket: - Integrity 30 -> 15 *Peacemaker:* World Crusher: - Damage 240 -> 250 __Modules:__ Basic Generator: - **Value 65 -> 50** Standard Generator: - **Value 67.5 -> 75** Enhanced Generator: - **Value 70 -> 100** **Hydrogen Generator:** - **Value 72.5 -> 125** **Solar Generator:** - **Value 75 -> 150** **Atomic Generator:** - ***Value 120 -> 300** Blast Plating: - Tech Value 1650 -> 1250 Kinetic Plating: - Tech Value 1650 -> 1250 Charged Plating: - Tech Value 1650 -> 1250 Nanite Repair Kit: - Tech Value 1000 -> 1250 **Spectral Cloaking Device:** - **Recloak Duration: 60 -> 15** - **Recloak Duration (w/ Croc Head) 90 -> 30** - **Remains cloaked with flag.** __Equipment:__ Antenna: - Description updated


[ 2024-04-14 21:16:04 CET ] [ Original post ]



Steel Symphony
Steel Symphony Development Team
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    🎹🖱️Keyboard + Mouse
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  • Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support.
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 1 GB available space
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