v1.0174 __General:__ - Ba'al updates! __Weapons:__ -Electron Cannon - - RoF: 85 -> 15 - - EMP Duration: 1 -> 0 - Lightning Cannon - - RoF: 85 -> 15 - - EMP Duration: 1.5 -> 0 -Emp Canon Energy Use: 2 -> 1
v1.0173 __General:__ - AI hosted games. - Minor map revisions.
v1.0172 __Bug Fixes:__ - Map selection icon invisibility fixed. - Various maps collision issues with CTF fixed. __General:__ - Additional map revisions.
v1.0171 __General:__ - Additional map revisions. - Melee weapons removed from Default Sentry & Aquila. __Weapons:__ - Electron Cannon RoF: 15 -> 85 - Lightning Cannon RoF: 15 -> 85 - EMP Cannon Energy Use: 0.5 -> 2.0
v1.017 __Bug Fixes:__ - Raptor Head Atomic Generator degrade bug fixed. __General:__ - Team Damage On by Default. - Environment On by Default. - Global Damage: 0.9 -> 0.88 - **Almost every map updated (removed annoying hazards & shields, adjusted width & height, etc...).** - Default Builds Updated. - - Removed annoying components such as Melee weapons and Tactical Maw. - - Added Friendly Fire Equipment. __Chassis:__ - Sentry Integrity: 400 -> 500 - Aquila Integrity: 300 -> 400 - Aquila Module Slots: 2 -> 3 - Aquila EMP Resistance: 0% -> 29% - Turtle Explosive Resistance: 0% -> 15% - Turtle Kinetic Resistance: 0% -> 15% - Orbital Integrity: 600 -> 675 - Orbital Thrust Deficiency: .8 -> .6 (Buff) - Babel Explosive Resistance: 0% -> 15% - Babel Kinetic Resistance: 0% -> 15% __Weapons__ - EKW weapons RoF: 29 -> 30 - All Artillery weapons RoF: 34 -> 35 - Rifled Sniper Cannon RoF: 33 -> 34 - EMP Cannon Damage: 5.2 -> 6.96 - EMP Cannon EMP: 0.08 -> 0.6 - EMP Cannon Damage to Shields: 75 -> 225 - EMP Cannon EMP Duration: 2 -> 3 - Rapier Missile Max Lifetime: 300 -> 100 - Air Death Missile Max Lifetime: 400 -> 125 - Super EMP Rocket Gravity: 0.0058 -> 0.0087 (same as EMP Rocket) - Super EMP Rocket Velocity: 0.1688 -> 0.2532 (same as EMP Rocket) - Ammobliterator Damage: 95 -> 90 - Thunderblade Damage to Shields: 100 -> 850 - Thunderblade EMP: 0.5 -> 0 - Thunderblade EMP Duration: 1 -> 50 - Storm Hammer Damage: 500 -> 675 - Storm Hammer RoF: 18 -> 16 - Storm Hammer Radius: 0.35 -> .037 - Fusion Lance Reload Time: 225 -> 105 - Fusion Lance (Minimum) Energy Required to Shoot: 5 -> 1 - Fusion Reaver Reload Time: 4500 -> 450 - Smash Energy Use: 0.5 -> 0 __Components:__ - Bullet Storm Integrated Module: ETA -> Targeter
- Rapier Missile Damage Type: EMP -> Explosive - Rapier Missile Velocity: 0.084 -. 0.064 - Ammobliterator Damage: 120 -> 95
v1.016 - Armor descriptions updated - Pulse Laser kill missiles disabled - Laser beam kill missiles enabled - Airburst Rocket Damage: 85 -> 80 - Airburst Rocket RoF: 6 -> 8
v1.016 __General:__ - Global Damage: 1 -> .9 - Tech Respawn Modifier: 1.15 -> 1.5 (longer spawn delay) - 50% fall off damage across Space for all weapon classes except Artillery and Rockets/Missiles. __Chassis:__ - Commando Explosive Resistance: 10% -> 0% - Commando Kinetic Resistance: 10% -> 0% - Crusher Explosive Resistance: 15% -> 0% - Crusher Kinetic Resistance: 15% -> 0% - Bertha Explosive Resistance: 20% -> 0% - Bertha Kinetic Resistance: 20% -> 0% - Valhalla Explosive Resistance: 20% -> 0% - Valhalla Kinetic Resistance: 20% -> 0% - Babel Explosive Resistance: 25% -> 0% - Babel Kinetic Resistance: 25% -> 0% - Babel Max Jump: 450 -> 400 __Weapons:__ - Gauss Gun RoF: 28 -> 29 - Rail Repeater RoF: 28 -> 29 - Rail Cannon RoF: 28 -> 29 - Stormhammer RoF: 18 -> 19 - Stormhammer Energy Use: 1.5 -> 2 - Fusion Lance RoF: 85 -> 0 - Fusion Lance Reload Time: 0 -> 225 - Fusion Reaver Reload Time: 0 -> 4500 - Ammobliterator Damage: 140 -> 120 - Black Sun Damage: 106.25 -> 185 __Modules:__ - Light Energy Shield: 600 -> 1000 - Phase Energy Shield: 667 -> 1125 - Radiant Energy Shield: 733 -> 1250 - Hyper Energy Shield: 800 -> 1375 - Interlaced Energy Shields: 1000 -> 1500 - Kinetic Plating Kinetic Resistance: 25% -> 15% - Kinetic Plating Explosive Resistance: 25% -> 10% __Equipment:__ - Emergency Shield: 2000 -> 1650
v1.015 __General:__ Default Delay Spawn: 10 -> 8 **Tech Value affects spawn delay ((tech value / 10,000) = additional seconds in respawn delay).** **AI divert attention to nearby flag runners** **AI will attempt to score in CTF** __Weapons:__ Firebomb Damage: 0.3 -> 0.6 Clusterbomb Damage: 0.6 -> 1.0 Fusion Lance RoF: 54 -> 85 **Ammobliterator Damage: 70 -> 140** Crusher Equipment Slots: 1 -> 2 __Modules:__ Photonic Overdriver & Intensification Array nerfed to do 50% when combined
- Blacksun no longer uses BLK - Superior Scanner x2 only applies 1.5x instead of slightly over 2x - Aquila Max Jump: 300 -> 315 - Aquila Max Thrust: 400 -> 430 - Orbital Max Thrust: 300 -> 330 - Babel Max Jump: 400 -> 450
v1.0141 __Bug Fixes:__ - Fire Bomb & Cluster Bomb Split Amounts: 11 -> 3 - 100% EMP Resistance no longer makes Shields resistant to EMP damage. __Chassis:__ - Babel: 1x Ord/Heavy -> 1x Ord __Weapons:__ - Fire Bomb & Cluster Bomb Split Amounts: 11 -> 3 - Black Sun's weapons can be fired simultaneously (aka BLK). __Modules:__ - The Plague will not longer coat its EMP on EMP weapon projectiles.
v1.014 __General:__ - **Global Damage: .82 -> 1** - **Spawn Delay: 8 -> 10** __Chassis:__ - Babel Explosive Resistance: 15% -> 25% - Babel Kinetic Resistance: 15% -> 25% - Valhalla Explosive Resistance: 0% -> 20% - Valhalla Kinetic Resistance: 0% -> 20% - Bertha Explosive Resistance: 0% -> 20% - Bertha Kinetic Resistance: 0% -> 20% - Crusher Explosive Resistance: 0% -> 15% - Crusher Kinetic Resistance: 0% -> 15% - Commando Explosive Resistance: 0% -> 10% - Commando Kinetic Resistance: 0% -> 10% - Orbital Thrust Ratio Below: 1 -> .8 __Weapons:__ - Plasma Projectile Size: 2x -> 1.5x - Ice Cannon Damage: 12 -> 15 - Ice Cannon Damage to Shields: 120 -> 150 - Ice Cannon Split Lifetime: 75 -> 50 - Blizzard Cannon Split Lifetime: 80 -> 50 - The Absolute Zero Split Lifetime: 85 -> 50 - **Cold Blue Split Lifetime: 170 -> 50** - Pulse Laser Damage to Shields: 27.5 -> 25 - Laser Beam Damage to Shields: 0 -> 1.55 - Laser Beam Energy Use: .043 -> .02 - Solaris Laser Damage to Shields: 80 -> 0 - Fusion Cannon Energy Use: .5 -> .45 - Rail Cannon Energy Use: .35 -> .3 - Electron Cannon Damage: 6 -> 5 - Electron Cannon EMP: .08 -> .1 - Electron Canon EMP Duration: 0 -> 1 - Lightning Cannon Damage: 5 -> 10 - EMP Cannon EMP: .3 -> .08 - EMP Cannon Sun Spot EMP: .08 -> .6 - EMP Cannon Damage to Shields: 1500 -> 75 - EMP Cannon Sun Spot Damage to Shields: 32 -> 225 - EMP Cannon EMP Duration: 5 -> 2 - EMP Cannon EMP Duration Sun Spot: 5 -> 3 __Modules:__ - **Blast Plating Thrust: -60 -> -30** - Kinetic Plating Thrust: -30 -> -20 - Charged Plating Thrust: -15 -> -10
v1.013 __Bug Fixes:__ - PIN doesn't shoot down allied rockets/missiles. - Scanner line is not obfuscated by projectiles (Cryogenics). - AI behavior updated regarding completely cloaked enemies. - Worse accuracy. - Spam fire significantly reduced. __General:__ - **Global Damage: .95 -> .82** (the fun returns) - **Thermal intercepted by map shields.** - Default Spawn Delay 6 -> 8 - Plasma hitbox size increased by 2x. __Chassis:__ - Sentry 1x Nuke/Large Rocket -> 1x Nuke - **Orbital Arc Efficiency: 1.0 -> 1.35** - Turtle Arc Efficiency: 1.0 -> 1.15 - Valhalla Jump Delay: 9 -> 18 - **Babel 1x Ordnance -> 1x Ordnance/Heavy** - **Crusher:** - Integrity: 1,750 -> 2,000 - Thrust Ratio Above: 0.47 -> 0.59 - Ordnance Slot - Angle Min 15 -> 0 (better high arc) - Angle Max 75 -> 85 (better low arc) - Equipment Slots: 2 -> 1 __Weapons:__ - **Cold Blue Reload Time: 55 -> 85** - Cold Blue RoF: 11-> 12 - Cold Blue Damage: 60 -> 55 - Cold Blue Shield Damage: 600 -> 550 - Flamethrower Damage: .5 -> .52 - Flamethrower Damage To Shields: 5 -> 5.2 - Solar Incinerator Damage: 0.95 -> 1.00 - Solar Incinerator Damage To Shields: 12.5 -> 13 - **Firebombs Reload Time: 400 -> 0** - **Firebombs Damage: 0.5975 -> 0.3** - Firebombs Damage To Shields: 0 -> 3 - Firebombs Missile Health: 1 -> 50 - Clusterbombs Max Lifetime: 22 -> 28 - **Clusterbombs Reload Time: 400 -> 0** - **Clusterbombs Damage: 0.5975 -> 0.6** - Clusterbombs Damage To Shields: 0 -> 6 - Clusterbombs Radius: .2 -> 0.25 - Clusterbombs Missile Health: 0 -> 60 - Solaris Laser Damage: 18 -> 35 - **Solaris Laser Sun Spot Damage: 74 -> 100** - Nuke EMP: 5 -> 1,337 - Nuke EMP Duration: 10 -> 9,001 - Turbo Nuke EMP: 20 -> 13,034,431 - Turbo Nuke EMP Duration: 40 -> 200,000,000 __Modules:__ - **PIN RoF: 15 -> 35** - Targeter Rotation Guns: 37 -> 45 (same as Lasers) - QDMD recloak delay speed halved. - Blast Plating - **Thrust: 0 -> -60** - Walk Speed: 0 -> -5% - Kinetic Plating - Thrust: 0 -> -30 - Walk Speed: 0 -> -15% - Charged Plating: - Thrust: 0 -> -15 - Walk Speed: 0 -> -10% - **EMP Plating:** - Explosive Resistance: 0 -> +5% - Kinetic Resistance: 0 -> +5% - Melee Resistance: 0 -> +5% - Thermal Resistance: 0 -> +5% - Thrust: 0 -> -10
v1.012 __Chassis:__ - Orbital Equipment Slots: 1 -> 2 - Crusher Equipment Slots: 1 -> 2 __Weapons:__ - Ice Cannon Damage: 20 -> 12 - Blizzard Cannon Knockback: .01 -> 0.005 - Blizzard Cannon Damage: 40 -> 24 - The Absolute Zero Knockback: .015 -> 0.005 - The Absolute Zero Damage: 60 -> 36 - Cold Blue Knockback: .02 -> 0.005 - Cold Blue Damage: 100 -> 60 __Modules:__ - Targeter rotation speed increase by ~2x.
v1.011 __Bug Fixes:__ - **Biden Bug has been squashed!!!** - Scout Head integrated module typo corrected. __Components:__ - Oracle Head Thrust: -30 -> -15 - Sinistar Head +1 Module Slots. - Samurai Head +1 Integrated Modules: Rapid Loader __Weapons:__ - Flame Thrower Energy Use: 0.01 -> .008 - Flame Thrower Weapon Path: Flame -> Flak - Solar Incinerator Energy Use: 0.02 -> .0016 - Solar Incinerator Weapon Path: Flame -> Flak - Flame Thrower Damage To Shields: 10 -> 5 - Solar Incinerator Damage To Shields: 25 -> 12.5 - Electron Cannon Damage To Shields: 400 -> 200 - Lightning Cannon Damage To Shields: 400 -> 200 - EMP Cannon Damage To Shields: 3000 -> 1500 - Ice Cannon Damage To Shields: 240 -> 120 - Blizzard Cannon Damage To Shields: 480 -> 240 - Cold Blue Damage To Shields: 1200 -> 600 - Cold Blue Split Lifetime: 900 -> 170 - Thunderblade Damage To Shields: 500 -> 1000 - Storm Hammer RoF: 19 -> 18 __Modules:__ - Kinetic plating mobility penalties removed. - Explosive plating mobility penalties removed. - Charged plating mobility penalties removed. - EMP Plating resistance penalties removed.
v1.010 __Bug Fixes:__ - UIViewBuild formatting fixed. - Destructor Rocket Gravity: 0.0015 -> 0.0065 __General:__ - Cryo explosion volume lowered 100% -> 50% __Chassis:__ - **Babel: 7x Rocket -> 7x Light/Rocket** __Components:__ - **Expanded Pack Light Rocket Slot: 12x -> 6x** __Weapons:__ - Plasma Spray Damage: 76.5 -> 87.5 - Plasma Cannon Energy Use: 0.425 -> 0.325 - Plasma Cannon Damage: 153 -> 162.5 - **Plasma Cannon Damage To Shields: 0 -> 50** - Fusion Cannon Energy Use: 0.85 -> 0.5 - **Fusion Cannon Damage To Shields: 0 -> 200** - **Death Lotus Energy Use: 2.75 -> 1** - **Death Lotus Damage To Shields: 0 -> 500** - **EMP Cannon Damage to Shields: 600 -> 3000** - **EMP Cannon Energy Use: 1 -> .5** - Solaris Laser Energy Use: 1 -> .65 - Worldcrusher RoF: 40 -> 28 - Atomic Equalizer Damage Type: Melee -> Explosive - Destructor Rocket Damage Type: Melee -> Explosive - **Nuke Damage: 4000 -> 9001** - Nuke Damage to Shields: 6000 -> 9001 - Turbo Nuke Damage: 16000 -> 12345 - Turbo Nuke Damage to Shields: 24000 -> 314159 - Ice Cannon Knockback: 0 -> 0.005 - Blizzard Cannon Knockback: 0 -> 0.01 - The Absolute Zero Knockback: 0 -> 0.015 - **Ice Cannon Damage to Shields: 75 -> 240** - **Blizzard Cannon Damage to Shields: 480** - **The Absolute Zero Damage to Shields: 225 -> 720** - Ice Cannon EMP Duration: 2 -> 0 - Blizzard Cannon EMP Duration: 3 -> 0 - The Absolute Zero EMP Duration: 4 -> 0 - **Cold Blue** - Gravity: 0 -> .001 - Velocity. .29 -> .16 - Max Lifetime: 12 -> 1 - Knockback: -0.001 -> 0.02 - Reload Time: 9000 -> 55 - RoF: 20 -> 11 - Damage: 240 -> 100 - Damage To Shields: 430 -> 1200 - EMP: 3 -> 0 - EMP Duration: 5 -> 0 - Duration: 110 -> 35 - Energy Use: .375 -> .45 - Delay Between Shots: 6 -> 0 - Number Of Shots: 30 -> 1 - Ammo Count: 12 -> 4 - Weapon Path: Flak -> Multi Rocket - 1x Charged Plating -> 1x Interlaced Energy Shield - **Electron Cannon** - Gravity: 0 -> 0.03 - Velocity: 0.42 -> 0.5 - Max Lifetime: 10 -> 120 - RoF: 15 -> 30 - Damage: 4 -> 6 - Damage To Shields: 100 -> 400 - EMP Duration: 2 -> 0 - Energy Use: 0.25 -> 0.065 - **Lightning Cannon** - Velocity: 0.35 -> 0.5 - RoF: 30 -> 15 - Damage: 15-> 3 - Damage To Shields: 120 -> 400 - EMP: 0.4 -> 0.48 - EMP Duration: 5 -> 1.5 - Energy Use: .4 -> .2 - Follow Mouse: Enabled -> Disabled - Flame Thrower - Max Lifetime 10 -> 12 - RoF 4 -> 3 - Damage .405 -> .5 - **Damage to Shields: 2 -> 10** - EMP 0 -> 0.007 - **Weapon Path: Flak -> Flame** - Kills Missiles: Enabled - Solar Incinerator - Max Lifetime 11 -> 13 - RoF 4 -> 3 - Damage .805 -> .95 - **Damage to Shields: 5 -> 25** - EMP 0 -> 0.02 - **Weapon Path: Flak -> Flame** - Kills Missiles: Enabled
v1.0091 __Bug Fixes:__ - Adaptive Plating Explosive & Kinetic bonuses corrected. __General:__ - Integrated Modules graphic removed. __**Chassis:**__ - Sentry Jump: 0 -> 140 - Sentry Jump Ratio Above: 3.6 -> 1.6 - **Turtle Jump Ratio Above: 0.32 -> 1.32** - **Hurricane Jump Ratio Above: 0.1 -> 1.6** - Babel Explosive Resistance: 25% -> 15% - Babel Kinetic Resistance: 25% -> 15% __Components:__ - Tactical Maw Jump: 5 -> 20 - Reticulan Head Thrust: 10 -> 25 - Reticulan Head Jump: 10 -> 25 - Croc Head Jump 5 -> 15 - **Storm Hammer Arm 2 Jump: -5 -> 35** - Light Shoulder Pack Tech Value: 100 -> 300 - Shoulder Pack Jump: 30 -> 60 - **Shoulder Pack Light Slot: 0x -> 1x** - Shoulder Pack Light Rocket/Large Rocket Slot: 2x -> 4x - **Turret Mounting Jump: -5 -> 25** - **Heavy Shoulder Pack Large Rocket Slot: 4x -> 8x** - **Expanded Pack Light Rocket Slot: 6x -> 12x** - **Expanded Pack Large Rocket Slot: 3x -> 6x** __Weapons:__ - **Storm Hammer RoF: 20 -> 19** - **Storm Hammer Energy Use: 2 -> 1.5** - **MultiRocket Reload Time: 4500 -> 1800** - MultiRocket Velocity: .25 -> .1688 - MultiRocket Max Lifetime: 11 -> 15 - **Heavy Rocket Reload Time: 2700 -> 1800** - **Destructor Rocket Reload Time: 3600 -> 2700** - Destructor Rocket Max Lifetime: 26 -> 300 __Modules:__ - Kinetic Plating Explosive Resistance: 35% -> 25% - Kinetic Plating Kinetic Resistance: 35% -> 25% - **Adaptive Plating Thrust penalty: 0 -> -90** - Adaptive Plating Jump penalty: 0 -> -20 - **Charged Plating Shields regeneration perk removed (temporarily).**
v1.009 __Bug Fixes:__ - Biden Bug potentially fixed. __General:__ - **Global Damage: 1.0 -> 0.95** - Integrated Module Graphic added. - **Resistances floor set to 0 (see Armor Rework below).** - Default Bertha updated. - Default Valhalla updated. __**Chassis:**__ - Sentry EMP Resistance: 0% -> 15% - Precursor EMP Resistance: 0% -> 15% - Scorpion EMP Resistance: 0% -> 15% - **Integrity: 1150 -> 750** - Thrust: 120 -> 100 - **Thrust Ratio Above: 1.3 -> 0.8** - Thrust Ratio Below: 1.3 -> 1.2 - Turtle EMP Resistance: 0% -> 25% - Commando EMP Resistance: 0% -> 25% - Hurricane EMP Resistance: 0% -> 25% - Crusher EMP Resistance: 0% -> 25% - Integrity: 1800 -> 1750 - Jump Ratio Above: 0.96 -> 1.20 - Bertha EMP Resistance: 0% -> 25% - **Integrity: 2430 -> 2100** - Valhalla EMP Resistance: 0% -> 25% - **Jump Ratio Above: 0.47 -> 1.30** - Jump Ratio Below: 0.11 -> 0.10 - Aquila EMP Resistance: 0% -> 35% - Jump: 110 -> 145 - Orbital EMP Resistance: 0% -> 35% - **Integrity: 500 -> 600** - Thrust: 90 -> 150 - Min Thrust: 135 -> 150 - Babel EMP Resistance: 0% -> 35% - Explosive Resistance: 0% -> 25% - Kinetic Resistance: 0% -> 25% __Components:__ - Visor Head Thrust: -45 -> -40 - Visor Head Jump: -18 -> -20 - Shield Head Thrust: -48 -> -60 - Shield Head Jump: -48 -> -30 - Shield Head Adaptive Plating reworked (see Armor Rework below). - Sinistar Head Thrust: -45 -> -30 - Sinistar Head Jump: -8 -> -15 - Doom's Visage Jump: -75 -> -45 - Orion Arm Same arcs as Orion Arm 2. - Orion Arm Thrust: -60 -> -35 __Weapons:__ - Pulse Laser Kills Missiles Enabled. - Laserbeam Kills Missiles Disabled. - **Rail Cannon Energy Use: .75 -> .35** - Ice Cannon - **Damage Curve Removed.** - Damage 20 - Damage to Shields: 130 -> 75 - EMP Duration: 0 -> 2 - Blizzard Cannon - **Damage Curve Removed.** - Damage 40 - Damage to Shields: 160 -> 150 - EMP Duration: 0 -> 3 - The Absolute Zero - **Damage Curve Removed.** - Damage 60 - Damage to Shields: 800 -> 225 - Energy Use: 0.6125 -> .33 - EMP Duration: 0 -> 4 - Flamethrower - **Energy Use: 0 -> 0.01** - Kills Missiles: On -> Off - Solar Incinerator - Damage: 0.79 -> 0.805 - **Energy Use: 0 -> 0.01** - Damage To Shields: 4 -> 5 - Kills Missiles: On -> Off - Piercer Rocket - Damage: 170 -> 185 - Rapier Rocket - Damage: 70 -> 85 - EMP Rocket - EMP: 0.5 -> 5 - Damage To Shields: 300 -> 3000 - MultiRocket - Velocity: 1688 -> 2.5 - Maxlifetime: 15 -> 11 - Super EMP Rocket - EMP: 1 -> 15 - Damage To Shields: 900 -> 9000 - EMP Duration: 5 -> 50 - Weapon Path: Nuke -> Rocket - Nuke Duration: 200 -> 250 - Turbo Nuke Duration: 200 -> 250 - Turbo Nuke Radius: 6 -> 5 - **Bulletstorm** - 1x Integrated PIN added. - 1x Integrated ETA added. - Death Lotus - 1x Integrated Enhanced Generator added. - 1x Integrated Large Capacitor added. - Default energy regeneration removed. - Default energy capacity removed. - Worldcrusher - 1x Integrated Scanner added. - 1x Integrated Sun Capacitor added. - **Ammobliterator** - 1x Integrated Nanite Repair Kit added. - 1x Integrated Gravity Pods added. - Red Eyes - Module Slot: 1x -> 0x - **Cold Blue** - 1x Integrated Interlaced Energy Shield added. - 1x Integrated Charged Plating added. - **Black Sun** - 1x Targeter - 1x Ordnance Stabilizers - Damage 30 -> 106.25 - Missile Health 3 -> 14 - **Atomic Equalizer** - 2x Integrated Atomic Generator added. - Damage Curve Revised. - Damage: 1 -> 1.5 __Modules:__ - **Armor Rework** - **Resistances floor set to 0** (This is to make armor stacking not OP). - Blast Plating - +400 integrity - +10% Melee Resistance - -10% Kinetic Resistance - -10% Explosive Resistance - -10% EMP Resistance - -5% Thermal Resistance - -20 Thrust - -10 Jump - Kinetic Plating - +35% Explosive Resistance - +35% Kinetic Resistance - +10% Thermal Resistance - -10% EMP Resistance - -5% Melee Resistance - -20 Thrust - -10 Jump - Charged Plating - +1.5% hp per TJ (what it is currently) - Shields regenerate upon damage restored. - Append to description, "Damage restores Shields by (x%)." - -10% Explosive Resistance - -10% Kinetic Resistance - -10% EMP Resistance - -5% Melee Resistance - -5% Thermal Resistance - -20 Thrust - -10 Jump - EMP Plating - +50% EMP Resistance - increased per GJ - -5% Explosive Resistance - -5% Kinetic Resistance - -5% Melee Resistance - -5% Thermal Resistance - Adaptive Plating (Shield Head Integrated Module) - Armor Resistance penalties are not counted.
v1.0081 __Bug Fixes:__ - Server fixes. - Solar Incinerator Damage To Shields corrected. - Death Lotus Radius & Damage fixed. __Weapons:__ - Electron Cannon: 0.04 -> 0.08 - Ultragun Damage: 10 -> 11 - **Fire Bomb Launcher**: - Damage Curve Revamped. - Damage: 68 -> 0.5975 - Potential Damage: 68 -> 0 - Damage To Shields: 1 -> 0 - Duration: 38 -> 28 - Split Amount: 6 -> 11 - Ammo Count: 0 -> 3 - Reload Time: 0 -> 400 - **Cluster Bomb Launcher**: - Damage Curve Revamped. - Damage: 132 -> 0.5975 - Potential Damage: 132 -> 0 - Damage To Shields: 2 -> 0 - Radius: .16 -> .2 - Duration: 38 -> 28 - Split Amount: 6 -> 11 - Ammo Count: 0 -> 6 - Reload Time: 0 -> 400
__General:__ - Various AI optimizations. - **Global Damage: .9 -> 1** - Aquila default bot updated. - Commando default bot updated. - Orbital default bot updated. - Enemy movement dots moved to higher layer. - ie. Flame Weapons no longer obscure movement dots. - Exiting config in a host auto-checks you. - Configuration wrench visible as host in View Lobby pane. - **AI Teams manually sortable in player list.** - AI builds changeable by host. __Bug Fixes:__ - Additional Redeyes bugs fixed. - Inability to double left or right click to equip big arms fixed. __Chassis:__ - Sentry Jump Ratio Above: 0 -> 3.6 - Sentry Jump Ratio Below: 2.4 -> .6 - Precursor Min Thrust: 100 -> 60 - **Aquila retains walking momentum when shooting behind.** - **Babel retains walking momentum when shooting behind.** - Babel Integrity: 3450 -> 3650 - Babel Speed: .008 -> 0.01 __Components:__ - Predator head description updated. - Thunderblade Arm Jump: 50 -> 45 - Thunderblade Arm 2 Jump: 50 -> 65 __Weapons:__ - Fire Bomb Launcher Max Lifetime: 44 -> 22 - Cluster Bomb Launcher Max Lifetime: 44 -> 22 - Storm Hammer Damage: 490 -> 500 - **Ultra Gun Damage: 10 -> 11** - **EMP Cannon Damage to Shield: 300 -> 600** - Piercer Rocket Damage: 162.5 -> 170 - Heavy Rocket Damage: 375 -> 395 - **Flame Thrower** - RoF: 2 -> 4 - Gravity: -0.001 -> -0.004 - Damage to Shields: 2.8 -> 2 - Max Lifetime 11 -> 10 - Weapon Path: Flame -> Flak - **Solar Incinerator** - RoF: 2 -> 4 - Gravity: -0.001 -> -0.004 - Max Lifetime 12 -> 11 - Weapon Path: Flame -> Flak - **Ice Cannon** - Damage curve applied. - Damage to Shields: 350 -> 130 - EMP 3 -> 0 - Split Lifetime: 900 -> 75 - **Blizzard Cannon** - Knockback: .01 -> 0 - Damage curve applied. - Damage to Shields: 650 -> 260 - EMP Duration: 4 -> 0 - Split Lifetime: 900 -> 80 - **The Absolute Zero** - Knockback: .01 -> 0 - Damage curve applied. - Damage to Shields: 800 -> 390 - EMP Duration: 8 -> 0 - Split Lifetime: 900 -> 85 __Modules:__ - Spectral Cloaking Device renamed to Quantum Distortion Maelstrom Device (QDMD) - Spectral Cloaking Device secondary name added to tooltip (Wavefunction Mirage Device)
v1.0073 __General:__ - Default Builds cloaking swapped with shields. __Bug Fixes:__ - Redeyes Bug fixed. __Weapons:__ - Firebombs Damage: 55 -> 68 - Firebombs Potential Damage: 55 -> 68 - Clusterbombs Damage: 105 -> 132 - Clusterbombs Potential Damage: 105 -> 132 - Minigun Damage: 7 -> 12 - Heavy Gun Damage: 9 -> 22 - Ultra Gun Damage: 10 -> 11 - Flamethrower Max Lifetime: 12 -> 10 - Flamethrower Damage: .75 -> .405 - Flamethrower EMP: 0.008 -> 0 - Flamethrower Damage to Shields: 5 -> 2.8 - Solar Incinerator Max Lifetime: 12 -> 11 - Solar Incinerator Damage: 1.4 -> .79 - Solar Incinerator EMP: 0.00925 -> 0 - Solar Incinerator Damage to Shields: 9 -> 6 - Rapier Missile Damage: 85 -> 106.25 - Rapier Missile Missile Health: 6 -> 28 - Piercer Rocket Damage: 130 -> 162.5 - Piercer Rocket Missile Health: 36 -> 54 - EMP Rocket Missile Health: 6 -> 36 - MultiRocket Potential Damage: 500 -> 625 - MultiRocket Missile Health: 18 -> 54 - Heavy Rocket Damage: 300 -> 375 - Heavy Rocket Missile Health: 54 -> 108 - Air Death Missile Damage: 180 -> 225 - Air Death Missile Potential Damage: 180 -> 225 - Air Death Missile Missile Health: 12 -> 36 - Destructor Rocket Damage: 350 -> 437.5 - Destructor Rocket Missile Health: 18 -> 81 - Super EMP Rocket Missile Health: 18 -> 54 __Modules:__ The Plague: 0.8 -> 0.6
v1.0072 __Chassis:__ - Babel Integrity: 3250 -> 3450 __Weapons:__ - EKW class normalized to 28 RoF. (excluding Peacemakers) - Plasma class normalized to 20. RoF (excluding Peacemakers) - Explosive cannons class normalized to 22 RoF. (excluding Peacemakers) - Red Eyes Weapon Class: Laser_Weapons -> Super_Laser_Weapons - Ice cannon - Gravity: -0.001 -> 0.001 - Max Lifetime: 6 -> 1 (this is the activation line length) - RoF: 30 -> 32 - Damage: 12.5 -> 20 - Damage to Shields: 250 -> 350 - Energy Use: .075 -> .1 - Blizzard Cannon - Gravity: -0.001 -> 0.001 - Max Lifetime: 6 -> 1 - RoF: 30 -> 32 - Damage: 25 -> 35 - Damage to Shields: 500 -> 650 - Energy Use: 0.172 -> 0.2125 - The Absolute Zero - Gravity: -0.001 -> 0.001 - Max Lifetime: 6 -> 1 - RoF: 30 -> 32 - Damage: 75 -> 48 - Damage to Shields: 1000 -> 800 - Energy Use: 0.5625 -> .6125
__General:__ - Max AI Invader count 4 -> 8 - Default builds minor updates. __Bug Fixes:__ - **AI Desync Issues fixed.** - AI in replays fixed. - AI naming revised (starts at 1 instead of 0). - AI Players button tooltip fixed. - AI Players button highlighted if set to > 0. - AI Players button renamed to AI Invaders. - **RoF exploit eliminated.** - Artillery class normalized to 34 RoF - EKW class normalized to 32 RoF (excluding Peacemakers) - Cryogenic class normalized to 30 RoF (excluding Peacemakers) - Plasma class normalized to 22 RoF (excluding Peacemakers) - Explosive cannons class normalized to 24 RoF (excluding Peacemakers) __Chassis:__ - Aquila Energy: 3 -> 4 - **Bertha Energy: 15 -> 6** __Weapons:__ - Mortar Damage: 120 -> 125 - RSC Damage: 150 -> 145 - RSC RoF: 34 -> 33 - **Pulse Laser Energy Usage: .125 -> .05** - Pulse Laser Damage: 58 -> 50 - **Flame Thrower** - Gravity: 0.0375 -> -0.001 - Max Lifetime: 175 -> 12 - RoF: 45 -> 2 - EMP 0 -> .008 - Damage .725 -> .75 - Damage to Shields: 0.0375 -> 5 - Effectively .00375 -> .5 - Radius: .375 -> .5 - Number of Shots 15 -> 1 - **Solar Incinerator** - Gravity: 0.0375 -> -0.001 - Max Lifetime: 1000 -> 12 - RoF: 47 -> 2 - EMP 0 -> .00925 - Damage to Shields: 0.07 -> 9.5 - Effectively .007 -> .95 - Radius: .375 -> .65 - Number of Shots 15 -> 1 - **Ice Cannon** - Gravity: -0.034 -> -0.001 - Velocity: 0.31 -> 0.16 - Max Lifetime: 12 -> 6 - Knockback: -0.0001 -> 0 - Damage: 50 -> 12.5 - Damage to Shields: 430 -> 250 - Effectively 43 -> 25 - Duration: 45 -> 10 - Weapon Path: Flak -> Multi Rocket - **Blizzard Cannon** - Gravity: -0.034 -> -0.001 - Velocity: 0.31 -> 0.16 - Max Lifetime: 12 -> 6 - Knockback: 0 -> 0.005 - Damage: 50 -> 25 - EMP: 3 -> 0 - Damage to Shields: 430 -> 500 - Effectively 43 -> 50 Damage - EMP Duration: 1 -> 4 - Effectively ~1s of EMP state. - Duration: 75 -> 15 - Energy Use 0.159375 -> .172 - Number of Shots: 2 -> 1 - Weapon Path: Flak -> Multi Rocket - **The Absolute Zero** - Gravity: -0.034 -> -0.001 - Velocity: 0.31 -> 0.16 - Max Lifetime: 12 -> 6 - Knockback: 0 -> 0.01 - Damage: 50 -> 75 - EMP: 3 -> 0 - Damage to Shields: 430 -> 1000 - Effectively 43 -> 100 - EMP Duration: 1 -> 8 - Effectively ~2 seconds. - Duration: 115 -> 30 - Number of Shots: 4 -> 1 - Weapon Path: Flak -> Multi Rocket - Cold Blue Weapon Path: Flak -> Cryogenics
__General:__ - **Preliminary AI.** - Drones' weapons updated. - MP name filter added. - **Spawn logic revised for teams.** - Quad armor power-up replaced with Impervious. - Max of 1 spawn per 10 minutes. - Graphic for equipment count updated. __Chassis:__ - **Turtle: 1x Ordnance/Heavy -> 1x Heavy/Large** - Turtle default chassis updated. - **Turtle Thrust Ratio Above: .3 -> .19** - Aquila Min Thrust: 60 -> 135 - **Sentry retains walking momentum when shooting behind.** - Sentry Min Thrust: 130 -> 120 - Commando Thrust: 65 -> 120 - Commando Jump: 100 -> 120 - Commando Min Thrust: 180 -> 130 - **Scorpion retains walking momentum when shooting behind.** - Scorpion wing mount placements adjustested. - Scorpion tail slot: 1x Heavy/Large Rocket -> 2x Light/Rocket/Large Rocket - Scoprion main slot: 1x Heavy/Ord -> 1x Ord - Orbital Min Thrust: 55 -> 135 - **Bertha retains walking momentum when shooting behind.** __Components:__ - Arm of Giglamesh 2 Integrity: 350 -> 325 __Weapons:__ - Minigun Shift aim enabled - Heavy Gun Shift aim enabled. - Ultra Gun Shift aim enabled. - **Ultragun Damage 7 -> 10** - Bullet Storm Shift enabled. - Flame Thrower Max Lifetime: 15 -> 75 - Solar Incinerator Max Lifetime: 25-> 100 - Pulse Laser Damage: 55 -> 58 - Fire Bomb Launcher (AoE) Duration: 28 -> 38 - Fire Bombs now intercepted by flak, guns, and lasers. - Cluster Bomb Launcher (AoE) Duration: 23 -> 38 - Cluster Bombs now intercepted by flak, guns, and lasers. - Doomsday Cannon (AoE) Duration: 40 -> 45 - Doomsday Cannon Damage: 165 -> 160 - Plasma Spray (AoE) Duration: 0 -> 50 - Plasma Cannon (AoE) Duration: 0 -> 51 - Fusion Cannon (AoE) Duration: 51 -> 52 - Death Lotus Energy Use: 3 -> 2.75 - EMP Cannon EMP: 0.4 -> 0.3 - **Ice Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 28 - EMP: 0.5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 1 - Duration: 15 -> 45 - Weapon Path: Cryogenics -> Flak - **Blizzard Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 30 - EMP: 25 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 1 -> 2 - Duration: 15 -> 75 - Energy Use: 0 -> .159375 - Weapon Path: Cryogenics -> Flak - **The Absolute Zero:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 32 - EMP Duration: 0 -> 3 - Duration: 30 -> 115 - Energy Use: 0 -> .5625 - Weapon Path: Cryogenics -> Flak - Cold Blue: - Gravity: 0.0001 -> 0 - **RoF: 210 -> 20** - EMP: .5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 5 - Duration: 30 -> 110 - Energy Use: 0 -> .375 - Ammo Count: 5 -> 12 - **Weapon Path: Cryogenics -> Flak** - Piercer Rocket Damage: 125 -> 130 - Rapier Missile Velocity: .06 -> .084 - MultiRocket Velocity: 0.1688 -> .2 - Destructor Rocket Velocity: 0.15 -> .2 - Air Death Missile Velocity: .065 -> .085 - Blacksun Rapiers can be fired *without* Ord Stabilizers. __Modules:__ - Blast Plating +5 resistance. - Kinetic Plating +5 resistance. - Charged Plating +5 resistance. - Target Lock Cost: 1 -> .5 TJ - PIN significantly buffed. - Spectral Cloaking Device distortion affect added when cloaking. - **Spectral Cloaking Device changes reverted from previous update.** __Equipment:__ Second Gear Max Speed: 0.42 -> .044 __Bugs Fixes:___ - Accuracy tag bug fixed for Airbursts & MultiRockets. - Name box graphically aligned in both lobby and hosts. - Laser weapons (Pule & Laserbeam) have dmg vfx restored. - Laserbeam + Pulse Laser combo damage bug fixed. - Entering Configuration from MP host unchecks one's ready-up. - EMP Absorber/Plating resistance ceiling bug corrected. - Bulletstorm can no longer be fired in the air without Ord Stabilizers.
General: - Icon graphic in lobby/host that indicates is a player is in configuration added. - Icon graphic for equipment slots available (like module slots) added. - Host's Start button flashes once all players have Readied Up. - Player's Ready Up button flashes intermittently until pressed. - Laserbeam sfx volume leveled. - 1x quad damage power-up spawn maximum within 10 minutes. - 1x infinite energy power-up spawn maximum within 10 minutes. - Camera auto-centers on respawn. - Rapid loader description updated to include RoF penalty. Bug Fixes: - EMP scan perma-decloaking bug fixed. - Scorpion shoulder cloak issues fixed. - Energy weapons still able to fire after energy loss fixed. - Absolute Zero damage bugs fixed. - Naming a saved bot whilst in lobby or game host no longer types name in the chat box. - Lance hitbox not connecting consistently issue potentially fixed. - Fusion Blade Arm able to fire its melee attacks w/o enough energy (does no damage, but - consumes the energy nonetheless) fixed. - Powerups creating layer mask on wrong layer bug fixed. - Precursor equipment display inconsistency fixed. - Bug fix issue when firing both pulse laser and laserbeam prevents either from being fired correctly fixed. - Light & Heavy Cryo Fixed - Airburst RoF fixed
__General:__ - Defaults builds reconfigured. - **Arc deficiency penalty made to be between the previous two updates.** - **Generator Rework** - **Generator values spread out with the best giving much greater GJ (see below)** - Energy loss adjusted accordingly __Chassis:__ Aquila: - Arc Efficiency 1.4 -> 1.45 Bertha: - Arc Efficiency 1.5 -> 1.4 Turtle: - **Thrust Ratio Above .01 -> .3 (ie. flying turtle is now possible!)** __Weapons:__ *Light* **Flamethrower:** - RoF 3 -> 45 - Delay Between Shots: 8 -> 5 - Number of Shots 1 -> 15 Gauss Gun: - **Energy .0625 -> .1** Ice Cannon: - **RoF 40 -> 20** Pulse Laser: - **Damage curves removed.** (should buff) *Heavy* Blizzard Cannon: - **RoF 40 -> 20** Heavy Cannons: - Resized (smaller). Laser Beam: - Energy .05 -> .043 - Damage 15 -> 15.5 Mortar: - Damage 110 -> 120 - Radius .8 -> .5 Rail Repeater: - **Energy 0.1875 -> 0.2125** RSC: - **Reverted to previous functionality.** - No longer uses ammo. - RoF 30 -> 34 - Damage -> 200 110 - Golden Bullet Damage 570 -> 150 **Solar Incinerator:** - RoF 3 -> 47 - Delay Between Shots 8 -> 5 - Number of Shots 1 -> 15 *Ordnance:* Absolute Zero: - **RoF 40 -> 20** Doomsday Cannon: - Resized (smaller). Howitzer: - **Damage 155 -> 145** - **Radius .8 -> .6** *Rockets:* Airburst Rocket: - Velocity .15 -> .28 - Max Lifetime 18 -> 9 - Damage 80 -> 85 Piercer Rocket: - Integrity 30 -> 15 *Peacemaker:* World Crusher: - Damage 240 -> 250 __Modules:__ Basic Generator: - **Value 65 -> 50** Standard Generator: - **Value 67.5 -> 75** Enhanced Generator: - **Value 70 -> 100** **Hydrogen Generator:** - **Value 72.5 -> 125** **Solar Generator:** - **Value 75 -> 150** **Atomic Generator:** - ***Value 120 -> 300** Blast Plating: - Tech Value 1650 -> 1250 Kinetic Plating: - Tech Value 1650 -> 1250 Charged Plating: - Tech Value 1650 -> 1250 Nanite Repair Kit: - Tech Value 1000 -> 1250 **Spectral Cloaking Device:** - **Recloak Duration: 60 -> 15** - **Recloak Duration (w/ Croc Head) 90 -> 30** - **Remains cloaked with flag.** __Equipment:__ Antenna: - Description updated
Steel Symphony
Steel Symphony Development Team
Steel Symphony Development Team
Coming soon
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Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(10 reviews)
https://store.steampowered.com/app/2907220 
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- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1 GB available space
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