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v1.0062

General: - Icon graphic in lobby/host that indicates is a player is in configuration added. - Icon graphic for equipment slots available (like module slots) added. - Host's Start button flashes once all players have Readied Up. - Player's Ready Up button flashes intermittently until pressed. - Laserbeam sfx volume leveled. - 1x quad damage power-up spawn maximum within 10 minutes. - 1x infinite energy power-up spawn maximum within 10 minutes. - Camera auto-centers on respawn. - Rapid loader description updated to include RoF penalty. Bug Fixes: - EMP scan perma-decloaking bug fixed. - Scorpion shoulder cloak issues fixed. - Energy weapons still able to fire after energy loss fixed. - Absolute Zero damage bugs fixed. - Naming a saved bot whilst in lobby or game host no longer types name in the chat box. - Lance hitbox not connecting consistently issue potentially fixed. - Fusion Blade Arm able to fire its melee attacks w/o enough energy (does no damage, but - consumes the energy nonetheless) fixed. - Powerups creating layer mask on wrong layer bug fixed. - Precursor equipment display inconsistency fixed. - Bug fix issue when firing both pulse laser and laserbeam prevents either from being fired correctly fixed. - Light & Heavy Cryo Fixed - Airburst RoF fixed


[ 2024-04-18 01:45:52 CET ] [ Original post ]



Steel Symphony
Steel Symphony Development Team
  • Developer

  • Steel Symphony Development Team
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (10 reviews)


  • Review Score

  • https://store.steampowered.com/app/2907220 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set support.
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    33.96$ (15%)
    8.27$ (17%)
    1.77$ (65%)
    4.43$ (78%)
    8.79$ (20%)
    16.57$ (17%)
    12.59$ (16%)
    5.00$ (75%)
    13.79$ (8%)
    18.56$ (69%)
    12.38$ (17%)
    15.99$ (20%)
    3.40$ (80%)
    16.97$ (15%)
    9.90$ (17%)
    2.22$ (78%)
    4.00$ (80%)
    3.00$ (80%)
    8.24$ (18%)
    16.39$ (18%)
    33.96$ (15%)
    10.73$ (17%)
    24.87$ (17%)
    0.68$ (86%)
    12.38$ (17%)
    5.83$ (81%)
    17.19$ (14%)
    33.59$ (16%)
    12.79$ (36%)
    3.22$ (75%)
    GAMERSGATE

    [ 3154 ]

    1.92$ (81%)
    5.63$ (81%)
    19.99$ (20%)
    7.5$ (70%)
    1.84$ (74%)
    8.0$ (60%)
    0.85$ (83%)
    0.75$ (92%)
    0.75$ (81%)
    0.56$ (81%)
    2.25$ (91%)
    3.0$ (80%)
    9.99$ (50%)
    3.0$ (92%)
    3.0$ (70%)
    2.5$ (75%)
    11.24$ (55%)
    13.5$ (55%)
    1.31$ (81%)
    2.5$ (50%)
    5.25$ (74%)
    15.75$ (55%)
    0.75$ (85%)
    2.5$ (75%)
    3.9$ (70%)
    1.13$ (89%)
    0.85$ (83%)
    1.69$ (89%)
    5.0$ (75%)
    4.5$ (70%)

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