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v1.007

__General:__ - **Preliminary AI.** - Drones' weapons updated. - MP name filter added. - **Spawn logic revised for teams.** - Quad armor power-up replaced with Impervious. - Max of 1 spawn per 10 minutes. - Graphic for equipment count updated. __Chassis:__ - **Turtle: 1x Ordnance/Heavy -> 1x Heavy/Large** - Turtle default chassis updated. - **Turtle Thrust Ratio Above: .3 -> .19** - Aquila Min Thrust: 60 -> 135 - **Sentry retains walking momentum when shooting behind.** - Sentry Min Thrust: 130 -> 120 - Commando Thrust: 65 -> 120 - Commando Jump: 100 -> 120 - Commando Min Thrust: 180 -> 130 - **Scorpion retains walking momentum when shooting behind.** - Scorpion wing mount placements adjustested. - Scorpion tail slot: 1x Heavy/Large Rocket -> 2x Light/Rocket/Large Rocket - Scoprion main slot: 1x Heavy/Ord -> 1x Ord - Orbital Min Thrust: 55 -> 135 - **Bertha retains walking momentum when shooting behind.** __Components:__ - Arm of Giglamesh 2 Integrity: 350 -> 325 __Weapons:__ - Minigun Shift aim enabled - Heavy Gun Shift aim enabled. - Ultra Gun Shift aim enabled. - **Ultragun Damage 7 -> 10** - Bullet Storm Shift enabled. - Flame Thrower Max Lifetime: 15 -> 75 - Solar Incinerator Max Lifetime: 25-> 100 - Pulse Laser Damage: 55 -> 58 - Fire Bomb Launcher (AoE) Duration: 28 -> 38 - Fire Bombs now intercepted by flak, guns, and lasers. - Cluster Bomb Launcher (AoE) Duration: 23 -> 38 - Cluster Bombs now intercepted by flak, guns, and lasers. - Doomsday Cannon (AoE) Duration: 40 -> 45 - Doomsday Cannon Damage: 165 -> 160 - Plasma Spray (AoE) Duration: 0 -> 50 - Plasma Cannon (AoE) Duration: 0 -> 51 - Fusion Cannon (AoE) Duration: 51 -> 52 - Death Lotus Energy Use: 3 -> 2.75 - EMP Cannon EMP: 0.4 -> 0.3 - **Ice Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 28 - EMP: 0.5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 1 - Duration: 15 -> 45 - Weapon Path: Cryogenics -> Flak - **Blizzard Cannon:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 30 - EMP: 25 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 1 -> 2 - Duration: 15 -> 75 - Energy Use: 0 -> .159375 - Weapon Path: Cryogenics -> Flak - **The Absolute Zero:** - Gravity -.07215 -> -0.034 - Velocity: .24 -> .31 - Max Lifetime: 16 -> 12 - RoF: 20 -> 32 - EMP Duration: 0 -> 3 - Duration: 30 -> 115 - Energy Use: 0 -> .5625 - Weapon Path: Cryogenics -> Flak - Cold Blue: - Gravity: 0.0001 -> 0 - **RoF: 210 -> 20** - EMP: .5 -> 3 - Damage to Shields equivalent to damage not on shields. - EMP Duration: 0 -> 5 - Duration: 30 -> 110 - Energy Use: 0 -> .375 - Ammo Count: 5 -> 12 - **Weapon Path: Cryogenics -> Flak** - Piercer Rocket Damage: 125 -> 130 - Rapier Missile Velocity: .06 -> .084 - MultiRocket Velocity: 0.1688 -> .2 - Destructor Rocket Velocity: 0.15 -> .2 - Air Death Missile Velocity: .065 -> .085 - Blacksun Rapiers can be fired *without* Ord Stabilizers. __Modules:__ - Blast Plating +5 resistance. - Kinetic Plating +5 resistance. - Charged Plating +5 resistance. - Target Lock Cost: 1 -> .5 TJ - PIN significantly buffed. - Spectral Cloaking Device distortion affect added when cloaking. - **Spectral Cloaking Device changes reverted from previous update.** __Equipment:__ Second Gear Max Speed: 0.42 -> .044 __Bugs Fixes:___ - Accuracy tag bug fixed for Airbursts & MultiRockets. - Name box graphically aligned in both lobby and hosts. - Laser weapons (Pule & Laserbeam) have dmg vfx restored. - Laserbeam + Pulse Laser combo damage bug fixed. - Entering Configuration from MP host unchecks one's ready-up. - EMP Absorber/Plating resistance ceiling bug corrected. - Bulletstorm can no longer be fired in the air without Ord Stabilizers.


[ 2024-04-23 15:41:34 CET ] [ Original post ]

Steel Symphony
Steel Symphony Development Team Developer
Steel Symphony Development Team Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6087 ]

7.84$ (87%)
4.39$ (82%)
6.79$ (15%)
8.87$ (82%)
8.42$ (16%)
4.22$ (15%)
10.23$ (59%)
8.49$ (15%)
24.89$ (17%)
5.94$ (15%)
8.39$ (16%)
1.24$ (79%)
9.67$ (61%)
21.06$ (65%)
1.26$ (87%)
4.07$ (18%)
16.59$ (17%)
8.63$ (86%)
28.48$ (37%)
34.59$ (42%)
45.98$ (34%)
4.03$ (80%)
11.30$ (13%)
20.90$ (30%)
34.99$ (13%)
12.50$ (50%)
12.74$ (15%)
1.00$ (80%)
13.79$ (8%)
5.70$ (70%)
GAMERSGATE

[ 3241 ]

4.0$ (80%)
5.0$ (75%)
5.31$ (79%)
6.37$ (36%)
0.64$ (87%)
17.99$ (40%)
8.69$ (57%)
11.99$ (25%)
11.69$ (10%)
2.04$ (83%)
1.31$ (81%)
11.99$ (40%)
0.88$ (91%)
9.0$ (70%)
3.52$ (82%)
9.89$ (34%)
14.99$ (50%)
15.0$ (75%)
3.4$ (83%)
0.75$ (85%)
0.68$ (83%)
12.79$ (20%)
20.0$ (60%)
5.78$ (66%)
7.5$ (50%)
9.59$ (20%)
2.6$ (80%)
9.0$ (85%)
2.0$ (80%)
5.0$ (75%)

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