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v1.008 __General:__
- Various AI optimizations.
- **Global Damage: .9 -> 1**
- Aquila default bot updated.
- Commando default bot updated.
- Orbital default bot updated.
- Enemy movement dots moved to higher layer.
- ie. Flame Weapons no longer obscure movement dots.
- Exiting config in a host auto-checks you.
- Configuration wrench visible as host in View Lobby pane.
- **AI Teams manually sortable in player list.**
- AI builds changeable by host.
__Bug Fixes:__
- Additional Redeyes bugs fixed.
- Inability to double left or right click to equip big arms fixed.
__Chassis:__
- Sentry Jump Ratio Above: 0 -> 3.6
- Sentry Jump Ratio Below: 2.4 -> .6
- Precursor Min Thrust: 100 -> 60
- **Aquila retains walking momentum when shooting behind.**
- **Babel retains walking momentum when shooting behind.**
- Babel Integrity: 3450 -> 3650
- Babel Speed: .008 -> 0.01
__Components:__
- Predator head description updated.
- Thunderblade Arm Jump: 50 -> 45
- Thunderblade Arm 2 Jump: 50 -> 65
__Weapons:__
- Fire Bomb Launcher Max Lifetime: 44 -> 22
- Cluster Bomb Launcher Max Lifetime: 44 -> 22
- Storm Hammer Damage: 490 -> 500
- **Ultra Gun Damage: 10 -> 11**
- **EMP Cannon Damage to Shield: 300 -> 600**
- Piercer Rocket Damage: 162.5 -> 170
- Heavy Rocket Damage: 375 -> 395
- **Flame Thrower**
- RoF: 2 -> 4
- Gravity: -0.001 -> -0.004
- Damage to Shields: 2.8 -> 2
- Max Lifetime 11 -> 10
- Weapon Path: Flame -> Flak
- **Solar Incinerator**
- RoF: 2 -> 4
- Gravity: -0.001 -> -0.004
- Max Lifetime 12 -> 11
- Weapon Path: Flame -> Flak
- **Ice Cannon**
- Damage curve applied.
- Damage to Shields: 350 -> 130
- EMP 3 -> 0
- Split Lifetime: 900 -> 75
- **Blizzard Cannon**
- Knockback: .01 -> 0
- Damage curve applied.
- Damage to Shields: 650 -> 260
- EMP Duration: 4 -> 0
- Split Lifetime: 900 -> 80
- **The Absolute Zero**
- Knockback: .01 -> 0
- Damage curve applied.
- Damage to Shields: 800 -> 390
- EMP Duration: 8 -> 0
- Split Lifetime: 900 -> 85
__Modules:__
- Spectral Cloaking Device renamed to Quantum Distortion Maelstrom Device (QDMD)
- Spectral Cloaking Device secondary name added to tooltip (Wavefunction Mirage Device)
[ 2024-04-29 13:21:41 CET ] [
Original post ]
Steel Symphony Steel Symphony Development Team Developer Steel Symphony Development Team Publisher Coming soon Release Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA Tags Game News Posts 27 🎹🖱️Keyboard + Mouse 🕹️ Partial Controller Support 🎮 Full Controller Support Controls Positive (10 reviews)
Review Score https://store.steampowered.com/app/2907220  Steam Store [0 B]Public Linux depots Inspired by JaGeX's Steel Sentinels , Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
MINIMAL SETUP OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7 Processor: x64 architecture with SSE2 instruction set support. Graphics: OpenGL 3.2+. Vulkan capable. Storage: 1 GB available space
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