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v1.0091

v1.0091 __Bug Fixes:__ - Adaptive Plating Explosive & Kinetic bonuses corrected. __General:__ - Integrated Modules graphic removed. __**Chassis:**__ - Sentry Jump: 0 -> 140 - Sentry Jump Ratio Above: 3.6 -> 1.6 - **Turtle Jump Ratio Above: 0.32 -> 1.32** - **Hurricane Jump Ratio Above: 0.1 -> 1.6** - Babel Explosive Resistance: 25% -> 15% - Babel Kinetic Resistance: 25% -> 15% __Components:__ - Tactical Maw Jump: 5 -> 20 - Reticulan Head Thrust: 10 -> 25 - Reticulan Head Jump: 10 -> 25 - Croc Head Jump 5 -> 15 - **Storm Hammer Arm 2 Jump: -5 -> 35** - Light Shoulder Pack Tech Value: 100 -> 300 - Shoulder Pack Jump: 30 -> 60 - **Shoulder Pack Light Slot: 0x -> 1x** - Shoulder Pack Light Rocket/Large Rocket Slot: 2x -> 4x - **Turret Mounting Jump: -5 -> 25** - **Heavy Shoulder Pack Large Rocket Slot: 4x -> 8x** - **Expanded Pack Light Rocket Slot: 6x -> 12x** - **Expanded Pack Large Rocket Slot: 3x -> 6x** __Weapons:__ - **Storm Hammer RoF: 20 -> 19** - **Storm Hammer Energy Use: 2 -> 1.5** - **MultiRocket Reload Time: 4500 -> 1800** - MultiRocket Velocity: .25 -> .1688 - MultiRocket Max Lifetime: 11 -> 15 - **Heavy Rocket Reload Time: 2700 -> 1800** - **Destructor Rocket Reload Time: 3600 -> 2700** - Destructor Rocket Max Lifetime: 26 -> 300 __Modules:__ - Kinetic Plating Explosive Resistance: 35% -> 25% - Kinetic Plating Kinetic Resistance: 35% -> 25% - **Adaptive Plating Thrust penalty: 0 -> -90** - Adaptive Plating Jump penalty: 0 -> -20 - **Charged Plating Shields regeneration perk removed (temporarily).**


[ 2024-05-09 14:38:14 CET ] [ Original post ]

Steel Symphony
Steel Symphony Development Team Developer
Steel Symphony Development Team Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6087 ]

6.20$ (82%)
1.72$ (78%)
1.00$ (80%)
8.39$ (16%)
16.88$ (16%)
0.74$ (75%)
12.59$ (16%)
3.35$ (16%)
21.95$ (56%)
33.97$ (15%)
2.47$ (17%)
0.81$ (92%)
1.69$ (15%)
12.89$ (14%)
6.60$ (17%)
1.26$ (87%)
15.00$ (50%)
4.24$ (15%)
6.59$ (40%)
16.79$ (16%)
4.24$ (79%)
14.18$ (29%)
6.22$ (79%)
4.97$ (17%)
8.47$ (15%)
1.00$ (90%)
13.34$ (11%)
18.39$ (8%)
25.34$ (37%)
0.90$ (91%)
GAMERSGATE

[ 3241 ]

9.9$ (67%)
1.5$ (70%)
10.13$ (77%)
10.49$ (48%)
13.6$ (66%)
8.63$ (28%)
3.9$ (70%)
7.49$ (25%)
20.82$ (40%)
1.72$ (89%)
27.99$ (30%)
0.68$ (83%)
2.0$ (80%)
3.17$ (89%)
1.73$ (75%)
20.0$ (50%)
11.67$ (27%)
12.79$ (36%)
1.17$ (90%)
3.4$ (57%)
0.51$ (83%)
0.85$ (79%)
2.25$ (89%)
20.0$ (50%)
36.0$ (55%)
3.0$ (80%)
0.45$ (85%)
4.75$ (81%)
10.79$ (46%)
7.83$ (74%)

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