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v1.010 v1.010
__Bug Fixes:__
- UIViewBuild formatting fixed.
- Destructor Rocket Gravity: 0.0015 -> 0.0065
__General:__
- Cryo explosion volume lowered 100% -> 50%
__Chassis:__
- **Babel: 7x Rocket -> 7x Light/Rocket**
__Components:__
- **Expanded Pack Light Rocket Slot: 12x -> 6x**
__Weapons:__
- Plasma Spray Damage: 76.5 -> 87.5
- Plasma Cannon Energy Use: 0.425 -> 0.325
- Plasma Cannon Damage: 153 -> 162.5
- **Plasma Cannon Damage To Shields: 0 -> 50**
- Fusion Cannon Energy Use: 0.85 -> 0.5
- **Fusion Cannon Damage To Shields: 0 -> 200**
- **Death Lotus Energy Use: 2.75 -> 1**
- **Death Lotus Damage To Shields: 0 -> 500**
- **EMP Cannon Damage to Shields: 600 -> 3000**
- **EMP Cannon Energy Use: 1 -> .5**
- Solaris Laser Energy Use: 1 -> .65
- Worldcrusher RoF: 40 -> 28
- Atomic Equalizer Damage Type: Melee -> Explosive
- Destructor Rocket Damage Type: Melee -> Explosive
- **Nuke Damage: 4000 -> 9001**
- Nuke Damage to Shields: 6000 -> 9001
- Turbo Nuke Damage: 16000 -> 12345
- Turbo Nuke Damage to Shields: 24000 -> 314159
- Ice Cannon Knockback: 0 -> 0.005
- Blizzard Cannon Knockback: 0 -> 0.01
- The Absolute Zero Knockback: 0 -> 0.015
- **Ice Cannon Damage to Shields: 75 -> 240**
- **Blizzard Cannon Damage to Shields: 480**
- **The Absolute Zero Damage to Shields: 225 -> 720**
- Ice Cannon EMP Duration: 2 -> 0
- Blizzard Cannon EMP Duration: 3 -> 0
- The Absolute Zero EMP Duration: 4 -> 0
- **Cold Blue**
- Gravity: 0 -> .001
- Velocity. .29 -> .16
- Max Lifetime: 12 -> 1
- Knockback: -0.001 -> 0.02
- Reload Time: 9000 -> 55
- RoF: 20 -> 11
- Damage: 240 -> 100
- Damage To Shields: 430 -> 1200
- EMP: 3 -> 0
- EMP Duration: 5 -> 0
- Duration: 110 -> 35
- Energy Use: .375 -> .45
- Delay Between Shots: 6 -> 0
- Number Of Shots: 30 -> 1
- Ammo Count: 12 -> 4
- Weapon Path: Flak -> Multi Rocket
- 1x Charged Plating -> 1x Interlaced Energy Shield
- **Electron Cannon**
- Gravity: 0 -> 0.03
- Velocity: 0.42 -> 0.5
- Max Lifetime: 10 -> 120
- RoF: 15 -> 30
- Damage: 4 -> 6
- Damage To Shields: 100 -> 400
- EMP Duration: 2 -> 0
- Energy Use: 0.25 -> 0.065
- **Lightning Cannon**
- Velocity: 0.35 -> 0.5
- RoF: 30 -> 15
- Damage: 15-> 3
- Damage To Shields: 120 -> 400
- EMP: 0.4 -> 0.48
- EMP Duration: 5 -> 1.5
- Energy Use: .4 -> .2
- Follow Mouse: Enabled -> Disabled
- Flame Thrower
- Max Lifetime 10 -> 12
- RoF 4 -> 3
- Damage .405 -> .5
- **Damage to Shields: 2 -> 10**
- EMP 0 -> 0.007
- **Weapon Path: Flak -> Flame**
- Kills Missiles: Enabled
- Solar Incinerator
- Max Lifetime 11 -> 13
- RoF 4 -> 3
- Damage .805 -> .95
- **Damage to Shields: 5 -> 25**
- EMP 0 -> 0.02
- **Weapon Path: Flak -> Flame**
- Kills Missiles: Enabled
[ 2024-05-13 17:29:58 CET ] [
Original post ]
Steel Symphony Steel Symphony Development Team Developer Steel Symphony Development Team Publisher Coming soon Release Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA Tags Game News Posts 27 🎹🖱️Keyboard + Mouse 🕹️ Partial Controller Support 🎮 Full Controller Support Controls Positive (10 reviews)
Review Score https://store.steampowered.com/app/2907220  Steam Store [0 B]Public Linux depots Inspired by JaGeX's Steel Sentinels , Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
MINIMAL SETUP OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7 Processor: x64 architecture with SSE2 instruction set support. Graphics: OpenGL 3.2+. Vulkan capable. Storage: 1 GB available space
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