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v1.011

v1.011 __Bug Fixes:__ - **Biden Bug has been squashed!!!** - Scout Head integrated module typo corrected. __Components:__ - Oracle Head Thrust: -30 -> -15 - Sinistar Head +1 Module Slots. - Samurai Head +1 Integrated Modules: Rapid Loader __Weapons:__ - Flame Thrower Energy Use: 0.01 -> .008 - Flame Thrower Weapon Path: Flame -> Flak - Solar Incinerator Energy Use: 0.02 -> .0016 - Solar Incinerator Weapon Path: Flame -> Flak - Flame Thrower Damage To Shields: 10 -> 5 - Solar Incinerator Damage To Shields: 25 -> 12.5 - Electron Cannon Damage To Shields: 400 -> 200 - Lightning Cannon Damage To Shields: 400 -> 200 - EMP Cannon Damage To Shields: 3000 -> 1500 - Ice Cannon Damage To Shields: 240 -> 120 - Blizzard Cannon Damage To Shields: 480 -> 240 - Cold Blue Damage To Shields: 1200 -> 600 - Cold Blue Split Lifetime: 900 -> 170 - Thunderblade Damage To Shields: 500 -> 1000 - Storm Hammer RoF: 19 -> 18 __Modules:__ - Kinetic plating mobility penalties removed. - Explosive plating mobility penalties removed. - Charged plating mobility penalties removed. - EMP Plating resistance penalties removed.


[ 2024-05-16 15:04:49 CET ] [ Original post ]

Steel Symphony
Steel Symphony Development Team Developer
Steel Symphony Development Team Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6087 ]

10.58$ (58%)
4.56$ (70%)
16.79$ (16%)
3.00$ (75%)
4.95$ (17%)
4.11$ (71%)
1.00$ (50%)
33.46$ (16%)
2.10$ (58%)
4.00$ (80%)
24.00$ (60%)
1.24$ (79%)
1.35$ (91%)
17.59$ (12%)
16.79$ (16%)
21.10$ (65%)
4.24$ (15%)
8.47$ (15%)
6.80$ (66%)
4.76$ (52%)
3.10$ (79%)
1.50$ (90%)
0.90$ (82%)
16.57$ (17%)
6.11$ (69%)
33.99$ (-70%)
8.09$ (46%)
4.88$ (67%)
3.00$ (80%)
4.34$ (78%)
GAMERSGATE

[ 3241 ]

2.5$ (50%)
2.7$ (91%)
41.99$ (30%)
11.04$ (45%)
4.8$ (88%)
2.64$ (78%)
5.0$ (50%)
0.86$ (57%)
7.65$ (74%)
14.87$ (40%)
7.2$ (64%)
1.8$ (80%)
6.25$ (75%)
1.5$ (85%)
3.5$ (65%)
6.0$ (70%)
1.88$ (81%)
1.2$ (80%)
2.55$ (83%)
4.5$ (77%)
6.4$ (60%)
1.0$ (90%)
0.45$ (85%)
1.28$ (87%)
7.5$ (75%)
3.3$ (78%)
14.99$ (50%)
3.75$ (85%)
0.68$ (83%)
5.31$ (79%)

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