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v1.017

v1.017 __Bug Fixes:__ - Raptor Head Atomic Generator degrade bug fixed. __General:__ - Team Damage On by Default. - Environment On by Default. - Global Damage: 0.9 -> 0.88 - **Almost every map updated (removed annoying hazards & shields, adjusted width & height, etc...).** - Default Builds Updated. - - Removed annoying components such as Melee weapons and Tactical Maw. - - Added Friendly Fire Equipment. __Chassis:__ - Sentry Integrity: 400 -> 500 - Aquila Integrity: 300 -> 400 - Aquila Module Slots: 2 -> 3 - Aquila EMP Resistance: 0% -> 29% - Turtle Explosive Resistance: 0% -> 15% - Turtle Kinetic Resistance: 0% -> 15% - Orbital Integrity: 600 -> 675 - Orbital Thrust Deficiency: .8 -> .6 (Buff) - Babel Explosive Resistance: 0% -> 15% - Babel Kinetic Resistance: 0% -> 15% __Weapons__ - EKW weapons RoF: 29 -> 30 - All Artillery weapons RoF: 34 -> 35 - Rifled Sniper Cannon RoF: 33 -> 34 - EMP Cannon Damage: 5.2 -> 6.96 - EMP Cannon EMP: 0.08 -> 0.6 - EMP Cannon Damage to Shields: 75 -> 225 - EMP Cannon EMP Duration: 2 -> 3 - Rapier Missile Max Lifetime: 300 -> 100 - Air Death Missile Max Lifetime: 400 -> 125 - Super EMP Rocket Gravity: 0.0058 -> 0.0087 (same as EMP Rocket) - Super EMP Rocket Velocity: 0.1688 -> 0.2532 (same as EMP Rocket) - Ammobliterator Damage: 95 -> 90 - Thunderblade Damage to Shields: 100 -> 850 - Thunderblade EMP: 0.5 -> 0 - Thunderblade EMP Duration: 1 -> 50 - Storm Hammer Damage: 500 -> 675 - Storm Hammer RoF: 18 -> 16 - Storm Hammer Radius: 0.35 -> .037 - Fusion Lance Reload Time: 225 -> 105 - Fusion Lance (Minimum) Energy Required to Shoot: 5 -> 1 - Fusion Reaver Reload Time: 4500 -> 450 - Smash Energy Use: 0.5 -> 0 __Components:__ - Bullet Storm Integrated Module: ETA -> Targeter


[ 2024-10-31 16:01:52 CET ] [ Original post ]

Steel Symphony
Steel Symphony Development Team Developer
Steel Symphony Development Team Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6087 ]

16.79$ (16%)
3.60$ (80%)
3.16$ (76%)
10.78$ (17%)
15.99$ (20%)
18.39$ (8%)
8.19$ (18%)
1.19$ (93%)
8.60$ (43%)
3.60$ (80%)
1.69$ (15%)
49.95$ (17%)
8.25$ (17%)
31.23$ (38%)
12.50$ (50%)
16.89$ (16%)
25.19$ (16%)
3.44$ (80%)
21.06$ (65%)
1.41$ (93%)
12.74$ (15%)
13.57$ (15%)
10.73$ (17%)
2.45$ (81%)
12.74$ (-42%)
27.59$ (8%)
10.19$ (54%)
5.94$ (15%)
12.44$ (17%)
8.29$ (17%)
GAMERSGATE

[ 3241 ]

4.37$ (78%)
12.79$ (20%)
19.8$ (67%)
2.04$ (66%)
1.0$ (80%)
0.87$ (71%)
8.0$ (60%)
3.6$ (82%)
3.19$ (79%)
4.34$ (71%)
3.28$ (78%)
0.45$ (85%)
4.0$ (90%)
6.0$ (80%)
19.99$ (20%)
0.45$ (85%)
7.5$ (75%)
4.5$ (77%)
2.23$ (75%)
0.94$ (81%)
4.0$ (60%)
8.0$ (60%)
35.99$ (28%)
9.0$ (70%)
4.5$ (85%)
2.25$ (89%)
5.84$ (55%)
5.63$ (81%)
4.25$ (79%)
2.4$ (80%)

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