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v1.018

v1.018 __Bug Fixes:__ - Default Sentry actually given Heavy Rocket as per previous update. - Ba'al CTF games no longer activate Sudden Death at 2000 points. __General:__ - **Flag capture zone size of Ships (once again) matches shield size.** - Move to Top & Move to Bottom player sorting options added. __Maps:__ - Clean Cut minor revisions. - Urban Assault Small minor revisions. __Components:__ - Tactical Maw EMP Drain buffed 100x. - Tactical Maw EMP State nerfed 1000x. __Weapons:__ - Pulse Laser Damage: 50 -> 52 - Pulse Laser Damage to Shields: 30 -> 32 - Laserbeam Damage: 15.5 -> 17.5 - Laserbeam Damage to Shields: 1.55 -> 1.75 - Ice Cannon Damage: 15 -> 25 - Ice Cannon Damage to Shields: 150 -> 45 - Blizzard Cannon Damage: 35 -> 50 - Blizzard Cannon Damage to Shields: 350 -> 90 - The Absolute Zero Damage: 60 -> 90 - The Absolute Zero Damage to Shields: 600 -> 160 - EMP Cannon EMP Duration: 3 -> .3 - EMP Rocket EMP Duration: 5 -> .05 - EMP Rocket Damage to Shields: 3000 -> 650 - Super EMP Rocket EMP: 15 -> 8.5 - Super EMP Rocket EMP Duration: 50 -> .5 - Super EMP Rocket Damage to Shields: 9000 -> 1000


[ 2024-12-02 23:35:51 CET ] [ Original post ]

Steel Symphony
Steel Symphony Development Team Developer
Steel Symphony Development Team Publisher
Coming soon Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]
Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6087 ]

12.67$ (79%)
23.99$ (20%)
26.68$ (11%)
1.50$ (90%)
33.57$ (16%)
0.88$ (87%)
33.19$ (17%)
7.43$ (17%)
19.49$ (35%)
6.79$ (15%)
12.50$ (50%)
25.46$ (15%)
1.00$ (80%)
24.95$ (50%)
38.21$ (15%)
3.00$ (80%)
8.00$ (60%)
10.00$ (50%)
16.99$ (15%)
21.99$ (12%)
49.79$ (17%)
25.95$ (13%)
14.78$ (70%)
10.00$ (50%)
13.57$ (15%)
8.99$ (40%)
0.88$ (87%)
12.59$ (37%)
26.09$ (13%)
5.37$ (55%)
GAMERSGATE

[ 3241 ]

1.25$ (75%)
0.9$ (92%)
2.85$ (81%)
3.75$ (62%)
2.5$ (50%)
6.75$ (73%)
3.0$ (70%)
6.75$ (77%)
8.99$ (55%)
2.5$ (50%)
7.49$ (63%)
9.74$ (35%)
3.39$ (32%)
7.88$ (77%)
5.44$ (66%)
3.0$ (80%)
9.0$ (75%)
18.89$ (37%)
3.32$ (74%)
9.89$ (34%)
6.0$ (90%)
2.5$ (90%)
4.0$ (90%)
12.79$ (36%)
7.0$ (65%)
8.99$ (55%)
11.24$ (55%)
3.75$ (81%)
2.0$ (90%)
24.85$ (45%)

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