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Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
Steel Symphony
Steel Symphony Development TeamDeveloper
Steel Symphony Development TeamPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
v1.019

v1.019

__Bug Fixes:__
- Ship Capture Zone optimized for AI

__General:__
- AI Ignore sentinels that are invisible (If the AI doesn't have SMART Perimeter.
- Ba'al given SMART Perimeter.
- AI games will only stay active while an active player is connected to the server.

__Maps:__
- Huaca Del Sol removed from CTF Ships random map pool.
- Zone Arena removed from CTF Ships random map pool.
- God Complex removed from CTF Flags & Ships random map pool.

__Chassis:__
- Turtle Mass: 30 -> 40

- Scorpion:
- - 2x Light/Rocket/Large Rocket -> 1x Heavy/Large Rocket (Tail Slot)
- - 1x Ord -> 1x Ord/Heavy
- - Thrust Ratio Above: 0.8 -> 1.2
- - Jump: 0 -> 100
- - Jump Delay: 0 -> 15

- Crusher Mass: 40 -> 45

__Components:__
- Visor Head Tech Value: 1500 -> 1250
- Scout Head Thrust: 30 -> 45
- Scout Head Tech Value: 1750 -> 1000
- Reticulan Head Tech Value: 1000 -> 1600

- Arm of Giglamesh Jump: -100 -> -70
- Arm of Giglamesh Thrust: -230 -> -200
- Arm of Giglamesh 2: Jump: -100 -> -60
- Arm of Giglamesh 2: Thrust: -220 -> -180

__Weapons:__
- Flak Repeater Damage: 8 -> 20
- Flak Cannon Damage: 14 -> 38

[ 2024-12-12 23:46:33 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 6407 ]

12.42$ (17%)
12.42$ (17%)
8.39$ (16%)
16.57$ (17%)
16.59$ (17%)
33.17$ (17%)
7.44$ (17%)
13.30$ (11%)
17.75$ (11%)
5.03$ (16%)
13.34$ (11%)
33.17$ (17%)
8.39$ (16%)
24.87$ (17%)
24.87$ (17%)
19.59$ (22%)
8.39$ (16%)
12.42$ (17%)
16.57$ (17%)
12.42$ (17%)
8.27$ (17%)
12.42$ (17%)
5.03$ (16%)
20.99$ (16%)
12.59$ (16%)
26.65$ (11%)
13.34$ (11%)
16.57$ (17%)
33.17$ (17%)
4.14$ (17%)
GAMERSGATE

[ 1893 ]

8.5$ (66%)
1.0$ (80%)
0.43$ (91%)
1.91$ (87%)
3.4$ (91%)
7.2$ (64%)
1.13$ (96%)
3.06$ (83%)
7.5$ (75%)
2.25$ (89%)
7.65$ (74%)
8.32$ (41%)
2.55$ (83%)
0.6$ (91%)
0.85$ (91%)
14.4$ (64%)
6.0$ (80%)
8.0$ (80%)
0.64$ (87%)
0.42$ (79%)
4.14$ (86%)
4.25$ (91%)
1.84$ (91%)
1.8$ (77%)
1.7$ (83%)
1.91$ (79%)
5.1$ (87%)
8.0$ (60%)
0.85$ (91%)
0.26$ (91%)
MacGamestore

[ 4309 ]

1.99$ (80%)
1.99$ (85%)
1.99$ (87%)
2.49$ (83%)
51.49$ (26%)
27.49$ (8%)
16.99$ (15%)
2.99$ (85%)
1.19$ (76%)
1.99$ (85%)
1.49$ (85%)
1.99$ (80%)
2.99$ (85%)
1.99$ (80%)
1.99$ (89%)
1.99$ (90%)
5.49$ (84%)
7.79$ (40%)
1.19$ (85%)
1.19$ (88%)
4.99$ (83%)
2.49$ (83%)
1.19$ (94%)
1.49$ (85%)
3.89$ (74%)
1.19$ (94%)
1.10$ (93%)
2.49$ (75%)
1.49$ (90%)
18.49$ (8%)

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