Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
v1.0191
v1.0191
__Bug Fixes:__
- Moving players inserts instead of swaps.
- AI pathfinding fixed.
__General:__
- **Map optimizations and other updates!**
__Weapons:__
- Flak Repeater Damage: 20 -> 13
- Flak Cannon Damage: 38 -> 20
- Electron Cannon Damage: 5 -> 1
- Electron Cannon EMP: 0.1 -> 0.5
- Lightning Cannon Damage: 10 -> 4
- Lightning Cannon EMP: 0.4 -> 1.0
- **Piercer Rocket Missile Health: 54 -> 400**
- Large Rocket Missile Health: 108 -> 180
- Destructor Rocket Missile Health: 81 -> 110
[ 2024-12-21 23:43:00 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set support.
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1 GB available space
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