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v1.0193

v1.0193 __Bug Fixes:__ - Lance/Reaver queuing bug fixes. __General:__ - Global Damage 0.87 -> 0.94 - Ability to shuffle players. - AI Invaders completely disabled while energy lossed. - Top human player in Ba'al hosted match can change settings as if they are the host. __Chassis:__ - Crusher Integrity: 1800 -> 1500 - Babel jumpRatioAbove: 1.9 -> 1.6 __Weapons:__ - Fire Bomb Launcher splitAmount: 4 -> 3 - Fire Bomb Launcher missileHealth: 50 -> 4 - Cluster Bomb Launcher Damage: 1.0 -> 0.98 - Cluster Bomb Launcher splitAmount: 4 -> 3 - Cluster Bomb Launcher missileHealth: 60 -> 6 - Ice Cannon Damage to Shields: 40 -> 20 - Ice Cannon splitAmount 7 -> 6 - Blizzard Cannon Damage to Shields: 90 -> 35 - Blizzard Cannon splitAmount 7 -> 6 - The Absolute Zero Damage to Shields: 160 -> 65 - The Absolute Zero splitAmount 7 -> 6 - Fusion Reaver Damage: 4,000 -> 8,000 - Fusion Reaver Shield Damage: 4,000 -> 8,000 - Fusion Reaver Reload Time: 1,200 -> 600 - Nuke Damage: 9001 -> 12345 - Nuke Damage to Shields: 9001 -> 12345 - Turbo Nuke Damage: 12345 -> 1.303443E+07 __Modules:__ - The Plague energyDrain: dmg.Divide(80) -> dmg.Divide(40) - The Plague empTime: distDmg * 0.002f -> distDmg * 0.02f - Explosive Plating Explosive Resistance: 15% -> 10% - Kinetic Plating Kinetic Resistance 15% -> 10% - Kinetic Plating Thermal Resistance 15% -> 5% - Kinetic Plating Melee Resistance 15% -> 5%


[ 2025-02-01 13:57:25 CET ] [ Original post ]

Steel Symphony
Steel Symphony Development Team Developer
Steel Symphony Development Team Publisher
Coming soon Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • [0 B]

Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.

MINIMAL SETUP
  • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
  • Processor: x64 architecture with SSE2 instruction set support.
  • Graphics: OpenGL 3.2+. Vulkan capable.
  • Storage: 1 GB available space
GAMEBILLET

[ 5944 ]

22.24$ (11%)
2.54$ (15%)
6.00$ (60%)
16.99$ (15%)
8.78$ (12%)
26.09$ (13%)
17.19$ (14%)
21.22$ (15%)
16.89$ (16%)
16.97$ (15%)
16.88$ (16%)
3.35$ (16%)
8.00$ (60%)
3.29$ (18%)
16.79$ (16%)
25.47$ (15%)
4.00$ (80%)
12.72$ (15%)
8.44$ (16%)
17.59$ (12%)
16.79$ (16%)
16.52$ (17%)
24.89$ (17%)
3.35$ (16%)
29.74$ (15%)
10.00$ (60%)
18.91$ (14%)
6.79$ (15%)
25.00$ (50%)
50.39$ (16%)
GAMERSGATE

[ 1567 ]

9.0$ (70%)
4.45$ (55%)
5.0$ (75%)
0.79$ (87%)
34.99$ (50%)
2.5$ (50%)
5.0$ (50%)
1.13$ (96%)
1.5$ (85%)
4.5$ (70%)
3.75$ (75%)
8.5$ (83%)
2.0$ (90%)
0.53$ (95%)
2.88$ (59%)
7.5$ (50%)
0.37$ (63%)
0.63$ (84%)
11.99$ (60%)
19.99$ (20%)
2.0$ (90%)
0.94$ (81%)
1.5$ (81%)
3.75$ (75%)
0.63$ (87%)
0.56$ (81%)
0.5$ (90%)
0.79$ (89%)
0.94$ (81%)
3.0$ (62%)
MacGamestore

[ 1755 ]

19.99$ (20%)
17.89$ (11%)
56.99$ (5%)
44.69$ (11%)
1.19$ (85%)
24.49$ (30%)
10.99$ (80%)
2.48$ (83%)
7.69$ (87%)
33.39$ (17%)
2.49$ (75%)
8.19$ (18%)
13.48$ (10%)
51.49$ (14%)
49.99$ (17%)
16.49$ (18%)
17.99$ (10%)
11.04$ (15%)
39.99$ (20%)
79.99$ (20%)
18.99$ (5%)
13.49$ (10%)
36.49$ (9%)
1.10$ (45%)
1.19$ (76%)
1.99$ (93%)
39.99$ (33%)
54.99$ (8%)
1.19$ (87%)
15.99$ (20%)

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