This is my first dev diary post. I'm hoping to do this on a semi-regular basis. Over the last few weeks I've been working on the targeting system. This game is built using my own engine so it was a case of experimenting, failing and then finally settling on a simple and extensible design for weapons, associated explosions and a simple hand written collision detection system. I wanted to be able to create a new weapon type in a few lines of code, a corresponding explosion animation and custom weapon and explosion sounds. In addition I wanted to be able to register a collideable thing with the collision system. The collision system in effect then sits in-between the weapon systems and collideable objects. It performs collision detection and manages the notification of collisions to interested observers. A short video of it in action is here If you want to know more about the design and / or have any suggestions for improvement let me know! Thanks, Ben.
[ 2024-12-15 09:27:12 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
- Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
- Walk and fly around your creation
- More features (and gameplay) coming soon...
- OS: Linux + SteamOS
- Processor: Requires a 64-bit processor and operating system
- Graphics: OpenGL 3.3
- OS: Linux + SteamOS
- Processor: Requires a 64-bit processor and operating system
- Graphics: OpenGL 3.3
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