Dev Diary: Explosions This is my first dev diary post. I'm hoping to do this on a semi-regular basis. Over the last few weeks I've been working on the targeting system.
This game is built using my own engine so it was a case of experimenting, failing and then finally settling on a simple and extensible design for weapons, associated explosions and a simple hand written collision detection system.
I wanted to be able to create a new weapon type in a few lines of code, a corresponding explosion animation and custom weapon and explosion sounds.
In addition I wanted to be able to register a collideable thing with the collision system.
The collision system in effect then sits in-between the weapon systems and collideable objects. It performs collision detection and manages the notification of collisions to interested observers.
A short video of it in action is here
If you want to know more about the design and / or have any suggestions for improvement let me know!
Thanks,
Ben.
[ 2024-12-15 09:27:12 CET ] [ Original post ] Infinicity
Ben Morris
Developer
Ben Morris
Publisher
1970-01-01
Release
🎹🖱️Keyboard + Mouse 🕹️ Partial Controller Support 🎮 Full Controller Support
No user reviews
(0 reviews)
This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.
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