TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam Image
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

Dev Diary: Explosions

This is my first dev diary post. I'm hoping to do this on a semi-regular basis. Over the last few weeks I've been working on the targeting system. This game is built using my own engine so it was a case of experimenting, failing and then finally settling on a simple and extensible design for weapons, associated explosions and a simple hand written collision detection system. I wanted to be able to create a new weapon type in a few lines of code, a corresponding explosion animation and custom weapon and explosion sounds. In addition I wanted to be able to register a collideable thing with the collision system. The collision system in effect then sits in-between the weapon systems and collideable objects. It performs collision detection and manages the notification of collisions to interested observers. A short video of it in action is here If you want to know more about the design and / or have any suggestions for improvement let me know! Thanks, Ben.


[ 2024-12-15 09:27:12 CET ] [ Original post ]

Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
GAMEBILLET

[ 6138 ]

4.27$ (79%)
24.09$ (52%)
4.29$ (14%)
8.49$ (15%)
2.48$ (81%)
9.59$ (52%)
3.60$ (82%)
2.99$ (57%)
25.45$ (58%)
4.14$ (17%)
1.72$ (78%)
16.46$ (34%)
16.79$ (16%)
2.07$ (92%)
11.95$ (8%)
4.95$ (67%)
3.37$ (83%)
3.80$ (87%)
6.79$ (-127%)
1.22$ (80%)
17.39$ (13%)
5.92$ (15%)
1.11$ (93%)
4.00$ (80%)
16.57$ (17%)
33.59$ (16%)
1.96$ (93%)
4.12$ (17%)
12.89$ (14%)
4.09$ (18%)
GAMERSGATE

[ 3335 ]

2.0$ (75%)
9.0$ (70%)
0.85$ (83%)
9.44$ (48%)
4.25$ (79%)
1.7$ (83%)
1.74$ (71%)
9.99$ (50%)
0.64$ (87%)
3.4$ (57%)
0.9$ (92%)
4.0$ (90%)
0.9$ (70%)
9.89$ (34%)
0.45$ (85%)
0.85$ (83%)
2.0$ (80%)
2.04$ (66%)
5.0$ (75%)
13.49$ (25%)
1.87$ (83%)
5.5$ (75%)
2.38$ (92%)
3.3$ (78%)
6.12$ (66%)
2.0$ (90%)
0.87$ (71%)
13.39$ (33%)
12.79$ (20%)
4.5$ (85%)

FANATICAL BUNDLES

Time left:

5 days, 18 hours, 39 minutes


Time left:

11 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

8 days, 18 hours, 39 minutes


Time left:

33 days, 18 hours, 39 minutes


Time left:

13 days, 18 hours, 39 minutes


Time left:

5 days, 18 hours, 39 minutes


Time left:

40 days, 18 hours, 39 minutes


Time left:

29 days, 18 hours, 39 minutes


Time left:

26 days, 18 hours, 39 minutes


Time left:

34 days, 18 hours, 39 minutes


Time left:

36 days, 18 hours, 39 minutes


HUMBLE BUNDLES

Time left:

0 days, 12 hours, 39 minutes


Time left:

14 days, 12 hours, 39 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE