TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.
  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...
Infinicity
Ben MorrisDeveloper
Ben MorrisPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it.

I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there.

Initially I considered a tree to simply be a pole (like a telegraph pole).

Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles.

Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes.

This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh.

Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis.

For the leaves I chose initially a spherical distribution of points.

For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
Game Description Image

I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Game Description Image

Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space).

A short video of the results can be see in this video:

[ 2024-12-21 09:36:16 CET ] [Original Post]

Minimum Setup

  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

Recommended Setup

  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
GAMEBILLET

[ 6509 ]

12.59$ (16%)
18.93$ (24%)
15.14$ (24%)
19.59$ (22%)
49.77$ (17%)
16.57$ (17%)
8.39$ (16%)
13.02$ (13%)
16.57$ (17%)
41.99$ (-5%)
8.27$ (17%)
17.75$ (11%)
2.03$ (80%)
5.03$ (16%)
16.79$ (16%)
41.47$ (17%)
8.39$ (16%)
16.57$ (17%)
41.47$ (17%)
20.72$ (17%)
12.25$ (18%)
24.87$ (17%)
11.35$ (24%)
24.87$ (17%)
16.79$ (16%)
24.87$ (17%)
16.79$ (16%)
16.96$ (15%)
33.17$ (17%)
13.34$ (11%)
GAMERSGATE

[ 1679 ]

2.76$ (91%)
1.31$ (81%)
1.05$ (85%)
1.58$ (77%)
8.8$ (65%)
3.19$ (87%)
1.58$ (77%)
1.58$ (77%)
1.19$ (83%)
3.4$ (83%)
1.7$ (91%)
1.2$ (92%)
2.55$ (87%)
6.75$ (55%)
1.58$ (77%)
1.31$ (81%)
1.58$ (77%)
1.05$ (85%)
4.25$ (83%)
11.24$ (55%)
1.28$ (91%)
1.31$ (81%)
7.49$ (63%)
2.48$ (77%)
1.58$ (77%)
1.94$ (90%)
7.0$ (65%)
1.31$ (81%)
1.58$ (77%)
8.49$ (58%)
MacGamestore

[ 4260 ]

53.99$ (10%)
5.99$ (85%)
2.99$ (70%)
1.09$ (84%)
13.99$ (22%)
18.99$ (24%)
1.19$ (76%)
17.49$ (20%)
1.19$ (94%)
1.19$ (88%)
1.24$ (75%)
29.99$ (40%)
37.89$ (5%)
13.99$ (7%)
9.49$ (5%)
44.99$ (10%)
1.89$ (87%)
4.99$ (83%)
1.19$ (88%)
1.99$ (85%)
1.19$ (76%)
1.09$ (86%)
1.19$ (91%)
5.99$ (90%)
27.49$ (8%)
7.48$ (75%)
15.89$ (21%)
1.24$ (75%)
1.99$ (60%)
1.19$ (88%)

FANATICAL BUNDLES

Time left:

356159 days, 21 hours, 38 minutes


Time left:

356159 days, 21 hours, 38 minutes


Time left:

1 days, 5 hours, 38 minutes


Time left:

15 days, 5 hours, 38 minutes


Time left:

0 days, 5 hours, 38 minutes


Time left:

7 days, 5 hours, 38 minutes


Time left:

11 days, 5 hours, 38 minutes


Time left:

36 days, 5 hours, 38 minutes


Time left:

36 days, 5 hours, 38 minutes


Time left:

21 days, 5 hours, 38 minutes


Time left:

17 days, 5 hours, 38 minutes


HUMBLE BUNDLES

Time left:

1 days, 23 hours, 38 minutes


Time left:

6 days, 23 hours, 38 minutes


Time left:

7 days, 23 hours, 38 minutes


Time left:

8 days, 23 hours, 38 minutes


Time left:

13 days, 23 hours, 38 minutes


Time left:

13 days, 23 hours, 38 minutes


Time left:

15 days, 23 hours, 38 minutes


Time left:

15 days, 23 hours, 38 minutes


Time left:

20 days, 23 hours, 38 minutes


Time left:

20 days, 23 hours, 38 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE