Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Dev Diary: Ramping up the (procedural) vegetationI recently ramped up the level of procedural tree foliage and wanted to briefly post about it.
I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there.
Initially I considered a tree to simply be a pole (like a telegraph pole).
Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles.
Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes.
This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh.
Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis.
For the leaves I chose initially a spherical distribution of points.
For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.

I then added support for optional hanging vines the colour of which are complementary to the leaf colours.

Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space).
A short video of the results can be see in this video:
[previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]
[ 2024-12-21 09:36:16 CET ] [ Original post ] This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.
- Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
- Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
- Walk and fly around your creation
- More features (and gameplay) coming soon...
MINIMAL SETUP- OS: Linux + SteamOS
- Processor: Requires a 64-bit processor and operating system
- Graphics: OpenGL 3.3
RECOMMENDED SETUP- OS: Linux + SteamOS
- Processor: Requires a 64-bit processor and operating system
- Graphics: OpenGL 3.3
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