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Steam ImageSteam ImageSteam ImageSteam Image
Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

GAMEBILLET

[ 6084 ]

35.14$ (12%)
3.93$ (21%)
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4.24$ (79%)
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12.42$ (17%)
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16.57$ (17%)
12.42$ (17%)
GAMERSGATE

[ 777 ]

6.0$ (80%)
1.8$ (77%)
8.0$ (60%)
1.88$ (92%)
1.5$ (92%)
1.6$ (90%)
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14.0$ (60%)
10.0$ (60%)
2.0$ (90%)
1.74$ (91%)
6.96$ (83%)
1.32$ (91%)
5.0$ (75%)
3.0$ (50%)
2.0$ (90%)
4.75$ (81%)
3.0$ (70%)
2.38$ (76%)
0.42$ (79%)
10.0$ (75%)
1.5$ (92%)
9.41$ (69%)
MacGamestore

[ 4040 ]

1.99$ (87%)
0.98$ (95%)
17.99$ (10%)
1.49$ (85%)
21.99$ (27%)
53.99$ (10%)
1.24$ (75%)
1.19$ (88%)
1.19$ (76%)
1.19$ (88%)
8.99$ (10%)
0.99$ (90%)
8.99$ (10%)
8.99$ (10%)
4.99$ (50%)
2.98$ (85%)
17.49$ (13%)
1.19$ (92%)
9.49$ (81%)
8.99$ (70%)
23.96$ (20%)
1.71$ (91%)
1.42$ (93%)
1.09$ (86%)
1.99$ (90%)
1.19$ (88%)
1.19$ (76%)
2.24$ (85%)
1.10$ (84%)
5.99$ (85%)

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