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Steam ImageSteam ImageSteam ImageSteam Image
Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

GAMEBILLET

[ 6410 ]

10.68$ (64%)
1.94$ (81%)
3.93$ (21%)
2.62$ (96%)
31.10$ (11%)
17.75$ (11%)
5.32$ (91%)
16.18$ (19%)
24.87$ (17%)
17.75$ (11%)
5.32$ (91%)
3.11$ (84%)
8.70$ (71%)
13.30$ (11%)
3.93$ (21%)
5.37$ (89%)
4.19$ (16%)
3.51$ (77%)
5.34$ (85%)
19.59$ (22%)
5.03$ (16%)
5.03$ (16%)
8.39$ (16%)
49.77$ (17%)
26.65$ (11%)
16.79$ (16%)
8.27$ (17%)
2.28$ (85%)
15.11$ (24%)
4.95$ (17%)
GAMERSGATE

[ 2300 ]

1.05$ (85%)
3.19$ (87%)
6.3$ (82%)
0.43$ (91%)
1.5$ (70%)
30.0$ (50%)
1.69$ (89%)
0.9$ (91%)
1.28$ (87%)
0.68$ (90%)
12.0$ (70%)
2.03$ (86%)
2.64$ (82%)
2.55$ (79%)
2.55$ (87%)
1.5$ (90%)
3.75$ (85%)
4.25$ (83%)
1.5$ (85%)
5.0$ (75%)
0.9$ (91%)
6.0$ (80%)
3.6$ (80%)
3.4$ (83%)
10.91$ (22%)
2.03$ (86%)
0.85$ (79%)
1.6$ (80%)
3.75$ (85%)
0.83$ (92%)
MacGamestore

[ 2605 ]

5.99$ (85%)
9.99$ (80%)
6.37$ (79%)
8.99$ (70%)
1.19$ (76%)
2.49$ (83%)
13.99$ (22%)
13.99$ (7%)
1.09$ (91%)
1.99$ (80%)
1.79$ (91%)
1.99$ (60%)
1.28$ (87%)
1.19$ (76%)
6.99$ (77%)
4.49$ (70%)
1.19$ (88%)
1.39$ (90%)
1.19$ (60%)
1.49$ (94%)
8.79$ (85%)
4.99$ (88%)
9.49$ (5%)
42.39$ (47%)
1.19$ (88%)
1.99$ (75%)
9.49$ (5%)
9.49$ (5%)
1.19$ (85%)
1.99$ (80%)

FANATICAL BUNDLES

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356240 days, 21 hours, 54 minutes


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12 days, 4 hours, 54 minutes


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17 days, 4 hours, 54 minutes


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HUMBLE BUNDLES

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3 days, 22 hours, 54 minutes


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10 days, 22 hours, 54 minutes


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12 days, 22 hours, 54 minutes


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17 days, 22 hours, 54 minutes

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