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Steam ImageSteam ImageSteam ImageSteam Image
Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

GAMEBILLET

[ 6441 ]

15.11$ (24%)
0.84$ (91%)
8.39$ (16%)
4.95$ (17%)
25.47$ (15%)
3.34$ (78%)
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1.50$ (90%)
3.93$ (21%)
28.69$ (18%)
9.77$ (61%)
3.51$ (88%)
41.49$ (17%)
8.46$ (72%)
7.69$ (87%)
5.12$ (91%)
17.59$ (12%)
5.34$ (85%)
6.25$ (69%)
2.50$ (75%)
16.57$ (17%)
3.90$ (80%)
43.90$ (-10%)
4.68$ (88%)
8.96$ (82%)
4.27$ (79%)
1.50$ (90%)
9.19$ (8%)
GAMERSGATE

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1.5$ (70%)
0.9$ (77%)
0.89$ (87%)
3.0$ (70%)
0.68$ (91%)
4.13$ (62%)
0.51$ (83%)
0.58$ (90%)
25.0$ (50%)
3.0$ (50%)
0.56$ (81%)
0.94$ (81%)
10.0$ (60%)
0.26$ (91%)
4.0$ (60%)
16.0$ (60%)
0.56$ (81%)
8.5$ (66%)
3.75$ (81%)
1.5$ (85%)
6.85$ (47%)
16.0$ (60%)
2.55$ (91%)
0.72$ (88%)
4.4$ (78%)
1.76$ (91%)
1.62$ (91%)
8.5$ (83%)
3.4$ (91%)
2.55$ (83%)
MacGamestore

[ 4452 ]

2.49$ (83%)
1.28$ (87%)
21.99$ (12%)
8.79$ (78%)
1.24$ (75%)
1.49$ (94%)
1.42$ (93%)
2.99$ (85%)
1.89$ (81%)
1.99$ (80%)
1.39$ (91%)
3.73$ (75%)
1.49$ (75%)
2.99$ (95%)
1.09$ (91%)
1.19$ (76%)
1.09$ (82%)
4.24$ (79%)
1.19$ (94%)
5.99$ (70%)
2.99$ (75%)
1.99$ (85%)
7.49$ (75%)
1.19$ (94%)
2.49$ (88%)
4.99$ (90%)
1.19$ (88%)
1.19$ (88%)
1.29$ (84%)
1.10$ (78%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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