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Steam ImageSteam ImageSteam ImageSteam Image
Infinicity
Ben Morris Developer
Ben Morris Publisher
1970-01-01 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Diary: Ramping up the (procedural) vegetation

I recently ramped up the level of procedural tree foliage and wanted to briefly post about it. I chose to generate the trees myself and spent some time thinking about how to do that. I didn't look at any other implementations but rather tried to imagine the simplest approach I could think of and build out from there. Initially I considered a tree to simply be a pole (like a telegraph pole). Pointing up, normal to the surface I then imagine rings around its exterior that I could then stitch together using triangles. Next I imagine at some distance along the pole, branching by rotating the (imaginary) pole about the branching point (the new origin) a configurable number of degrees in the XY ZY planes. This process repeats recursively with the pole radius narrowing at each branching point and shortening and effectively produces a hierarchy of transformations (one per branching point) that I then bake into the mesh vertices for each branch sub-mesh. Next, to improve on the rigid pole appearance I modified the ring placement to follow a sinusoidal pattern (rather than the straight pole) by imagining the sin function rotated counter-clockwise +ve 90 degrees in the XY plane. Starting at zero then this function (now transposed) moves vertically upwards and oscillates +/- about the X axis. For the leaves I chose initially a spherical distribution of points. For the spherical distribution of triangular leaves I went with the Fibonacci sphere making each point the leaf triangle's circumcentre.
I then added support for optional hanging vines the colour of which are complementary to the leaf colours.
Finally, for coloration I added support for 3 schemes; Monochrome, Complementary and Analogous coloration (in HSV colour space). A short video of the results can be see in this video: [previewyoutube=FJofx9x1Roo;leftthumb][/previewyoutube]


[ 2024-12-21 09:36:16 CET ] [ Original post ]

This little sandbox game generates gigabytes of procedural city, traffic and world around you as you move.

  • Use the in-game editor to define the rules for creating your terrain, grass, rocks, trees, city and traffic
  • Create your own unique look using the wide range of graphical settings from retro-pixelated to film-noir and more
  • Walk and fly around your creation
  • More features (and gameplay) coming soon...

MINIMAL SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3
RECOMMENDED SETUP
  • OS: Linux + SteamOS
  • Processor: Requires a 64-bit processor and operating system
  • Graphics: OpenGL 3.3

GAMEBILLET

[ 6411 ]

24.87$ (17%)
17.75$ (11%)
16.79$ (16%)
8.85$ (11%)
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20.72$ (17%)
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17.75$ (11%)
12.42$ (17%)
26.65$ (11%)
13.30$ (11%)
16.57$ (17%)
34.59$ (42%)
8.39$ (16%)
4.95$ (17%)
0.90$ (90%)
24.87$ (17%)
4.18$ (16%)
17.19$ (14%)
49.77$ (17%)
16.79$ (16%)
17.75$ (11%)
4.19$ (16%)
16.97$ (15%)
49.77$ (17%)
4.14$ (17%)
4.87$ (19%)
8.85$ (11%)
16.96$ (15%)
12.42$ (17%)
GAMERSGATE

[ 866 ]

1.84$ (74%)
1.05$ (85%)
1.58$ (77%)
1.84$ (74%)
1.2$ (92%)
5.85$ (55%)
1.13$ (96%)
1.31$ (81%)
1.8$ (55%)
1.84$ (74%)
1.84$ (74%)
1.84$ (74%)
30.0$ (50%)
1.6$ (90%)
1.58$ (77%)
1.84$ (74%)
1.88$ (81%)
0.68$ (91%)
21.99$ (45%)
5.25$ (65%)
2.25$ (89%)
3.12$ (61%)
1.31$ (81%)
1.88$ (81%)
7.0$ (65%)
11.24$ (55%)
1.5$ (85%)
1.84$ (74%)
1.84$ (74%)
15.0$ (75%)
MacGamestore

[ 4238 ]

1.99$ (80%)
1.99$ (80%)
1.49$ (85%)
1.99$ (89%)
3.99$ (73%)
5.99$ (85%)
4.99$ (88%)
1.09$ (84%)
1.19$ (76%)
1.24$ (75%)
6.24$ (75%)
9.99$ (67%)
13.99$ (22%)
17.49$ (13%)
3.99$ (80%)
1.99$ (80%)
1.99$ (60%)
1.19$ (88%)
51.49$ (26%)
1.99$ (85%)
13.49$ (10%)
1.99$ (87%)
21.99$ (12%)
2.78$ (95%)
1.19$ (87%)
3.99$ (90%)
4.99$ (88%)
4.99$ (80%)
0.99$ (75%)
65.99$ (6%)

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