DEV JAM #4 - Simmons on Party Matchmaking
The Fast and Formidable update has been live for a couple of weeks now and whilst we still have some balancing to do to maximise the range/diversity of viable Robots possible in the new meta, we’re happy with how the initial launch went. F&F was developed to lay the foundation for better matchmaking (as explained in the first Dev Jam here). Good matchmaking is the foundation of all good Arena games and Robocraft has frankly sucked in this area for a long time; so we’re focusing on getting our act together in preparation to be able to launch a solid competitive Clan League and exit Early Access in 2017. Although there is still more work to do on reducing subdivision by making improvements to Battle Arena and the other Game Mode options, we’re are not planning any more massive changes to the core building mechanics like F&F going forwards. So the improvements and balance changes made to the game going forwards will be less likely to render Robots in your Garage non-viable in future.
Now we have all Robots available to be match-made together - as both low and high CPU Robots are more viable to be pit against each other in battle, we can now focus on matchmaking Parties properly, and once that’s done we can then focus on ELO. Our next update is currently scheduled for Thursday 1st December (this may change so stay tuned to the website for updates during this week) and will rework the way we match-make Parties.
I often say there are two sides to matchmaking, ‘Real matchmaking’ and ‘Perceived matchmaking’. ‘Real’ is when you actually effectively matchmake the players fairly. With Thursday's update ‘real’ matchmaking of Parties will be present in all team game modes. This is how it will work: “The total number of players in two opposing teams that are in a Party (not necessarily the same Party) will not differ by more than +/- 1” Example 1: Team 1 has 5 randoms, Team 2 has 3 randoms and 1 Party of 2 (randoms are considered as being a Party of 1). Example 2: Team 1 has a Party of 5, Team 2 has a Party of 4 plus 1 Random. Example 3: Team 1 has a Party of 5, Team 2 has a Party of 3 and a Party of 2. Now, this isn’t 100% perfect, as obviously it would be better to have the two teams exactly equal at all times, but this will ensure that the balance is a lot fairer whist not pushing queue times too high and still allowing us scope to match-make players and Parties by ELO in the next stage of development.
In our case this is all about being transparent about the matchmaking. So, we’re going to display the players that are in each Party in the loading and countdown screens at the start of battle so you can see it’s being fairly matched up. This is something we had to remove in the past due to simply not being able to match-make parties properly (due to too much subdivision) and is something we can put in now only because of the changes made in F&F.
We’ve been listening and reading your feedback on the forums, Steam discussions, FB, Twitter, Reddit, and i’ve even been having some voice comm chats with some of the Clans (will do more of that too). The feedback has been great and is really helping us to improve the balance post-F&F. With that in mind we’ll be making some more changes for Thursdays launch. The main things we’re trying to address are:
[ 2016-11-28 17:08:28 CET ] [ Original post ]
FAST & FORMIDABLE UPDATE
The Fast and Formidable update has been live for a couple of weeks now and whilst we still have some balancing to do to maximise the range/diversity of viable Robots possible in the new meta, we’re happy with how the initial launch went. F&F was developed to lay the foundation for better matchmaking (as explained in the first Dev Jam here). Good matchmaking is the foundation of all good Arena games and Robocraft has frankly sucked in this area for a long time; so we’re focusing on getting our act together in preparation to be able to launch a solid competitive Clan League and exit Early Access in 2017. Although there is still more work to do on reducing subdivision by making improvements to Battle Arena and the other Game Mode options, we’re are not planning any more massive changes to the core building mechanics like F&F going forwards. So the improvements and balance changes made to the game going forwards will be less likely to render Robots in your Garage non-viable in future.
PARTY MATCHMAKING
Now we have all Robots available to be match-made together - as both low and high CPU Robots are more viable to be pit against each other in battle, we can now focus on matchmaking Parties properly, and once that’s done we can then focus on ELO. Our next update is currently scheduled for Thursday 1st December (this may change so stay tuned to the website for updates during this week) and will rework the way we match-make Parties.
REAL MATCHMAKING
I often say there are two sides to matchmaking, ‘Real matchmaking’ and ‘Perceived matchmaking’. ‘Real’ is when you actually effectively matchmake the players fairly. With Thursday's update ‘real’ matchmaking of Parties will be present in all team game modes. This is how it will work: “The total number of players in two opposing teams that are in a Party (not necessarily the same Party) will not differ by more than +/- 1” Example 1: Team 1 has 5 randoms, Team 2 has 3 randoms and 1 Party of 2 (randoms are considered as being a Party of 1). Example 2: Team 1 has a Party of 5, Team 2 has a Party of 4 plus 1 Random. Example 3: Team 1 has a Party of 5, Team 2 has a Party of 3 and a Party of 2. Now, this isn’t 100% perfect, as obviously it would be better to have the two teams exactly equal at all times, but this will ensure that the balance is a lot fairer whist not pushing queue times too high and still allowing us scope to match-make players and Parties by ELO in the next stage of development.
PERCEIVED MATCHMAKING
In our case this is all about being transparent about the matchmaking. So, we’re going to display the players that are in each Party in the loading and countdown screens at the start of battle so you can see it’s being fairly matched up. This is something we had to remove in the past due to simply not being able to match-make parties properly (due to too much subdivision) and is something we can put in now only because of the changes made in F&F.
MORE BALANCE CHANGES COMING
We’ve been listening and reading your feedback on the forums, Steam discussions, FB, Twitter, Reddit, and i’ve even been having some voice comm chats with some of the Clans (will do more of that too). The feedback has been great and is really helping us to improve the balance post-F&F. With that in mind we’ll be making some more changes for Thursdays launch. The main things we’re trying to address are:
- Reduce the friction and remove the frustrating ‘snagging’ that occurs when Robots ‘scrap’ along the side of parts of the environment
- Improve the Energy to CPU curve to try to ensure all CPUs are viable for maximum diversity
- Improve the effectiveness of mid-range Plasma and SMG so all weapons are viable for different purposes
- Increase the cooldown of the EMP Module
- We’ll be looking at Drones - having played this style a lot recently I feel a well-built Drone is overly dominant in BA at the moment and this needs to be addressed as it ultimately makes playing other styles of Robot less competitive
Robocraft
Freejam
Freejam
2017-08-24
Action Indie RPG Simulation F2P MMO
Game News Posts 661
🎹🖱️Keyboard + Mouse
Mostly Positive
(118402 reviews)
http://robocraftgame.com
https://store.steampowered.com/app/301520 
The Game includes VR Support
Robocraft Depot LNX [1.15 G]
Robocraft - High Flyers Bundle
Robocraft - Speed Bundle
Robocraft - Spooky Bundle
Robocraft - Premium For Life Pack
Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.
- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free
BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.
- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Dual Core or better with SSE2 support or equivalent AMD familyMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 Compatible GPUNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Min resolution 1024x768
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