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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, As many of you will have heard by now, Freejam has ceased production on Robocraft 2 and the studio is closing down. Robocraft 1 and Cardlife are currently being delisted from the Steam store and the servers for both of these games will be shutting down over the course of this week. We'd like to extend a heartfelt thank you to the massive communities as well as our Admins and Moderators that have been with us over the past decade. From RC1 veterans to those who joined us on this journey in later projects, it's your passion that has been such a fundamental driving force for us. From all of us at Freejam, thank you so much for joining us.
WHAT ARE YOU WAITING FOR?! Go to the Robocraft Steam Page and CLICK the big Green Playtest Button to sign up!
DONE IT?!
Good! Were running a closed Playtest which starts TOMORROW! This is an exciting chance to play a version of the game before it opens up to everyone else!
Well be inviting players to the Playtest regularly, so make sure you check your emails as Steam will notify you when youve been selected!
For those who get access to the Playtest tomorrow, you can:
Share footage and images with other players anywhere! Be it via our Discord, tiktok or posting to our X account.
if you haven't done so already, go and sign up for the playtest now!
Robocraft 2 Team
Attention Robocrafters,
The time has come to enlist in the Vanguard Testing program. We need pilots to sit in the 'seat of progress' and play early content and features in Robocraft 2 during the early stages of development.
Much like how your buttocks can shape the leathery mould of this seat over time, so too can your involvement in the Vanguard Testing Program shape the development of Robocraft 2.
Apply now
We will contact successful applicants when the game is ready to be tested by players.
Good luck!
Whilst a number of the team are working towards the first playable version of the rebuild, our artists have been continuing their efforts in recreating OG Robocraft blocks to bring them to 2024 standards! Check out the T1 and T2 lasers below:
Check out the T1 and T2 wheels coming to Robocraft Rebuild.
When the Early Access version of Robocraft 2 launched on Steam we received thousands of reviews, reactions and comments from fans of Robocraft. Whilst some players liked the new direction we had taken the game in, many many more expected and wanted something much closer to a modern version of the original game. We took some time. We did some soul-searching. We reread every single review, word by word, considering again all the feedback we had received about the game from all of our social channels. We also looked at the stats. After all of that, we made the very tough decision to rebuild the game, from the ground up, to be much closer to a modern version of the original game. This time though, we want to build the foundations that can support a bigger game (in time) with lots of varied gameplay options, particularly introducing engaging and varied solo and co-op online PVE on top of the team PVP elements.
Earlier this week, we announced that we would be rebuilding Robocraft 2 from the ground up with modern graphics and technology, with a building system familiar to players of Robocraft from 2014 - 2015.
Weve been working on an experimental prototype where were just exploring ways of making placing and deleting blocks feel fluid and satisfying with animation and sound.
This is not an early version of the rebuild or anything like that, it is a simple internal prototype exploring how to make placing and deleting blocks feel satisfying that we thought wed share with you so you could try it:
BlockAnimPrototype Download
Hello Robocrafters,
As promised, here is some more information on the image of the Tier 1 cube we posted on socials earlier this week:
Given the feedback we have received from so many fans of Robocraft and the response the current version Robocraft 2 has received on its initial early access launch, we have decided to rebuild Robocraft 2 from the ground up to be much closer to OG (from the 2014-2015 era) with modern graphics and technology and with a greater variety of PVE and PVP gameplay for players to choose from which we will add over time.
We have put together this FAQ which will answer some of the questions players will have and we will monitor spaces where robocraft is being discussed and will add to the FAQ over time.
ROBOCRAFT 2 REBUILD FAQ
Hello Robocrafters!
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here:
https://discord.gg/qDRmyB3
Additionally, Robocraft 2 is now available via Steam Early Access and you can download it here:
https://store.steampowered.com/app/1991140/Robocraft_2/
Community Balance Patch Notes Below:
Hello Robocrafters! The servers are now back up and running. Thank you for being patient as we adressed the issues! Original post Hello Robocrafters! We were made aware of server issues for Robocraft and are currently investigating the issues now and hope to resolve them soon. Thank you for your patience, Stay tuned for further updates and information.
Hello Robocrafters!
Cray, the unstoppable robot warrior and Mars ultimate Protonium hunter is an unstoppable SCU that has been a part of the Robocraft universe since 2015! Now, due to an assembly error, Crays thick robotic outer shell was accidentally replaced with a cuddly exterior and the manufacturing size was set to Cuddly
Act now to claim your limited edition Cray Plush! Because once our engineers fix the assembly error in the next two weeks you will not have a chance to procure one of these ultra rare Crays!
Visit this page now: https://www.makeship.com/products/cray-plush
Here are some pre-approved scenarios where your cuddly cray can be used
Hello Robocrafters!
An update to Robocraft has launched which brings back a couple of cosmetic items that were previously part of the first season of Robo Pass. Were also giving away 7 days of premium and have some other exciting news to share!
Firework Vapour trail
Imagine this: you're in the heart of the action, and with just a click, you're zooming up and down the map at breakneck speed, leaving behind an awe-inspiring trail of fireworks that light up the battlefield like the Fourth of July! This cosmetic vapour trail is now available in the item shop!
Firework T5 Seeker
This T5 seeker cosmetic shoots out a beautiful trail before erupting into an epic colourful explosion! Your enemies might even thank you for making their last moments an extraordinary spectacle of light!
These items have been added to the item shop rotation right now!
Weve also got a code for 7 days premium which you can redeem using the code below:
ROBOCRAYMIUM
A character from Robocraft is going to be making their debut appearance as a plush! Cray, Mars ultimate protonium hunter is available to purchase from Makeship for the next 30 days.
Visit this link to purchase your very own cuddly Cray. https://www.makeship.com/products/cray-plush
Additionally, Robocraft 2 launches its Demo on Steam later today so make sure to add it to your wishlist so that you can be reminded when the game is available to download!
https://store.steampowered.com/app/1991140/Robocraft_2/
Hello Robocrafters!
We're currently working on Robocraft 2 and wanted to provide you all with a short update on a few things. Firstly, we're planning to invite thousands of playtesters to try out the game in a playtest that will be live throughout the entirety of this weekend.
These invites are sent out randomly by Steam, but you will receive an email if you are successful.
You can register for the playtest from the Steam page:
https://store.steampowered.com/app/1991140/Robocraft_2/
Invites will start going out on Friday and throughout the weekend.
The servers will be active from 16:00 UTC on Friday 25th of August to 12:00 UTC Monday 28th of August
Additionally, we wanted to share the latest Robo Herald for Robocraft 2:
Here are a few short gifs recorded over the last few weeks for Robocraft 2
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here:
https://discord.gg/qDRmyB3
Robocraft Twitter
Robocraft Facebook Page
Hello Robocrafters! We will be entering maintenance on 12/07 at 09:00 UTC to deploy the latest community balance patch. This is expected to last up to 2 hours. We'll share details on the changes in a post tomorrow. Robocraft Twitter Robocraft Facebook Page Add Robocraft 2 to your wishlist https://store.steampowered.com/app/1991140/Robocraft_2/
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here:
https://discord.gg/qDRmyB3
Hello Robocrafters, Robocraft will be entering maintenance on 10/05 at 10:00 AM UTC to address ongoing issues with the CRF and to apply the latest community balance patch. this is expected to last up to 2 hours
Hello Robocrafters!
Ten years ago, on March 7th 2013, Robocrafts first-ever playable build launched! It was a huge milestone as Freejams first-ever game! We are humbled that there have been over 16 million players during that time that have built robots, driven them into battle and fought against other players online. Thank you, from everyone at Freejam.
The art above was created by Sonia, one of our artists at Freejam!
To celebrate we have a code which will provide you with 10 days of premium and 500 cosmetic credits.
How to use the code
Hello Robocrafters, Over the last few months weve been working on a sequel to Robocraft. You can add it to your wishlist via the link below: https://store.steampowered.com/app/1991140/Robocraft_2/ Check out this trailer which was created from some very early online closed alpha battle tests with the community. [previewyoutube=pYPAdXWFZ4o;full][/previewyoutube] Build, Drive, Fight will continue to be our mantra for Robocraft 2. Youll construct robots out of blocks, bring them into battle and then fight online against other players. Youll earn Robits for each battle which can be spent in-game. We will be introducing a number of changes like getting out of your robot, the ability to stretch and scale blocks, and changing robots mid-battle. We also have plans to provide new and interesting ways to build your robots ranging from physics-based joints like axles, hinges, servos and pistons. But youll also be able to create tank tracks using a modular system. We have an example of it working in this concept video: [previewyoutube=3VtTSwAe7BA;full][/previewyoutube] Below is the core list of features in Robocraft 2 that were not in the original Robocraft
Update 19.01.2023 We are now out of maintenance. Thank you for your patience Original post: Hello Robocrafters, Robocraft will be entering maintenance today (19/01) at 14:00 UTC for essential server maintenance. This is expected to last up to 2 hours
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here:
https://discord.gg/qDRmyB3
Robocraft will be entering maintenance on Tuesday 20/12/2022 at 10am UTC to deploy the latest community balance patch and perform server maintenance. This is expected to last up to 2 hours.
UPDATE 05.10.2022
We have released a hotfix with the following changes:
Hello Robocrafters, Robocraft will be entering maintenance on 04/10 at 11am BST for server maintenance and to deploy the latest community balance patch. This is expected to last up to 2 hours.
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3
]We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3
Robocraft will enter maintenance tomorrow on the 13th of July 2022 at about 10:00AM BST. It will last approximately up to two hours. This will implement a community balance patch and well share more details tomorrow via a separate announcement which will detail the specific changes made in this update. Stay tuned!
In other news we recently shared some footage of PVP combat for our upcoming free-to-play title, Techblox. Check it out below:
If you'd like to support that game's development, do add it to your wishlist via the link below. We are nearly at 20,000 wishlists and would like to thank everyone who has shown their support so far.
https://store.steampowered.com/app/1991140/Techblox/
Hello Robocrafters!
We wanted to let you know that the Steam Page for Techblox is now live! This is a game that we have been developing for a little over a year and we believe that a lot of Robocraft players will be interested in it.
Like Robocraft, it will be free to play, so please add it to your wishlist to be notified when it will be available to download:
https://store.steampowered.com/app/1991140/Techblox/
Techblox is a new free to play vehicle and machine build-em-up where players can build powerful weaponized creations and compete against others online in PVP vehicular combat. There are also other game modes like racing and special events like football so there will be an assortment of different reasons to build, be it for combat, racing or even art!
Check out the latest trailer below:
[previewyoutube=QusRYK18n5Q;full][/previewyoutube]
Building in Techblox will feel pretty familiar to Robocrafters as players construct their machine within a garage bay. All of the machines are built from blocks.
The main differences in building with Techblox are joints, logic and the wiring. This allows creators to construct a machine with custom logic to create something truly unique. Perhaps they will want to create a machine that flips other creations, a giant hammer that swings down to deal damage or even rotating platforms. These parts offer an insane level of customisation and we are adding more parts throughout development.
When playing in a PVP combat game mode, damage and destruction is caused not only by weapons, but by collisions of any sort. If you drive into a truck at 200 miles per hour, your machine is definitely going to feel it and parts of it will satisfyingly fly off!
If your machine is damaged too much, it may begin to affect its performance. Wheels will fall off, engine components will no longer be attached, entire logic systems will lose their wiring! You must protect the integrity of your own machine, while trying to destroy your opponents.
Techblox will also be our first ever game to utilise server side physics. This means collisions with other machines should feel truly accurate and reduces any odd client to client physics issues when playing online. It will also allow us to develop new types of weapons and gameplay modes that are only possible with server side physics.
One of the other core features of Techblox is the ability to leave your machine. This means that players can create some really interesting machines that can be operated by multiple people at once. One player will be in full control of the steering, whilst another will man a turret and fire at opponents! We are looking to have up to 60 players on a single server with further optimisations.
We have a lot of plans for the future of Techblox and we hope that youll join us. Visit the Steam page and add it to your wishlist and youll be notified when the game is available to download.
https://store.steampowered.com/app/1991140/Techblox/
Twitter
Discord
Hello Robocrafters,
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3
Build, Drive, Fight!
Hello Robocrafters! Robocraft will be entering maintenance at 11:00 AM UTC+1 on 04.05.2022 to deploy a new balance patch. This is expected to last up to 2 hours.
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3
Build, Drive, Fight
Hello Robocrafters! Robocraft will be entering maintenance at 15:00 UTC on 27.01.2022 to deploy a new balance patch. This is expected to last up to 2 hours. Stay tuned for more info including patch notes. Thank you for your patience.
Hello Robocrafters, We have made some changes server side to resolve an issue where players were unable to connect to our servers. We expect that some players will be able to play right now, whilst others may need to wait just a little while longer as the servers will take some time to update. We expect that all players will be able to play by 19:00 GMT tonight. Thank you for your patience as we resolve these issues.
Hello everyone, We are aware that the Robocraft servers have been down, leaving players unable to log on. We are working hard to address these issues. We will share more information when it becomes available. Thank you for your patience.
Update 25.11.2021
The values on the plasma and rail fire rates in the last balance patch were incorrect, we will be entering maintenance tomorrow morning at 10:30 AM UTC to address this.
Original post:
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3
Changes have been made to Chassis, Weapons and modules. The full details can be found below:
In addition to the balance changes, Robocraft Premium For Life is now 50% Off.
https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/
Build, Drive, Fight
The Robocraft Team
Hello Robocrafters! As you may have noticed, custom avatars were removed and players have been unable to upload replacement avatars. This is definitely not intentional and was caused by an issue with our CDN provider. We have been attempting to retrieve these avatars, however weve been informed that they have been deleted and it is unlikely that they can be recovered. We understand that this is frustrating for players and we have taken some steps to ensure that this does not happen again. We have addressed the issue and players are now able to upload their own custom avatars. However, we understand that there have been players who purchased a period of premium specifically to change their custom avatar. To those players affected we are providing a special code that can be during the next six months which will let you redeem seven days of premium so you have the time to re-upload your avatar. Please redeem the code below to activate your seven days of Premium 7DAYSPREMIUM Steps on redeeming the Code
Hello Robocrafters, Robocraft is entering maintenance today. This will start at 11:00 BST. We forsee it to last no longer than one hour but will update you all if it should take longer than this. Stay tuned for further news Thank you for your patience Robocraft Team
We have restored the Robocraft servers!
It has been a tough week, weve been doing our best to restore all of the backup data for 13,230,547 accounts. All data has been restored up to March 9th 2021 00:01 UTC.
This includes Robots, currency, garages, avatars, experience etc.
Whilst we shared that the cause of this outage was a serious issue with the servers provided by OVHcloud. We never explained exactly what had happened. Many players did their own digging and found that this was the result of a fire in OVHclouds data centre in Strasbourg. Here is an image of the data centre taken by Xavier Gareau (@Xgarreau)
This affected dozens of other titles that were using OVHcloud and millions of websites. Thankfully no one was injured in the fire. In response we have opened new servers for Robocraft and they are NOW LIVE! You can log in right now and play the game.
Those who do log in to Robocraft between now and the 22nd of April 2021 will be able to use a code to redeem the following items
Hello Robocrafters,
Please read the annoucnement below regarding the current Robocraft server outage.
Text version
Hello Robocrafters,
The team is making great progress on bringing the servers for Robocraft back up and running. Internally, we are now able to log into our accounts in game and are able to see all of our robots, currency, friends etc. We can also load into single player and multiplayer games.
Were still in the process of internally testing the servers and working through issues as they arise, but once we have more news we will update you as soon as it becomes available. Thanks for your patience.
Freejam Games
Hi everyone. We have the database up and running with the data from the back up. Today, our awesome server engineer will be reconnecting our Freejam dashboard. This means that internally we'll be able to see and query user accounts. This will be a great step forward in proving things are on the way to normality and the return of the Robocraft servers, which we are still expecting to return next week. Thank you for all of your patience during this time. We will try to update you tomorrow if there has been any further developments. Freejam Games
Hi Robocrafters,
We wanted to update you daily on our progress on bringing the servers back online. Please read the information below:
Text version:
Hello Robocrafters,
After an issue with our data server (provided by OVH), the team is still looking to restore the backup data for Robocraft, but we wanted to provide you with an update on our progress.
We have setup a new database server at a new data centre and it is now slowly being re-populated with the data from our backup. We have several other servers to set up too and were hoping to restore playability during next week.
Once again, thank you for your patience. Well continue to update you with more information as it becomes available
Freejam Games
Hello everyone,
Important update on the current server issues we are experiencing. Please read:
Below is the announcement in text, in case the image above is not legible:
Hello Robocrafters,
Yesterday, the data centre we use (OVH) had a severe issue that has resulted in our game servers going offline. We wanted to provide you with an update on our progress towards getting the servers back up again for all of you.
Over the last 24 hours we have prioritised reclaiming the back up data for players. This includes information like garages, robots, purchases, robits, levels etc. We have now secured the back up for this data and are now working towards restoring it along with new servers so that you can play online again.
We normally back up our data each day, however as the servers went down during the middle of our back up we unfortunately will have to use a previous days complete back up which is from 00:01 UTC on the 9th of March 2021. This will mean anyone who played past March 9th 2021 00:01 UTC will have lost the progress they made during that time once the servers are back up and running.
Thank you very much for your patience during this time. We will continue to share more news as soon as we have further information.
Freejam Games
Hello everyone,
We are aware that the Robocraft servers have been down and are working hard to address the issues that have arisen. We will share more information when it becomes available. Thankyou for your patience.
Hello everybody.
Today we have launched a new update which includes several balance changes.
The details below:
Hello everyone,
A new community balance update has just been made live with the help from the 'Robocraft Balance Patches Discord' server. If you would like to contribute to the discussion, you can join the server here: https://discord.gg/qDRmyB3
Thank you for everyone involved! The members of the community even created an infographic that details the changes generaly in terms of buffs and nerfs.:
Here is the full list of balance changes. I've also included the changes in text form underneath the images below. Let us know if you prefer the tables or the text form!
Robocraft Premium for Life is 50% off between the 21st September and 28th September.
Hello Robocrafters, we'll be in maintenance for 1 hour tomorrow(26th Aug) at 11am (UTC +1)
Robocraft Premium for Life is 50% off between 27th July and 2nd August
All Robocraft DLC will be at a 50% discount from June 25th to July 7th as part of the Steam Summer Sale.
With the Premium for Life Pack you can get extra colors for your robot, and give your account a personal flair by uploading your own Avatar, as well as doubling the amount of experience and Robits you receive from battles and quests.
https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/
The High Flyers Bundle offers 30 days of Premium, 3,000 Cosmetic Credits and access to a variety of aerial cosmetic parts.
https://store.steampowered.com/app/490330/Robocraft__High_Flyers_Bundle/
The Speed Bundle offers 7 days of Premium, 500 Cosmetic Credits and some more cosmetic parts.
https://store.steampowered.com/app/513430/Robocraft__Speed_Bundle/
These changes were decided on by working closely with the great community members from the 'Robocraft Balance Patches Discord' server. If you would like to help contribute to these changes, you can join the server here: https://discord.gg/qDRmyB3
Again, thank you so much to the community members for taking 133 days to discuss the various balance changes that have amounted to this balance pass.
Hey Robocrafters. we'll be going into maintenance at 11:00am(BST) for 2 hours to perform some vital server maintenance as well as put some balance changes live.
Hi Robocrafters, i'd like to share the new that there will be a competition ran by the community. Registrations will be open until the 21st of June. Teams should have 5-10 members. The Game scedule will be published once registration ends, with the aim for the league start in July. The best 3 teams will earn a cosmetic badge ingame. If intrested, please join through this server link. Server link: https://discord.gg/U7NSV9x
Starting today (9th March 2020 5:00pm GMT) until 15th March 2020 5:00pm GMT, were running a discount across Freejam Products.
Gamecraft will be at a 25% discount, along-side one of our biggest updates. We have a series of Dev Blogs which each mention a different feature of this update and you can read the latest one here: https://steamcommunity.com/gid/103582791464559041/announcements/detail/1694981324150246172
Cardlife will be half price, a big 50% discount. Hand-draw your own character, tools and building pieces in this innovative science-fantasy creative survival game.
Robocraft - Premium for Life will also have a 50% discount. Get extra colors for your robot, and give your account a personal flair by uploading your own Avatar, as well as doubling the amount of experience you receive from matches and quests.
Hey Robocrafters, we've put out a new client which fixes a bug causing robots to be unable to move in single player.
Weve teamed up with a bunch of fantastic, highly creative developers to bring you the Steam Builder Games Sale!
Youll find massive discounts across a whole host of great games, all focused around building, that were sure youll love as much as we do. With a couple of our own titles included of course! The sale will run from January 11, 2020 @ 9:55am PST to January 18, 2020 @ 10:05am PST so be sure to check it out and pick up some amazing games to unleash your creativity.
Gamecraft is 50% off during the sale
https://store.steampowered.com/app/1078000/Gamecraft/
Robocraft Lifetime Premium and all DLC bundles are also 50% off
https://store.steampowered.com/app/301520/Robocraft/
Hey Robocrafters, This winter season we will be hosting a Double XP and Robits event. From now until January the 6th 2020 you can double your experience and robits. We've also made a balance change to the Rails T1 Damage: 80878 -> 68746 Energy Cost: 2500 -> 2375 T2 Damage: 98851 -> 84023 Energy Cost: 2750 -> 2612.5 T3 Damage: 125000 -> 106250 Energy Cost: 3250 -> 3087.5 T4 Damage: 175000 -> 148750 Energy Cost: 4000 -> 3800 T5 Damage: 275000 -> 233750 Energy Cost: 6000 -> 5700
We will be entering maintenance tomorrow at 11am(GMT). We'll be putting Live a double XP and Robits Event that will last until the 6th of January. We'll also put live a balance change to the Rail.
First, let us say a huge thank you to everyone in the RobocraftX community for some of the incredible games youve built with the very limited set of components weve given you so far. Your creativity and ingenuity has amazed us. With this announcement well be covering a whole suite of new upcoming features that are designed to give you Creators the parts you need to begin to turn your creations into compelling pieces of content, and to enable you to self publish them for others to download. Well also be announcing a change to the name of the game and an announcement about pricing. First up, we'll give you the lowdown on the suite of cool game creator features were adding:
Hey Robocrafters, thanks for your feedback and collaboration on getting this community balance update together.
Hello Robocrafters, We are now out of maintenance and loading times should be back to normal! Build, Drive, Fight
Hello Robocrafters,
We will be entering maintenance Today (5th of July) at 15:00PM UTC+1 to address the issues with longer loading times. This is expected to last up to 1 hour.
Thank you for your patience.
Build, Drive, Fight
Hello Robocrafters, We are now out of maintenance! We had 121 votes in the community balance feedback poll, which resulted in the following changes being made:
Hello Robocrafters!
RobocraftX development is coming along nicely and Experiment 03 has just been released! This Experiment introduces; Levers, which allow motorised parts to be controlled manually, conductive blocks, more cube shapes, new materials with different properties such as bouncy Rubber and Slippery Oily cubes and a host of visual improvements and bug fixes.
Head over to the secret store page to learn more by following the link below.
https://store.steampowered.com/app/1078000/RobocraftX/
Hi Robocrafters, We are now out of Maintenance! This maintenance resolved an issue that prevented players from uploading custom avatars for their profile and clan. Thanks for your patience! Build, Drive, Fight
Hi Robocrafters, We are now out of Maintenance! The following two issues should now be fixed.
Hello Robocrafters,
We will be entering maintenance on the 14th of June 2019 at 10:00AM UTC+1. This will last approximately one hour. We are intending to address the following issues
Hello Robocrafters, We are now out of maintenance! Players who experienced several error messages while playing should now be able to play the game correctly. Thank you for your patience during this maintenance! Build, Drive, Fight ReelBigKris
We are entering emergency maintenance now to address some errors a number of players are having. We hope that this will not take very long and will update you of any further news. Stay tuned.
Hello everyone, Robocraft is now out of maintenance. This was to address an issue where players who had a high MMR were only being matched against AI opponents. Now players with a High MMR rating are more likely to be placed against human opponents! Build, Drive, Fight!
Hello Robocrafters!
We first mentioned Robocraft X a little while ago! The project has been evolving quite steadily and we are now at a stage where we want to invite more players to try out this new game that a team at Freejam are working on.
We will be entering maintenance at 12:30 UTC+1 to revert the Event system changes after debugging the no damage issue. We are still working on this issue, but please let us know if you experience any issues and send your Output logs to us!
Hi Robocrafters!
We are now entering maintenance to force the elimination game mode for a short while so that we can try to debug issues where during a match, players are unable to damage each other. Please let us know if you experience any issues.
Build, Drive, Fight
ReelBigKris
Hello Robocrafters, Robocraft is now out of maintenance! The update included the following fixes.
Hello Robocrafters, We will be entering maintenance tomorrow on the 23rd of May 2019 UTC+1 for approximately one hour. The update will contain the following fixes
Hi everyone! We are now out of maintenance! The update includes the following additions and fixes.
We are entering maintenance today at 10:00AM UTC+1 to deploy a fix to several bugs. This will last no longer than one hour
Hello Robocrafters!
We are planning to enter maintenance on the 22nd or the 23rd of May 2019 at 10:00AM UTC+1 for one hour to address the below issues.
Hello Robocrafters! We hope that you have been enjoying the most recent update! Today we have launched a hot fix which introduces the new visibility conditions to the game. You can read more about this particular feature from the post below: https://steamcommunity.com/games/301520/announcements/detail/1629651860413160490 Alongside this addition, we are also making one more change. We will be removing Gliese Lake from the map rotation for BA. We noticed that one of the teams was able to attack the other team from the safety of their own base, and this causes some further issues to balancing, giving one team an unfair advantage over the other team. However, Gliese Lake will still be present in the map rotation for Team Death Match and Elimination. Thank you everyone who has been playing the game, we hope you enjoy the new visibility conditions! Build, Drive, Fight ReelBigKris
Hello Robocrafters
We have now released the latest update Plan, Adapt, Eliminate to Robocraft!
This update contains the following core highlights
Hello Robocrafters! We revealed the new Event System last week which adds a new map rotation system which lets players know exactly what map and game mode they will be entering before they even select a robot. You can read more about that system from the link below: https://steamcommunity.com/games/301520/announcements/detail/1628525322510368490 Today we wanted to reveal a new factor which will also be included in the rotation and will affect the type of weapons that you would bring into battle. There are in total three variations that will affect map rotation and the first of which is:
Hi Robocrafters,
We will be entering maintenance on 10th of May 2019 at 10:00AM UTC+1 to issue a temporary fix to the "error loading item shop bundle" error. This should last no longer than one hour.
All the best,
ReelBigKris
Hello Robocrafters! Last week we revealed the Event system, designed to make building matter more by providing players with information on the map and game mode BEFORE entering a battle. Today we wanted to reveal two additional parameters which will be at play for each of the three planets currently available in Robocraft.
Hi everyone, Robocraft is now out of maintenance! This was to implement a temporary fix for an issue with our server and databases. This should remove some error messages which would allow players to continue to play the game while we continue to work on a true fix for this issue. Thank you for your patience as we try to address these issues. We will continue to update you with further news. As we continue to fix these issues. Please let us know if the issues you have experienced over the last few days have been resolved. Our team is still working on the server and will continue to address any issues that arise. We are currently looking at our systems to compensate players who were affected by server issues during the weekend and will reveal more news on that soon. All the best, ReelBigKris
Hello Robocrafters, Over the weekend we received a number of reports from players who are experiencing issues with connecting to the Robocraft server. There were several variants of messages that have popped up and we have been working over the weekend to try and find the cause and solution to these issues. Unfortunately we still need a bit more time to fully eliminate these issues and thank everyone for their patience so far We are sorry about this and are doing our very best to get you back to building, driving and fighting as soon as possible. I will update this announcement as I receive further news. All the best, ReelBigKris
Hello Robocrafters, Yesterday we shared some news regarding our next update title 'Plan, Adapt, Eliminate'. Unfortunately we will need to spend just a little more time to address several issues that were discovered during our tests. We now anticipate that the update will release on the week starting May 13th. As we get closer to that date, we will confirm a concrete date. We are very sorry for any inconvenience caused and thank you for your patience. All the best, ReelBigKris
Hello Robocrafters! Today, were revealing a new system that will help increase the optimisation of matchmaking and allow players to make impactful build decisions BEFORE they enter a match. We call it, the Event system So what is the event system? We do have a list of our objectives below:
Hello Robocrafters,
A team at Freejam are currently working on a series of playable prototypes titled Robocraft Experiments. We plan to release our first playable experiment very soon. If you want to find out more and become an Experimenter, please follow us on Reddit and Twitter from the links below:
Reddit and Wiki
Twitter
Hello Robocrafters!
We will be entering maintenance at 11:00AM UTC+1 today and will last about 30 minutes.
This update will be changing the way that the matchmaking rating for parties is calculated, so they tend to get matched against slightly tougher opponents than currently.
Build, Drive, Fight
ReelBigKris
Hello Robocrafters! As you may know, we temporarily increased team sizes over last weekend as an experiment. We hope that many of you had a lot of fun and felt it would be interesting to share some of our observations with you based on this event. We saw a lot of positive comments regarding the increased team sizes, it seemed like many of our most vocal players really enjoyed the event, however there was a call out for increased map size and better optimisation. Our internal analytics also shed a bunch of light on this experiment.
Hello Robocrafters!
We will be entering maintenance at 11:00AM UTC+1 later today. This will be to remove the increased team size event that ran over the weekend. This maintenance should last no longer than 20 minutes.
Build, Drive, Fight
ReelBigKris
Hello Robocrafters!
Earlier this week we shared details that we will be temporarily increasing team size from 5 to 8! We received a large number of comments from players to make this happen and has been received positively from many players thus far!
Hello Robocrafters!
Season 3 of the community hosted Robocraft World Cup is nearly upon us! Slap your countries flag on your robot and queue up to engage in a competitive brawl to become the best! Join their discord to register as a player.
discord.gg/U7NSV9x
Once youve joined the discord read the rules, check if a team of your nationality exists and, if so, contact the captain of said team. If there is no team of your nationality but you want to play anyway, you can search for players of your nationality in the recruitment channel, if you have enough players you can create a new team.
Best of luck to everyone who enters! Freejam are still finalising the details of prizes for this event, but the Discord server will contain more news when it becomes available.
Hello Robocrafters!
Last week we ran a poll regarding reducing the max party size in response to players being concerned with 5 man teams being pitted against smaller team sizes. There were several plans we had in mind but ultimately we had an overwhelming feedback to keep max party size to 5.
However, something else came from this poll while reading comments...
So were going to run a short experiment Over the easter weekend between the 18th and 22nd of April. All game modes will have their team size increased from 5 to 8!
Hello Robocrafters,
Earlier today we entered maintenance for about 30 minutes. This resulted in just a couple of changes. We have adjusted lobby config settings to reduce the number of games with multiple robot tiers in them. Our second change is adding an item to the item shop. But we should go into a little more detail as to why we've added this item!
Yesterday the first ever image of a black hole was shared with the world, taken from the event horizon telescope ! We offer our congratulations to everyone involved in this momentous achievement!
Photograph: EHT Collaboration
To celebrate we are releasing both the black hole spawn and the black hole death animations on the item shop These will be available in the item shop until 21st of April, after then there will a random chance that they will appear on the item shop. Josh is giddy with excitement in seeing more players using this awesome effect.
I'm aware some players may be wondering why these items have been added to item shop when they were previously unlockable via RoboPass Plus, I wanted to reveal some further info.
We did not promise exclusivity on the items included within RoboPass Plus. We did inform players that they would make a monetary saving if they purchased Robopass, in the case of Robopass Season 1, we calculated the items value at $100 combined. The black hole death effect is currently valued at around $8.99 while Robopass Plus season 1 cost players just $9.99. Purchasing all of the cosmetics individually over time is possible, but can cost a significant amount and you will have to wait for them to arrive on the item shop.
To confirm, RoboPass Plus items will slowly roll out to the item shop, some purchasable via Cosmic Credits, others via Robits. But you'll make a greater saving purchasing RoboPass Plus during the seasonal period.
We'll have further news on future Robocraft features very soon. Stay tuned for more info. Until then;
Build, Drive, Fight
ReelBigKris
Note: I did not include information regarding the fact that Black Hole items will be available as a featured item on the Item shop until the 21st of April. After this period, these items will appear randomly on the item shop.
Hi everyone, Robocraft has left maintenance! The new build includes the following bug fixes.
Hi everyone,
Robocraft will enter maintenance at 10:00 AM UTC+1 on the 2nd of April 2019 for one hour. This is to prepare a hotfix which will include the following bug fixes.
Hello Robocrafters! RoboPass Season 2 is now live! Progress through 30 Grades to unlock awesome cosmetic items. This season is very much focused on several parts which have been present in Robocraft before, including the bunny pilot seat, jammers, radars and retro cubes! Theres just one more item to reveal
Hello Robocrafters! Today were revealing a brand new feature to Robocraft. Emotigrams!
Happy Easter!
Sure, were nearly four weeks early, but if you ever went into a supermarket from early February youre bound to find a ton of Easter Eggs taking up important shelf space! Easter will take place in the middle of RoboPass Season 2 and there are several items which can be unlocked within RoboPass including an epic new weapon skin.
Some say the Easter bunny travels through the star system powered by the smiles of all the children on planet earth. Thats baloney, he travels with the star system on a basket of eggs powered by Biofuel.
Bunny Pilot Seat
The Easter Bunny takes his seat in the battle. Dont let his rotund exterior or his buck teeth fool you. He is a terrifying force of nature with an overwhelming urge to eliminate anything that is not cute and fluffy. Watch out!
Bunny holoflag
One of our probes travelled across the entire galaxy to locate any sign of life, when they came back they found only one image... A flag planted firmly on the surface of a planet which we believe is unable to sustain organic life.
Were not sure how many planets the Easter Bunny has claimed in his galactic journey across space, but we know we dont want to be on the receiving end of this ancient beings conquest through our star system. Make sure to equip this flag on Easter Sunday to avoid their wrath!
Bringing an egg to a gunfight
The Easter Bunny has designed a mortar that they have named the Egg launcher. This large scale weapon launches hefty decorative eggs designed to annihilate the opposition. We have stolen this technology and started to implement it into our own weapons.
Once the Mortar shell hits its target the surrounding area will spawn some rather beautiful flowers!
But dont let this fool you, we have reason to believe that this weapon is in fact an ancient terraforming weapon which alters the properties of an entire planet. In this case the results last but a few seconds, but we suspect that the Easter bunny is constructing a much larger scale device to terraform the planets that he has already claimed.
All of these items will be a part of RoboPass which launches on 28th of March 2018. Unlock all of these items and swear allegiance to the fluffy one before Easter Sunday on the 21st of April.
Hello Robocrafters!
Hello Robocrafters, Today were revealing a new cosmetic item called the Spring Rods. Coming in three flavours, these parts will bounce your robot* into battle
Hello Robocrafters,
Sometimes you gotta ride fast, or face being destroyed by a volley of projectiles! Earlier today we revealed a new death effect which will be coming to RoboPass.
All robots run on electricity, until another form of power can be found. Sometimes their power cores can be a little unstable though. Which can result in this happening -
Don't panic though! The explosion is (relatively) small, and the amount of radiation released is harmless... to robots.
Our second death effect which we revealed earlier today is related to the warp in spawn effect we revealed yesterday. The Warp out death effect transports your robot the very second before it is ultimately destroyed!
Similar technology to the Short-Range Warp, the Emergency Reclamation Warp system was designed when robits were still extremely precious after the collapse of major production infrastructure during the battle of Mars. Since robits were so valuable, use of inexpensive disposable beacon drones was common to salvage robots before they were completely destroyed, to minimize loss of resources and allow robots to be repaired instead of replaced.
Where does your robot go? Damned if we know On a side note, Javier, if you are reading this, let us know youre safe, your parents wont stop calling the office.
Our final Death effect brings a sense of humour to all of the destruction you see on the battlefield.
Surely this comical display of robotic ruin will brighten anyone's day. Equip this death effect when youre feeling rather chipper!
And finally, to those of you who are so skilled that you are genuinely concerned that you will never get to experience your own destruction effects, may I present to you a new vapour trail
In a world filled with mechanical mayhem and colossal carnage, the Flower vapour trail is a breath of fresh air!
Thats it for todays cosmetic reveal, tomorrow well be sharing further cosmetic items for our RoboPass which launches on the 28th of March 2019
Until then; Build, Drive, Fight!
ReelBigKris
Hello Robocrafters!
Keeping in line with RoboPass tradition (Can it be classified as a tradition on the second occasion?) we are first revealing the new spawn effects which are part of Robopass. Earlier today we revealed the Warp in spawn effect.
An early prototype of the modern E14-designed deployment warp, which transports large objects by directed energy beam; early designs had much longer range, but targetting required the use of local warp beacons to calibrate the warp properly and prevent robots from warping into solid objects and being instantly crushed.
This spawn effect is inspired from a classic earth film where a robot travels back in time to eliminate an organic being. The sequel is our favorite though, as another version of this robot travels back in time, finds the organic beings child and through the power of love breaks all robotic protocols to initiate the dangerous thumbs up maneuver. Truly a classic.
Next. Were happy to announce the return of Loot Crates!
Just kidding! We dug up one of the old unloved crates we buried behind the office when we scrapped them last year. We then converted it into a transporter device which will deliver your robots into battle in style!
There is just one more spawn effect to unlock which well reveal in just a few days! It is part of a pack so it felt wrong to separate them!
RoboPass Season 2 launches on 28th of March 2019. Tomorrow well reveal another cosmetic type!
Until then; Build, Drive, Fight
ReelBigKris
Note from ReelBigKris on Youtube premiere: Earlier today we revealed the Warp In effect via YouTube as a live premiere. While we did mention this would have just one item to reveal, maybe it was a bit too extravagant. Players expected much more! While well still be revealing short new videos at 17:00 several days throughout the next week they will NOT be revealed via YouTube premiere. Sorry to those that were expecting more, it was an experiment and on this occasion it did not work. Any Youtube live premieres planned for the future will be significantly much more substantial!
Hello Robocrafters!
Were pleased to announce that RoboPass Season 2 is nearly upon us. In fact Season 2 will go live in just seven days! There will be thirty items to unlock, some of which will be part of a new upcoming feature.
All items in RoboPass will be purely cosmetic. Veterans may recognise some of the items which will be making a return in cosmetic form. Season 2 will cost $9.99 but Premium For Life owners will receive a 50% discount while also progressing twice as fast through all grades.
Tomorrow well be revealing the very first cosmetic item at 17:00 UTC via Youtube premiere.
https://www.youtube.com/watch?v=JzeWPgKZT1E&feature=youtu.be
A blog post following shortly after at 18:00 UTC will provide further details.
Stay tuned, but until then, Build, Drive, Fight!
ReelBigKris
Hi everyone, A new hotfix has just been made to address some issues and fix bugs. Full details are below:
Hi everyone,
At 10:00AM UTC on 15th of March, Robocraft will enter scheduled maintenance for one hour. This is to prepare the game for a bug fixing update. Patch notes will follow once maintenance has completed
All the best,
ReelBigKris
Hello Robocrafters!
A massive update has just gone live to Robocraft! The team have been working on a new feature which will provide greater progression across all weapon types! That feature is called Weapon Ranking!
Hi Robocrafters!
A major update launches tomorrow! This is the first major update to Robocraft in 2019 and we plan to create even bigger and better updates as we progress throughout the rest of the year!
Below are the core highlights for this update:
1) Weapon upgrading
2) Leaderboards
3) AI Support Nano
4) AI Support Rotors
5) AI Support Chaingun
6) Maximum Loadouts reduced from 5-3
7) Player can change their own name manually (On Account settings on Website)
8) Agility changes for Aerofoils
9) Agility changes for Tank tracks
10) Agility changes for Insect Legs
11) Agility Changes for Wheels
12) Improved loading speed when logging in and when returning to garage.
13) Balances changes based on community feedback
As we revealed earlier in the week, Weapon upgrading will use Robits which you earn at the end of matches. Play Robocraft now, and begin earning Robits!
Build, Drive, Fight
ReelBigKris
Hello Robocrafters!
Last week we revealed that players will be able to level up their weapons with Crays giant robotic claw! Today we wanted to reveal more information on how you upgrade weapons.
As you deal damage (or heal) in matches, your gun will earn XP. Lets say you have a robot equipped with lasers and nanos. If you spend all of your time dealing damage with lasers, the XP you earn in game will be given exclusively to that weapon. If you ONLY used nanos, then you would only receive experience for your nano weapon.
However, if you deal damage and heal at the same time, the amount of XP that youll earn will be split between the two respective on much damage or healing you caused with each weapon. So if you spent a lot of time dealing damage and only a little time healing, then youll gain a significant amount of XP for the damage dealing weapon compared to the healing based weapon.
Hello Robocrafters!
Earlier this week we revealed the full image of the next new feature were working on. This featured Cray and a giant robot claw looming over a laser.
And today we wanted to reveal just a little more information on this image.
We shared this image in yesterdays tease. That blast from the robot arm is used to level up weapons! There are ten levels in total for each weapon. Progressing through each level will increase your weapon ranking and will play a factor into the matchmaking process (but more on that later)
On March 7th you'll be able to upgrade 30 weapons, each with ten levels of progression. We'll reveal a little more info on the weapon level system on Monday! Until then; Build, Drive, Fight
ReelBigKris
Hello Robocrafters! In one of our last updates we revealed that we were planning to introduce leaderboards into the next major build on March 7th! We already revealed weapon ratings but today were going to talk about player ratings and clan ratings Player Ratings Player ratings will be used to factor in a players diversity across all weapon types. Should a player solo one single weapon, they will see a significantly lower player rating than another who has mastered several weapons. Clan Ratings Clan ratings can be split across weapon and player rating. The clans rating is based on the sum of the ranking criteria for all players. So if a clan has several inactive players this will likely bring their overall rank down. Leaderboard scopes It is going to be a tough road to the top of a leaderboard. It may seem a very tough goal to reach, but there will be several ways to encourage competitiveness among friends and regionally! Global And Regional While there can only be one global person at the top of the leaderboards, there will also be several regional leaderboards:
Hello Robocrafters,
Earlier today I lured the server team away from their desks and managed to get a little more info on the new system they are working on for the next update.
This image is still very much work in progress*
Hello Robocrafters! A little while ago we made some changes to the physics of several movement parts. We are still gathering core feedback from these changes. On March 7th, further adjustments to movement parts will be made to factor in F=MA. Those parts include
Hello Robocrafters!
Over the past week weve been teasing you with a few images of our upcoming feature planned to go live on the 7th of March. We promised that today well place something on that particularly empty platform.
At the end of this week well reveal what Cray and his giant robot claw are going to be doing to this little laser!
Until then; Build, Drive, Fight
ReelBigKris
Hello Robocrafters,
Over the last few days we have teased a few zoomed in images which alludes to a new feature launching on March 7th
The first image we shared were two crays at a control panel.
This sparked some comments about rotating platforms, mini bot builders, a bonding table and suggestions that Cray was trying to look busy with his tablet!
The following day we then shared another zoomed in image!
This led to players alluding to a few other ideas including a mega nano, bot switching, and the ability to build tiny support bots
And finally, today we share the whole picture zoomed out completely!
This is a new area that can be accessed within Robocraft that will launch on March 7th. This is still currently in the concept stage so a few things may change up to its public release. Do you think the platform is a bit empty right now? Well sort that out on Monday! Until then; Build, Drive, Fight!
ReelBigKris
Hello Robocrafters! Our next big update is planned for March the 7th! With it will come a few new additions. Some of which will provide new content for all players to achieve, more uses for Robits and of course more movement parts being introduced to the new Physics overhaul.
Hello Robocrafters!
We will be launching our next major update to Robocraft on March 7th* and more info will be revealed in the coming days. Everyone is hard at work including Cray who is overseeing the next new feature to Robocraft! Can you guess what hes working on?
Build, Drive, Fight!
ReelBigKris
*This is an estimated date and may be impacted should we come across any issues during the development period Of course, if we dont hit that date, blame Josh!
Hello Robocrafters! We are now out of maintenance. We have addressed the following bugs in this update:
Hello Robocrafters!
We will be issuing out a hot fix on February 20th at 10:00AM UTC which will address several bugs. This maintenance period should last just one hour.
Thank you for your patience! Patch notes for this update will be made live once the update is live.
Build, Drive, Fight!
ReelBigKris
Hello Robocrafters! The big physics agility update is now live! Josh and Chris live streamed a developer build last night, showing off the changes to the agility system, the CPU progression system and revealed the NEW flying AI robots. We uploaded that video to our YouTube channel where you can watch it on demand!
https://youtu.be/JeNdlJxoL3g
We will be having a scheduled maintenance from 10am to deploy the Agility and CPU Upgrade build, we expect the maintenance to last about 2hrs
Read more about the planned update here:
https://steamcommunity.com/games/301520/announcements/detail/1760248640397529922
Hello Robocrafters!
The BIG physics update will go live tomorrow! But this evening Chris and Josh are going to be streaming a new build of Robocraft today and tomorrow! Today theyll be building new robots in preparation for the big agility update. And tomorrow theyll be using the robots they built to play online against other players!
Make sure to check out the streams at 17:00 UTC directly on the front page of Steam
https://store.steampowered.com/app/301520/Robocraft/
Tomorrow marks the release of our overhauled agility system! Along with it will come various bug fixes and weapon balance adjustments based on feedback from the community. Were very much looking forward to seeing exactly what you think of our new F=ma system and would love to hear your feedback once you experience it.
Tomorrow the update will include the following features:
Hello Robocrafters!
Welcome to February the 6ths Dev Jam! This week we share details on movement physics overhauls, CPU progression system and remind you about this weeks Artbot Challenge
Hello Robocrafters!
To celebrate the Lunar New Year and the Year of the Pig! We wanted to run a fun art bot competition for players. We've been focusing a lot of our time over the last several weeks to balance the game to make combat more fun but this week we want to see your incredible robotic creations.
The prizes for this competition include:
Hi everyone! We have completed our planned maintenance and Robocraft is now up and running. We have been updating our database infrastructure. Players may experience some issues over the next few days. Do let us know if you see anything odd! Build, Drive, Fight! ReelBigKris
Hello everyone, Welcome to the January monthly recap! A special announcement post which details the last month of happenings in bitesize chunks! If a particular topic interests you further you can read more about it by clicking the relevant links.
Hello everyone!
Yesterday we released an update to Robocraft which contained several changes to weapon balancing. Do try out the latest build and experience the changes for yourself. There were a variety of buffs to several weapons, and a nerf to the Plasma.
Read the full announcement by clicking here
We feel that we got some really valuable information from players when we asked for feedback and wed like to continue to have this sort of interaction with our community when approaching certain topics such as balancing.
A new survey has been created which allows us to collate the data much more easily than our last feedback survey thread. It contains a selection of multiple choice questions as well as a few areas where you can submit feedback not linked directly to Weapon balancing. Based on overall consensus and our own internal analytics well be able to make some good decisions that will help improve the overall quality of Robocrafts weapon balancing and core game experiences.
A google account is required to fill out the form below:
Feedback Form
We thank everyone in advance for taking the time to fill out this form, it will be very useful and we cant wait to get some really amazing feedback from you all.
Build, Drive, Fight!
ReelBigKris
Hello Robocrafters!
We have a pretty substantial update today which includes weapon balance changes based upon data we have received from our latest community feedback thread. There are also a ton of bug fixes and quality of life improvements.
Hello Robocrafters!
Tomorrow well be pushing out a new update to Robocraft which features balancing changes suggested by YOU! Yes, YOU! Providing your responded to one of our community feedback threads on the official forum or within the Steam forums.
These feedback threads were very useful and Id like to thank everyone who took the time to send over comments on each weapon type with details on energy usage, fire rate, damage output and varying other factors. The changes weve made in response to this feedback will go live tomorrow at around midday UTC.
Well also have a new trailer, a plethora of bug fixes and some quality of life improvements coming in tomorrows update.
To prepare Robocraft for these new changes we will need to enter maintenance at 10:00am UTC. The maintenance period will last approximately two hours.
Ill be around to read feedback once the update goes live tomorrow. But until then! Build, Drive, Fight!
ReelBigKris
Hello everyone!
We hope that youve been enjoying RoboPass over the winter holidays. We have just one more month until our first season ends on the 18th of February 2019. So there is still time to unlock the new cosmetic items!
Hello everyone! We have just left maintenance and the latest weapon balance changes are now live.
Hello everyone! The first balance update is now live! It includes some nerfs, some buffs and weapon accuracy changes.
Below are the patch notes after the maintenance today 21/12/2018 - AI enemies Health Boost reduced in Challenge mode. - AI enemies Damage Boost reduced in Challenge mode. BALANCE CHANGES (applies to all game modes): Important: Please remember these values can change based on your feedback and our own data we collect. T4 Laser - Damage reduced to 27200 T5 Laser - Damage reduced to 29070 T2 Nano - Healing increased to 6150 T3 Nano - Healing increased to 7520 T4 Nano - Healing increased to 8890 T4 Aeroflak - Energy cost reduced to 1500 T5 Aeroflak - Energy cost reduced to 1500 T4 Ion - Damage increased to 200000 T5 Mortar - Energy cost reduced to 3600
The game will be offline on December 21, 2018 at 9:00am (UTC) to update the game and we expect this to take up to 30 minutes. Please be aware if we hit any issues it may take longer.
Thank you
Hello Robocrafters!
RoboPass has officially launched! Make sure to hop in to Robocraft right now to begin unlocking new cosmetics as part of this major update.
RoboPass is available in two flavours, RoboPass Free and RoboPass Plus. check out the GIF below to see the full content unlockable from grade 1 to 30!
Those with the free version of RoboPass will unlock the bottom row, Whilst players who purchase RoboPass Plus will unlock items from both rows!
RoboPass Plus will cost just $9.99, or your local price! Owners of Premium For Life will be given a 50% discount and will also progress through the grades much faster due to earning double EXP
Hey everyone! We are just one more day away until RoboPass launches!
Today we wanted to reveal another Cosmetic item. The T5 Firework Seeker!
The T5 Firework Seeker is based on the T5 Seeker but has a much more festive skin equipped with pre-lit fireworks which are used as projectiles! These projectiles also explode into a colourful firework display!
Hello Robocrafters!
It is but two days until RoboPass launches! Some of you may have been pretty eagle eyed during our first content tease drop for Robocraft! During the Spawn announcement, we shared an image of the customisation window.
You may have noticed an additional tab called Destruction Effects. These are special effects that play when your robot is destroyed by enemy players. There are three Destruction effects available to unlock in Robo Pass.
The first is the feather destruction effect. This effect is available to unlock for players for the free RoboPass and RoboPass Plus.
The second destruction effect is the firework!
And the final destruction effect which is the very last grade for RoboPass Plus is the Black Hole destruction effect
Not only do these effects look great, but each of them will play a sound effect when used!
RoboPass Season 1 will release on the 18th of December 2018! We know youre going to have a lot of fun with the content planned for this major seasonal update. But there is still more content to share. So until then, Build, Drive, Fight!
ReelBigKris - Comms Manager
RoboPass Season 1 will arrive in just a few days and weve already revealed a number of cosmetic unlocks Today were revealing another new type of cosmetic!
https://steamcommunity.com/games/301520/announcements/detail/1723087600601888693
In todays post we wanted to share with you a new cosmetic piece which will behave just a little differently compared to previous types of cosmetic items. The Exhaust Blower
Once youve placed the the Exhaust Blower, your robot will look awesome. But once your robot starts moving, the Exhaust Blower will begin to function!
The flame effect that plays from the exhaust blower will only emit once you press the W key. This is the very first cosmetic item in Robocraft which will react to a button press from the player. In the future wed love to give players even more actions which are performed with a button press. Let us know what you think of this type of cosmetic item which react to button presses!
In just a few days all of our players will be able to experience the first ever RoboPass! Stay tuned to tomorrow's new content reveal. Until then, Build, Drive, Fight!
ReelBigKris - Comms Manager
Hello Robocrafters!
We are a few days away from the launch of our first ever RoboPass, currently set to go live on December 18th 2018!
RoboPass is a seasonal event where players can unlock new cosmetic items during the two month active period; RoboPass Season 1 will end February 18th 2019.
You can read more about what RoboPass is exactly by following the link below:
https://steamcommunity.com/games/301520/announcements/detail/1723087600601888693
Theres a ton of content coming with it that weve already announced which includes:
Dear Robocraft Community, For those of you who follow us on Twitter, you would have seen our announcements for our upcoming RoboPass feature that will be released alongside the Boosts removal update. Weve announced tons of new cosmetics that will make their way into the game through this RoboPass which will be released next week. A couple of you have inquired about the balance of the parts with this update, so this DevJam hopes to answer some of those questions.
Hello RoboCrafters!
Today we wanted to reveal a few new cosmetic pieces that will light up your robot. These new pieces of content will arrive on the 17th of December with the first season of RoboPass.
Our first reveal today is a brand new type of cosmetic item which has two connection points. Youll be able to create some beautiful patterns for your robots: The fairy lights
Weve decorated a robot with these new lights to show you just how it will look in game.
Additionally, for those who want to do something creative with the lights, the lights blink based on a BPM of 100! So its technically possible to match up a song to these lights.
To partner up with the fairy lights is another cosmetic item which is the present.
Available in both large and small, combined with the fairy lights you can create some beautiful festive robots! Here is a Santa Sleigh packed to the brim with the new present cosmetics.
Our last cosmetic reveal for today may be familiar to those of you who played Robocraft Infinity on Xbox One. Previously an Xbox One exclusive, the neon cubes will very soon be placeable in Robocraft.
These new cosmetic items will join the already announced spawning effects that were revealed yesterday as part of the RoboPass update. There will be more announced tomorrow! Until then, Build, Drive, Fight!
ReelBigKris - Communications manager
The RoboPass is coming! It is just the start of our growing efforts to provide players with content much more frequently. Read more about the details of the RoboPass by checking out the announcement below:
https://steamcommunity.com/games/301520/announcements/detail/1723087600601888693
Starting today we plan to reveal new info on RoboPass every day up to its launch on the 17th of December
Today we wanted to reveal three new spawn effects for your robots. The first of which will be familiar to many: the drop pod spawn!
The second spawn effect is the black hole which we revealed last week!
And finally, because were steadily approaching the holidays, the third spawn effect that players will be able to unlock is the present spawn.
You can have a different spawn effect for every robot in your garage via this customisation window:
Stay tuned for more updates as well be sharing more info between now and RoboPass release Until then, Build, Drive, Fight!
ReelBigKris - Communications Manager
Hey Robocrafters,
We have some great news about a major update coming before Christmas - ROBOPASS!
Many in the community have been asking us to give more information on this so in response, here is some more detail on RoboPass.
For a while now weve had a lot of requests from players who have unlocked everything in game, they want something to play for. RoboPass is designed to give everyone 2 months of new content to earn by playing and earning exp.
Heres how RoboPass works:
Hello Robocrafters!
We have some pretty big news to share very shortly but first you may be wondering who on earth has hijacked the Robocraft announcements section. Im ReelBigKris, the new community manager on Robocraft.
Ive been within the games Industry for around 16 years working across retail, content creation, publishing and development. Its an honor to be a part of the studio and Ill do my very best to help the team hear the communities voice to improve the game further.
Last week we revealed that well be removing boosts from Robocraft to address some balancing issues, you can read the full details of this announcement by clicking the link below:
https://steamcommunity.com/games/301520/announcements/detail/1721961065876589295
We were planning to launch these changes this week, however we are going to hold these back to release with RoboPass! A major update coming before Christmas.
Here's one of the custom spawn effects that will be part of RoboPass:
Do stay tuned for next week as well have some more news to share. Until then... Build, Drive, Fight!
Reel Big Kris - Communications Manager
Hey there Robocrafters!
Earlier in the week we challenged you to create some new starter Robots for us as we felt the current roster of Robots that new players receive when they first create a Robocraft account were fun to look at but not that great in a battle scenario. What we really wanted was Robots that were both FUN and FUNctional. So the challenge was set!
You accepted the challenge as we were inundated with some really cool and crazy looking Robots. You can see all the submissions by searching for "SB01" in the Factory. We were only looking for five and these will be added to the game on Monday, December 3rd, replacing the current starter Robots.
So, without further ado and in no particular order, here are the five our judging panel selected:
SB01 Robot by Addrion
SB01 ARMORED CRAY by Smilemachine
SB01 T-34 by FacuSQ
SB01 Blue Falcon by Accorlei
SB01 Vanguard by Meme_Turtle
Congratulations to all the winners and thanks to everyone that participated in the competition. If you enjoyed this and would like us to do more of them, please let us know in the comments below. Also, do you have a favourite? Again, let us know in the comments.
To see all submitted Robots, simply search for "SB01" in the Factory in-game.
Planned Maintenance:
In order for us to add these to Robocraft, we will need to take the game offline for a brief period in order to update the game. We will have maintenance at 10:00 (UTC) on Monday, December 3rd for a period of two hours. We don't expect the game to be offline that long, but just in case we hit any snags when deploying the update.
Thanks and happy gaming!
Dear Robocraft Community,
First off, thank you to everyone that recently re-joined the community and all newcomers since we released the Infinity update. Were really pleased that, on the whole, you liked the new direction.
We have something really special lined up for Christmas; another really huge update with loads of new content and some awesome new features. We will release details about it in a week or so, so keep an eye on the blog for more info on that.
Many of you in the community have given us feedback since the Infinity Update and we have been gathering this feedback and wanted to let you know of some plans.
UPDATE 17:13 (UTC): We're out of maintenance. Thanks!
PSA: We will be entering a short period of maintenance at 17:00 (UTC) to hotfix the game. We expect this to take up to 30 minutes.
Apologies for the short notice. Thanks for your patience while we update the game.
If you're a regular visitor to the Robocraft Hub here on Steam, you will have seen that with the recent Infinity Update, we updated the Robocraft branding too; replacing the old orange branding with a cooler looking blue hue and exciting new key art. One thing we didn't do though was update the game screenshots on the Steam page. With the art team currently focused on creating awesome new things that are coming to Robocraft soon, we don't have the bandwidth to capture new screenshots. So, we thought we'd call on you, our wonderful and incredibly creative community to assist in updating our assets.
Simply upload your best Robocraft screenshots to Steam; we'll pick our favourites and use them to promote the game right here on the Steam Store. In recognition for your hard work, we're also going to add the Robocrafter's name to any of the images we select.
What are we looking for?
Here are a few bullets to give you an idea as to the kind of screenshots we're looking for.
Hey there Robocrafters,
It's been ages since we hosted a Robocraft Artbot competition and there are many of you out there in the community who love a design-based challenge. So, how do you fancy designing some new Starter Robots for Robocraft? These are the Robots that new players receive when creating a new account.
We know that the current starter Robots look like they're fun to play, but they're not as competitive as some of the opponents they go up against. What's the point in having a cool looking Robot if it gets destroyed within seconds? So we want to update them with some community-created Robots?
We're looking for five fabulous looking Robots that also play well in battle - this competition is about putting the FUN in Function.
If you to participate in the competition, you haven't got long as the competition ends at 23:59 (UTC) on Wednesday, November 28th. So get busy building and uploading your creations to the Factory!
Hey there Robocrafters,
Please note that well be taking the game offline from 10:00 (UTC) on Monday, November 26th for a period of one hour in order to hotfix the latest update.
Please be aware that although the maintenance is expected to take up to one hour, if we hit any issues it may take longer.
Thank you for your patience while we update the game.
The patch notes for the hotfix will be published during the downtime.
UPDATE 09:58 (UTC): We are out of maintenance! Happy gaming all
Hey there Robocrafters,
Please note that well be taking the game offline from 09:30 (UTC) on Friday, November 23rd to apply a hotfix to the game.
Please be aware that although the maintenance is expected to take up to one hour, if we hit any issues, it may take longer.
Thank you for your patience while we update the game.
Grab a deep discount on Lifetime Premium in our Autumn Sale. For a limited time, the price of Lifetime Premium has fall(en) by 30%.
https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/
Why buy Lifetime Premium at a discounted rate?
Hey there Robocrafters,
Please note that well be taking the game offline from 10:00 (UTC) on Friday, November 16th for a period of two hours in order to hotfix the latest update.
Please be aware that although the maintenance is expected to take up to two hours, if we hit any issues it may take longer.
Thank you for your patience while we update the game.
The patch notes for the hotfix will be published during the downtime.
UPDATE 5: We're sorry for the radio silence. The team are hard at work on fixing tech tree/missing parts issues. We don't have an ETA on when the game will be back online. It'll be back up ASAP and not before. Thanks for hanging in there.
UPDATE 4: The game is currently in maintenance mode to address some new issues. Please bear with us as devs are fixing the problem ASAP. We apologize for the inconvenience.
UPDATE 3: Hey Robocrafters, thank you for your continued patience and support while we address the launch blocker. We're testing a new build and if all goes well, Steam players will be able to login in about an hour. Sorry for the downtime, but as you will have seen from the patch notes, this is a major update for Robocraft and sometimes issues don't show their heads until we test in a live environment.
Thanks again for your support and dedication to the game.
We will keep you updated.
UPDATE 2: Due to an issue with custom Avatars which is preventing the game from working, we are unable to exit maintenance at this time. In order to investigate and fix the issue, we need to extend maintenance by a further two hours.
We sincerely apologise for this delay.
UPDATE: Due to unforeseen issues when deploying the update, we have extended maintenance by one hour. We apologise for this inconvenience and delay.
Hey there Robocrafters,
Please note that well be taking the game offline from 09:00 (UTC) on Wednesday, November 14th for a period of four hours in order to add the Infinity Update to the game.
Please be aware that although the maintenance is expected to take up to four hours, if we hit any issues it may take longer.
Thank you for your patience while we update the game.
Read our recent announcement post that details some of the exciting things coming to Robocraft with this update.
Below are the full patch notes for the Infinity Update; to find out more information about some of the new features and content, please read the accompanying post here.
We're very excited to announce that the Infinity Update will be released this Wednesday, November 14th. The Infinity Update is the culmination of many months of hard work from the development team and brings with it a number of changes and gameplay improvements to Robocraft including:
Alongside the infinitisation and graphical overhaul that's coming to Robocraft with the planned Infinity Update, the team have also given Campaign Mode some love, with new Campaigns to play, game modes and improvements.
Tiered Campaigns
Campaigns have been tweaked so they're specific to a Tier. This means that alongside any other Campaign restrictions that are in place, your Robot must fit within a required Tier. Previous cube restrictions in both Target Practice and Mask Raid Campaigns have been lifted.
New Game Modes
The Infinity Update will introduce two new game modes to Campaign - Survival and Blitz.
Hey there Robocrafters,
We're continuing our look at the new content coming to Robocraft this month in the planned Infinity Update; today we're going to take a peek behind the curtains and talk a bit about the new Item Shop and why not everything is free in a free-to-play game like Robocraft. But before we get into the fine details of the new Item Shop, we want to talk a little bit about revenue.
Free-to-play games aren't free-to-make
Games, like books and movies, are entertainment; to many, they're distractions from the real world. To us, they're our livelihoods; they're our chosen career. Some people choose a profession in medicine, we choose to make games. This won't be a surprise to many of you, but making games costs money; and more often than not, multiplayer online games that are run as a service (like Robocraft) cost considerably more to make and maintain than say a single-player 8-bit inspired game created by one talented person in their bedroom.
Keeping the lights on
Robocraft is developed by a team of incredibly talented and hard-working individuals whom all need to be paid for their hard work - they, like many of you, have families to feed and bills to pay. So how do we keep the Robocraft lights on when it is free-to-play? With your support; through the purchase of Premium, Cosmetic Credits, and in the past, crates. We're not going to sugar-coat this, or cover anything up; crates in Robocraft kept the lights on, and without crates in the game prior to them being removed, there's a very good chance that you wouldn't be reading this now.
We're not "money hungry" or "greedy devs" as some have stated; we're keeping the game powered and alive. But things change, and your feedback regarding crates in the game combined with the attitude shift towards them in the industry resulted in them being removed back in the early part of 2018. While the removal of crates from the game was the right thing to do, it hit us hard in terms of money coming in. When one well dries up, you need to look at sourcing water from other streams to keep the hydro-powered generator running that powers Robocraft's lights.
The Item Shop
With the Infinity Update, we're looking to source water from a new stream - the Item Shop.
We're not shying away from the fact that the Robocraft Item Shop looks similar in both form and function to the shop in the incredibly popular game Fortnite. Let's be honest here, they completely nailed it and it's incredibly hard not to be inspired by it. So we're adopting a similar model; with time-based, limited availability items that are rotated on a regular basis.
The Item Shop is split into two areas:
If you've been following our Infinity Update announcements, you'll know that we're bringing back Tiers to Robocraft. Be sure to check out our recent forum post on this exciting news if you haven't read it yet. To accommodate Tiers, we need to update other parts of Robocraft which are either directly or indirectly impacted by their reintroduction. One part of the game that is indirectly affected by Tiers is the Community Robot Factory (or Factory as referenced in-game), and so with the Infinity Update, we will be introducing some changes to the Factory. Please be aware that this is the first pass for the Factory and it will be improved further still. We'll be completely honest; we ran out of time! It just wasn't possible to get all the improvements in for the Infinity Update.
New Factory
The updated Factory will still be the place to upload and download Robots that have been created and shared by the community; it will just look somewhat different to what it does currently.
The new Factory will look just like the image above; you can see that Robit earnings are still displayed in the top left, and Search is still on the right-hand side of the screen. What has moved is the filter button. Please note that this is a temporary move, all filter options will return to the left side in a future update.
For the Infinity Update, we've streamlined the number of available filters; adding in tiers and limiting categories to movement and weapon type. As already mentioned, this is the first pass at the Factory; the art team is already working on improving the Factory. Here's a work-in-progress screenshot of what you can expect in a future update.
As you can see, a lot more filter options will be added later; so please bear with us during this transitionary period. Other visual changes you'll notice are that if you have selected "show locked bots" in the filter options, unavailable Robots will appear greyed-out in the results. Available Robots are highlighted blue; while the currently selected Robot will be highlighted in white.
Important information about Tier filters
Please note that any Robot uploaded before Infinity Update will not have Robot Ranking data embedded. This means that while the Tier will be correctly displayed and your Robots will appear in the CRF when NOT filtering by Tier; when filtering by Tier they will not appear.
We do recommend that you re-upload your Robots to the Factory once the Infinity Update releases if you want to get on the filtered Tier results. It's the perfect opportunity for your Robots to potentially fly to the top of the Factory market if they appear in the filter by Tier search results on release day.
Robit Rewards
If players upload Robots to the Factory, they'll earn Robits every time a downloaded Robot is played in battle. The maximum amount that can be earned is 15,000 Robits per Robot download. So, if your Robot is downloaded 100 times and each person that downloaded it completed 10 battles with it, you would earn 1,500,000 Robits!
But what will you spend the Robits on if there's no forge and all parts are infinite? Cosmetics! With the Infinity Update, we'll be launching a new Item Shop where you'll be able to spend your Robits on cool cosmetics. We'll be talking about the Item Shop in detail tomorrow, but rest assured, we've planned for lots of awesome items that you'll be able to spend your Robits on.
Why the Infinity Update?
As developers we want to be able to deliver more cool content and fabulous features to you faster, but as were currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) its incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster.
The Infinity Update is scheduled for release in November and is Robocraft's single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible.
Thanks as always for your continued patience and support.
Hey there Robocrafters,
Today in our continued look at the forthcoming Infinity Update for Robocraft, we're going to dive into the new and improved "PLAY" menu, and talk a bit about Quick Play.
Along with all the new features and content we're adding to Robocraft with the Infinity Update, we are also giving the main menu and UI an overhaul, and introducing a new "Quick Play" option. As you can see from the screenshot below, the play menu is now split into three areas; "Multiplayer", "Single Player" and "Custom Play".
Multiplayer
For many of you, you just want to battle other Robots and are happy to play either Team Deathmatch or Battle Arena modes. Currently, you have to queue for either and take a chance that others are queueing up for the same game mode. As queuing up for a different game mode to others could lead to increased wait time to start a game, we're going to reduce queue times by giving you the option to jump into a random game mode. By default, the game will pick a game mode (currently TDM or BA) and you'll join other players in the same Robot Tier. The chosen Tier you'll be playing is displayed above the word "multiplayer" and this is based on the selected Robot. As you can see from the screenshot above, the Gladiator is a Tier 1 Robot.
If there's a particular game mode you don't want to play, you can opt-out of it by clicking on the cog icon in the multiplayer select box.
It's worth mentioning again that both Team Deathmatch and Battle Arena are 'ranked' game modes, and playing these will allow you to progress through the Tier Ranks. Read our recent Tiers announcement post for more information.
Where's Elimination?
You'll notice from the above screenshot that only Battle Arena and Team Deathmatch are available in Multiplayer mode; we know many of you will be wondering where Elimination is. Initially, only BA and TDM will be available in quick play; we are looking to add Elimination in the future, and we'll let you know more as and when we confirm the details. So stay tuned as they say!
Single Player
Single player is where you'll find Campaigns, Play Vs AI, and the game's Tutorial. We will have a new campaign ready for the Infinity Update, and we'll reveal what that is later in the week.
Custom Play
Clicking on Custom Play will take you to Custom Games and the BRAWL game modes.
To finish, and we apologise for repeating ourselves, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft; the Infinity Update is more than just a new "PLAY" menu. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding everything. But, by working with us to raise any game-breaking / glaringly obvious issues through support, we'll be able to fix them as quickly as possible.
Thanks for your continued support for Robocraft and for your patience when things don't always go to plan.
Hey all,
If youve been following our Twitter or Facebook channels, our Steam page, or visited the Robocraft forums in the past week, youll have no doubt seen our daily Infinity Update announcements and reveals.
If youve missed any of the announcements, heres what weve revealed to-date:
Hey there Robocrafters,
Today we wanted to let you know about some very important Quality of Life improvements coming to Robocraft with the Infinity Update - specifically, in-battle QoL.
Battle-ready Robots
There's nothing more annoying to both you and your teammates when you enter battle with a Robot that isn't battle-ready. So, with the Infinity Update we will be running a background 'battle-ready check' prior to a player queuing up for battle. If your Robot doesn't have Movement Parts and/or Weapons attached, then you'll be presented with a little pop-up and you won't be able to queue.
In-battle Settings
One of the many QoL requests from our players is the ability to access the game's main settings and control/keyboard mapping options in-battle. We're pleased to announce that both of these will be accessible in-battle when the Infinity Update launches this month.
In-battle UI Improvements
Finally, the observant of you may have already spotted this in our earlier reveals, but the in-battle UI is also getting a fresh lick of paint. We've made a number of improvements to the in-game UI and you'll see these in the screenshot below. Among these improvements is that players will now see the correct team colors on the kill-feed located above the mini-map.
As you can probably imagine, the Infinity Update is shaping up to be the biggest single update we've ever released for Robocraft. As such, there will be issues with it when we launch it later this month. The team are working incredibly hard on fixing the bugs and issues associated with the update, but it simply isn't possible for us to spot every single issue and so we're going to need your help. Once the update is live and you see something unexpected or broken, please do let us know so we can fix it as quickly as possible.
Happy gaming!
As the development team take a well-earned break for the weekend, the Infinity Update reveals continue with gusto! We promise to keep this one short and sweet; we'll let the visuals do all the talking. As part of the Infinity Update, we're also updating the version of Unity (the development engine we use for creating Robocraft). This newer version of Unity brings with it a lot of cool new features, fixed some bugs caused by legacy systems that have been overhauled and has allowed us to give some of the visual effects (VFX) some love. Here's a couple of short video clips taken from a development build (and so are to be considered work in progress). https://www.youtube.com/watch?v=z0L12N7bykc https://www.youtube.com/watch?v=QRAE-n-C9Xk All of these lovely things do come at a cost though as we will no longer be able to support Windows XP when the Infinity Update is released later in November. Important information about the Infinity Update The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when producing the update. But, by working with us to raise any game-breaking / glaringly obvious issues through our support team, we'll be able to fix them as quickly as possible. Thanks for being awesome!
Hey Robocrafters,
As we continue on our journey to release the Infinity Update, we're sharing with you some of the new features and content you'll be able to enjoy when the update lands later this month.
One of the most requested features from our community of awesome artbot builders is more colors; as many of you felt that the current palette was quite limiting. This can be especially so for those who don't have premium. So we've rooted through Bob Ross' box of acrylics and selected some lovely shades that we're bringing to Robocraft.
When the Infinity Update is released, Premium players will have an increased 32 color palette (up from 16) and free players will have 10 paint colors unlocked (up from 4). Check out the screenshot below of the new and improved color palettes. We're really excited to see how you use the new colors and so be sure to share your creations with us on our social channels and upload them to the Factory for others to view, download and enjoy in battle.
To finish, and I know we've already mentioned this in the previous posts, but the Infinity Update is blooming massive; we're adding so much content to the game that despite our best efforts, there will in all likelihood be day-one issues. But, by working with us to raise any game-breaking / glaringly obvious issues, we'll be able to fix them as quickly as possible.
Thanks as always you awesome Robocrafters.
Hi,
Continuing with our look at all the new features and content coming to Robocraft with the Infinity Update later in November, today we can reveal that mothership bay changes aren't just for Hallowfest. No siree! You'll soon be able to change them whenever you want. With the Infinity Update, we are adding custom mothership skins!
Purchased via the new Item Shop with Cosmetic Credits, the custom mothership skins are applied to Robots via the 'configure' button (which is also getting a bit of a makeover) on the main game screen. This means that your different Robots can have different mothership and garage bay skins.
So, what skins are going to be available? Take a look at these beauts!
Three skins will be available initially, and the art team have promised more will be added in the future.
When you apply a custom skin, it not only updates the garage bay, it changes the edit mode view too. They're like Star Trek Holodecks made real (real in Robocraft).
New Standard Mothership bay
Alongside the new custom mothership bay, we will be switching all players, both free and premium, to a new fresh-looking mothership bay that can be seen in the screenshot below.
Important information about the Infinity Update
The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when producing the update. But, by working with us to raise any game-breaking / glaringly obvious issues through our support team, we'll be able to fix them as quickly as possible.
Thanks for being awesome!
Hey there Robocrafters,
In the run-up to the Infinity Update that we plan to ship to you later this month, we're going to be revealing more about all the new content coming to your favourite Robo-building game. So far we've talked about how you can get some super-sweet golden guns and what the Infinity Cube system is. In this post we're going to cover Tiers, explaining what they are, how they'll work, and what changes they'll bring to the game. We'll also be sharing some screenshots of the amazing work the art-team have produced to highlight this new feature.
I know we've already mentioned this in the previous posts, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch. But, by working with us to raise any game-breaking / glaringly obvious issues, we'll be able to fix them as quickly as possible.
5 Tiers
Those of you who've been playing Robocraft since the early days will no doubt be familiar with the concept of Tiers as they were in the game back when it was still in Early Access. As part of the development of the game, they were later removed. After listening to your feedback and investigating alternatives, we are going to bring them back. As Robocraft has changed a lot since they were originally in the game, we couldn't simply add them back as they were. Instead, we went back to the drawing board and have worked them in from the ground-up.
Robocraft will soon have five standard Tiers used for matchmaking and an additional one for Megabots. A Robot's Tier placement is solely dependant on the parts used to construct the Robot; this is known as the "Robot Ranking". Any Robots built above 2,000 CPU will automatically be placed in the Megabot Tier, regardless of the robots Robot Ranking.
Robot Ranking
Every part in the game including cubes, weapons, modules and cosmetics will be given a Robot Ranking stat; you'll be able to see a part's ranking stat by hovering over it in your inventory. When constructing/editing a Robot, you'll see both the Robot's current Tier as well as a running Robot Ranking total. Adding more parts or changing parts for ones with a higher ranking stat will increase the ranking stat. Removing parts or changing them for parts with a lower ranking stat will decrease your Robot's ranking. Once a Robot ranking moves above or below a threshold, the Robot will change up/down a Tier. This system allows you to fine-tune your Robot to fit a desired Tier.
You may have already spotted this in the screenshot we released yesterday; with the introduction of Tiers, each Robot part will also be renamed to follow the previous Tier naming convention: eg. a Laser Wasp will become a T0 Laser, and a Laser Leviathan will become a T5 Laser etc. Please note that placing a T5 Laser on a Robot may not make the Robot a Tier 5 Robot, a Robot's Tier placement is calculated by the Robot Ranking.
Changes to Matchmaking
With the introduction of the Tiers, we no longer be matching players queuing for battle by MMR; players will be matched by the Tier of their Robot. Keeping both the MMR and Tier as a form of matchmaking would greatly increase the queue times for battle and so by removing one form of matchmaking, queue times will be improved.
New players will not initially be able to play in any Tier other than Tier 1. However, as they level up and unlock new parts on the Tech Tree and start building new Robots they will be able to play in other Tiers.
If you're playing with friends in a party, you will need to ensure you're all picking Robots with the same Tier. The Party widget and UI will clearly display what Tier each Party member is in and it will be clearly displayed in-game that this is the case.
Tier Rank Progression
One of the biggest game changers coming with Tiers is the introduction of a new form of game progression, Tier Ranking. Unlike the previous Tier system, the new Tiers will also have a Rank progression system, similar to current League but there will be one for each Tier. In each Tier you will be able to progress from Bronze through to Protonium by winning more games of TDM or Battle Arena (excluding custom games, BRAWLs or single-player games) than you lose.
As you move through the ranks, your progression bar will increase and decrease based on your wins and losses in battles. However, unlike the current League, in the new Tier system, once you acquire a whole Rank (eg. Tier 4 Gold) you will lock it in, so if you decide you want to mess around in T4 for a bit you wont ever lose that Gold rank.
Also the progression system will be different at each Rank and each Tier. This means it will be easier to get from Bronze to Silver than it is to get from Diamond to Protonium, and easier to get to Protonium in Tier 1 than it is in Tier 5. As you progress through the Tier ranks you'll be able to view your progress on the Tier Ranking screen via the "OPS ROOM" (more on this below).
We should point out that with the introduction of this new Tier-based progression system, we will be retiring the current one as the two are not compatible.The Old League badges will be unobtainable when Tiers have been added, but will remain in the game and be useable by players who have already unlocked them. All current League rankings will be transferred to the Tier 5 ranking.
Ops Room
To finish today's post, a number of you out there were intrigued to know what was hidden behind the Ops Room screen that was teased in yesterday's post. Well, we can reveal that the Ops Room is where you'll find the Tech Tree, Daily Quests and your Tier Rank. The Ops Room will grow as we add more content and features required to run your Robocraft mothership.
Again, we want to stipulate that the sheer scale of the Infinity Update will bring with it unforeseen issues and bugs but together we can stamp them out!
Thanks as always for your continued support and feedback for Robocraft, it is very much appreciated.
Hey all, Yesterday we told you all about our plans for the "Great Golden Gun Programme" that will reward those of you who've built up an inventory of legendary weapons and movement parts with unlimited golden variants when we release the Infinity Update later in November. In this post we're going to explain/re-cap a bit more about one of the biggest changes coming to Robocraft - infinite parts; explaining what it means and how it will affect you. Before we do, I just want to clarify a couple of points raised in relation to yesterday's Golden Gun forum post as there was some confusion as to what parts are included and if parts on robots were counted.
Hey all,
It's time to announce the details of the "Great Golden Gun Exchange Programme".
When we announced our plans to "Infinitise" Robocraft, we revealed that we would be rewarding players who owned a number of legendary parts with sparkly golden variants that would be automatically added to player accounts upon the release of the Infinity Update. At the time, we were unsure as to how many copies of a legendary part you would need in order to get the golden variant and we stated that once this had been confirmed, we'd let you know.
So, how many parts do you need to get a golden variant? 25 (or more)!
If you have at least 25 of a Legendary movement or weapon part listed below prior to the Infinity Update, you'll receive a golden variant once the update is live.
Legendary Movement Parts:
Hey there Robocrafters, Please note that well be taking the game offline from 09:30 AM (UTC+1) for up to 1 hour on Friday October 26th for maintenance.
Thank you for your patience while we update Robocraft.
Hey there Robocrafters,
Please note that well be taking the game offline from 09:00 AM (UTC+1) for up to four hours on Tuesday October 23rd for essential server infrastructure maintenance.
With the team 100% focussed on delivering the forthcoming Infinity Update, we need to ensure that our server infrastructure and back-end systems are ready to support it. This four hour maintenance allows us to make any changes that are required.
We apologise for this extended downtime and we thank you for your patience and support while we lay the foundations for the future of Robocraft.
Hallowfest 5 will bring with it a time-limited Trick or Treat Campaign complete with exclusive night map, a special promotional code that will unlock a number of scary cosmetic parts, an updated Mothership with animated haunted portraits of some of the developers, terrifying pumpkins scattered across the different maps and much, much more.
Trick or Treat Campaign:
Darkness has fallen across the land in the special time-limited Campaign, Trick or Treat. Battle five waves of ghastly robotic beasties across the darkened landscape of Hell Crater; complete with haunting sound effects and music. The Trick or Treat Campaign will require players to build Robots that utilise specific spooky cosmetic parts.
FREE spooky parts for all players:
To participate in the Trick or Treat Campaign, you will need to build a robot that uses Spider Insect Legs or Bat Wings and Rudders. We know that these parts can only be forged using Cosmetic Credits and so everyone is going to get a stack of them for FREE when redeeming a promotional code in-game. The code will only be valid until 23:59 (UTC) on November 4th so youll need to use it before then if you want the free parts. The code will be revealed in-game once the update is live.
When using the code, players will receive:
Hey there Robocrafters,
Please note that well be taking the game offline from 10:00 AM (UTC+1) on Friday October 12th so we can apply a hotfix to the game. Please note that maintenance is expected to take up to one hour but could go on longer if we hit any issues when deploying the build.
The hotfix will address the following:
GAMEPLAY:
- Additional Campaign Mode language localisations added
- Team Victory banner updated to state Wave Complete in Campaign Mode - Updated the Victory and Defeat banners in TDM and Battle Arena/LA game
modes
BUG FIXES:
- Languages in Campaign mode now update correctly when changing language in the game client
- Fixed a bug which made the game unplayable if a Campaign mode image failed to load
- Fixed a bug which caused the animation and sound between Campaign Waves to be out of sync
Thanks for your continued patience and support while we update the game.
Last week, in the run-up to Campaign Mode First Draft launching, we released a couple of videos showing our community manager LeftofNever attempting to defeat a wave of killer bees in a few different Robots that were constructed very quickly with the sole intention of showing just how difficult Protonium level is in the new Campaign Mode. If you missed his gallant efforts, check out the video below.
https://www.youtube.com/watch?v=VpQRj5LAOU0&t=65s
Some of you out there were quick to pour scorn on our battle-weary CM for his apparent lack of gaming prowess when faced with 20 very angry bees and proclaimed that you could beat them without breaking into a sweat. So we want you to prove it! Show us a video of you beating any or all of the new campaigns on the hardest difficulty setting (Protonium).
We have 50 x 5,000 Cosmetic Credit bundles to give away and if you want to win one of them, simply share a video of yourself completing any Campaign game on Protonium Difficulty. We will then pick 50 videos at random, and their creators will each win 5,000 Cosmetic Credits.
Now, in order to validate your entry and to prove to us that you did indeed beat Campaign Mode on the hardest difficulty, you will need to capture your victory in video form, upload it to the Internet and share it with us on our Twitter page. You can use any video upload service but the video must be set to public and be viewable by anyone. You can if you want stream your efforts and share with us the recording afterwards. Remember also to include your Robocraft username in your Tweet so we can add the CC to the correct account!
Also, we don't want to see just the victory; we want to see the whole journey. This means you'll need to record video of yourself selecting the Robot and progressing through the Campaign Mode game from Wave 1 through to beating the Boss in Wave 5. It must be a single cut, with no sneaky edits.
Good luck!
NEW:
Today, October 11th 2018, we released the first iteration of our new Campaign Mode for Robocraft. This early work-in-progress first-draft of Campaign has been added to Robocraft so we can get your valuable feedback on the new mode; allowing us to make the right design and development decisions that are important to you, our valued community of Robocrafters.
Campaign Mode is an exciting (currently) single-player game mode where you take-on waves of Robots before taking on a final Boss Robot. In todays update, we added 3 different campaign games for you to play; each offering a different set of game rules and Robots to fight against. We will add more campaign games in the future, with a special time-limited campaign coming next Thursday! Youll need to keep an eye on our social spaces to find out more about that from Monday.
Our plan is to update and iterate on Campaign mode based on your feedback which you can leave over on the official feedback thread on the forums.
NEW:
Hey there Robocrafters,
We’ll be taking the game offline from 10:00 AM (UTC+1) on Wednesday October 3rd so we can add the new cardboard cubes and parts to Robocraft. These cubes will be available to any Robocraft player that purchases our new game CardLife on Steam. To find out more about these cubes, read our recent blog post.
Please note that maintenance is expected to take up to one hour but could go on longer if we hit any issues when deploying the build.
The update will also fix the known issue with player names not displaying correctly in both friends and clans lists.
Thanks for your continued patience and support while we update the game.
Hey there Robocrafters,
It is with great excitement to reveal that on October 11th, we’ll be releasing an early, first-draft version of the new Campaigns mode for you play. It’s incredibly important to us that we make Campaigns mode the best it can be for you and for that we will need your constructive feedback on the new mode. So, instead of spending valuable development time second-guessing what we think you’d like, we’re going to release it early.
This version will be feature incomplete, will probably have a few bugs and is in no way representative of the final version, but we wanted to get it out to you early in order for you to give us your feedback and input on the development direction of Campaigns. With your constructive feedback on the new mode, we’ll be able to ensure that the Campaign development team’s focus is on the things that matter to you in Campaigns.
The first draft version will only have two or three campaigns available to you and the AI in those campaigns won’t be as intelligent as the final version; so do bear that in mind when decimating the waves of Robots intent on your destruction on the battlefield. Also, please be aware that there may be some placeholder artwork; which we will update throughout development. Basically, anything and everything could change; again, it’s entirely down to your feedback.
Leading up to release on the 11th, we’ll be revealing more about Campaigns on our social channels so please ensure you’re following us on Twitter and Facebook if you want the news as we announce it.
To finish, here’s a first-look at where Campaigns mode will sit within the play menu.
Here at Freejam we specialize in creating positive gaming experiences through user-generated content (UGC). We’ve been doing that with Robocraft since 2013 and in just over a week’s time we’ll be releasing our next UGC game on Steam built entirely around cardboard - CardLife.
To celebrate this milestone event and to thank those of you that choose to support us through the purchase of our games, we’ve collaborated with the CardLife team to bring some of their cardboard aesthetics to Robocraft.
What is CardLife?
Created by a dedicated and incredibly talented team here at Freejam Games, CardLife is an online science fantasy survival game made entirely of cardboard. Play by yourself or with others as you explore a fully editable cardboard world. Mine for resources, fight fantastical creatures and bring your imagination to life as you draw everything you craft. It’s coming to Steam Early Access on October 9th. If you haven’t already done so, you can add it to your wishlist over on Steam.
Check out the trailer for the game below.
https://youtu.be/4UOXMTcD9u4
How to claim your free cosmetics:
These new cosmetic parts are super-exclusive and can only be obtained by purchasing CardLife on Steam. When you purchase CardLife, the cosmetic parts will automatically appear in your Robocraft account when you next login through Steam. If you have multiple Robocraft accounts, please ensure that you login to your main Steam-linked account as the parts will be bound to the first account that it logs and parts are non-transferable.
As these parts are cosmetic variants of existing Robocraft parts, you must have those parts unlocked first, or you won’t be able to use them on your robots; they’ll remain locked until you unlock the vanilla part on the Tech Tree.
Here’s what you’ll get:
Hey there Robocrafters, As you know, last week’s new login system update didn’t go as well as we’d originally planned and hoped. Your incredibly valuable feedback on the update was key to us improving the player experience and reverting some of the changes we made.
Last week we rolled out a hotfix that removed the automatic login for Steam users and reintroduced the login dialogue box, allowing Steam players to login manually. There was still some additional work to be done in the display name department, and today’s update fixed the remaining issues players had with the update.
Here’s what we fixed:
Hey there Robocrafters, Please note that we’ll be taking the game offline from 09:00 AM (UTC+1) on Thursday 27th September so we can fix the remaining issues with player display names in Robocraft.
Please note that maintenance is expected to take up to three hours but could go on longer if we hit any issues when deploying the build.
The update will address/fix the following issues:
- The #suffix has been removed from player names and so player names will become unique once more
- Signing in with Steam will no longer dynamically change your display name in-game
- All players whose original Robocraft display name was dynamically changed to their Steam name or SteamUserXX name will have their display name reverted back to their display name. Please note that this does not apply to those that contacted support to request their display name be different from their original Robocraft username; those players will see their new name sans-suffix
- Players that registered after the new login system update but before this hotfix goes live will be asked to choose a display name when logging in after the hotfix is live
After this hotfix is live, all new Steam players will see a dialog box asking them to pick a display name when logging in for the first time.
Known issue: If a player has ticked “remember me” at login since the introduction of the new login system, they will see an error upon logging in and so will need to re-enter their username without the #suffix or registered email address.
Dear Robocraft Community,
Here’s another Dev Jam to keep you up to date on everything that the Robocraft team is working on at the moment and to give you some exciting news about a new work-in-progress feature we hope to release on Steam in the next few weeks.
Firstly I want to take the chance to let you know that we haven’t stopped working on all the things we said we’d do before, namely:
Hey there Robocrafters,
If you've been active in the game recently, you'll no doubt be aware that yesterday (September 17th), we rolled out a new website, forums and login system for Robocraft. While the launch of the new website and forums went without a hitch, the same couldn't be said for the new Robocraft login system. Unfortunately, the update was beset with issues relating to the new way we displayed player names and the automatic login of players loading the game via Steam.
We sincerely apologise for the obvious inconvenience and annoyance this caused many of our players who found themselves with unwelcome numbers after their usernames, incorrect usernames and the inability to choose which account to login to via Steam.
So, what are we going to do? We've listened to your feedback and wanted to let you know that we will revert some of the changes made yesterday. These will be rolled out in steps in the coming days to ensure a smooth and hopefully issue-free delivery.
Hey there Robocrafters,
We've been busy bees here, working on updating Robocraft with a new login system, website and forums. All the hard work has now been completed and you can once again login to the game, visit the lovely new website to manage your game account online and post on the forums.
What's changed? We've updated our systems and you can now login to Robocraft using your in-game username, registered email address, or automatically through Steam. It's also possible for us to change player display names. So if you've found yourself locked out of your account due to an inappropriate username (remember Robocraft is a 10+ game), then you can request a new display name via support. Player names in-game will now display a unique identifier in the form of a four character hashcode (eg. ToastyMike#2341). This does mean that usernames will no longer be unique, but the hashcode assigned to the username will be.
Alongside the new login system, you'll find a new Robocraft website and a feature-rich vBulletin website for you to use.
Please note that while we migrate users to the new system, some players may experience longer-than-usual loading times while connecting to the game's servers. Also, players logging in via Steam may notice an additional number after their username and before the #XXXX; this is a temporary character and will be automatically removed once migration has been completed and they login once more.
Important information for Steam users:
When we announced the changes last month, we did state that Mac and Linux users would only be able to login automatically their Steam ID as the Robocraft launcher is Windows OS only. This, it turns out, caused a few unforeseen issues with some Mac, Linux and PC players wishing to login into an un-linked Robocraft account. So, in order to accommodate those players, we've got a little work-around so you can bypass the auto-login through Steam and input your account username/password instead.
By default the Robocraft client launched through Steam will automatically log that player in to their Steam account regardless of operating system. If you want to access your old standalone Robocraft account then you will have to do the following:
Hey there Robocrafters,
We want to give you advance notice that on Monday, September 17th, from 09:00 (UTC+1) Robocraft will be offline for a period of four hours. The reason for this extended maintenance is so that we can deploy the new Robocraft login system and launch the new website and forums.
Click here to find out more about the Robocraft Login System
We apologise for the extended period of maintenance, but it is essential to ensure a smooth deployment of the new system and website.
We expect the maintenance to take up to four hours, but it could be extended if we hit any snags. Maintenance could also be less than four hours if the update goes swimmingly well without issues.
Thanks for your continued support and patience during this time.
It's time to don your favorite overalls and open the toolbox as building Robots in Robocraft has just got a lot more advanced. Today's update solely focuses on giving you more parts to build with; unlocking the potential to fine-tune your creations for maximum impact on the battlefield. With 24 new Cubes as well as the introduction of six new Rods, there never has been a better time to build the Robot of your dreams and take control of the battle!
All the new parts are now live and can be unlocked via the Tech Tree in-game.
Click here to read the patch notes
Hey there Robocrafters!
Producer Phil here with another Dev Jam to talk about the upcoming additions to Robocraft. In our next update we’ll be releasing new rods for you guys to craft with and new classes of cubes to further hone your robots towards the style of play you most enjoy.
We originally planned for cubes and rods to launch alongside the tiers update but as the work is almost done we wanted to get it to you early! Don’t worry, we’re still hard at work to bring you all the improvements we promised in the previous Infinitisation Dev Jam as well as a new single-player mode (we'll reveal more on that soon™), but as you can imagine, overhauling the game while we integrate new features is no small task so please be patient as our expert team of jammers continue to improve Robocraft.
Hey there Robocrafters,
There's no Dev Jam this week, instead we wanted to let you know about some very important changes coming soon™ to your Robocraft account, the Robocraft website and forum. So think of this blog post as a Public Service Announcement (PSA) rather than a Dev Jam.
Hey there Robocrafters, it’s Hannah here!
The whole team is hard at work implementing Tiers currently, so for this week’s Dev Jam we thought we’d do a spotlight on our Art Team. We’re currently made up of three artists: myself, Wu, and James. Each of us sat down and wrote a little bit about what it’s like working at a small indie developer, our backgrounds, how we got into the industry, and why we do what we do. Lets begin with me first of all.
Hey Robcrafters! Now the game has been hotfixed and maintenance is over, please find the patch notes below. BUG FIXES:
Hey there Robocrafters,
We’re keen to continue to share with you what it is we’re working on in Robocraft. Recently we released a Dev Jam explaining Tiers, If you didn’t catch that one, you can read about it here.
With the majority of the team focussed on the Tiers update (planned to release with the Infinity changes), we’ve carved out some time to add a few quality of life changes. The most obvious thing was to get the improved fighting experience which is in the PC version of Robocraft Infinity into the Steam version of Robocraft. In this Dev Jam we're going to focus on all the cool stuff the art, audio and indeed code teams are doing to make firing weapons and engaging in Robot fisticuffs feel awesome.
If you follow us on Twitter, you'll have no doubt seen that we recently gave you the opportunity to vote on what the next BRAWL should be. Over the course of a week, we published a number of polls, giving you different BRAWL settings/rules to vote on.
The results of those polls determined that you wanted a 10 v 10 Elimination with a max CPU of 1,500 and auto-heal off. So, that's what we've done and you can play it now as it's live in the game!
BRAWL Rules:
- Game mode: Elimination
- Team sizes: 10 v 10
- Maps: Random
- Auto-heal: Off
- Max CPU: 1,500
- Parts/Weapons: All permitted
- First win bonus: 2x XP
We'll be doing another BRAWL vote soon over on our Facebook page; follow us there if you want to participate and chose the next BRAWL rules.
Hey there Robocrafters,
As you'll know, if you read last week's Dev Jam, we're keen to share with you with more frequency what it is we're working on in Robocraft. Last week we released a Dev Jam explaining how we’re planning to upgrade the Steam version to Robocraft Infinity. If you didn’t catch that one, you can read about it here.
With the Tech Tree now live in Robocraft, our focus has now shifted on to the Tiers system. As we’re currently adding Tiers to the PC version of Robocraft Infinity, which will come to the Steam version when we upgrade it to the Infinity version, we wanted to give some more detail on how Tiers will work.
In this small update, we've made a few improvements to how XP is earned in Robocraft.
Hey there Robocrafters,
It's been a while since we've done a Dev Jam and a few of you out there in our community have asked us to do more of them so you've a greater insight into what's going on here in terms of Robocraft's on-going development. We really want you to join us on the development journey and so we're going to try to do Dev Jam blogs more frequently.
This Dev Jam will focus on our plans to upgrade the Steam/Launcher version of Robocraft to Robocraft Infinity. We will have another Dev Jam for you next week that will give more details on Tiers (No More Crates Phase 3) and other new features coming soon™.
In this hotfix we've added a new feature that will reward players with a number of pre-forged parts when they unlock them on the Tech Tree. The table below is a breakdown of what a player will receive when they unlock a part on the Tech Tree.
This will allow players to start building cool Robots without the need to forge a part first. The number of parts awarded to a player will depend on the rarity/type of the part unlocked on the Tech Tree.
This change applies to all accounts with parts on the Tech Tree still locked and has been added as a stop-gap while we continue to bring the infinity cube system over to Robocraft.
Alongside this addition we've added some new starter robots (Mecha Ranger, Deadly Dino, Gladiator and Warthog), opened up the Tank Track Warthog and the Front Laser Wasp on the Tech Tree as well as increased the starting inventory for new players:
Today, June 19th 2018, we released Phase 2 in our series of planned updates to add new content and progression into Robocraft, and remove all loot crates from the game. This major update sees the welcome return of the Tech Tree to Robocraft, a new battle rewards system, improved Robot Factory, and the removal of ALL crates from the game. Alongside these big changes to your favourite Robot building and battling game we have made levelling-up quicker, improved scoring in battle, tweaked the balance on some parts, and fixed a few bugs too.
If you've been following Robocraft's development recently, you'll be aware that we're removing Salvage Crates from the game, introducing loads of cool new features and re-imagining some fan favourites too. In our next update, Phase 2, we will be removing the last remnants of Salvage Crates from the game, adding Robit rewards for battle performance, Tech Points and a Tech Tree with which to spend them on.
Many of you have asked how the Tech Tree will work, so here's a short FAQ to give you an insight.
Our latest BRAWL, Hellion Crater CARnage is now live in Robocraft. Ten cars will enter battle but only one will be victorious in this brutal futuristic road battle BRAWL. Will you be the ultimate road warrior and take the crown? The new BRAWL is a wheels and Tesla only game mode which makes great use of the Body Builder tool. Check out the CRF for the "Brawl CARnage Bot" Robot if you want to jump straight into a game with a pre-built Robot.
If you watched our recent Robostream, you will have no doubt seen our little tease in the form of some dinosaur head concept art. If you didn't see the stream, here's the art that we revealed.
So, what's that all about? The image above was the first draft of some concepts for a new cosmetic mask that we wanted to add to Robocraft celebrating the release of Robocraft Royale on Steam. Now it's time to reveal the mask in all of its glory.
https://sketchfab.com/models/6fe41e91b8eb41a49a5ad689fcb2ee05
This new cosmetic mask is super-exclusive and can only be obtained by purchasing Robocraft Royale on Steam (which is released on Monday March 26th). When you purchase Robocraft Royale, the mask parts will automatically appear in your Robocraft account on your next login through Steam. If you have multiple Robocraft accounts, please ensure that you login to your main Steam-linked account as the mask will be bound to the first account that it logs and masks are non-transferable.
With this mask, we've made it a lot easier to construct on a robot. If you rotate the model preview and view behind the neck, you will see the 6 connection points: top left/right, middle left/right and bottom left/right. These correspond to the top, middle and bottom sections of the mask.
Top tip: Put your headphones on and listen to the awesome Taunt that accompanies the mask (you will need to reload the page if you didn't hear it the first time).
Here are those all-important stats:
Robocraft has just turned five years old and we’re celebrating the occasion with a (belated) birthday party livestream. Guess what? You’re all invited!
Join us on Twitch from 16:00 (UTC) on Thursday, March 15th for some food, fun, frolics and freebies - we may even play some Robocraft (we will).
We’ll be handing out some exclusive codes for free premium time and cosmetic bundles - so tune in or you’ll miss out! As it's our fifth birthday, we'll be giving out FIVE lifetime premium codes instead of the usual 1-day premium codes.
The mayhem starts at 16:00
Those of you that have been with us for sometime will know that today in 2013, Robocraft was born unto the world. That means that today we’re celebrating our fifth birthday! We want to thank everyone that has supported the game and continues to do so - we really wouldn't be here today without you guys so thanks!
As a special gift for you all, we've created a strictly time-limited 5th Birthday Holoflag that you can get in-game and add to your Robots.
The Holoflag is only available via the code below and cannot be forged or uploaded to the CRF. You can if you wish, recycle it, but once it has left your account, that’s it; there’s no getting it back. In addition to gifting 2 of the lovely Holoflags above, the code will give players one day of free Premium time.
With reconnect coming soon™, we have laid down the foundations for it being added to the game with our latest update. The ‘Preconnect Update’ includes improved networking code that, we hope, will reduce the number of disconnections players experience in Robocraft. We have tested the code thoroughly internally and have seen improvements, but we won’t know for sure until we release it into the wild.
In addition to the network code improvements, we’re be celebrating the Winter Olympics with a special BRAWL, and we have made some changes and improvements to the Mortar weapon.
Today is a special day in the calendar; it's the day when we celebrate the 3rd century Roman saint Valentine by showering our loved ones with flowers, chocolates and other such gifts.
While we can't bestow upon you flowers and chocolates in the real world, we can show our appreciation and love for you with a promo code for some lovely things to put on your robots.
So how about a couple of legendary cosmetics?
Using the code below will get you 2x Bubble Blower and 2x Balloon cosmetic parts.
Hey there! LeftofNever, Robocraft's Community Manager here with the latest Dev Jam and a pretty darn important Dev Jam it is too as it's all about the long-awaited reconnect feature that's been 'soon™' for such a long time. We wanted to use this Dev Jam to give you an insight into how reconnect is going to work, what we're doing to reduce disconnections and also why it's taken so long to implement.
It's the first Robostream of 2018 and joining Robocraft's Community Manager LeftofNever on this week's edition will be our new designer _CluLy_ (aka Scott) who will be taking us through the latest update to the game, answering some of your questions and playing a few games of the new BRAWL too. He'll be taking us through some building basics too. So, if you've ever wanted to know how to build a 'railer robot', you'll want to tune in to the stream.
As usual, we will also be giving away a few one-day premium codes.
We'll be livestreaming on Twitch and YouTube from 16:00 (UTC) on Friday 02/02/2018
Please note that we have a new Twitch URL so please make sure you update your bookmarks and don't forget to hit the follow button.
Today, February 1st, we changed out the current 15 v 15 Total Elimination BRAWL for a bigger Battle Arena BRAWL that we imaginatively titled the "Big Battle Arena BRAWL". We doubled up on team sizes to really ramp up the battle action and excitement. More players on the battlefield means more enemies to watch out for and more teammates to assist in winning the war - it's EPIC! In addition to the new BRAWL, we made some balance changes and rolled out some improvements to Insect Legs.
Hey everyone, _ClulY_ (aka Scott) here with my first Dev Jam since joining the Robocraft team late last year. For those that don't know me or know of me, I was a long-time player and member of the Robocraft community prior to joining the dark side (game development). So, what do I do here at Freejam? I lead the 'Silence of the Jams' team on original Robocraft, and it's my job (along with the rest of the team) to make Robocraft the best darn "built it, drive it, fight it" game on the market.
PSA: We will be entering a short period of maintenance at 10:15 (UTC) to address on-going server issues.
Thanks for your patience and support.
We've taken down the Hellion Crater Christmas tree, packed away all the festive baubles and xmas presents for another year and will be swapped out the BRAWL. Our latest Total Elimination Update brings with it a new BRAWL that's even bigger than our Christmas Craft II BRAWL with 15 players a side battling for domination on Vanguard's End. We've also be made a few balance changes; all of which can be found below.
Christmas has come to Robocraft with the return of the festive BRAWL, Christmas Craft II.
Our Christmas-themed in-game event takes place on Hellion Crater complete with giant Christmas tree, seasonal snow and presents-a-plenty dotted around the map. Many of you have asked for a bigger Elimination mode BRAWL and so we've upped the sides to 10 v 10!
In addition to the festive BRAWL we've made some balance changes and fixed some bugs too; all of which can be found here
If you opened your Robocraft Advent calendar on Saturday 16th December, you will have no doubt seen the awesome new Bubble Blower cosmetic that we snuck behind the door.
This fun new cosmetic will automatically send a flurry of popping bubbles into the air when placed on your Robot.
These super-exclusive cosmetics won't be put into reward crates until sometime in 2018 and so if you want to get them early, you have until 23:59 (UTC) on December 25th to redeem the advent calendar code.
https://sketchfab.com/models/7e4e0f540f6c4388a2b610a936885150
Here are those all-important stats.
We're incredibly proud to once again support the awesome Yogscast Jingle Jam Humble Bundle.
The Humble Bundle is a great way for you to support some worthy charities while grabbing some top digital content and games for just a few $$. Pay $35 (about £26.20) and you'll get access to $847 of awesome stuff including the Robocraft Jingle Jam pack which contains the following items:
So, the holidays roll around once again and what better way to celebrate, (and avoid the family), than to spend your time arranging coloured cubes in an artistic fashion to a set theme, better known to us, as the Christmas Artbot contest?
We’ve got 5 categories again this season and we want to see your best. There are no movment part restrictions this time but I will give bonus points for creative uses of the new eyes, (or any other cosmetics that may or may not be given away throughout the next week). We’ll pick our favourite five (along with two runners-up for each category) and award some prizes. The week afterwards we’ll hold a public vote and let you guys pick, from the top 5, an overall ‘best in show’ Robot and make that a ‘Featured Robot’ in the CRF.
On Tuesday December 12th at 9:00 (UTC) we will enter maintenance to roll out some additional tweaks, changes and bug fixes Robocraft. Check out the patch notes below to see what's coming.
We recently rolled out some balance changes to Robocraft; you'll find these below. We wanted to give you the weekend to try them out and give us your feedback. We may make additional balance tweaks next week based on this feedback.
The season of goodwill and festive cheer is almost upon us and to celebrate we've created a Robocraft Advent Calendar just for you.
From today December 1st, and every day up to and including Christmas Day we'll be opening a new door on the advent calendar. Behind each door will be an exclusive promo code that will unlock some goodies in Robocraft. We will be opening the doors at 10:00 (UTC) each day and you'll need to visit the Robocraftgame.com website after this time to get the latest gift for that day.
Each promo code will only be valid until 12:00 (UTC) the following day, and if you don't use it before it expires, you'll miss out on the gift.
What's behind the first door? Head on over to the Robocraftgame.com website to find out
Fancy saving a few $$, ££ or €€ (other local currencies are available) on some sweet Robocraft in-game goodies? From now until Wednesday November 29th at 10:00 (UTC) you can save 25% on ALL our Premium packages and Salvage Crates bundles on the in-game store. On top of that, we’ve discounted a couple of Steam bundles by 25% too!
What do these discounts look like? Please note that the prices below are shown in GBP/USD/Euro. The sale is global and isn't limited to just these currencies so please check your Xsolla or Steam Store for the correct pricing in your country.
When we announced the Body Builder tool, many of you were quick to ask if it would be possible to add/upload your own custom bodies to the tool and share them with the rest of the community. While this isn't currently possible in the game, Mark, Robocraft's director, did want to see what sort of things you could create given the opportunity. So, here it is, our first Design A Body Competition.
In short, we want to see your Robot chassis and the best ones will be added to the game.
For this competition we're going to have two different categories and you can submit entries to either or both. The two categories are:
In a recent artbot competition to celebrate our annual Hallowfest event we tasked you with creating some scary Halloween-themed Robots. We were inundated with all manner of weird and wonderful creations which made picking the winners for this competition particularly hard. But pick winners we did and below you'll find our favourite five from each category alongside the winner for that category. The overall competition winner is revealed at the very bottom.
Congratulations to all the category winners and thank you to everyone that took time to create a Robot for the competition.
One of many things that sets Robocraft apart from other robot battling games is that it gives you, the player, the ability to create robots from scratch - just like those famous Danish block building toys from your childhood. Just like making robots from plastic blocks, constructing robots in Robocraft can be a time-consuming endeavor and one that requires a bit of creative thinking if you want to build the perfect car, tank or walking mech.
With our new Body Builder tool that's coming to Robocraft on November 16th, we're introducing a new and exciting way of creating beautiful Robot bodies.
Body Builder Basics
The Body Builder tool has been designed to give players who maybe are not yet comfortable with building in Robocraft the power to create nice looking Robot chassis quickly with just a few clicks of the mouse.
*These colours are currently being tweaked, so expect a different colour palette in the final version.
If you tried to log onto Robocraft servers yesterday (9th November), you may have come across some problems logging in. These issues were due to our third party server provider suffering a power cut at their datacenter which caused network issues for our game.
To compensate all those who lost limited time Premium during the downtime, we've decided to give out free 3 Day Premium to everyone via the promo code below:
After several hours of downtime, Robocraft servers are now back up. However we'll be tracking stability carefully over the next 12 hours. If we don't have any downtime after that we will release a 1 Day Premium code to all. Thanks to every player out there for being patient during the unscheduled downtime. [strike]Due to technical issues with our third party server provider, Robocraft servers are currently down. We're currently working with our server provider to come up with a solution to get everything back up and running. There is no ETA on when service will resume as normal, but rest assured we're working on deploying a solution as quickly as possible. Thanks for your patience. We hope to get you back playing very soon. [strike]UPDATE #1: Servers will be back online at or before 4pm UTC. We will be releasing a 1 Day Premium code to everyone to make up for any lost Premium game time. Again, we'd like to apologies for the downtime.[/strike] [strike]UPDATE #2: Unfortunately we're still getting issues with our server provider, so we have no choice but to extend maintenance to 6pm UTC. Keep an eye on this news story for future updates.[/strike] UPDATE #3: Our third party servers will not be back up at 6pm UTC as anticipated. We are now pursuing an alternate method to get everything back up and running by putting in place alternate infrastructure. No timeframe on when servers will be back at present. UPDATE #4: Servers are now back online and we'll be tracking stability carefully over the next 12 hours. If we don't have any downtime after that we will release a 1 Day Premium code tomorrow. [/strike]
Greetings Robocrafters!
In addition to all the spook-tacular festivities currently going on in Robocraft as part of Hallowfest 4, we’ve discounted and updated our Steam-exclusive Spooky Bundle! The Halloween-themed pack is currently available for 25% off its usual price and has been updated to include the new 4 Spider Leg cosmetics, replacing the Flak Cannon.
The current in-game x5 increased legendary drop rate also applies to the crates included in this bundle. Fancy right?
A word to the wise; we plan on removing this bundle from sale on 16th November, so be sure to snap it up before it goes into hibernation until Hallowfest 2018.
To see what you get in this newly improved bundle click the box below:
http://store.steampowered.com/app/545090/Robocraft__Spooky_Bundle/
Today we have deployed a new hotfix to solve some issues that were formerly in the live build. These are:
It's time to get your witchy thinking hats on and design a suitably spooky Robot in our latest Artbot Competition. Create a creepy-looking Robot and you could win some super-awesome Protonium crates and a set of the new Insect Leg Spider parts.
We love celebrating Halloween with you guys and if you've been following our social feeds, you'll have seen a tease for Hallowfest 4 - yup we're bringing it back. Alongside the Hallowfest event we have this Artbot Competition where we want you to design a Halloween-themed Robot.
Today we've released a balance change update to Robocraft which contains the following changes:
Check your range and fire away with out latest BRAWL, Heavy Artillery that's now live! In this special ranged-combat BRAWL designed for Tank Tracks and Mech Legs, the weapons of choice are Plasmas and the recently released Gyro Mortar.
Tomorrow, September 21st, a new dawn will arrive and with it will come a new weapon of war - the fabled Gyro Mortar. Long has this weapon of mass destruction been talked about; often in tales and stories stretching far and wide across the galaxy. You'll be able to experience its full power for yourself when we unleash this weapon in less than 24 hours!
Along with the Gyro Mortar weapon, tomorrow's update will bring with it a wealth of new features, changes and bug fixes; all of which you'll find below.
The fabled Gyro Mortar is now live as part of the latest free update to Robocraft!
Long has this weapon of mass destruction been talked about in issues of Robonews, as well as on the Robostream, and now you can finally get your hands on its explosive, area denial, goodness.
Along with the Gyro Mortar weapon, also brings with it a wealth of new features including new control functionality, bug fixes and refinements. The full patch notes can be found by clicking the link below:
http://steamcommunity.com/games/301520/announcements/detail/1478727366609867242
The latest free update for Robocraft is now live! Full patch notes are below.
If you were paying attention to our social channels last week you'll have no doubt heard an incoming audio transmission from Alpha Scuti III. Many of you were quick to correctly guess the origins of the audio and what the new weapon would be. We're incredibly proud to uncover the latest advancements in gyro-based weapon technology - the Gyro-Mortar.
With a blast radius of 50 meters, the high-damage dealing Gyro-Mortar will be a force to be reckoned with when it is unleashed later this week.
Here is the all-important data for the new weapon (please note that this is correct at time of publication and is subject to change).
Hey all,
We wanted to let you know that we've made the following balance changes to all Laser weapons in Robocraft.
As de-gunning is what Lasers were good at, the recent health increase of big guns resulted in an indirect nerf to most Lasers.To compensate this, we have increased the damage per shot for most Laser weapons.
We felt that smaller versions of Laser weren't strong enough and were running out of energy way too slow and so their energy consumption and damage per shot has been increased more than the larger Lasers (in terms of percentage increase). We also wanted to make Lasers more different and so the inaccuracy was increased as well.
The Laser Disintegrator damage per shot was increased; its Energy and Inaccuracy values have stayed the same as we felt they were in good spot already.
As for the Leviathan, we felt it was way too similar to Rails in terms of doing heavy damage with every hit and running out of energy very fast. That's why we have decreased its damage per shot and reduced its Energy consumption per shot to compensate this damage reduction.
In order to see these changes, log out of Robocraft and log back in.
Want to be 'in the know' about all things Robocraft Infinity? Get yourself over to the Robocraft Infinity website and sign up to the newsletter. If you sign up before 23:59 (UTC+1) on Thursday 7th September, you'll get a free one-day premium code to use in Robocraft!
So that's free Robocraft premium just for keeping up to date on Robocraft Infinity.
Upon signing up to the newsletter, you will be sent an email asking you to confirm your registration. If you don't confirm your registration before 23:59 (UTC+1) on Thursday September 7th, you won't receive a promo code. If you've already subscribed to the newsletter, you'll also receive a code.
We will start sending out the promo code emails from 10:00 (UTC+1) on Friday September 8th so keep an eye on your inbox. Also, check your spam folders too just in case it lands there by accident.
Once you receive your email with the promo code, copy/paste it into Robocraft. For instructions on how to redeem your free promo code, click here.
About Robocraft Infinity:
Robocraft Infinity is the console version of Robocraft, optimised for Microsoft platforms, with all new progression system revolved around Infinite cubes, a combat redux and more! Robocraft Infinity is planned for release in early 2018 on Microsoft Xbox One and Windows 10 platforms. Robocraft Infinity will also feature Xbox One X enhancements including 4k support, faster loading times and 60 frames per second. For more info (and to register for the newsletter) visit https://robocraftinfinity.com/.
Happy gaming all!
Based on your feedback, we have made the following balance changes in Robocraft:
UPDATE #1: Due to unforeseen issues, we're extending maintenance for a further 1 hour. Thanks for your patience. We'll be back up soon!
We will be taking the servers offline at 09:00 (UTC+1) to deploy the Robocraft 1.0 Update.
The maintenance is expected to take up to 2 hours, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
Tomorrow, August 24th 2017, will be a very special day in the Robocraft calendar - it's the day we leave Early Access and officially become Robocraft 1.0! We're celebrating this milestone with a cracker of an update with some cool new features and cosmetic effects. We're also making further improvements to the game and fixing a whole raft of bugs too.
That's not all; as way of thanking you for being part of the Robocraft development journey, everyone that has registered prior to tomorrow's update will receive some awesome rewards that include super-exclusive Pilot Seat Cosmetics that will never be found in crates, be purchasable or made in the Forge. More on what these rewards are can be found below.
So, what's in tomorrow's update? Read on…
Greetings Robocrafters,
We're pleased to announce that Robocraft will officially enter 1.0 and exit Steam Early Access on Thursday, 24th August. On that date we will release a new build that features new effects for our mask cosmetics (more details on that next week), bug fixes and free pilot seat cosmetics for every player!
Yep, you heard it right. Pilot seats are returning to Robocraft in cosmetic form!
Pilot Seats from left to right - Cray, Mega, Gene and Retro
There are four types of Early Access reward, with your account age determining what you'll get when you log in after 1.0 launches on 24th August. You won't need to input a promotional code on launch day or anything like that, instead these items will be gifted to you directly after you log-into the game.
This handy table below details what you get:
Unlike Robocraft's original pilot seats (no longer in game), these new pilot seats don't impact robot health, function or survivability. They are simply cosmetic items that will allow you to show proudly that you were here before Robocraft exited Early Access.
Here's a sneak peek of what the new Pilot Seats will look like in-game
These rewards are our way of saying thanks to the entire Robocraft community for supporting us through the game's continued evolution, from when we first appeared on Steam in July 2014 to today. Robocraft will continue to evolve and improve after we exit Early Access, and we invite you to join us in-game as we celebrate this massive development milestone.
Robocraft is a success because of you; your support has allowed the game to grow beyond our wildest dreams.
Keep a close eye on Robocraftgame.com for more reveals about what's in the 1.0 update next week.
In today's mini update we have released an all new BRAWL titled Sniper's Paradise! This new limited-time mode allows players to showcase their sniping skills with Rail weapons only and robots restricted to 1000 CPU.
Full details of the new mode are below:
GAME RULES:
Hey all!
As part of our overhaul of the way cosmetics operate in Robocraft (https://robocraftgame.com/forums/topic/psa-removal-of-cosmetics-from-forge-on-24th-august/) we're adding SFX and VFX to all masks currently in-game.
We'll have more news on this soon, in the meantime check out the new and improved Eagle Mask:
Expect more details on this early next week!
#TimetoMaskUp
Tomorrow, August 10th, we're releasing our latest update, a double-hitter of an update, that includes the addition of a new Damage Boost mechanic designed to give all players regardless of their Robot's CPU, the same weapon energy, as well as some pretty major changes to the Community Robot Factory (CRF) that include a new 'mastery' system and also brand new functionality such as the much-requested 'Copy Robot' feature.
Oh, there's an exciting new weapon too - the Rail Impaler! We're also giving you more room on the battlefield with a 20% upscale to the maps; I honestly don't know how we've squeezed it all in.
As usual, we're addressing some balance issues (based on your feedback) and squishing a whole raft of bugs too - all of which can be found below.
Want a sneak peak at the next Robocraft update? Check out the latest issue of Robonews – the galaxy’s number one robo-political information service!
Today we've added a new BRAWL to Robocraft. Say hello to the Flight and Fight BRAWL, and another minor bug fix.
Tomorrow, July 27th, we're heading skywards at supersonic speeds with our latest update simply called, Aerofoils. With this new and exciting update, we're going to be releasing a completely re-worked Wings and Rudders movement parts system. We're also removing the global speed cap on movement parts and adding a new Speed Boost system which will allow your robots to travel faster than ever before!
In addition, we're also making some other improvements and fixing a few bugs too - all of which are detailed below.
We will be taking the servers offline at 11:00 (UTC+1) so we can add a new BRAWL to the game.
The maintenance is expected to take up to 30 minutes, but could go on longer if we come across any complications.
We've given the humble 'cube', the building blocks from which all robots are built, some much-needed love with our latest update that's out now! The new update gives builders more creative freedom to construct great robots without sacrificing how they look. In addition, we have added a new 'Health Boost' system which will give your robots an additional health boost % for every block placed on your robot.
Join our Community Manager LeftofNever along with DanSupportJammer and special dev guests on Twitch and Facebook from 16:00 (UTC+1) today, July 7th for our latest live Robostream.
On this week's livestream, they'll be delving into the the latest Dev Jam and fielding your questions, playing some more custom games and looking at some of your Megabot creations. They’ve even got a few promo codes to give away too.
In addition to that, they'll also be giving away lifetime premium to one lucky viewer. You'll need to watch the whole stream to find the five clues to reveal the code that will grant the first person to enter the full code in the game, premium for life!
Also, if you want to increase your chances of playing alongside the team in one of their Custom Games, please ensure that you've joined the 'Robostream' chat channel in the game. To join the chat channel follow these instructions:
Recently, we tasked you with creating awesome Robots using the newly-remodeled and reworked wheels in Robocraft. The brief was simple, build a wheel-based vehicle in one of five CPU ranges and upload it to the Community Robot Factory (CRF).
I have to say, you guys really did an amazing job with your Robots; we had over 1,500 Robots submitted during the competition period and the quality was simply outstanding. So much so that we're picking a couple of extra winners as we were super-impressed with the builder's skills. In the last category (1,501 - 2,000 CPU), we saw so many great submissions that we're picking two winners from this category. We're going to give a special award (and prize) to one builder for their outstanding contribution to the competition.
Below you'll find the finalists for each of the five categories and the winner (or two winners in the case of the 1,501 - 2,000 CPU category)
All winners will receive either a week of premium or 25 Protonium crates (if they have lifetime premium already), and the overall winner's Robot will be featured on the CRF.
To see all of the submissions, search the CRF for 'DB16'.
Last week, we gave you the job of designing amazing Robocraft vehicles using the newly re-worked wheels as the core movement part. Basically, we wanted you to create some kick-ass cars, trucks and other 'wheely' awesome Robots. And you did not disappoint (you never do to be honest)!
We had over 1,500 Robot submissions uploaded to the CRF last week and we looked at each and every one of them. Picking the final winners for this competition is not going to be easy I can tell you.
Below are our favourites that make up the longlists for each of the five categories. You'll notice that the higher CPU categories have more finalists than the lower CPU categories; this is simply because there were more Robots submitted in these categories.
Thanks as always to everyone that took the time to submit a Robot to the competition. We will be announcing the winners next week.
Would you look at that? The Steam Summer Sale is now live! Get 20% off all our bundles for a limited time only!
Join our Community Manager LeftofNever along with Robocraft's Designer Sergii and DanSupportJammer on Twitch and Facebook from 16:00 (UTC+1) today as they run through our latest update Custom Games Mk1.5
They'll be checking out all the cool new stuff in Custom Games, playing a few BRAWLs, and discussing the recent improvements and balance changes to the game.
They've even got a few promo codes to give away too.
We will be taking the servers offline at 11:30 (UTC+1) to apply a hotfix to the Custom Games Mk1.5 Update.
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
Tomorrow, June 15th, we'll be expanding Robocraft's gaming options with the release of our latest update, Custom Games Mk1.5. This new update will bring with it customisable game options, Pit Mode and the welcome return of two classic maps: Helion Crater and Gliese Lake.
In addition to all the awesome Custom Games content, we'll have a new 'Micro Mashings' BRAWL, we're giving Nanos a re-work with improved VFX, a new aim-assist mechanic as well as some stat changes too. On top of all this we'll be making a number of balance changes, and squishing a bag full of bugs too. All of which can be read below.
When we first started the Dev Jam series, our goal from the outset was to give you, the community, a greater insight into the inner-workings of Freejam. Finding out what makes us tick and why we do the things we do. Also, using them as a platform to announce new and exciting Robocraft-related content.
So, when I say I'm really excited about this Robocraft announcement, believe me; I and the whole team here at Freejam are excited about this and I know many of you will be too as it's something you've asked for… Robocraft will be coming exclusively to Microsoft's Xbox One platform as part of the ID@Xbox developer program. This new version of Robocraft , titled Robocraft Infinity will be released in early 2018 and will be 'Play Anywhere' - purchase it once and it's yours to play on both Xbox One and Windows 10 PC platforms.
Before I go into any more detail on Robocraft Infinity, I want to allay any concerns that you guys may have with regards to the current and future development of Robocraft on the PC. Let me be crystal clear, we're not stopping development of Robocraft PC; this could not be further from the truth. We have a huge development schedule which will see us creating content for the PC version of Robocraft for years to come. In fact the revenue generated from both the Steam and Xbox versions will be combined to help us create more features and content for all versions.
What Is Robocraft Infinity?
Robocraft Infinity is a new product that is being developed alongside Robocraft. This standalone, buy-to-play game is being fully remastered for Xbox One with new controls, new physics, new achievements, an all-new progression system and more! We will be revealing more about Robocraft Infinity over the coming months as we get closer to launching in early 2018. One thing I can say at the moment is that we'll be introducing a new 'Infinite Block' (hence the Infinity name) progression system into Robocraft Infinity; designed to suit this 'pay-up-front' version of the game.
What About Regular Robocraft?
So what does this mean for regular Robocraft? As I said earlier, the development of regular PC Robocraft will continue as normal. We're still working towards leaving Steam Early Access in July and in the coming weeks we'll be making more changes and improvements to the PC version. We have enough content for the next few years to keep us busy.
In fact, Robocraft Infinity is a great thing for PC version as there will be a lot of cross-pollination between the two products. For example, we'll be bringing controller support to the PC version as well as achievements.
Again, I want to make it clear that we're not 'downing tools' or diverting critical resources from the Robocraft development team to Infinity, in fact we've been boosting the Freejam family specifically for this product. In our next Robocraft update coming on Thursday June 15th, we'll be adding more content to custom games including The Pit Mode, old maps and a few options for you to play with. We will also be putting in a new BRAWL as well as more balance changes. Keep an eye on Robocraftgame.com; we'll reveal more next week.
Tell Us More!!
At the moment we're unable to give you anymore information as to what Robocraft Infinity is all about; however, if you're in Los Angeles next week and you've got a ticket to the hottest show in-town (no, not Ric's pole dancing world tour), I'm talking about E3, then head over to the Microsoft stand as both Luis and Andy will be in attendance and they'll be showing off an early build of Robocraft Infinity.
You can keep up to date with all things Infinity-related by signing up to the newsletter.
Got a question about Robocraft Infinity? Write it down, and bring it to a future Robocraft Infinity Robostream special where we will be answering your questions. Again, keep an eye out on the Robocraftgame.com website as well as our social spaces for when that will be.
This is an exciting time in Robocraft's development and one we very much hope you'll join us for.
[Ric:] My nan is excited; she's a hardcore XB1 player. What's her gamertag? It's 'Mad Gerald'
Best,
Mark Simmons, Game Director and CEO, Freejam
Ric Turner, Art Director, Freejam
Join our Community Manager LeftofNever along with DanSupportJammer on Twitch and Facebook on Friday June 9th from 16:00 (UTC+1) for the latest Robocraft livestream. In this week's episode they'll be announcing the winners of our recent Ninja-themed Artbot Competition.
They'll also be taking on all-comers with some crazy custom games which will no doubt include ninjas of some description as well as participating in some vehicular-based combat shenanigans.
They've even got a few promo codes to give away too.
In our most recent Artbot Competition, we tasked you with creating awesome ninja robots and while the rules stated that your creations must include all six parts of the Ninja Cosmetic, we didn't say that they needed to be together. Many of you took it as an opportunity to do something a bit different and get really creative with your builds.
As usual, we were inundated with some great ninja-themed robots, so thank you to everyone that took the time to create and upload one or two to the CRF. Here are our favourite 30 (sorted in alphabetical order); we'll announce the winners in this week's Robostream on Friday June 9th from 16:00 (UTC+1) over on Twitch.
You'll find all the entries on the CRF; do let us know your favorites in the comments below.
We will be taking the game offline at 10:00 (UTC+1) for server infrastructure improvements.
The maintenance is expected to take up to 90 minutes, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here
Tomorrow, June 1st, we're putting the pedal to the metal with our latest 'Wheely Big' Update (you can blame our community manager LeftofNever for the update name). We've stripped the wheels back to their hubs and given them a much-needed re-work both in terms of how they perform and how they look. You can read more about the changes to wheels in our recent Dev Jam, but rest assured they are VERY FAST, VERY STABLE and VERY FUN!
In addition to the new and improved wheels, tomorrow's update will bring with it a new mini-LOML called the Stinger, and a new BRAWL, which is the first in a series of building challenge BRAWLs. But that's not all as we're introducing a number of balance changes to existing parts, introducing a player buff for uneven teams and squashing some bugs too. All the info you need is below.
It 'wheely' is a big update!
We're always keen to bring new and exciting weapons to Robocraft and so we're pleased to reveal that alongside this week's wheels re-working, we'll be introducing a new younger, smaller sibling to the LOML family - please say hello to the LOML Stinger.
This hungry young pup is smaller and lighter than its bigger brethren, but still packs the same punch in terms of damage dealt per hit.Here's the stats for the new weapon and a model preview care of Sketchfab:*
True Story - I have a ninja suit! It's somewhere in the back of my shed, probably covered in mold now (it's been in there for years), But I have one. When I got it over 10 years ago, it fulfilled a childhood dream to be a ninja. I wasn't a very good ninja, but I was a ninja nonetheless - I even wore it in public (there was footage of my ninjery antics on YouTube).
So, imagine my excitement when we slipped a ninja cosmetic all stealth-like into Robocraft! Now I could be a ninja in Robocraft too; except I'm not a very good artbot builder. But hey, you guys are and so we want to see your ninjas in Robot form.
If you don't have the Ninja Mask cosmetic in your inventory, it can be forged using Robits.
We've teamed up with The Yogscast team in the UK to give an opportunity to get your hands on a nice little Yogscast-themed Robocraft bundle with a very tasty 20% discount. Normally these items cost over £34, but for a limited time, you can pick the whole lot up for just £24.99.
So, what's in the bundle?
We will be taking the servers down at 10:30 (UTC+1) for server infrastructure improvements
The maintenance is expected to take up to 30 minutes, but could go on longer if we come across any complications.
/join CustomGames
They will use that chat channel to invite players to the livestream Custom Games.
As well as all the Custom Game fun they'll also be showcasing the winners of our recent Spaceships Artbot Contest.
And that's not all - we'll be giving away some of the new Windowmaker modules and Chain Splitter weapons too in the form of our now regular 'missing character promo code giveway game'
After a week of testing and tweaking, we're happy to announce that tomorrow, May 18th, we'll be officially launching Custom Games Mk1. We've been blown away by your love and support for the new mode and we're continually amazed by your Custom Games creativity - keep those YouTube videos coming; we love 'em.
In addition to officially launching Custom Games Mk1. we're adding the much-requested Robits to all reward crates; this includes end of battle crates, purchased crates, daily login crates and level up crates too!
As usual, we'll be making some other improvements and fixing a stack of bugs too - all of which are below.
In our most recent Artbot Competition, a gentle nod towards the celebration of a special day in the Sci-Fi fan calendar on May 4th, we wanted to see your Robocraft Spaceships. Whether they were from your favourite movie, video game or from the depths of your imagination - we wanted to see it in Robo-block form.
And boy you did not disappoint; we received over 1,400 submissions during the competition (and a stack load more afterwards too!). It certainly made picking the winning robots a challenge. The quality of the Robots submitted were outstanding as usual - so thanks to everyone that took the time to create their spaceships.
If you missed our longlist announcement last week, you can read it here.
So, on to the winners. Usually, we split the finalists into five different categories, but for this competition it was a bit more difficult and so we're going to announce the final 15 with the top five robots all receiving prizes. Please note that the final 15 list below are not in a particular order. There's also a couple of honorable mentions too; you'll find those at the bottom.
This functionality is available via the Custom Games button on the main menu and this button will be activated for a thousand users at a time in a gradual rollout over the next 24 hours. As we discussed in Mark's Dev Jam earlier this week, this gradual rollout means that we won't have to take down servers if Custom Games causes stability issues for the rest of the game.
If all goes well, we hope to have Custom Games Mk.1 rolled out to everyone within the coming days. If you don't happen to be in the first 10% of players who are randomly selected to be part of the launch, please be patient; we're doing all we can to get this launch right for everyone.
Our Community Manager LeftofNever has put together a handy video which goes through all the details on what functionality is launching with Custom Games Mk 1. Alpha.
https://www.youtube.com/watch?v=OKqVuaYn7qc
It's worth noting that even if you aren't part of the early rollout, you will can still join Custom Games if invited by the host. If we do detect any issues with Custom Games Mk. 1 over the coming days, we will temporarily disable the functionality while we investigate the issue.
Please keep an eye on this blog post for updates on the rollout process
This week's radar-changing Windowmaker update has a surprise, new addition! Allow us to introduce the miniaturized version of the Chain Shredder, known as the Chain Splitter.
This new weapon is lighter than its bigger brother, requires less CPU and is significantly smaller so it should be more versatile and be more viable for smaller builds.
Here's the stats for the new module and a model preview care of Sketchfab:
Every time we do one of our Artbot competitions, we're continually surprised by your level of creativity - you guys are brilliant! In some of our recent competitions we saw some truly amazing spaceships being submitted and while they were in keeping with the theme, we felt they should have a competition all of their own. So…..
For this artbot competition, we want to see your battle-ready Spaceships. Your designs can be whatever you like; something from a sci-fi movie, cartoon, comic book or video game. They can even be your own design.
We will still be judging the competition in terms of a Robot's artistic merit, but we want all entries to be able to hold their own in a game of Team Deathmatch and so your Robots will need to be primed and ready for battle with some weapons attached.
We will be taking the servers down at 10:00 (UTC+1) for further server infrastructure and database improvements.
The maintenance is expected to take up to 90 minutes, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
We will be taking the servers down at 09:00 (UTC+1) for server infrastructure and database improvements.
The maintenance is expected to take up to two hours, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
Robocraft servers will be down for maintenance from 10:00 (UTC+1) today, so we can deploy a small hotfix to the 8 vs 8 Elimination Battlegrounds update.
The maintenance is expected to take up to 90 minutes, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
Robocraft's latest BRAWL, Elimination Battlegrounds, has been upgraded and overcharged with a new 8 versus 8 player count! Formerly this game mode was 5 versus 5 only.
The BRAWL is still based around the classic Elimination gameplay formula (single spawn, last team to survive wins) on the new maps, only now the action is dialed up with more combatants.
This update also has a host of bug fixes and further tweaks. You can learn about all of these by checking out the patch notes, handily linked below:
http://steamcommunity.com/games/301520/announcements/detail/1301947220319121694
Robocraft servers will be down for maintenance from 10:00 (UTC+1) today, so we can deploy the 8 vs 8 Elimination Battlegrounds update.
The maintenance is expected to take up to 2 hours, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
Robocraft's latest BRAWL, Elimination Battlegrounds, will be updated tomorrow (20th April) with a new 8 versus 8 player count! Formerly this BRAWL was 5 versus 5 only.
The BRAWL is still based around the classic Elimination formula (single spawn, last team to survive wins) bolstered with the new maps and more robots on the battlefield to dial up the mayhem.
Tomorrow's update also has a small number of improvements and bug fixes - all of which are detailed below:
Since we released the original Sprinter Legs back at the end of September last year, we've often been asked for a carbon 6 variant. Well, our talented art team have been hard at work on something rather special and we're super-excited to tell you that the new Carbon 6 Sprinter Legs are now in Robocraft!
These new super-stylish movement parts have the same specifications as the existing Sprinter Hermes legs but with a slightly higher forge cost (the same as all C-6 parts).
To examine these new legs more closely, feel free to zoom around the model via the Sketchfab display below.
https://sketchfab.com/models/cc1ab76bac1945fe951f1b5d693625be/
Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech.
We will be taking the servers down for maintenance at 10:00 (UTC+1).
The purpose of the maintenance is so that we can add the Carbon 6 Sprinter Legs Update to the game.
The maintenance is expected to take up to two hours, but could go on longer if we come across any complications.
Since we released the original Sprinter Legs back at the end of September last year, we've often been asked for a carbon 6 variant. Well, our talented art team have been hard at work on something rather special and tomorrow (April, 13th) we'll be adding the new Carbon 6 Sprinter Legs to Robocraft. You'll be able to forge them as well as uncover them in crates after the update goes live tomorrow.
Along with the new legs, we've made a few changes and fixed some bugs. As usual, you'll find all the new additions to the game as well as changes and bug fixes below.
Get your battle Robots prepped, primed and ready for action as tomorrow (April 6th, 2017) we'll be unleashing a new BRAWL - Elimination Battlegrounds! This new BRAWL will see the return of the Elimination game mode with battles taking place across all six of the new maps! So grab your best bot and get ready to unleash hell free of both build and weapon restrictions.
Alongside the new Elimination BRAWL, we've fixed a load of bugs too; you'll find these below.
Please note that we are aware of an issue with players not being able to join any multiplayer games. We are working hard to fix this issue ASAP. Please note that Play vs AI Mode and Edit Mode are not affected by this issue.
We’ve rolled back the Robocraft clocks and putting some much community-requested features back into the game. If you follow our game director Mark Simmons on Twitter, you’ll already know that he recently alluded to some game mode changes in Robocraft. Well, we’re super-excited to announce that we’ve added a new ‘Play Screen’ to the game and with it unranked Battle Arena!
We will be taking the servers down for maintenance at 10:00 (UTC+1) to add the Return of Unranked Update to the game.
The maintenance is expected to take up to two hours, but could go on longer if we come across any complications.
Tomorrow, March 30th, we’ll be rolling back the Robocraft clocks and putting some much community-requested features back into the game. If you follow our game director Mark Simmons on Twitter, you’ll already know that he recently alluded to some game mode changes in Robocraft. Well, we’re super-excited to announce that tomorrow we’ll be introducing a new ‘Play Screen’ and with it will come unranked ‘Battle Arena’ mode with the current ranked ‘Normal Mode’ becoming ‘League Arena’. The new League Arena mode will also include some additional rewards for players participating in this mode.
Continue reading below for the full breakdown of what’s coming in tomorrow’s update. Please note that we will release the full bug fix list after the update has been rolled out tomorrow.
It’s casual Friday – come play with the Devs Livestream
Join community manager LeftofNever and Dan SupportJammer this Friday from 16:00 (UTC) for a few games of Basic Mode and much merriment.
They’ll be showing off the new maps, dishing out a well-deserved community shout-out as well as announcing the winners of the recent ‘Movie Monster’ Artbot Competition.
Joining them at the beginning of the stream will be a special guest co-host.
Click here to go directly to the stream!
Click here to see exactly how long until the stream starts!
We will be taking the servers down for maintenance at 10:00 (UTC) to apply a hotfix to yesterday’s New Maps Update.
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
After the pain caused by last week’s planned update, today we’ve finally been able to add the six new maps back into Basic and Play vs AI Modes. Huzzah!
The six new maps are:
With the release of the new Kong movie in cinemas recently, it felt like the perfect opportunity to host another of our popular Artbot Competitions.
For our most recent Artbot competition we wanted to see your fearsome movie monsters in Robot form. We wanted to see Robots that were based on movie monsters; either live action or animated. We were looking for aliens, monsters in closets, dinosaurs and dragons. I have to say, you didn’t disappoint - there were some cracking entries.
We split the competition into five different categories to make it easier for you (and us).
Hey all,
While the team are hard at work fixing the update that was planned to go live yesterday, I wanted to let you know that we’ll be giving you all a one-day premium code early next week.
We’ll release the code once we’re happy that the New Maps Update is working as intended and has been deployed.
Thanks for your continued patience and support.
Hi all, Unfortunately we have some bad news. Due to irrevocable server issues which prevented players from loading into matches correctly, we have had to revert the Robocraft client back its previous state before we deployed the BASIC MODE MAP UPDATE – 0.13.2065. This means that all the features we talk about for today's update have been reverted to the state of Robocraft at 10am this morning.All the new maps for Basic Mode (a.k.a Team Deathmatch) and AI Mode, along with all the other changes associated with the update, will be redeployed soon, most likely next week. Obviously we'll tell you this information as soon as we have it. We’d like to apologize to everyone for the downtime and any inconvenience caused.
UPDATE: We are currently investigating an issue with some players having difficulties queuing up for battle in Basic & Normal Modes.
If you’ve logged in to Robocraft recently, you’ll have no doubt seen some of the changes we made to the game as we entered BETA. There was a new Normal Mode, gameplay mechanics and improvements to matchmaking. But what about Basic Mode? Well, in tomorrow’s update we’ll be giving Basic Mode a fresh lick of paint with the introduction of the recently re-worked maps that were added to both Normal and Play vs AI Modes.
All the details on what’s coming in tomorrow’s update can be found below - new additions, changes and bug fixes.
Last week was a very important milestone in Robocraft’s development - we hit BETA. With this massive achievement came a complete re-work of Normal Mode along with new maps, balance changes and bug fixes. During the past week we’ve been collating your feedback; believe me, there was a lot of it so thank you for taking the time to tell us your thoughts. We’ll be digesting this over the next few days and will make any changes we feel are necessary to improve the overall gaming experience for you guys.
If you’ve been paying attention to the image above, you’ll have spotted that not only does it contain some top community-inspired artbots*, it also features a new Holoflag; but why the number 4? Well, those of you that have been with us for sometime will know that this week Robocraft turned 4 - On March 7th 2013 Robocraft was born.
Today we’re celebrating our fourth birthday with a gift for you all; an exclusive and strictly time-limited 4th Birthday Holoflag. Yes, we know our official birthday is March 7th, but what’s two days between friends?
The Holoflag is only available via the code below and cannot be forged or uploaded to the CRF. You can if you wish, recycle it, but once it has left your account, that’s it; there’s no getting it back. In addition to the rather lovely Holoflag, the code will give players one day of free Premium time.
The code can only be used once per player account and is valid until 23:59 UTC on Wednesday, March 15th.
If you’re into building artbots, then the main image will give you a hint as to next week’s competition.
In addition to the birthday Holoflag and premium time, we’re making some gameplay changes and going all T-rex on some bugs - the ones we’re taking out of action are listed below.
*Thanks to REDGO123 (T-rex) and Medus (JEEP) for the Robot designs that were used as inspiration for the Robots in the main image at the top.
As one month ends, another begins and with it comes a new Clan Season in Robocraft. If you’re a new Robocraft player or not currently in a clan, you’re missing out on free Robits!
That’s right, any player in a clan can get free Robits at the end of each Clan Season. A season lasts a calendar month and the amount of Robits a player can receive depends on every clan member’s performance in battle during the course of the season. The more XP a clan accumulates during the season, the more Robits all the clan members receive at the end of each season.
For more information on Clan Season, read our Deep Dive.
With the start of a new Clan Season, we must celebrate the clans that performed the best last Season. The following, in descending order, are the top ten clans that out-battled every other clan in February.
Earlier in the week, we teased you with the below image. Today we’re going to reveal what the mystical crystal in the middle of Birmingham Power Station is all about.
The ‘Protonite Core’ is a new game mechanic designed to shake things up and shift the focus of the battle at key points in the middle of a Normal Mode match. It is also designed to give the team that is behind a chance to ‘catch up’ and get back into the battle ensuring that there is always a reason to fight to the end.
Internally the ‘Protonite Core’ is affectionately known as ‘The Equaliser’ and when you understand the game mechanics you’ll understand why.
Big changes are coming… Exciting things are ahead… Get ready for a new dawn in Robocraft...
On 2nd March, Robocraft will officially leave ALPHA and enter the next phase in its development - BETA.
To launch us into this new and exciting phase in Robocraft’s evolution we will be making some significant changes to Normal Mode (formerly known as Battle Arena) - the core game mode in Robocraft. What are those changes you ask? Well, every day, right up until we enter BETA on Thursday, we’ll be giving you all the info on what’s changing, and what’s being added. Believe me when I say this is real game changing stuff!
If you want to be ‘in the know’ on what these changes are, make sure you come back daily as we’ve some really cool things to show you. Here's a little sneak peak:
Click on the image above for a closer look.
We'll have more content for you tomorrow in a truly EPIC post from Game Director, Mark. Until next time...
Big changes are coming… Exciting things are ahead… Get ready for a new dawn in Robocraft...
On 2nd March, Robocraft will officially leave ALPHA and enter the next phase in its development - BETA.
To launch us into this new and exciting phase in Robocraft’s evolution we will be making some significant changes to Normal Mode (formerly known as Battle Arena) - the core game mode in Robocraft. What are those changes you ask? Well, every day, right up until we enter BETA on Thursday, we’ll be giving you all the info on what’s changing, and what’s being added. Believe me when I say this is real game changing stuff!
If you want to be ‘in the know’ on what these changes are, make sure you come back daily as we’ve some really cool things to show you. Here's a little sneak peak:
Click on the image above for a closer look.
We'll have more content for you tomorrow in a truly EPIC post from Game Director, Mark. Until next time...
We will be taking the servers down for maintenance at 10:00 (UTC).
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to update the game with the Micro Bots Community BRAWL.
To see the start and end time of the maintenance in various timezones, click here.
Here's a 'little' tease for this week's BRAWL.
#NOTTHEBEES
We will be taking the servers down for maintenance at 11:00 (UTC).
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to apply a hotfix to the recent Matchmaking Update.
To see the start and end time of the maintenance in various timezones, click here.
Today, Robocraft took one step closer to leaving Alpha and entering BETA. With our latest Matchmaking Update, Robocraft now has a completely reworked matchmaking engine based on the well-known ELO system for ensuring that players are matched fairly in battle based on their skill.
Introduction of ELO:
With this update this we launched a new matchmaking system using the standard ELO system. In Robocraft, your ELO rating will be referred to as your MMR (MatchMaking Rating). Your MMR rating will change based on your performance in battle and is used to matchmake players more fairly. So, new players learning the game will be playing against others of similar skill, and experienced players who are pros at Robocraft will be playing with similarly high skilled players. Hopefully this will ensure that everyone will be enjoying the game more overall.
All players will have two account-level MMR values:
– All Mode MMR
– Normal MMR
The ‘Normal MMR’ will update when you play the main Robocraft game mode; ‘Normal Mode’ (formally Battle Arena) and will be visible to you, your friends and your fellow clan mates. While the ‘All-Mode MMR’ will update when you play any multiplayer mode and is not visible to players. Both MMRs have been designed to ensure that players are matchmade fairly to make an enjoyable game for everyone.
For more more information on the implementation of new ELO/MMR system, read our recent Dev Jam.
Player Base ELO / MMR score:
When players first launch Robocraft after the ELO update, their Normal MMR value will be based on their League rank (prior to the update) divided by 3. We chose to divide the League rank number as we felt that keeping max ranked League players at the top, would mean their MMR would only go down (or remain the same). Having an initial lower number allows high-ranked players to work towards achieving the highest ‘Normal MMR’ possible. This was also done to ensure reasonably good matchmaking from the start of ELO.
Players who had previously been the top of League will still have the best ‘Normal MMR’ at the start of the new update. It’s also worth mentioning that any forged League badges will remain on your account, you won’t lose them.
Those players who have not participated in League previously will have a ‘Normal MMR’ of zero.
In this update, the ‘All-Mode MMR’ for all players starts at zero.
Please note: that in the early days post-release the ELO system is still gathering data based on player performance and so matchmaking may not be perfect; especially for those players with an MMR of zero. However as you play more games, more data will be obtained and matchmaking will improve.
Player Ranking:
With the new update, we are retaining the old League Badges and players will be ranked according to their ‘Normal MMR’ scores. The table below shows the MMR required to achieve each rank.
K-Factor:
The amount of MMR a player receives and loses is different in different Leagues. In Bronze the amount is maximal to ensure those who are too strong for Bronze to leave it fast. In Diamond and Protonium it’s minimal to ensure that one unlucky game won’t affect MMR too much. Speaking in ELO terms, we have different K-factor in different Leagues.
For more information on K-factors, click here.
We will be taking the servers down for maintenance at 10:00 (UTC).
The maintenance is expected to take up to two hours, but could go on longer if we come across any complications.
The purpose of the maintenance is to deploy the Matchmaking Update.
To see the start and end time of the maintenance in various timezones, click here.
Tomorrow, February 16th 2017, Robocraft we will be taking one step closer to leaving Alpha and entering BETA. The Matchmaking Update will bring with it a completely reworked matchmaking engine based on the well-known ELO system for ensuring that players are matched fairly in battle based on their skill.
Alongside the addition of the ELO system, we’ll be making some other improvements to the game and fixing a few bugs too – all of which can be found below.
Hi all, We are seeing lots of reports of players struggling to sign-in with Steam today. This is due to an issue with Steam's Authorization API which is affecting lots of other games and this is currently being investigated. Please note this only affects users who sign into Robocraft using Steam credentials. If you use your Robocraft account details you will be unaffected by this issue. If you have given your email to us in the past (either by registering or inputting your email in the in-game Verify your Email Prompt) you can sidestep these current Steam-only sign-in issues by inputting your email in the password reset prompt here: http://robocraftgame.com/recover-account-details.php Follow all the steps, then proceed to sign in with your Robocraft account details and you will be able to get in game. Apologies for this error all. When we have an update, we'll pop it in this thread.
BRAWLIN’ Like It’s 1999
Join Martin the Community Manager and Dan Support Jammer as they take on all-comers in the latest Community-created BRAWL - Bullet Time.
They’ll be dodging bullets and plasma fire from upon high, while eating biscuits and chatting about all sorts of random stuff. They’ll also be announcing the theme of the next Artbot Competition too.
Join them from 16:00 (UTC) on Friday 10/02/2017
CLICK HERE TO GO DIRECTLY TO THE STREAM!
CLICK HERE TO SEE EXACTLY HOW LONG UNTIL THE STREAM STARTS!
NEW: – Community BRAWL II – Bullet Time designed by Khoakuma BRAWL RULES: – Game Mode: TDM. – Map: Birmingham Power Station – Number of Players: 5 v 5 – Excluded Weapons: LoML, PSK, Nanos, Ions and Tesla Weapons* – Special Rules: Auto-heal timer set to 15 seconds, all projectile speeds are reduced by 60% – Bonus: 2x XP + additional crate BUG FIXES: – Fixed a bug which caused the game to freeze and lock-up if a player disconnected whilst being shot in battle – Fixed a bug which prevented the Launcher app from being closed manually – Fixed a bug which prevented the Launcher app from showing the latest Robocraft news
We will be taking the servers down for maintenance at 10:00 (UTC).
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to deploy our latest Community BRAWL – Bullet Time.
To see the start and end time of the maintenance in various timezones, click here.
BUG FIXES: - Fixed a bug which caused all players queuing for a League game to get stuck until the server forcefully disconnected them if one of them disconnected Battle Loading Screen - Fixed a bug which caused the game to break if a player disconnected during a BA/League while waiting to respawn and any player on that team captured a tower - Crosshairs in single player games now animate - The BRAWL title “Old But Gold” and description text has been translated into multiple languages
Recently we gave you the opportunity to suggest a future BRAWL in what we cunningly called the Community BRAWL. We sifted through hundreds of suggestions for BRAWLs and whittled them down to our favourite six. We then opened up the voting poll so you could pick your favourite and the results are below:
Thousands of you casted your votes the over the past days and we can exclusively reveal that the first Community BRAWL is…Old But Gold, created by Orih.
This exciting BRAWL, a throwback to Robocraft’s origins, will enter the game tomorrow, February 2nd, and will remain in-play for a week when we will introduce a new BRAWL.
Alongside the new BRAWL, we’re fixing a few bugs too; you’ll find them at the bottom.
With February upon us and Clan Season 4 beginning, it’s time to announce the top ten best performing clans for Season 3 (in reverse order).
If you’re new to Robocraft and not aware of Clan Seasons; here’s a brief introduction.
Clan Seasons is our way of giving regular, monthly rewards of additional robits for all members of a clan. As each member participates in battles, it increases the robits reward; so the more active a clan, the more robits everyone within receives. To receive the Robits, you must be in a clan, the more you play and the more members you have in a clan, the more Robits you will receive at the end of each season.
For more information on Clan Seasons, read our Deep Dive.
So, onto the top ten for Clan Season 3. As you’ll see from the list below, there are some new clans entering the top ten along with some familiar faces.
Over the past week, we’ve been inviting you, our community of awesome players, to suggest our next BRAWL via the forums and the shortlist of winners is in!
One of the things we said when we first launched BRAWL was that we’d let you come up with scenarios for future BRAWLs - and this week we opened the floodgates. We had over 200 BRAWL suggestions and now we’ve whittled all the suggestions down to 6 for everyone vote on via the form lower down this page.
Before you vote, please take a look at the finalists below:
1) OLD BUT GOLD by Orih
– BRAWL Description: Old but Gold, bring back the old Robos and let them battle in Elimination
– Game Mode: Elimination
– Map: All Maps
– Number of Players: 10v10
– Permitted/Excluded Weapons: Excluded: Aeroflak, LomL, Ion, PSK, Chain Shredder
– Permitted/Excluded Movement Parts: Exclude: Sprinter Leg, Mech Leg, Propellers
– Special Rules: no auto healing, no modules
2) BOOMSTICK LAND created by Strongestgimp
– BRAWL Description: StrongestBrawl’s Boomstick Land
– Map: any
– Number of Players: 10 vs 10
– Permitted/Excluded Weapons: both shotguns permitted only
– Permitted/Excluded Movement Parts: Sprinter Legs permitted all other movement excluded
3) BABY BOTS by Luam_the_elf
– BRAWL Description: Baby Bots
– Game Mode: Elimination
– Map: Standard Elimination map rotation
– Number of Players: 10 vs 10
– Permitted/Excluded Weapons: Only small parts of weapons for example (laser wasp, or Plasma Pulse) no LOML, PSK, Flak, Chain Shredder, or Ion
– Permitted/Excluded Movement Parts: all permitted
– Special Rules: bots allowed: 500 cpu and down only
4) HEAVYWEIGHT MELEE by Goldfish911
– BRAWL Description: Heavyweight Melee
– Game Mode: TDM
– Map: Birmingham Power Station
– Number of Players: 5v5
– Permitted Weapons: Teslas
– Permitted Movement Parts: Tank Tracks, Mech Legs
– Special Rules: 1000 CPU minimum – it’s heavyweight, not lightweight!
5) LOTS OF DODGING created by Khoakuma
– BRAWL Description: All projectiles are much slower. Lots of dodging.
– Game Mode: TDM.
– Map: Birmingham Station
– Number of Players: 5v5
– Excluded Weapons: LOML, PSK, Nano Constructor, Ions (homing or hitscan weapons).
– Permitted Excluded Movement Parts: All.
– Special Rules:
– Auto-heal timer set to 15 seconds
– All projectile speed are reduced by 60%
6) SPRINTING AND MARAUDING by InsaneLiving
– BRAWL Description: Watch your back, Keep your ears open, And prepare your blades…
– Game Mode: The Pit
– Map: Any
– Number of Players: 8 (All vs All)
– Permitted/Excluded Weapons: Tesla ONLY
– Permitted/Excluded Movement Parts: Sprinter Legs ONLY
– Special Rules: Modules recharge time reduced by 30%
To cast your vote please head to www.robocraftgame.com/communitybrawl1/
Join Martin the Community Manager as he announces the winners of our recent Propeller Artbot Competition.
We’ll also be announcing the final five Community BRAWL I suggestions and tallying up the money raised in our ‘Play For Kaleigh’ fundraising initiative.
Joining Martin on the stream will be Producer Phil who’ll be playing a few games too.
Last week we tasked the Robocraft community with our simplest fundraising initiative yet; play Robocraft as much as possible between Thursday 19th January - 26th January and for every match completed Freejam would donate 5p to help friend of the studio Kaleigh in her fight against DIPG brain tumours (more info here).
Needless to say, you all didn’t disappoint with your support! We were blown away with the response to the event with Kaleigh’s story and DIPG being discussed on forums, Reddit, Twitter and even in the games media (thanks Kotaku!) - not to mention all the matches being played.
Originally we set a goal of 250,000 matches and you guys smashed through that target!
We’re pleased to announce that over the past week over 258,367 matches have been played in-game which equates to £12,918.35. When we combine that with the £138 raised during the last Friday’s stream that equals £13,056.35 towards Kaleigh's treatment fund!
Thank you for helping us to raise funds for this noble cause! If you want to continue to track Kaleigh’s treatment, learn more about DIPG and perhaps donate yourself, please visit the official fundraising page here.
Oh and one more thing, if you want to encourage the UK government to divert more funds towards DIPG brain tumour research you can also sign a petition linked here.
Again, thank you all for your support and for helping games to make the world a better place.
When we launched BRAWL in December last year, our aim was to create a game mode which was regularly updated with new rules and restrictions; bringing with it crazy new ways to enjoy Robocraft. To date, we’ve done four BRAWLs and it’s been a lot fun coming up with the different rules.
One of the things we stated at the time of release was that we were going to give you guys, our community, a say in how future BRAWLs should play. We’ve read your comments and feedback on the first four BRAWLs and feel it’s time to give you a crack at the proverbial whip!
So, we want you to come up with the first Community BRAWL. This is your chance to decide on what our players experience when they play BRAWL.
All you need to do is come up with an original idea for a BRAWL and tell us; ensuring that you lay it out using the template format outlined below. What we’ll then do is pick our favourite five and then get you to pick the final winner based on your votes.
You have until 10am (UTC) on Friday, January 27th to get your BRAWL idea submitted.
PLEASE NOTE: You will need to make your suggestions on the official Robocraft forum; any BRAWL suggestions in the Steam comments below will not be considered.
We’ll then announce our favourite five on the Friday Robostream and conduct a community poll featuring the five Community BRAWL I candidates, via an online poll on the Robocraft website; allowing the whole community to vote on their favourite. The poll for Community BRAWL I will close at 10am (UTC) on Tuesday January 31st and the winner will announced on Wednesday, February 1st.
The first Community BRAWL will be added to the game on Thursday, February 2nd, so you need to get your ideas in pretty sharpish.
For your BRAWL, you must include the following information:
- Created By: (this is your name)
- BRAWL Description: (A short description of your BRAWL max: 50 characters inc. spaces)
- Game Mode: (choose from Elimination, TDM or The Pit)
- Map: (eg. Tharsis Rift, Vanguard’s End, Spitzer Dam)
- Number of Players: (from 3 v 3 to 10 v 10 - no X v Y (both sides need to be equal))
- Permitted/Excluded Weapons: (eg. Teslas only or no Plasmas or Lasers)
- Permitted/Excluded Movement Parts: (eg. wheels only or no Thrusters)
- Special Rules: (eg. no healing, no modules)*
- Rewards (for first victory): (eg. x2 XP + x2 Protonium Crates)
*Special rules can be restrictions or changes to force, friction, cube/weapon data changes, including, but not limited to, adding health to blocks, modifying the strength or health of any cube, weapon fire rates or changes to movement part max speed.
Important dates:
- Suggest a BRAWL before 10:00 (UTC) on January 27th
- Public voting on top 5 from January 27th - January 31st at 10:00 (UTC)
- Community BRAWL I Winner announced on February 1st
- Community BRAWL I goes live on February 2nd
Now, over to you lot!
We’re super-excited to announce that tomorrow (Thursday, January 12th), we’ll be adding a new movement part to Robocraft with our cunningly-titled Propeller Update!
These two new Propellers are intended as an alternative to thrusters; allowing players to build a wider variety of robots than ever before!
In addition to the new Propellers, we’re squashing some bugs too; full details below.
We will be taking the servers down for essential maintenance at 11:00 (UTC) on Wednesday 11/01/2017
Downtime is expected to be 2 hours as we investigate and attempt to solve ongoing server stability issues related to yesterday’s migration.
We sincerely apologise for the continued disruption to your enjoyment of Robocraft. Rest assured, the team are working incredibly hard to ensure the game is back up and running at 100% as soon as possible.
Thank you for your continued patience and support during this time.
UPDATE: We have extended maintenance by a further two hours to allow us time to address ongoing server stability issues. We expect to be down until 15:00 (UTC). We apologise for any inconvenience caused during this downtime.
Hi all, A quick update on today’s planned server migration. Unfortunately the transfer process has taken longer than anticipated and on live there are a lot of network-related issues currently being reported by players. You may be experiencing issues including (but not exclusive to): problems signing in, extended loading periods, robots not loading, CRF-related issues, unable to connect to chat, errors trying to play a game and clan/social errors. We sincerely apologise for the problems being reported and our network team are working extremely hard to rectify them as soon as possible. We will update you more when we have ironed out all the issues. Rest assured we’ll be giving you a 1 Day Premium code when in-game service has resumed as usual. Again, we sincerely apologise for the problems and the impact this has had on your gaming today. We hope to have an update for you soon. Thank you for being patient.
Words are a weapon of war.
Do not be tricked by the enemy!
Welcome to the Daily Robot…
Attention!
New transmission coming in from the frontline!
Want to get a sneak audio peak at a new component coming to Robocraft next week? Check out the latest audio transmission on our official soundcloud page.
It’s the last Robostream of 2016 and we’re pulling out all the stops!
Join us for an hour of silly hats, mince pies and Robocraft-related shenanigans.
Come hang out with LeftOfNever and whoever is left in the office as they play some games of Robocraft’s latest game mode – BRAWL.
We’ll also be announcing the winners of our festive-themed Artbot Contest.
To find those robots yourself on the CRF, search “DB9”
The stream will begin on Friday, December 23rd at 16:00 (UTC)
We’ll be queue syncing so anyone in the chat is welcome to queue into battles with us on the stream!
Click here to go directly to the stream!
Click here to see exactly how long until the stream starts!
WE’RE BRAWL’N LIKE IT’S ROBOCRAFT 2013
Come hang out with LeftofNever and DanSupportJammer as they play some games of Robocraft’s latest game mode - BRAWL.
To spice things up a bit, we’ll be attempting to play Robocraft wearing boxing gloves!
We’ll also squeeze in a look at some of the entries in the festive-themed Artbot Contest.
To find those robots yourself on the CRF, search "DB9"
The stream will begin on Friday, December 23rd at 16:00 (UTC)
We’ll be queue syncing so anyone in the chat is welcome to queue into battles with us on the stream!
Click here to go directly to the stream!
Click here to see exactly how long until the stream starts!
December 14th, we introduced BRAWL, a new and exciting way to enjoy Robocraft. This new game mode aims to bring regular, fun twists to the game via changes to mechanics, maps, weapons, Robot requirements and restrictions - all of which will require you to build custom Robots in order to be the best. We’re also rewarding BRAWL players with extra bonuses for their first BRAWL victory.
To find out more about why we introduced this new BRAWL mode, read Mark’s latest Dev Jam.
It’s that most wonderful time of the year. That time where we get together with family and friends, eat far too much, get subjected to endless rounds of charades with slightly tipsy elderly relatives while hoping to steal a few minutes of free time to play a few games of Robocraft.
If the thought of spending quality time with your family doesn’t get you into the Christmas spirit, we’ve got an Artbot Contest that surely will.
For this very special festive-themed Artbot contest, we want to see your best Robots based on one of the five categories below (the brief). All you need to do is create a Robot that fits in one of the categories and upload it to the Community Robot Factory (CRF). We’ll then pick our favourite five (along with two runners-up for each category) and award some prizes. We’ll also pick an overall ‘best in show’ Robot too and make that a ‘Featured Robot’ in the CRF.
The winner’s will be announced in a ‘very special’ festive-themed Live Robostream on Friday 23rd December.
A special thanks to both Robocrafters maelou2587 and E__tech for the Robots used in the header art above.
Tomorrow, December 8th, we will be releasing what we’re calling the ‘Localisation Update’ (ie. multi-language support). We know that you’ve been asking for a localised version of the game since first went live on Steam back in 2014 and it’s something we’ve wanted to do for a long time.
Let us tell you, translating a videogame into multiple languages is no easy or fast task. It isn’t a simple case of taking all the English words used in the code and replacing them with different language versions. We’ve needed to change words or phrases due to localised differences and context in another language. There were also a number of UI changes that needed to happen too (the CRF is a good example of this) as some words written in English required less screen ‘real estate’ than say the German equivalent. In total, we’ve translated around 11,000 words into ten different languages.
As the team are working hard on putting the final flourishes to this week’s mahoosive Localisation Update, we thought we’d tell you about Indie DB’s Indie of the Year award and how you can get involved.
Now in it’s 7th year, the Indie of the Year Awards are a celebration of the year’s finest indie games chosen by you and the peeps over at IndieDB.com. We’re not strangers to the Indie DB awards, having nabbed the prestigious Player’s Choice Indie of the Year award back in 2014.
The question is, are we still your favorite Indie Game? We know the game has changed a lot these past two years, and for many of you, Robocraft isn’t the same game anymore. And you’re right! It isn’t; it’s grown, it’s changed, it’s bigger, better and more bad-ass than it ever was.
If Robocraft is still your favorite indie game and you’d like to show your appreciation for all the hard work and commitment from the team here at Freejam, then cast your vote below. If you don’t think we’re deserving of such an accolade, that’s fine too, we understand and we recommend that you don’t click on the link below.
If you’re a regular viewer of our Robostreams, you’ll know that we’ve an exciting road-map for 2017 full of content and features; we hope you’ll stick around as 2017 will be a ‘blast’!
Tomorrow, December 1st, sees the release of our next update, cunningly titled Party Matchmaking which improves matchmaking in Robocraft further still. Robocraft Game Director Mark, recently outlined the plans for this update in a recent Dev Jam; you can read all about that here.
Alongside the improvements to matchmaking, we’ll be making a number of balance changes to Robocraft in this update and we’re fixing a host of different bugs too! The details for everything in this update are below:
As we’re still making some final adjustments and tweaks, the full patch notes (including detailed data tables) will be released after the update goes live tomorrow.
We will be taking the servers down for maintenance at 10:00 (UTC)
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to revert the changes made for the Thanksgiving 2016 Event.
To see the start and end time of the maintenance in various timezones, click here.
Tomorrow, our American chums celebrate Thanksgiving; a time for turkey dinners and giving thanks for the harvest.
For the rest of us it’s a time for frantically looking for a cut-price toaster that we don’t need in the annual Black Friday bargain hunt. While we can’t offer you a 4-slice toaster with re-heat function at a knockdown price, we CAN offer you DOUBLE XP, presents for everyone and 25% off Premium membership and Protonium crate bundles from the in-game store! We’ve got robo-bargains in abundance.
DOUBLE XP WEEKEND
We’re super-stoked to announce that from Thursday November 24th at 12:00 (UTC) through to Tuesday November 29th at 10:00 (UTC) everyone playing Robocraft will receive double XP for their battle efforts! This means everyone will level up faster and receive level-up protonium crates quicker. This also means that Clans will receive even more Robits at the end of the current Clan Season. This weekend is an ideal opportunity to grab a stack of Robits at the end of the month – maybe it’s time to join a clan? If you’re a Premium player your double XP will be doubled again!! That’s a whole lotta XP coming your way.
BLACK FRIDAY TO CYBER MONDAY SALE
If you’re not a Premium player currently and you want to get the most from this weekend’s Double XP event, then we’ve got just the thing. From Thursday November 24th at 12:00 (UTC) through to Monday November 28th at 10:00 (UTC) you can save 25% ON ALL Premium membership options and Salvage Crate bundles via the in-game store. We’ll also be including some Steam bundles in the promotion too (we’ll have more on this tomorrow along with a full breakdown of the savings).
PRESENTS FOR EVERYONE!
We love this time of year; nights in spent in front of a roaring fire (usually the result of taking out an opponent in Battle Arena), eating far too many mince pies and giving presents. As our way saying thanks, we’re going to shower you with presents in Robocraft. From Thursday November 24th at 12:00 (UTC) through to Thursday January 5th at 10:00 (UTC) everyone who plays Robocraft and opens a salvage reward crate has a chance of receiving one of two mystery presents.
The more crates you open, the better chance you have of finding a present and Protonium crates have the highest likelihood of containing them. Please note that the presents will remain wrapped until 12:00 (UTC) on Thursday January 5th. If really can’t wait until January to unwrap yours, you can recycle them for Robits before then.
In addition to the double XP, the presents and the digital deals going into this week’s update, we’ve squashed a few bugs and made some other changes too:
CRF CHANGES:
As part of our efforts to streamline the purchasing of robots on the CRF and to help us in preparation for our future multi-language localisation update, we will be introducing a single purchase option for all Robots in the CRF from tomorrow. With tomorrow’s Thanksgiving update the ‘full forge cost’ will no longer be an available option (see example layout below).
All Robots currently on sale in the CRF will remain so; and remember, 25% of any Robits spent when buying a Robot goes back to Robot builder.
BUG FIXES:
Some further balance changes in addition to those released earlier today. > All rails except the biggest one were buffed. >> The first buff was a reduction to the time between shots: [img=http://robocraftgame.com/wp-content/uploads/Rail-Time-1.png] >> In line with the fire rate increase, accuracy recovery was also increased: [img=http://robocraftgame.com/wp-content/uploads/Rail-Accuracy.png] >> They also received an energy cost decrease: [img=http://robocraftgame.com/wp-content/uploads/Rail-Energy.png] > Ion Distorter energy cost per shot reduced by 20% (this was applied incorrectly prior to this balance change) > Protonium damage scaling has been recalculated and balanced. >> Plasma protonium damage has been increased by 30% >> Rail protonium damage has been decreased by 25% >> Chain Shredder protonium damage has been increased by 100% (Note: Due to an earlier error, chain shredders were dealing far less damage than intended to protonium crystals) We are continuing to watch game balance very carefully. As expected, the massive changes in Robocraft from the Fast and Formidable update has caused weapon balance to change drastically but we will continue to make quick, effective improvements as the weeks continue.
On the fourth Thursday in November, our American cousins celebrate Thanksgiving; originally celebrated as a day of giving thanks for the blessing of the harvest and of the preceding year. Nowadays it’s a time for getting together with family and friends, eating turkey (or vegetarian/vegan equivalent), pumpkin pie and playing copious amounts of Robocraft.
With Thanksgiving at the front of our minds, we thought long and hard about a suitable artbot contest.. What should it be? Thanksgiving food? Then we ran out of ideas and decided to play on the word Thanksgiving instead.
So for this week’s Artbot Design Contest we really want to see your ‘tanks’ (see what we did there?) From their origins in WWI to the super tanks of the future, we want you to create a tank and upload it to the Community Robot Factory (CRF). We are looking for ‘artbots’ and so don’t need to be ‘combat ready’. It can be historically accurate or way-out-there and wacky - as long as it’s a tank, we want to see it.
When designing your tanks, please ensure they have at least TWO tank tracks on them; designs with one or no tank track parts attached will not be accepted. Also, please ensure that your robot’s name starts with DB8 - this allows us to filter the submissions correctly. Again, any robot submissions whose name does not start with DB8 will be ignored and not considered.
Oh and before I forget… we have some other cool plans to celebrate Thanksgiving in Robocraft this week, so make sure you keep an eye out on Robocraftgame.com for details...
A special thanks to user Forged1212 for their awesome tank 'GDI Marv' that we used in the header image.
Today, we made the following balance changes to Robocraft based on player feedback: BALANCE CHANGES:
Fast and Formidable Coming Tomorrow
Preview Patch notes
Tomorrow sees the launch of the Fast and Formidable expansion; our biggest expansion for Robocraft since Maximum Loadout. The Fast and Formidable expansion will feature a number of changes to the core gameplay which will improve matchmaking and add more freedom when building awesome robots. You can read more about the update in our recent Dev Jam.
Below you will find the new features, gameplay improvements and bug fixes that will be rolled out alongside the update.
NEW:
Hi everyone,
Mark Simmons here, Robocraft Game Director.
This week we will release our biggest Expansion for Robocraft since Maximum Loadout. It will be called ‘Fast and Formidable’ and will feature some great new changes to the core gameplay that’ll add a lot of new building freedom, new depth in building mechanics, improve matchmaking, and also address some key problems that we mentioned in Dev Jam #1. We’ll be covering some of these things in this Dev Jam, discussing the Expansion and answering questions live on our Twitch stream at 16:00 UTC today. For more info click here.
FEEDBACK ON DEV JAM #1
A huge thank you to everyone who gave feedback on the forums, Twitter, Reddit etc. on the first Dev Jam. Your feedback was awesome and shaped our next steps. For those that didn’t read the first Dev Jam, it‘s handily linked here. it's handily linked here. Many of you suggested solutions that we have adopted directly in this expansion, so I think this is an expansion that we, Freejam, and you guys, the community, have built together.
WEAPON ENERGY vs. CPU
The biggest change in this expansion is the addition of a new ‘Weapon Energy’ meter in the HUD when you are building your Robots. As you add and remove cubes and parts you will see this Weapon Energy meter going up and down. Weapon Energy is the new name for the blue bar that you see in the HUD when you are fighting (previously called ‘Power’).
The Weapon Energy starts full and represents the amount of spare energy you can commit to your weapons. Chassis, Wheels, Rotors, Thrusters, etc. all use Protonium energy in your Robot, so the more you spend on them, the less you have available for your Weapons.
We will give more detail on the numbers and the specifics of this in the full patch notes on Wednesday, but the basic idea here is:
Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service!
https://www.youtube.com/watch?v=2LpV7ZpC_6U Introducing Robocraft’s Newest Map: Vanguard’s End After the fall of the galactic starship ‘ESS Vanguard’, a series of battles have broken out to secure the valuable data stored on-board! The new map will be released this Thursday on November 10th! Come back tomorrow for the full update patch notes! To learn more about the theory, process and creation of the Vanguard’s End map, check out this DevJam by Robocraft Art Director Rich Turner.
Hey everyone, Ric (Fat Digester) here!
I’m the Art Director here at Freejam and this is my Map Making Dev Jam. Yeah I make things sparkle, explode and shine, but I am also heavily involved in map design too; here’s my take on making a Robocraft Map.
Tomorrow, November 3rd, our spooky Hallowfest 3 event will be leaving the Robocraft universe for another year. We hope you’ve enjoyed the eerie additions to the game during the past week and expect us to bring you more ghostly goodness in 2017.
With Hallowfest 3 ending tomorrow, we thought it was an ideal opportunity to slip in something our very talented art team have been working on. If you’re a Robocraft Premium player, you’ll notice something a bit different with your mothership - we’re giving it a bit of a make-over. Check out the comparison video below.
https://www.youtube.com/watch?v=LxPT_32mJfA
Along with the Premium Mothership being added tomorrow, we will also be making some other improvements and squishing a few bugs too; these are outlined in the patch notes below.
[img=http://robocraftgame.com/wp-content/uploads/2016_SketchFabWeaponDesignContestWinners_Large-1024x538.jpg] THE SKETCHFAB CONTEST HAS ENDED AND IT'S BEEN A FIESTA OF CREATIVITY! Which community is better suited to a creative competition than ours?! A community of artists. You're darn right there's none! And the Robocraft community has demonstrated just how open minded, creative and overall awesome they are with the submissions to the competition! Robocraft art director Richard Turner judged the entries himself and even offered up some kind words. "What a totally brilliant competition, the artists in the studio have been wowed by some of these designs!" We want to thank everyone who sent in their 3D designs for Halloween themed Robocraft components. We've been humbled by the inventive and spooky minds of each and every one of you! The following are the winners along with some honourable mentions! The 1st, 2nd and 3rd place winners will be contacted next week! -- 1ST PLACE -- NANO NECROMANCER BY LT_KETTCH https://sketchfab.com/models/6ee45f41bdc54139a6a62047653da871 ______________________________________________ -- 2ND PLACE -- CANDY STORM BY COVERMAN666 https://sketchfab.com/models/fa52d6c7946c4d0bbafff5a8bf9b6d27 ______________________________________________ -- 3RD PLACE -- 'GHOST' MODULE BY MRPYTHAGORAS https://sketchfab.com/models/0ae1a66e146047f3ba02013b1574a67a ______________________________________________ -- HONOURABLE MENTIONS-- Ric felt that not showing off these next four pieces would be a travesty! So behold the terror of our honourable mentions! https://sketchfab.com/models/3c9496251c0840ba90531f1cd4fc625f https://sketchfab.com/models/2ea823a751944938a700d5d8dc6299e8 https://sketchfab.com/models/9a774bda78824ec392e53656905d3050 https://sketchfab.com/models/a686893515d24a61ab944f4357bc7d81
UPDATE: This planned maintenance has been delayed until 11:00am (UTC+1). Robocraft servers are expected to be unavailable for 1 hour.
--------------------------------------------------------------------------------------------------------------------------------
We will be taking the servers down for maintenance at 10:00am (UTC+1).
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to apply a hotfix to the recent Hallowfest 3 Update.
To see the start and end time of the maintenance in various timezones, click here: http://www.worldtimebuddy.com/?qm=1&lid=2643743,524901,5128481,1850147&h=2643743&date=2016-9-16&sln=10-11
https://www.youtube.com/watch?v=aRu55AY2K4E ———–HALLOWFEST———– Hallowfest has once again corrupted the Robocraft world! From October, Thursday 27th until November, Thursday 3rd the following changes will be in the game: > New mothership with eerie portraits, pumpkins, bats and more… are those eyes following me? > New music during battles, in the mothership and during menus. > New pumpkin salvage crates to get you in the mood! > The Aeroflak now shoots cackling skulls! > The Aeroflak explosions have… there’s something off about them… ———–FLAK REWORK———– Having collected a lot of player feedback, we found Flak had a number of issues surrounding how it worked functionally as well as it not being fun to use or play against. However simply changing numbers such as damage or power consumption wouldn’t resolve these issues. Here’s the changes: > Aeroflak fire rate has been increased and the damage has been reduced accordingly so there was no increase in damage per second (DPS). > Aeroflak weapons that hit enemies who are mid-air (whether flying or jumping) causes the flak’s user to gain a stack of a damage buff. Each stack causes the > Aeroflak to deal more damage. At zero stacks, the Aeroflak will be dealing only half as much DPS compared to pre-update, but at 10 stacks it will be dealing 3.5x more DPS than it was pre-update. > A player who fails to shoot any mid-air robots for one second will lose all of their damage buff stacks and will have to stack them again to get back to dealing a lot of damage. > The Aeroflak user’s damage buff stacks are visible as a graphic surrounding the targeting reticule. > The Aeroflak’s explosion visuals and audio become more intense as it goes from zero to 10 stacks. Dev Notes: Previously, if the Aeroflak damage was too high it was able to destroy any flyers with no room for counterplay, and if it was too low it could be ignored. With the stacking mechanic, a player has time to get out of line-of-sight of a flak because the first few shots will deal very little damage. However if a flyer remains in line-of-sight and continues to get shot by an Aeroflak, they will be destroyed. This combined with the stack drop-off makes Aeroflak a very strong and highly rewarding anti-air weapon but gives exceptional players trying to defeat an Aeroflak from the air an opportunity to out play them. In testing we also found that the difference between having one Aeroflak Guardian and two was huge because of the time it takes for a solo-flyer to disarm them. When backed by their team, a player utilizing twin Aeroflak Guardians can be the focal point for a battle against a high number of flyers, whether traditional helicopters, traditional planes or drones. ———–BUG FIXES———– > Fixed a bug where weapon placements that brought up the loadout screen would sometimes mirror incorrectly. > Fixed a bug which would cause thrusters to constantly make noise as though they were active, even when they weren’t. > Fixed a bug which could occasionally cause robots to lose the ability to move when one of their Tank Tracks were shot off. > Fixed a bug which would cause various issues when creating a new clan with a space in it’s name, or with a period at the start or end. > Fixed a bug which was causing the SXP earned by a player to apply to the total XP of a clan he was invited to, but had not yet joined. > Fixed a bug which was causing Protonivity bonuses in BA to be applied incorrectly.
We will be taking the servers down for maintenance at 10:00am (UTC+1) today.
The maintenance is expected to take up to one hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to deploy the Hallowfest 3 content! To learn more about this update, please see this link: http://robocraftgame.com/hallowfest-coming-tomorrow/
https://www.youtube.com/watch?v=aRu55AY2K4E Coming tomorrow in the Halloween update you can find a whole load of themed content and some new major changes! ———–HALLOWFEST———– Hallowfest has once again corrupted the Robocraft world! From October, Thursday 27th until November, Thursday 3rd the following changes will be in the game: > New mothership with eerie portraits, pumpkins, bats and more… are those eyes following me? > New music during battles, in the mothership and during menus. > New pumpkin salvage crates to get you in the mood! > The Aeroflak now shoots cackling skulls! > The Aeroflak explosions have… there’s something off about them… ———–FLAK REWORK———– Having collected a lot of player feedback, we found Flak had a number of issues surrounding how it worked functionally as well as it not being fun to use or play against. However simply changing numbers such as damage or power consumption wouldn’t resolve these issues. Here’s the changes: > Aeroflak fire rate has been increased and the damage has been reduced accordingly so there was no increase in damage per second (DPS). > Aeroflak weapons that hit enemies who are mid-air (whether flying or jumping) causes the flak’s user to gain a stack of a damage buff. Each stack causes the > Aeroflak to deal more damage. At zero stacks, the Aeroflak will be dealing only half as much DPS compared to pre-update, but at 10 stacks it will be dealing 3.5x more DPS than it was pre-update. > A player who fails to shoot any mid-air robots for one second will lose all of their damage buff stacks and will have to stack them again to get back to dealing a lot of damage. > The Aeroflak user’s damage buff stacks are visible as a graphic surrounding the targeting reticule. > The Aeroflak’s explosion visuals and audio become more intense as it goes from zero to 10 stacks. Dev Notes: Previously, if the Aeroflak damage was too high it was able to destroy any flyers with no room for counterplay, and if it was too low it could be ignored. With the stacking mechanic, a player has time to get out of line-of-sight of a flak because the first few shots will deal very little damage. However if a flyer remains in line-of-sight and continues to get shot by an Aeroflak, they will be destroyed. This combined with the stack drop-off makes Aeroflak a very strong and highly rewarding anti-air weapon but gives exceptional players trying to defeat an Aeroflak from the air an opportunity to out play them. In testing we also found that the difference between having one Aeroflak Guardian and two was huge because of the time it takes for a solo-flyer to disarm them. When backed by their team, a player utilizing twin Aeroflak Guardians can be the focal point for a battle against a high number of flyers, whether traditional helicopters, traditional planes or drones. ———–BUG FIXES———– > Fixed a bug where weapon placements that brought up the loadout screen would sometimes mirror incorrectly. > Fixed a bug which would cause thrusters to constantly make noise as though they were active, even when they weren’t. > Fixed a bug which could occasionally cause robots to lose the ability to move when one of their Tank Tracks were shot off. > Fixed a bug which would cause various issues when creating a new clan with a space in it’s name, or with a period at the start or end. > Fixed a bug which was causing the SXP earned by a player to apply to the total XP of a clan he was invited to, but had not yet joined. > Fixed a bug which was causing Protonivity bonuses in BA to be applied incorrectly.
Back on the press from Robonews, the galaxy’s number one robo-political information service! [img=http://robocraftgame.com/wp-content/uploads/Robonews_Halloween-768x1394.jpg]
Like a trick-or-treater emerging suddenly from the shadows, today we’ve sneakily launched the Robocraft Spooky Bundle on Steam! This gigantic pack includes 25 Protonium Crates, 30 Days Premium and lots of Halloween-themed cosmetics and is currently available for the introductory price of £8.99 / $14.99 (USD) / €11.99. That’s 40% off the regular price! http://store.steampowered.com/app/545090
Robocraft servers will be offline from 10am - 11am (UTC+1), while a small hotfix is deployed.
For more information, please visit http://www.Robocraftgame.com
Do you hear that? That’s the sound of ghosts and ghouls making their way to Robocraft in a special Halloween event later this week.
We’re not ready to reveal the details of this update liberally sprinkled with Pumpkin Spice quite yet, but we’re more than happy to share with you one of the awesome new tracks from our audio supremo, Simone Cicconi.
Feast your ears on a new audio track by visiting the official Robocraft website: http://robocraftgame.com/halloween-is-almost-upon-us/
The Robocraft servers have recovered from the earlier issues and are back up! Happy Gaming!
The Robocraft servers have recovered from the earlier issues and are back up! Happy Gaming!
Robocraft is currently having login issues due to what appears to be DDoS attacks against many major companies, including our server hosts. We are doing everything in our power to get the servers back up as soon as possible. However there's currently no ETA on when that might be. We are sorry for the inconvenience this may have caused.
Cash of Clans update is now live!
[img=http://robocraftgame.com/wp-content/uploads/CashOfClansUpdate_20Oct_Large-1024x531.jpg] Our latest update, Cash of Clans comes to Robocraft tomorrow, bringing with it an exciting new way of rewarding you for your hard-fought battles. In this week’s update we will be implementing a new system which we’re calling ‘Clan Seasons’. The purpose of Clan Seasons is to introduce regular, monthly rewards of additional Robits for all members of a clan. As each member participates in battles, it increases the Robits reward so the more active a clan, the more Robits everyone within receives. For more info on how Clans Seasons will work, check out our deep dive. SEASON ZERO STARTS TOMORROW! Season Zero is a short 11 day Season ending on October 31st and will provide players with TRIPLE Robit rewards! Clan Seasons isn’t the only new thing being added to Robocraft this week; here’s what else you can expect to find. -------------------- NEW -------------------- > New end of battle (EOB) summary screen added. [img=http://robocraftgame.com/wp-content/uploads/Updated_SummaryBG-1-1024x574.png] EOB screen displays the following: > Your current personal XP for the season (SXP) > Current player level (and XP requirement gauge for next level) > Clan Total XP (TXP) - only displayed to those players in a clan > Battle Experience earned > Party Bonus XP earned for those players in a party > Premium Bonus XP earned - Premium members receive 2x XP > New Clan Widget: [img=http://robocraftgame.com/wp-content/uploads/TXP-1.jpg] > All clan members Personal SXP (Season XP) added to Clan Widget > Clan TXP (Total XP) added to clan widget - This is the running total of all Clan members SXP during the current season. > End of Season Reward summary screen added: [img=http://robocraftgame.com/wp-content/uploads/OrcunScreenNew2-1024x565.png] > Robits are added to clan member accounts at the end of each season. The amount of Clan Total XP (TXP) earned is converted into Robits -------------------- BALANCE -------------------- > Laser, Plasma, Rail and Nano fire rate have been reduced at lower gun counts, but the maximum number of guns necessary for full attack speed hasn’t changed. E.g. Laser Distintegrator gains its maximum benefit at 4 guns. This is still the case but having only 1 gun now shoots considerably slower than before, but having 3 guns only shoots slightly slower than before. Having 4 guns shoots at exactly the same fire rate as before. Why? As some of our veterans may remember, there was a period where Robocraft battles were filled almost entirely with gunbeds. Gunbeds are robots which are little more than bricks covered in lasers or plasma. They aren’t particularly creative or pretty, but they were very strong so a lot of players used them which overall stunted building creativity and robot diversity. To resolve this, we reduced the number of guns of one type necessary to deal high damage, but this in combination with the introduction of Loadouts has allowed players to have ‘swiss army knife’ robots which can have a few lasers, plasma, rail and/or nano with a majority of the benefit without having to dedicate too much CPU into each. We expect these changes to improve the situation in the following areas: > Cause players to dedicate more CPU into laser, plasma, rail and nano in order to gain the same benefit. > Increase the importance of shooting off weapons first as their fire rate will drop more rapidly than before as each one is shot off. > Offer deeper decision making opportunities as building generalist robots will be weaker. > Increase the effectiveness of using specalized and diversified robots when in platoons, rather than all playing generalist roles. Although we don’t believe the above goals will be achieved perfectly, this is but one step towards improving the value of building in Robocraft, and the diversity of robots on the battlefield. We will continue to make changes in the future as part of these efforts. We will provide more exact data of the changes once the update goes live tomorrow. Other Balance: > Rotor Blade Recon and Rotor Blade Invader have had their flight height reduced to match the Rotor Blade Assault. -------------------- CHANGES -------------------- > Changes to Premium prices and discounts in pound sterling. > Character limit for clans and usernames changed to 32. > Clan Tab updated to clearly display the changes made by the Clans Seasons Update. -------------------- BUG FIXES -------------------- > Fixed a bug with the reload sound effect for Rocket launchers. > Fixed a bug which caused game servers to stall for up to an hour if they fail to load game settings. > Fixed a bug where "Remove robot from the CRF" dialogue box was empty. > Fixed a visual bug relating to a clan disbandment while you have a pending invite from them. > Fixed an issue where the top HUD menu disappeared after the appearance of certain screens. > Fixed a bug where the 'enable vertical strafing' box was unticked after making edits to the bot and entering battle. > Fixed an issue where Searching clans failed when trying to load more clans more than seven times. > Fixed an issue where it was possible to lose the mouse cursor and not be able to get it back. > Fixed an audio issue where if you received a party invite and returned from a game or from another scene, you heard the sound effect again. > Fixed an issue when a friend request is accepted by both users in game (via the TAB screen) there is no "user has come online" message. > Fixed an issue where tower crystals would sometimes not fully display when a fusion tower was captured. > Fixed a visual bug where the 'earth geo orbit' loading screen gets garbled just before transitioning to the menu. > Made the ‘invite only’ message in the clan widget consistent throughout. > Fixed a bug where users could see messages from players they had blocked. > Fixed a rare issue with inviting the 50th member to a clan.
Welcome back to another community spotlight! This time we'll be interviewing the hilarious Gromek999!
Gromek's been a member of our community for some time and has been creating Robocraft videos for just over a year!
He soon became one of the community's favourite entertainers, with players shouting his name whenever they see him in battle!
But you've likely come here to listen to him, not me. So without further delay, here's Gromek999!
Respected PC hardware manufacturer Alienware are celebrating 20 years of building kick-ass gaming machines and to honour this momentous occasion, we’ve created a very special Alienware-themed Robocraft bundle.
From now until December 10, 2016 (or until we run out of codes), you can claim a free promo code to grab an Alienware birthday bundle containing the following items:
- Alienware mask cosmetic with new glow effects and lasers
- Special commemorative Alienware 20 Years Holoflag
- Six Protonium Salvage Crates
Grabbing your personal promo code is easy; all you need to do is visit AlienwareArena.com, create an account or log-into an existing account, find the Robocraft bundle here and click ‘Get Key’. Please note that there are a limited number of keys available, and so act fast to avoid disappointment.
For instructions on how to redeem codes in-game, visit the Robocraft website: http://robocraftgame.com/how-to-activate-giveaway-codes/
If you’re unlucky and you don’t manage to grab a code, or you want more flags and masks, you can find both of the items in the Robocraft forge where you can use your Robits to create them.
So join us in wishing Alienware a very happy birthday; here’s to another glorious 20 years (raises virtual glass).
If you’re having problems registering for a key on Alienware’s giveaway page, please try again later in the day.
Thanks to the kindness of Robocraft fans around the world, over $14,000 has been raised for the video game charity, The AbleGamers Foundation.
Your amazing generosity will help AbleGamers to continue their fantastic work in helping gamers with disabilities enjoy the hobby they love.
In medical facilities, care centers and rehabilitation units all around America, AbleGamers is installing assistive technologies from their Expansion Pack program. Through your purchase of the AbleGamers bundle on Steam, the money raised will help deliver an entire package of assistive gaming technologies to those with difficulties. Costing between $10,000 - $20,000, these gaming technologies include eye gaze technology, mouth controllers, voice operated games and custom-made setups for people with severe physical disabilities.
AbleGamers Expansion Packs are critical to the mission of equipping every gamer with limitations a specialized controller so they can play as efficiently as possible and your money allows them to ship out another Expansion Pack to more gamers in need.
If you haven’t purchased the AbleGamers bundle and you’d like to support this awesome charity, or you wish to purchase it as a gift for a friend, you can do so here. Alternatively, if you’d like to make a donation to AbleGamers, you can here.
We are incredibly proud of you for supporting such a worthwhile cause. Thank you! You officially ROCK!
For more information about AbleGamer’s programs, please visit www.ablegamers.com.
Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service!
Hey everyone, Mark here!
For those who don’t know me, I’m the Game Director for Robocraft and CEO here at Freejam. I wanted to share with you news regarding some exciting changes to our Premium offering that will be coming later this week alongside our Clan Party update (we’ll reveal more about this in the coming days).
Currently, when you buy Premium you receive the following benefits:
- Double experience points (XP) which allows you to level up twice as fast in-game
- Receive all items from a salvage crate
- Gain access to the full palette of 16 colours instead of the standard four
- Two additional Platoon/Party slots.
- Upload your own personal profile picture
These are all great but we wanted to give you guys, the ones who continue to support Robocraft’s development through the purchase of Premium, something more. So, we thought long and hard about how we could make Premium more beneficial to our players - giving them the freedom to create totally bad-ass robots.
So, we’re really excited to announce that with the release of the Clan Party update later this week, we’ll be making the following changes to Premium:
- Triple recycle rates for Premium players
- Introduction of a Premium for life option for $49.99/ £34.99 / EUR 44.99
- Removal of six month Premium option
- All 5 Party Slots are now free for everyone!
Triple Recycle Rates - A common complaint we hear is the feeling that you’re not receiving due rewards for the recycling of parts in Robocraft. Your screams and shouts of ‘the recycle rates are too low’ and ‘stop with the grind to forge x’ is testament to that. We hear you loud and clear! We also hear a lot of chatter stating that our recycle rates are 10%; when in truth they vary between 10% and 40% dependent on the class of item you’re recycling.
So, this week we will introduce triple recycle rates across all premium packages. Regardless of whether you buy one-day, one-week or one-month - you’ll receive triple the base recycle rate whilst your Premium membership is active.
As a result of rewarding our premium players with triple recycle rates and to prevent systematic abuse of the in-game economy, we will be dropping the base recycle rate for ‘Epic’ items from 40% to 25%. this is inline with rare and legendary items. In order to compensate you for the drop in the ‘Epic’ item recycle rate, we will be increasing the drop rate - so the chances of obtaining more ‘Epic’ items will increase.
Lifetime Premium added - This is something that many of you have asked for; the ability to support the development of Robocraft in a single payment. After some initial A/B testing with our new players, we’re pleased to be able to offer this to all our players, both old and new.
The Lifetime Premium package is priced the same as the six month package ($49.99/ £34.99 / EUR 44.99) and so we’ll be removing the six month package with the Clan Party update this week. What does this mean for those that have recently purchased a six month Premium package? Well, we want to ensure that those players don’t feel ripped off and so if any player who has purchased a six month Premium package within the last month contacts us via Technical Support, we’ll appropriately compensate them with Lifetime Premium.
Two additional Party slots free for everyone! This means you can create your full platoon of five members without spending any money. We know this is something many of you guys have asked for and so we’re happy to be able to fulfil that request.
Thanks for reading and a big thank you for your continued support and dedication to Robocraft.
We’ll have more information about the Clan Party update later today...
- Mark
Sprinter Legs - New Movement Component
Sprinter Legs are a fast moving, lower-armored variant of the pre-existing Mech Legs. They offer far greater mobility, speed and additional jump functionality, but are ill-equipped to deal with massive sustained fire like their far thicker counterparts.
Unlike Mech Legs, they have a unique forward-leap ability. When travelling above a certain speed, jumping will cause the legs to use their momentum to launch themselves forward at a shallow angle. Once the jump ends, the legs will take a moment to absorb the shock of the landing but will then otherwise continue onward.
Here are those all-important stats for the new movement parts:
Sprinter Leg Perseus:
- Health | 73500
- Robot CPU Load | 50 pFlops
- Mass | 1900.0kg
- Max Speed | 152 mph
- Jump Height | 90 metres
- Forge Cost | 12,500 robits
Sprinter Leg Hermes:
- Health | 144060
- Robot CPU Load | 98 pFlops
- Mass | 2400.0kg
- Max Speed | 174 mph
- Jump Height | 120 metres
- Forge Cost | 49,000 robits
OTHER CHANGES:
The following UI elements / actions now have sound effects attached:
- Right clicking a player in the social panels
- Mousing over a player in the social panels
- Click on player-specific actions in the social panels
WALLPAPER
Our thanks to tomas91375 for the use of his robot in the update art above. You can find his robot on the CRF by searching “DB4 Runner Ahhh!”
Click here to get the wallpaper version!
That’s right, our wonderful code and art teams banded together to create the component you all voted for!
Sprinter legs will offer a faster but lighter-armored alternative to the existing Mech legs, sure to offer new options for mobility-focused Robocrafters. Or alternatively just a fine pair of humanoid legs for those of you looking to make a more slender artistic creation!
https://sketchfab.com/models/9aeec76be3ef4264b177886df1f407d2#embed
Make sure to come back tomorrow when we’ll have more info on the Sprinter Legs!
END OF EVENT CHANGES:
We will be taking the servers down for maintenance at 10:00am (UTC+1)
The maintenance is expected to take up to an hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to revert changes made for the recent Shiprekt! event.
To see the start and end time of the maintenance in various timezones, click here.
Today we’re having a bit of a celebration in the Freejam office; the Community Robot Factory (CRF) turns one! So donuts all round!
In one short year, the CRF has grown beyond our expectations; with over 2,000,000 of your very creative robots being uploaded, shared and sold to the Robocraft community at large.
We’ve often been so impressed with your Robot design skills that your creations have adorned our in-game splash screen and promotional materials.
To celebrate this momentous milestone, we’ve created a rather swanky infographic highlighting some of the facts and figures you might be interested to know.
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Shiprekt_Large-1024x531.png] TAKE COVER! THOSE CANNONS AREN’T JUST A LIGHT SHOW!!! Fortunately our enemies aren’t the only ones with them! Come join Drognin for a chill out and queue syncing stream on Friday 23rd from 4pm UTC+1! Click here to go directly to the stream! Click here to see exactly how long until the stream starts! (Thanks to TheSeeManX for use of his screenshot!)
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/2016_ShiprektEvent_Large-1-1024x537.jpg] Grab yourselves a cutlass in one hand and a bottle of politically correct non-alcoholic grog in the other, it’s time for the pirate themed Shiprekt event! To finish off our week of plunderful pirate themed activities, we’ve got an event that’ll blow the CPU right outta ya! All Plasma Cannon ammunition has been replaced with futuristic proto-cannon balls! They may move slower than typical Plasma ammo, but when they detonate it’s no small matter! As with all event changes, they will all be reverted at the end of the event! Furthermore, we’ve also added some new camera-controlled Tank Track controls. They’re out at the same time as the event, but are not a part of the event so they’re permanent! Check out the patch notes below! [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Shiprekt_Gif3.gif] SHIPREKT EVENT > Active from Thursday 22nd until Tuesday 27th > Plasma, damage increased by 100% > Plasma, explosion radius increased by 100% > Plasma, time between shots increased by: - Pulser – 100% - Disruptor – 230% - Bombarder – 280% - Ravager – 360% - Devastator – 540% - Goliathon – 900% > Plasma, projectile speed reduced to 33% > Plasma, new projectile model looks like a cannon ball > Plasma, new explosion effect looks like a shattering cannon ball > Plasma, new audio effects > New pirate themed music! > All salvage crates are two quality levels higher than they would normally be. For example, if you would normally receive a bronze crate, you will instead receive a gold crate. If you would normally receive a gold crate, you will instead receive a protonium crate. TANK TRACKS CAMERA CONTROLS > Tanks Tracks can now use “Camera controls steering” movement mode. This can be activated by clicking on the cog icon just above a robots photo in the mothership.
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Piratestream_Large.png] Yarr! Welcome me mateys! It’s me! Captain Kr *COUGH* *SPIT* .. anyway! On Monday we’ll be running a special two-hour long Robo Piratestream in celebration of Talk-Like-A-Pirate-Day! We’ll be randomly grabbing Freejam devs into the stream to join us throughout the two hour period so come along and meet some of the devs you’ve never seen, and some familiar faces! Got a piratey-themed question? Submit it on the forum before Monday’s stream and we’ll do our best to answer as many as we can. Get your pirate ships ready for battle! Deck it out with the finest weaponry in the known universe and sail across the skies with us! The Robostream will start on Monday 19th at 4pm UTC+1 Click here to go directly to the stream! Click here to see exactly how long until the stream starts!
Yarr! Welcome me mateys! It's me! Captain Kr *COUGH* *SPIT*
.. anyway!
On Monday we'll be running a special two-hour long Piratestream in celebration of Talk-Like-A-Pirate-Day!
We'll be randomly grabbing Freejam devs into the stream to join us throughout the two hour period so come along and meet some of the devs you've never seen, and some familiar faces!
Got a piratey-themed question? Submit it on the forum before Monday’s stream and we’ll do our best to answer as many as we can.
Get your pirate ships ready for battle! Deck it out with the finest weaponry in the known universe and sail across the skies with us!
The Robostream will start on Monday 19th at 4pm UTC+1
Click here to go directly to the stream!
Click here to see exactly how long until the stream starts!
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/2016_CommunitySpotlight_RCGarage_Large-1024x537.jpg] Robocraft Garage, long time member of the Robocraft community has just released their own clan functionality So what better time to do a community spotlight on them and show off how awesome they are? Robocraftgarage’s creator has been kind enough to lend us his time and answer some questions about RCG and the functionality it provides. Check out the spotlight below! 1) Who are you? Hi Robocrafters! My name is Mattias and I am the founder and developer of the fan community website RobocraftGarage.com. I go by the nickname Nixell throughout the gaming world and have played Robocraft since 2+ years back. 2) What is Robocraft Garage.com? It is a place for Robocraft players to unite, share robot creations, create tutorials and much more! The fansite has been on internet’s surface since October 2014 and has grown stronger ever since. I can confidently say it currently is the largest available fansite and that is all thanks to the amazing Robocraft community. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/nowandthen.png] 3) Why did you create Robocraft Garage.com Web development has been my passion since many years back. It is my job, hobby and dream. I also love gaming, especially creative games and arena games, where Robocraft is both of those. Perfect, everything lines up! So, one night I tried to find a fansite where I could share my Robocraft experience, but the only ones I found lacked features and/or were basically dead already. Then I went “lets fix this” mode as a developer and from there on it all happened! Ultimately I want to improve Robocraft’s community experience for all players out there is some way. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/clanupdate.png] 4) What’s this we hear about new clan support on Robocraft Garage.com Yesterday RobocraftGarage.com was updated with one of the biggest additions so far; Clan Pages. Any user can set up a clan page in a matter of minutes with the help of an easy-to-use admin panel. Clans on Robocraft Garage are almost like their own website once set up. A clan page may consist of clan news, about page, members list, clan robot collection and application form. The admin panel also include some handy tools to manage member hierarchy, clan invitations and more. Pro tip: You can create secret hidden clans to secretly s hare top notch robots with your friends, just never hit that “Go Public” button in the admin panel. ;) [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/membermanagement.png] 5) Where can people learn more about your website? Any social media? Users say the website is very easy to use. Check out the website yourself to see how it all cogs. Robocraft Garage Website If you want to chat with the community and/or have more questions I strongly recommend Discord. RCG Discord Follow on twitter @RobocraftGarage to get website and event updates + daily robot highlights. RCG Twitter It’s soon Robocraft Garage’s birthday (7th October) as well, so really excited to celebrate that with the community. It will contain some history of Robocraft Garage if you are interested. Keep an eye out for that. Last but not least, check out this awesome video SpaceKryptonite made for the clan update: https://www.youtube.com/watch?v=F3DFdpB404Y
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/2016_SketchFabWeaponDesignContest_Large-1024x537.jpg] We’re happy to announce Robocraft’s first 3D asset development competition in collaboration with Sketchfab! For your chance to win one of three awesome prize bundles, create a textured 3D model of a Halloween skin for one of the existing Robocraft weapons! For an example of what a Halloween skin might look like, take a look at the Vampire Bat Aerofoil compared to a normal Aerofoil. Below you can find all the information you need for the competition, so good luck and happy crafting! TO SUBMIT AN ENTRY: Design and create a 3D model for a Halloween version of an existing Robocraft weapon, upload it to Sketchfab.com and make sure it’s tagged with “RC3D2016″. Here’s an example of a Robocraft weapon in Sketchfab to give you an idea of what your final submission might look like: https://sketchfab.com/models/550499c52a4547ef894ace82bdfe6493 PRIZES: 1st Place > $100 Amazon gift card > 1 year of premium in Robocraft > 1 year of Sketchfab Pro > Staff Pick on Sketchfab > Social publicity of the 3D model by Freejam’s social channels 2nd Place > $75 Amazon gift card > 6 months of premium in Robocraft > 6 months of Sketchfab Pro > Staff Pick on Sketchfab > Social publicity of the 3D model by Freejam’s social channels 3rd Place > $50 Amazon gift card > 3 months of premium in Robocraft > 3 months of Sketchfab Pro > Staff Pick on Sketchfab > Social publicity of the 3D model by Freejam’s social channels GUIDELINES: > The competition starts on 15/09/2016 and ends on 19/10/2016 at 10:59am (UTC+1) > Your submission must be uploaded to Sketchfab.com and made publicly visible > Your submission must have the tag “RC3D2016” to be entered into the competition > Common sense rules apply, so the submission, submission title, submission description or anything similar should be in no way offensive or obscene, and should be viewable by an audience of 10 years old and over > Freejam and Sketchfab reserve the right to disqualify or not select a submission for any reason they see fit. Correspondence regarding the competition winners will not be entered into > Please keep in mind that this isn’t a competition to create game-ready assets to put into Robocraft, so feel free to go crazy with your poly count, shader usage and texture quality. We may however take inspiration from competition entries so keep that in mind when sending in a submission. WINNERS: > Winners will be selected based on their submissions overall quality, design, creativity and relevance to the theme. > Winners will be selected by Freejam following the end of the competition > If you won, instructions to claim your prize will be sent to the email address tied to your Sketchfab account TIPS: > You don’t have to create a game-ready asset so feel free to create something really high-def! But keep in mind that it needs to work well in Sketchfab > You may want to include a short description explaining the thought process behind your design > Sketchfab has loads of awesome post-processing effects, try it out early on to see what you could use TERMS: > No purchase necessary. > By entering this competition, entrants will be deemed to have accepted and agreed to the conditions. > This is a contest for individuals, no teams. > No alternative prizes available. The prize draw is not open to Freejam employees or their families. > The promoters decision is final – in case of dispute, no correspondence will be entered into. > Winning entries will be documented and may be used for promotional purposes. > Contestants models must be uploaded to Sketchfab and tagged #RC3D2016 to be considered. > Winners retain all Intellectual Property as per Sketchfab standard Terms and Conditions. > Winners and winning entries may be required to take part in any publicity resulting from this competition. > The winners will be contacted by 31/10/2016.
We will be taking the servers down for maintenance at 10:30am (UTC+1)
Originally this maintenance period was scheduled for 11:00 AM (UTC+1), but we’ve needed to pull it forward due to a newly emerging server issue. The maintenance is expected to take up to an hour, but could go on longer if we come across any complications.
The purpose of the maintenance is to patch a bug where some players would load into two maps at once. This hotfix will also address other issues that will be communicated shortly.
To see the start and end time of the maintenance in various timezones, click here.
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/ClanSpotlight_AtlasCore_Large-1024x537.jpg] Welcome to Robocraft’s first Clan Spotlight! With the advent of Roboclans, we wanted to start a series celebrating those clans which have survived long before they could form officially in-game, relying solely on external communication methods. Their dedication has proven them worthy of the praise and glory that their names conjure! So for our very first Clan Spotlight, we’re proud to introduce Atlas Core! 1. What’s your username, and what’s your position in Atlas Core. Hi, my name is Baerentoeter and I am the clan leader. 2. How old is Atlas Core? We were officially founded in April 2015 so we are almost one and a half years old. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/20160911184024_1-1024x576.jpg] Killer rabbit artbot from Monty Python by -AC- Ketmol 3. What was your goal when you and your fellow clan founder(s) founded Atlas Core. We had done an event and when talking about how it went, we decided that we want to do this more often. The clan was mainly founded to have fun together, with the stretch-goal of always having somebody to play with, no matter in which time zone. Making the Robocraft community a bit better by serving as good examples and teaching people has always been important to us. We still focus on our old principles, over time I developed a structure to support it. A group of 80+ people won’t run smoothly if there aren’t functioning rules and infrastructure. Things change over time, a clan needs to adapt to that while staying on course. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Screenshot_1184.png] A game filled with Air Doge, originally designed by -AC- defilingsoul 4. Does your clan specialize in any particular type of robot, or play more of one type of robot over another? Due to the constant major changes in the game and the shifting meta it is important to be able to use multiple bot-types well, from mechs over hovers to bombers. Many members prefer the freedom of being able to fly, currently mainly with copters or drones, maybe more strafe-drones after last update, who knows? The same goes for weapons, everybody is proficient in multiple setups so we can play what currently works best and bring what the party needs. We have many good builders that will always adapt to new situations and options. There are usually a few bots that are ahead of their time and work exceptionally well so we keep them clan only but many are available in the CRF for those who know what to do with them. A lot of Atlas Core builds found their way into official trailers, were feared by the majority of the community or featured in the CRF. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/20160911182719_1-1024x576.jpg] -AC- Radiun’s Chain Fury featured on the CRF 5. Would you describe your clan as being competitive focused or just generally casually playful, or both? As one of the older clans we have a lot of veteran players with comprehensive game knowledge. Our average skill level is very high and Atlas Core has some of the world’s best players. We are looking forward to clan battles where we will be able to show what we are capable of against the other strong clans. For those that want to become proficient in the high level competitive side of the game, Atlas Core is the right place to learn and grow. While it is a lot of fun to win, sometimes we just want to mess around a bit and do something unusual. With up to 45 participants in our events there is a lot we can do that would otherwise not be possible, like filling entire matches with themed artbots. For players with thousands of hours these events can be a nice change of pace. There are also people that mainly play casual or prefer to build beautiful bots.Everybody prefers different playstyles, for us it is most important that there is a great atmosphere in our clan and everybody is nice to have around. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/20160911191420_1-1024x576.jpg] The Laser/Plasma combo hover called Lime, by -AC- Yotta_ 6. Where can Robocrafters get more information on joining Atlas Core? We have a thread on our own forum ac.hollowproject.org that always contains the latest information about how to apply. We have been trying some different things and will continue to streamline our recruitment process. For example we now require a minimum age of 14 and level 100 but maturity and good attitude are most important. [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/CnBhq0RWEAAHMuB-1024x576.jpg] The great wall of Atlas Core from one of their many events 7. Do you guys have a website, Youtube account, Twitter or any other social media that players can follow? We do have a twitter page where we publish all updates - Twitter We recently started a community YouTube channel with a lot of great videos. The support and growth have been enormous so I’d like to invite everybody to check it out. Next to party gameplay, with or without discussions, we have some more edited videos and we are looking into expanding our repertory - Youtube Sometimes we also stream live - Twitch The best place to get involved is our Discord server. Don’t be afraid, I only bite when I am hungry :D - Discord [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/20160911182158_1-1024x576.jpg] The Slicer, a formidable Tesla build by Jac733
The servers are back up! Check out the patch notes here! Happy gaming! CHANGES AND IMPROVEMENTS: > The text which previously read “Vertical strafe” now reads “Camera relative tilt” > The directional arrow in the Edit Mode floor has been made more visible > The selection square which was recently evicted from the corner of the mothership, has now been invited back in and will now appear beneath components you’re trying to place BUG FIXES > Fixed an exploitable bug which allowed players to change the clan avatar of other clans > Fixed a bug which caused issues for insect legs when using keyboard-relative controls > Fixed a bug which would cause short freezes for players with long friends lists, when a friend of theirs logged on or off > Fixed a bug which caused robots on the CRF being reported by Admins to not be instantly removed > We believe there should be improvements to the stuttering/rubber banding networking issues as we’ve made changes that should positively impact them, and we have not been able to reproduce these networking issues in the office. However as with all networking issues, it’s a gradual improvement over time and it’s difficult to know what the outcome will be once released
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/profile_builder/avatars/userID_2266546_originalAvatar_NEWS_Upcoming_Maintenance_Smal.jpg] We will be taking the servers down for maintenance at 12pm UTC+1 The maintenance is expected to take up to an hour, but could go on longer if we come across any complications The purpose of the maintenance is to apply a hotfix
Earlier this week we released our latest update Roboclans Alpha; bringing the first phase of the much-requested Clans functionality and improved social/chat system to Robocraft. We’re incredibly excited about Roboclans Alpha and it appears you are too. In the first 48 hours since release, we’ve seen:
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Hannah2_Large.png] Join us on stream for an art preview of the upcoming Sprinter Legs! Friday’s guest will be Hannah the 3D artist and she’ll be bringing along the Sprinter Legs art for an early preview! Hannah joined Freejam shortly before her last appearance on stream back in February. Half a year on, let’s hear how it’s been for her and talk about the process of creating 3D assets for Robocraft! The Robostream will start on Friday 9th at 4pm UTC+1 Click here to go directly to the stream! Click here to see exactly how long until the stream starts!
It’s time to send out the call for clan members. The Roboclans Alpha update is out now!
This exciting new update to Robocraft brings with it a whole raft of cool social features including, Clans Mk1, a customisable chat system and Friends Mk1. In addition to these features, there’s a whole stack of bug fixes, balance changes and more.
We’d also like to say sorry for the prolonged maintenance period today; it went on longer than anticipated due to an unforeseen bug. As way of apology, we will be releasing a one-day premium code to everyone later this week, once we’re confident everything is A-OK with the update. Please keep an eye on Robocraftgame.com and our social channels for further info over the coming days.
CHECK OUT THE FULL PATCH NOTES BY CLICKING HERE!
Now, get busy recruiting and get busy battling!
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/NEWS_RoboClansAlpha_Tomorrow_Large.jpg] Finally! Coming tomorrow is the much awaited Robocraft clans ALPHA! Tomorrow’s update will introduce loads of great new social and clans functionality which will make the everyday life of each Robocrafter so much smoother, while giving clans an official social base from which to start spreading their name. It’s also an important update as it lays down the groundwork in the form of Chat Mk.1, Friends Mk.1 and Clans Mk.1 upon which future functionality can be built upon. We’re proud to be here after a long time coming, so we invite you to read the patch notes below and look forward to the future of clans with the Freejam team. CHAT MK.1 > Completely new chat and social system with all new functionality! > Custom chat channels focused on specific topics which others can join. Host your own chat channels filled with friends from different clans, other people with similar interests such as artbots or competitive play and anything else! > New ‘forward slash’ commands such as /create and /party (click for full list) let you organize all your social needs without needing a mouse! > Chat now has a scroll bar so you can see previously sent chat messages > Colour coded chats now make it much easier to differentiate between different conversations, social groups and private messages! > Select which chat channel to focus on, or have all chat channels in view at the same time! FRIENDS MK.1 > Completely new friends system with all new functionality! > New friends panel shows online/offline players, their names, their avatars, their clan’s name and their clan’s avatar! > Point-and-click interface allows you to right click a friend and either invite them to your party or remove them from your friend list! > Friends icon lets you see how many friends are online at a glance! CLANS MK.1 > Completely new clans system! > Create your very own clan with it’s own custom avatar, then invite others to fight for your cause! > All clans have a clan chat so there’s constant communication with your comrades! > A linear hierarchy, with Leaders being at the top, Officers beneath them and Members at the bottom allows you to organize the structure of your clan! > Clan avatars are show in loading screens and scoreboards, so players can identify a player as being from a particular clan > Clans icon lets you see how many clan members are online at a glance! Remember that all the above social functionality is still in its Mk.1 phase, and will be worked on more as we reach future updates. For an in-depth look at all the above functionality, check out the dev diary here: https://www.youtube.com/watch?v=z92OlGxW5DA CHANGES AND IMPROVEMENTS > A tickbox-option for “Vertical Strafing Enabled” has been added to the “Camera controls steering” movement setting > “Strafe Left” and “Strafe Right” keybinds have been added to the controls screen > Added a cut-scene to the start of the tutorial > Improved the error message provided by EAC related issues > The “TIGA Finalist” badge on the launcher has been updated to “TIGA Winner” > Audio has been added to the back button > The mothership has arrived at a new location… take a look through the window of edit mode… we’re home :’ ) > Players will now be shown a duration when they’re silenced by a mod > We have implemented additional data points so that we can gather more information on rubber-banding (a symptom of lag) so that we can continue to resolve such issues in the future BUG FIXES > Fixed a bug which caused weapons to shoot far slower than intended while turning > Fixed a bug which caused Nanos to use a far smaller amount of power than they were supposed to > Fixed a visual bug which would occasionally cause unusual behavior in plasma cannon trails > Fixed a bug which would return “Your bay is empty” when attempting to enter a battle from the CRF screen > Fixed a bug which caused the new starter robots to not be centered by default in edit mode > Fixed a bug which forced some players to use the FANTASTIC quality setting > Fixed various issues with the mothership scrollbar below the garage bays > Fixed a bug which could cause the in-battle ping widget to get stuck if used in a way that overlaps with the chat box > Fixed a bug which stopped players from creating their 100th garage bay > Fixed a bug which caused some audio effects to loop infinitely while the game is paused > Fixed a bug which could occasionally cause the game to crash when entering a battle > Fixed a bug which caused a robot’s weapons to vibrate while turning > Removed an animated selection square which was found living in the corner of the edit robot bay, rent free > Fixed a bug which caused the targeting laser of a rail cannon to not be visible, meaning the rail’s target was unaware they were being targeted > Fixed a bug which caused multiples of the same robot to spawn in AI TDM mode
We’re happy to announce that we have nailed down the release date of Roboclans Alpha to a block of wood to ensure that it won’t move again and so we can now reveal that Roboclans Alpha is coming Tuesday, September 6th, 2016. Yes, you read that right, it’s coming next week!
Last week we opened up the testing of Roboclans Alpha to you via our first Public Test Server (PTS) and the bugs you reported are currently being squished in order hit Tuesday’s deadline. Thank you to everyone that participated in the test and especially those that submitted bug reports during this PTS – it has helped us immensely.
So what can you expect to see in Roboclans Alpha next week? See below:
For more info on the Clans Mk1 and Social Mk1 features highlighted above, please read our recent deep dive articles. Additionally if you want to see Roboclans functionality in action, please tune into tomorrow’s Robostream.
More information here: http://robocraftgame.com/robostream-16-roboclans-alpha/
Time to clan up!
In the first of a regular feature on Robocraftgame.com, we sat down (albeit virtually) with talented Robocraft Artbot creator ‘goodtimes_c’ to chat about all things bot building. Want some insider info on how to make great looking artbots? Read on dear friends...
Hey everyone, Our first Public Test Server is now open; if you’d like to help test the new clans and social features, read on. Please note: the Public Test Server will be open until 5pm (UTC+1) on 26th August. ***PUBLIC TEST SERVER - LIVE*** The public test servers for social are now live!
Hey there,
Here’s a quick update on the release of Roboclans Alpha. Earlier this month we released a code which not-so-subtly hinted (cough, CLANS25TH, cough) that clans functionality would be live in Robocraft today, unfortunately we’re going to miss that target launch date.
The scope of clans and social has grown since our original announcement and has proven more challenging to implement than originally anticipated; as a result we need a bit more time to get it all in-game and working as intended.
The new social and clans functionality is split into two different components, Mk1 and Mk2, and you can read all about exactly what we’ve planned in the two articles released earlier in the week:
We will be entering maintenance at 10:30am UTC+1
The purpose of the maintenance is to address issues relating to the CRF database.
The maintenance is expected to take up to 30 minutes, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
Hey guys, we wanted to let you know that we will soon launch a major update for Robocraft which includes a whole suite of new and improved social features. This release represents just a subset of the full social feature set planned so we’re calling it ‘ROBOCLANS ALPHA’.The social features coming involve massive reworks of Chat, Friends, Platoons (being renamed Parties) and the addition of Clans, along with a bunch of changes to the game that accompany these new features to help them fit neatly within the game overall.
I’m writing this article to delve a bit deeper into the social features planned; outlining what elements will be included with this update and framing them in context of how they will be expanded in future.
Since there is a lot to talk about, I’m going to focus this article on Chat and Friends with the Clans deep dive article arriving shortly afer.
Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service!
THE TEMPORAL RIFT IS DUE TO HIT TOMORROW! READ THE NEWS BELOW FOR MORE INFORMATION!
To read the above in higher resolution and to find out more about Robocraft, please visit robocraftgame.com
Hi all,
This week we’ve added multiple hotfixes to Robocraft to solve the network issues which many users have reported to us since the ‘Strut Your Stuff’ update went live. The two hotfixes deployed (0.13.1689 and 0.13.1691) have helped the situation and improved things, and we’ve identified another issue that we’re aiming to fix ASAP; so things should improve further still. These issues from earlier in the week sucked for pretty much everyone, us included, as obviously we want as many people playing Robocraft as possible and you guys don’t want connection errors.
We’ve decided to release a one day free Premium code (see below) to everyone to make up for the lost game time and we’d like to apologise to players who are continuing to have issues. Rest assured, our development priority above all else is to continue work on resolving the connection issues that some players are reporting.
In addition to today’s hotfix, we’re also pleased to share with you that a new bundle is now available on Steam – introducing the Speed Bundle!
http://store.steampowered.com/app/513430/
This bundle will be available for 40% off until Thursday, 18th August at 2:59pm (UTC+1), so if you want to snap up it we suggest you do it fast.
For more information about the bundle and to see a rather snazzy wallpaper of the featured Bullet bot, please visit Robocraftgame.com
Please note you will have to restart the Robocraft client in order to experience these changes. BALANCE:
We will be entering maintenance at 14:30 (UTC+1)
The purpose of the maintenance is to address recent connection and lag issues reported by some players.
The maintenance is expected to take up to an hour, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here: http://www.worldtimebuddy.com/?qm=1&lid=2643743,524901,5128481,1850147&h=2643743&date=2016-8-11&sln=14.5-15.5
We will be entering maintenance at 11am UTC+1
The purpose of the maintenance is to make back-end Database optimizations.
The maintenance is expected to take up to an hour, but could go on longer if we come across any complications.
To see the start and end time of the maintenance in various timezones, click here.
[img=https://pbs.twimg.com/media/CpFo2zhWAAARNKC.jpg:large] Chill out, play games and chat! Come hang out with Drognin and play some games for the next Robostream! We’ll be counting down before each battle so everyone can queue up at the same time and hopefully get into the same games! The stream will start at 4pm UTC+1 TODAY (5th of August). Click here to go directly to the stream! Click here to see exactly how long until the stream starts!
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/NEWS_Strut_Your_Stuff_NOW_Large.jpg] Get to the mothership! The Strut Your Stuff update is out now! All kinds of new playthings have entered the mothership now thanks to the Strut Your Stuff update going live! You’ve got new armored Struts, Center of Mass indicators, Robot building stats and much more! CHECK OUT THE FULL PATCH NOTES BY CLICKING HERE! Otherwise get in-game and try out all the cool new content!
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/NEWS_Upcoming_Maintenance_Smal.jpg] We will be taking the servers down at 12pm UTC+1 The purpose of the maintenance is to apply Strut Your Stuff The maintenance is expected to take up to three hours, but could go on longer if we come across any complications
[img=https://pbs.twimg.com/media/Co8jkGiWgAAZIv3.jpg:large] Put on your walking legs and prepare to Strut Your Stuff! Coming tomorrow is Robocraft’s next expansion, Strut your Stuff! With it comes a whole load of new content, some taking the community by surprise, some specifically asked for by our players and some which has long since been desired! All of the content below will be available once the update goes live tomorrow, so until then, just enjoy the patch notes so you know exactly what’s coming! NEW STRUTS
Quick announcement to show off the new bloom effects which will be hitting Robocraft in this Thursday's "Strut Your Stuff" update! Check it out below! [img=http://i.imgur.com/0kpG4w5.gif]
Damage Model Changes
With this Thursday’s ‘Strut Your Stuff’ update, there are some changes coming to how damage propagates from weapons and weight changes to certain movement parts in Robocraft. We wanted to take a moment to communicate these changes ahead of time to help make you guys more aware of them, without needing to read through all the patch notes to find them later on in the week.
Anti-Gunbrella Changes
Anti-gunbrella is a damage mechanic which has been a part of Robocraft since the introduction of plasma, the first area-of-effect (AoE) weapon (for more on anti-gunbrella, see barrier protection and resistivity via the Robocraft wiki here). In short, when shooting a component directly, it causes some of the damage to go straight through to the cubes attached to it, simulating the effect of an explosion by damaging an area beyond the component hit.
In the next major update, this mechanic is being removed, and AoE weapons such as plasma, flak and LOML are having their damage mechanic changed. These weapons are gaining a real AoE component and will now deal damage at multiple points on the robot they hit, within the range of the explosion.
Weight Changes
Historically Mech Legs and Tank Tracks have had an extremely high mass value. This was due to the possibility of exploiting the anti-gunbrella mechanic in tandem with the high armor values of Mech Legs and Tank Tracks, thus creating an abnormally difficult to kill flying robot.
However with the removal of the anti-gunbrella mechanic, Mech Legs and Tank Tracks can have their mass decreased to more reasonable levels. This means they will work with thrusters and as parts of flyers.
The weight changes can be found below. Click to enlarge the image.
For more information about this post and this Thursday's (4th August) Strut Your Stuff update, please visit robocraftgame.com
Special thanks to Archthunder and Killroy1975 for the use of their robots in the image for this post! Find them on the CRF store, just enter the names of their creators above.
Today Robocraft servers will enter maintenance at 10:00 (UTC+1).
This maintenance period is expected to take up to 1 hour and during this time Robocraft servers will be offline.
The purpose of the maintenance is to implement important server infrastructure changes. There is a chance this maintenance period will be extended if we come across any unforeseen issues, so please keep an eye on this page for updates.
For localised maintenance timings for multiple regions around the world, please click here: http://www.worldtimebuddy.com/?qm=1&lid=8,2643743,1850147,524901&h=8&date=2016-8-1&sln=2-3
STRUT – Noun
A rod or bar forming part of a framework and designed to resist compression.
“a supporting strut”
In Robocraft's last update, we introduced two new aerorods giving you even more freedom to create all-powerful and gorgeous looking robots. However, we don’t plan on stopping there…Not content with giving you guys two couple diagonal rods, we’ve created 7, yes, SEVEN, epic new cube connectors suited to weapon mounting which we call Struts and guess what? They’re coming next week!!
That’s right, with next Thursday’s (August 4th) ‘Strut Your Stuff’ update, you’ll be able to get your hands on the new set of ‘struts’ shown above that are stronger, heavier versions of their aerorod cousins and will give you more choice when kitting out your robots. In addition to five ‘struty’ versions of existing rods, we’ll be introducing two new strut types: Slice and Ramp.
Given the new struts are both stronger and heavier, it’s only natural that they would have a larger impact on your bots CPU and Mass – they have 3x the CPU load compared to their regular versions and 15x mass. They do come with health benefits though; they’re 3x stronger than good old regular rods.
All of these Struts will be classed as Epic and they drop in pairs at all times – just as normal rods do.
Also, the previously named ‘L Shaped’ rod will now renamed ‘Arc’ in next week’s update – this is to make the naming structure easier to comprehend and consistent.
So, retrofit your robots with some kick-ass parts next week and you’ll soon be strutting around Battle Arena like you own the place. And yes, the center of mass indicators revealed yesterday will launch with the ‘Strut Your Stuff’ update.
Robo-builders, we salute you!
Feel free to tell us your thoughts on Struts via the Robocraft forums linked here: http://robocraftgame.com/forums/topic/introducing-struts/
Center of Mass Indicators and more are coming soon to Robocraft. In our second Quality of Life poll you voted in your thousands and made it known to us that you wanted more information when building your robots, in particular adding a “robot center of mass, total mass and total health indicators in edit mode”. As with all the QoL polls, the winner gets priority over the other features and we got busy implementing the feature as soon as we could and we’re pleased to announce that very soon this functionality will make its way into Robocraft!
We’ll be releasing the new advanced build information as part of the next BIG game update and in short, will believe this new information will help both new and veteran builders create better robots, quicker and easier.
Once activated via the settings menu, you’ll have access to the following data which is updated in realtime as you build your robot:
- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU
Our lovely community manager Drognin has created a video showing how it all works:
https://www.youtube.com/watch?v=-KEZgaJBchQ
Want to know a bit more? Here’s a quick deep-dive.
New Settings Options:
First off, to access these new data streams, and the CoM (Center of Mass) indicator, you’ll need to ensure they’re activated in the game settings menu (see below).
Center of Mass:
With the Center of Mass (COM) indicator activated, in edit mode you will see a visual indicator where the center of your robot is; invaluable for creating more balanced robots that aren’t going to fall over, be too top-heavy or uncontrollable on the battlefield.
Advanced Robot Build Information:
Once turned on in the settings menu, you’ll find the Advanced Robot Info indicator in the top-right hand corner of the screen in Edit Mode (see image below). The new information displayed will assist you in your bot building by displaying the following vital data:
- Total health
- Average health per CPU
- Total shields
- Average shields per CPU
- Total mass
- Average mass per CPU
Please note that shield data will only be displayed if you have shields present on your robot.
While we can’t give you a concrete release date for these new and exciting additions to Robocraft, we’re hoping (fingers and toes crossed here) that we’ll be able to announce the release date tomorrow. We will of course keep you in-the-loop on release dates and other important stuff.
Today Robocraft servers will enter maintenance at 10:00 (UTC+1).
This maintenance period is expected to take up to 1 hour and during this time Robocraft servers will be offline.
The purpose of the maintenance is to apply multiple backend fixes which should stabilise server performance related to the Community Robot Factory (CRF).
For localised maintenance timings for multiple regions around the world, please click here.
The community have spoken once again!
Thank you to everyone who offered up their time and filled out the voting form. It’s great to have such an awesome, active community!
But you’re here to see the winner, so let’s see it!
The winner of the poll is: Sprinter single-joint running legs
It seems the desire to go fast is strong within the Robocraft community as the sprinting legs run circles around new maps, propellers and even googly eyes! We will begin development of the third set of specialized legs, which will offer a new and more unique form of movement like the Mech legs and Insect legs did before it!
You’ll see the arrival of the QoL Vote #2‘s winner first, then the Running Legs will arrive shortly after.
Below are the full list of results for your viewing pleasure:
[url=http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6281279/31773ad856f550fb49a5567762d1a90e304f79ae.png]
(click to enlarge)
[img=https://pbs.twimg.com/media/Cn-aw6UWcAAqhb5.jpg:large] Drognin’s back in the Freejam studio so what better way to celebrate than having a last second impromptu stream! The stream will be taking place TODAY at 4pm UTC+1, which is exactly one hour from when this was posted! Today’s special guest is Phil, producer for Robocraft. Come hang out, shoot some robots, ask some production related questions and have a good time! Click here to go directly to the stream! Click here to see exactly when the stream starts!
Our 3rd community vote is now live; giving you the opportunity to decide on what gets added to Robocraft next!
The community vote this time is slightly different. Instead of focusing on quality of life, we're entrusting you, the community, with the decision on what new content to bring into Robocraft!
On the link below you'll find a sheet with 10 content features that aren't currently in Robocraft; all you need to do is tell us which ones you'd like in order of preference.
Voting ends on Monday 25th at 10:59am (UTC+1), after which we will share the vote distribution for everyone to see (on either the 25th or 26th). We will then prioritize the top voted feature for release at the soonest possible update.
As a side note, the feature voted for development in the last poll is still being actively worked on, with the winner of this poll being developed alongside it. So fear not, the “Robot centre of mass, total mass and total health indicators in edit mode” are still in development.
So go cast your vote!
http://robocraftgame.com/community-quality-of-life-vote-3/
We will be entering maintenance at 17:15 (UTC+1) today.
The maintenance is expected to take up to 1 hour and during this time Robocraft servers will be offline.
The purpose of the maintenance is to apply a hotfix focused on fixing various issues.
Taking into account some of the feedback we’ve received overnight, we’ve made the following changes to weapons and the EMP module: Please note you will have to restart the Robocraft client in order to experience these changes. Proto-Seeker:
We will be entering a period of maintenance at 10:30 am (UTC+1) today.
The maintenance should last not longer than two hours, but could take longer if we come across any complications. During this time, the Robocraft servers will be offline.
The purpose of this update is to deploy our latest expansion - ENTER THE SHREDZONE
click here to read the patch notes for this update
#ENTERTHESHREDZONE
Hey Robocrafters,
As you can probably imagine, everyone at the studio is working hard on getting our next mega update, Enter The Shredzone, ready for this Thursday’s launch. While you patiently wait for the new update, we thought we’d give you another sneaky-peeky of what to expect when the expansion goes live!
Feast your eyes on the preview shot below (which also doubles as some kick-ass PC desktop Wallpaper) featuring the power-zapping EMP and the Chain Shredder in full flow…
(Click on the art above to see this shot in full 1920 x 1080 wallpaper glory!)
Be sure to check Robocraftgame.com tomorrow to read the full release notes.
This coming Thursday (14th July) sees the launch of a massive new expansion ‘Enter the Shredzone’ which features one new module and a weapon, namely the EMP and the minigun-esque Chain Shredder. All this information you guys already know, but what we haven’t revealed thus far is that this update also includes two big new additions which we’ve been working on for a while - an easy-to-grasp tutorial and an overhauled single-player mode.
On the face of it, those two topics aren’t necessarily linked, but they both feed into each other to help ensure that a new player’s experience in Robocraft is as fun and welcoming as possible.
Learning the Basics
Now, we’ve all tried to get a friend into Robocraft but for whatever reason that person hasn’t decided to keep playing - it’s okay we don’t judge them. If we’re being completely honest with ourselves, we know we haven’t done a great job in introducing players to Robocraft in the past but the new tutorial will help improve that. In the past we have featured videos in-game to help introduce Robocraft, but too few people actually watched them, and our new tutorial is considerably more hands-on.
Upon log-in new players are asked if they want to start a tutorial via a pop-up which immediately transports them into the editor. From there they are directed to pick up the hallowed edit gun, and go through multiple steps to make an unfinished mech battle-ready by placing down a mech leg, taking cubes from their inventory, attaching them to a clearly defined space on the robot and then outfitting it with SMGs. Once complete, players then take their robot into Test mode, where they are prompted to move their robot into clearly marked areas, shoot targets and take down a dummy robot.
Now writing this all down, it might seem a bit simplistic, but the whole ethos behind the tutorial’s design is to help newcomers learn the absolute basics, and get them battle-ready as soon as possible.
At the end of the tutorial the player is awarded a Protonium Salvage Crate with four items in, and this Crate is earned only on the first time the player completes the tutorial.
The tutorial system will be available from the main menu for everyone to try as soon as the expansion is live and as ever we welcome feedback on how to make the tutorial better. We’ll have a thread ready on the official forums to capture all the feedback; just remember this tutorial isn’t for established players, it’s for the newbies and it is subject to change.
Combat 101
After the tutorial is complete, the new player is then prompted to enter our new take on Single Player; AI Bots Deathmatch. This is an upgraded and enhanced single-player option which replaces the existing Single Player game mode with gameplay which is like-for-like the same as traditional 5 versus 5 Team Deathmatch on the Battle for Birmingham map. Only rather than facing human players, you’re on the blue team flanked by 4 team AI versus 5 AI enemies on the other team.
Robots in this mode are also taken from the CRF and will be based on the same CPU bracket as the robot you take into battle.
Please note, this new mode replaces the existing wave-based Single Player mode, but we believe the new AI Bots mode gives a much more accurate and enjoyable representation of Robocraft and acts as a better introduction to playing against others online.
Undoubtedly this new iteration of AI is a step up from what is currently in Robocraft, however it doesn’t quite reach the levels of Skynet in terms of human-stomping goodness. For example, AI won’t be able to utilise flyers, they won’t be armed with modules and they will only reliably utilise Laser, Rail and Plasma weaponry.
Experience is still earned when fighting against AI bots, but this is at a much slower rate than playing against human-controlled robots. Additionally completing a match against AI Bots will earn you a Salvage Crate (class dependent on performance) with two items, one of which will be locked-off to non-Premium users.
Any questions?
The main aim of the new tutorial and AI bots mode is to provide a gentle route for new players to get into the full Robocraft experience by first playing the Tutorial, then playing TDM with AI bots, then playing TDM against humans proper, and then venturing into the more advanced game modes. For this reason, players will find item rewards for this mode specifically to be suboptimal compared to other modes.
Please note that this mode will not support platoon play; so you won't be able to buddy-up to battle the robots with your pals I'm afraid. If an AI vs Platoon mode is something you'd like, let us know and we can consider it for a future update. If we can get a sufficient number of ‘THIS! YES! OH PLEASE THIS!’ then we’ll put it in the next Quality of Life poll and let everyone decide.
We’ll have more details on the Enter the Shredzone expansion later this week, including details on forthcoming bug fixes, balance changes and more.
Thanks all!
What’s this another new model preview? Didn’t we just unveil the Chain Shredder earlier this week? Yep, that’s right and today we have something else to reveal!
Continuing our tradition of introducing exciting new modules and weapons, we’re happy to announce that with the #EnterTheShredzone expansion coming next Thursday (14th July) we will be adding an EMP (Electromagnetic Pulse) module to Robocraft.
How does it work?
The EMP module summons a targeting locator, which, after a few seconds delay triggers a massive pulse of electromagnetic energy that stuns all enemies (both aerial and ground based) within a localised blast radius.
When a player activates an EMP module, a blast radius SFX will be displayed (red for enemy placement, blue for friendly), marking out the danger zone. Players will then only have a few seconds to escape this zone before the EMP initialises.
The magnetic pulse will disable all user controls; teslas will fail, weapons won’t fire, modules won’t activate, planes immediately spiral out of control and rotors, hovers and drones fall. In addition to this, all affected robots will have their power and power regen levels set to zero for the duration of the pulse module being active.
The new module can only be described as the ultimate in evasive maneuvers and could turn the tide of battle in your team’s favour in an instant!
We’ll release footage of this new module in action next week, but in the meantime feel free to feast your eyes on the model below:
https://sketchfab.com/models/06c39263f4c9454eb9eb55f368c63a46
Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech.
[img=https://pbs.twimg.com/media/CluCuruXIAA3vb7.jpg:large] On Thursday, 14th July Robocraft receives its next big expansion and as part of this update a brand new weapon will be introduced – say hello to the Chain Shredder! As you can see from the model preview below, this weapon looks much like a regular chaingun and as you’d expect it does take a moment to spin-up before casting out projectiles. When the Chain Shredder reaches optimal fire-rate, it’ll decimate any enemies that wander into your crosshairs at close range. This weapon is also light enough to be viable for both air and ground-based robots; so all robocrafters have good reason to be excited. To examine this tool of war more closely, feel free to zoom around the model via the Sketchfab display below: https://sketchfab.com/models/550499c52a4547ef894ace82bdfe6493
We wanted to share with you some recently acquired audio of the currently top secret and highly classified new weaponry that was alluded to in our most recent Robonews.
Click here or on the image below to hear the audio on Soundcloud.
What do you think it could be? Discuss below.
We’re super excited to announce that we have just launched the first wave of our new official Robocraft merch.
Currently, ‘WAVE ONE’ (catchy name huh!) contains seven exciting designs, all of which can be applied to a wide range of kit and clobber including t-shirts & hoodies, bags, laptop skins, notebooks, mugs and more. Future waves will feature more cool designs and products.
Now, what’s absolutely brilliant about our merch store is that just like the Robocraft game, the merch is completely customisable! Unlike most video game merchandise, you’re not limited to one color/style.
To see what items and customisations are available in WAVE ONE, please click here please click here.
[img=https://pbs.twimg.com/media/CmNSwBHWAAAZf_c.jpg:large] Friday 1st of July, from 4pm UTC+1! An hour of jamming with the jammers as SimoneSoundJammer jams with MartinCommunityJammer while DrogninCommunityJammer plays Robocraft. Jam. That’s right, after a huge number of requests by the community to have Simone on the stream, it’s finally happening! Simone is the sound jammer and is the sole creator of all non-voice audio in the game! That’s music and sound effects! So come hang out, ask some audio based questions and watch some games! Click here to go to our twitch page! Click here to see exactly when the stream starts!
[img=https://pbs.twimg.com/media/CmMXJPIWMAAgxrl.jpg:large] The new update is out now! Log in and try it out! The new Aeroflak Sentinel offers more options in defending against the skies! The new CPU-To-Power system brings balance and more consistent, enjoyable gameplay across all battles of any CPU! New movement options implemented for Rotors which can now be controlled with the mouse! And so many more balance changes, improvements and bug fixes! You can find the full patch notes below! Otherwise, get into Robocraft and try out the patch! NEW: > Aeroflak Sentinel >> A smaller, more versatile version of the larger Aeroflak Guardian which allows for more freedom of building without being restrained to a single large turret >> Has a mass of 1380, which is below half the weight of the Guardian Costs 150 CPU which is exactly half of the Guardian > CPU-To-Power >> Players now have access to more power with higher CPU robots, and less power with lower CPU robots >> Robots at 1125 CPU will not see a difference, but higher CPU robots will see an increase and lower CPU robots will see a decrease >> At the extreme ends of the spectrum, 1750 CPU robots will see an increase of 25% power and power regeneration and 500 CPU robots will see a decrease of 25% power and power regeneration >> One of the main benefits of this new mechanic is that low CPU games will be less dominated by larger burst weapons, leading to fewer instant deaths and an overall more enjoyable experience > Rotors are now supported by ‘Camera Steering’ controls >> You can turn your robot using your mouse and tilt it up and down >> This also means Rotors now strafe properly >> Camera relative controls can be activated on the garage bays in the robot select screen BALANCE: > Aeroflak explosion radius has been reduced by 15% > Increased the height a robot needs to be away from the ground before > Aeroflak triggers against it. Most hovers should find they don’t trigger flak anymore, though Megahovers may still do so at max height > Laser projectile speed has been increased by 100% > Laser camera shake has been reduced > Laser projectile spread has been reduced > [NEW] Lasers no longer suffer from inaccuracy while moving > Laser attack rate and DPS has been increased, but damage per shot has been decreased (a net buff) which should make the lasers more powerful while also making them feel more satisfying to use For exact values, see below:LaserChanges [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/LaserChanges1.png] Note that the “Out of Power In” numbers are relative to a 1125 CPU robot. A 1750 robot has 25% more power and power regeneration. For example, a 1750 robot with max Leviathan’s will run out of power in 5.68 seconds (6.68 with a power module). IMPROVEMENTS AND CHANGES: > Components no longer need to be destroyed to deal damage to a robot. So a 98 CPU mech leg that has lost half its armor will only be considered as having 49 CPU of ‘health’ remaining for your health bar. This means that defense stacking with high-cost components instead of armor will be less effective > Reduced the spread of the laser crosshair HUD element to better represent the weapon’s spread > All game modes are now unlocked at player level 5 > Front-facing lasers now have a turning arc of 180 degrees > The Power Module now increases power regeneration by 25% relative to existing power regeneration as per the CPU To Power changes. So regeneration will always be increased from 10 seconds to 8 seconds, but will represent more overall power at higher robot CPUs > Improved camera relative controls for hovers while they’re upside down to stop them from jittering wildly > Nominal counts are now referred to as “max” in in-game tooltips to better communicate the purpose of that value > Max weapon counts (previously nominal) no longer have a slight benefit for going beyond them. Once you have as many weapons of a particular type as it’s max states, any more is purely for redundancy (having some left over in case they get shot off) and won’t benefit their damage output > Added LOD meshes for several of the newer weapons and movement components to improve overall framerate > The Proto-Seeker is being politely moved to a more appropriate position in the inventory. Right next to the LOML :) > Modified text in various locations of the game to change “CPU” to “Robot CPU” FIXES: > Fixed a bug which caused movement components to be mirrored unevenly when placed directly onto the ground in edit mode > That strange line in the corner of the edit mode garage is no longer there. Rest well old friend > Fixed a bug with the rectifier which was causing tall robots to be thrown into the air when the rectifying ended > Fixed a few locations in some maps where robots could get stuck and were forced to respawn or die to escape > Identified and fixed a source of frame rate drops caused by the Ion Distorter > Removed the yellow lines from the Bat Rudder in the loot crate screen > Fixed a bug which didn’t get rid of the “Extra slot for premium” note in the platoon screen if the platoon screen was open when premium was purchased > Fixed a bug which caused the hotkey for loadouts (Z) to open the loadouts screen even when queuing for a battle > Fixed an issue with the shadow rendering on the Neptune 2 map > Corrected the texture of the Football Electroshield so that it has the correct hex design instead of the striped design > Fixed a bug which sometimes meant the lense flare on the Earth map wasn’t visible > [NEW] Fixed a bug which caused Thruster Cheetah Carbon 6 to go slightly slower than regular Thruster Cheetahs
Robocraft Servers will be entering maintenance at 10:30am (UTC+1) today.
The downtime is expected to take up to two hours but may last longer if unanticipated issues arise. During this time Robocraft servers will be unavailable.
The purpose of this maintenance is to apply the Aeroflak Sentinel & Power Update. To learn exactly what is in this update, please read the patch notes handily linked here.
[img=https://pbs.twimg.com/media/CmIlTK-WkAAm_-H.jpg:large] Coming tomorrow are some great changes including new content and some great new mechanics! Check out the full patch notes below! NEW: > Aeroflak Sentinel >> A smaller, more versatile version of the larger Aeroflak Guardian which allows for more freedom of building without being restrained to a single large turret >> Has a mass of 1380, which is below half the weight of the Guardian Costs 150 CPU which is exactly half of the Guardian > CPU-To-Power >> Players now have access to more power with higher CPU robots, and less power with lower CPU robots >> Robots at 1125 CPU will not see a difference, but higher CPU robots will see an increase and lower CPU robots will see a decrease >> At the extreme ends of the spectrum, 1750 CPU robots will see an increase of 25% power and power regeneration and 500 CPU robots will see a decrease of 25% power and power regeneration >> One of the main benefits of this new mechanic is that low CPU games will be less dominated by larger burst weapons, leading to fewer instant deaths and an overall more enjoyable experience > Rotors are now supported by ‘Camera Steering’ controls >> You can turn your robot using your mouse and tilt it up and down >> This also means Rotors now strafe properly >> Camera relative controls can be activated on the garage bays in the robot select screen BALANCE: > Aeroflak explosion radius has been reduced by 15% > Increased the height a robot needs to be away from the ground before > Aeroflak triggers against it. Most hovers should find they don’t trigger flak anymore, though Megahovers may still do so at max height > Laser projectile speed has been increased by 100% > Laser camera shake has been reduced > Laser projectile spread has been reduced > Laser attack rate and DPS has been increased, but damage per shot has been decreased (a net buff) which should make the lasers more powerful while also making them feel more satisfying to use For exact values, see below:LaserChanges [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/LaserChanges.png] IMPROVEMENTS AND CHANGES: > Components no longer need to be destroyed to deal damage to a robot. So a 98 CPU mech leg that has lost half its armor will only be considered as having 49 CPU of ‘health’ remaining for your health bar. This means that defense stacking with high-cost components instead of armor will be less effective > Reduced the spread of the laser crosshair HUD element to better represent the weapon’s spread > All game modes are now unlocked at player level 5 > Front-facing lasers now have a turning arc of 180 degrees > The Power Module now increases power regeneration by 25% relative to existing power regeneration as per the CPU To Power changes. So regeneration will always be increased from 10 seconds to 8 seconds, but will represent more overall power at higher robot CPUs > Improved camera relative controls for hovers while they’re upside down to stop them from jittering wildly > Nominal counts are now referred to as “max” in in-game tooltips to better communicate the purpose of that value > Max weapon counts (previously nominal) no longer have a slight benefit for going beyond them. Once you have as many weapons of a particular type as it’s max states, any more is purely for redundancy (having some left over in case they get shot off) and won’t benefit their damage output > Added LOD meshes for several of the newer weapons and movement components to improve overall framerate > The Proto-Seeker is being politely moved to a more appropriate position in the inventory. Right next to the LOML :) > Modified text in various locations of the game to change “CPU” to “Robot CPU” FIXES: > Fixed a bug which caused movement components to be mirrored unevenly when placed directly onto the ground in edit mode > That strange line in the corner of the edit mode garage is no longer there. Rest well old friend > Fixed a bug with the rectifier which was causing tall robots to be thrown into the air when the rectifying ended > Fixed a few locations in some maps where robots could get stuck and were forced to respawn or die to escape > Identified and fixed a source of frame rate drops caused by the Ion Distorter > Removed the yellow lines from the Bat Rudder in the loot crate screen > Fixed a bug which didn’t get rid of the “Extra slot for premium” note in the platoon screen if the platoon screen was open when premium was purchased > Fixed a bug which caused the hotkey for loadouts (Z) to open the loadouts screen even when queuing for a battle > Fixed an issue with the shadow rendering on the Neptune 2 map > Corrected the texture of the Football Electroshield so that it has the correct hex design instead of the striped design > Fixed a bug which sometimes meant the lense flare on the Earth map wasn’t visible
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Power_to_CPU_Changes_INC_BAL_CPU_CHANGES.jpg] Hi all, An important change that is launching with this Thursday’s Aeroflak Sentinel update is the new link between ‘Power’ and ‘CPU’. Power is the blue bar that appears around the crosshair in battle and is the resource that Weapons and Modules need to fire. This bar depletes when you fire your weapon and recharges at a constant rate. The Power Bar currently recharges from empty to full in 10 seconds. This new feature links Power to CPU. Robots with high CPU will have more Power and a faster regen rate and Robots with low CPU will have less Power and a slower regen rate. Some examples: > At 500 CPU Robots will have 25% less maximum Power than before the update > At 1125 CPU Robots will have the same maximum Power as they did before this update > At 1750 CPU Robots will have 25% more maximum Power than before the update The Power bar will always take 10 seconds to recharge from empty to maximum, but since the maximum Power depends on CPU, this effectively means Power regenerates 25% faster at 1750 CPU and 25% slower at 500 CPU. The aim of this change is to help us balance weapon across the whole range of CPU from smallest to largest, and to help us prevent high Power consuming weapons from being overpowered in low CPU matches. We believe this is a big change and we will be monitoring how it affects Robocraft carefully once it launches. Please give us your feedback on this change once it’s live on Thursday, via this thread. Be sure to make clear what CPU you’re playing at when you give feedback. Other Balance Changes: We are making a number of smaller, but significant balance changes along with this update. > We have doubled the projectile velocity of Lasers (they were 4x slower than Rail, they are now 2x slower than Rail). > We have decreased the spread on Laser Wasps (making them more accurate) by around 2x, and decreased the spread on Laser Leviathan by 20% with a linear interpolation of the spread on Lasers in between. > We have reduced the Flak explosion radius against air by 15%, this radius is used for both the new ‘Sentinel’ and the Aeroflak Guardian (which is the new name for the Aeroflak Cannon). > We have renamed ‘nominal’ to ‘maximum’ for all weapons to simplify the understanding of how many weapons you need to place to get the maximum fire-rate. We have also removed the ‘tail’ after the maximum, so adding more beyond this number will not give you anything extra aside from redundancy. We have also reduced the maximum number of weapons required to reach max fire-rate on a number of weapons to the kinds of numbers you might expect, for example 4 for Laser Disintegrator with any more than 4 giving you redundancy only. NB: the ‘tail’ only gave an additional 10% if you added an insane number of extra weapons (like 20 Disintegrators) so we felt it unnecessary to keep it in favour of providing more clarity on this for Crafters who want to get maximum efficiency out of their builds. > We’re also exaggerating the difference between small and large Lasers. The larger Lasers are getting a significant damage boost but with a significant increase in their Power consumption, for example the Leviathan is getting a 100% damage boost (i.e. double) with a Power per shot increase taking time to run out of Power when trigger is held down from 20 seconds to 4 seconds (of course, if you’re using your Laser properly you’re probably not holding down the trigger 100% of the time, depending on range). There are also other smaller changes coming in this Thursday’s update, which we’ll detail in our patch notes tomorrow. Thanks for reading, and for all your support as always. Mark (Game Director and CEO, Freejam) (Thanks to MarcusMustang who’s robot features in the blog image at the top of this post!)
[img=http://i.imgur.com/VQ1bGGy.jpg] The second community vote has come to an end! Thousands upon thousands of you voted, and as promised we will do what you voted on! Next community voted mechanic to be implemented in Robocraft will be: Robot centre of mass, total mass and total health indicators in edit mode! Unsurprisingly, the winner of this poll came in second place last time! Players will be empowered to build better balanced, more effective robots with the inclusion of additional information in edit mode. No longer will players be forced to pull out a pen and paper to calculate the mass on each side of their creation, or build through trial and error! You can see the full results below. CLICK HERE TO ENLARGE THE IMAGE [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/QoL_Vote_2.png] (Note that not everyone polled finished the survey but votes per option were still counted which is why the total respondent numbers vary. So now that we have your top voted QoL feature, it will be prioritised for development. Keep in mind that it’s not a small undertaking so you won’t see it in the next update, but it will be released as soon as it’s ready. At that time, we’ll have another community vote to decide what should be worked on next! Now that we have a list of the most and least liked ideas, we have an even better idea of what the community wants. So for the next vote, we can remove some of the lowest voted options and replace them with ideas we hope will appeal more to players, including many of the great suggestions we received from the comments section of the survey. This way we can keep the list fresh and interesting!
[img=https://pbs.twimg.com/media/CluCuruXIAA3vb7.jpg:large] New Aeroflak Sentinel comes to Robocraft! Continuing the minification of massive weapons, we’re happy to introduce the Aeroflak Sentinel! This smaller version of the Aeroflak Guardian will be available as of the update on: Thursday 30th June Come check out the new hardware below, where it’s presented in full 3D! https://sketchfab.com/models/1937edf149bf47beaa1867413e8647e2
Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! [url=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Robonews_Flak.jpg] [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Robonews_Flak.jpg]
We will be entering maintenance at 10:30am UTC+1 today.
The maintenance is expected to take up to 1 hour and during this time Robocraft servers will be offline.
The purpose of the maintenance is to apply a hotfix focused on fixing various issues.
We will be entering maintenance at 10:30am (UTC+1) today.
The maintenance is expected to take up to one hour and during this time the Robocraft servers will be offline.
The purpose of the maintenance is to apply a hotfix focused on fixing various issues.
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We are out of maintenance. Thanks for your patience. You can read the patch notes here: http://robocraftgame.com/sw-hotfix-2-0-13-1607/
[img=https://pbs.twimg.com/media/ClaJ1s-WMAAD1-b.jpg:large] The second Robocraft Quality of Life player vote! Have your say! Come vote on what you want implemented next! Click here: http://robocraftgame.com/community-qol-vote-2/
Due to current widespread connection issues we have put our servers into maintenance mode.
Robocraft servers will be offline from 4:35pm (UTC+1) while we investigate the problems.
We'd like to apologise to everyone for these server issues, we're working as hard as we can to get everything up and running again.
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The issues have been investigated and we believe that we've solved them. Happy playing all, go vanquish some robots!
During this afternoon's maintenance period we deployed the following improvements: BUG FIXES:
We will be entering maintenance at 2:30pm UTC+1 today.
The maintenance is expected to take up to 1 hour and during this time Robocraft servers will be offline.
The purpose of the downtime is to deploy fixes related to yesterday’s Smart Weapons update.
Localised timing here: http://www.worldtimebuddy.com/?qm=1&lid=8,2643743,100,2950159&h=8&date=2016-6-17&sln=6.5-7.5
[img=https://pbs.twimg.com/media/ClJglPZWkAAVQKY.jpg:large] Friday 17th, from 4pm UTC+1! It’ll be an hour of gaming and talking with myself, Martin a.k.a. leftofnever (our new addition to the community team), and playing Robocraft will be Dan Support Jammer. Come hang out, ask some community based questions and watch some games! Click here to go to our twitch page! Click here to see exactly when the stream starts!
[img=https://pbs.twimg.com/media/ClEQjFNWIAA0ODy.jpg:large] Smart Weapons Smart Weapons were voted top by over 14,000 players in the community ‘Quality of Life’ poll, so we got right to work and added them for this update. > Only weapons that can see your target will fire > This will prevent you wasting power on weapons that shoot parts of your own Robot > This will also ensure that as long as one of your weapons can see the target, that will be the weapon that will fire > So, no more occasions where your Rail doesn’t fire at that critical moment, or your side mounted Ion Distorters fire from the left side when your enemy is on the right > If you have many weapons that cannot see the target you will get reduced fire-rate and therefore reduced DPS, so building Robots well still matters > If you have no weapons that can see the target, they will still fire, but you will miss your target (obviously) > If you want full details on how the system works (under the hood), please read the notes at the very end of these patch notes https://youtu.be/p3FCXzoCQgo New Weapon – Ion Destabilizer Ion Destabilizer is a mini version of the Ion Distorter > It is an Epic rarity weapon > It is mounted to a single full sized Cube like the Protoseeker, so has five connection points > Where the Ion Distorter fires 19 projectiles in a single shot, the Destabilizer fires 11 with the same spread > Its CPU cost is 145 (vs. the Distorter which is 245) Garage Changes > You can now have up to 100 free Garage Bays > We have changed the garage widget to incorporate naming your Robot and dismantling your Robot on the thumbnail widget itself which frees up a lot of screen space > We have added controls so that you can re-order your Garage bays > We have added a setting (cog icon) to each Garage bay which allows you to set the ‘control scheme’ per Robot, i.e. between ‘Camera controls steering’ and ‘Keyboard controls steering’ Strafing Hovers and Thrusters > ‘Camera controls steering’ now works with both Hover Blades and Thrusters > So your Hovers can strafe > It is also possible to create strafing Copters, Rocket Sleds and Drones if you know how > IMPORTANT NOTE: Because Thrusters can now be ‘steered’ with the camera in the ‘Camera controls steering’ scheme, some newer users (who joined after the last update) may notice Copters and Airplanes flying strangely, to fix this simply set that Garage bays control scheme to the old ‘Keyboard controls steering’ and it will work as it did before > Although it is possible to create Copters that strafe using the Thrusters to steer if you build it correctly, Copters do not yet fully support the ‘Camera controls steering’ control scheme. That development is starting straight away and we hope to launch it with a future update soon. > We will eventually support the ‘Camera controls steering’ scheme on all movement types. If you’re curious how it would work with Wheels, Tanks, or Airplanes then think Halo 5. Remember, this is always totally optional and down to your personal preference UX/UI Changes > We’ve made a few usability changes to the User Interface designed to help new users ‘learn’ Robocraft a little better and to improve the look and feel of Robocraft > Edit Robot now feels like a ‘game mode’, so the game feels more like a traditional game with a Main Menu where you have a mouse, and then a bunch of ‘Game Modes’ where you are in FPS controls > The Edit Robot, Play Game and ‘Select Robot’ buttons have been merged into one single button that simply says ‘PLAY’ > Clicking on ‘PLAY’ brings up a simple menu with options in the order of your typical game flow, i.e. Edit Robot, then Test Robot, then Single Player, then Team Deathmatch, then Battle Arena, etc, we’ve also improved this menu visually > You’ll now see a very short splash screen when you transition into and out of Edit Mode, making it consistent with all other game modes, and helping to emphasize the transition from ‘mouse cursor UI’ to ‘FPS controls’ Edit Mode Changes > Edit Mode looks and feels a little different now too > We’ve removed the mouse clickable buttons on the top of the Edit Mode, so no more ‘Hold CTRL to get mouse control’ > All shortcuts in Edit Mode still work as before, so you can still speedily get around the game if you are already adept at it > We’ve added two small hints for ‘Q’ and ‘T’ to help new users get into the game > Note, we have a full Tutorial in development, so these changes are in place of a Tutorial, they are just simple things we can do to help new users learn the game whilst we’re developing the full tutorial > We’ve added a new larger cooler looking CPU bar at the bottom of the screen > The new CPU bar shows you how much CPU you have used, and how much placing the next cube will use, showing it as red if the next cube will take you over max CPU > We have added build error feedback in the form of a small animated popup that informs you why you cannot place a block (i.e. if it’s overlapping, or if you’re over max CPU, or if the mirrored version is overlapping, etc.) New music has been added to the Main Menu (Select Robot) mode Other Changes > CTRL is now ‘Down’ as opposed to ‘SHIFT’, this is to mimic ‘Crouch’ in most FPS games where in most FPS games ‘SHIFT’ is ‘Run’, we’ll probably support ‘Run’ on ‘SHIFT’ in Edit Mode soon too > Tesla Blades damage reduced slightly as follows, Small Tesla – no changes (still 45000), Middle Tesla – by 7% (from 67500 to 63000), Big Tesla – by 15% (from 101250 to 88200) > Refined the boundaries of the Team Deathmatch Earth map to prevent players from climbing up to locations they weren’t supposed to reach > Respawn invulnerability duration (i.e. super heal after spawn) has been decreased in all game modes except Team Deathmatch. It’s 15 seconds in TDM and 3 seconds in The Pit and Battle Arena (inc. League Arena). Heal power was increased to help ensure invulnerability after respawn > We’ve added special effect and audio feedback to help you to see when a player is invulnerable after respawn, so you don’t waste power trying to kill them during this time > Reduced the delay when Rare items drop in crates, to speed up crate animations and help emphasize when Epic and Legendarys drop more. Note, we plan to allow you to speed up these animations and open Crates when you like in future, we just haven’t got that stuff done yet > We’ve added two new Holoflags for Turkey and Denmark > The new key for pings during a battle is E by default – This shouldn’t affect existing players > The new control for ‘go down’ is Ctrl instead of shift – This shouldn’t affect existing players > Players who previously selected “Keyboard controls steering” will have all their bays set to that, and can change to “Camera controls steering” from each individual garage bay, and vise versa. Smart Weapons: Under the Hood > Each weapon tests (using a raycast) if it can see the target based on its current facing direction > If there is a part of your own Robot in the way or if that weapon cannot reach the angle desired then it ‘fails’ the test, and it is skipped and the next weapon performs the same test > This all happens in a single frame in round Robin style until we find a weapon that passes the tests and that weapon then fires > In order to ensure that building still matters re. good weapon placement, each weapon that ‘fails the test’ and is ‘skipped’ applies a penalty to the cooldown of the next weapon that fires, and this penalty can accumulate over several shots > So, the result is that the overall fire-rate drops the more weapons you have that cannot see the target > In some cases compromising a little DPS (through lower fire-rate) for more build options will be OK, for example an Ion Distorter of Laser Leviathan mounted sideways on each side might be a more viable option now, and putting a couple of SMG’s on the underside of your Hover for extra redundancy won’t penalize your anti-air fire-rate too much, but putting 5 Laser Wasps on each side of a large cube shaped Robot would reduce the DPS too much to be viable or sensible > What you will notice with this system is that Top Mount Lasers placed directly on the front (as opposed to Front Mount Lasers) have a small fire-rate loss when you pass your aim from left to right as they cross the apex, as the Top Mount Lasers have to rotate a full 180 degrees to get from one side to the other, which takes time. Does this make the Front Mounts viable? > The reason we did it this way – as opposed to simply testing all weapons every frame, determining the number that could see the target, and applying an appropriate fire-rate – is to maintain a faster frame-rate for lower end PC’s, so we get the same overall effect but with less performance hit. Bug Fixes > Fixed the text in the controls menu so it says “Elimination” instead of “Sudden Death” (Sudden Death was the WIP name for Elimination) > A bug which caused the audio for a respawning/regenerating robot in Team Deathmatch to sound like they’re respawning behind you when they weren’t, was described as “2spookie” and subsequently fixed > Fixed a bug which caused an error reading “Invalid placement of cubes” to pop up when it shouldn’t > Fixed a bug which caused Spiked Electroplates to be mirrored incorrectly > Fixed some missing collisions on the Team Deathmatch Earth map > Fixed a bug which allowed you to spot an already spotted opponent > Fixed a bug which caused the camera to clip into objects and caused occlusion issues (the world disappearing) on the Team Deathmatch Earth map > Fixed a bug which caused nano healing to cost 0-power if projected through a DSM (Disc Shield Module) > Fixed a bug which caused Laser Wasps to hit themselves if traveling fast enough > Fixed a bug which caused The Pit to become inaccessible if a player declines a platoon invite then enters a battle > Fixed several component collision issues which displayed a part as ‘legal’ to place when it actually wasn’t. The parts affected are Track Bison, Track Mammoth, Halloween Mask, Mech Leg Colossus, Mech Leg Giant, Mech Leg Titan, Mech Leg Spartan, Mech Leg Centaur, Mech Leg Talos, Mega Wheel, Skies, Insect Leg Worker, Insect Leg Wolf > Fixed a bug which caused the in-game chat to fill with the /help system message > Fixed a bug which caused the Aerofoil Hawk’s yellow aerodynamic lines to show in its shadow > Fixed a bug which caused yellow spots to appear in certain locations of certain maps when using the FAST graphics setting. After consultation with a professional enviro-physician, the yellow spots have been mostly removed > Fixed a collision issue with the Wheel Stormer which allowed armor to clip into it
Want to find out what Smart Weapons are all about during maintenance?
Check out Smart Weapons: In 30 Seconds!
https://youtu.be/p3FCXzoCQgo
Robocraft servers will be entering maintenance at 10am - 12pm (UTC+1) today.
Maintenance is expected to take up to 2 hours and during this time Robocraft servers will be offline.
The purpose of the downtime is to deploy the Smart Weapons update. This update adds a considerable number of features and improvements to Robocraft.
Full patch notes can be found here: http://robocraftgame.com/upcoming-maintenance-at-10am-utc-1/
We're happy that the High Flyers Bundle is now live and exclusively available via Steam.
This bundle is available at a 40% discount for a limited time and features the following items:
[url=http://robocraftgame.com/smart-weapons-update-coming-tomorrow/][img=http://i.imgur.com/uWGtsjL.jpg] Smart Weapons update - Coming Tomorrow! Click here for for the patch notes
As mentioned in last week’s Robonews, the newest component to come to Robocraft is the Ion Destabilizer!
This little guy is the smaller brother of the Ion Distorter, releasing with the next quality of life update on Thursday 16th June!
More information on what else is featured in the update will be released this Wednesday, but in the meantime feel free to rotate, zoom in and zoom out of the IDE to your heart’s content.
https://sketchfab.com/models/f78ac92742d840678464db8c641b0eef
Over the past week Robocrafters from across the world have been submitting their art robot designs to us, using food as their inspiration.
Today we're able to share with everyone the 35 winners and some of the artistic talents on show are frankly bananas! :)
To see the complete line-up of winning robots, please visit:
http://robocraftgame.com/the-winners-are/
We will be entering maintenance at 11am UTC+1 today.
The maintenance is expected to take up to 1 hour and during this time Robocraft servers will be offline.
During this downtime we will deploy a fix to the scoreboard which led to some assists not registering properly in-game.
And servers are back up, thanks for the patience all!
Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! [img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/Robonews-destabilizer.jpg]
[img=http://robocraftgame.com/wp-content/uploads/News_CrateRewards_Large-1024x531.jpg] Today we’ve implemented an important change to Salvage Crate rewards for team game modes (Elimination, Battle Arena and Team Deathmatch) in Robocraft. To learn more about these changes, click here!
[img=http://d3tagfjj1pibwj.cloudfront.net/wp-content/uploads/NEWS_Upcoming_Maintenance_Smal.jpg] We will be entering maintenance at 2pm UTC+1 The maintenance is expected to take up to an hour, but could go on longer if we come across any complications
CHANGES: > Respawn heal duration increased to 15 seconds (up from 10 seconds) > Respawn heal strength increased by 5 times > A disconnected player will no longer cause the voice-clip stating “A player has disconnected, your re-spawn time has been reduced” as there are no respawn times in TDM FIXES: > Fixed an issue which caused frame rate drops and mini-map freezes in TDM > Fixed a bug which caused players to be spammed with the audio clip for being spotted > Fixed a bug which stopped music from playing in Tihonium canyon > Fixed a bug which caused avatars to look blurred on the fastest quality setting > Mostly fixed occlusion issues with the TDM map which caused large chunks of the map to disappear when grinding your camera up against a wall
We will be entering a short maintenance period from 2pm (UTC+1) to 3pm (UTC+1) today. During this time Robocraft servers will be offline.
The maintenance shouldn't last any longer than an hour, but could take longer if we come across any complications.
The purpose of the downtime is to apply a hotfix related to a small number of issues which accompanied the launch of the Battle for Earth expansion yesterday.
For more information, please visit robocraftgame.com
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