Name | Robocraft | ||
Developer | Freejam | ||
Publisher | Freejam | ||
Tags | |||
Release | 2017-08-24 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  190  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 977 | ||
Average playtime (last 2 weeks) | 557 | ||
Median playtime (forever) | 204 | ||
Median playtime (last 2 weeks) | 1039 | ||
Public Linux depots | Robocraft Depot LNX [1.15 G] | ||
DLC | Robocraft - High Flyers Bundle Robocraft - Speed Bundle Robocraft - Spooky Bundle Robocraft - Lifetime Premium |
Attention Robocrafters, |
Whilst a number of the team are working towards the first playable version of the rebuild, our artists have been continuing their efforts in recreating OG Robocraft blocks to bring them to 2024 standards! Check out the T1 and T2 lasers below: |
Check out the T1 and T2 wheels coming to Robocraft Rebuild. |
When the Early Access version of Robocraft 2 launched on Steam we received thousands of reviews, reactions and comments from fans of Robocraft. Whilst some players liked the new direction we had taken the game in, many many more expected and wanted something much closer to a modern version of the original game.
[h2]Transitions to Gameplay[/h2]
[h2]The Server Technology[/h2]
[h2]Online Gameplay[/h2]
[h2]Progression[/h2]
[h2]Cube Manipulator[/h2] The Cube Manipulator was used to place blocks in the build bay. Weve been working on improving the visual quality of this weapon for Robocraft 2.1. Check out a work-in-progress render below: Follow on Twitter Join The Discord |
Earlier this week, we announced that we would be rebuilding Robocraft 2 from the ground up with modern graphics and technology, with a building system familiar to players of Robocraft from 2014 - 2015. |
Hello Robocrafters, |
Hello Robocrafters! |
Hello Robocrafters! |
Hello Robocrafters!
*The Cray plush is not equipped to fight in battle They are too soft and cuddly! |
Hello Robocrafters! |
Hello Robocrafters! |
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: |
Hello Robocrafters! |
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: |
Hello Robocrafters, |
Hello Robocrafters!
ROBOCRAFT10 This code will expire in 30 days and can only be used once per account We also have released some cubes on the item shop that can be purchased with CC Retro Cubes were first introduced as part of Robo Pass Season 2 around 4 years ago. They are now available to purchase from the item shop using CC and are priced at 500 for a bundle of four cubes. Additionally, the team is now working on Robocraft 2 and we have begun accepting requests to join Robocraft 2s first Steam Playtest. Head over to the Steam page and click Request access to join. Well have more details in the future. https://store.steampowered.com/app/1991140/Robocraft_2 Build! Drive! Fight! Freejam |
Hello Robocrafters,
The features above are already developed. But we have a ton of other quality-of-life improvements and features that are coming in the future, detailed in this developer roadmap We are planning to share news quite frequently on the development of Robocraft 2 over on our Steam Page as well as on our socials. Please make sure to add Roocraft 2 to your Steam Wishlist to stay up to date. Add Robocraft 2 to your wishlist Discord |
Update 19.01.2023 |
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: |
Robocraft will be entering maintenance on Tuesday 20/12/2022 at 10am UTC to deploy the latest community balance patch and perform server maintenance. This is expected to last up to 2 hours. |
UPDATE 05.10.2022 |
Hello Robocrafters, |
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3 |
]We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3 |
Robocraft will enter maintenance tomorrow on the 13th of July 2022 at about 10:00AM BST. It will last approximately up to two hours. This will implement a community balance patch and well share more details tomorrow via a separate announcement which will detail the specific changes made in this update. Stay tuned! |
Hello Robocrafters! |
Hello Robocrafters, |
Hello Robocrafters! |
We have just updated Robocraft to implement a number of suggestions that have been made by a community from the Robocraft Balance Patches Discord. These suggestions were discussed in detail within that discord and if youd like to join the discussions, you can join it here: https://discord.gg/qDRmyB3 |
Hello Robocrafters! |
Hello Robocrafters, |
Hello everyone, |
Update 25.11.2021 |
Hello Robocrafters!
Wed like to thank everyone for their patience during this time. Now get back onto the battlefield! Build, Drive, Fight Robocraft team |
Hello Robocrafters, |
We have restored the Robocraft servers!
To redeem these items follow these instructions While in game, press the escape key and select enter code. Input the code below to redeem the items we mentioned above This code needs to be in ALL CAPS! ROBOCRAFT Wed like to thank everyone for all of their patience as we worked on restoring the backup data and launching new Robocraft servers. The game is now live and we encourage you all to Build, Drive and Fight! Freejam Games Note: There may be some server downtime to address issues as we become aware of them. We are very close to 100%, but there may be a few issues that we have not come across during internal testing. Additionally If you see any irregularities with your account, please do contact us at https://support.freejamgames.com/hc/en-us |
Hello Robocrafters, |
Hi everyone. |
Hi Robocrafters, |
Hello everyone, |
Hello everyone, |
Hello everybody. |
Hello everyone,
Light
Heavy
Compact
Helium
[h3]Rods[/h3] Rod
Short
Long
Arc
Arc Short
Diagonal 2D
Diagonal 2D Short
Diagonal 3D
Plus
Frame
Cross
[h3]Struts[/h3] Strut
Short
Long
Arc
Arc Short
Slice
Slice Short
Ramp
Ramp Short
Diagonal 2D
Diagonal 2D Short
Diagonal 3D L/R
Diagonal 3D L/R Short
Plus
Skewed Plus
Cross
[h3]Electroshields[/h3] T2 A
T2 B
T2 C
T3 A T3 B T3 C T4 A T4 B T4 C T5 A T5 B T5 C [h2]Movement[/h2] One notable change across the majority of movement parts is the increase to the heavy machine mass cap. These changes mean robots can be much heavier before receiving agility penalties and will be spread out more evenly. Individual movement part thresholds will be listed below. [h3]Wheels[/h3] All Wheels T0 T1 T2 T3 T4 T5 [h2]Tank Tracks[/h2] All Tracks T1 T2 T3 T4 T5 Skis [h2]Mech Legs[/h2] All Legs T0 T1 T2 T3 T4 T5 [h3]Sprinter Legs[/h3] All Legs T3 T4 [h3]Insect Legs[/h3] All Legs T3 T4 [h2]Hovers[/h2] All Hovers T0 T1 T2 T3 T4 T5 [h2]Rotors[/h2] All Rotors T2 T3 T4 [h2]Wings[/h2] All Wings T2 T3 T4 T5 [h2]Rudders[/h2] All Rudders T2 T3 T4 T5 [h2]Thrusters[/h2] All Thrusters T1 T2 T3 T4 T5 [h3]Propellers[/h3] T3 Propeller [h2]Weapons[/h2] [h3]Lasers[/h3] T0 T1 T2 T3 T4 T5 [h3]Plasma[/h3] T0 T1 T2 T3 T4 T5 [h3]Rail[/h3] T1 T2 T3 T4 T5 [h3]Nano[/h3] T2 T3 [h3]Tesla[/h3] T2 T3 T4 [h3]Seeker[/h3] T3 T4 T5 [h3]Flak[/h3] T4 T5 [h3]Chaingun[/h3] T4 T5 [h3]Ion[/h3] T4 T5 [h3]Mortar[/h3] T5 [h3]Modules[/h3] Windowmaker EMP Blink Miscellaneous |
Robocraft Premium for Life is 50% off between the 21st September and 28th September. |
Hello Robocrafters, we'll be in maintenance for 1 hour tomorrow(26th Aug) at 11am (UTC +1) |
Robocraft Premium for Life is 50% off between 27th July and 2nd August |
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These changes were decided on by working closely with the great community members from the 'Robocraft Balance Patches Discord' server. If you would like to help contribute to these changes, you can join the server here: https://discord.gg/qDRmyB3 |
Hey Robocrafters. we'll be going into maintenance at 11:00am(BST) for 2 hours to perform some vital server maintenance as well as put some balance changes live. |
Hi Robocrafters, i'd like to share the new that there will be a competition ran by the community. |
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Hey Robocrafters, |
Weve teamed up with a bunch of fantastic, highly creative developers to bring you the Steam Builder Games Sale! |
Hey Robocrafters, This winter season we will be hosting a Double XP and Robits event. From now until January the 6th 2020 you can double your experience and robits. |
We will be entering maintenance tomorrow at 11am(GMT). |
First, let us say a huge thank you to everyone in the RobocraftX community for some of the incredible games youve built with the very limited set of components weve given you so far. Your creativity and ingenuity has amazed us. With this announcement well be covering a whole suite of new upcoming features that are designed to give you Creators the parts you need to begin to turn your creations into compelling pieces of content, and to enable you to self publish them for others to download. Well also be announcing a change to the name of the game and an announcement about pricing.
Script Block The Script Block is akin to the Command Block in Minecraft, but it works with all the wonderful physics in RCX. A Script Block placed on the same conductivity cluster as any signal sender can respond to it and trigger console commands. This means you can do stuff like:
As you can see, the RCX build system is really going to step up a gear with the addition of the Pilot Seats, Triggers and the Text and Script Blocks. Saving Multiple Creations Were adding a proper save game system. At any time youll be able to save the game and you can have as many save files as you like. When you save the game youll get a Screenshot Taker so you can save a cool thumbnail image, you can give it a Title and Description. You can edit, delete, and update any of your saved games at any time via the new My Games screen. Publishing to Workshop Were also integratring RCX with Steam Workshop. Youll be able to click a Publish button from in game and your game will automatically upload to Steam Workshop. If your game is already published on Workshop youll be able to update it at any time in the same way. Once published itll be available for everyone in the community to play. From in game you can add a screenshot, title and description and if you want your games to really stand out you can use all the Steam Workshop functionality to add your own custom photoshopped click bait thumbnail, screenshots, youtube videos etc. Users can give you votes on your content using Valves Workshop voting system but they can do it from in game. Players will be able to Sort content by Newest, Most Popular and other common sorting methods like that. Users can Follow creators and can Subscribe to your game so they automatically get updates when you make them. They can Favourite games also to create a short list of favourites that can be revisited at any time. Users can comment in Workshop on your games and you can respond to feedback you receive. End Game Command Game creators will be able to trigger custom end game screens. You can trigger them whenever you want; say when someone falls off the side of a platform or if a puzzle is solved incorrectly. You can also trigger the end game screen when the player succeeds and congratulate them with custom text content and styling. For the first time youll be able to make proper games which players can Win and Lose. The End Game screen will have options to Retry and Quit. The EndGame console command will be triggered via the Script Block. Of course in the future well add Counter Blocks, Timer Blocks, Logic Blocks etc, so youll be able to do proper logic in your games. Physics changes Weve been working hard on the core physics. This work will never really stop as well always seek to improve this element. Weve done some work to make joints more rigid which we will release with Experiment 09. Weve also done some work to improve collisions between objects. Weve reworked the Servos and Pistons to prevent them glitching through things so much. All of these changes have altered the behaviour of some of the existing games and well be working hard at Freejam to fix them for you and re-introduce them, or if you decide to fix them yourselves and upgrade them with these new features above (such as Pilot Seat) well focus on integrating your update as quickly as we can until the self publishing options are live. Materials & Colouring Were aiming to add more materials too and the ability to paint colours on all of them. Materials like Carbon Fibre, Wood, Ice, Brick, Tile, and others we have planned will come online. Timing Were aiming to have this all done by Halloween, its a lot to do so weve got our work cut out but that gives you an idea of whats in store very soon. Multiplayer beta Were also hoping to release around the same time a beta branch which will include the very earliest version of the multiplayer engine. Youll need to use console commands to connect to friends and we expect youll find bugs and issues at this early stage but were keen to release a beta branch this time (something we never did in Robocraft Classic) so that we can let you play with new features and feedback on them early. Name change Weve been feeling that the name RobocraftX isnt really properly communicating what the game is. Whilst we hope to bring destruction, weapons and team multiplayer into the product, the aim is to add these as features you game creators can use to make awesome games for the RCX community. RobocraftX is way more than just a Robot building game, its a full Game Creator where you will be able to build full working multiplayer games with logic, narrative, characters etc. and all with blocks. For this reason, on October 17th, along with the release of Experiment 10 well be changing the name to Gamecraft. Heres a work in progress new logo: Price Finally we want to discuss price. We had originally thought the game would be free-to-play, but we have struggled to design the free-to-play business model to work well with grinding / buying blocks. We feel the product will work so much better if its a simple pay-up-front Premium model with a fair price point that starts very low and escalated as the product gets better. Our plan is to shift the game over to $5 Premium (i.e. pay up front) on October 17th along with the brand name change. This next bit is important: ANYONE WHO ALREADY HAS A COPY OF THE GAME WILL KEEP THEIR COPY, FOR FREE, FOREVER. ANYONE WHO DOWNLOADS THE GAME BETWEEN NOW AND THE 17th WILL ALSO KEEP THEIR COPY, FOR FREE, FOREVER. SO - TELL YOUR FRIENDS OR ANYONE YOU THINK MAY BE INTERESTED TO OWN THE GAME IN FUTURE, THAT RIGHT NOW IS THE LOWEST PRICE THE GAME WILL EVER BE (i.e. FREE!) AND TO GET IT NOW. Well be posting repeated posts in the coming weeks about the name and price change so nobody misses the opportunity to get the game for free whilst it is free. NB: Along with this change well remove the limits on block counts in the Inventory. |
Hey Robocrafters, thanks for your feedback and collaboration on getting this community balance update together.
General Balance Changes
Movement Balance Changes
Weapon Balance Changes Lasers
Plasma
Rail
Nano
Tesla
Seeker
Aeroflak
Chaingun
Ion
Mortar
To see the results of the survey I asked, click this link: https://docs.google.com/forms/d/e/1FAIpQLSfFvjgKg9ioHQzgt9xBN7ljOcETvKTi8MC6xaMRZj6NgraJrQ/viewanalytics Thanks again for your feedback. |
Hello Robocrafters, |
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Hello Robocrafters,
Plasma
Rail
Nano
Aeroflak
Seeker
Ion
Chaingun
Mortar
Tesla
Movement Wheel
Tank Track
Mech Legs
Sprinter Legs
Insect Legs
Skis
Hovers
Rotors
Wings
Rudders
Thruster
Propellers
Cubes Medium Cubes, Compact Cubes, Helium, Rods, Struts
Light Cubes
Heavy Cubes
Electroplates
Modules Energy Module, Disc Shield Module, Ghost Module & EMP Module
Blink Module
Windowmaker Module
The full results can be viewed via the following link: https://docs.google.com/document/d/1_JIDYM9ja-aZ06CR5RSd8Bxv_rIjGMyO0yzkK_FmZsc/edit Build, Drive, Fight |
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Hello Robocrafters! |
Hi Robocrafters, |
Hi Robocrafters,
Thanks for your patience! Build, Drive, Fight ReelBigKris |
Thank you for your patience and stay tuned for further info. Build, Drive, Fight ReelBigKris |
Hello Robocrafters, |
We are entering emergency maintenance now to address some errors a number of players are having. We hope that this will not take very long and will update you of any further news. Stay tuned. |
Hello everyone, |
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Update |
We will be entering maintenance at 12:30 UTC+1 to revert the Event system changes after debugging the no damage issue. We are still working on this issue, but please let us know if you experience any issues and send your Output logs to us! |
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Hello Robocrafters,
Build, Drive, Fight ReelBigKris |
Hello Robocrafters,
Build, Drive, Fight! ReelBigKris |
Hi everyone!
Fixes
We were intending to fix another issue (Players will no longer wait three minutes to join a game if another player disconnects BEFORE the match loads) but need just a little more time to address this. We will communicate when this issue has been resolved and a hot fix is scheduled. Build, Drive, Fight ReelBigKris |
We are entering maintenance today at 10:00AM UTC+1 to deploy a fix to several bugs. This will last no longer than one hour |
Hello Robocrafters!
Fixes
We will update this post at the end of the day to confirm whether the maintenance period will happen tomorrow morning or the day after. Build, Drive, Fight ReelBigKris |
Hello Robocrafters! |
We did come across a few issues with our visibility condition for the event system. This meant that the fog was not behaving as expected. Certain parts could still be visible through even the thickest fog and lock on weapons were still able to target players through the fog. We were considering delaying this update once more to fix these issues. However as we had already delayed this build once and understand there is a lot of demand to play Elimination, we have decided to force our event system to always select Clear skies for all maps for now. At 10:00Am UTC+1 on 17th of May 2019 we will be entering maintenance to implement a hot fix for the visibility conditions. This will last for approximately one hour Additionally, we are aware that players are experiencing some server issues, the team responsible for the server are still working on these issues. Id like to thank everyone who has reported the problems officially, sent output logs and screenshots. We really do hope that this can be resolved soon. Event System Youll be told of the current map, game mode and its conditions BEFORE you even choose to join a game. This means you can select an appropriate robot for the situation. The event viewer will display the following conditions
The event system will refresh every hour at random so you have enough time to make adjustments to your robots or select one robot from your garage that will work with the current event conditions. Elimination Returns! A highly requested game mode returns to Robocraft! When Elimination is selected from the event system, this game mode will come with a few other conditions which are not available in any other game mode.
We will be keeping an eye on the performance of this game mode over the coming days. This includes any performance drops or even if there are more active players while this game mode is active. We know a lot of you have been really looking forward to playing this game mode and I hope you all enjoy it! Alongside these updates are a round of balance changes based upon community feedback. The full list of changes are below: Weapons NANO
AEROFLAK
TESLA The Mass changes from the previous Feedback Form will be implemented in this patch.
MOVEMENT WHEEL
TANK
MECH
SPRINTER
INSECT
The Mass changes from the previous Feedback Form will be implemented in this patch.
SKI
The Mass changes from the previous Feedback Form will be implemented in this patch. 22.5 12.5 HOVER
ROTOR
WING
RUDDER
THRUSTER
The Mass changes from the previous Feedback Form will be implemented in this patch.
CUBES & MODULES Helium
The Lift changes from the previous Feedback Form will be implemented in this patch. 350 367.5 Light Cube
Heavy Cube
Blink Module
Ghost Module
EMP Module
Window Maker Module
Additions
Matchmaking
AI
General
Fixes
Thank you everyone for your patience for this update, we will be working to resolve the issues with the visibility condition over the coming days. So please stay tuned for further info. In the meantime, load up Robocraft and Build, Drive, Fight! ReelBigKris |
Hello Robocrafters!
Here is an example of very poor visibility on the planet GL1214b As previously shared, the Event System will rotate game maps and game modes every few hours. The Event System will also select a level of visibility for each map and youll be alerted before you select a robot and enter the battle. We expect that visibility will now have an impact on the type of weapons youll bring into a game. During good visibility, long range rail guns will be a force to be reckoned with. But during very poor visibility, a high speed tesla robot attacking from the fog will be a formidable opponent! The visibility will also affect usernames and the distance at which an AI robot will be able to spot you! Build, Drive, Fight ReelBigKris |
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Hello Robocrafters!
Planet Earth is unaffected by these changes so any robots built up to this point will operate as expected on Planet Earth. Below is a comparison gif to show the impact gravity has across each of the three planets when using a heavy mech walker On Mars, Gravity will be reduced and this means that youll even be able to attach more to your robot before their carry mass is maxed out. But be careful, while playing on GL1214b, Gravity will be increased and will mean that it is in your best interest to design an efficient robot which is not impacted by the increased gravity of the planet. One more condition to reveal The Air density and Gravity are locked to a planets atmosphere. But there will be one more condition which will change the battlefield. We'll reveal more news on that soon! Build, Drive, Fight ReelBigKris |
Hi everyone, |
Hello Robocrafters, |
Hello Robocrafters, |
Hello Robocrafters!
This is done by introducing a new map and game mode rotation system whereby only one map, game mode and set of conditions is active at a time Plan The event system will allow you to see what map, game mode and conditions are currently active. This will refresh every few hours and will allow you to plan your next step Adapt You may need to adjust your playstyle and robot selection when considering the map, game mode and current conditions. Perhaps a long range weapon is not feasible due to the current conditions? Maybe there will be times when a short range weapon will be much more useful, but can lead to incredible chaos. Adapt your robot to compete efficiently. Eliminate You've checked the event viewer, you've selected your robot, now you need to launch into battle! That last point is even more apt as we are bringing back a highly requested game mode, Elimination! Elimination will be placed into the new game mode rotation on the 9th of May. This is a highly requested game mode from many players and we are looking forward to seeing you try out the Elimination game mode If you are not familiar with Elimination mode, each team will start with a number of players. If any person is destroyed, they will be eliminated from the game and will be unable to respawn. The last team with at least one robot still standing will win.... However you can also try to capture the enemy's Base to win the game. When Elimination has been selected by the Event system, there will be a few changes from other game modes. Auto healing is disabled in Elimination We have heard that players have requested the removal of auto heal. While Elimination is active, Auto heal will be disabled. So you're going to want to make sure your team has at least one healer to keep your team in the battle! Team sizes increase to ten per team in Elimination Each team will now start with 10 robots! We will be keeping an eye on feedback and performance during Elimination. There is a chance that this team size may be reduced if it causes significant issues for players, but we will keep you posted. And finally, a couple of maps will be added into the map rotation Returning to Helion Crater We will be adding Helion Crater to the map rotation! This was the first map ever created for Robocraft when we launched and we hope veterans and new players will enjoy its return to map rotation. Gliese Lake! The frozen map of Gliese Lake will be added to the map rotation too! The Event System, elimination mode and the two returning maps will be a part of the next update due May the 9th. We will also share more details next week regarding the 'conditions' that the Event System will select for each event. Until then; Build, Drive, Fight ReelBigKris |
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Hello Robocrafters!
In addition, we noticed another concerning piece of info, new players were less likely to continue playing Robocraft during the 8 vs 8 event We do feel that this might have been affected by the decrease in performance during this event, but nevertheless it is a very important factor in our decisions too. Technically, we feel that 8 vs 8 did not perform up to standards. We may run further experiments in the future to gauge interest in features and see how technically feasible they are. On this occasion, we ran into a few issues, but we would like to thank everyone who played over the weekend! We may run further experiments in the future, but the team is currently working on the next event, please stay tuned as well be sharing some news very very soon! Build, Drive, Fight ReelBigKris |
Hello Robocrafters! |
Hello Robocrafters!
PLASMA
RAIL
NANO
AEROFLAK
SEEKER
ION
CHAINGUN
MORTAR
TESLA
MOVEMENT WHEELS
TANK TRACKS
MECH LEGS
SPRINTER LEGS
INSECT LEGS
SKI
HOVERS
ROTORS
WINGS
RUDDER
THRUSTER
PROPELLER
ADDITIONAL CHANGES HEAVY CUBE
ELECTROSHIELDS
BLINK MODULE
GHOST MODULE
EMP MODULE
WINDOWMAKER MODULE
Build, Drive, Fight ReelBigKris |
Hello Robocrafters! |
Hello Robocrafters! |
Hello Robocrafters, |
Hi everyone,
Build, Drive, Fight! ReelBigKris |
Build, Drive, Fight ReelBigKris |
Hello Robocrafters!
At any time, players of RoboPass will be able to purchase RoboPass Plus and their progress through the grades will be transferred to unlock any items they would have done up to their current grade RoboPass plus Available for $9.99 (or $4.99 for Premium For Life owners), RoboPass Plus owners will earn EXP to progress through all grades, they will unlock the items listed above from the free version and an additional number of cosmetics listed below:
Premium For Life Owners Premium For Life owners will receive 50% off RoboPass plus and will also progress through grades at double the speed due to their double EXP perk. Find out more about Premium For Life from the following link: https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/ Best of luck progressing through all the grades and unlocking all of these cosmetic items! This build also contains some significant changes to weapon and movement part balancing so well be very interested in seeing what you think of these changes too! See you on the battlefield Build, Drive, Fight ReelBigKris RoboPass Season 2 Patch Notes Additions/Changes
Bug fixes
Balance changes We've made a bunch of changes in regards to balance. Most of the changes have been done to weapon and movement parts based upon the community feedback polls we've been running. Other changes have been made to make it easier to experiment with F=MA using light and heavy cubes by bringing their tier down to match that of medium cubes. This mean your light robot won't be forced into higher tiers anymore. As well as all of this, we've made changes to increase the TTK (Time to Kill) which has addressed two requests from the community provided to us in the additional feedback section; Increase TTK and Give cubes more health." Read the full balance pass notes by visiting the link below: https://steamcommunity.com/games/301520/announcements/detail/1827805804457687417 |
Hello Robocrafters! Today were revealing a brand new feature to Robocraft. Emotigrams! |
Happy Easter!
General Changes
Mass changes
Cube health changes
Movement part health changes
Other health changes Module Health will increase from 202.5 HP/CPU to 750 HP/CPU Electroshields health will be set to 2000 HP/CPU Strut weight will change from 5 KG/CPU to 10 KG/CPU Strut health will change from 1856 HP/CPU to 2000 HP/CPU Weapon health will be set to 1000 HP/CPU for all weapons. Movement part CPU changes
Weapon Balance changes
In addition we have also made several balance changes based on our feedback forms. Weapon Feedback Laser: No Change Plasma: No Change Rail: Decrease Damage per shot by 5%, Increase Energy Consumption by 10%, Increase Time between shots by 0.1 seconds Nano: Increase Healing per shot by 5%, Decrease Energy Consumption by 5% Aeroflak: Decrease Energy Consumption by 10% Seeker: No Change Ion: No Change Chaingun: Increase Damage per shot by 5%, Increase shots per second to 13 from 12, Reduce spin up time by 5%, Decrease Accuracy Spread by 5% Mortar: No Change Tesla: Decrease Mass/CPU from 4 to 3, Decrease time between shots from 0.2 to 0.175 Movement Feedback Wheel: Increase top speed by 5%, Increase Agility for Light and Heavy Vehicles Tank Tracks: Increase Top Speed by 3%, Increase Agility for Light and Heavy Vehicles Mech Legs: No Changes Sprinter Legs: No Changes Insects Legs: Decrease Mass per CPU from 5 to 4, Increase Top Speed by 5%, Increase Agility for Light and Heavy Vehicles, Increase Jump height for Light and Heavy Vehicles Skis: Decrease Mass per CPU from 1 to 0.9, Increase Top Speed by 5%, No Increase in Agility for Light and Heavy Vehicles as Skis dont have agility component. Hovers: Increase Agility for Light and Heavy Vehicles, Increase Optimum Carry Mass by 5%, Increase Hover Height for Light Vehicles by 10% Rotors: Decrease Agility for Light Vehicles Wings and Rudders: Increase Top Speed by 5%, Increase Agility for Light and Heavy Vehicles, Increase Optimum Carry Mass by 5% Thrusters: Increase Top Speed by 5% Propellers: No Changes Below is the data we received from these feedback forms.Click the images for a larger version of this data RoboPass will launch in just two days, tomorrow we'll reveal a new feature which will contain several new cosmetics. Until then; Build, Drive, Fight ReelBigKris |
Hello Robocrafters! |
Hello Robocrafters, |
Hello Robocrafters, |
Hello Robocrafters! |
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Hi everyone,
Additions
Fixes
Amendment to some changes which were not included in last weeks patch notes We realised that the patch notes didn;t include all of the changes from the Rise up the ranks update. Specifically changes to weapon mass. Weapon mass has now been normalised. All weapons now have a mass of 4KG per CPU. As an example a T0 laser is 40Kg and a T5 laser is 1000KG. This was to address inconsistencies in the weapon masses across the board. There are just a few more hours left for our weapon and movement balance feedback. Not only are we reading comments based on the questions, but were also reading comments placed in the additional section. If there is something you want heard, make sure to submit your responses now! Weapon balance Feedback Movement balance feedback Build, Drive, Fight ReelBigKris |
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Hello Robocrafters!
Changes Bug Fixes
Weapon Balancing We received a ton of feedback from players for weapon balancing and have implemented balance changes for many of the weapons. below are a list of changes for each weapon part Laser
Plasma
Rail
Nano
Aeroflak
Seeker
Ion
Chaingun
Mortar
Movement balance feedback We have also actioned some movement balance improvements which have been gathered by the community after our F=MA update. Wheels
Tanks
Mechs
Sprinters
Insect Legs
Skis
Hovers
Rotors
Aerofoils
Thrusters
Propellers
In addition to the changes above, the following Mass per CPUs will apply to these parts
We hope that you enjoy the new update! Build, Drive, Fight! ReelBigKris |
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Hello Robocrafters! |
Hello Robocrafters! |
Hello Robocrafters!
Friends If youve added a player in game as a friend (we cant read from your Steam friends list) youll also be able to filter the leaderboards to ONLY show your friends progress. So even if you may be unable to compete with those in the global top tier, you can enjoy competing with friends for bragging rights! Website Not only will you be able to view the leaderboards in game, but youll also be able to view it on the Robocraft website! Itll have the same functionality as its in game counterpart! Were looking forward to seeing more competitiveness in Robocraft! Let us know what you think of these leaderboard systems! Tomorrow we'll share more info on the giant claw that Cray has been working on. Build, Drive, Fight! ReelBigKris |
Hello Robocrafters, |
Hello Robocrafters!
Read our last announcement on F=MA to find out more about the changes that were making to movement parts: https://steamcommunity.com/games/301520/announcements/detail/2656465070669305294 More news tomorrow One of the rooms where we keep our server team was unlocked and unattended we managed to snag this photo! Tomorrow we plan to lure the server team away from their desks to get images with greater fidelity. Stay tuned! Build, Drive, Fight ReelBigKris |
Hello Robocrafters! |
Hello Robocrafters, |
Hello Robocrafters!
Over the next week well be sharing more details on how each of these parts will be affected! Yesterday we teased that Cray is working on a new feature. But that was just part of a much bigger picture! Heres another section from the same image. Tomorrow well be revealing the whole picture Until then; Build, Drive Fight! ReelBigKris |
Hello Robocrafters! |
Hello Robocrafters!
Let us know if you experience any issues! Additionally, we are taking your feedback for Weapon balance and Movement physics after last week's major overhauled physics update. Do follow the links below to provide feedback now! Weapons: https://docs.google.com/forms/d/e/1FAIpQLSenmdDdz9HwbKY82tQzoj4dMucqTT-FnSm5bUbY5NFMpQuwjQ/viewform Movement: https://docs.google.com/forms/d/e/1FAIpQLSfzh1DW4SqrTHdayqO_PEzgjx3SEqpKTIcbNeME0hXwovhHww/viewform Build, Drive, Fight! ReelBigKris |
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Other movement parts are already being worked on and will release very soon! Let us know what you think of these new changes after spending some time with them. CPU Progression Another system that we introduced last week was CPU progression. This system gives new players a greater sense of progression and adds greater value to Robits.. We understand that building massive robots from scratch can be pretty intimidating, so new players will start with a garage bay of 750CPU. From there they will spend Robits to upgrade their bay at a reasonable pace, while learning more about the building systems. Theres a lot of complexity during the later tiers of Robocraft and it can be quite challenging for new players. Of course, as we see new players interacting with these changes, we will adjust to improve everyone's play experience. Players who have already created various garage bays will not have to worry about these changes for any robots that were attached to a bay BEFORE this update went live. Your robots garage bays are automatically upgraded to store your robot without spending additional CPU. however when purchasing any new garage bays, you will need to upgrade them via Robits. There will be other forms of usage for Robits which will affect ALL players. We understand many veterans have amassed a massive number of Robits and have also MAXED out all their garage bays, so the CPU progression system won't affect you. BUT the next feature we will implement will give everyone a reason to use Robits New Starter bots! In order to provide players with robots that meet the 750CPU limit, we have had to create a few new starter robots for players. Check them out below! Adjusted Body Builder Templates The Body builder templates have been adjusted so that they are well below 750CPU AND still allow you to place movement parts and weapons onto the robot. AI have taken to the skies! The AI robots have obtained their pilots license and are now able to use robots installed with wings and rudders! As seen in last night dev stream, they are tenacious! Cosmetic Credits are now Cosmic Credits We have rebranded Cosmetic credits into Cosmic credits, youll still be able to purchase Cosmetic items with these credits and theyll continue to function as originally intended. However they will have the added functionality to exchange them for Robits as we make Robits more valuable. Weapon Balance Feedback Changes Around 1,000 players were involved in our last big weapon balance feedback form! Wed like to thank everyone who took the time to answer a few questions and even submit a couple of suggestions on how you feel we should improve Robocraft. We are currently talking internally about some of the most requested features and will update you once we have more concrete plans. This update included a variety of weapon changes based on community feedback and we wanted to share the results so that you know why we are making certain changes. Of course, balancing is an ongoing development as we continue to improve Robocraft. So a few days from now well be opening up the weapon balance feedback thread once more. Below are the results from the feedback form and on the furthest right hand side is a column of changes were making. In addition, below is a list of changes in text form in case it is difficult to read the images above: Laser
Plasma
Rail
Nano
Aeroflak
Seeker
Ion
Chaingun
Mortar
Tesla
We hope that you enjoy these changes, well wait a few days until we open up the official feedback thread again. Additionally, if you do use the feedback thread, know that the additional suggestions (which arent related to weapon balance) are also being looked into! We are doing our very best to create a game for our players, and seeing this data and the most requested features in this form when there are hundreds of thousands of players every month is really useful. If you and your friends who play Robocraft didnt send any feedback for the last form, Make sure you do it next time and well have even more data to work with! RoboPass Ends on February 18th Our first season of RoboPass ends this Monday on February 18th! Players were able to progress through 30 grades to unlock cosmetic items and cosmetic credits. Some of these items included a firework seeker, new spawn and death animations and Neon cubes! Those who progressed through the free version of Robopass unlocked several items, but those who purchased RoboPass plus unlocked additional items at the cost of $9.99 (or $4.99 for owners of Lifetime premium) If you have played the free version of RoboPass, you can purchase RoboPass plus to unlock all items up to your current grade! These items in total (including CC) would be worth around $100 if purchased individually. Well reveal more news on Season 2 of RoboPass soon! Live Stream later today at 17:00 UTC Later today Josh and Chris will stream Robocraft once more, playing the latest MAJOR agility physics update against other players! The stream will be broadcasted directly on the Steam Page, on Twitch and on Youtube! Steam Link: (https://store.steampowered.com/app/301520/Robocraft/) Twitch Link: (https://www.twitch.tv/freejam) Youtube Link: (https://www.youtube.com/channel/UCt4-QGbiUuO9a5ketAuf3xg) UPDATE IS NOW LIVE! GO PLAY IT What are you doing reading this still!? Go play Robocraft right now and experience the MAJOR changes to agility that we have been working on! If you still need more reading material, patch notes will be posted below, but in order to really understand the new changes we have made, you NEED to play it! Patch notes are below, but seriously, go play Robocraft right after reading them! Features:
Improvements:
Balance
Bugs:
Known issues:
See you in game! Build, Drive, Fight! ReelBigKris |
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Year of The Pig Chinese New Year! We ran a year of the pig artbot competition to line up with the Lunar New Year! There have been some truly awesome entries and wed like to thank everyone who has taken the time to build some incredible robots. The grand winner of 500CC is Manana81 with his robot THE GENEROUS PIG 2019 This incredible pig & Dragon combo is not only visually beautiful to look at but is also combat ready. The teslas provide this robot with a dangerous bite and the pig is wielding a bowl filled with healing goodness! Runner Ups: We also have four runner ups BR4Y4NGAM3R with his robot Pig Lunar This blue piggy bot is an elegant answer to the question what if pigs had wheels?. Charming and was one of the favorites of a few members from the Freejam team Kronoswms Okkoto was inspired by the film Princess Mononoke (if you haven't seen it, you should!). This bot does an incredible job of creating a spiky fur and an incredible level of detail in comparison to its film counterpart. Kura3000 entered three robots into this competition. For fairness we included just one of his piggy bots into the draw. That Pig was aptly named Year of the pig which uses neon cubes to create a great vibrant background and platform for one of the happiest pigs you ever did saw! Hoelderlins Festival Pig encapsulates the Lunar New year perfectly! Bright red chinese lanterns and adorable little hoofed feet complete this pigs red attire. Blue_Diamond_2017 created a Megapig called laser pig. We are particularly fond of its giant curly tail! Honorable mentions: The first honorable mention is from Pun_Shinamon, unfortunately they were just one day late to enter the Artbot competition so their entry didn't count. But as a result of this, in the future all Artbot competitions will run for two weeks so that we can give players much more time to enter. InsaneLiving shared his pig based version of Ghidora, an iconic villain from the Godzilla films Thank you to everyone who entered this art bot competition, If you want to see all of the entries, You can still view the entries by clicking this hashtag See you tomorrow when the BIG physics update launches! Build, Drive, Fight ReelBigKris |
Other movement types will be be adjusted to factor in the F=MA system over the next few updates. Each movement part is being adjusted individually to improve the overall feel of movement in Robocraft and make building matter more! CPU Limits To provide a refined building experience and to help new players settle into Robocraft we have reduced the initial CPU limit for garage bays. We have chosen to do this for the following reasons: Reduce the size and complexity of robots for new players. Give players a sense of incremental progression. Provide a long term use for Robits. In addition we are going to be changing the robot ranking scores and limits so lower tiers effectively have lower CPU limits. This ensures a robot at the CPU limit for a new bay will still be effective in Tier 1 and gradually raises the size and complexity of robots that players can build as they progress. Individual CPU Limits for bays Each garage bay will have its own CPU limit and will start at 750CPU. However, each bay can be upgraded individually up to a maximum of 2,000 CPU. In order to increase the CPU it will cost a number of Robits. Each upgrade will increase the CPU limit of each bay by a small amount The Robits cost per upgrade from this gif are not representative of the final values and may be subject to change Megabots Once a bay reaches the normal CPU limit of 2,000, you can upgrade it once more to turn it into a Max CPU bay. Once you have done this, the bay can not be upgraded any further and youll be able to build robots in it to a CPU limit of 10,000. Please note, that even if you upgrade a bay to Max CPU it doesnt mean that everything you build in that bay needs to be a Megabot. Downloading Robots from the Factory under the new CPU progression system We will be updating the factory to provide more information on the amount of CPU you will be expected to have in a bay before you download a robot from the factory. If you have a bay that only has 1,000 CPU, youll be unable to download a 1,500 CPU robot until you upgrade your bay to fit the 1,500 CPU requirement of the bot that youd like to download. Starter Bots We have adjusted the starter bots and the modularized body builder so that they fall below the 750CPU limit for new players. Current bay CPU Conversion We will be converting all current T1 - T5 active bays into a 2000 CPU bay. However if you have a Megabot in a garage bay, that bay will be converted into a Max CPU bay. Making Robits meaningful The CPU progression is just one upgradeable feature that players will be able to spend their Robits on. Over the coming weeks well be sharing more details on new types of uses for Robits. Cosmetic Credits Turning Into Cosmic Credits During the next update we will be renaming cosmetic credits for all accounts into Cosmic Credits. While players will still be able to purchase cosmetic items with this form of currency, were also going to be allowing players to purchase Robits with Cosmetic Credits. Lunar New Year - Pig Themed Robot To celebrate the Lunar New Year, Robocraft Premium For Life is on sale at 30% off! We are also running an Artbot competition To celebrate the dawning of the year of the pig which will end on the 12th of February. Five robocrafters will receive 100 CC each and one lucky Robocrafter will win 500CC! For more details on how to enter, please visit the competition announcement below: https://steamcommunity.com/games/301520/announcements/detail/1756870026710119858 The competition closes on february 12th, winners will be chosen at random on the 14th of February Build, Drive, Fight! ReelBigKris |
In order to enter this competition you must create an amazing piggy based robot and share a screenshot of it on Twitter. There are a few rules that you must follow to validate your entry. Year of the Pig Rules
Competition ends on the 11th of February and winners will be announced on the 13th of February. So you have all of this weekend to create a pig themed robot. We'll be looking for creativity, originality and even battle readiness! If you can create a great pig that can prove itself in battle we'd even love to see a video of that! Good luck Robocrafters, we can't wait to see what you create! Lifetime Premium now 30% off Additionally Lifetime premium is now 30% off in Steam's Lunar new Year Sale. Click the link below to purchase. https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/ Tomorrow we will release a new Dev Jam! So until then; Build, Drive, Fight ReelBigKris |
Hi everyone! |
Hello everyone,
https://store.steampowered.com/app/570960/Robocraft__Premium_for_Life_Pack/ In addition, Premium For Life also grants a 50% discount to RoboPass Season 1, which will be ending on February 18th. The Protonium Campaign Challenge While not directly linked to January, we are announcing the winners for the Protonium challenge competition today! Well be crediting the following players 5,000 CC each for successfully completing Protonium Difficulty and sharing their video on Twitter
February RoboPass ends on the 18th of February, so make sure that you have unlocked all of the grades by then to unlock awesome cosmetic items. To purchase these items individually will cost over $100 but of course playing through RoboPass to unlock these items will cost just $9.99 (Or $4.99 for Premium For life owners). Additionally below is just a tease of our workload for the month of February:
Additionally, the Lunar New Year is next week. Itll be the year of the pig. If youre looking for a cool new artbot to build this weekend, maybe consider building a pig! Build, Drive, Fight ReelBigKris |
Hello everyone! |
Fixes
Known issues: There may be a chance that some players will experience an issue with their Steam Achievements. If you see anything odd happen, do contact Steam support. Thank you everyone for your feedback and continued support. We hope you enjoy this update. Build, Drive, Fight ReelBigKris |
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Switching directions quickly is better achieved with lighter robots. We anticipate that this will be a major update which will make robot building matter more. We will need to make changes to the mass for various parts. Combined with weapon balancing we have our work cut out for ourselves as we balance weapon damage, movement and acceleration. The current live build of Robocraft does not contain any of these adjustments. To show you the sort of behaviour you could expect from heavy and light robots weve created a few gifs. Please note that in order to show these changes weve had to adjust the weight parameters of a single robot build. So while the two robots in these gifs look similar, their weight is the only thing that has been adjusted. First up, heres how the upcoming changes will affect turn speed Here are the differences between a heavy and light robot accelerating forwards and backwards Heavy Robots wont be able to strafe as fast as lighter robots, but theyll also be much slower in changing direction as seen from the strafing gif below Giving lighter robots the ability to change direction very quickly also affects how fast they can switch between increasing and decreasing altitude too We believe that the changes made will make each robot feel more unique in maneuverability and increase the quality of core game feel. Thanks for reading, if you have any feedback on any of the info in this post, do let us know! Build, Drive, Fight! ReelBigKris Early Feedback Response From The Community Hi everyone, I wanted to append some info which is based on early responses to this announcement. Some players expressed concerns over inertia from the gifs that were shown, we do have a system that calculates inertia based on mass. The current work in progress gifs are the two extremes of light and heavy. I'm really looking forward to seeing what you all think of these new physics changes once they go live. Thank you everyone for the initial feedback, continue to share more comments and I'll do my best to respond where possible. |
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Hello everyone! |
Below are the patch notes after the maintenance today 21/12/2018 |
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Hello Robocrafters!
OTHER IMPROVEMENTS & CHANGES:
BUG FIXES:
As always... Build, Drive, Fight! ReelBigKris - Comms Manager |
Hey everyone! We are just one more day away until RoboPass launches! |
Hello Robocrafters! |
RoboPass Season 1 will arrive in just a few days and weve already revealed a number of cosmetic unlocks Today were revealing another new type of cosmetic! |
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Dear Robocraft Community,
Thanks for reading! BlameJosh \_()_/ |
Hello RoboCrafters! |
The RoboPass is coming! It is just the start of our growing efforts to provide players with content much more frequently. Read more about the details of the RoboPass by checking out the announcement below: |
When we removed Loot Crates from the game and moved to the Infinity system we committed to monetising Robocraft in a different way, a super fair cosmetic only way. For us this meant we needed to add cosmetic items that users would want to buy whilst retaining perks for Premium users and extra perks for Premium for Life! users. We will be sharing more details on the unlockable content* up until the release of RoboPass on 17th of December. *The items in RoboPass are 100% Cosmetic plus some CC and some Robits, they are not needed to win in battle and cannot improve your Robots performance **RoboPass has been designed to run for a single 2 month season. We will see how successful it is and at the end of the season and decide if we will continue to do more Season Passes or if we will switch to another way of adding content and monetising if its unpopular. |
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Please give us your thoughts and feedback on this. Physics and Long Term Diversity CPU progression will provide some diversity with each Tier feeling quite different to the next, with Robots getting bigger as you go up the Tiers; but wed love to provide more diversity in future by adding some more realistic physics into the game. Heres the idea: F=ma F = ma, denotes that heavy things accelerate and decelerate more slowly, which reduces their ability to change direction. Wed like to inject some more realistic physics into the game by making Mass (and the way you distribute that mass) much more important. Weapons and hardware tend to be heavy too, so Robots packing a bigger punch will tend to be less agile. Robots packing lots of health will be less agile also. Smaller, lighter, more nimble Robots may emerge, unable to defend a point but be very good in many other roles. Essentially we want to push diversity by making physics matter more in your builds. Adding this comes at a cost though - time and resource. This work will take a long time so were mentioning this early on to get an understanding from you in the community as to how important to Robocraft you think this is. Based on your feedback, we can put more devs on it if it's something that you feel is more important than more game modes for example. Please jump on the forums, on our social media spaces (Facebook / Twitter) if you like (or hate) this idea and then well get an idea of how much dev time we should spend making it happen versus doing other things. Thanks for listening! |
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TOP TIP: Turn the in-game HUD off/on by pressing the "=/+" key Submission Criteria: There are a few 'rules' that you must adhere to or your images may not be selected.
There's no set deadline, so keep the cool screenshots coming and we'll regularly dip in and update the Store Page with ones we like. You can check out the most recent screenshots that have been uploaded here. Don't forget to hit the thumbs-up on any screenshots you love. How to submit your screenshots If you're unsure how to upload screenshots to Steam, check out this handy guide. What about the trailer? Now I know there will be some of you saying "What about the trailer? That needs updating too!" You're right it does and it has been. The amazing RoboCrew Community worked on a new version of the trailer that completely blew us away. We were so impressed with their work that we asked them if we could adopt it as our official one; they said yes! We'll be adding the new trailer to the game in a future update and we will be using it here on Steam, the official Robocraft website and on our YouTube channel - so keep an eye out for that. |
PRIZES:
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BUG FIXES:
OTHER CHANGES:
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Sale prices: Lifetime Premium - WAS: 31.99 / $44.99 / 37.99 Lifetime Premium - NOW: 22.40 / $31.49 / 26.59 The sale prices in your countrys currency can be found on the Robocraft Steam Store page or via the in-game shop. Remember, this will end at 17:00PM (UTC) on Tuesday 27th November. Dont miss out! |
BUG FIXES:
OTHER CHANGES:
BALANCE CHANGES:
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Read the full patch notes here Please note: As previously mentioned, the Infinity Update is Robocrafts single biggest update. As such, players should expect some issues. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible. You can report issues by contacting our support team at: support.freejamgames.com |
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Below are the full patch notes for the Infinity Update; to find out more information about some of the new features and content, please read the accompanying post here.
OTHER IMPROVEMENTS & CHANGES:
BUG FIXES:
KNOWN ISSUES:
With today's update, an issue came to light that affects some players. Any player that copied their Robots prior to dismantling the original and recycling ALL of the parts before the Infinity Update may have broken Robots in their bays due to part data not being found. Unfortunately, it isn't possible to recover this data and fix any broken Robots. We apologise unreservedly for this error and for any time lost in building/rebuilding Robots. We will ensure that steps are in place to ensure issues like this do not happen again. |
The Infinity Update is scheduled for release on Wednesday and is Robocrafts single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible. Please note that we will take the game offline at 09:00 (UTC) on 14/11/18 to update the game. Maintenance is expected to take up to four hours but could be extended if we come across any complications. The full patch notes will be published tomorrow. Recycling information: With the infinitisation of Robocraft there will be no Recycle or Forge functionality in the game; once you unlock a part on the Tech Tree or purchase a special part from the Item Shop you will receive an infinite amount of them. If you wish to maximise your Robit and Cosmetic Credit balances, please recycle any unwanted parts prior to the update as any owned or unlocked parts will be infinitised with the update. Dont forget that if you have 25 of each legendary movement part and weapon (Not C6 or other Cosmetic variants) in your inventory when the Infinity Update launches, you will receive an infinite amount of special golden variants.Read the full announcement post here. Why the Infinity Update? As developers we want to be able to deliver more cool content and fabulous features to you faster, but as were currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) its incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster. Thanks as always for your continued patience and support. |
Alongside the infinitisation and graphical overhaul that's coming to Robocraft with the planned Infinity Update, the team have also given Campaign Mode some love, with new Campaigns to play, game modes and improvements.
Two New Campaigns We've created two new Campaigns for the Infinity Update for you to master; a T3 Survival mode Campaign called Food Fight and a T4 Blitz mode Campaign called Dino Dash. See the Campaign details are below. Other Improvements to Campaign Mode We'll be adding a number of improvements to Campaign Mode; check out the list below:
Why the Infinity Update? As developers we want to be able to deliver more cool content and fabulous features to you faster, but as were currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) its incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster. The Infinity Update is scheduled for release in November and is Robocraft's single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible. Thanks as always for your continued patience and support. |
Hey there Robocrafters,
We want the Item Shop to be the first place you visit when you boot up Robocraft; as some items are only there for 24 hours, you'll want to see what's there before they get swapped out. Don't worry though, as if you miss out on an item, it'll return in a later rotation. In the Item Shop you'll be able to purchase not only cosmetic parts, flags and skins, but also you'll be able to purchase items such as Mothership Skins and a whole host of other exciting things with which to make your Robocraft unique to you. Our art team are hard at work on a number of awesome items that you'll be able to purchase from the Item Shop including special seasonal goods that will only be available for a short period of time once a year. Remember, once you purchase something from the Item Shop, you'll have an Infinite Number to play with. Please note that the prices in the above image are NOT FINAL and subject to change. Robits and Cosmetic Credits As you will see in the screenshot above, some items can be purchased with Cosmetic Credits, some with Robits, and some with Robits or Cosmetic Credits. We want to make it clear that there will always be something in the Item Shop that can be purchased with Robits on any given day. We're keen to bring you more promotional sales throughout the year and so you will find on occasions that some items are offered at a discounted price for a period of time. Cosmetic Credit bundles can be purchased via the Store button in-game. We're also looking at ways of making the purchase of cosmetics and CC more intuitive and less 'clicky, clicky, linky, linky'. Boost your Balance With all parts becoming infinite, the Infinity Update will remove the recycle functionality as it will no longer be needed. So if you want to boost your Robits or Cosmetic Credits balance, we do recommend you recycle your inventory before the update to maximise your Robocraft Bank Balance. If you have five Pirate Flags, recycle four of them. Got 30 Steering Wheel Monster? Recycle five of them to take advantage of the special golden gun initiative. Why the Infinity Update? As developers we want to be able to deliver more cool content and fabulous features to you faster, but as were currently split between three very different versions of Robocraft (RC Steam/Launcher, RC Infinity on Xbox One and the F2P Robocraft Infinity in China (co-developed with Tencent)) its incredibly difficult for a small indie to deliver on that. So with the Infinity Update, we will be bringing all the good stuff from the Chinese version to the Steam version. This parity between the versions will allow us to deliver more new features, improvements, bug fixes and content faster. The Infinity Update is scheduled for release in November and is Robocraft's single biggest update. As such, players should expect some issues on launch day. By working with us and reporting issues and bugs through our support system, we can fix them as quickly as possible. Thanks as always for your continued patience and support. |
If you've been following our Infinity Update announcements, you'll know that we're bringing back Tiers to Robocraft. Be sure to check out our recent forum post on this exciting news if you haven't read it yet. To accommodate Tiers, we need to update other parts of Robocraft which are either directly or indirectly impacted by their reintroduction. One part of the game that is indirectly affected by Tiers is the Community Robot Factory (or Factory as referenced in-game), and so with the Infinity Update, we will be introducing some changes to the Factory. Please be aware that this is the first pass for the Factory and it will be improved further still. We'll be completely honest; we ran out of time! It just wasn't possible to get all the improvements in for the Infinity Update. |
Hey there Robocrafters, |
Follow the links above to get the low-down on these features. Weve still more to announce, and well continue to do so daily right up until the release of the Infinity Update. As you can see just from the features mentioned above, and without talking about the content weve yet to reveal, the Infinity Update is shaping up to be the biggest single update in Robocrafts life. It really is a MASSIVE undertaking for our small, incredibly dedicated and hard-working team of coders, artists, QA, and production. All this new content needs to be added to the existing legacy code, which has been modified, changed and updated throughout Robocrafts life. Hannah and Ben in the QA team are currently blasting their way through the test plans, raising issues with the coders who then have to work through thousands of lines of code to fix the reported issues without breaking more things along the way as fixing one bug can raise an underlying issue that also needs to be resolved too. While the team are doing their best to fix all the issues prior to the Infinity Update launching, well be completely honest with you and state that there will in all likelihood be Day One issues. Despite our best efforts and working overtime, we honestly dont think well have covered off every eventuality in-order to deliver an issue-free update. So, we will need you to bear with us while we fix any bugs that come up on launch day. But by working with us and reporting any bugs and issues through our support system, well be able to assign them to the right team member and fix them ASAP. We know, as gamers ourselves, that it can be incredibly frustrating when a game is updated and something is broken for you, but just telling us the update is broken fix it! on Facebook doesnt help us fix the issue. By using the support systems we have in place, were hoping youll be able to explain what the issue is, and provide additional evidence in the form of output logs, screenshots, or even videos. Anything you can provide that will help us fix the issue is always greatly appreciated. To finish, the Infinity Update is a new and exciting phase in the life of Robocraft and one we hope you enjoy. Remember, your feedback is very important to us, but please, keep it civil, constructive and dont resort to threats and abuse when communicating with us - were only human after all. Thanks for being awesome. |
Hey there Robocrafters, |
As the development team take a well-earned break for the weekend, the Infinity Update reveals continue with gusto! We promise to keep this one short and sweet; we'll let the visuals do all the talking. |
Hey Robocrafters, |
Hi, |
Hey there Robocrafters, |
Hey all,
Now the Infinity Cube system Infinite Cubes = Infinite Options Currently in Robocraft, once you unlock an item on the Tech Tree, you're gifted a few of them so you can start using them on your robots; these can quickly be used up on a single Robot and you have to forge more. But what happens if you don't have enough Robits to forge more? Well, you currently need to earn more Robits, recycle unwanted parts or remove a part from another Robot. All of these are not ideal if you want to finish a robot for battle and add unnecessary grind into the game. While we understand some players like the grind, others don't and would prefer not to have build limitations placed upon them. We want players to have the freedom to build what they want, when they want, and with the parts they've unlocked on the Tech Tree; which is why we're saying goodbye to both the forge and recycle features and making all cubes, parts and cosmetics unlimited. Once you've unlocked a part on the Tech Tree or purchased a cosmetic with CC (Cosmetic Credits) you'll have an unlimited amount to use as and when you want without ever having to worry about inventory. Talking of inventory, here's what the new Inventory screen will look like. Player Inventories When we release the Infinity Update (currently scheduled for Mid-November), all player accounts will be upgraded to the Infinite cubes system. Any parts a player has unlocked on the Tech Tree or any special cosmetic parts they own will be Infinitised! This means you'll have unlimited quantities of that part. Whether you have 1 Top Laser Wasp or 1,000, once the Infinity Update has been released, you'll have unlimited Top Laser Wasps. Even if you have zero Top Laser Wasps in your inventory, as long as it has been unlocked on the Tech Tree, it will be Infinitised. Boost your Robits balance As already mentioned, the Infinity Update will remove the recycle functionality, it will no longer be needed as everyone will have unlimited parts. So if you want to boost your Robits or Cosmetic Credits balance, we do recommend you recycle your inventory before the update to maximise your Robocraft Bank Balance. So, if you have five Pirate Flags, recycle 4 of them. Got 30 Steering Wheel Monster? Recycle five of them to take advantage of the special golden gun initiative. Pro-Tip: Premium will give you triple the Robits when recycling standard (non-cosmetic) parts. Spending Robits post-Infinity Update Currently, players use Robits to forge new parts; with the removal of the Forge, it would make Robits redundant as there would be nothing to spend them on. So, we're going to give you things to spend them on - cosmetics! As previously mentioned in an earlier dev jam, we're going to make some cosmetic parts forgeable with Robits. Some will still remain CC-exclusive, but rest-assured, there will be things to spend your hard-earned Robits on. Important information about the Infinity Update The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. There are so many new and exciting features and content being added to the game including Tiers, Quick Play, visual improvements, new Item Shop, CRF changes, and some new parts too. All of these and more we will be talking about in the run-up to the Infinity Update release! Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding all the great stuff that's coming! But, by working with us to raise any game-breaking / glaringly obvious issues through the correct channels, we'll be able to fix them as quickly as possible. Even though we don't have a confirmed release date yet, we're looking at dates that fall in the early part of the week so we can fix any game-breaking issues before the end of the week. Again, once we've nailed down the release date, we'll let you know. Thanks for your continued support for Robocraft and for your patience when things don't always go to plan. |
Legendary Weapons:
Want all the golden variants? Ensure you have at least 25 of each part before the Infinity Update goes live. Our current plan is to launch the Infinity Update mid-November (subject to change). Important information about the Infinity Update The Infinity Update is without question the biggest single update we've ever planned for Robocraft; it's more than just the introduction of the Infinity Cube system. There are so many new and exciting features and content being added to the game including Tiers, Quick Play, visual improvements, new Item Shop, CRF changes, and some new parts too. All of these and more we will be talking about in the run-up to the Infinity Update release! Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding all the great stuff that's coming! But, by working with us to raise any game-breaking / glaringly obvious issues through the correct channels, we'll be able to fix them as quickly as possible. Even though we don't have a confirmed release date yet, we're looking at dates that fall in the early part of the week so we can fix any game-breaking issues before the end of the week. Again, once we've nailed down the release date, we'll let you know. Thanks for your continued support for Robocraft and for your patience when things don't always go to plan. :) |
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BALANCE CHANGES: The following spooky parts will receive a health boost for the duration of the Hallowfest 5 event. These boosts affect all game modes.
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Please note that the spooky parts are cosmetic variants of existing base parts and players must have the base part unlocked in the Tech Tree and have available inventory in order to use the cosmetic variant. Health boost for spooky parts: The spooky parts will receive a health boost for the duration of the event. These boosts affect all game modes.
In addition to all the above, we will also be decorating the Build Mode Mothership with some suitably shocking decorations including spiders, pumpkins, terrifying messages and animated portraits. We have also sprinkled some pumpkins across all the maps in the game. The Hallowfest 5 event will run through to Monday November 5th when it will leave orbit for another year. Maintenance for this update will start at 10:00 (UTC+1) and is expected to last up to four hours. The reason for this extended downtime is that essential server-side maintenance needs to be carried out at the same time. Please note that the server-side maintenance may cause issues once we bring the game back online and players start logging in and further maintenance may be required. Unfortunately, theres no way to stress-test the maintenance without an influx of players. Happy haunting all! |
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You can then forge as many of the cosmetic parts as you wish; these will cost the same amount of Robits as the regular vanilla parts. They can be recycled; you’ll receive the same amount of Robits as the regular non-cardboard parts. Finally, it’s worth noting that if you’re a CardLife founder, you’ll be able to transfer your ownership of the game across to Steam as soon as it launches. The CardLife team will go through the process on how to do this via email, so be sure to keep an eye on your inboxes. CardLife is launched on Steam Early Access on October 9th |
*Please note that this does not apply to those players that contacted support to request their display name be different from their original Robocraft username; those players will see their new name sans-suffix. Known issue: If a player has ticked “remember me” at login since the introduction of the new login system, they will see an error upon logging in and so will need to re-enter their username without the #suffix or registered email address. Thanks as always for your continued patience and support while we fixed those issues. |
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So, now to discuss something new... Campaigns We've prototyped a Single Player Campaign system to see if it was fun. We kept it simple so we could get something together quickly so it works a bit like this:
When we played it though ourselves we thought it was pretty fun and that you might like to play it, so we have cleaned up the code a bit and added some UI and we’re hoping to release it on Steam in the next few weeks. It’s very early days so I hope you forgive it being a bit basic but thought you’d like to get your hands on it anyway. Especially we wanted to see if it’s something you would enjoy and wanted to get your feedback on how it could be improved. Here’s a work in progress screenshot of the Campaign Selection Screen: Here’s a work in progress screenshot of the Campaign Briefing Screen: Beyond the initial release we’re already working on a few quick improvements. Supporting a few different styles of Campaign like ‘Survival’ and ‘Timed Elimination’ and supporting multiple Robot types in a single wave and more weapons supported by the AI. We’re even adding a ‘Wave intro animation’ which allows you to see the enemies that will appear in the wave and will allow them to have some dialogue too so we can make the campaign have a bit of ‘flavour’ making them funny and light hearted. Here’s a work in progress GIF of the ‘wave intro’ animation: UGC Campaigns - The exciting part! We’ve been thinking that if when released you seem to like it and want us to keep working on it more, we could look at upgrading the whole system to allow you, our fabulous Robocrafters, to make and share their own campaigns. We’d love you to be able to create sets of Robots, upload them, configure the campaigns, balance them, name them, set the dialogue for the Robots that appear in the weave intro screen, and share them in a CRF style store where other users can play them, rate them, etc etc. If you really like the campaigns we can keep adding to it, supporting more functionality and co-op campaigns etc. Anyway, please let us know your thoughts on the idea. Happy gaming! Team Freejam |
The team are currently hard at work coding up the changes as it isn't possible to just revert everything back to pre-update status. We expect the changes to start coming out in the next few days. Once again, we're really sorry for the issues caused by the latest update; rest assured we will be putting processes in place to ensure this doesn't happen in the future. Thanks for your continued support and patience while we resolve these issues. Team Freejam. |
If you wish to login automatically through Steam, simply delete or rename the "LauncherLogin" file. Repeat the above steps if you wish to disable auto-login once more. Also, as part of the update, the following changes were made to the game:
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Light Cubes: The new version of Light Cubes are designed for flying attack craft and aerial dogfighters. They will be the same CPU as Medium Cubes but will be lighter and with less health. Builders will be able to build featherweight flyers and nimble duelists but the trade-off will be that they need to make themselves smaller targets and/or nimble pilots to mitigate the increased likelihood of structural damage in battle. Medium Cubes: Health Cubes will be renamed to Medium Cubes and have the same stats. They are middle-of-the-road cubes likely to be seen on starter bots (as they come automatically unlocked on the tech tree), art bots (due to their untextured nature lending themselves to clean pixel art) and jack-of-all-trades robots that need to balance speed with damage resistance in battle. Heavy Cubes: Heavy Cubes are a brand new addition to the Tech Tree. They will be the counterpoint to the Light Cubes and are designed for heavy tanks, point contesters, gunbeds, assault mechs, and megabots. They will be the same CPU as the Light and Medium Cubes but have higher higher health with the tradeoff of increased weight. The more direct builders amongst you that want an unsubtle robot that thrives in the heat of battle will want to upgrade your existing robots to Heavy Cubes. Compact Cubes: As already detailed, existing Light Cubes will be renamed to Compact Cubes. New Rods! In addition to the new Cubes system we’ve also created a set of Rods to open up even more building options. The more astute builders amongst you will spot some downsized versions of existing favourites, the 1x5 now has a 1x2 version, the 3x3 curve now has a 2x2 curve variant, and so on. We didn’t just make mini versions of existing Rods though; we're also introducing a new crossbar Rod too. Please note, the current Rod Short will be renamed to Rod to make sizing easier. In the very near future we’ll also be bringing you Strut variants to further bolster your expanding roster of building parts. How do you get the new parts? When we release the new parts, they'll be added to the Tech Tree and you'll need to unlock some of them with Tech Points.
How do you get Tech Points? You will receive one Tech Point each time you level up in Robocraft. If you currently have everything unlocked on the Tech Tree, you won't receive any additional Tech Points for levelling up UNTIL the new parts have been added to the game. |
With Unified Auth, this will be changing to:
Don't worry if you can't remember your registered email address, you'll still be able to login to the game using your legacy username in the short term. You'll also be able to view your registered email address by logging into your account via the new Robocraft website. Steam users with both an email/password and a Steam ID linked to their account wishing to login with their email/password will need to use the official Robocraft Launcher (Windows only). Steam Linking will be removed when Unified Auth launches. New players coming to Robocraft via Steam will be able to login to their Robocraft player account and link an email address via the new Robocraft website. This will then allow them to update their account details and manage email subscriptions. New Website There's no denying the fact that the Robocraft, website is looking a bit tired and somewhat dated now. Robocraft is five years old and while the game has been improved and updated during this time, the website hasn't. So we're going to give it some love as part of our continued drive to improve the player experience both in and out of the game. We've got a gorgeous new website for you that is in-keeping with the other Freejam Games websites, Robocraft Infinity and CardLife. The new website will still have all the latest Robocraft news and info so should remain your first port of call for Robocraft-related info. You'll also be able to access your Robocraft player account through the website and access the new forums. Currently, if you want to update your registered account email you need to contact our support team. With the new Unified Auth system, we're putting the power to update your registered email and password in your hands! You'll soon be able to do this via your account page accessible via the new Robocraft website. You can also subscribe/unsubscribe to any of our newsletters from there too. New Forum Just like the website, the Robocraft forums are looking a bit old now and so with the Unified Auth changes and new website we felt it was the perfect time to update the forums too. The new forums will be powered by vBulletin which allows us to add some cool community features that aren't available with the current system. The new forums won't have as many sub-categories as the existing one as we'll be retiring a few of the less-frequented sub-categories. What about the old forums? It isn't possible for us to merge the two forums together but don't worry, we're not deleting the old ones. For now, you'll still be able to view the posts and link to them, but you won't be able to post new threads or comment on existing ones. Coming Soon™ So when can you expect these changes? Well, if all testing goes to plan and there are no project-breaking bugs that prevent us from launching, we hope to make the changes within the next two weeks (as of 23rd August). We will let you know a definite date/time once we're happy with everything. |
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Hey Robcrafters! Now the game has been hotfixed and maintenance is over, please find the patch notes below.
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Check out the work-in-progress screenshot below which highlights some of the details mentioned above (and a few other things too). Tier Rank Progression
Multiple Game Modes, One Button
We hope to have all of this done in the Infinity version of Robocraft within the next 3 weeks; after which we will plan to bring this all over to Steam as the next step. Thanks again for taking the time to read through the Dev Jam; we'll have another for you next week. Happy Gaming! Freejam *Since some weapons like Lasers have more than 5 sizes, we will be making some of the less distinct sizes obsolete to keep things clean and have just 1 per Tier max. For example the Laser Hornet will be deprecated and any Hornets on Robots will be replaced with Wasps so they remain semi-intact |
In this small update, we've made a few improvements to how XP is earned in Robocraft.
*Please note that as XP has a direct relationship to Robits earned after battle, the XP changes will affect Robits earned too. This does NOT mean that better players will earn less Robits than others - all players will continue to be rewarded for their performance. As usual, we will listen to your feedback for this update and may make changes to improve the gameplay experience. |
It’s worth noting that there are some data differences between Infinity and original Robocraft which we will not bring across as we want to avoid breaking everyone's Robots:
Community Concerns Some veteran players in the community have some concerns regarding the Infinity system; these are:
Having listened to these concerns, we will be doing a few things focusing on the veteran players in the game:
Thanks for taking the time to read the Dev Jam and for your continued support for Robocraft. We will have another Dev Jam for you next week that will delve a bit deeper into some of the things outlined above. Happy gaming! Freejam |
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In this hotfix we've added a new feature that will reward players with a number of pre-forged parts when they unlock them on the Tech Tree. The table below is a breakdown of what a player will receive when they unlock a part on the Tech Tree.
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GAMEPLAY CHANGES: Update 16:20 (BST)
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Please note that MMR will still factor in matchmaking.
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For sale prices in your country's currency, please visit the Steam Store page. These discounts are live now and will end at 18:00 (BST) on Thursday July 5th |
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I'm an existing player with parts in my inventory will I lose them? No, any parts you have currently in your inventory or on your Robots will be automatically unlocked when we roll out the update. Any parts you don't have will be locked on the tech tree, and you'll need to unlock them to be able to forge them. Any parts you haven't unlocked will not be displayed on the Forge, Inventory, or Recycle screens. Can I reset my account to lock the Tech Tree as I want to experience the unlock progression? No, I'm afraid we don't offer account resets; if you want to experience the Tech Tree and the new progression, you will need to dismantle all your Robots and recycle all your inventory before the update launches. If you don't want to do that, you can create a new account and start from scratch. I'm level 300 and have some parts unlocked in my inventory, will I get my missing Tech Points? Yes! For example, if you're level 300 and you have parts unlocked which total up to 200 Tech Points, you'll have 100 Tech Points on your account when you first login after the update. If you're level 400 and you've unlocked 100 Tech Points worth of parts prior to the update, you'll have 242 Tech Points on your account when you login after the update. This will allow you to unlock any remaining parts on the Tech Tree. I have Tech Points to spend, can I unlock anything on the Tech Tree? No, you can only unlock parts that are adjacent to any other part that has already been unlocked (see image below). We believe this form of progression is fairer and doesn't give players instant access to the rarest items. The Tech Tree will tell you which parts can be unlocked and which ones cannot. How is player levelling going to work with the Tech Tree? With the Tech Tree update we will be increasing the speed at which players up to level 375 level up as we want you all to enjoy all of the parts without a massive grind. Depending on XP earned in battle, players level 1-10 will earn a level-up every 1-2 games. For players up to level 375, and depending on XP earned in battle, you'll level-up every 3 games. For players above level 375 and above, you'll level-up every 10 games. Again, these numbers are dependant on XP earned in battle. How can I speed up progress? There are a number of different ways you can speed up your level progression:
I have a Carbon 6 Laser Leviathan but not a Laser Leviathan, will I lose access to the C6 variant as I don't have the regular version? No, for existing players we will automatically unlock the required 'parent part' so you can continue using the cosmetic version. Does the Tech Tree impact the Factory? In a small way it does yes; and so we're making a few improvements to the Factory:
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Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. |
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2nd Place:
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Place 4-10:
Everyone in the top 100:
All prizes will be added to player accounts after the competition has closed. Changes to League Arena: For the purpose of the competition we'll be making some changes to League Arena:
After the competition, we will reset it back to its usual 5v5 and parties permitted. Rules: To ensure the competition is as fair as possible, we have a few rules that do need to be adhered to. Anyone found breaking these rules may forfeit their right to participate in the competition.
A big shout out to UNITGX48 for the awesome image used in the promotional artwork. |
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*note: If this doesn't make sense when reading, blame Josh, he wrote the explanation. ¯(ツ)/¯ |
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Salvage Crate Bundles:
It’s also worth mentioning that if you purchase any of the Protonium Crate bundles above you’re guaranteed at least one ‘legendary’ item. |
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"Planes will now be a lot faster, but (current) Drones are now slower too; I’m sure the Drone guys will adapt quite quickly however." - Cluly.
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Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. |
Last year the Yogscast Jingle Jam raised over $2.6 million for charity and they've already blown past this amount with over $4.2 million in donations to date. So, you know what to do; go get a great Robocraft bundle, some other awesome games and support some super brilliant charities. Get the Robocraft Jingle Jam Pack in the Yogscast Jingle Jam Humble Bundle |
Each robot uploaded must include the term ‘DB18’ at the start of the title, and the Robot description must include the category number eg: Cat 1, Cat 2 etc. In addition, this time we’re doing something a little different. All submissions must also have a Robot showcase uploaded to Youtube. This showcase should be between 15 and 30 seconds long per robot, and should show a 360° view of your robot. The robot will not be judged on the quality of the video. All videos should be called “DB18 Artbot Christmas 2017 “Name_of_Robot””. You should put the Category number in the description. We recommend OBS to record your footage as it’s free and easy to use but feel free to use and software you like. Here’s a link - https://obsproject.com/ If you need some help recording footage for the competition here’s a great tutorial for OBS - https://www.youtube.com/watch?v=WQqRKsHI0oA The Prizes: Five winners will be chosen; each will receive one week of premium membership or 25 Protonium crates if the winner has lifetime premium. In addition to this, each will receive a mystery cosmetic to be revealed soon. The overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). Please note that failure to include both the DB18 term and the Category number in your submission will result in it being excluded. The Rules:
Special thanks to E__tech and knapp_daneben for use of their robot designs in the above image. You can find them both on the CRF as featured robots. |
On Tuesday December 12th at 9:00 (UTC) we will enter maintenance to roll out some additional tweaks, changes and bug fixes Robocraft. Check out the patch notes below to see what's coming.
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We recently rolled out some balance changes to Robocraft; you'll find these below.
Changes to Battle Arena Game Mode - We have made some changes to improve game pace.
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It’s also worth mentioning that if you purchase any of the Protonium Crate bundles (excluding the 12 crate bundle) you’re guaranteed at least one legendary item. |
For the second category, we're going to allow collaborations so work with your friends and come up with some fantastic new robot classes. This competition, while similar to our regular artbot competitions, does have some specific requirements and strict rules that must be adhered to or your submission could be invalid. Each category has specific guidelines so please make sure you read and understand the competition rules and building guidelines before submitting your chassis to the competition. Building Guidelines - Category 1 In this category we want to see your chassis designs for any existing Body Builder Class - Tank, Car, Mech or Hover. Your chassis MUST use only health cubes (the free ones) and include the block formations in the template examples below. This must be in the middle of the chassis as this is where we split it. This will allow us to easily slice your winning chassis in two and add it to the Body Builder tool. You don't need to add weapons or movement parts to the chassis, just be aware to ensure that they're built to accommodate them. As a size guide, the following movement parts should be considered:
Colors:
Uploading your Chassis:
Building Guidelines - Category 2 For this category we want you to come up with a completely new class of Robot Chassis - this could be whatever you like; something futuristic such as spaceships or more down to earth like animals - it's completely up to you. However, please consider that not everyone has all the parts and so try and create Chassis that can be used with low-tier movement parts. The new Class you're creating for must, as a minimum, have four complete Chassis submitted and all of them must use the same block formations at the 'slice' point. This will allow players to mix and match the front and back parts seamlessly in the Body Builder tool. Because this category requires a lot more work from you, we are permitting collaborative submissions. Work with your friends on creating chassis for a new class and individually upload them to the CRF. Any collaborative builds must be flagged as such in the description field when uploading your chassis to the CRF. Your chassis MUST use only health cubes (the free ones) and include the block formations in the template examples below in either the front or rear portion of your chassis. This will allow us to easily slice your winning chassis in two and add it to the Body Builder tool. Colors:
Uploading your Chassis:
Prizes: For this competition, we'll be picking our favorite chassis for both categories and will add them to the game in a future update. All winners will be announced on the Robocraftgame.com website. Rules:
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For more information on the Body Builder tool, check out Sergii's recent Dev Jam. Undo in Edit
To activate the Undo functionality, existing players will need to assign a hotkey. This can be done through the controls settings which can be accessed by pressing the Esc (escape) key on the main game screen. New cosmetic eyes Three new cosmetics based on Human, Cyborg and Feline eyes have been added to Robocraft. These new cosmetics can be used to add real character and charm to your Robots as they'll animate too. https://sketchfab.com/models/02ffad6f37e141c4b749fddfc6f22e71 Here are the all-important details on the cosmetic eyes:
Elimination BRAWL Many of you have asked for Elimination to be brought back so we're doing just that, bringing it back as a BRAWL. If you're new to the game mode, there are two ways to win Elimination, either kill all of the enemies or capture the enemy base and there's no respawn either! OTHER CHANGES:
Please note that these prices are now live. To view the current pricing, please check the Robocraft Steam page in your country. BALANCE CHANGES:
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Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. |
WINNER: DB17 LITTLE REAPER by djieff Category 2 - 751 – 1,000 CPU
WINNER: DB17 Mr. Beelzebub by Sheep_wielder Category 3 - 1,001 – 1,500 CPU
WINNER: DB17 Vampire Biker by Nogard Category 4 - 1,501 – 2,000 CPU
WINNER: DB17 Friday the 13th by Modigliani Category 5 - 2,001 and above CPU
WINNER: DB17 ={APOCALYPSE}= by Phantom454545 Overall Winner OVERALL WINNER: DB17 Friday the 13th by Modigliani |
The GIF above just shows cars, but we plan on adding cars, tanks, mechs and hover options before launch with flyers to come later. The colours used by the robot are shown on the interface and are always selected at random. If you're not happy with the pre-selected colours, press the "reload" icon to refresh your selection. If you're concerned that you may not have enough building blocks on your account, there's no need to be, you'll be given them for free! To enable us to do this, all of the following will be forgeable for free when the Body Builder Update launches:
Once you've created your robot body, you'll be able to edit it as you would any other robot in your account. Most robots built using the Body Builder tool will be around 1,000 CPU. Opening the Body Builder In order to accommodate the new Body Builder tool, we're making some changes to the in-game carousel interface. When the update is launched you'll see a "NEW ROBOT" icon at the far right of your carousel on the main game screen. Pressing the "NEW ROBOT" icon will open a new menu, giving you the option to:
From there you'll be able to build or download new robots until your 100 bays are full. For those of you that have mastered the art of building in Robocraft, we've not forgotten about you; alongside the Body Builder tool, we'll be adding an "Undo Button" to the standard building mode - giving you almost unlimited levels of undo if you need it. We really hope you like the new Body Builder tool and make good use of it. We'll be monitoring your feedback (as we always do), so make sure to let us know of any issues or bugs that may need addressing. The Body Builder Update will be arriving on Thursday November 16th! |
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After several hours of downtime, Robocraft servers are now back up. However we'll be tracking stability carefully over the next 12 hours. If we don't have any downtime after that we will release a 1 Day Premium code to all. |
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Today we have deployed a new hotfix to solve some issues that were formerly in the live build. These are:
Please note that no maintenance is required for this hotfix. To update your client, simply quit Robocraft and reload. |
NEW:
https://sketchfab.com/models/3978124fe6d1433b9bc1197ffd00f5f6
IMPROVEMENTS:
OTHER CHANGES:
BUG FIXES:
#HALLOWFEST4 |
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https://sketchfab.com/models/3978124fe6d1433b9bc1197ffd00f5f6
IMPROVEMENTS:
OTHER CHANGES:
BUG FIXES:
#HALLOWFEST4 |
Please note that these new legs are cosmetic variants of the existing Insect Leg Soldier part and so cannot be forged; you will find them in reward crates. Also, they're super-exclusive to the Hallowfest 4 event and so won't be in crates forever! Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. #HALLOWFEST4 |
Also, be aware that no cosmetic parts can be used in this competition; we want to see what you can build using standard blocks and parts. The Prizes: Five winners will be chosen; each will receive one week of premium membership or 25 Protonium crates if the winner has lifetime premium. As an extra special prize, each of the five winners will receive four of the new Insect Leg Spider parts. These will all be added to the winner's accounts once they've announced. In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). The Rules:
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Today we've released a balance change update to Robocraft which contains the following changes:
In addition to these balance changes, we've made some changes to player matchmaking in Battle Arena, Team Deathmatch and BRAWL game modes in order to improve queue times for some players. We're keeping a close eye on the result of these changes and will make further adjustments appropriately. Thanks all! |
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NEW:
OTHER CHANGES:
BUG FIXES:
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The latest free update for Robocraft is now live! Full patch notes are below.
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For a closer look at the new Gyro-Mortar, check out the 3D model below: https://sketchfab.com/models/49269e3670b74c0ea4220492897eb638 Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. Keep your eyes on Robocraftgame.com where we'll publish the update patch notes in full later this week. #FIREFORCOEHOORN |
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NEW:
BALANCE CHANGES:
We feel these new changes will bring a better balance to Robot damage at all CPU ranges. If we had opted for a straight diagonal line from 100% down to 0% we would have penalized Robots around 1,100 CPU which we felt was unfair as Robots at this size were not the issue. We will continue to monitor your feedback and may make further adjustments if we feel they are needed. BUG FIXES:
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Hey all, |
NEW:
BALANCE CHANGES: In this update we fixed a bug that prevented high fire rate weapons from reaching their listed fire rates. In fixing the bug, it became apparent that all high fire rate weapons were now more powerful. As we don't want to affect the balance with a bugfix, we are setting fire rates those weapons to what they actually were:
Note, we are not changing Lasers because bigger Lasers were not affected by the bug, and small Lasers were too bad because of that bug. Other weapons were not affected by this bug, so we're not making any changes to them. BUG FIXES:
Note: We will be resetting individual part inventory levels to the correct amounts on any player accounts that have used the exploit. When we do this, we will also refund the amount of robits spent forging any removed parts
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Please note that when we release Steam Achievements this week, all player data will be set at zero. This means that if you've completed the tutorial in the past, you'll need to complete it again to unlock the "I Got This" achievement. The only exceptions to this are the League Achievements; if you're already at Diamond League, you'll automatically receive the Bronze, Silver, Gold and Diamond League achievements after you've completed a League match. Pending final tests, Steam Achievements will be added to the game with this Thursday's update. |
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Based on your feedback, we have made the following balance changes in Robocraft:
To ensure you're running the latest version of the game, please log out and reload the game. |
BALANCE CHANGES:
There are a number of features of the Wings and Rudders in Robocraft:
In all the above cases Heavy Planes have received a reduction in these agility parameters from their current values, and Light Planes have received an increase in these agility parameters from their current values. We consider a Heavy Aircraft weighs around 12,000 Kg and a Light Aircraft is around 4,000 Kg We also fixed a couple of bugs with Wings and Rudders at the same time. BUG FIXES:
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NEW:
For more information on the new Cosmetic CPU feature, read our recent Dev Jam.
For more information on taunts and to hear the fab audio, read our recent Dev Jam. Early Access Player Rewards As way of thanking you for being part of the development journey we're going to be handing out some very exclusive rewards to all our players who registered accounts before us releasing tomorrow's update. When you log in after tomorrow's update has been released you'll receive some goodies - what you receive will be dependent on how long you've been with us. There are four types of Early Access reward, with your account age determining what you’ll get when you log in after 1.0 launches on 24th August. You won’t need to input a promotional code on launch day or anything like that, instead these items will be gifted to you directly after you log-into the game. This handy table below details what you get: Please note that the cut-off point for receiving the rewards is 08:59 (UTC+1) 24th August 2017. If you register an account after this point, you will not receive any rewards. Don't forget that the Pilot Seat Cosmetics are exclusive to the update and so you won't find them in crates, the shop or in the forge. You also won't be able to download Robots from the CRF with Pilot Seat parts you don't have. Also, if you recycle the parts, you'll lose them and won't be able to get them back. For more information on what rewards you can expect to receive, click here. IMPROVEMENTS:
*advance warning was given to players allowing them sufficient time to forge any cosmetics prior to this functionality being removed (click here for more information) BALANCE CHANGES:
Notes on these changes:
BUG FIXES:
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For more information on the new Cosmetic CPU feature, read our recent Dev Jam.
For more information on taunts and to hear the fab audio, read our recent Dev Jam. Early Access Player Rewards As way of thanking you for being part of the development journey we're going to be handing out some very exclusive rewards to all our players who registered accounts before us releasing tomorrow's update. When you log in after tomorrow's update has been released you'll receive some goodies - what you receive will be dependent on how long you've been with us. There are four types of Early Access reward, with your account age determining what you’ll get when you log in after 1.0 launches on 24th August. You won’t need to input a promotional code on launch day or anything like that, instead these items will be gifted to you directly after you log-into the game. This handy table below details what you get: Please note that the cut-off point for receiving the rewards is 08:59 (UTC+1) 24th August 2017. If you register an account after this point, you will not receive any rewards. Don't forget that the Pilot Seat Cosmetics are exclusive to the update and so you won't find them in crates, the shop or in the forge. You also won't be able to download Robots from the CRF with Pilot Seat parts you don't have. Also, if you recycle the parts, you'll lose them and won't be able to get them back. For more information on what rewards you can expect to receive, click here. IMPROVEMENTS:
*advance warning was given to players allowing them sufficient time to forge any cosmetics prior to this functionality being removed (click here for more information) BALANCE CHANGES:
Notes on these changes:
BUG FIXES:
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Removing cosmetics from a Robot works in the opposite way. If cosmetics on a Robot takes more pFlops than available in the pool, Regular CPU is decreased. And only if no regular CPU is used for cosmetics, Cosmetic CPU is decreased. The available Cosmetic CPU a Robot has will be displayed in the Robot Info panel in-game So, how much Cosmetic CPU will robots have? Well this depends entirely on whether or not you have premium on your account.
How does these different CPU Pools affect Robots uploaded to the CRF (Community Robot Factory)? Depending on whether a player has premium or not, players will see a different CPU for a Robot on the CRF. For example: If a Lifetime Premium player uploaded a 2,000 CPU Robot equipped with 24 cosmetic parts, other Lifetime Premium players would see that as a 2,000 CPU Robot. Non-Lifetime Premium players would see it as a 2,012 CPU Megabot (as it passes through the 2,000 CPU threshold for Megabots). With the introduction of the new Cosmetic CPU Pool we will be making some changes to how cosmetics work and how they're obtained. We really want to make cosmetic parts desirable items in Robocraft; something that makes players go 'yaaay' when they discover them in crates.
For a list of which parts will be removed from the forge, click here. I want to clarify that this change doesn't mean the end for cosmetics in Robocraft; we'll still be adding new and exciting Cosmetics to the game. Art Director Ric has a list of crazy cosmetics he'd like to add and we'll reveal more about what those are closer to their release. TAUNTS With the introduction of the new Cosmetic CPU Pool mechanic we sat down as a team and thought about how we could make complete cosmetic masks more meaningful in Robocraft. We wanted players to embrace complete masks on their Robots and make them a fun and enjoyable part of the game. Also, with the removal of the forge for Cosmetics, we wanted to make them even more special when you obtained a complete set of parts to make a mask. So, alongside the Cosmetic CPU Pool, we'll be adding a new 'Taunt' VFX/SFX combo into the game. Every mask in Robocraft will have an associated visual FX and sound FX that is triggered via a keypress in battle. The following masks will have unique VFX/SFX taunts:
Taunts can only be triggered if a player's Robot has a complete mask that has been assembled correctly. When a mask has been correctly assembled, a visual FX will show in both the garage bay and Mothership.
Alongside the awesome new visual FX, each mask taunt will play an equally awesome sound FX too. We've compiled these into a handy Soundcloud playlist and you can listen to them at your leisure. Click on the image below to play the sound files over on Soundcloud. We’ll have more information on all these features on Wednesday, when we release the full patch notes. Feel free to let us know your thoughts on the forums, reddit and Twitter. Catch you in-game! Thanks for reading! Mark, Game Director, Freejam |
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Happy playing! |
Hey all! |
BUG FIXES:
NEW:
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NEW:
Damage Boost System - Similar to how both Health Boost and Speed Boost systems work, we have now introduced a new Damage Boost system. This will provide an additive Damage Boost applied as a % to all your weapons (much like the buff you get when a player leaves on your team). The Damage Boost % will be highest at low CPU ranges and lowest at high CPU ranges (see image below)
Copy Robot - One of the most requested features for Robocraft is here: the ability to copy your Robots. With a single-click players can make a copy of their Robots without requiring additional parts.
CRF 2.0 - You can now 'get' a copy of another player's Robot from the Community Robot Factory (CRF) for free as long as you have the parts in your account (whether in your inventory or on another Robot).
CRF Mastery System - Those of you who have spent any amount of time in edit mode will know that building Robots takes time, sometimes a lot of time, and downloading Robots from the CRF doesn't. So, we want to ensure that builders receive a reward - and that's where the new Mastery System comes into play. Please note that the Mastery System rewards do not apply to Custom Games battles - will be be offering Custom Games Rewards in a future update.
CRF Rewards - With the changes to how players use the CRF, we are also changing the way in which we reward builders who upload their Robots to the CRF. Currently, many players use parts from their inventory to obtain Robots from the CRF and as builders are rewarded with 25% of any Robits spent purchasing a robot, many builders aren't rewarded for their efforts. Instead we want to change it so that every time someone adds a Mastery Level to a Robot downloaded from the CRF, the original creator will get rewarded.
NEW Weapon - Rail Impaler https://sketchfab.com/models/30dcec12d9c84d2dabaf9fbb77ffa2b9
NEW Custom Games Options
IMPROVEMENTS: Maps scaled up by 20% - more room for flying and more room for fighting
BALANCE CHANGES:
BUG FIXES:
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Damage Boost System - Similar to how both Health Boost and Speed Boost systems work, we have now introduced a new Damage Boost system. This will provide an additive Damage Boost applied as a % to all your weapons (much like the buff you get when a player leaves on your team). The Damage Boost % will be highest at low CPU ranges and lowest at high CPU ranges (see image below)
Copy Robot - One of the most requested features for Robocraft is here: the ability to copy your Robots. With a single-click players can make a copy of their Robots without requiring additional parts.
CRF 2.0 - You can now 'get' a copy of another player's Robot from the Community Robot Factory (CRF) for free as long as you have the parts in your account (whether in your inventory or on another Robot).
CRF Mastery System - Those of you who have spent any amount of time in edit mode will know that building Robots takes time, sometimes a lot of time, and downloading Robots from the CRF doesn't. So, we want to ensure that builders receive a reward - and that's where the new Mastery System comes into play. Please note that the Mastery System rewards do not apply to Custom Games battles - will be be offering Custom Games Rewards in a future update.
CRF Rewards - With the changes to how players use the CRF, we are also changing the way in which we reward builders who upload their Robots to the CRF. Currently, many players use parts from their inventory to obtain Robots from the CRF and as builders are rewarded with 25% of any Robits spent purchasing a robot, many builders aren't rewarded for their efforts. Instead we want to change it so that every time someone adds a Mastery Level to a Robot downloaded from the CRF, the original creator will get rewarded.
NEW Weapon - Rail Impaler https://sketchfab.com/models/30dcec12d9c84d2dabaf9fbb77ffa2b9
NEW Custom Games Options
IMPROVEMENTS: Maps scaled up by 20% - more room for flying and more room for fighting
BALANCE CHANGES:
BUG FIXES:
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For a closer look at the new Rail Impaler, please check out the 3D model below: https://sketchfab.com/models/30dcec12d9c84d2dabaf9fbb77ffa2b9 Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. Please come back here tomorrow for the complete patch notes for this week's update which will contain more details on what will make its way into the build. |
HOW DOES THIS RELATE TO THE CRF?
Note: To download Robots with two Chain Shredders on you will need to have two Chain Shredders in your inventory (doesn’t matter if they are used on another one of your bots, but you will need to have two in total somewhere in your account)
MASTERY
CRF REWARDS
We'll have more information on all these features on Wednesday, when we release the full patch notes. Feel free to hit us up on the forums, reddit and Twitter to give us your feedback. Catch you in-game! Thanks for reading! Mark, Game Director, Freejam |
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BUG FIX:
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You can see the base speeds and speed boost % for all movement parts below. (please note that there are changes to what was originally published and these are highlighted in red) *When we published our Speed Boost Dev Jam (#14), some players were concerned that increasing your base speed was more efficient than stacking speed boosts. For example, adding a small Rudder on a Mech gave a higher overall speed increase than simply adding an epic Thruster. Our short-term solution for this is to reduce the amount of base speed increase for hybrids so that a Mech would prefer a thruster over a rudder. We have reduced it by quite a bit for now (20 times from the previous value). Hopefully in the future we will find a more permanent solution to make the base speed increase more noticeable for hybrids. IMPROVEMENTS:
BALANCE CHANGES:
BALANCE CHANGES UPDATE 17:20 (UTC+1):
BUG FIXES:
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You can see the base speeds and speed boost % for all movement parts below. (please note that there are changes to what was originally published and these are highlighted in red) *When we published our Speed Boost Dev Jam (#14), some players were concerned that increasing your base speed was more efficient than stacking speed boosts. For example, adding a small Rudder on a Mech gave a higher overall speed increase than simply adding an epic Thruster. Our short-term solution for this is to reduce the amount of base speed increase for hybrids so that a Mech would prefer a thruster over a rudder. We have reduced it by quite a bit for now (20 times from the previous value). Hopefully in the future we will find a more permanent solution to make the base speed increase more noticeable for hybrids. IMPROVEMENTS:
BALANCE CHANGES:
BUG FIXES:
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BASE SPEED + SPEED BOOST %
HYBRIDS
THRUST AND PROPELLERS
SOME OTHER THINGS
NEW STATS With the removal of ‘adding mass reduces your top speed’ Wheels and Sprinters got a big buff. Also, with huge new maximum speeds being achievable with the additional of Speed Boost we’ve had to make some changes to the Base Speeds. Our goal is to add loads more depth into the build system and loads more freedom and diversity without elevating the net average speed massively in game (we expect some elevation but don’t want it to go too far). With that in mind, here are the numbers you can expect on release day (although there may be some late changes, this is what they are at the time of writing): PS: Megabots with thousands of CPU spend on Thrusters can go really silly fast, so enjoy :) Thanks for reading! Mark, Game Director, Freejam |
SELF-PROPULSION
CONTROL SYSTEM
BUILD TRICKS
Anyway, we really hope you love the new Wings and Rudders and stay tuned for the details on the Speed Boost system tomorrow. Thanks for reading! Mark, Game Director, Freejam |
One of the custom games they’ll be playing will be ‘Emoji Battles' (in celebration of World Emoji Day earlier this week). For this you must be using one of 'aaaa777' brilliant Emoji robots as the base of your robot. You'll need to put movement parts and weapons on it; remembering to keep it under 2,000 CPU. The fun starts at 16:00 (UTC+1) on Friday 21/07/17 You can join the stream over on Twitch or Facebook Click here to see exactly how long until the stream starts! |
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BUG FIXES:
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For more information on the new system, read our recent Dev Jam.
The benefits to using Health Shapes on your robot is that as they use less CPU than Light Shapes, you can get a bigger health boost for the same CPU cost. So, placing 100 Light Shapes which costs a total of 300 CPU will give you a 5% health boost to your robot, using 300 Health Shapes will give you a 15% health boost.
Disable Chat added to settings - It is now possible to completely disable the in-game chat box via the settings menu. IMPROVEMENTS:
OTHER CHANGES:
BUG FIXES:
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One of the custom games they'll be playing will be 'One Hit' so make sure you've downloaded Robocraft player Snaika's robot 'One Hit' from the CRF. The fun starts at 16:00 (UTC+1) on Friday 07/07/17 You can join the stream over on Twitch or Facebook Click here to see exactly how long until the stream starts! |
The values:
TX CUBES ARE BACK Again, after many requests from the Robocraft community to bring back the much loved TX cubes we’ve listened and we’re bringing them back, but this time all Chassis shapes will be represented in TX form. The values:
NEW HEALTH BOOST SYSTEM This change is a big one. An altogether new system called ‘Health Boost’. How it works?:
The benefits of this system:
*It’s likely the meta will shift as builders adjust to the new meta, with TX cube and Health Booster playing a major role in the shift. We will therefore adjust the health and health boost values as the meta shifts with the aim of maintaining the same average TTK overall so expect this to take a while to settle down. These changes should place a lot more emphasis on how you balance all the parts in your Robot, Movement, Weaponry AND Chassis, rather than simply thinking of the Chassis as something you use to connect the other parts, it has a meaningful function in its own right. Thanks for reading! |
Winner: DB16 Tron Scene by Vordum 501 to 750 CPU finalists:
Winner: DB16 SlipStream mk2 by FanciestBanana 751 – 1,000 CPU finalists:
Winner: DB16 Mc-Queen by Zak-Z-Ninja 1,001 – 1,500 CPU finalists:
Winner: DB16 T-Bucket by moss972 1,501 – 2,000 CPU finalists:
Winner 1: DB16 Escort by Prometheus_Robotics Winner 2: DB16 F1 Mega Racer by Dplayer11 Overall Winner: DB16 Escort by Prometheus_Robotics Outstanding Contribution to the Competition Award: For this special award, we wanted to reward and celebrate the outstanding work done by community member 'Snaika'. As you can see from the shortlist above, their MarioKart Yoshi robot made it into one of the categories but they had uploaded a whole bunch of Mario Kart inspired Robots which made picking that particularly difficult. So, we decided to create a special additional prize just for them. Check out the great robots below. Thanks as always to everyone that took time to participate in this and all of our other Artbot competitions. |
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IMPROVEMENTS:
BALANCE CHANGES: To make the Nano projectiles look more like a beam, we increased their fire rate to 20 shots per second and proportionally reduced their energy consumption and heal per hit. The overall heal per second should remain the same BUG FIXES:
KNOWN ISSUES:
*With Megabots in Custom Games we wanted to give you the freedom to have maximum Megabot craziness without restrictions. However, depending on your PC's power/spec, pushing things to the max such as a 5v5 10k Megabot Battle Arena fight may result in some lag. |
IMPROVEMENTS:
BALANCE CHANGES: To make the Nano projectiles look more like a beam, we increased their fire rate to 20 shots per second and proportionally reduced their energy consumption and heal per hit. The overall heal per second should remain the same BUG FIXES:
KNOWN ISSUES:
*With Megabots in Custom Games we wanted to give you the freedom to have maximum Megabot craziness without restrictions. However, depending on your PC's power/spec, pushing things to the max such as a 5v5 10k Megabot Battle Arena fight may result in some lag. |
501 to 750 CPU:
751 – 1,000 CPU:
1,001 – 1,500 CPU:
1,501 – 2,000 CPU:
Got a favourite? Let us know in the comments below. |
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How to submit your entry: Submitting your entry is really easy - all you need to do is upload it to the Community Robot Factory (CRF). To upload your entry:
The Prizes: Five winners will be chosen; each will receive either one week of premium membership or 25 protonium crates (which will be awarded if the winner has lifetime premium). In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). The Rules:
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IMPROVEMENTS:
BUG FIXES:
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*This switch turns on/off the capture point segment memory feature. When set to off, players must capture all segment points in one push; moving off the capture point before all segments have been captured the capture point will begin to fall back to zero segments captured.
IMPROVEMENTS:
BALANCE CHANGES:
In order to make all weapons more useful in battle, the following balance changes have been implemented:
BUG FIXES:
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*This switch turns on/off the capture point segment memory feature. When set to off, players must capture all segment points in one push; moving off the capture point before all segments have been captured the capture point will begin to fall back to zero segments captured.
IMPROVEMENTS:
BALANCE CHANGES:
In order to make all weapons more useful in battle, the following balance changes have been implemented:
BUG FIXES:
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The bundle is only available for a short while and once it's gone, it's gone. The bundle will be launching on Sunday, June 11th at 8 AM Pacific (4pm BST), and ends on Sunday, June 18th at 11AM (4pm BST) Pacific. So, you know what to do; go get a great Robocraft bundle, some other awesome games and support some super brilliant charities. |
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NEW:
One of the first things you’ll notice about the new wheels is the size. Previously you had 5 small wheels and then the Mega wheel called ‘Wheel Monster’ in-game, so we’ve resized them so you get a fairly even increment in size as you go up the range from the smallest to the largest (see image below). Since resizing wheels will break some Robots, we’ll be stripping the wheels off your Robots and putting them back in your inventory so you can replace them and tweak your wheeled Robots as necessary. This does not apply to the Wheel Monster as there is no change to their size. Here's the all-important data for the new improved wheels:
https://sketchfab.com/models/7a4f89ea581d4cbaaac67694e8dcc9f7/ Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech.
Please note that we're still working on a reconnect button and back-fill functionality; these things are complex and 'team buffing' was a quicker feature to add as we already had the code written.
BALANCE CHANGES:
With this update we have also corrected the thumbnail data for many parts as this was showing the incorrect information. For example, Insect Legs had wrong Carry Mass, and Sprinter Legs had wrong jump height (both were much higher than actual). OTHER CHANGES:
BUG FIXES:
KNOWN ISSUES:
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One of the first things you’ll notice about the new wheels is the size. Previously you had 5 small wheels and then the Mega wheel called ‘Wheel Monster’ in-game, so we’ve resized them so you get a fairly even increment in size as you go up the range from the smallest to the largest (see image below). Since resizing wheels will break some Robots, we’ll be stripping the wheels off your Robots and putting them back in your inventory so you can replace them and tweak your wheeled Robots as necessary. This does not apply to the Wheel Monster as there is no change to their size. Here's the all-important data for the new improved wheels:
https://sketchfab.com/models/7a4f89ea581d4cbaaac67694e8dcc9f7/ Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech.
Please note that we're still working on a reconnect button and back-fill functionality; these things are complex and 'team buffing' was a quicker feature to add as we already had the code written.
BALANCE CHANGES:
With this update we have also corrected the thumbnail data for many parts as this was showing the incorrect information. For example, Insect Legs had wrong Carry Mass, and Sprinter Legs had wrong jump height (both were much higher than actual). OTHER CHANGES:
BUG FIXES:
*Please note all these stats are accurate at time of writing, we reserve the right to change these pending further internal tests. |
https://sketchfab.com/models/7a4f89ea581d4cbaaac67694e8dcc9f7 Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. Please come back to Robocraftgame.com tomorrow for the update's complete patch notes for more details on what will make its way into the build. *Please note all these stats are accurate at time of writing, we reserve the right to change these pending further internal tests. |
How to submit your entry: Submitting your entry is really easy - all you need to do is upload it to the Community Robot Factory (CRF). To upload your entry:
Please note that if your submission contains any wheel movement parts and you upload it to the CRF prior to our Wheels Update on Thursday June 1st, this will be automatically removed with the update and you'll need to re-submit a new robot with new wheels before the competition closes. The Prizes: Five winners will be chosen; each will receive either one week of premium membership or 25 protonium crates (which will be awarded if the winner has lifetime premium). In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). The Rules:
Thanks to Sheep_wielder for the ninjery robots featured in the image. |
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*subject to change |
You won't find this deal in any other shop - it's exclusive to The Store and so head on over there if want to snap it up! Don't delay as this promotional price is strictly time-limited and it'll go back up on June 5th 2017. Please note that the robot in the promotional art is not included as part of this bundle, but you can find it in the CRF by searching for 'Bro-Fist'. |
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All of these Robots were created by Gromek999 - so a big shoutout to him for that. In addition to some vehicular-based battles, they'll be going on a Chicken Run with some animal-based antics. For this battle you can bring your own creation or pick something from the CRF. It's worth having a look at some of the submissions in NYA-Clan's Artbot contest - search the CRF for 'NE010'. If there's time towards the end of the livestream they'll be finishing up with a Star Wars themed Custom Game - so bring your best X-Wings, TIE Fighters and Snow Speeders. We'll be playing this awesome AT-AT designed by Sorgon (available in the CRF) If you wish to participate in the Custom Games livestream, please load into Robocraft and join the CustomGames chat channel - to do this, in the chat box window type: /join CustomGames They will use that chat channel to invite players to the livestream Custom Games. As well as all the Custom Game fun they'll also be showcasing the winners of our recent Spaceships Artbot Contest. And that's not all - we'll be giving away some of the new Windowmaker modules and Chain Splitter weapons too in the form of our now regular 'missing character promo code giveway game' The fun starts at 16:00 (UTC+1) You can join the stream over on Twitch or Facebook |
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To find out how Custom Games Mk1. works, watch our 60 second overview video https://www.youtube.com/watch?v=OKqVuaYn7qc For more information on what's planned for Custom Games, read our recent Dev Jam.
OTHER CHANGES: Based on your feedback from the Custom Games Mk1. Alpha test last week, we've made a number of changes and improvements to some of the Custom Games user-interface.
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To find out how Custom Games Mk1. works, watch our 60 second overview video https://www.youtube.com/watch?v=OKqVuaYn7qc For more information on what's planned for Custom Games, read our recent Dev Jam.
OTHER CHANGES: Based on your feedback from the Custom Games Mk1. Alpha test last week, we've made a number of changes and improvements to some of the Custom Games user-interface.
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THE WINNERS: DB14 ESS VANGUARD / JUMPIER.SET.472 DB14 Hope / Zalera57 DB14 NCC-1701 / Adrival42 DB14 Viper MKII (BSG) / Lornar DB14 Androxus / ocahitsmen OVERALL WINNER: DB14 Hope / Zalera57 HONORABLE MENTIONS: DB14 Eagle 5 / ProfDriftwood DB14 Old Bessie / world_inc |
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Custom Games has taken a LOT of development effort to support. We’ve had to rework our entire server infrastructure and lobby code to enable it. We have tested it internally as much as we can but it is hard to predict how popular the feature will be, how users will use it, and therefore how the infrastructure will cope when it’s launched. For these reasons we have decided to do an Alpha launch that we rolled out with this update. Here’s how it works:
We’re releasing Custom Games in four stages. The first is the MK1 Alpha release which started today. The reason we’re splitting it up like this is to get the feature to you as quickly as possible, by doing it in steps we can get it to you faster and get it stable faster and learn from the way you are using the feature and feedback on the feature when it’s live. In Custom Games Mk1 you can invite 2-10 players to play private games, choose game mode, choose map, and host a private custom games chat channel To find out how Custom Games Mk1. works, watch our 60 second overview video https://www.youtube.com/watch?v=OKqVuaYn7qc For more information on what's planned for Custom Games, read our recent Dev Jam. BUG FIXES:
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Thank you to everyone that participated in the competition; the sheer quality and volume of entries was outstanding so give yourselves a pat on the back! We'll be announcing the winners of the competition on our next Robostream so keep your eyes peeled for that. |
CUSTOM GAMES ALPHA Custom Games has taken a LOT of development effort to support. We’ve had to rework our entire server infrastructure and lobby code to enable it. We have tested it internally as much as we can but it is hard to predict how popular the feature will be, how users will use it, and therefore how the infrastructure will cope when it's launched. For these reasons we have decided to do an Alpha launch (yes, I know, an Alpha launch inside a Beta is just weird, but we really wanted to have a way to launch this and keep the rest of the game live and stable as we get it out to everyone). Here’s how it will work:
MK1, MK2, MK3, MK4 We’re going to release Custom Games in four stages. The first is the MK1 Alpha release which starts this Thursday 11th May. The reason we’re splitting it up like this is to get the feature to you as quickly as possible, by doing it in steps we can get it to you faster and get it stable faster and learn from the way you are using the feature and feedback on the feature when it's live. The stages will be as follows:
After that, assuming the feature is popular we can look at adding public custom games support perhaps (MK4). Of course we can change tack at any point during the production of these latter stages to implement other more important features that you suggest you’d like on the forums etc. HOW IT WORKS Here is an example of the interface for the Alpha launch: Here’s how it works:
Admittedly it’s a slightly odd flow and way to do it, but this was the cleanest way to get you the freedom to play with who you want and do what you want within the current code base and systems we have in Robocraft. Some examples of things you can do with the MK1 Alpha: NB: there will not be any Crate rewards or XP in Custom Games initially. We’re hoping to add Crate rewards into MK2 (probably based on time spent on server to avoid potential exploits) MK2 We hope to launch MK2 in around a month of MK1 with all the following options that are configurable by you: General Options
Battle Arena Options (only visible if Battle Arena selected)
Team Deathmatch Options (only visible if Team Deathmatch selected)
Elimination Mode Options (only visible if Elimination Mode selected)
The Pit Mode Options (only visible if The Pit Mode selected)
We really hope you enjoy the freedom of Custom Games. We’ve never been able to offer this way of playing before so we’re very excited to see what you guys do with it and how popular it is. Thanks for reading! Mark Simmons, Game Director and CEO, Freejam |
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https://sketchfab.com/models/5c5a4b7158624c8782fddf11dfb5ae27
https://sketchfab.com/models/f56823a1bc5c487fa38ffd772fffc655
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*Please note all these stats are accurate at time of writing, we reserve the right to change these pending further internal tests. **With the removal of these parts, players with an existing inventory will receive 100% of their forge cost. Any Robots in a player's garage bays that contain these parts will have those parts removed from any affected Robots. Also, any Robots in the CRF that contain these items will be removed from the CRF. |
https://sketchfab.com/models/f56823a1bc5c487fa38ffd772fffc655/ Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. Additionally after more internal testing, we're happy to release the stats for the new Windowmaker module, in addition to the Sketchfab module which was released over the weekend:
https://sketchfab.com/models/5c5a4b7158624c8782fddf11dfb5ae27 Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. Both the Windowmaker and the Chain Splitter will arrive on Robocraft servers this Thursday (4th May). Please come back to Robocraftgame.com tomorrow for the update's complete patch notes for more details on what will make its way into the build. *Please note all these stats are accurate at time of writing, we reserve the right the change these pending further internal tests. |
How to submit your entry: Submitting your entry is really easy - all you need to do is upload it to the Community Robot Factory (CRF). To upload your entry:
The Prizes: Five winners will be chosen; each will receive either one week of premium membership or 25 protonium crates (which will be awarded if the winner has lifetime premium). In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). The Rules:
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*As mentioned previously, this BRAWL was formerly 5 vs 5 only. BUG FIXES:
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*As mentioned previously, this BRAWL was formerly 5 vs 5 only. BUG FIXES:
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*Excluding the forge cost, the C6 Sprinter Hermes share the same stats as the non-C6 version. To examine these new legs more closely, feel free to zoom around the model via the Sketchfab display below. https://sketchfab.com/models/cc1ab76bac1945fe951f1b5d693625be/ Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. BALANCE CHANGES:
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Please note: If a player has received a disconnection penalty and they play 3 full games without disconnecting, then their disconnection 'penalty level' will reset back to zero.
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*Excluding the forge cost, the C6 Sprinter Hermes share the same stats as the non-C6 version. To examine these new legs more closely check out the Sketchfab model: https://sketchfab.com/models/cc1ab76bac1945fe951f1b5d693625be Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech. OTHER CHANGES:
Please note: If a player has received a disconnection penalty and they play 3 full games without disconnecting, then their disconnection 'penalty level' will reset back to zero.
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*Note this is the first time elimination has been 5v5 BUG FIXES:
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*The addition of unranked Battle Arena will mean the average player may see an increase in queue times to around 90 seconds. Those players with a high MMR should see improved queue times over their current averages. The queue times between ranked and unranked modes should be similar. OTHER CHANGES:
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*The addition of unranked Battle Arena will mean the average player may see an increase in queue times to around 90 seconds. Those players with a high MMR should see improved queue times over their current averages. The queue times between ranked and unranked modes should be similar. |
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1,039 CPU Starter Mech 1,766 CPU Starter Hover OTHER CHANGES:
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The maps are in-game now - we hope you like them. Yesterday (Monday) we started rolling out daily incremental builds; adding a specific feature so that the team here can debug the code in order to isolate the issue caused by last week’s update, which prevented players from joining games properly. Our initial plan was to do these small builds without the need for any downtime; however, this hasn’t been possible and some maintenance time has been needed. For the remainder of the week expect a period of maintenance from 10:00 (UTC) each day. While this isn’t ideal, and we understand that this impacts your playing time, it will allow us to rollout incremental updates to isolate and fix the on-going issue related to players not being able to join battles. For the rest of this week, aim is to add in the features, changes and bug fixes that were planned for the original update last week. So expect some exciting things such as:
And finally, as promised last week when we reverted Robocraft back to it’s pre-new map update state, we have a one-day premium code for you as way of apology for the interruption to your Robocraft playing last Thursday. You’ll find the code below and you can enter it in-game to receive one-day free premium time. Click here to find out how to redeem codes in Robocraft The code can only be used once per player account and is valid until 12:00 UTC on Monday, March 27th. |
As per usual, there were some excellent artbot submissions but they failed to make the longlist as the builder didn’t read the rules correctly and they failed list the submission category in the description. Again, I say this all the time, please read the rules. So, let’s get down to the business at hand and announce my favorite ten from each of the five categories. As per usual, these are in no particular order. We’ll be announcing the winner along with two runners-up for each category on this week’s Robostream so tune in to find out who won. Category 1:
Category 2:
Category 3:
Category 4:
Category 5:
Thanks as always to everyone that took the time to upload a Robot to the competition; it’s always great to see such creativity in Robocraft. Got any favorites? Let us know in the comments below. |
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Please note, we are working hard to implement all the other features and changes referenced here. These changes were reverted due to the discovery of a game-breaking issue which prevented players from entering into matches correctly. |
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UPDATE: We are currently investigating an issue with some players having difficulties queuing up for battle in Basic & Normal Modes.
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The Prizes: Five winners will be chosen; each will receive either one week of premium membership or 25 protonium crates (which will be awarded if the winner has lifetime premium). In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). The Rules:
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* Steam bundle discounts last until 10am (UTC) on March 9th, 2017 Premium Membership:
Salvage Crate Bundles:
*All in-game discounts available until 10am (UTC) on March 9th, 2017 |
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So, what’s in tomorrow’s update? Check out the extensive list below. NEW:
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BIG CHANGE #2: ALL MAPS COMPLETELY REWORKED We didn’t just scale the maps; we decided to go all out and overhaul them completely to work perfectly with 5 vs 5 and improve them tenfold using all the stuff we’ve learned since we launched Robocraft. I won’t go into details as our art director Ric’s post tomorrow will give you all the details you need with pictures and everything so make sure you read it. BIG CHANGE #3: TOWERS BECOME CAPTURE POINTS The Crystal Towers are changing to Capture Points. This change is fundamental and after prototyping it and playing it as a company for many hours we felt passionately that it was so much more fun and competitive that we wanted to make the change. A few key features of the new Capture Points:
Click on the image to take a closer look... BIG CHANGE #4: THE ANNIHILATOR The aim of the game has changed. Your aim as a team is to gather enough energy to power a massive weapon on your orbiting Mothership (think The Vanguard) known as The Annihilator. The charge for this weapon is reflected in the new HUD (show below) and also reflected in new Voice Over. When one team's Annihilator is fully charged the end of the battle is triggered and the enemy base is obliterated in an almighty final cutscene and one team is award Victory, the other Defeat. Click the image to take a closer look... Since capturing and owning the Capture Points charges the Annihilator then the end of the game will always come within 15 minutes. This new mechanic ensures a better overall control of the battle length which prevents ‘XP farming of enemies teams’ or ‘forced surrender’ and other exploits like this from being possible. BIG CHANGE #5: THE PROTONIUM REACTOR The Protonium Reactor remains as before, except it starts off with zero Crystals on it. As the battle progresses, Protonium Crystals form on the Reactor central pillar showing the amount of ‘refined Protonium’ you have gathered by owning the Capture Points during the battle. The Fusion Shield has changed too. Enemies can no longer fire when inside an active Fusion Shield and they will take damage over time (equal to the heal effects of allies) while inside. Capturing all three Capture Points will still bring down the enemy Fusion Shield and this presents a chance to ‘Steal’. ‘Stealing’ Protonium is when you access the enemy Reactor and destroy the crystals on the central pillar which then removes them from the enemy’s Reactor and adds them to your own. This can quickly tip the balance by removing charge from your opponent’s Annihilator and charging up your own can bring about the end of the game. BIG CHANGE #6: NEW MECHANIC - THE PROTONITE CORE This is a completely new feature existing in every Normal Mode map. This is a huge new Normal Mode game mechanic and has been designed to provide losing teams a means of getting back into the battle. It is affectionately known in Freejam as ‘The Equaliser’ and I’ll explain it in detail when we get to 2 Days To Go portion of the Countdown to Beta (Tuesday). BIG CHANGE #7: MORE IMPROVEMENTS
We'll have more for you tomorrow when Ric explains all the amazing work he and his team have done for you on the maps for Normal Mode. I know you’re gonna love that stuff. Thanks for reading, Mark, Freejam CEO and Robocraft Game Director |
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Here's a 'little' tease for this week's BRAWL. |
It’s a massive shame that some of the great looking bots didn’t make the longlist for a couple of reasons; one was the lack of a category in the description (a requirement in the rules) and the other was that many of the robots submitted to categories 3 and 4 were not original ideas - E.V.E and Claptrap are not original ideas. So, onto the longlist. Below are 10 Robots in each category; we’ll be announcing the winner of each category, along with two runners-up, later this week. Please note that the longlists below are in no particular order. Category 1: - DB11 Storm by Orgazm0 - DB11 CAPTAIN AMERICA by gohten - DB11 Ratchet&Clank by Sarr_Cat - DB11 Spider-Man by pentagon1994 - DB11 Deadpool MF !!! by tyrunz - DB11 Yoda and X-Wing by orange6700 - DB11 Link by Vasdef - DB11 3 Heroines by Goodtimes_c - DB11-HeliCarrier- by Technoninja101 - DB11 Batmoto by guil234 Category 2: - DB11 Pyramid Head by masterblaster65 - DB11 Ragnar Lothbrok by Fullbass - DB11 The Green Goblin by PROfessOriginal - DB11 Sentinel by Prometheus_Robotics - DB11 SANDMANvSpiderman by AmzngRedWarrior - DB11 Silver Samurai by BenIsGood - DB11 Donkey Kong by Vasdef - DB11 Venom by hydra0818 - DB11 Mr. Mxyzptlk by Goodtimes_c - DB11 General Grievous by orange6700 Category 3: - DB11 Thundertank by Orgazm0 - DB11 Warlock by Goodtimes_c - DB11 SUPER LEFTY MAN by derpytarbosaurus - DB11 Spawn Force by DisturbedForce - DB11 Cosmega-Llama by Nooby_Days - DB11 DragonFly by JPlayerB - DB11 BUSTER-REX by gohten - DB11 Cosmoneon by Vlada2000 - DB11 He is a hero by pentagon1994 - DB11 DA-SR3 Heavy Mech by Flying-Squirrel Category 4: - DB11 Viking by Pentagon1994 - DB11Hovercat by Gizmo10165 - DB11 Glitcher’s Ship by phoenixpuzzle - DB11 Infernal by UltimateCheeze - DB11 Crazed Snow Lep - ollieboz - DB11 - Knuckles by DBXRonin - DB11 MC Jammer by DanielDall - DB11 Hot Head by Goodtimes_c - DB11 Reptilius Max by jamesburberry110 - DB11 EXO-QUEEN by john12345 Category 5: - DB11 spiderman by TheGreenHerb - DB11 What is he doing? by sciencewill98 - DB11 Risitas by COCOKEHOTA - DB11 Bat Signal by Ataribot - DB11 Autobots Rollout! by LockNloadBoys2 - DB11 IRON MAN by Hiska_craft - DB11 FLASH by _THE_DESTINY_ - DB11 Spiderman Logo by Better526 - DB11 heyyeyaaeyaaae by pentagon1994 - DB11 The Lizard by HeavenWolfHD Thanks as always to everyone that took the time to upload a Robot to the competition; it’s always great to see such creativity in Robocraft. Got any favourites? Let us know in the comments below. |
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Changes to keyboard shortcuts: With the changes to the game mode select screen and the mode names, we’ll be updating the associated keyboard shortcuts too. These keyboard shortcuts are usable on the Garage and Game Mode select screens. For new players, playing Robocraft for the first time, the default menu keyboard shortcuts will be:
For existing players, the keyboard shortcuts will remain:
If a player goes to the controls settings from the pause menu and clicks “Reset Defaults” they will have the new hot keys.
Removal of Player Kickback: We launched the new Battle Loading functionality recently in order to ensure that matches begin with a full compliment of players on each side. After gathering feedback from the community we have elected to switch off this feature for the time being. This allows us to pursue other methods of ensuring players load in together, and we’ll share news of that soon including the addition of a reconnect button. BUG FIXES:
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Remember to include the term ‘DB11’ at the start of your Robot’s title when uploading it to the CRF. The Robot description must include the category number eg: Cat 1, Cat 2 etc. Failure to include ‘DB11’ in the title and the category number in the description will result in your Robot being excluded from the competition. The Prizes: Five winners will be chosen; each will receive either one week of premium membership or 25 protonium crates which will be awarded if the winner has lifetime premium. In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). The Rules:
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Lead Designer, Sergii Says: “Propellers have been optimised to be used with heavy flyer builds which is different to our traditional thrusters, which are more suited to lighter Robot builds. They are also bi-directional in terms of force which should give flyers more strategic options than before.” BUG FIXES:
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Lead Designer, Sergii Says: “Propellers have been optimised to be used with heavy flyer builds which is different to our traditional thrusters, which are more suited to lighter Robot builds. They are also bi-directional in terms of force which should give flyers more strategic options than before.” BUG FIXES:
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The Sleigh Slayer BRAWL will run from 10:00 am (UTC) on December 22nd, through to the first week of 2017. Please note that the BRAWL change-over will NOT require any maintenance downtime (Huzzah!); however BRAWL mode will be locked for about 10 minutes while we swap over the rules. |
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So, if you’re looking for a last-minute Christmas gift for a Robocraft loving friend, or you want to treat yourself, head on over to the Steam Store and check out some of the Robocraft bundles. If you’ve already got Premium for Life or you don’t wish to purchase Premium for Life through Steam, we’ll have some in-game seasonal discounts just for you very soon. Thousands of you have supported Robocraft’s development through your purchase of Premium for Life since we launched it back in October, and we’d like to thank each and every one of you. Your purchase allows us to continue adding great content to Robocraft as well as making further improvements to the game. So thank you for your support. |
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Please note that we are still actively working on updates and corrections to the different languages in Robocraft. Thank you for your continued feedback on mistranslations and errors. If you see a mistranslation in-game and you’d like to submit a correction, please refer to our forum post here: http://robocraftgame.com/forums/topic/localisation-update-feedback-thread/ |
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*Thanks to your detailed feedback on the new languages supported in Robocraft, we will be making a number of changes and improvements to the text in-game as soon as we can. Please refer to our forum post here if you see a mistranslation in-game and you’d like to submit a correction: http://robocraftgame.com/forums/topic/localisation-update-feedback-thread/ |
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BRAWL This week’s update will introduce this new game mode called BRAWL. In BRAWL you will get new mechanics, new maps, and crazy ways to play Robocraft that require you to build custom Robots to win on a regular basis. Here’s a list of the things you might see in future Brawls:
This provides almost unlimited fun and variety that we can introduce regularly. Starting next year, we’ll be happy to take suggestions from the community for ideas for BRAWL and will implement them as long as they can be done within a reasonable amount of effort. A new BRAWL Details screen will show the details of each new BRAWL when it’s live in-game. The details of our first ever BRAWL will be revealed in the patch notes coming this week. Thanks for reading! Mark Simmons, Game Director and CEO, Freejam |
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*We have received lots of detailed feedback on all of the newly supported languages, which we're currently sorting through and putting in front of our localisation team. We will be updating the game with corrections and changes for all languages as soon as we can. If you see a translation which is incorrect, please refer to our forum post here on how best to submit corrections to us: http://robocraftgame.com/forums/topic/localisation-update-feedback-thread/ |
Each robot uploaded must include the term ‘DB9’ at the start of the title, and the Robot description must include the category number eg: Cat 1, Cat 2 etc. Failure to include both the DB9 term and the Category number will result in your submission being excluded. The Prizes: Five winners will be chosen; each will receive either one week of premium membership or 25 protonium crates (their choice). In addition to this, an overall winner’s robot will become a ‘Featured Robot’ in the CRF (Community Robot Factory). As a special Xmas gift, both of the two runners-up in each of the five categories will receive a day of Premium too. The Rules:
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In addition to the massive undertaking of localising the game into ten different languages, we’ve fixed a number of bugs too. BUG FIXES:
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*Please note that this is a short term change so that the scores at the end of the battle are more representative of what occurs and make more sense. Our long-term plan is to rework the end-game scoring to include ‘honoring’, ‘MVP’ and other features like that.
The changes to Thrusters and Cube health above have been designed to affect certain aerial builds that make use of many smaller thrusters as a ‘core escape’ and lattice networks of ‘corner slopes’ as a ‘cage’. We are very happy for builds like that to exist in the game and are not attempting to remove them from the game and we understand that the engineering of these complex builds is part of the fun of Robocraft. We are just doing some experiments to see if we can get them balanced as we feel that they are a little overpowered at the moment. OTHER CHANGES:
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We have made further bug fixes, these can be found here: http://steamcommunity.com/games/301520/announcements/detail/704081740754326759 |
Alongside today's Party Matchmaking Update, we fixed the following bugs:
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*Please note that this is a short term change so that the scores at the end of the battle are more representative of what occurs and make more sense. Our long-term plan is to rework the end-game scoring to include ‘honoring’, ‘MVP’ and other features like that.
The changes to Thrusters and Cube health above have been designed to affect certain aerial builds that make use of many smaller thrusters as a ‘core escape’ and lattice networks of ‘corner slopes’ as a ‘cage’. We are very happy for builds like that to exist in the game and are not attempting to remove them from the game and we understand that the engineering of these complex builds is part of the fun of Robocraft. We are just doing some experiments to see if we can get them balanced as we feel that they are a little overpowered at the moment. OTHER CHANGES:
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Thanks for reading! Mark Simmons, Game Director and CEO, Freejam |
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For a full breakdown of the Thanksgiving event, please click here.
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Expect this build to go live at 12pm UTC tomorrow. |
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Some further balance changes in addition to those released earlier today. |
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Today, we made the following balance changes to Robocraft based on player feedback:
*Protonivity is the percentage-based multiplier that is used when calculating the damage done to Protonium Crystals for each weapon. In other words, each weapon does a different amount of damage to crystals, some are more effective than others at capturing objectives faster. |
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Old Data - New Data Please note that the data changes outlined above are quite general in their summary; this is because the Fast and Formidable expansion is a very large update and we’re making final tweaks and changes to ensure the best balance possible. We will continue to make changes if necessary based on your feedback over the next few days. We will create a forum thread specifically for your feedback on this update and we’ll be opening this up for your comments on Friday. BUGS:
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Please note that the data changes outlined above are quite general in their summary; this is because the Fast and Formidable expansion is a very large update and we’re making final tweaks and changes to ensure the best balance possible. We will continue to make changes if necessary based on your feedback over the next few days. We’ve created a forum thread specifically for your feedback on this update and we’ll be opening this up for your comments on Friday. BUGS:
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This huge change to Robocraft essentially means that the CPU of your Robot no longer defines how powerful it is, Robots are made good or bad by player design alone, and as players are matchmade based on their performance in game, it allows us to better matchmake players based on skill and Party size rather than just ‘Power of Robot’. CPU CHANGES This update will ensure that all players, regardless of Player Level, start with maximum CPU available so they can build Robots of all sizes (if they have the parts in their Inventory). Since Player Level will no longer be tied to max CPU we’ll be giving out Salvage Crate rewards each time you level up, and increasing the number of player levels so that even those that have maxed out to 150 can get the new rewards. We will also be increasing the maximum CPU to 2,000. Since we’re increasing maximum CPU, this presented an opportunity to change the CPU values of some of the parts without breaking player Robots by pushing them over the limit. So we have made Tank Tracks the Tankiest parts in the game by increasing their CPU and giving them the same health per CPU as before (i.e. a large health buff). FAST MEANS FASTER Along with these changes we will be ensuring that all movement parts are affected by weight/mass (Thrusters, Tank Tracks, Rotor Blades, Aerofoils, Mech Legs and Sprinter Legs). Along with these changes the maximum speed attainable will be significantly increased, but this will only be achievable with well-built low CPU Robots. Obviously low CPU also means you become fragile versus the tankier 2k CPU units that opt for Health over speed. The new ‘carrying capacity’ on Mech Legs and Sprinter Legs will also mean that heavily burdened Mechs with just one leg will move more slowly, i.e. if you exceed the carrying capacity your speed will be reduced so you’ll need more legs to compensate, but that will reduce your Weapon Energy; tough choices indeed for pro robot builders. HELLO WEAPON ENERGY MODULE Since the current Power Booster essentially converts CPU into more Power, this won’t work with the new ‘CPU vs. Weapon Energy’ changes. So we have reworked the Power Booster and rebranded it the ‘Weapon Energy Module’. We’ll reveal more about this change in a blog post tomorrow, but there is a clue in the name ‘i.e. Booster vs. Module’. All of these are steps we’re taking to focus and polish the game; to work towards a solid ‘Clan League’ and to eventually allow us to exit Early Access with a more focused and more polished game experience. Thanks for reading! Mark Simmons, Game Director and CEO, Freejam |
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https://www.youtube.com/watch?v=2LpV7ZpC_6U |
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Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! |
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So, that’s 20,400 subdivisions of CCU to match-make well. ROBOCRAFT Robocraft struggles to match-make players well as it subdivides its online audience significantly more than a typical Arena game: We’re not happy with the way we matchmake in Robocraft at the moment. Too often Robot CPU, player skill, and Parties are not matchmade well enough. This leads to a poor game experience for everyone. The reasons for this are pretty clear when you look at the way we subdivide our audience:
So, that’s 2,080,800 subdivisions. Ouch! Now, when you consider that Dota2 has a CCU of around 1 million, and Robocraft has a CCU of closer to 5,000, we should be much more careful with our CCU than Dota2 subdividing our audience less, but we subdivide it much more than even Dota2. On top of this we need to make sure we keep queue times in the Lobby down. In most Arena games players will typically accept queue times of around 1-2 mins, longer than that they start to feel like it’s long, and although players expect to wait longer in ‘Ranked’ for close ELO MM, they expect more casual game modes (like ‘Quick Play’ in Overwatch) to launch quickly. POSSIBLE SOLUTIONS Now, at this point it’s important to clarify, i’m not going to propose 7 chapters of overhauling Robocraft to fix this stuff. We’re only interested in making changes to the game that will improve it for you all and that you would in general want, but I think it's pretty clear that there isn’t much hope of good matchmaking if we don’t focus the game more and subdivide the audience in a more intelligent way than we do now. THINGS THAT NEED TO STAY AND THINGS THAT WE COULD MAYBE CHANGE
Anyway, i’d love to hear your thoughts on this, and thanks for listening. My Twitter is @MarkDJammer if you want to message me, I’ll always try to reply when I have time. We have posted this on the forums and I’ll keep an eye on what you’re saying by reading the thread regularly over the next few days. Best, Mark Simmons, Game Director and CEO, Freejam |
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https://www.youtube.com/watch?v=aRu55AY2K4E |
[b]Back on the press from Robonews, |
Like a trick-or-treater emerging suddenly from the shadows, today we’ve sneakily launched the Robocraft Spooky Bundle on Steam! |
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The Robocraft servers have recovered from the earlier issues and are back up! |
The Robocraft servers have recovered from the earlier issues and are back up! |
Robocraft is currently having login issues due to what appears to be DDoS attacks against many major companies, including our server hosts. |
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Cash of Clans update is now live!
EOB screen displays the following:
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Why? As some of our veterans may remember, there was a period where Robocraft battles were filled almost entirely with gunbeds. Gunbeds are robots which are little more than bricks covered in lasers or plasma. They aren’t particularly creative or pretty, but they were very strong so a lot of players used them which overall stunted building creativity and robot diversity. To resolve this, we reduced the number of guns of one type necessary to deal high damage, but this in combination with the introduction of Loadouts has allowed players to have ‘swiss army knife’ robots which can have a few lasers, plasma, rail and/or nano with a majority of the benefit without having to dedicate too much CPU into each. We expect these changes to improve the situation in the following areas:
Although we don’t believe the above goals will be achieved perfectly, this is but one step towards improving the value of building in Robocraft, and the diversity of robots on the battlefield. We will continue to make changes in the future as part of these efforts. We will provide more exact data of the changes once the update goes live tomorrow. Other Balance:
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Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! |
8. Anything else you'd like to say? I want to give a shoutout to Bobdabiscuit and Jac733 who was in an intense battle with me for the first to 10 teslakills. Lastly, thanks to anyone and everyone who has supported me and continues to do so. It means a lot. https://www.youtube.com/watch?v=BhLnKklaJVo The battle between Bobdabiscuit, Jac733 and Gromek. Warning: Although bleeped, Bobdabiscuit couldn't help but fill this video with profanity throughout. |
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CLAN PARTY - 0.13.1806
PREMIUM CHANGES
STEAM TRADING CARDS
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PREMIUM CHANGES
STEAM TRADING CARDS
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Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! |
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Please note that these two improvements won't wipe out the issues completely, but should reduce how regularly they occur. Did you like the pirate music in the mothership? Well check it out on Soundcloud! |
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Today we’re having a bit of a celebration in the Freejam office; the Community Robot Factory (CRF) turns one! So donuts all round! |
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The servers are back up! |
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Unfortunately, deploying the update didn’t go as smoothly as we’d hoped. While in maintenance yesterday, we uncovered a major bug that needed to be fixed before we brought servers back online. After a few hours downtime, the bug was quashed, but servers came back up much later than originally intended and so as way of apologizing for this, here is a FREE 1 Day Premium code: To use the code, boot-up Robocraft and login. Once you’re on the garage bays screen press the escape key and select ‘ENTER CODE’. Type the code above into the pop-up and press return. Hey Presto! 1 day of premium! You don’t have to use the code straight away, it’s good until 12:00 UTC+1 (pm) on Saturday 1st October so there's time to share it with friends and the like. Who knows maybe your grandma would like to play Robocraft? Tell her about the code just in case, you know... just so she's aware of her options. We hope you like the new Roboclans Alpha expansion; remember, this is Mk1. there’s more to come :) Happy gaming! |
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If you know a talented artbot creator (or you are one yourself) and you’d like to recommend them for a future profile, do contact us via the website. |
Hey everyone, |
We’re also really excited to confirm that tomorrow (August 26th), we’ll be using our new and shiny Public Test Server (PTS) for Robocraft for the first time to help bug test the new social and clans functionality with a limited number of players on a first come, first served basis. The test is due to start on our new PTS at 3pm (UTC+1) and if you’d like to take part, please follow the instructions on the official forum linked here: http://robocraftgame.com/forums/topic/socialclans-public-test-server/ Public testing is something we’ve always want to do prior to updates hitting live servers, and this is the first time we’ve been in a position to do it. Needless to say we can’t wait to see how it all goes down! Obviously it’s always sad to miss a release date, but the alternative is us releasing a buggy version of clans and all the new chat features, and that is absolutely something we don’t want to do. This clans and social functionality could be a game changer for Robocraft and when we launch it we want to do it right. As soon as we have a definitive release for Roboclans Alpha we’ll communicate it to all you guys. Don't worry, the wait won’t be too long; the date will depend on how the Public Test goes down tomorrow. Expect an update soon! Thanks all! |
Strut Your Stuff Hotfix #3 - 0.13.1720
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*Feature planned for a future Clans Mk2 update Creating a Clan: The Clan functionality is accessed via the ‘Clan’ button which is to the far-left of the ‘Chat Widget’. As you can see from the mock-up below, creating a Clan in Robocraft is very easy and any player can create one. NB: There are no Premium features in Clans. Anyone can create them and upload avatars etc.
If you are in a Clan you will also have a Clan chat channel allowing you to chat to your Clan mates who are online Note: The small number in the white box on top of the Clan button shows how many of your Clan compatriots are online at the moment. Searching for Clans: Just like creating a Clan, searching for a Clan is super-easy. Simply click on the Clan button and then the ‘Search Tab’. Then use the text entry box to search for a Clan. From the list of Clans you can click on a Clan and go inside it to see its members, who is online and see the Clan’s info. In Clans Mk2, we plan to add advanced search functionality which will allow you to search Clans by location, league ELO (the rating system used to determine your skill level), Season XP, by number of members etc. The advanced search option will be designed to help you to find Clans that suit you best depending on your preference. Another Clans Mk2 feature will be that The Clan list will show the League and ELO of each player and the current season XP (more on that below). Clan ELOs and Clan XP are also things that will not be present initially and will only come into play in releases that follow the Roboclans ALPHA release. My Clan: When you are in a Clan, the ‘Create’ tab becomes the ‘My Clan’ tab and allows you to interact with your Clan and its members. The My Clan tab offers you a number of different features:
You’ll notice that the next column shows the League rank of each player, and the current season ELO (more on that below in Clan Leagues). The last column shows each player's Season XP (more on that below). Both of these features will launch in a later release that will follow the initial Roboclans ALPHA. A right-click menu allows you to be able to interact with other players, i.e. view their Profile (battle stats, etc.), Whisper, Add to Party, etc. Again, this feature will be added in a later release of Roboclans and will not be available at initial release. Roboclans Mk2. The initial Roboclans ALPHA release is designed to allow Clans to form and socialise together and display in-game which Clan they are in. Future releases of Clans will add the ability to ‘earn Robits’ during a ‘season’ as a Clan and compete in ‘Clan Leagues’ (see below) Clan XP and Robits:
This feature is designed to encourage Clan Leaders and Officers to increase the size of the Clan with active players, and is designed to reward all players who are active within a Clan with extra Robits. We are aware that Clans will have players that are more active than others, however, as everyone is contributing to the Robits reward, everyone will receive the same reward amount. It’s worth noting that the more members you have in your Clan, the more Robits you will earn. So, Clans of 50 in size full of active players will earn the most Robits and we aim to heavily reward these types of Clans. At the end of each Season, players are reset to zero SXP (Season XP) and the next Season will begin. So there’s a major incentive to be in a Clan, and to build Clans full of active players. The larger and more active the clan, the bigger the reward at the end of the season. Clan Leagues: Alongside Robit rewards for Clan members, we plan on adding Clan Leagues to Robocraft; a mock-up of which you can see below. Here Clans will compete in seasonal League competitions to determine who is top dog! The Clan League will utilise a revamped version of the existing Leagues game mode in Robocraft. I think you’ll agree, This is pretty exciting stuff! But remember, these Mk2 features will not be present in the Roboclans ALPHA release but will follow soon after. We’re still fleshing out exactly how they will work which is why we’re not saying much about them in detail here. Now, get your Clan names ready! |
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*NB: This does mean that color codes will no longer work in chat, otherwise you wouldn’t be able to use the colors for separating types of chat, additionally we’ve removed the ‘level’ and ‘league’ prefixes from the usernames as we need to keep the number of characters down so that the chat can be more readable in general. Below is a list of available commands that you’ll be able to use in the new chat system. Commands:
It’s worth noting that the chat widget has a ‘focused’ and ‘unfocused’ version, plus a custom version for in battle as well. This is because we want to make the chat window ‘less intrusive’ when you need it to be in the background, and more ‘front and center’ when you want to be social. Chat System MK2: So, what can you expect to see in the future? Well, after this initial launch, we will continue to work on the chat system as we plan to include some more advanced features in the future. Here’s a mock-up of what we expect it to look like: The new features that we are currently planning for Chat MK2 are as follows. Again, please note that these are not final and may change before release.
The New Friends Widget Along with the much-needed chat overhaul, we’re giving the Friends Widget a lick of paint too. Here’s a mock-up of the new Friends widget which is also launching with Roboclans ALPHA: Friends Widget Features: As you can see from the mock-up above, in the update we’ll be moving Friends from the social screen to a more convenient button next to Chat. In addition to its relocation, Friends will include the following new features:
Friends MK2 Features: Again, we’ll be listening to your feedback on the new Friends system and we’ll be taking things further with additional features including:
Clans! Notice the [C] button next to the Friends widget button on the diagrams above? That is the window into all Clan functionality. And we’ll explain more about Clans MK1 and the future of Clans in the next ‘Deep Dive’ which will go live tomorrow. |
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All above changes will be reverted to normal once the Temporal Rift has exited our galaxy and the event has ended. Remember, you have until Monday 22nd of this month to exploit these new changes to your heart’s content! Good luck and happy gaming! |
Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! |
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Strut Your Stuff Hotfix #1 - 0.13.1691
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Please note you will have to restart the Robocraft client in order to experience these changes.
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Click here to go directly to the stream! |
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NEW (Player Voted) CENTER OF MASS INDICATOR
https://youtu.be/-KEZgaJBchQ NEW BUILDING STATS
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[b]Quick announcement to show off the new bloom effects which will be hitting Robocraft in this Thursday's "Strut Your Stuff" update! Check it out below! |
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STRUT – Noun |
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Click here to go directly to the stream! |
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Taking into account some of the feedback we’ve received overnight, we’ve made the following changes to weapons and the EMP module:
Ion Destabilizer:
Ion Distorter:
Chain Shredder:
EMP Module:
Additionally we have also deployed a fix which should solve the CRF problems which were causing connection issues yesterday (14th July). We are still monitoring this situation very carefully to react to any further issues. Bug Fixes:
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NEW LEGENDARY MODULE - EMP (ELECTROMAGNETIC PULSE)
NEW RARE DIAGONAL AERORODS
NEW TUTORIAL
NEW SINGLE PLAYER GAME MODE - TDM WITH AI BOTS
OTHER THINGS
BUG FIXES
#ENTERTHESHREDZONE |
Hey Robocrafters, |
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Happy Independence Day folks! Enjoy 1 free day of Premium on us! |
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Click here to go to our twitch page! |
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Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! |
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During this afternoon's maintenance period we deployed the following improvements:
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Click here to go to our twitch page! |
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For more information please visit the bundle's product page linked below: http://store.steampowered.com/app/490330/ |
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[b]Hot off the presses! The latest issue of Robonews – the galaxy’s number one robo-political information service! |
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