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Today, Robocraft took one step closer to leaving Alpha and entering BETA. With our latest Matchmaking Update, Robocraft now has a completely reworked matchmaking engine based on the well-known ELO system for ensuring that players are matched fairly in battle based on their skill.
Introduction of ELO:
With this update this we launched a new matchmaking system using the standard ELO system. In Robocraft, your ELO rating will be referred to as your MMR (MatchMaking Rating). Your MMR rating will change based on your performance in battle and is used to matchmake players more fairly. So, new players learning the game will be playing against others of similar skill, and experienced players who are pros at Robocraft will be playing with similarly high skilled players. Hopefully this will ensure that everyone will be enjoying the game more overall.
All players will have two account-level MMR values:
– All Mode MMR
– Normal MMR
The ‘Normal MMR’ will update when you play the main Robocraft game mode; ‘Normal Mode’ (formally Battle Arena) and will be visible to you, your friends and your fellow clan mates. While the ‘All-Mode MMR’ will update when you play any multiplayer mode and is not visible to players. Both MMRs have been designed to ensure that players are matchmade fairly to make an enjoyable game for everyone.
For more more information on the implementation of new ELO/MMR system, read our recent Dev Jam.
Player Base ELO / MMR score:
When players first launch Robocraft after the ELO update, their Normal MMR value will be based on their League rank (prior to the update) divided by 3. We chose to divide the League rank number as we felt that keeping max ranked League players at the top, would mean their MMR would only go down (or remain the same). Having an initial lower number allows high-ranked players to work towards achieving the highest ‘Normal MMR’ possible. This was also done to ensure reasonably good matchmaking from the start of ELO.
Players who had previously been the top of League will still have the best ‘Normal MMR’ at the start of the new update. It’s also worth mentioning that any forged League badges will remain on your account, you won’t lose them.
Those players who have not participated in League previously will have a ‘Normal MMR’ of zero.
In this update, the ‘All-Mode MMR’ for all players starts at zero.
Please note: that in the early days post-release the ELO system is still gathering data based on player performance and so matchmaking may not be perfect; especially for those players with an MMR of zero. However as you play more games, more data will be obtained and matchmaking will improve.
Player Ranking:
With the new update, we are retaining the old League Badges and players will be ranked according to their ‘Normal MMR’ scores. The table below shows the MMR required to achieve each rank.
K-Factor:
The amount of MMR a player receives and loses is different in different Leagues. In Bronze the amount is maximal to ensure those who are too strong for Bronze to leave it fast. In Diamond and Protonium it’s minimal to ensure that one unlucky game won’t affect MMR too much. Speaking in ELO terms, we have different K-factor in different Leagues.
For more information on K-factors, click here.
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