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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Robocraft 

 

Developer

 Freejam 

 

Publisher

 Freejam 

 

Tags

 Action 

 Indie 

 

RPG 

 

Simulation 

 

Free to play 

 

MMO 

Release

 2017-08-24 

 

Steam

 € £ $ / % 

 

News

 660 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 190 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/301520 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 977  

Average playtime (last 2 weeks)

 557 

Median playtime (forever)

 204 

Median playtime (last 2 weeks)

 1039 

Public Linux depots

 Robocraft Depot LNX [1.15 G] 


DLC

 Robocraft - High Flyers Bundle 


 Robocraft - Speed Bundle 


 Robocraft - Spooky Bundle 


 Robocraft - Lifetime Premium 




LINUX STREAMERS (7)
technotheherothestraduslordg6callphoenix
emesebotloiclvtmontyadex




DAMAGE BOOST CRF 2.0 UPDATE - 0.13.2290

NEW:


  • All players regardless of Robot CPU now have the same amount of weapon energy in battle (based on player feedback this has been increased from our original announcement). The amount of weapon energy available to players will be 12,550 (the same amount for a 1,600 CPU Robot)


Damage Boost System - Similar to how both Health Boost and Speed Boost systems work, we have now introduced a new Damage Boost system. This will provide an additive Damage Boost applied as a % to all your weapons (much like the buff you get when a player leaves on your team). The Damage Boost % will be highest at low CPU ranges and lowest at high CPU ranges (see image below)



  • Damage Boost % displayed in Robot stat panel




Copy Robot - One of the most requested features for Robocraft is here: the ability to copy your Robots. With a single-click players can make a copy of their Robots without requiring additional parts.

  • Copied Robots are displayed in green garage bays

  • A copied Robot can be freely played in any applicable game mode

  • A copied Robot will not require additional parts however it cannot be edited initially

  • To edit a copied Robot, players must construct it - this will use existing parts or Robits to forge any missing parts

  • Copied and then constructed Robots can be uploaded to the CRF (this does not apply to Robots downloaded from the CRF and copied/constructed)




CRF 2.0 - You can now 'get' a copy of another player's Robot from the Community Robot Factory (CRF) for free as long as you have the parts in your account (whether in your inventory or on another Robot).



  • If you want to get a Robot from the CRF and you don't have all the parts, any missing parts will need to be forged





  • Any Robots obtained from the CRF whether for free or for a cost can be played in any applicable game mode but cannot be edited without being constructed

  • Constructed Robots will use existing inventory parts and/or Robits to forge any missing parts

  • Robots downloaded from the CRF will appear in green garage bays until they are constructed as editable robots

  • Copies of downloaded Robots from the CRF cannot be uploaded to the CRF

  • CRF search results will now show Robots you have existing parts for before Robots that require some additional parts that need to be forged



CRF Mastery System - Those of you who have spent any amount of time in edit mode will know that building Robots takes time, sometimes a lot of time, and downloading Robots from the CRF doesn't. So, we want to ensure that builders receive a reward - and that's where the new Mastery System comes into play. Please note that the Mastery System rewards do not apply to Custom Games battles - will be be offering Custom Games Rewards in a future update.



  • Each Robot has a Mastery stat which starts at Level 1 and increases to Level 10

  • The Mastery of a Robot increases by one Level each time you complete a full battle

  • Each Mastery level gives you 30% extra XP when you play with that Robot

  • Robots built from scratch start with the maximum Mastery Level 10

  • Robots downloaded from the CRF start with Mastery Level 1

  • Robots that are copied in your Garage copy their Mastery Level from the copied Robot

  • A Robot's mastery level is displayed in the Robot stat panel




  • To compensate for the massive Mastery XP bonus, we have reduced the League XP bonus from x2 to x1.25

  • Experience required to level up has been scaled up to accommodate the Mastery System

  • To keep robit rewards at the end of season around the same, the Clan Season XP/Robits rewards conversion reduced from 0.0033 to 0.0015



CRF Rewards - With the changes to how players use the CRF, we are also changing the way in which we reward builders who upload their Robots to the CRF. Currently, many players use parts from their inventory to obtain Robots from the CRF and as builders are rewarded with 25% of any Robits spent purchasing a robot, many builders aren't rewarded for their efforts. Instead we want to change it so that every time someone adds a Mastery Level to a Robot downloaded from the CRF, the original creator will get rewarded.

  • Each Mastery Level gained will reward the original creator 1500 Robits (increased from our originally planned 500 Robits)

  • A Robot creator remains the creator even when a Robot is copied, constructed and edited



NEW Weapon - Rail Impaler

https://sketchfab.com/models/30dcec12d9c84d2dabaf9fbb77ffa2b9

  • Rarity - Legendary

  • Cost - 130,000 Robits

  • CPU Load - 260 pFlops

  • Base Health - 67080

  • Mass - 1040.0kg

  • Damage - 154537 per hit

  • Energy Consumption - 6000 per shot

  • Single Gun Fire Rate - 0.5 per second

  • Max Fire Rate - 1.0 per second

  • Max Fire Rate Count - 2 guns



NEW Custom Games Options



  • Elimination Mode base capture speed multiplier (from 10% to 500%)

  • Set game length (from 1 min to 50 mins)

  • Available Custom Game options will now show/hide depending on game mode selected



IMPROVEMENTS:
Maps scaled up by 20% - more room for flying and more room for fighting



  • Removal of the Weapon Energy to CPU relationship to allow for the new Damage Boost System

  • Hover Robots added to Play vs AI Mode

  • Removed the "potential change" messaging from all in-game user-interface bars

  • Weapon Energy Module fully replenishes energy upon activation



BALANCE CHANGES:

  • All Thrusters and Propellers have had their speed boost increased 1.5 times

  • All Plasma Cannons, Rails and Aeroflaks had their damage reduced by 10%

  • Laser Leviathan damage increased from 26,330 to 29,429

  • Nano mechanics have changed: if 2 or more Robots heal a teammate at the same time, the heal will be applied only from the Robot who started healing first

  • Aeroflak mechanic has been changed and can no longer be used while the Robot is in air

  • Rotors have had their agility/acceleration massively increased

  • Reduced the speed at which Wings and Rudders bank from side to side to remove the feeling of weightlessness

  • Nominal count is now 4 for all non-Legendary Laser, Plasma, Rail and Nano Weapons

  • Nominal count is now 2 for all Tesla Weapons




BUG FIXES:

  • Fixed an exploit that allows you to get unrealistic levels of speed by driving aircraft in circles

  • Fixed an issue with pixelated game mode images when using lower quality settings

  • Fixed a visual layering issue between the chat window, Robot Info panel and the 'rate this robot' pop-up when using a low resolution

  • Extended the background box on the Battle Summary screen

  • Fixed alignment issues with weapon descriptions in German language

  • Fixed an audio bug which resulted in the aerofoil sound continuing to play after a player's Robot had been destroyed

  • Fixed a bug which prevented some flying Robots from diving down if they flew too high

  • Fixed a bug which displayed the wrong messaging when the BRAWL mode is locked. It should read "Game Mode is currently locked"

  • Fixed a visual bug which displayed a clan invitation as being 'greyed out' and unavailable (even though it could still be clicked on and accepted/rejected)

  • Fixed a collision bug which detected connection points where there were none on the following:

    • Blink Module

    • Tesla Weapons

    • Hover Tempest

    • Insect Leg Soldier

    • Mega Plasma

    • Wing Falcon




[ 2017-08-10 14:08:33 CET ] [ Original post ]