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Dev Jam #18 - _ClulY_ on XP for Building
Before we get into the 'how' of the Dev Jam, I first wanted to give you a bit of background on the 'why'. Why are we releasing a new feature? It won't be a surprise to know that Robocraft attracts different types of players. There are those that like to solely battle, some like the social aspect of teaming up with their mates, some like to spend a bit of time building and a bit of time in battle. There are those that don't like to battle at all; instead preferring to spend hours creating amazing artbots or battle-ready robots for their friends and others to play with via the CRF (Community Robot Factory).
[House For Sale by Prometheus_Robotics] Robocraft rewards you for your battle efforts and it rewards you when others download your robot creations from the CRF and play them in battle. But what about those that just like to build? What do they get for building? Currently zero. And that's something we want to address.
In short, what we want to do is reward players with XP when they build. The new Building XP system simply allows players to level up while they are in build mode, generating an amount of level experience as if they were in Battle. As long as you're actively building, and not just sitting in the edit mode, you'll earn XP. Your player level and XP will be represented by a new level meter located in the top-left of the screen (as shown in the image below).
The more time you spend building, the more XP you'll earn. If you level up while you're building, you'll be notified and a level up reward crate will be waiting for you when you return to the garage screen.
Before we roll this out to everyone, we're going to be running an A/B test; something we often do as a way of learning more about how our players interact with the game. We want to ensure that the new feature is stable, working as expected and not negatively impacting our KPIs (Key Performance Indicators) such as retention and monetisation. What we're going to do is give 50% of the new players the new feature and the other 50% will not see it. We'll then run this for a few days and compare the data between the two sample sizes. We will of course share our findings with you whether good or bad. Thanks for reading and remember, we always welcome your feedback.
[ 2018-01-24 17:10:42 CET ] [ Original post ]
Hey everyone, _ClulY_ (aka Scott) here with my first Dev Jam since joining the Robocraft team late last year. For those that don't know me or know of me, I was a long-time player and member of the Robocraft community prior to joining the dark side (game development). So, what do I do here at Freejam? I lead the 'Silence of the Jams' team on original Robocraft, and it's my job (along with the rest of the team) to make Robocraft the best darn "built it, drive it, fight it" game on the market.
Rewards in Robocraft
Before we get into the 'how' of the Dev Jam, I first wanted to give you a bit of background on the 'why'. Why are we releasing a new feature? It won't be a surprise to know that Robocraft attracts different types of players. There are those that like to solely battle, some like the social aspect of teaming up with their mates, some like to spend a bit of time building and a bit of time in battle. There are those that don't like to battle at all; instead preferring to spend hours creating amazing artbots or battle-ready robots for their friends and others to play with via the CRF (Community Robot Factory).
[House For Sale by Prometheus_Robotics] Robocraft rewards you for your battle efforts and it rewards you when others download your robot creations from the CRF and play them in battle. But what about those that just like to build? What do they get for building? Currently zero. And that's something we want to address.
Rewarding the Builders
In short, what we want to do is reward players with XP when they build. The new Building XP system simply allows players to level up while they are in build mode, generating an amount of level experience as if they were in Battle. As long as you're actively building, and not just sitting in the edit mode, you'll earn XP. Your player level and XP will be represented by a new level meter located in the top-left of the screen (as shown in the image below).
The more time you spend building, the more XP you'll earn. If you level up while you're building, you'll be notified and a level up reward crate will be waiting for you when you return to the garage screen.
Testing the new feature
Before we roll this out to everyone, we're going to be running an A/B test; something we often do as a way of learning more about how our players interact with the game. We want to ensure that the new feature is stable, working as expected and not negatively impacting our KPIs (Key Performance Indicators) such as retention and monetisation. What we're going to do is give 50% of the new players the new feature and the other 50% will not see it. We'll then run this for a few days and compare the data between the two sample sizes. We will of course share our findings with you whether good or bad. Thanks for reading and remember, we always welcome your feedback.
[ 2018-01-24 17:10:42 CET ] [ Original post ]
Robocraft
Freejam
Developer
Freejam
Publisher
2017-08-24
Release
Game News Posts:
661
🎹🖱️Keyboard + Mouse
Mostly Positive
(118198 reviews)
The Game includes VR Support
Public Linux Depots:
- Robocraft Depot LNX [1.15 G]
Available DLCs:
- Robocraft - High Flyers Bundle
- Robocraft - Speed Bundle
- Robocraft - Spooky Bundle
- Robocraft - Premium For Life Pack
Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.
BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.
- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free
BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.
- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Dual Core or better with SSE2 support or equivalent AMD familyMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 Compatible GPUNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Min resolution 1024x768
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