Dear Robocraft Community,
First off, thank you to everyone that recently re-joined the community and all newcomers since we released the Infinity update. Were really pleased that, on the whole, you liked the new direction.
We have something really special lined up for Christmas; another really huge update with loads of new content and some awesome new features. We will release details about it in a week or so, so keep an eye on the blog for more info on that.
Many of you in the community have given us feedback since the Infinity Update and we have been gathering this feedback and wanted to let you know of some plans.
Boosts be gone!
Boosts are a game mechanic in Robocraft; they are a set of percentages that are applied to a Robot's health, speed, and damage when building. Some new players don't find the Boost system as intuitive as we'd like and a majority of the community seem to want us to remove the Boosts, as they encourage min/max build behavior such as 'block spamming' and so we have decided that next week we will release an update with both Damage and Health Boosts removed. Speed Boost will remain (under the hood only) as adding more Thrusters will still make you go faster. The Boosts HUD will be removed from the game as it will no longer be needed. We will also rebalance both weapon damage and Nano healing to compensate for the removal of Boosts; we'll let you know in advance as to what these changes will be.
CPU Progression
Something wed like to introduce in future but havent yet planned in is CPU progression akin to previous versions of Robocraft. Heres how it might work:
- New players will start with a max CPU of 750
- Players earn 25 CPU each time they Level Up
- Players reach the max CPU of 2000 by Level 50
- Tier 1 will have a CPU cap of 1000, so any Robot larger than that will be Tier 2
- Tier 2 will have a cap of 1250, Tier 3, 1500 and Tier 4 1750
- The CPU caps are there to prevent new users having to fight Robots much bigger than they can build themselves and to provide a level playing field for competitive play
Physics and Long Term Diversity
CPU progression will provide some diversity with each Tier feeling quite different to the next, with Robots getting bigger as you go up the Tiers; but wed love to provide more diversity in future by adding some more realistic physics into the game. Heres the idea: F=ma F = ma, Newton's famous second law of motion denotes that heavy things accelerate and decelerate more slowly, which reduces their ability to change direction. Wed like to inject some more realistic physics into the game by making Mass (and the way you distribute that mass) much more important. Weapons and hardware tend to be heavy too, so Robots packing a bigger punch will tend to be less agile. Robots packing lots of health will be less agile also. Smaller, lighter, more nimble Robots may emerge, unable to defend a point but be very good in many other roles. Essentially we want to push diversity by making physics matter more in your builds. Adding this comes at a cost though - time and resource. This work will take a long time so were mentioning this early on to get an understanding from you in the community as to how important to Robocraft you think this is. Based on your feedback, we can put more devs on it if it's something that you feel is more important than more game modes for example. Please jump on the forums, on our social media spaces (Facebook / Twitter) if you like (or hate) this idea and then well get an idea of how much dev time we should spend making it happen versus doing other things. Thanks for listening!
[ 2018-11-29 16:56:28 CET ] [ Original post ]
- Robocraft Depot LNX [1.15 G]
- Robocraft - High Flyers Bundle
- Robocraft - Speed Bundle
- Robocraft - Spooky Bundle
- Robocraft - Premium For Life Pack
BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.
- Over 200 cubes and components to collect and combine to make a million different Robot designs
- Be part of a constantly changing metagame with new weapons, components and functionality added every month
- Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
- Invite friends and chat in-game
- Form Platoons and battle on the same team with your friends
- Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
- Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free
- OS: Ubuntu 16.04
- Processor: Intel Dual Core or better with SSE2 support or equivalent AMD familyMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 Compatible GPUNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Min resolution 1024x768
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