Name | Robocraft | ||
Developer | Freejam | ||
Publisher | Freejam | ||
Tags | |||
Release | 2017-08-24 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  190  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 977 | ||
Average playtime (last 2 weeks) | 557 | ||
Median playtime (forever) | 204 | ||
Median playtime (last 2 weeks) | 1039 | ||
Public Linux depots | Robocraft Depot LNX [1.15 G] | ||
DLC | Robocraft - High Flyers Bundle Robocraft - Speed Bundle Robocraft - Spooky Bundle Robocraft - Lifetime Premium |
Switching directions quickly is better achieved with lighter robots. We anticipate that this will be a major update which will make robot building matter more. We will need to make changes to the mass for various parts. Combined with weapon balancing we have our work cut out for ourselves as we balance weapon damage, movement and acceleration. The current live build of Robocraft does not contain any of these adjustments. To show you the sort of behaviour you could expect from heavy and light robots weve created a few gifs. Please note that in order to show these changes weve had to adjust the weight parameters of a single robot build. So while the two robots in these gifs look similar, their weight is the only thing that has been adjusted. First up, heres how the upcoming changes will affect turn speed Here are the differences between a heavy and light robot accelerating forwards and backwards Heavy Robots wont be able to strafe as fast as lighter robots, but theyll also be much slower in changing direction as seen from the strafing gif below Giving lighter robots the ability to change direction very quickly also affects how fast they can switch between increasing and decreasing altitude too We believe that the changes made will make each robot feel more unique in maneuverability and increase the quality of core game feel. Thanks for reading, if you have any feedback on any of the info in this post, do let us know! Build, Drive, Fight! ReelBigKris Early Feedback Response From The Community Hi everyone, I wanted to append some info which is based on early responses to this announcement. Some players expressed concerns over inertia from the gifs that were shown, we do have a system that calculates inertia based on mass. The current work in progress gifs are the two extremes of light and heavy. I'm really looking forward to seeing what you all think of these new physics changes once they go live. Thank you everyone for the initial feedback, continue to share more comments and I'll do my best to respond where possible. |