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Name

 Robocraft 

 

Developer

 Freejam 

 

Publisher

 Freejam 

 

Tags

 Action 

 Indie 

 

RPG 

 

Simulation 

 

Free to play 

 

MMO 

Release

 2017-08-24 

 

Steam

 € £ $ / % 

 

News

 660 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 190 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/301520 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 977  

Average playtime (last 2 weeks)

 557 

Median playtime (forever)

 204 

Median playtime (last 2 weeks)

 1039 

Public Linux depots

 Robocraft Depot LNX [1.15 G] 


DLC

 Robocraft - High Flyers Bundle 


 Robocraft - Speed Bundle 


 Robocraft - Spooky Bundle 


 Robocraft - Lifetime Premium 




LINUX STREAMERS (7)
technotheherothestraduslordg6callphoenix
emesebotloiclvtmontyadex




F = ma Progress Update, Weapon Balancing Feedback



Hello everyone!

We hope that youve been enjoying RoboPass over the winter holidays. We have just one more month until our first season ends on the 18th of February 2019. So there is still time to unlock the new cosmetic items!

Weapon Balance Feedback
Last week I asked for your feedback and thoughts to aid us in locating what weapons were in need of a nerf or a buff. While the post is currently locked you can read through the feedback in the post below:

Weapon balance Feedback Thread

The data we received from this post has shown some areas where the community have come to a general consensus regarding certain weapon types. We will work with this data to implement decisions based directly from player feedback.

Id like to thank everyone who participated in providing feedback, it was very useful and I intend to create similar posts in the future to provide the team with better data which they can react to.

Physics! F = ma
You may remember that a few months ago we discussed a plan to improve the physics within Robocraft to make building matter more. We mentioned Newtons second law of motion F = ma to help provide some insight into the type of changes we wanted to make.

In summary, we want large, chunky robots to have some real weight to them and become a sturdy opponent with increased armour. While smaller robots can dart in and out of battle quickly at the cost of much lower armour.

As mentioned in one of our previous updates, this is going to take a lot of work to roll out across all movement parts. We are working on one movement type at a time, with the aim to release all of them together in our next major update.

The Rotors will have 4 variables that will adjust the agility of robot which are affected by the type of parts you place on your robot.

Light robots will see the following changes:


  • Faster change in direction
  • Faster strafing
  • Faster turn speed (this also responds to turning on the spot to face your camera)
  • Faster acceleration when moving forwards or backwards.


Switching directions quickly is better achieved with lighter robots. We anticipate that this will be a major update which will make robot building matter more.

We will need to make changes to the mass for various parts. Combined with weapon balancing we have our work cut out for ourselves as we balance weapon damage, movement and acceleration.

The current live build of Robocraft does not contain any of these adjustments.

To show you the sort of behaviour you could expect from heavy and light robots weve created a few gifs. Please note that in order to show these changes weve had to adjust the weight parameters of a single robot build. So while the two robots in these gifs look similar, their weight is the only thing that has been adjusted.

First up, heres how the upcoming changes will affect turn speed



Here are the differences between a heavy and light robot accelerating forwards and backwards



Heavy Robots wont be able to strafe as fast as lighter robots, but theyll also be much slower in changing direction as seen from the strafing gif below



Giving lighter robots the ability to change direction very quickly also affects how fast they can switch between increasing and decreasing altitude too



We believe that the changes made will make each robot feel more unique in maneuverability and increase the quality of core game feel.

Thanks for reading, if you have any feedback on any of the info in this post, do let us know!

Build, Drive, Fight!
ReelBigKris

Early Feedback Response From The Community
Hi everyone, I wanted to append some info which is based on early responses to this announcement.

Some players expressed concerns over inertia from the gifs that were shown, we do have a system that calculates inertia based on mass. The current work in progress gifs are the two extremes of light and heavy. I'm really looking forward to seeing what you all think of these new physics changes once they go live. Thank you everyone for the initial feedback, continue to share more comments and I'll do my best to respond where possible.


[ 2019-01-17 19:24:49 CET ] [ Original post ]