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F = ma Progress Update, Weapon Balancing Feedback


Hello everyone! We hope that youve been enjoying RoboPass over the winter holidays. We have just one more month until our first season ends on the 18th of February 2019. So there is still time to unlock the new cosmetic items!

Weapon Balance Feedback


Last week I asked for your feedback and thoughts to aid us in locating what weapons were in need of a nerf or a buff. While the post is currently locked you can read through the feedback in the post below: Weapon balance Feedback Thread The data we received from this post has shown some areas where the community have come to a general consensus regarding certain weapon types. We will work with this data to implement decisions based directly from player feedback. Id like to thank everyone who participated in providing feedback, it was very useful and I intend to create similar posts in the future to provide the team with better data which they can react to.

Physics! F = ma


You may remember that a few months ago we discussed a plan to improve the physics within Robocraft to make building matter more. We mentioned Newtons second law of motion F = ma to help provide some insight into the type of changes we wanted to make. In summary, we want large, chunky robots to have some real weight to them and become a sturdy opponent with increased armour. While smaller robots can dart in and out of battle quickly at the cost of much lower armour. As mentioned in one of our previous updates, this is going to take a lot of work to roll out across all movement parts. We are working on one movement type at a time, with the aim to release all of them together in our next major update. The Rotors will have 4 variables that will adjust the agility of robot which are affected by the type of parts you place on your robot. Light robots will see the following changes:
  • Faster change in direction
  • Faster strafing
  • Faster turn speed (this also responds to turning on the spot to face your camera)
  • Faster acceleration when moving forwards or backwards.
Switching directions quickly is better achieved with lighter robots. We anticipate that this will be a major update which will make robot building matter more. We will need to make changes to the mass for various parts. Combined with weapon balancing we have our work cut out for ourselves as we balance weapon damage, movement and acceleration. The current live build of Robocraft does not contain any of these adjustments. To show you the sort of behaviour you could expect from heavy and light robots weve created a few gifs. Please note that in order to show these changes weve had to adjust the weight parameters of a single robot build. So while the two robots in these gifs look similar, their weight is the only thing that has been adjusted. First up, heres how the upcoming changes will affect turn speed
Here are the differences between a heavy and light robot accelerating forwards and backwards
Heavy Robots wont be able to strafe as fast as lighter robots, but theyll also be much slower in changing direction as seen from the strafing gif below
Giving lighter robots the ability to change direction very quickly also affects how fast they can switch between increasing and decreasing altitude too
We believe that the changes made will make each robot feel more unique in maneuverability and increase the quality of core game feel. Thanks for reading, if you have any feedback on any of the info in this post, do let us know! Build, Drive, Fight! ReelBigKris

Early Feedback Response From The Community


Hi everyone, I wanted to append some info which is based on early responses to this announcement. Some players expressed concerns over inertia from the gifs that were shown, we do have a system that calculates inertia based on mass. The current work in progress gifs are the two extremes of light and heavy. I'm really looking forward to seeing what you all think of these new physics changes once they go live. Thank you everyone for the initial feedback, continue to share more comments and I'll do my best to respond where possible.


[ 2019-01-17 18:24:49 CET ] [ Original post ]



Robocraft
Freejam
  • Developer

  • Freejam
  • Publisher

  • 2017-08-24
  • Release

  • Action Indie RPG Simulation F2P MMO
  • Tags

  • Game News Posts 661  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (118402 reviews)


  • Review Score

  • http://robocraftgame.com
  • Website

  • https://store.steampowered.com/app/301520 
  • Steam Store

  • The Game includes VR Support



    Robocraft Depot LNX [1.15 G]

  • Public Linux depots

  • Robocraft - High Flyers Bundle
    Robocraft - Speed Bundle
    Robocraft - Spooky Bundle
    Robocraft - Premium For Life Pack
  • Available DLCs

  • Build insane robot battle vehicles that drive, hover, walk and fly! Add weapons from the future and jump in the driving seat as you take your bot into battle against other players in this competitive free-to-win action game.

    BUILD - A futuristic robot battle vehicle from cubes, add wheels, thrusters, wings, legs, tank tracks, rail cannons and plasma launchers
    DRIVE - Jump into the pilot seat of your robot and drive it into battle in jet cars, tanks, flying warships, helicopters, drones; anything your imagination desires.
    FIGHT - Battle online in massively multiplayer mayhem against players from all over the world on dedicated servers.

    - Over 200 cubes and components to collect and combine to make a million different Robot designs
    - Be part of a constantly changing metagame with new weapons, components and functionality added every month
    - Watch as your enemy's robot breaks apart cube by cube as you destroy them with powerful weaponry
    - Invite friends and chat in-game
    - Form Platoons and battle on the same team with your friends
    - Save your robots in the garage to the cloud and share them with other players via the in-game Robot Factory.
    - Free-to-win, everything required to get to the very top of the tree in Robocraft can be gained for free
    MINIMAL SETUP
    • OS: Ubuntu 16.04
    • Processor: Intel Dual Core or better with SSE2 support or equivalent AMD familyMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPUNetwork: Broadband Internet connection
    • Storage: 2 GB available spaceAdditional Notes: Min resolution 1024x768
    GAMEBILLET

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    3.83$ (77%)
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    1.0$ (80%)
    4.49$ (55%)
    2.36$ (66%)
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    7.5$ (75%)
    11.69$ (10%)
    7.49$ (63%)
    0.53$ (92%)
    10.13$ (77%)
    0.56$ (81%)
    17.49$ (30%)
    3.0$ (80%)
    1.05$ (85%)
    2.7$ (82%)
    19.79$ (34%)
    0.38$ (92%)

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