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Name

 Robocraft 

 

Developer

 Freejam 

 

Publisher

 Freejam 

 

Tags

 Action 

 Indie 

 

RPG 

 

Simulation 

 

Free to play 

 

MMO 

Release

 2017-08-24 

 

Steam

 € £ $ / % 

 

News

 660 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 190 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/301520 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 977  

Average playtime (last 2 weeks)

 557 

Median playtime (forever)

 204 

Median playtime (last 2 weeks)

 1039 

Public Linux depots

 Robocraft Depot LNX [1.15 G] 


DLC

 Robocraft - High Flyers Bundle 


 Robocraft - Speed Bundle 


 Robocraft - Spooky Bundle 


 Robocraft - Lifetime Premium 




LINUX STREAMERS (7)
technotheherothestraduslordg6callphoenix
emesebotloiclvtmontyadex




Agility CPU Progression System



Hello Robocrafters!

Welcome to February the 6ths Dev Jam! This week we share details on movement physics overhauls, CPU progression system and remind you about this weeks Artbot Challenge

Making Building Matter More!
A major physics overhaul factoring in F=MA (and inertia!) will launch next week. Robots which are large and bulky will not be as nimble as a much smaller and lighter robot. While it is very difficult to describe how this feels in words, we know that you will feel the difference once these changes are live. We can't wait to see what you think of this major update as robots should feel much more satisfying to control.

The first selection of movement parts that will benefit from the agility and physics overhaul will be:

  • Rotors
  • Thrusters/ Propellers
  • Hovers
  • Mech legs/ Sprinter Legs

Other movement types will be be adjusted to factor in the F=MA system over the next few updates. Each movement part is being adjusted individually to improve the overall feel of movement in Robocraft and make building matter more!

CPU Limits
To provide a refined building experience and to help new players settle into Robocraft we have reduced the initial CPU limit for garage bays. We have chosen to do this for the following reasons:

Reduce the size and complexity of robots for new players.
Give players a sense of incremental progression.
Provide a long term use for Robits.

In addition we are going to be changing the robot ranking scores and limits so lower tiers effectively have lower CPU limits.

This ensures a robot at the CPU limit for a new bay will still be effective in Tier 1 and gradually raises the size and complexity of robots that players can build as they progress.

Individual CPU Limits for bays
Each garage bay will have its own CPU limit and will start at 750CPU. However, each bay can be upgraded individually up to a maximum of 2,000 CPU. In order to increase the CPU it will cost a number of Robits. Each upgrade will increase the CPU limit of each bay by a small amount



The Robits cost per upgrade from this gif are not representative of the final values and may be subject to change

Megabots
Once a bay reaches the normal CPU limit of 2,000, you can upgrade it once more to turn it into a Max CPU bay. Once you have done this, the bay can not be upgraded any further and youll be able to build robots in it to a CPU limit of 10,000. Please note, that even if you upgrade a bay to Max CPU it doesnt mean that everything you build in that bay needs to be a Megabot.

Downloading Robots from the Factory under the new CPU progression system
We will be updating the factory to provide more information on the amount of CPU you will be expected to have in a bay before you download a robot from the factory. If you have a bay that only has 1,000 CPU, youll be unable to download a 1,500 CPU robot until you upgrade your bay to fit the 1,500 CPU requirement of the bot that youd like to download.

Starter Bots
We have adjusted the starter bots and the modularized body builder so that they fall below the 750CPU limit for new players.

Current bay CPU Conversion
We will be converting all current T1 - T5 active bays into a 2000 CPU bay. However if you have a Megabot in a garage bay, that bay will be converted into a Max CPU bay.

Making Robits meaningful
The CPU progression is just one upgradeable feature that players will be able to spend their Robits on. Over the coming weeks well be sharing more details on new types of uses for Robits.

Cosmetic Credits Turning Into Cosmic Credits
During the next update we will be renaming cosmetic credits for all accounts into Cosmic Credits. While players will still be able to purchase cosmetic items with this form of currency, were also going to be allowing players to purchase Robits with Cosmetic Credits.

Lunar New Year - Pig Themed Robot

To celebrate the Lunar New Year, Robocraft Premium For Life is on sale at 30% off!

We are also running an Artbot competition To celebrate the dawning of the year of the pig which will end on the 12th of February. Five robocrafters will receive 100 CC each and one lucky Robocrafter will win 500CC!

For more details on how to enter, please visit the competition announcement below:

https://steamcommunity.com/games/301520/announcements/detail/1756870026710119858

The competition closes on february 12th, winners will be chosen at random on the 14th of February

Build, Drive, Fight!
ReelBigKris


[ 2019-02-07 18:38:39 CET ] [ Original post ]